Odonis Allies -VS- dawgoneit Axis


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 carriers, 10 destroyers and 8 fighters moved from 19 Sea Zone to 6 Sea Zone
            2 bombers, 1 fighter and 4 tactical_bombers moved from Chahar to 6 Sea Zone
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 2 bombers, 4 carriers, 10 destroyers, 9 fighters and 4 tactical_bombers
                Americans defend with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 2 tactical_bombers and 3 transports; ANZAC defend with 1 carrier, 1 destroyer, 1 fighter and 2 transports
                    Japanese roll dice for 2 bombers, 4 carriers, 10 destroyers, 9 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/25 hits, 11.83 expected hits
                Units damaged: 1 carrier owned by the ANZAC, 5 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 16/25 hits, 12.33 expected hits
                    4 carriers owned by the Japanese and 8 destroyers owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 2 bombers, 2 destroyers, 9 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 11/17 hits, 9.17 expected hits
                    Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 12/25 hits, 12.33 expected hits
                    2 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 4 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Japanese and 5 carriers owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 4 : 5/5 hits, 3.00 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 9 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 4 : 9/14 hits, 8.67 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 2 bombers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                Americans win with 1 battleship, 1 cruiser, 5 fighters, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is -118
                Casualties for Japanese: 2 bombers, 4 carriers, 10 destroyers, 9 fighters and 4 tactical_bombers
                Casualties for ANZAC: 1 carrier, 1 destroyer and 1 fighter
                Casualties for Americans: 5 carriers, 1 cruiser, 4 destroyers and 3 fighters
                2 tactical_bombers owned by the Americans and 5 fighters owned by the Americans forced to land in Korea
    
        Non Combat Move - Japanese
            3 transports moved from 19 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            2 fighters placed in Japan
            1 armour and 2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
            Japanese collect 20 PUs (2 lost to blockades); end with 20 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.67
    Japanese regular : -1.00
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 carriers, 10 destroyers and 8 fighters moved from 19 Sea Zone to 6 Sea Zone
            2 bombers, 1 fighter and 4 tactical_bombers moved from Chahar to 6 Sea Zone
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 2 bombers, 4 carriers, 10 destroyers, 9 fighters and 4 tactical_bombers
                Americans defend with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 2 tactical_bombers and 3 transports; ANZAC defend with 1 carrier, 1 destroyer, 1 fighter and 2 transports
                    Japanese roll dice for 2 bombers, 4 carriers, 10 destroyers, 9 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/25 hits, 11.83 expected hits
                Units damaged: 1 carrier owned by the ANZAC, 5 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 16/25 hits, 12.33 expected hits
                    4 carriers owned by the Japanese and 8 destroyers owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 2 bombers, 2 destroyers, 9 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 11/17 hits, 9.17 expected hits
                    Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 12/25 hits, 12.33 expected hits
                    2 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 4 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Japanese and 5 carriers owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 4 : 5/5 hits, 3.00 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 9 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 4 : 9/14 hits, 8.67 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 2 bombers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                Americans win with 1 battleship, 1 cruiser, 5 fighters, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is -118
                Casualties for Japanese: 2 bombers, 4 carriers, 10 destroyers, 9 fighters and 4 tactical_bombers
                Casualties for ANZAC: 1 carrier, 1 destroyer and 1 fighter
                Casualties for Americans: 5 carriers, 1 cruiser, 4 destroyers and 3 fighters
                2 tactical_bombers owned by the Americans and 5 fighters owned by the Americans forced to land in Korea
    
        Non Combat Move - Japanese
            3 transports moved from 19 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            2 fighters placed in Japan
            1 armour and 2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
            Japanese collect 20 PUs (2 lost to blockades); end with 20 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.67
    Japanese regular : -1.00
    

    Savegame


  • 2020 2019 2018 '15 '13

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Hunan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Anhwe
    
        Place Units - Chinese
            1 infantry placed in Jehol
            1 artillery and 1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : -0.33
    

