@dawgoneit gotta run. I’ll do Russia lateruk1.tsvg
dawgoneit Axis, -vs- entek Allies, (The Rising Sun).
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TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Anzac 2 Infantrys moved from Auki to sz40 2 Infantrys and 2 T.Boats moved from sz40 to sz42 2 Infantrys moved from sz42 to Arawa 1 Artillery and 1 Infantry moved from E.Australia to sz41 2 Infantrys moved from E.Australia to sz37 1 Artillery and 1 Infantry moved from S.W.Australia to sz37 1 Artillery, 1 Destroyer, 3 Infantrys, 1 Submarine and 2 Transports moved from sz37 to sz50 1 Artillery and 3 Infantrys moved from sz50 to Soem 1 Artillery, 1 Infantry, 1 Submarine and 1 Transport moved from sz41 to sz49 1 Artillery and 1 Infantry moved from sz49 to Derby 1 EarlyFighter moved from Derby to N.S 1 Infantry and 1 Tank moved from Derby to sz50 1 Infantry and 1 Tank moved from sz50 to Soem 2 Infantrys moved from N.Australia to Derby 1 Infantry moved from Australia to N.Australia 2 Infantrys moved from S.W.Australia to W.Australia Purchase Units - Anzac Anzac buy 1 Destroyer, 1 Factory and 1 Marine; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 1 Factory placed in W.Australia 1 Marine placed in Darwin 1 Destroyer placed in sz37 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Americans 1 unit repaired. 1 Artillery moved from Kauai to sz25 1 Artillery moved from Hilo to sz25 2 Infantrys moved from Hilo to sz25 2 Artillerys, 1 Battleship, 2 Carriers, 1 Destroyer, 2 EarlyFighters, 2 Infantrys, 1 Submarine and 2 Transports moved from sz25 to sz11 2 Artillerys and 2 Infantrys moved from sz11 to Midway 1 EarlyFighter moved from Kauai to Alaska 1 Transport moved from sz5 to sz6 1 Infantry and 1 Tank moved from Seattle to sz6 1 Infantry, 1 Tank and 1 Transport moved from sz6 to sz5 1 Infantry and 1 Tank moved from sz5 to Alaska 2 Artillerys, 2 Infantrys and 1 Tank moved from Canada to N.Canada 1 Infantry moved from British Columbia to N.Canada 2 Tanks moved from Portland to British Columbia 4 Infantrys moved from Portland to Seattle 3 Infantrys moved from Nor Cal to Portland 2 Artillerys moved from Nor Cal to Portland 2 Infantrys moved from Central Valley to Portland 2 Infantrys moved from San Francisco to Nor Cal Purchase Units - Americans Americans buy 6 B.Transports, 1 Battleship, 1 Carrier, 1 Cruiser and 1 Submarine; Remaining resources: 1 PUs; Non Combat Move - Americans 2 Infantrys moved from Taka to sz40 1 Destroyer, 2 Infantrys and 1 Transport moved from sz40 to sz46 2 Infantrys moved from sz46 to E.G Place Units - Americans 6 B.Transports, 1 Battleship, 1 Carrier and 1 Cruiser placed in sz23 1 Submarine placed in sz25 Turn Complete - Americans Americans collect 90 PUs; end with 91 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Masaharu round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Masaharu 1 Artillery and 1 Tank moved from Sukhalin to sz1 2 Infantrys moved from Sukhalin to sz1 2 Transports moved from sz15 to sz1 1 Artillery and 1 Tank moved from Ostrov to sz1 2 Infantrys moved from Ostrov to sz1 2 Tanks moved from sz1 to Yakutsk 2 Artillerys and 2 Infantrys moved from sz1 to Vostok 2 Infantrys moved from sz1 to Yakutsk 1 Artillery moved from Belogorsk to Quingdao 3 Infantrys moved from Belogorsk to Quingdao 1 Tank moved from Vladivostok to Hsingan 1 Artillery and 2 Infantrys moved from Vladivostok to Manchuria 1 Marine moved from Akina to sz15 1 Marine and 1 T.Boat moved from sz15 to sz1 1 Marine moved from sz1 to Vostok Purchase Units - Masaharu Masaharu buy 2 Artillerys, 1 Destroyer, 1 Elite, 2 Infantrys and 2 Marines; Remaining resources: 0 PUs; Combat - Masaharu Battle in Yakutsk Masaharu attack with 2 Infantrys and 2 Tanks Russians defend with 1 Infantry Masaharu roll dice for 2 Infantrys and 2 Tanks in Yakutsk, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Yakutsk Masaharu win, taking Yakutsk from Russians with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 4 Infantrys moved from Akina to N.Japan Place Units - Masaharu 1 Elite and 2 Marines placed in Hsingan 2 Artillerys and 2 Infantrys placed in Akina 1 Destroyer placed in sz15 Turn Complete - Masaharu Masaharu collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Masaharu : 0.67 Russians : -0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Purchase Units - Russians Russians buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Non Combat Move - Russians 1 Infantry moved from Irkutsk to Angarsk 1 Infantry moved from Ulaan Ude to Irkutsk 1 AAGun, 2 Artillerys and 5 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 1 Infantry moved from Jinquan to Kyzal 2 Tanks moved from Kaask to Ulaan Ude 4 Infantrys moved from Kaask to Tulun 1 Infantry moved from Haixi to Jinquan 1 Artillery and 1 Infantry moved from Kyzyl to Jinquan 1 AAGun moved from Kyzyl to Kaask Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Research Technology - Yamamoto Combat Move - Yamamoto 1 Tank moved from N.Shangsi to Shangsi 1 Infantry moved from N.Shangsi to Shangsi 4 Tanks moved from Nanking to Shangsi 1 Artillery and 1 Infantry moved from Nanking to Sian 1 Infantry moved from Kiangsi to Kwangsi 1 Artillery and 1 Infantry moved from Vostok to Angarsk 1 Tank moved from Vostok to Quingdao 1 Artillery and 1 Infantry moved from Vostok to Quingdao 1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao 1 Infantry moved from Manchuria to Hsingan 1 B.Transport moved from sz78 to sz79 1 Artillery, 1 Infantry and 1 Tank moved from S.Japan to sz79 1 Infantry moved from S.Japan to sz79 1 Artillery, 2 Infantrys and 1 Tank moved from sz79 to Manchuria 1 Tank moved from Davao to sz70 1 Tank and 3 Transports moved from sz70 to sz68 2 Tanks moved from Manila to sz68 3 Tanks and 3 Transports moved from sz68 to sz73 3 Tanks moved from sz73 to Phuket 1 T.Boat moved from sz69 to sz70 1 Destroyer moved from sz70 to sz46 1 Submarine moved from sz70 to sz46 1 EarlyFighter moved from sz70 to sz46 1 Destroyer moved from sz19 to sz42 1 Battleship moved from sz70 to sz42 1 