Initial test. First time tries.
Mainah (X) vs Wiz (L + 17) BM3
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Ukraine 4 fighters and 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 5/9 hits, 3.67 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Ukraine to Bryansk 5 artilleries and 3 infantry moved from Russia to Bryansk 1 infantry moved from Bryansk to Belarus 2 aaGuns and 18 infantry moved from Amur to Buryatia Place Units - Russians 7 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 1.33
-
@mainah oh always need less german bombers…and certainly dont need poor uk bombed flat! The loss of the atlantic no and the convoy will be nasty as well…:face_with_head_bandage: :face_with_head_bandage:
-
@wizmark
If your ok with this - i was thinking in my commute there is no reason to not have all five subs in sz 109. Are you good for an edit? -
@mainah np…over overkill lol
-
@wizmark
I’ll quote you on that with your next move into sz 97! -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Ukraine 4 fighters and 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 5/9 hits, 3.67 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Ukraine to Bryansk 5 artilleries and 3 infantry moved from Russia to Bryansk 1 infantry moved from Bryansk to Belarus 2 aaGuns and 18 infantry moved from Amur to Buryatia Place Units - Russians 7 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 1.33
-
@mainah you know it baby! :wink:
-
TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Suiyuyan to Kansu 1 armour moved from Hopei to Kansu 1 tactical_bomber moved from Hopei to Kansu 1 infantry moved from Hopei to Shensi 2 infantry moved from Hopei to Kweichow 2 infantry moved from French Indo China to Shan State 2 artilleries and 2 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Shensi 1 fighter moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Hopei to Kweichow 1 bomber moved from Kwangsi to Kweichow 1 bomber moved from Kwangsi to Shan State 1 fighter moved from Philippines to 45 Sea Zone 1 fighter moved from Philippines to 33 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Suiyuyan to Kansu 1 armour moved from Hopei to Kansu 1 tactical_bomber moved from Hopei to Kansu 1 infantry moved from Hopei to Shensi 2 infantry moved from Hopei to Kweichow 2 infantry moved from French Indo China to Shan State 2 artilleries and 2 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Shensi 1 fighter moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Hopei to Kweichow 1 bomber moved from Kwangsi to Kweichow 1 bomber moved from Kwangsi to Shan State 1 fighter moved from Philippines to 45 Sea Zone 1 fighter moved from Philippines to 33 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Guam Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 submarine in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kweichow Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/8 hits, 3.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 2/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 2 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shensi Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Kansu to Hopei 1 fighter moved from Shensi to Hopei 1 bomber moved from Shensi to Kwangsi 1 bomber moved from Kweichow to Kwangsi 1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi 1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone 1 bomber moved from Shan State to Kwangsi 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to Philippines 1 fighter moved from Manchuria to Philippines 2 fighters and 2 tactical_bombers moved from Yunnan to 35 Sea Zone 2 carriers moved from 36 Sea Zone to 35 Sea Zone 2 marines moved from French Indo China to 36 Sea Zone 2 cruisers and 2 marines moved from 36 Sea Zone to 35 Sea Zone 2 marines moved from 35 Sea Zone to Philippines 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 battleship and 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 mech_infantrys moved from French Indo China to Yunnan 1 mech_infantry moved from Kwangtung to Hunan 1 artillery moved from Hunan to Yunnan 2 armour moved from Kwangtung to Yunnan 1 aaGun, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China 2 infantry moved from Manchuria to Jehol 1 tactical_bomber moved from Manchuria to 35 Sea Zone 1 aaGun moved from Manchuria to Jehol 1 infantry moved from Chahar to Suiyuyan 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 carrier and 2 transports placed in 6 Sea Zone 3 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung Japanese undo move 3. Japanese undo move 2. 2 infantry and 1 mech_infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 53 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.33 Japanese regular : -3.00 UK_Pacific regular : 0.67
-
@wizmark
Should have waited a day. The test play ended with no Japanese casualties. I knew that was a bad omen. Yunnan was expensive. -
TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 1 bomber moved from United Kingdom to France
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 bomber moved from 42 Sea Zone to India 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 2 mech_infantrys moved from Libya to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 armour moved from Malta to 96 Sea Zone 1 marine moved from Malta to 96 Sea Zone 2 infantry moved from Libya to 96 Sea Zone 2 infantry moved from Malta to 96 Sea Zone 1 infantry moved from Tunisia to Algeria 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 marine, 2 mech_infantrys, 1 tactical_bomber and 4 transports moved from 96 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Morocco 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 92 Sea Zone to Morocco 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from France to United Kingdom 2 submarines moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 bomber and 1 fighter placed in Eastern United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.50 Germans AA : -0.17
-
TripleA Move Summary: Chinese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Shensi 1 infantry moved from Szechwan to Shensi
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Shensi 1 infantry moved from Szechwan to Shensi Combat - Chinese Chinese creates battle in territory Chahar Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Chahar from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang 9 infantry moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.67
-
TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Combat Move - British 1 marine moved from Cyprus to 99 Sea Zone 1 marine moved from Crete to 99 Sea Zone 2 cruisers and 2 marines moved from 99 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sardinia 1 marine moved from 95 Sea Zone to Sicily 1 submarine moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from 99 Sea Zone to 95 Sea Zone 2 fighters moved from 96 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 tactical_bomber moved from Egypt to 95 Sea Zone 1 bomber moved from Egypt to 95 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 95 Sea Zone 1 battleship moved from 99 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 2 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 bomber moved from 42 Sea Zone to India 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 2 mech_infantrys moved from Libya to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 armour moved from Malta to 96 Sea Zone 1 marine moved from Malta to 96 Sea Zone 2 infantry moved from Libya to 96 Sea Zone 2 infantry moved from Malta to 96 Sea Zone 1 infantry moved from Tunisia to Algeria 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 marine, 2 mech_infantrys, 1 tactical_bomber and 4 transports moved from 96 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Morocco 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 92 Sea Zone to Morocco 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from France to United Kingdom 2 submarines moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 bomber and 1 fighter placed in Eastern United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Shensi 1 infantry moved from Szechwan to Shensi Combat - Chinese Chinese creates battle in territory Chahar Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Chahar from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang 9 infantry moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British repair damage of 1x airfield; Remaining resources: 47 PUs; British buy 1 destroyer, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 marine moved from Cyprus to 99 Sea Zone 1 marine moved from Crete to 99 Sea Zone 2 cruisers and 2 marines moved from 99 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sardinia 1 marine moved from 95 Sea Zone to Sicily 1 submarine moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from 99 Sea Zone to 95 Sea Zone 2 fighters moved from 96 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 tactical_bomber moved from Egypt to 95 Sea Zone 1 bomber moved from Egypt to 95 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 95 Sea Zone 1 battleship moved from 99 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 2 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State Combat - British British creates battle in territory 97 Sea Zone Battle in 95 Sea Zone British attack with 2 battleships, 1 bomber, 4 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 cruiser and 1 transport British roll dice for 2 battleships, 1 bomber, 4 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber in 95 Sea Zone, round 2 : 8/17 hits, 8.50 expected hits Italians roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone British win with 2 battleships, 1 bomber, 4 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 1 submarine Casualties for Italians: 1 cruiser and 1 transport Battle in 97 Sea Zone British attack with 1 submarine Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Battle in Sicily Battle in Sardinia Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Sicily from Italians, taking Sardinia from Italians, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing unit hit damage for these Italians owned units to: battleship = 0 EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 armour and 1 infantry moved from Tobruk to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar 1 carrier moved from 96 Sea Zone to 95 Sea Zone 1 carrier moved from 99 Sea Zone to 95 Sea Zone 2 fighters moved from 95 Sea Zone to Gibraltar 1 transport moved from 99 Sea Zone to 81 Sea Zone 2 artilleries moved from Trans-Jordan to Egypt 3 infantry moved from Iraq to Northwest Persia 5 infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 infantry moved from French Central Africa to French West Africa 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 destroyer and 1 submarine moved from 122 Sea Zone to 106 Sea Zone 1 bomber moved from 95 Sea Zone to Egypt 2 fighters and 1 tactical_bomber moved from Shan State to Burma 1 mech_infantry moved from Szechwan to Tsinghai 3 aaGuns, 3 artilleries, 22 infantry and 1 mech_infantry moved from India to Burma 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from Burma to India 1 tactical_bomber moved from Burma to India Place Units - British 2 submarines placed in 98 Sea Zone 1 transport placed in 81 Sea Zone 1 destroyer placed in 106 Sea Zone 2 infantry and 1 tactical_bomber placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,6,1,2,6,3,1,5,2 British collect 29 PUs (8 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -0.17 Italians regular : 0.33 Japanese regular : -0.17 Germans AA : -0.17 British regular : 0.17
-
@mainah that was a solid round for the japanese…no holes for me to exploit and with your fleet staying consolidated at Phil the allied fleet is forced to hide in harbour in queensland.
You did fall foul of the chinese guerilla rule in BM 3 though! If you want to move one of the arts from hopei in there feel free…you will have to edit the chinese inf away and subtract 1 from the chinese ipc total thoughI assumed no scramble in 95 and as i did enough hits to kill your scramble force it was probably just as well! If you do want to roll though we can do it through thee forum.
Ive come across an issue with submarines in this game though…the stealth element has been removed (not by design I think). I have raised a query but my sub in 95 had no first strike and my sub in 97 was forced into combat. This would be why you were able to attack it last round without the submerge option. Ive edited it back and as I only had 1 hit at 2 out of 5 rolls in 95 I have assumed the first strike missed!
We will have to enforce the dd required to attack a sub option ourselves but trying to keep the first strike element will be a headache…will have to see how it goes.
-
@wizmark
Ok about the subs. That is a pain.Correcto mundo on the scramble. The planes will die - i have no doubt about that- but not for an “over overkill” in sz 95.
Thank you about the japan move. Took 2 days of pondering and testing. And the guerrila rule was anticipated - hence the 2 inf in jehol. I needed to beef up the japanese front line, and prep for the next round of attack. Probably cost me an inf, but was on purpose. Lets see if that works out…
-
TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 battleship, 1 cruiser and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 battleship, 1 cruiser and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 1 cruiser and 1 transport British defend with 2 submarines Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 submarine owned by the British lost in 98 Sea Zone Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 5 : 0/2 hits, 1.17 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 6 : 0/2 hits, 1.17 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits 1 cruiser owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 7 : 0/1 hits, 0.67 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 8 : 1/1 hits, 0.67 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from French with 1 battleship and 1 transport remaining. Battle score for attacker is 0 Casualties for British: 2 submarines Casualties for Italians: 1 cruiser Battle in Trans-Jordan Non Combat Move - Italians Turning on Edit Mode EDIT: Changing unit hit damage for these Italians owned units to: battleship = 0 EDIT: Adding units owned by Italians to 98 Sea Zone: 1 cruiser EDIT: Adding units owned by British to 98 Sea Zone: 2 submarines EDIT: Turning off Edit Mode 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Bulgaria to Eastern Poland 1 mech_infantry moved from Northern Italy to Bulgaria Place Units - Italians 3 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 bomber EDIT: Adding units owned by Italians to Novgorod: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,3,5 Italians collect 11 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -5.17 British regular : 0.50