    Savegame


  • 2020 2019 2018 '15 '13

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 armour, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            2 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
            2 fighters and 5 tactical_bombers moved from United Kingdom to 112 Sea Zone
            4 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 bomber moved from Midway to Japan
            4 fighters moved from Korea to Japan
            1 armour moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 armour moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 fighter moved from Korea to Japan
            1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Air Battle in Japan
                Americans attacks with 6 units heading to Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
                Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Japan causes 3 damage total. 
            Battle in 112 Sea Zone
                Americans attack with 1 cruiser, 3 destroyers, 6 fighters, 1 submarine, 5 tactical_bombers and 1 transport
                Germans defend with 2 carriers, 1 cruiser, 8 submarines and 1 transport
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 cruiser, 3 destroyers, 6 fighters, 5 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 9/15 hits, 7.83 expected hits
                Units damaged: 2 carriers owned by the Germans
                    Germans roll dice for 8 submarines in 112 Sea Zone, round 2 : 0/8 hits, 1.33 expected hits
                    Germans roll dice for 2 carriers, 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    1 submarine owned by the Americans and 7 submarines owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 cruiser, 3 destroyers, 6 fighters, 5 tactical_bombers and 1 transport in 112 Sea Zone, round 3 : 7/15 hits, 7.83 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 carriers, 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits
                    1 submarine owned by the Germans, 2 carriers owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 cruiser, 3 destroyers, 6 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 93
                Casualties for Americans: 1 submarine
                Casualties for Germans: 2 carriers, 1 cruiser, 8 submarines and 1 transport
            Battle in Norway
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 fighters moved from 112 Sea Zone to Normandy Bordeaux
            5 tactical_bombers moved from 112 Sea Zone to United Kingdom
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            3 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 infantry moved from Shan State to French Indo China
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Hunan to Korea
            5 fighters moved from Japan to Korea
            1 bomber moved from Japan to Korea
            1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Midway to Korea
            2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 fighter moved from Western United States to 10 Sea Zone
            1 armour, 2 artilleries, 1 fighter, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to Midway
    
        Place Units - Americans
            3 armour placed in Normandy Bordeaux
            1 airfield, 1 factory_minor and 1 harbour placed in Korea
            1 bomber and 2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 74 PUs; end with 74 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Hunan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Anhwe
    
        Place Units - Chinese
            1 infantry placed in Jehol
            1 artillery and 1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 harbour and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 armour moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 armour and 1 mech_infantry moved from Suiyuyan to Chahar
            1 fighter moved from Shensi to Chahar
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from Normandy Bordeaux to Southern France
            1 armour moved from Shantung to Jehol
    
        Combat - British
            Battle in Chahar
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Chahar, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                British win, taking Chahar from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Southern France
                British attack with 1 artillery, 2 fighters and 1 infantry
                Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 0/4 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Southern France
                 retreated to Southern France
                Neutral_Axis win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Southern France to Normandy Bordeaux
            3 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            3 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            4 armour, 5 fighters and 3 mech_infantrys moved from Caucasus to Rostov
            1 artillery and 2 infantry moved from Kazakhstan to Caucasus
            1 marine moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            2 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Persia to Northwest Persia
            1 fighter moved from Persia to Russia
            1 artillery and 2 infantry moved from Kansu to Novosibirsk
            2 infantry moved from Shensi to Tsinghai
            1 aaGun and 9 infantry moved from Kweichow to Anhwe
            1 fighter moved from Chahar to Jehol
            1 artillery and 4 infantry moved from Hunan to Anhwe
            1 fighter and 1 tactical_bomber moved from Hunan to Jehol
            1 aaGun moved from Hunan to Anhwe
            2 armour and 3 mech_infantrys moved from Yunnan to Anhwe
            1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
            2 armour and 3 mech_infantrys moved from India to Eastern Persia
            1 transport moved from 39 Sea Zone to 76 Sea Zone
    