Infantry moved from Kwangsi to Chunking 1 Tank moved from Macau to Chunking 1 Artillery moved from Manila to sz75 1 Artillery and 1 Transport moved from sz75 to sz67 1 Infantry moved from Hainan to sz67 1 Artillery and 1 Infantry moved from sz67 to N.French I. 1 Destroyer moved from sz78 to sz79 3 Infantrys moved from Tokyo to S.Japan 1 Transport moved from sz75 to sz79 1 Infantry and 1 Tank moved from S.Japan to sz79 1 Infantry and 1 Tank moved from sz79 to Manchuria 1 Artillery moved from Manila to sz75 2 Infantrys moved from Iwo Jima to sz75 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz75 to sz71 1 Artillery and 2 Infantrys moved from sz71 to Samar 1 Destroyer moved from sz71 to sz70 1 EarlyFighter moved from E.Shansi to sz78 2 EarlyFighters moved from Shantung to sz78 1 Carrier and 2 EarlyFighters moved from sz78 to sz71 3 Destroyers moved from sz78 to sz71 2 Artillerys and 4 Infantrys moved from Hopeh to E.Shansi 2 Infantrys moved from Macau to Kwangsi 2 Transports moved from sz1 to sz79 2 Infantrys and 2 Tanks moved from S.Japan to sz79 2 Infantrys and 2 Tanks moved from sz79 to Manchuria Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 B.Transport, 4 Destroyers and 5 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Samar Yamamoto attack with 1 Artillery and 2 Infantrys Americans defend with 2 Infantrys Yamamoto roll dice for 1 Artillery and 2 Infantrys in Samar, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 2 Infantrys in Samar, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Samar Yamamoto roll dice for 1 Artillery and 1 Infantry in Samar, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 Infantrys in Samar, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Samar Yamamoto roll dice for 1 Artillery in Samar, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Samar, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Samar, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Samar, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Samar, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Samar, round 6 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Samar Americans win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Yamamoto: 1 Artillery and 2 Infantrys Casualties for Americans: 1 Infantry Battle in sz46 Yamamoto attack with 1 Destroyer, 1 EarlyFighter and 1 Submarine Americans defend with 1 Destroyer and 1 Transport Yamamoto roll dice for 1 Submarine in sz46, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 1 EarlyFighter in sz46, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer and 1 Transport in sz46, round 2 : 0/2 hits, 0.67 expected hits 1 Destroyer owned by the Americans and 1 Transport owned by the Americans lost in sz46 Yamamoto win with 1 Destroyer, 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 Destroyer and 1 Transport Battle in Chunking Yamamoto attack with 1 Infantry and 1 Tank Chinese defend with 1 Infantry Yamamoto roll dice for 1 Infantry and 1 Tank in Chunking, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Chunking, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Chunking Yamamoto win, taking Chunking from Chinese with 1 Tank remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Infantry Battle in sz42 Yamamoto attack with 1 Battleship and 1 Destroyer Anzac defend with 2 T.Boats Yamamoto roll dice for 1 Battleship and 1 Destroyer in sz42, round 2 : 2/2 hits, 1.00 expected hits Anzac roll dice for 2 T.Boats in sz42, round 2 : 0/2 hits, 0.33 expected hits 2 T.Boats owned by the Anzac lost in sz42 Yamamoto win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 10 Casualties for Anzac: 2 T.Boats Battle in Angarsk Yamamoto attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Angarsk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Angarsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Angarsk Yamamoto win, taking Angarsk from Russians with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Yamamoto 1 Marine moved from Amursk to Belogorsk 1 Destroyer moved from sz60 to sz67 1 EarlyFighter moved from sz46 to sz70 Place Units - Yamamoto 3 Infantrys placed in Amursk 1 B.Transport placed in sz70 1 Artillery and 2 Infantrys placed in Davao 1 Artillery placed in Tokyo 4 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Yamamoto : 1.17 Americans : 0.00 Anzac : -0.33 Chinese : 0.67 Russians : 0.67
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Chinese Purchase Units - Chinese Chinese buy 1 EarlyFighter, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Non Combat Move - Chinese 1 Artillery and 3 Infantrys moved from Tsingnan to Gansu 1 Infantry moved from Szechwan to W.Sian 1 Infantry moved from Gansu to Szechwan 1 Mech.Inf moved from Xining to Gansu 1 Elite moved from Xining to Tsingnan 4 Infantrys moved from Xining to Tsingnan 1 Tank moved from Gobi to Gansu 1 Artillery moved from Gobi to Tsingnan 1 AAGun moved from Gobi to Tsingnan 2 Infantrys moved from Gobi to Tsingnan 4 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 6 Infantrys placed in Xining 1 EarlyFighter and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Hisaichi 1 Tank moved from N.French I. to Malaya 1 Artillery and 1 Tank moved from Thailand to Malaya 2 EarlyFighters moved from Kwangsi to Malaya 5 EarlyFighters moved from Nanking to Burma 3 Artillerys and 1 Infantry moved from N.French I. to Burma 2 Artillerys and 1 Marine moved from Hongkong to sz67 2 Artillerys, 1 B.Transport and 1 Marine moved from sz67 to sz60 3 Infantrys moved from Hongkong to sz67 3 Infantrys and 2 Transports moved from sz67 to sz60 1 Artillery moved from S.Borneo to sz60 3 Tanks moved from S.Borneo to sz60 3 Artillerys, 3 Infantrys, 1 Marine and 3 Tanks moved from sz60 to Malaya 2 Bombers moved from Nanking to Malaya 1 EarlyFighter moved from sz73 to Malaya 1 EarlyFighter moved from sz60 to Malaya 1 Artillery moved from S.Borneo to W.Borneo 1 Artillery moved from S.Borneo to W.Borneo 1 Tank moved from S.Borneo to W.Borneo 2 Submarines moved from sz60 to sz59 1 Submarine moved from