TT MajikAndrew (X) vs Pejones (A+56) OOB



  • @Pejon_88 The two French infantry are on a US transport?



  • @AndrewAAGamer no problem. Yes I was going to mention that but forgot. On US transports.



  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            3 mech_infantrys moved from Ukraine to Volgograd
            2 bombers moved from Southern Italy to Volgograd
            4 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 artillery moved from Belarus to Archangel
            1 infantry moved from Belarus to Bryansk
                  Germans take Bryansk from Russians
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 2 bombers and 3 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 3 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Volgograd to Ukraine
            2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
            3 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
            1 aaGun moved from Belarus to Archangel
            1 aaGun moved from Western Ukraine to Bryansk
            3 infantry moved from Finland to Norway
            5 fighters and 5 tactical_bombers moved from Karelia to Norway
            8 armour, 5 artilleries, 28 infantry and 5 mech_infantrys moved from Ukraine to Rostov
            2 armour and 6 mech_infantrys moved from Bessarabia to Rostov
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 aaGun, 5 artilleries and 2 infantry moved from Western Ukraine to Ukraine
            4 mech_infantrys moved from Germany to Eastern Poland
            8 mech_infantrys moved from Western Germany to Poland
            2 artilleries and 1 infantry moved from France to Western Germany
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            1 infantry placed in Western Germany
            3 infantry and 3 mech_infantrys placed in Germany
            3 artilleries placed in Ukraine
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3,2
            Germans collect 52 PUs (3 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -0.50
    

    Savegame


  • '16

    @Pejon_88 @trulpen @AndrewAAGamer I saw dice emails for Russia. Still planning out the NCM moves?



  • Sorry, must’ve missed to post. Thought I did. Was a bit too late, I guess.


  • '16

    @trulpen no worries. I was just checking.



  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Buryatia to Sakha
                  Russians take Sakha from Japanese
            3 infantry moved from Tambov to Volgograd
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Volgograd
            1 fighter moved from Russia to Volgograd
            1 infantry moved from Russia to Bryansk
            1 artillery and 1 infantry moved from Tambov to Bryansk
            1 mech_infantry moved from Egypt to Ethiopia
                  Russians take Ethiopia from Italians
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 aaGun and 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 aaGun and 1 infantry
            Battle in Volgograd
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/6 hits, 2,17 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Volgograd to Russia
            1 infantry moved from Novosibirsk to Kazakhstan
            1 submarine moved from 105 Sea Zone to 92 Sea Zone
            1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from Egypt to Alexandria
            2 armour moved from Samara to Russia
            5 infantry moved from Novosibirsk to Samara
            2 aaGuns and 6 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Vologda to Russia
            1 aaGun and 2 artilleries moved from Tambov to Russia
            2 aaGuns moved from Tambov to Samara
            5 infantry moved from Russia to Samara
            43 infantry moved from Tambov to Samara
            2 infantry moved from Tambov to Samara
            1 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 0,00
    

    Savegame



  • Good you asked.



  • @majikforce Can we expect Japan round 5 soon?


  • '16

    @Pejon_88 Maybe tonight.



  • @majikforce Ok, just wanted to check. Great!



  • Dear all, I know there is tension between @AndrewAAGamer and @trulpen. Just hope that it does not have to affect this game. I might add that I don’t know the details.

    Worst case @majikforce and I can do the talking 😉


  • '16

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 fighter and 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 submarine
            EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 tactical_bombers moved from French Indo China to India
            2 fighters moved from 39 Sea Zone to India
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 armour and 1 infantry moved from Ceylon to 39 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Malaya
            1 battleship moved from 36 Sea Zone to 39 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            2 infantry moved from Kiangsi to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 bombers moved from Kiangsi to Philippines
            1 tactical_bomber moved from French Indo China to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
            1 fighter moved from French Indo China to 44 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
            2 tactical_bombers moved from French Indo China to Malaya
            1 fighter moved from French Indo China to Malaya
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 artillery and 4 mech_infantrys moved from Shensi to Hopei
            4 infantry moved from Kiangsu to Anhwe
            2 artilleries and 3 infantry moved from Kiangsi to Anhwe
            7 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 artillery and 2 infantry moved from Siberia to Amur
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
    

    Combat Hit Differential Summary :

    Savegame


  • '16

    @Pejon_88 @trulpen Sub fighting in sz 8? Also game is being weird and wouldn’t let me load transports with the ANZAC subs present so I had to edit them out. Just letting you know in case I forget to put them back.



