Hi to all,
I am organizing a G40 Balanced Mod 3 version 4 TripleA tournament. Expected start date is May 1st. I will post and update notes here but most of the communication will be on the Axis & Allies facebook page.
message me or comment on facebook if your interested.
TT MajikAndrew (X) vs Pejones (A+56) OOB
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@Pejon_88 The two French infantry are on a US transport?
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@AndrewAAGamer no problem. Yes I was going to mention that but forgot. On US transports.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 3 mech_infantrys moved from Ukraine to Volgograd 2 bombers moved from Southern Italy to Volgograd 4 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 artillery moved from Belarus to Archangel 1 infantry moved from Belarus to Bryansk Germans take Bryansk from Russians Combat - Germans Battle in Volgograd Germans attack with 2 bombers and 3 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 bombers and 3 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers moved from Volgograd to Ukraine 2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel 3 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun moved from Belarus to Archangel 1 aaGun moved from Western Ukraine to Bryansk 3 infantry moved from Finland to Norway 5 fighters and 5 tactical_bombers moved from Karelia to Norway 8 armour, 5 artilleries, 28 infantry and 5 mech_infantrys moved from Ukraine to Rostov 2 armour and 6 mech_infantrys moved from Bessarabia to Rostov 1 mech_infantry moved from Eastern Poland to Ukraine 1 aaGun, 5 artilleries and 2 infantry moved from Western Ukraine to Ukraine 4 mech_infantrys moved from Germany to Eastern Poland 8 mech_infantrys moved from Western Germany to Poland 2 artilleries and 1 infantry moved from France to Western Germany 1 aaGun moved from Western Germany to Germany Place Units - Germans 1 infantry placed in Western Germany 3 infantry and 3 mech_infantrys placed in Germany 3 artilleries placed in Ukraine 3 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3,2 Germans collect 52 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -0.50
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@Pejon_88 @trulpen @AndrewAAGamer I saw dice emails for Russia. Still planning out the NCM moves?
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Sorry, must’ve missed to post. Thought I did. Was a bit too late, I guess.
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@trulpen no worries. I was just checking.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Buryatia to Sakha Russians take Sakha from Japanese 3 infantry moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Novosibirsk to Volgograd 1 fighter moved from Russia to Volgograd 1 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Tambov to Bryansk 1 mech_infantry moved from Egypt to Ethiopia Russians take Ethiopia from Italians Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 2 infantry Germans defend with 1 aaGun and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 aaGun and 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 aaGun and 1 infantry Battle in Volgograd Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/6 hits, 2,17 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/5 hits, 2,00 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 3 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Novosibirsk to Kazakhstan 1 submarine moved from 105 Sea Zone to 92 Sea Zone 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Egypt to Alexandria 2 armour moved from Samara to Russia 5 infantry moved from Novosibirsk to Samara 2 aaGuns and 6 infantry moved from Timguska to Novosibirsk 1 infantry moved from Vologda to Russia 1 aaGun and 2 artilleries moved from Tambov to Russia 2 aaGuns moved from Tambov to Samara 5 infantry moved from Russia to Samara 43 infantry moved from Tambov to Samara 2 infantry moved from Tambov to Samara 1 infantry moved from Russia to Smolensk Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 0,00
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Good you asked.
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@majikforce Can we expect Japan round 5 soon?
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@Pejon_88 Maybe tonight.
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@majikforce Ok, just wanted to check. Great!
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Dear all, I know there is tension between @AndrewAAGamer and @trulpen. Just hope that it does not have to affect this game. I might add that I don’t know the details.
Worst case @majikforce and I can do the talking ;)
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter and 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 tactical_bombers moved from French Indo China to India 2 fighters moved from 39 Sea Zone to India 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 armour and 1 infantry moved from Ceylon to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 battleship moved from 36 Sea Zone to 39 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Kiangsi to Philippines 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone 1 fighter moved from French Indo China to 44 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to Malaya 2 tactical_bombers moved from French Indo China to Malaya 1 fighter moved from French Indo China to Malaya 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 artillery and 4 mech_infantrys moved from Shensi to Hopei 4 infantry moved from Kiangsu to Anhwe 2 artilleries and 3 infantry moved from Kiangsi to Anhwe 7 infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery and 2 infantry moved from Siberia to Amur 1 submarine moved from 6 Sea Zone to 8 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport
Combat Hit Differential Summary :
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@majikforce no submerge please
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter and 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 8 infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery and 2 infantry moved from Siberia to Amur 1 artillery and 1 infantry moved from French Indo China to Siam 1 carrier, 1 cruiser and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 39 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Japanese creates battle in territory 36 Sea Zone Battle in 36 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 2 transports ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 battleship, 2 carriers and 1 cruiser EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship, 2 carriers and 1 cruiser EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine EDIT: Removing units owned by Chinese from Hopei: 1 infantry EDIT: Removing units owned by Chinese from Anhwe: 1 infantry EDIT: Removing units owned by Japanese from Shensi: 1 artillery and 4 mech_infantrys EDIT: Adding units owned by Japanese to Hopei: 1 artillery and 3 mech_infantrys EDIT: Changing ownership of Hopei from Chinese to Japanese EDIT: Changing ownership of Anhwe from Chinese to Japanese EDIT: Removing units owned by Japanese from Kiangsi: 2 infantry EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Philippines: 1 mech_infantry EDIT: Changing ownership of 35 Sea Zone from Japanese to Japanese EDIT: Changing ownership of Philippines from Americans to Japanese EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Philippines: 2 infantry EDIT: Removing units owned by British from India: 1 infantry and 1 mech_infantry EDIT: Changing ownership of India from UK_Pacific to Japanese EDIT: Adding units owned by Japanese to India: 2 infantry EDIT: Removing units owned by Japanese from Ceylon: 1 armour and 1 infantry EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer EDIT: Removing units owned by British from Malaya: 1 infantry EDIT: Changing ownership of Malaya from UK_Pacific to Japanese EDIT: Adding units owned by Japanese to Malaya: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 bombers moved from Kiangsi to French Indo China 3 infantry moved from Kiangsi to Anhwe 4 infantry moved from Kiangsu to Anhwe 2 artilleries moved from Kiangsi to Anhwe 2 tactical_bombers moved from French Indo China to Ceylon 1 fighter moved from 39 Sea Zone to Siam 1 fighter moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 tactical_bomber moved from French Indo China to 37 Sea Zone 4 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 fighter placed in Japan 3 infantry placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4 Japanese collect 63 PUs (3 lost to blockades); end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Changing PUs for UK_Pacific from 7 to 0 EDIT: Changing PUs for Japanese from 75 to 82 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : -0.17
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@AndrewAAGamer @Pejon_88 @trulpen We may have a corrupt game file. I cannot run the battle calculator without it crashing the game. Hence the reason I had to edit and recreate the turn. I would like Andrew to look over the turn and adjust any NCM’s since I couldn’t run any battle calcs. And please check my edits I think I got everything. Also the game was allowing the ANZAC subs to block my navy and it didn’t ask for a submerge option in sz 8. We may have to scrap this triple A version and recreate the map with the previous Triple A version.
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It’s cool.
Aware of the problem and it’s annoying (especially the freeze when calculating battles with air without des against subs), but not impossible to circumvent.
I’ve heard that a solution is that all use the same version of TripleA. I’m currently on 2.3.21875.
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Or rather make that 2.4.22179, found in pre-release.
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@trulpen Would it work if we just change versions?