Guam Solo L vs crockett36 X G40.2 oob

  • '18

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 33 PUs; 
            Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Volgograd
            7 armour, 1 fighter and 2 tactical_bombers moved from Russia to Volgograd
            1 infantry moved from Kazakhstan to Volgograd
            1 infantry moved from Tambov to Volgograd
            4 mech_infantrys moved from Russia to Volgograd
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 7 armour, 1 fighter, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
                Germans defend with 1 factory_minor and 3 infantry; Japanese defend with 7 fighters and 4 tactical_bombers
                    Russians roll dice for 7 armour, 1 fighter, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 6/17 hits, 6.50 expected hits
                    Germans roll dice for 7 fighters, 3 infantry and 4 tactical_bombers in Volgograd, round 2 : 11/14 hits, 7.67 expected hits
                    3 tactical_bombers owned by the Japanese, 4 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 4 armour owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 3 armour, 1 fighter and 2 tactical_bombers in Volgograd, round 3 : 2/6 hits, 3.33 expected hits
                    Germans roll dice for 7 fighters and 1 tactical_bomber in Volgograd, round 3 : 5/8 hits, 5.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 3 armour owned by the Russians lost in Volgograd
                1 tactical_bomber owned by the Russians retreated
                Germans win with 6 fighters remaining. Battle score for attacker is -25
                Casualties for Russians: 7 armour, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
                Casualties for Germans: 3 infantry
                Casualties for Japanese: 1 fighter and 4 tactical_bombers
            Battle in Belarus
                Russians attack with 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Volgograd to Russia
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Smolensk
            5 infantry moved from Vologda to Russia
            2 aaGuns and 12 infantry moved from Novosibirsk to Samara
    
        Place Units - Russians
            2 armour and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 3.83
    Russians regular : -1.33
    

    Savegame


  • @guamsolo wow. persia went well for you. i forgot about my bombers in russia. stink. i was looking forward to doing a happy dance. that stings. gsj6.tsvg


  • @crockett36 not only that i could have had two more air from the fleet that refused to go.

  • '18

    @crockett36 Wow is right. But you did take a lot out on my Russia turn. I tried to hit your stack of planes with Russians and you rolled great. 10 out of 11 planes got a hit in round one. Super interesting game. Looking forward to discussing this one.


  • @guamsolo first roll that will show up in your email will be two rounds of dice for fighters. Here goes. 4,3 means 1 hit for fighters. here goes for divers. 1,6. 1 hit for the divers. 2 less infantry in Persia. Thanks for letting me do that. I legitimately forgot the bombers, but was blocked by the computer from using my two eligible fleet planes. Thanks so much. I am enjoying this game as well.

  • '18

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 6 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
            1 fighter moved from Norway to Western Germany
            1 fighter moved from Norway to Western Germany
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            5 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Greece to Bulgaria
                  Americans take Bulgaria from Germans
            1 bomber moved from Norway to Germany
            1 bomber moved from United Kingdom to Germany
            1 bomber moved from United Kingdom to Germany
            1 fighter moved from Norway to Western Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Germany rolls: 4,8,6 and causes: 18 damage to unit: factory_major
                Bombing raid in Germany causes 18 damage total. 
            Battle in Normandy Bordeaux
            Battle in Western Germany
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 2 infantry
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Western Germany, round 2 : 4/5 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Western Germany, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Western Germany
                Americans win, taking Normandy Bordeaux from Germans, taking Western Germany from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Germany to Norway
            1 bomber moved from Germany to Norway
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            4 infantry moved from 98 Sea Zone to Egypt
            1 tactical_bomber moved from 98 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Western Germany to Norway
            1 fighter moved from Western Germany to Norway
            1 fighter moved from Western Germany to United Kingdom
            1 battleship moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 6 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Russia to 98 Sea Zone
            1 aaGun moved from Central United States to Western United States
            1 fighter moved from Midway to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Celebes to 54 Sea Zone
            1 bomber moved from Germany to United Kingdom
            1 destroyer moved from 25 Sea Zone to 27 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Greece
            3 transports placed in 101 Sea Zone
            1 armour and 2 bombers placed in Norway
            1 infantry placed in Western United States
            1 artillery and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.83
    Germans AA : -0.50
    Germans regular : -0.67
    