  • @majikforce no submerge please


  • '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 fighter and 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            8 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 artillery and 2 infantry moved from Siberia to Amur
            1 artillery and 1 infantry moved from French Indo China to Siam
            1 carrier, 1 cruiser and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 battleship moved from 36 Sea Zone to 39 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 36 Sea Zone
            Battle in 36 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 2 transports
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 battleship, 2 carriers and 1 cruiser
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship, 2 carriers and 1 cruiser
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
            EDIT: Removing units owned by Chinese from Hopei: 1 infantry
            EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
            EDIT: Removing units owned by Japanese from Shensi: 1 artillery and 4 mech_infantrys
            EDIT: Adding units owned by Japanese to Hopei: 1 artillery and 3 mech_infantrys
            EDIT: Changing ownership of Hopei from Chinese to Japanese
            EDIT: Changing ownership of Anhwe from Chinese to Japanese
            EDIT: Removing units owned by Japanese from Kiangsi: 2 infantry
            EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
            EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
            EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Philippines: 1 mech_infantry
            EDIT: Changing ownership of 35 Sea Zone from Japanese to Japanese
            EDIT: Changing ownership of Philippines from Americans to Japanese
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
            EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Philippines: 2 infantry
            EDIT: Removing units owned by British from India: 1 infantry and 1 mech_infantry
            EDIT: Changing ownership of India from UK_Pacific to Japanese
            EDIT: Adding units owned by Japanese to India: 2 infantry
            EDIT: Removing units owned by Japanese from Ceylon: 1 armour and 1 infantry
            EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer
            EDIT: Removing units owned by British from Malaya: 1 infantry
            EDIT: Changing ownership of Malaya from UK_Pacific to Japanese
            EDIT: Adding units owned by Japanese to Malaya: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 bombers moved from Kiangsi to French Indo China
            3 infantry moved from Kiangsi to Anhwe
            4 infantry moved from Kiangsu to Anhwe
            2 artilleries moved from Kiangsi to Anhwe
            2 tactical_bombers moved from French Indo China to Ceylon
            1 fighter moved from 39 Sea Zone to Siam
            1 fighter moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from French Indo China to 37 Sea Zone
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            4 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            1 fighter placed in Japan
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
            Japanese collect 63 PUs (3 lost to blockades); end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for UK_Pacific from 7 to 0
            EDIT: Changing PUs for Japanese from 75 to 82
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0.83
    ANZAC regular : -0.17
    

    Savegame


  • '16

    @AndrewAAGamer @Pejon_88 @trulpen We may have a corrupt game file. I cannot run the battle calculator without it crashing the game. Hence the reason I had to edit and recreate the turn. I would like Andrew to look over the turn and adjust any NCM’s since I couldn’t run any battle calcs. And please check my edits I think I got everything. Also the game was allowing the ANZAC subs to block my navy and it didn’t ask for a submerge option in sz 8. We may have to scrap this triple A version and recreate the map with the previous Triple A version.



  • It’s cool.

    Aware of the problem and it’s annoying (especially the freeze when calculating battles with air without des against subs), but not impossible to circumvent.

    I’ve heard that a solution is that all use the same version of TripleA. I’m currently on 2.3.21875.



  • Or rather make that 2.4.22179, found in pre-release.



  • @trulpen Would it work if we just change versions?



  • @Pejon_88 At any rate, don’t use the battle simulator after dice are rolled because if that issue occurs a full edit of the whole turn is required…



  • @Pejon_88 said in TT MajikAndrew (X) vs Pejones (A+56) OOB:

    @trulpen Would it work if we just change versions?

    I think so. Worth a try.



  • @Pejon_88 said in TT MajikAndrew (X) vs Pejones (A+56) OOB:

    @Pejon_88 At any rate, don’t use the battle simulator after dice are rolled because if that issue occurs a full edit of the whole turn is required…

    Advisable to save to different files, like a base, buy, CM, NCM.



  • @majikforce only edit I think you forgot was to remove the US transport in SZ8.



  • @Pejon_88 said in TT MajikAndrew (X) vs Pejones (A+56) OOB:

    @majikforce only edit I think you forgot was to remove the US transport in SZ8.

    Nope, the defending sub won.


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