sz60 to sz59 1 Infantry moved from Hanan to N.Chunking Hisaichi take N.Chunking from Chinese 1 Artillery and 2 Infantrys moved from Hanan to W.Sian 1 Artillery and 2 Infantrys moved from Shangsi to Szechwan 1 Artillery and 1 Infantry moved from Seoul to sz79 1 Infantry moved from Korea to sz74 1 Infantry moved from sz74 to Manila 1 Artillery, 1 Infantry and 1 Transport moved from sz79 to sz67 1 Artillery and 1 Infantry moved from sz67 to N.French I. Purchase Units - Hisaichi Hisaichi buy 6 Artillerys, 1 B.Transport, 1 EarlyFighter, 2 Elites, 2 Infantrys, 2 Marines, 1 Mech.Inf, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 4 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 5 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Malaya Hisaichi attack with 4 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Infantrys, 1 Marine and 5 Tanks British defend with 4 Artillerys, 1 Elite, 2 Infantrys and 1 Marine; Americans defend with 2 EarlyFighters Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 4 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Infantrys, 1 Marine and 5 Tanks in Malaya, round 2 : 11/19 hits, 8.00 expected hits British roll dice for 4 Artillerys, 2 EarlyFighters, 1 Elite, 2 Infantrys and 1 Marine in Malaya, round 2 : 5/10 hits, 3.67 expected hits 1 Elite owned by the British, 4 Artillerys owned by the British, 2 Infantrys owned by the British, 1 Marine owned by the British, 3 Infantrys owned by the Hisaichi, 2 EarlyFighters owned by the Americans and 2 Artillerys owned by the Hisaichi lost in Malaya Hisaichi win, taking Malaya from British with 2 Artillerys, 2 Bombers, 4 EarlyFighters, 1 Marine and 5 Tanks remaining. Battle score for attacker is 29 Casualties for Hisaichi: 2 Artillerys and 3 Infantrys Casualties for British: 4 Artillerys, 1 Elite, 2 Infantrys and 1 Marine Casualties for Americans: 2 EarlyFighters Battle in sz59 Hisaichi attack with 3 Submarines Dutch defend with 1 Destroyer and 1 Transport Hisaichi roll dice for 3 Submarines in sz59, round 2 : 2/3 hits, 1.00 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in sz59, round 2 : 1/2 hits, 0.67 expected hits 1 Transport owned by the Dutch, 1 Destroyer owned by the Dutch and 1 Submarine owned by the Hisaichi lost in sz59 Hisaichi win with 2 Submarines remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Submarine Casualties for Dutch: 1 Destroyer and 1 Transport Battle in Burma Hisaichi attack with 3 Artillerys, 5 EarlyFighters and 1 Infantry British defend with 1 Artillery, 3 EarlyFighters, 1 Infantry and 2 Tanks Hisaichi roll dice for 3 Artillerys, 5 EarlyFighters and 1 Infantry in Burma, round 2 : 2/9 hits, 3.00 expected hits British roll dice for 1 Artillery, 3 EarlyFighters, 1 Infantry and 2 Tanks in Burma, round 2 : 2/7 hits, 3.17 expected hits 1 Artillery owned by the British, 1 Infantry owned by the British, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Burma Hisaichi roll dice for 2 Artillerys and 5 EarlyFighters in Burma, round 3 : 2/7 hits, 2.33 expected hits British roll dice for 3 EarlyFighters and 2 Tanks in Burma, round 3 : 2/5 hits, 2.50 expected hits 2 Tanks owned by the British and 2 Artillerys owned by the Hisaichi lost in Burma Hisaichi roll dice for 5 EarlyFighters in Burma, round 4 : 0/5 hits, 1.67 expected hits British roll dice for 3 EarlyFighters in Burma, round 4 : 2/3 hits, 1.50 expected hits 2 EarlyFighters owned by the Hisaichi lost in Burma retreated to Burma British win with 3 EarlyFighters remaining. Battle score for attacker is -14 Casualties for Hisaichi: 3 Artillerys, 2 EarlyFighters and 1 Infantry Casualties for British: 1 Artillery, 1 Infantry and 2 Tanks Battle in Szechwan Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 3 EarlyFighters moved from Burma to N.French I. 4 EarlyFighters moved from Malaya to sz60 1 Carrier moved from sz73 to sz60 2 Transports moved from sz73 to sz67 1 Destroyer moved from sz60 to sz67 4 Infantrys moved from E.Shansi to Shangsi 4 Tanks moved from Sian to Shangsi 1 Tank and 2 Tankettes moved from Peking to Shangsi 3 Infantrys moved from Korea to Tientsin 1 AAGun, 1 Artillery and 5 Infantrys moved from Seoul to Korea 1 Artillery and 2 Infantrys moved from Hanan to N.Chunking 2 Bombers moved from Malaya to Phuket Place Units - Hisaichi 2 Artillerys and 2 Elites placed in S.Borneo 1 Marine, 1 Tank and 1 Tankette placed in Peking 2 Artillerys and 2 Infantrys placed in Hongkong 1 EarlyFighter and 1 Tank placed in Hongkong 2 Artillerys, 1 Marine, 1 Mech.Inf and 3 Tankettes placed in Seoul 1 B.Transport placed in sz79 Turn Complete - Hisaichi Hisaichi collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Hisaichi : -0.83 British : 0.17 Chinese : -0.67 Dutch : 0.33
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Dutch 1 Transport moved from sz61 to sz66 Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Thai 1 Infantry moved from Mindanao to sz70 1 Infantry and 1 Transport moved from sz70 to sz48 1 Infantry moved from sz48 to N.G Thai take N.G from British 1 Infantry moved from Sumatra to sz60 1 Infantry and 1 T.Boat moved from sz60 to sz59 1 Infantry moved from sz59 to Bali Thai take Bali from Dutch 1 Transport moved from sz60 to sz73 1 Artillery and 1 Infantry moved from Phuket to sz73 1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz68 1 Artillery and 1 Infantry moved from sz68 to Spralty Thai take Spralty from Americans 1 Artillery and 5 Infantrys moved from Phuket to Malaya Purchase Units - Thai Thai buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 2 Artillerys and 4 Infantrys placed in Phuket Turn Complete - Thai Thai collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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Test summary from TripleA, engine version: 1.9, time: 8:59:31 AM