        Place Units - British
            3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
            1 harbour placed in French Indo China
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,3
            UK_Pacific collect 18 PUs (2 lost to blockades); end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : 0.00
    Japanese regular : -0.67
    Japanese AA : -0.17
    Germans regular : -2.83
    Neutral_Axis regular : 1.33
    British regular : -1.83
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 infantry moved from France to Holland Belgium
            3 artilleries and 12 infantry moved from Northern Italy to France
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 3 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
            EDIT: Adding units owned by Italians to France: 2 aaGuns
            EDIT: Turning off Edit Mode
            2 artilleries and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,1
            Italians collect 7 PUs (7 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Italians regular : 0.17
    

    Savegame


  • 2020 2019 2018 '15 '13

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Hunan to Philippines
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 56 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to Philippines
            2 infantry moved from Yunnan to Kwangsi
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 '15 '13

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Hunan to Philippines
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 56 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to Philippines
            2 infantry moved from Yunnan to Kwangsi
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from Hunan to Korea
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 19 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Belarus to Smolensk
            1 bomber moved from Western Ukraine to Smolensk
            2 infantry moved from Novgorod to Archangel
            1 artillery moved from Belarus to Archangel
            3 infantry moved from Belarus to Bryansk
            1 bomber moved from Poland to Bryansk
            1 infantry moved from Belarus to Bryansk
            5 infantry moved from Northern Italy to France
            5 infantry moved from Western Germany to France
            3 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Denmark
            1 artillery moved from Denmark to Western Germany
            2 infantry moved from Germany to Western Germany
            2 infantry moved from Germany to Western Germany
            1 artillery and 6 infantry moved from Poland to Eastern Poland
            2 artilleries and 8 infantry moved from Germany to Poland
            1 fighter and 1 tactical_bomber moved from Germany to Western Germany
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 4 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 5 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 6 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 6 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 bomber owned by the Germans lost in Smolensk
                Russians win with 1 infantry remaining. Battle score for attacker is -14
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 bomber and 2 infantry
            Battle in Archangel
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 1 bomber and 4 infantry
                Russians defend with 2 artilleries and 1 infantry
                    Germans roll dice for 1 bomber and 4 infantry in Bryansk, round 2 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 bomber and 4 infantry in Bryansk, round 3 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 2 artilleries in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Russians lost in Bryansk
                    Germans roll dice for 1 bomber and 4 infantry in Bryansk, round 4 : 3/5 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 artilleries and 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            6 aaGuns, 9 artilleries and 22 infantry moved from Western Ukraine to Ukraine
            1 bomber moved from Bryansk to Eastern Poland
            2 infantry moved from Novgorod to Belarus
            3 infantry moved from Karelia to Finland
            1 fighter and 2 tactical_bombers moved from Germany to Belarus
            1 fighter moved from Germany to Belarus
    
        Place Units - Germans
            1 artillery and 9 infantry placed in Germany
            3 infantry placed in Novgorod
            3 infantry placed in France
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,5
            Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.33
    Germans regular : -0.67
    

    Savegame


  • 2020 2019 2018 '15 '13

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 4 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 artilleries, 11 infantry and 4 mech_infantrys moved from Rostov to Bryansk
            2 infantry moved from Vologda to Archangel
            1 infantry moved from Smolensk to Archangel
            3 fighters moved from Russia to Archangel
            2 armour and 2 mech_infantrys moved from Russia to Nenetsia
            1 fighter moved from Samara to Archangel
            1 fighter moved from Samara to Nenetsia
            6 armour, 8 artilleries, 1 fighter, 25 infantry and 6 mech_infantrys moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 6 armour, 14 artilleries, 1 fighter, 36 infantry and 10 mech_infantrys
                Germans defend with 3 infantry
                    Russians roll dice for 6 armour, 14 artilleries, 1 fighter, 36 infantry and 10 mech_infantrys in Bryansk, round 2 : 16/67 hits, 18.17 expected hits
                    Germans roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 6 armour, 14 artilleries, 1 fighter, 35 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Archangel
                Russians attack with 4 fighters and 3 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 4 fighters and 3 infantry in Archangel, round 2 : 3/7 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Nenetsia
                Russians attack with 2 armour, 1 fighter and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Nenetsia, round 2 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Nenetsia
                Russians win, taking Nenetsia from Germans with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Nenetsia to Russia
            4 fighters moved from Archangel to Russia
            1 infantry moved from Russia to Smolensk
            2 aaGuns moved from Rostov to Bryansk
            1 infantry moved from Volgograd to Rostov
            2 infantry moved from Samara to Volgograd
            1 fighter moved from Bryansk to Russia
    
