Mainah (X) vs Wiz (L + 17) BM3


  • 2020

    @wizmark
    I think in the last game i did some test plays while in play by forum - and i am trying to get in the habit of not doing that because i’m guessing in league play, my opponents will get the dice reults, and will think i’m cheating because i redid the turn 5 min later. Am i right in that thinking?


  • 2020

    TripleA Manual Gamesave Post: Italians round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 transport; Remaining resources: 3 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 bomber moved from Northern Italy to 96 Sea Zone
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Greece
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Greece
            1 armour moved from 97 Sea Zone to Greece
            1 artillery moved from 97 Sea Zone to Greece
            2 infantry moved from Albania to Greece
            1 armour moved from Albania to Greece
            2 fighters moved from Southern Italy to Greece
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
    

    Combat Hit Differential Summary :

    Savegame


  • 2020

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 transport; Remaining resources: 3 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 bomber moved from Northern Italy to 96 Sea Zone
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Greece
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Greece
            1 armour moved from 97 Sea Zone to Greece
            1 artillery moved from 97 Sea Zone to Greece
            2 infantry moved from Albania to Greece
            1 armour moved from Albania to Greece
            2 fighters moved from Southern Italy to Greece
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
            Battle in Greece
                Italians attack with 2 armour, 1 artillery, 2 fighters and 4 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 2 armour, 1 artillery, 2 fighters and 4 infantry in Greece, round 2 : 1/9 hits, 3.17 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Greece, round 3 : 2/8 hits, 3.00 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 2 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in 96 Sea Zone
                Italians attack with 1 bomber and 1 destroyer
                British defend with 1 submarine
                    Italians roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 96 Sea Zone
                Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
    
        Non Combat Move - Italians
            1 bomber moved from 96 Sea Zone to Southern Italy
            2 fighters moved from Greece to Southern Italy
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Ethiopia to Kenya
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
            Italians collect 13 PUs (1 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -3.83
    Neutral_Allies regular : -0.67
    British regular : -0.33
    

    Savegame


  • 2020

    @mainah
    I went with the change. I hope I wasn’t presumptuous. Let me know if you would like original results.


  • 2019

    @mainah yeah you are right there. But if you want to test plays out you need to choose play local game in the load menu. That loads the game that you choose but is all offline so you can play around as much as you like.


  • 2019

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - ANZAC
            Battle in Anglo Egyptian Sudan
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                ANZAC win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 aaGun and 1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    ANZAC regular : 0.33
    

    Savegame


  • 2019

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - ANZAC
            Battle in Anglo Egyptian Sudan
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                ANZAC win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 aaGun and 1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    ANZAC regular : 0.33
    

    Savegame


  • 2020

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 bombers and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            1 artillery moved from Normandy Bordeaux to France
            1 armour moved from Normandy Bordeaux to Western Germany
            5 armour and 4 mech_infantrys moved from France to Germany
            2 aaGuns moved from Western Germany to Germany
            2 fighters moved from 112 Sea Zone to Western Germany
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            3 armour, 2 artilleries and 6 infantry moved from Yugoslavia to Romania
            5 infantry moved from Bulgaria to Romania
            1 tactical_bomber moved from Southern Italy to Greece
            1 fighter moved from Tobruk to Greece
            2 fighters moved from Tobruk to Western Germany
            1 submarine moved from 122 Sea Zone to 120 Sea Zone
            2 submarines moved from 106 Sea Zone to 89 Sea Zone
    
        Place Units - Germans
            1 armour and 9 mech_infantrys placed in Germany
            2 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 18 infantry moved from Buryatia to Amur
            8 infantry moved from Novgorod to Belarus
            1 armour and 1 mech_infantry moved from Bryansk to Belarus
            2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Rostov to Ukraine
            1 infantry moved from Western Ukraine to Bessarabia
            6 infantry moved from Russia to Bryansk
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 111 Sea Zone to 105 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020

    @wizmark
    You’re not following the plan.


  • 2020

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 artillery, 1 harbour and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 bomber moved from Kwangsi to 41 Sea Zone
            1 bomber moved from Kwangsi to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            3 infantry moved from Hunan to Yunnan
            4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Philippines
            1 infantry moved from Kiangsi to Kwangtung
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 bomber and 1 submarine in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in Philippines
                Japanese attack with 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Philippines, round 2 : 3/7 hits, 3.00 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Yunnan
                Japanese attack with 4 fighters, 3 infantry and 4 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 4 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/11 hits, 5.17 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            1 aaGun, 1 fighter, 4 infantry and 1 mech_infantry moved from Jehol to Manchuria
            1 artillery moved from Chahar to Hopei
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hunan
            1 fighter moved from Kwangsi to Manchuria
            1 fighter moved from Kiangsi to Manchuria
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            1 battleship, 2 carriers and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
            1 bomber moved from 41 Sea Zone to Kwangsi
            1 bomber moved from 42 Sea Zone to Kwangsi
            4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 armour and 2 artilleries moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries moved from 36 Sea Zone to French Indo China
            3 infantry moved from 36 Sea Zone to French Indo China
            1 armour moved from 36 Sea Zone to French Indo China
            2 infantry moved from Kiangsi to Hunan
            1 battleship moved from 20 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
    