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - British 2 Artillerys and 3 Elites moved from Calcutta to sz63 1 Artillery moved from E.India to sz63 2 Infantrys moved from E.India to sz63 3 Artillerys, 3 Elites, 2 Infantrys and 4 Transports moved from sz63 to sz66 3 Artillerys, 3 Elites and 2 Infantrys moved from sz66 to Malaya 1 EarlyFighter moved from sz63 to Malaya 1 EarlyFighter moved from Burma to Malaya 2 EarlyFighters moved from Burma to Malaya 2 Infantrys moved from E.India to sz64 2 Infantrys and 2 T.Boats moved from sz64 to sz66 2 Infantrys moved from sz66 to Malaya 3 Infantrys moved from E.India to Bengal 2 Artillerys moved from Dheli to Bhopa 1 Elite moved from Dheli to Bhopa 1 Artillery and 2 Infantrys moved from Java to Sumatra British take Sumatra from Thai 1 Destroyer, 1 Submarine and 2 Transports moved from sz57 to sz61 Purchase Units - British British buy 6 Artillerys, 1 Destroyer, 4 Elites, 1 Infantry and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Malaya British attack with 3 Artillerys, 4 EarlyFighters, 3 Elites and 4 Infantrys Hisaichi defend with 2 Artillerys, 1 Marine and 5 Tanks; Thai defend with 1 Artillery and 5 Infantrys British roll dice for 3 Artillerys, 4 EarlyFighters, 3 Elites and 4 Infantrys in Malaya, round 2 : 2/14 hits, 5.00 expected hits Hisaichi roll dice for 3 Artillerys, 5 Infantrys, 1 Marine and 5 Tanks in Malaya, round 2 : 5/14 hits, 5.50 expected hits 2 Infantrys owned by the Thai, 1 EarlyFighter owned by the British and 4 Infantrys owned by the British lost in Malaya British roll dice for 3 Artillerys, 3 EarlyFighters and 3 Elites in Malaya, round 3 : 3/9 hits, 4.00 expected hits Hisaichi roll dice for 3 Artillerys, 3 Infantrys, 1 Marine and 5 Tanks in Malaya, round 3 : 6/12 hits, 4.83 expected hits 3 Infantrys owned by the Thai, 1 Elite owned by the British, 2 Artillerys owned by the British and 3 EarlyFighters owned by the British lost in Malaya British roll dice for 1 Artillery and 2 Elites in Malaya, round 4 : 0/3 hits, 1.50 expected hits Hisaichi roll dice for 3 Artillerys, 1 Marine and 5 Tanks in Malaya, round 4 : 2/9 hits, 3.83 expected hits 1 Elite owned by the British and 1 Artillery owned by the British lost in Malaya British roll dice for 1 Elite in Malaya, round 5 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 3 Artillerys, 1 Marine and 5 Tanks in Malaya, round 5 : 0/9 hits, 3.83 expected hits British roll dice for 1 Elite in Malaya, round 6 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 3 Artillerys, 1 Marine and 5 Tanks in Malaya, round 6 : 6/9 hits, 3.83 expected hits 1 Elite owned by the British lost in Malaya Hisaichi win with 3 Artillerys, 1 Marine and 5 Tanks remaining. Battle score for attacker is -54 Casualties for British: 3 Artillerys, 4 EarlyFighters, 3 Elites and 4 Infantrys Casualties for Thai: 5 Infantrys Non Combat Move - British 2 Transports moved from sz66 to sz63 1 AAGun moved from Bhopa to Nagpur Place Units - British 2 Artillerys and 1 Infantry placed in Moresby 4 Artillerys and 4 Elites placed in Calcutta 3 Mech.Infs placed in Dheli 1 Destroyer placed in sz6 Turn Complete - British British collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
British : -6.50 Hisaichi : -2.83
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TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Anzac 1 Artillery and 1 Infantry moved from Derby to sz49 1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz57 1 Artillery and 1 Infantry moved from sz57 to Bali 1 Submarine moved from sz49 to sz48 1 EarlyFighter moved from sz50 to sz46 1 EarlyFighter moved from sz50 to sz59 1 Destroyer and 1 Submarine moved from sz50 to sz46 1 Destroyer moved from sz37 to sz46 1 EarlyFighter moved from N.S to sz68 Purchase Units - Anzac Anzac buy 1 Destroyer, 1 EarlyFighter, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in sz48 Anzac attack with 1 Submarine Thai defend with 1 Transport Anzac roll dice for 1 Submarine in sz48, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Transport in sz48, round 2 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Submarine in sz48, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Transport in sz48, round 3 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Submarine in sz48, round 4 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Transport in sz48, round 4 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Submarine in sz48, round 5 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Transport in sz48, round 5 : 1/1 hits, 0.17 expected hits 1 Submarine owned by the Anzac lost in sz48 Thai win with 1 Transport remaining. Battle score for attacker is -6 Casualties for Anzac: 1 Submarine Battle in sz68 Anzac attack with 1 EarlyFighter Thai defend with 1 Transport Anzac roll dice for 1 EarlyFighter in sz68, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Transport in sz68, round 2 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 EarlyFighter in sz68, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Transport in sz68, round 3 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 EarlyFighter in sz68, round 4 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Transport in sz68, round 4 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 EarlyFighter in sz68, round 5 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Transport in sz68, round 5 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 EarlyFighter in sz68, round 6 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Transport in sz68, round 6 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 EarlyFighter in sz68, round 7 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Transport in sz68, round 7 : 1/1 hits, 0.17 expected hits 1 EarlyFighter owned by the Anzac lost in sz68 Thai win with 1 Transport remaining. Battle score for attacker is -8 Casualties for Anzac: 1 EarlyFighter Battle in Bali Anzac attack with 1 Artillery and 1 Infantry Thai defend with 1 Infantry Anzac roll dice for 1 Artillery and 1 Infantry in Bali, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Bali, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Bali Anzac win, taking Bali from Thai with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Anzac: 1 Infantry Casualties for Thai: 1 Infantry