        Place Units - Russians
            4 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : -0.50
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsu to Shantung
                  Japanese take Shantung from Chinese
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Manchuria
    
        Combat - Japanese
            Battle in Manchuria
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,3,3,3,6,3,5,2,5,2
            Japanese collect 10 PUs (8 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 '15 '13

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 3 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            3 fighters and 3 tactical_bombers moved from Korea to 36 Sea Zone
            1 bomber moved from Korea to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Midway to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from Korea to Manchuria
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            5 tactical_bombers moved from United Kingdom to Holland Belgium
            1 artillery and 1 infantry moved from Norway to Finland
            4 fighters moved from 112 Sea Zone to Finland
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 armour moved from Jehol to 19 Sea Zone
            1 armour moved from 19 Sea Zone to Okinawa
            1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Korea to Manchuria
            1 battleship moved from 6 Sea Zone to 22 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 '15 '13

    @Odonis @dawgoneit
    Where for your Kamikaze?


  • 2020 2019 2018 2017 '16 '15 '14 '13

    @Odonis 3 on battleship. 1 on everything else


  • 2020 2019 2018 '15 '13

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 3 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            3 fighters and 3 tactical_bombers moved from Korea to 36 Sea Zone
            1 bomber moved from Korea to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Midway to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from Korea to Manchuria
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            5 tactical_bombers moved from United Kingdom to Holland Belgium
            1 artillery and 1 infantry moved from Norway to Finland
            4 fighters moved from 112 Sea Zone to Finland
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 armour moved from Jehol to 19 Sea Zone
            1 armour moved from 19 Sea Zone to Okinawa
            1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Korea to Manchuria
            1 battleship moved from 6 Sea Zone to 22 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 2,3,2
            Battle in 19 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Marianas
            Battle in Okinawa
            Battle in Manchuria
                Americans attack with 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 4/9 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Americans win, taking Marianas from Japanese, taking Okinawa from Japanese, taking Manchuria from Japanese with 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 6 Sea Zone
                ANZAC loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 3 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 3 transports in 6 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 3 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 infantry and 5 tactical_bombers
                Italians defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 infantry and 5 tactical_bombers in Holland Belgium, round 2 : 4/7 hits, 3.17 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Finland
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Finland, round 2 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 3 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
                Americans win, taking Finland from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in 36 Sea Zone
                Americans attack with 1 bomber, 3 fighters, 3 tactical_bombers and 1 transport
                Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 3 transports
                    Americans roll dice for 1 bomber, 3 fighters, 3 tactical_bombers and 1 transport in 36 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone
                    Americans roll dice for 1 bomber, 2 fighters, 3 tactical_bombers and 1 transport in 36 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits
                    Japanese roll dice for 1 battleship and 3 transports in 36 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    2 transports owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 36 Sea Zone
                    1 transport owned by the Japanese lost in 36 Sea Zone
                Americans win with 1 bomber, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 40
                Casualties for Americans: 1 fighter and 1 tactical_bomber
                Casualties for Japanese: 1 battleship, 1 cruiser, 1 destroyer and 3 transports
            Battle in Hainan
    