    Savegame

  • '18

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            11 infantry moved from Suiyuyan to Shensi
            1 fighter and 4 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 15 infantry
                Japanese defend with 1 armour, 2 artilleries and 6 infantry
                    Chinese roll dice for 1 fighter and 15 infantry in Shensi, round 2 : 3/16 hits, 3.00 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in Shensi, round 2 : 3/9 hits, 3.17 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 12 infantry in Shensi, round 3 : 2/13 hits, 2.50 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Shensi, round 3 : 3/6 hits, 2.17 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 4 : 0/10 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Shensi, round 4 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 5 : 2/10 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Shensi, round 5 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 6 : 1/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Shensi, round 6 : 2/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 7 : 3/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 7 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 10 infantry
                Casualties for Japanese: 1 armour, 2 artilleries and 6 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.83
    Japanese regular : 0.33
    

    Savegame

  • '18

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 6 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
            1 fighter moved from Norway to Western Germany
            1 fighter moved from Norway to Western Germany
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            5 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Greece to Bulgaria
                  Americans take Bulgaria from Germans
            1 bomber moved from Norway to Germany
            1 bomber moved from United Kingdom to Germany
            1 bomber moved from United Kingdom to Germany
            1 fighter moved from Norway to Western Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Germany rolls: 4,8,6 and causes: 18 damage to unit: factory_major
                Bombing raid in Germany causes 18 damage total. 
            Battle in Normandy Bordeaux
            Battle in Western Germany
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 2 infantry
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Western Germany, round 2 : 4/5 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Western Germany, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Western Germany
                Americans win, taking Normandy Bordeaux from Germans, taking Western Germany from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Germany to Norway
            1 bomber moved from Germany to Norway
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            4 infantry moved from 98 Sea Zone to Egypt
            1 tactical_bomber moved from 98 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Western Germany to Norway
            1 fighter moved from Western Germany to Norway
            1 fighter moved from Western Germany to United Kingdom
            1 battleship moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 6 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Russia to 98 Sea Zone
            1 aaGun moved from Central United States to Western United States
            1 fighter moved from Midway to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Celebes to 54 Sea Zone
            1 bomber moved from Germany to United Kingdom
            1 destroyer moved from 25 Sea Zone to 27 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Greece
            3 transports placed in 101 Sea Zone
            1 armour and 2 bombers placed in Norway
            1 infantry placed in Western United States
            1 artillery and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            11 infantry moved from Suiyuyan to Shensi
            1 fighter and 4 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 15 infantry
                Japanese defend with 1 armour, 2 artilleries and 6 infantry
                    Chinese roll dice for 1 fighter and 15 infantry in Shensi, round 2 : 3/16 hits, 3.00 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in Shensi, round 2 : 3/9 hits, 3.17 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 12 infantry in Shensi, round 3 : 2/13 hits, 2.50 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Shensi, round 3 : 3/6 hits, 2.17 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 4 : 0/10 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Shensi, round 4 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 5 : 2/10 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Shensi, round 5 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 6 : 1/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Shensi, round 6 : 2/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 7 : 3/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 7 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 10 infantry
                Casualties for Japanese: 1 armour, 2 artilleries and 6 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_major; Remaining resources: 28 PUs; 
            British buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Russia to 98 Sea Zone
            1 fighter moved from Persia to Egypt
            1 fighter moved from Persia to Egypt
            1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
            1 fighter moved from Persia to Egypt
    
        Combat - British
            Battle in Belgian Congo
                British attack with 1 armour and 1 mech_infantry
                Italians defend with 1 artillery
                    British roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 armour moved from United Kingdom to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
            1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
            3 transports moved from 98 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 armour, 1 artillery and 3 infantry placed in United Kingdom
            3 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,1,4,2,4,6,6,5,5,3,4,5,6,6,2,1,1
            British collect 28 PUs (4 lost to blockades); end with 28 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Persia: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1.83
    Americans regular : 1.83
    Italians regular : 0.67
    Japanese regular : 0.33
    Germans AA : -0.50
    Germans regular : -0.67
    British regular : 0.33
    

    Savegame


  • '18

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 tactical_bomber moved from New South Wales to Queensland
            1 fighter moved from Suiyuyan to Russia
            1 artillery moved from New South Wales to South Australia
            1 infantry moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
            ANZAC collect 11 PUs (3 lost to blockades); end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun and 1 infantry
            EDIT: Adding units owned by ANZAC to Northern Territory: 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber
            EDIT: Removing units owned by ANZAC from Queensland: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Tobruk to Alexandria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • '18

  • '18

    @guamsolo I can’t believe you took Normandy back!