Battle in sz59 Anzac attack with 1 EarlyFighter Hisaichi defend with 2 Submarines; Thai defend with 1 T.Boat Anzac roll dice for 1 EarlyFighter in sz59, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 T.Boat in sz59, round 2 : 1/1 hits, 0.17 expected hits 1 EarlyFighter owned by the Anzac lost in sz59 Hisaichi win with 2 Submarines and 1 T.Boat remaining. Battle score for attacker is -8 Casualties for Anzac: 1 EarlyFighter Battle in sz46 Anzac attack with 2 Destroyers, 1 EarlyFighter and 1 Submarine Yamamoto defend with 1 Destroyer and 1 Submarine Anzac roll dice for 1 Submarine in sz46, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in sz46, round 2 : 1/1 hits, 0.17 expected hits Anzac roll dice for 2 Destroyers and 1 EarlyFighter in sz46, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Destroyer in sz46, round 2 : 0/1 hits, 0.50 expected hits 1 Submarine owned by the Yamamoto and 1 Submarine owned by the Anzac lost in sz46 Anzac roll dice for 2 Destroyers and 1 EarlyFighter in sz46, round 3 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Destroyer in sz46, round 3 : 1/1 hits, 0.50 expected hits 1 EarlyFighter owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in sz46 Anzac win with 2 Destroyers remaining. Battle score for attacker is 0 Casualties for Anzac: 1 EarlyFighter and 1 Submarine Casualties for Yamamoto: 1 Destroyer and 1 Submarine Non Combat Move - Anzac 4 Infantrys moved from Soem to Lambok 1 Artillery moved from Soem to Lambok 1 Tank moved from Soem to Bali 2 Artillerys and 2 Infantrys moved from Derby to sz50 1 Tank moved from W.Australia to sz50 1 Infantry moved from W.Australia to sz50 2 Artillerys, 1 Battleship, 1 Carrier, 3 Infantrys, 1 Tank and 3 Transports moved from sz50 to sz57 2 Artillerys, 3 Infantrys and 1 Tank moved from sz57 to Java Place Units - Anzac 1 Destroyer and 1 Transport placed in sz50 1 Infantry placed in W.Australia 1 EarlyFighter and 1 Infantry placed in Darwin Turning on Edit Mode EDIT: Adding units owned by Anzac to Derby: 1 Infantry and 1 Marine EDIT: Removing units owned by Anzac from N.Australia: 1 Infantry EDIT: Removing units owned by Anzac from Darwin: 1 Marine EDIT: Turning off Edit Mode Turn Complete - Anzac Anzac collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Hisaichi : 0.83 Yamamoto : 0.83 Anzac : -3.67 Thai : 1.00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Americans 2 Infantrys moved from E.G to N.G 1 Transport moved from sz5 to sz4 1 Infantry and 1 Tank moved from Alaska to sz4 1 Infantry and 1 Tank moved from sz4 to Palana 1 Battleship, 2 Carriers, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 2 Transports moved from sz11 to sz4 1 Infantry and 1 Tank moved from Alaska to sz4 2 Infantrys moved from Alaska to sz4 3 Infantrys and 1 Tank moved from sz4 to Palana 1 EarlyFighter moved from Alaska to Palana 1 B.Transport moved from sz23 to sz14 1 B.Transport moved from sz23 to sz14 2 Artillerys moved from Portland to sz14 1 Infantry moved from Portland to sz14 4 Infantrys moved from Portland to sz14 2 Artillerys, 2 B.Transports and 5 Infantrys moved from sz14 to sz6 2 Artillerys and 5 Infantrys moved from sz6 to N.Canada 2 Artillerys, 3 Infantrys and 1 Tank moved from N.Canada to Anchorage 1 Tank moved from Anchorage to Alaska 2 B.Transports moved from sz23 to sz14 2 Infantrys moved from Nor Cal to sz14 2 Infantrys moved from Seattle to sz14 2 Infantrys moved from Seattle to sz14 2 B.Transports and 6 Infantrys moved from sz14 to sz6 6 Infantrys moved from sz6 to N.Canada 2 Tanks moved from British Columbia to Anchorage 1 Battleship, 1 Carrier and 1 Cruiser moved from sz23 to sz25 Purchase Units - Americans Americans buy 3 Destroyers, 8 Elites, 1 Factory and 2 Fighters; Remaining resources: 0 PUs; Combat - Americans Battle in N.G Americans attack with 2 Infantrys Thai defend with 1 Infantry Americans roll dice for 2 Infantrys in N.G, round 2 : 0/2 hits, 0.33 expected hits Thai roll dice for 1 Infantry in N.G, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in N.G Americans roll dice for 1 Infantry in N.G, round 3 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Infantry in N.G, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in N.G Thai win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Americans: 2 Infantrys Non Combat Move - Americans Place Units - Americans 2 Destroyers placed in sz25 2 Fighters placed in sz25 1 Factory placed in Alaska 1 Destroyer placed in sz23 8 Elites placed in San Francisco Turn Complete - Americans Americans collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans : -0.50 Thai : 1.33
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TripleA Turn Summary: Masaharu round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Masaharu 2 Transports moved from sz1 to sz15 4 Infantrys and 1 Tank moved from N.Japan to sz1 1 Destroyer moved from sz15 to sz1 2 Artillerys moved from Akina to sz15 2 Infantrys moved from Akina to sz15 2 Artillerys, 2 Infantrys and 2 Transports moved from sz15 to sz1 2 Artillerys, 6 Infantrys and 1 Tank moved from sz1 to Vostok 2 Tanks moved from Yakutsk to Quingdao 2 Infantrys moved from Yakutsk to Vostok 1 Artillery and 2 Infantrys moved from Manchuria to Hsingan 1 Bomber, 1 EarlyFighter, 1 Elite, 2 Marines and 1 Tank moved from Hsingan to Quingdao Purchase Units - Masaharu Masaharu buy 2 Artillerys, 1 Destroyer, 1 Elite, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; Non Combat Move - Masaharu Place Units - Masaharu 2 Artillerys and 1 Elite placed in Hsingan 4 Infantrys and 1 Marine placed in Akina 1 Destroyer placed in sz15 Turn Complete - Masaharu Masaharu collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Russians 1 Infantry moved from Magadan to Yakutsk Russians take Yakutsk from Masaharu 1 Infantry moved from Irkutsk to Angarsk 1 EarlyFighter moved from Ulaan Ude to Angarsk Purchase Units - Russians Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Angarsk Russians attack with 1 EarlyFighter and 1 Infantry Yamamoto defend with 1 Artillery Russians roll