        Non Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
            1 bomber moved from 36 Sea Zone to Philippines
            1 infantry moved from French Indo China to Kwangsi
            1 fighter moved from 6 Sea Zone to Korea
            2 fighters moved from Western United States to Midway
            1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Manchuria to Korea
            1 tactical_bomber moved from Manchuria to Korea
            1 bomber moved from 6 Sea Zone to Korea
            4 fighters moved from Finland to Norway
            2 carriers, 1 cruiser, 3 destroyers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            5 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
            3 submarines moved from 91 Sea Zone to 95 Sea Zone
            2 fighters moved from Gibraltar to Normandy Bordeaux
            1 transport moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Norway
            2 artilleries and 1 infantry placed in Korea
            1 artillery and 1 infantry placed in Normandy Bordeaux
            1 transport placed in 110 Sea Zone
            1 transport placed in 10 Sea Zone
            2 fighters, 1 infantry and 2 tactical_bombers placed in Western United States
            Americans undo move 6.
            1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 77 PUs; end with 77 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Japanese regular : -0.83
    Germans regular : 0.33
    

    Savegame


  • 2020 2019 2018 '15 '13

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Shantung
            1 artillery moved from Anhwe to Shantung
            1 infantry moved from Anhwe to Shantung
            1 fighter moved from Anhwe to Shantung
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shantung to Shensi
            2 infantry moved from Hopei to Shensi
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Kansu
            1 artillery and 1 infantry placed in Sikang
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -0.33
    

    Savegame


  • 2020 2019 2018 '15 '13

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 3 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            3 fighters and 3 tactical_bombers moved from Korea to 36 Sea Zone
            1 bomber moved from Korea to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Midway to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from Korea to Manchuria
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            5 tactical_bombers moved from United Kingdom to Holland Belgium
            1 artillery and 1 infantry moved from Norway to Finland
            4 fighters moved from 112 Sea Zone to Finland
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 armour moved from Jehol to 19 Sea Zone
            1 armour moved from 19 Sea Zone to Okinawa
            1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Korea to Manchuria
            1 battleship moved from 6 Sea Zone to 22 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 2,3,2
            Battle in 19 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Marianas
            Battle in Okinawa
            Battle in Manchuria
                Americans attack with 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 4/9 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Americans win, taking Marianas from Japanese, taking Okinawa from Japanese, taking Manchuria from Japanese with 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 6 Sea Zone
                ANZAC loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 3 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 3 transports in 6 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 3 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 infantry and 5 tactical_bombers
                Italians defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 infantry and 5 tactical_bombers in Holland Belgium, round 2 : 4/7 hits, 3.17 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Finland
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Finland, round 2 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 3 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
                Americans win, taking Finland from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in 36 Sea Zone
                Americans attack with 1 bomber, 3 fighters, 3 tactical_bombers and 1 transport
                Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 3 transports
                    Americans roll dice for 1 bomber, 3 fighters, 3 tactical_bombers and 1 transport in 36 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone
                    Americans roll dice for 1 bomber, 2 fighters, 3 tactical_bombers and 1 transport in 36 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits
                    Japanese roll dice for 1 battleship and 3 transports in 36 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    2 transports owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 36 Sea Zone
                    1 transport owned by the Japanese lost in 36 Sea Zone
                Americans win with 1 bomber, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 40
                Casualties for Americans: 1 fighter and 1 tactical_bomber
                Casualties for Japanese: 1 battleship, 1 cruiser, 1 destroyer and 3 transports
            Battle in Hainan
    
        Non Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
            1 bomber moved from 36 Sea Zone to Philippines
            1 infantry moved from French Indo China to Kwangsi
            1 fighter moved from 6 Sea Zone to Korea
            2 fighters moved from Western United States to Midway
            1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Manchuria to Korea
            1 tactical_bomber moved from Manchuria to Korea
            1 bomber moved from 6 Sea Zone to Korea
            4 fighters moved from Finland to Norway
            2 carriers, 1 cruiser, 3 destroyers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            5 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
            3 submarines moved from 91 Sea Zone to 95 Sea Zone
            2 fighters moved from Gibraltar to Normandy Bordeaux
            1 transport moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Norway
            2 artilleries and 1 infantry placed in Korea
            1 artillery and 1 infantry placed in Normandy Bordeaux
            1 transport placed in 110 Sea Zone
            1 transport placed in 10 Sea Zone
            2 fighters, 1 infantry and 2 tactical_bombers placed in Western United States
            Americans undo move 6.
            1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 77 PUs; end with 77 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Shantung
            1 artillery moved from Anhwe to Shantung
            1 infantry moved from Anhwe to Shantung
            1 fighter moved from Anhwe to Shantung
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shantung to Shensi
            2 infantry moved from Hopei to Shensi
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Kansu
            1 artillery and 1 infantry placed in Sikang
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    
        Purchase Units - British
            British buy 4 artilleries, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 transports; Remaining resources: 5 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to France
            1 artillery and 13 infantry moved from Anhwe to Kiangsu
            2 fighters and 1 tactical_bomber moved from Jehol to Kiangsu
    