  • 2024 2023 '22 '19 '18

    very lucky. it was the right battle, but i didn’t think i would succeed.

  • 2024 2023 '22 '19 '18

    Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 4:59:19 PM
    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 4 submarines and 4 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Guam to 21 Sea Zone
            6 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Chahar to Shensi
            5 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Suiyuyan
            3 infantry moved from Jehol to Chahar
            2 mech_infantrys moved from Kiangsu to Chahar
            1 armour moved from West India to Persia
            2 bombers moved from West India to Persia
            3 mech_infantrys moved from Eastern Persia to 80 Sea Zone
            3 infantry moved from Eastern Persia to 80 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 3 mech_infantrys, 3 tactical_bombers and 5 transports moved from 80 Sea Zone to 81 Sea Zone
            3 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers moved from 81 Sea Zone to Egypt
            1 fighter moved from Northwest Persia to Persia
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            3 mech_infantrys moved from Burma to West India
            2 fighters moved from 6 Sea Zone to Philippines
            1 fighter moved from Japan to Philippines
            1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 carrier, 1 cruiser and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            3 mech_infantrys moved from French Indo China to Burma
    
        Combat - Japanese
            Battle in Persia
                Japanese attack with 1 armour, 2 bombers and 1 fighter
                British defend with 1 factory_minor and 2 infantry
                    Japanese roll dice for 1 armour, 2 bombers and 1 fighter in Persia, round 2 : 3/4 hits, 2.33 expected hits
                    British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Persia
                Japanese win, taking Persia from British with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Egypt
                Japanese attack with 3 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers
                British defend with 1 factory_minor, 3 fighters, 1 harbour and 5 infantry; French defend with 3 infantry; Americans defend with 1 armour, 1 artillery and 6 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Egypt, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 3 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers in Egypt, round 2 : 3/12 hits, 4.50 expected hits
                    British roll dice for 1 armour, 1 artillery, 3 fighters and 14 infantry in Egypt, round 2 : 6/19 hits, 7.50 expected hits
                    3 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 infantry owned by the Americans, 1 infantry owned by the French and 2 infantry owned by the British lost in Egypt
                3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese retreated
                British win with 1 armour, 1 artillery, 3 fighters and 9 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 3 infantry and 3 mech_infantrys
                Casualties for British: 2 infantry
                Casualties for French: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Shensi
                Japanese attack with 6 infantry and 1 mech_infantry
                Chinese defend with 5 infantry
                    Japanese roll dice for 6 infantry and 1 mech_infantry in Shensi, round 2 : 3/7 hits, 1.17 expected hits
                    Chinese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 5 infantry and 1 mech_infantry in Shensi, round 3 : 1/6 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 4 infantry and 1 mech_infantry in Shensi, round 4 : 1/5 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 5 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Egypt to 81 Sea Zone
            3 tactical_bombers moved from Egypt to 81 Sea Zone
            2 bombers moved from Persia to Eastern Persia
            1 fighter moved from Persia to Eastern Persia
            1 aaGun moved from Jehol to Chahar
            1 mech_infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            3 transports placed in 39 Sea Zone
            Japanese undo move 1.
            4 submarines and 4 transports placed in 6 Sea Zone
            2 artilleries placed in Japan
            1 artillery placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 0.83
    British regular : -2.17
    

    Savegame


  • @crockett36 i’ve done a review of our game up to and including the German turn. Leningrad, I think, is more important than I have thought. I also have thought about point of conflict purchases vs waves and supply chains. The loss of those planes in the early rounds should have caused me to replace them so that at the gates of Moscow I could have knocked louder.