dice for 1 EarlyFighter and 1 Infantry in Angarsk, round 2 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Artillery in Angarsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 1 Infantry in Angarsk, round 3 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Artillery in Angarsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 1 Infantry in Angarsk, round 4 : 1/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Artillery in Angarsk, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Angarsk Russians win, taking Angarsk from Yamamoto with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery Non Combat Move - Russians 1 EarlyFighter moved from Angarsk to Ulaan Ude 1 Infantry moved from Ulaan Ude to Irkutsk 4 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 1 Elite moved from Kaask to Tulun 5 Infantrys moved from Kaask to Tulun 1 Artillery and 2 Infantrys moved from Jinquan to Kyzal 3 Mech.Infs moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Kyzyl Place Units - Russians 6 Infantrys placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Yamamoto : -1.00 Russians : -0.50
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Research Technology - Yamamoto Combat Move - Yamamoto 1 Infantry moved from Hsingan to Quingdao 1 Marine moved from Belogorsk to Quingdao 3 Infantrys moved from Amursk to Belogorsk 1 Artillery, 5 Infantrys and 4 Tanks moved from Manchuria to Hsingan 4 Tanks moved from Hsingan to Quingdao 2 Transports moved from sz79 to sz15 1 Artillery and 1 Tank moved from S.Japan to sz15 1 Infantry moved from S.Japan to sz15 1 Infantry moved from S.Japan to sz15 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz15 to sz1 7 Infantrys moved from S.Japan to sz79 1 B.Transport, 6 Infantrys and 1 Transport moved from sz79 to sz1 9 Infantrys moved from S.Japan to Japan 1 Artillery moved from Tokyo to Japan 1 Destroyer moved from sz79 to sz1 1 Artillery, 8 Infantrys and 1 Tank moved from sz1 to Vostok 1 Destroyer moved from sz78 to sz79 1 Carrier, 3 Destroyers and 1 EarlyFighter moved from sz78 to sz16 1 Artillery and 2 Infantrys moved from Davao to sz70 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz70 to sz60 1 Battleship and 1 Destroyer moved from sz42 to sz46 1 Carrier, 1 Destroyer and 1 EarlyFighter moved from sz70 to sz46 1 T.Boat moved from sz70 to sz45 1 Carrier, 3 Destroyers and 2 EarlyFighters moved from sz71 to sz45 1 Artillery moved from N.French I. to sz67 1 Infantry moved from Kwangsi to sz67 1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz60 3 Tanks moved from Phuket to sz73 3 Tanks and 3 Transports moved from sz73 to sz60 2 Artillerys, 3 Infantrys and 3 Tanks moved from sz60 to N.S 1 Infantry moved from N.French I. to Burma Yamamoto take Burma from British 1 Tank moved from Chunking to W.Chunking Yamamoto take W.Chunking from Chinese 1 Tank moved from W.Chunking to Chunking 2 Artillerys and 4 Infantrys moved from E.Shansi to Shangsi 1 Artillery and 1 Infantry moved from Sian to Shangsi 1 Destroyer moved from sz67 to sz79 1 B.Transport moved from sz71 to sz74 1 Infantry moved from sz79 to Manchuria 2 Infantrys moved from Kwangsi to Chunking 2 EarlyFighters moved from sz45 to sz46 Purchase Units - Yamamoto Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial Yamamoto buy 2 Artillerys, 1 B.Transport, 1 Destroyer, 2 Elites, 6 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz46 Yamamoto attack with 1 Battleship, 1 Carrier, 2 Destroyers and 3 EarlyFighters Anzac defend with 2 Destroyers Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 3 EarlyFighters in sz46, round 2 : 3/7 hits, 2.50 expected hits Anzac roll dice for 2 Destroyers in sz46, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 Battleship owned by the Yamamoto 2 Destroyers owned by the Anzac lost in sz46 Yamamoto win with 1 Battleship, 1 Carrier, 2 Destroyers and 3 EarlyFighters remaining. Battle score for attacker is 16 Casualties for Anzac: 2 Destroyers Battle in N.S Yamamoto attack with 2 Artillerys, 3 Infantrys and 3 Tanks Dutch defend with 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 3 Tanks in N.S, round 2 : 2/8 hits, 3.00 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank in N.S, round 2 : 1/5 hits, 2.00 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in N.S Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 3 Tanks in N.S, round 3 : 2/7 hits, 2.83 expected hits Dutch roll dice for 1 Artillery, 1 Bunker, 1 Infantry and 1 Tank in N.S, round 3 : 2/4 hits, 1.67 expected hits 1 Artillery owned by the Dutch, 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Dutch lost in N.S Yamamoto roll dice for 2 Artillerys and 3 Tanks in N.S, round 4 : 1/5 hits, 2.17 expected hits Dutch roll dice for 1 Bunker and 1 Tank in N.S, round 4 : 2/2 hits, 1.00 expected hits 2 Artillerys owned by the Yamamoto and 1 Tank owned by the Dutch lost in N.S Yamamoto roll dice for 3 Tanks in N.S, round 5 : 1/3 hits, 1.50 expected hits Dutch roll dice for 1 Bunker in N.S, round 5 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Dutch and 1 Tank owned by the Yamamoto lost in N.S Yamamoto win, taking N.S from Dutch with 2 Tanks remaining. Battle score for attacker is 0 Casualties for Yamamoto: 2 Artillerys, 3 Infantrys and 1 Tank Casualties for Dutch: 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank Non Combat Move - Yamamoto 1 EarlyFighter moved from sz46 to sz45 Place Units - Yamamoto 1 Destroyer placed in sz78 1 B.Transport placed in sz70 1 Artillery and 2 Elites placed in Davao 3 Tanks placed in Amursk 1 Artillery and 6 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Yamamoto : -3.00 Anzac : 0.00 Dutch : 0.83