        Place Units - Japanese
            1 harbour placed in Hainan
            1 airfield placed in Kwangsi
            1 artillery and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -1.00
    Japanese regular : 2.83
    UK_Pacific regular : -0.67
    British regular : 0.67
    

    Savegame


  • 2019

    TripleA Move Summary: Americans round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            1 bomber and 1 fighter moved from Eastern United States to 89 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Guam to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
    

    Savegame


  • 2020

    @wizmark
    I had a plan to cover that with fighters in Japan - and then forgot about that when I was figuring out how do deal with Amur. Poo…


  • 2019

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            1 bomber and 1 fighter moved from Eastern United States to 89 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Guam to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 submarine in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 89 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Germans defend with 2 submarines
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 2 submarines in 89 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Germans lost in 89 Sea Zone
                Americans win, taking 89 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
            Battle in Morocco
                Americans attack with 1 artillery and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 bomber moved from 89 Sea Zone to United Kingdom
            1 fighter moved from 89 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 16 Sea Zone to Midway
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            1 fighter moved from 16 Sea Zone to 7 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 16 Sea Zone to 7 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier, 1 cruiser and 1 marine moved from 10 Sea Zone to 7 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 infantry and 1 marine placed in Central United States
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : 0.33
    Germans regular : -0.33
    Neutral_Axis regular : -0.33
    

    Savegame


  • 2019

    TripleA Move Summary: Chinese round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    

    Savegame


  • 2019

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            6 infantry moved from Szechwan to Shensi
            1 fighter moved from Yunnan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -0.67
    

    Savegame


  • 2019

    TripleA Move Summary: British round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Combat Move - British
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 armour and 1 mech_infantry moved from Egypt to Kenya
            1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Kenya
            1 marine moved from Persia to 80 Sea Zone
            1 cruiser and 1 marine moved from 80 Sea Zone to 72 Sea Zone
            1 marine moved from 72 Sea Zone to Kenya
            1 battleship moved from 39 Sea Zone to 72 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery and 1 transport moved from 81 Sea Zone to 72 Sea Zone
            1 artillery moved from 72 Sea Zone to Kenya
    

    Savegame


  • 2019

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            1 bomber and 1 fighter moved from Eastern United States to 89 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Guam to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 submarine in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 89 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Germans defend with 2 submarines
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 2 submarines in 89 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Germans lost in 89 Sea Zone
                Americans win, taking 89 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
            Battle in Morocco
                Americans attack with 1 artillery and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 bomber moved from 89 Sea Zone to United Kingdom
            1 fighter moved from 89 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 16 Sea Zone to Midway
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            1 fighter moved from 16 Sea Zone to 7 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 16 Sea Zone to 7 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier, 1 cruiser and 1 marine moved from 10 Sea Zone to 7 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 infantry and 1 marine placed in Central United States
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            6 infantry moved from Szechwan to Shensi
            1 fighter moved from Yunnan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 armour and 1 mech_infantry moved from Egypt to Kenya
            1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Kenya
            1 marine moved from Persia to 80 Sea Zone
            1 cruiser and 1 marine moved from 80 Sea Zone to 72 Sea Zone
            1 marine moved from 72 Sea Zone to Kenya
            1 battleship moved from 39 Sea Zone to 72 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery and 1 transport moved from 81 Sea Zone to 72 Sea Zone
            1 artillery moved from 72 Sea Zone to Kenya
    
        Combat - British
            Battle in Kenya
                British attack with 1 armour, 1 artillery, 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 3/6 hits, 2.67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 artillery owned by the British and 2 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 armour, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 artillery and 1 mech_infantry
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Kenya to Egypt
            1 bomber moved from United Kingdom to French Equatorial Africa
            1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 72 Sea Zone
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 109 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
            3 aaGuns, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber moved from Burma to India
            1 infantry moved from Shan State to Burma
            1 infantry moved from Eastern Persia to Persia
    
        Place Units - British
            1 destroyer, 1 submarine and 1 transport placed in 106 Sea Zone
            1 factory_minor placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
            British collect 30 PUs; end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -0.17
    Italians regular : 1.00
    Japanese regular : -0.33
    Germans regular : -0.33
    Neutral_Axis regular : -0.33
    British regular : -0.83
    