    This is aside from the mistakes of the exposure of my Japanese air force and subsequent failures in the attack on Persia. Unforced errors. I want to also consider my purchases. waves of mechs are just not deadly enough, especially in light of a wealthy Russia.


  • @crockett36 I have concentrated on the allies so much that my axis strategy needs work.

  • '18

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 bomber, 8 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from 41 Sea Zone to Sumatra
            1 bomber moved from Norway to Western Germany
            1 bomber moved from Norway to Western Germany
            1 bomber moved from Norway to France
            1 bomber moved from Norway to France
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 artillery moved from Egypt to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Southern France
            1 infantry moved from 93 Sea Zone to Southern France
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from Gibraltar to Southern France
            1 fighter moved from Gibraltar to Southern France
            1 bomber moved from United Kingdom to Southern France
            1 carrier moved from 91 Sea Zone to 93 Sea Zone
            1 fighter moved from Norway to Southern France
            1 fighter moved from Norway to Southern France
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 infantry moved from 93 Sea Zone to Southern France
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from Norway to 112 Sea Zone
            1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Western Germany rolls: 6,6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Western Germany causes 6 damage total. 
            Strategic bombing raid in France
                    Germans roll AA dice in France : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in France causes 4 damage total. 
            Battle in Sumatra
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/8 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Sumatra from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 7/9 hits, 3.83 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
                    2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Germans: 2 artilleries and 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Western Germany to Norway
            1 bomber moved from Western Germany to Norway
            1 bomber moved from France to Norway
            1 bomber moved from Southern France to United Kingdom
            1 fighter moved from 98 Sea Zone to Greece
            1 tactical_bomber moved from 98 Sea Zone to Gibraltar
            1 carrier, 1 cruiser and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from Southern France to 92 Sea Zone
            1 fighter moved from Southern France to 93 Sea Zone
            1 fighter moved from Southern France to 93 Sea Zone
            1 fighter moved from Southern France to 92 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Normandy Bordeaux to Norway
            1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 27 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            1 fighter moved from Hawaiian Islands to Midway
            1 fighter moved from Hawaiian Islands to Midway
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            2 armour and 1 infantry placed in Norway
            1 bomber and 2 infantry placed in Greece
            2 artilleries, 5 infantry and 1 mech_infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
            Americans collect 68 PUs (1 lost to blockades); end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter and 2 infantry
            EDIT: Removing units owned by Chinese from Kansu: 1 fighter and 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 1x factory_major; Remaining resources: 27 PUs; 
            British buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Belgian Congo to Egypt
            3 transports moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from 98 Sea Zone to Gibraltar
            1 fighter moved from Russia to Norway
            1 fighter moved from Egypt to 97 Sea Zone
            1 fighter moved from 97 Sea Zone to Greece
            1 fighter moved from Egypt to Greece
    
        Non Combat Move - British
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 aaGun moved from 92 Sea Zone to Gibraltar
            1 carrier moved from 98 Sea Zone to 92 Sea Zone
            1 cruiser moved from 98 Sea Zone to 92 Sea Zone
            1 battleship moved from 98 Sea Zone to 92 Sea Zone
            1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 aaGun, 1 armour and 6 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 armour and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            3 infantry placed in Egypt
            5 infantry placed in United Kingdom
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 3.83
    Germans AA : 0.33
    Germans regular : -1.33
    

    Savegame

  • '18

    @crockett36 I felt like when I went for Egypt and fought the Luftwaffe there that it was an early defense of Moscow. That’s one of the reasons I went for it. It cost me too, but the British sacrificed units to help Moscow a few turns later. I went for the Japanese air force because I thought they had the potential of threatening my Med fleet. I haven’t played a ton of games against the AI in triple A but the one thing I remember is the Japanese always moving their air force into the European theater and making it difficult to protect ships.

    I have never fought so much or so hard for Egypt. I had thought I would build up a larger land force in the middle east as a road block or potential offensive threat but that never materialized due to exhausting so many units over Egypt.

    One mistake for me was trying the sea zone 92 stack with the UK airbase in Gibraltar. It have you Egypt on round one. I like Tobruk or Taranto as better options. But I wondered what a good player would do against the 92 stack and I guess I learned the hard way…

    Great game!

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