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Chinese 4 Mech.Infs moved from Tsingnan to W.Sian 1 Artillery and 2 Infantrys moved from Gansu to Szechwan 2 Infantrys moved from Gansu to N.Shangsi Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan Chinese roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery and 1 Infantry Casualties for Chinese: 1 Infantry Battle in N.Shangsi Chinese attack with 2 Infantrys Yamamoto defend with 1 Infantry Chinese roll dice for 2 Infantrys in N.Shangsi, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in N.Shangsi, round 3 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in N.Shangsi Chinese win, taking N.Shangsi from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in W.Sian Chinese attack with 4 Mech.Infs Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 4 Mech.Infs in W.Sian, round 2 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 2 : 1/3 hits, 1.00 expected hits 1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in W.Sian Chinese roll dice for 3 Mech.Infs in W.Sian, round 3 : 2/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 3 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is -2 Casualties for Chinese: 2 Mech.Infs Casualties for Hisaichi: 1 Artillery and 2 Infantrys Non Combat Move - Chinese 1 AAGun moved from Tsingnan to Xining 1 Infantry moved from Tsingnan to Gansu 1 Artillery, 1 Elite and 5 Infantrys moved from Tsingnan to Gansu 6 Infantrys moved from Xining to Tsingnan 1 EarlyFighter moved from Urumal to Gansu 3 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 5 Infantrys and 1 Marine placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Hisaichi : 0.33 Yamamoto : -0.67 Chinese : 1.33
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@dawgoneit you can skip the dutch
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Hisaichi 1 Submarine moved from sz60 to sz66 2 Submarines moved from sz59 to sz66 1 EarlyFighter moved from Hongkong to sz66 3 EarlyFighters moved from N.French I. to sz63 1 EarlyFighter moved from sz60 to sz63 3 EarlyFighters moved from sz60 to sz61 1 Bomber moved from Phuket to sz61 1 Bomber moved from Phuket to sz66 1 Infantry moved from N.Chunking to W.Chunking 1 Artillery and 2 Infantrys moved from N.Chunking to W.Sian 1 Tank moved from Hongkong to sz67 2 Artillerys moved from Hongkong to sz67 2 Infantrys moved from Hongkong to sz67 1 Infantry moved from N.French I. to sz67 2 Artillerys and 2 Elites moved from S.Borneo to sz60 1 Artillery and 1 Marine moved from Malaya to sz60 1 Artillery and 1 Tank moved from W.Borneo to sz60 1 Artillery moved from W.Borneo to sz60 1 Tank moved from Malaya to sz60 5 Artillerys, 2 Elites, 1 Marine and 2 Tanks moved from sz60 to Java 2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz67 to sz60 2 Artillerys, 3 Infantrys and 1 Tank moved from sz60 to Sumatra 1 Destroyer moved from sz67 to sz60 3 Tankettes moved from Seoul to sz79 1 Marine moved from Seoul to sz79 1 B.Transport, 1 Marine and 3 Tankettes moved from sz79 to sz68 1 Marine and 3 Tankettes moved from sz68 to N.B 1 Infantry moved from Korea to sz74 1 Infantry and 1 T.Boat moved from sz74 to sz68 1 Infantry moved from sz68 to Punay Hisaichi take Punay from Americans 1 Infantry moved from Shangsi to N.Shangsi 2 Tankettes moved from Shangsi to N.Shangsi 1 Tankette moved from Peking to N.Shangsi 1 Battleship moved from sz60 to sz66 Purchase Units - Hisaichi Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial Hisaichi buy 2 Artillerys, 2 EarlyFighters, 1 Fighter, 12 Infantrys, 2 Marines and 2 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 2 Mech.Infs Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 Mech.Infs in W.Sian, round 2 : 0/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese lost in W.Sian Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Mech.Inf in W.Sian, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 4 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Mech.Inf in W.Sian, round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Chinese: 2 Mech.Infs Battle in N.Shangsi Hisaichi attack with 1 Infantry and 3 Tankettes Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Infantry and 3 Tankettes in N.Shangsi, round 2 : 2/4 hits, 1.17 expected hits Chinese roll dice for 2 Infantrys in N.Shangsi, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Infantry and 3 Tankettes remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Battle in Sumatra Hisaichi attack with 2 Artillerys, 3 Infantrys and 1 Tank British defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Sumatra, round 2 : 3/6 hits, 2.00 expected hits British roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 2 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the British, 2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Sumatra Hisaichi win, taking Sumatra from British with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry Casualties for British: 1 Artillery and 2 Infantrys Battle in N.B Hisaichi attack with 1 Marine and 3 Tankettes British defend with 1 Infantry and 1 Tank Hisaichi roll dice for 1 Marine and 3 Tankettes in N.B, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 Infantry and 1 Tank in N.B, round 2 : 1/2 hits, 0.83 expected hits 1 Tank owned by the British, 1 Infantry owned by the British and 1 Marine owned by the Hisaichi lost in N.B Hisaichi win, taking N.B from British with 3 Tankettes remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Marine Casualties for British: 1 Infantry and 1 Tank Battle in Java Hisaichi attack with 5 Artillerys, 2 Elites, 1 Marine and 2 Tanks Anzac defend with 2 Artillerys, 3 Infantrys and 1 Tank Hisaichi roll dice for 5 Artillerys, 2 Elites, 1 Marine and 2 Tanks in Java, round 2 : 6/10 hits, 4.50 expected hits British roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Java, round 2 : 1/6 hits, 2.17 expected hits 3 Infantrys owned by the Anzac, 2 Artillerys owned by the Anzac, 1 Tank owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Java Hisaichi win, taking Java from British with 4 Artillerys, 2 Elites, 1 Marine and 2 Tanks remaining. Battle score for attacker is 15 Casualties for Hisaichi: 1 Artillery Casualties for Anzac: 2 Artillerys, 3 Infantrys and 1 Tank Battle in sz61 Hisaichi attack with 1 Bomber and 3 EarlyFighters British defend with 1 Destroyer, 1 Submarine and 2 Transports Hisaichi roll dice for 1 Bomber and 3 EarlyFighters