        Combat - British
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Kiangsu
                British attack with 1 artillery, 2 fighters, 13 infantry and 1 tactical_bomber
                Japanese defend with 1 armour, 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
                    British roll dice for 1 artillery, 2 fighters, 13 infantry and 1 tactical_bomber in Kiangsu, round 2 : 4/17 hits, 4.33 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/5 hits, 1.83 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kiangsu
                    British roll dice for 1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber in Kiangsu, round 3 : 4/15 hits, 4.00 expected hits
                    Japanese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kiangsu
                British win, taking Kiangsu from Japanese with 1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
            Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Kiangsu to Hopei
            1 armour and 1 mech_infantry moved from Chahar to Kansu
            1 armour moved from Jehol to Suiyuyan
            3 armour and 4 mech_infantrys moved from Anhwe to Shensi
            2 aaGuns moved from Anhwe to Kiangsu
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from Northwest Persia to Iraq
            2 infantry moved from Northwest Persia to Caucasus
            1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Caucasus to Volgograd
            5 fighters moved from Rostov to Bryansk
            4 armour and 3 mech_infantrys moved from Rostov to Bryansk
            1 artillery and 2 infantry moved from Novosibirsk to Vologda
            1 fighter moved from Russia to Norway
            1 bomber moved from France to Norway
            1 fighter and 1 tactical_bomber moved from United Kingdom to Norway
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            2 mech_infantrys moved from Belgian Congo to Egypt
            2 armour and 3 mech_infantrys moved from Eastern Persia to Kazakhstan
    
        Place Units - British
            4 artilleries and 2 infantry placed in United Kingdom
            British undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 4 infantry
            EDIT: Removing units owned by British from United Kingdom: 3 artilleries
            EDIT: Removing units owned by British from United Kingdom: 1 infantry
            EDIT: Adding units owned by British to Normandy Bordeaux: 3 artilleries and 5 infantry
            EDIT: Turning off Edit Mode
            4 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in United Kingdom
            1 transport placed in 81 Sea Zone
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            3 transports placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 25 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
            Some Units in 39 Sea Zone change ownership: 3 transports
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 1.33
    Japanese regular : -1.50
    Germans AA : -0.17
    Germans regular : 0.33
    British regular : -0.33
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to France
            1 artillery and 1 infantry moved from Northern Italy to Southern Italy
            2 aaGuns moved from Northern Italy to France
            1 infantry moved from France to Northern Italy
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,5,5
            Italians collect 13 PUs (1 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 '15 '13

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
    
        Combat - ANZAC
            Battle in Guam
    
        Non Combat Move - ANZAC
            1 carrier and 1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            2 fighters moved from Philippines to 21 Sea Zone
            1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Philippines to Korea
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 '15 '13

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
    
        Combat - ANZAC
            Battle in Guam
    
        Non Combat Move - ANZAC
            1 carrier and 1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            2 fighters moved from Philippines to 21 Sea Zone
            1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Philippines to Korea
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 37 Sea Zone to 19 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    @Odonis your game. Another?


  • 2020 2019 2018 '15 '13

    @dawgoneit
    Sure! your choice of sides


  • 2020 2019 2018 2017 '16 '15 '14 '13

    @Odonis may I try the allies please.


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