    Savegame


  • 2019

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            1 bomber and 1 fighter moved from Eastern United States to 89 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Guam to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 submarine in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 89 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Germans defend with 2 submarines
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 2 submarines in 89 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Germans lost in 89 Sea Zone
                Americans win, taking 89 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
            Battle in Morocco
                Americans attack with 1 artillery and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 bomber moved from 89 Sea Zone to United Kingdom
            1 fighter moved from 89 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 16 Sea Zone to Midway
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            1 fighter moved from 16 Sea Zone to 7 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 16 Sea Zone to 7 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier, 1 cruiser and 1 marine moved from 10 Sea Zone to 7 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 infantry and 1 marine placed in Central United States
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            6 infantry moved from Szechwan to Shensi
            1 fighter moved from Yunnan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 armour and 1 mech_infantry moved from Egypt to Kenya
            1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Kenya
            1 marine moved from Persia to 80 Sea Zone
            1 cruiser and 1 marine moved from 80 Sea Zone to 72 Sea Zone
            1 marine moved from 72 Sea Zone to Kenya
            1 battleship moved from 39 Sea Zone to 72 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery and 1 transport moved from 81 Sea Zone to 72 Sea Zone
            1 artillery moved from 72 Sea Zone to Kenya
    
        Combat - British
            Battle in Kenya
                British attack with 1 armour, 1 artillery, 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 3/6 hits, 2.67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 artillery owned by the British and 2 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 armour, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 artillery and 1 mech_infantry
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Kenya to Egypt
            1 bomber moved from United Kingdom to French Equatorial Africa
            1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 72 Sea Zone
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 109 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
            3 aaGuns, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber moved from Burma to India
            1 infantry moved from Shan State to Burma
            1 infantry moved from Eastern Persia to Persia
    
        Place Units - British
            1 destroyer, 1 submarine and 1 transport placed in 106 Sea Zone
            1 factory_minor placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
            British collect 30 PUs; end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Some Units in India change ownership: 7 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 56 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 62 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -0.17
    Italians regular : 1.00
    Japanese regular : -0.33
    Germans regular : -0.33
    Neutral_Axis regular : -0.33
    British regular : -0.83
    

    Savegame


  • 2019

    @mainah yeah…a nasty lesson that one…always beware US air power in SZ 6!

    Interesting choice to with a J2…what were your reasons?


  • 2020

    @wizmark
    A combo of your fleet build with the UK1, Russia stacking Amur, and the exposed transports in the money islands - was thinking that taking those out now was easier then giving you another turn to use them, before the US fleet got big enough to really threaten me. While I did not anticipate the SZ 7 NCM - I had it in my head to put 3 fighters in japan. Spent 4 hours last night playing it out. The Amur stack really threw a wrench in it. Got so focused on that, that I forgot about planing on planes for SZ 6 scramble. I must of ran about 25 battle calculators on how to avoid needing to attack 18 inf and 2 AA with 6 inf and a stack of planes.
    I thought about waiting till J3. That was my loose initial plan going into this game. But the stack in Burma was getting concerning, your big bid in africa really limiting italy’s ability to do much in the western Med (as in - go for western med, and let UK go wild, or, knowing western africa is hard to hold anyways, dent UK in Egypt and just try to stall the allies, or maybye I should just abandon africa altogether) and I could not picture in my head what the pressure on SZ6 would be next round. Tried - but with limited experience, I had little to go on. So I went with the devil I knew instead of waiting for the devil I didn’t…


  • 2020

    @wizmark
    Now I see I didnt know the devil I thought I knew . . .


  • 2019

    @mainah well its tricky to coordinate japan for max efficiency…you did succeed in keeping the indian and chinese forces separate…I played out putting everything that could reach in yunnan but the japs would have killed it so that was good.

    A scramble force would have deterred the air strike in 6…perhaps some of the airforce in kwangsi could have reached?

    And you have diverted the US navy away from the DEI so you can feel more secure in the South Pac for a while.

    Germany/Italy wont be thanking japan though!! 😂 😂


  • 2020

    @wizmark
    That yunan scenerio is exactly what I was aiming for.
    And yes - the fighters that were for the scramble were to come from kwangsi. I just forgot about that when I was trying to figure out how to reinforce Manchuria.

    Lastly - yep. They are already very unhappy. The italians have switched from wine to beer in hopes of blending in with the anglo saxon invaders!


  • 2020

    @wizmark
    OK - If germany buys fleet - than its only worth it if both 110 and 111 is taken out G1. Got it. I really got it. I really really really got it.


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