in sz61, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 Destroyer and 2 Transports in sz61, round 2 : 1/3 hits, 0.83 expected hits 1 Submarine owned by the British, 1 Transport owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz61 Hisaichi roll dice for 1 Bomber and 2 EarlyFighters in sz61, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 Destroyer and 1 Transport in sz61, round 3 : 1/2 hits, 0.67 expected hits 1 Transport owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz61 Hisaichi roll dice for 1 Bomber and 1 EarlyFighter in sz61, round 4 : 2/2 hits, 1.00 expected hits British roll dice for 1 Destroyer in sz61, round 4 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz61 Hisaichi win with 1 Bomber remaining. Battle score for attacker is 2 Casualties for Hisaichi: 3 EarlyFighters Casualties for British: 1 Destroyer, 1 Submarine and 2 Transports Battle in sz63 Hisaichi attack with 4 EarlyFighters British defend with 1 Carrier and 2 Transports Hisaichi roll dice for 4 EarlyFighters in sz63, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 Carrier and 2 Transports in sz63, round 2 : 2/3 hits, 0.83 expected hits 1 Transport owned by the British and 2 EarlyFighters owned by the Hisaichi lost in sz63 Hisaichi roll dice for 2 EarlyFighters in sz63, round 3 : 2/2 hits, 0.67 expected hits British roll dice for 1 Carrier and 1 Transport in sz63, round 3 : 1/2 hits, 0.67 expected hits 1 Carrier owned by the British, 1 Transport owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz63 Hisaichi win with 1 EarlyFighter remaining. Battle score for attacker is 2 Casualties for Hisaichi: 3 EarlyFighters Casualties for British: 1 Carrier and 2 Transports Battle in sz66 Hisaichi attack with 1 Battleship, 1 Bomber, 1 EarlyFighter and 3 Submarines British defend with 2 Destroyers, 2 T.Boats and 4 Transports; Dutch defend with 1 Transport Hisaichi roll dice for 3 Submarines in sz66, round 2 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Battleship, 1 Bomber and 1 EarlyFighter in sz66, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 2 Destroyers, 2 T.Boats and 5 Transports in sz66, round 2 : 2/9 hits, 2.17 expected hits Units damaged: 1 Battleship owned by the Hisaichi 1 T.Boat owned by the British and 1 Submarine owned by the Hisaichi lost in sz66 Hisaichi roll dice for 2 Submarines in sz66, round 3 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Battleship, 1 Bomber and 1 EarlyFighter in sz66, round 3 : 3/3 hits, 1.67 expected hits British roll dice for 2 Destroyers, 1 T.Boat and 5 Transports in sz66, round 3 : 1/8 hits, 2.00 expected hits 1 Transport owned by the Dutch, 3 Transports owned by the British, 1 T.Boat owned by the British and 1 Submarine owned by the Hisaichi lost in sz66 Hisaichi roll dice for 1 Submarine in sz66, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Battleship, 1 Bomber and 1 EarlyFighter in sz66, round 4 : 1/3 hits, 1.67 expected hits British roll dice for 2 Destroyers and 1 Transport in sz66, round 4 : 3/3 hits, 1.17 expected hits 1 Transport owned by the British, 1 Bomber owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi and 1 Submarine owned by the Hisaichi lost in sz66 Hisaichi roll dice for 1 Battleship in sz66, round 5 : 1/1 hits, 0.67 expected hits British roll dice for 2 Destroyers in sz66, round 5 : 1/2 hits, 1.00 expected hits 1 Destroyer owned by the British and 1 Battleship owned by the Hisaichi lost in sz66 British win with 1 Destroyer remaining. Battle score for attacker is -12 Casualties for Hisaichi: 1 Battleship, 1 Bomber, 1 EarlyFighter and 3 Submarines Casualties for British: 1 Destroyer, 2 T.Boats and 4 Transports Casualties for Dutch: 1 Transport Non Combat Move - Hisaichi 1 EarlyFighter could not land in sz63 and was removed 1 Bomber moved from sz61 to Phuket 1 Artillery moved from N.French I. to Chunking 3 Infantrys moved from Tientsin to Peking 1 Infantry moved from Shangsi to Sian 1 Tank moved from Peking to Shangsi 1 Marine moved from Peking to E.Shansi 1 Artillery and 4 Infantrys moved from Korea to Tientsin 1 AAGun moved from Korea to Seoul 2 Artillerys and 1 Mech.Inf moved from Seoul to Korea 1 Mech.Inf moved from Korea to Peking 1 Artillery and 4 Tanks moved from Malaya to Thailand Place Units - Hisaichi 2 EarlyFighters and 1 Fighter placed in sz60 1 Marine placed in S.Borneo Hisaichi undo move 2. Hisaichi undo move 1. 2 Artillerys and 2 Marines placed in S.Borneo 2 EarlyFighters, 1 Fighter, 1 Infantry and 2 Tankettes placed in Hongkong 3 Infantrys placed in Peking 8 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Hisaichi : 5.83 British : 2.17 Chinese : -2.00
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TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Thai 1 Infantry moved from N.G to New Guinea Thai take New Guinea from British 1 Transport moved from sz48 to sz68 1 Infantry moved from Spralty to sz68 1 Infantry and 1 Transport moved from sz68 to sz70 1 Infantry moved from sz70 to S Thai take S from Americans 1 Artillery moved from Spralty to sz68 1 Artillery moved from sz68 to Mindor 1 T.Boat moved from sz59 to sz60 1 Artillery moved from Malaya to Thailand 2 Artillerys and 2 Infantrys moved from Phuket to Thailand 1 Infantry moved from Phuket to Thailand 1 Infantry moved from Phuket to Malaya 1 EarlyFighter moved from S.Borneo to Mindor Purchase Units - Thai Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Mindor Thai attack with 1 Artillery and 1 EarlyFighter Americans defend with 1 Infantry Thai roll dice for 1 Artillery and 1 EarlyFighter in Mindor, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Infantry in Mindor, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Mindor Thai win, taking Mindor from Americans with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Non Combat Move - Thai 1 EarlyFighter moved from Mindor to Manila Place Units - Thai 2 Artillerys, 1 Elite and 3 Infantrys placed in Phuket Turn Complete - Thai Thai collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans : -0.33 Thai : 0.33