Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
@Pejon_88 For some reason I could not move my transport in NCM due to your sub being in SZ115, but according to the rules subs don’t block movement, thus my change. All good?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
3 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Vologda
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in Vologda
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Vologda to Russia
1 aaGun and 1 infantry moved from Siberia to Sakha
1 aaGun and 11 infantry moved from Manchuria to Korea
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 11 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
2 armour and 7 infantry moved from Kiangsi to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
2 infantry moved from Shantung to Jehol
5 fighters moved from Shantung to Jehol
1 artillery and 3 infantry moved from Shantung to Anhwe
Combat - Japanese
Battle in Anhwe
Japanese attack with 2 armour, 1 artillery, 10 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 10 infantry and 1 mech_infantry in Anhwe, round 2 : 4/14 hits, 3,33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour, 1 artillery, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 5 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 fighters and 2 infantry in Jehol, round 2 : 2/7 hits, 2,83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Hunan to 6 Sea Zone
1 fighter moved from Jehol to 6 Sea Zone
1 marine moved from Kiangsi to 20 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 marine, 4 submarines, 5 tactical_bombers and 4 transports moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
3 infantry moved from French Indo China to Yunnan
2 infantry moved from Malaya to Shan State
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
4 fighters moved from Jehol to Shantung
Place Units - Japanese
1 submarine and 1 transport placed in 37 Sea Zone
1 infantry placed in Malaya
1 carrier placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kweichow: 1 infantry
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Adding units owned by Japanese to Shan State: 1 infantry
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : -0,17
Just miscalculated regarding the Chinese rule… Hope ok.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 carriers, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians
1 armour moved from Tobruk to Libya
3 bombers, 3 fighters and 1 tactical_bomber moved from Korea to Japan
Combat - Americans
Air Battle in Japan
Americans attacks with 7 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 1/1 hits, 0.17 expected hits
1 tactical_bomber killed by AA
Japanese roll AA dice in Japan : 0/3 hits, 0.50 expected hits
Bombing raid in Japan rolls: 4,4,6 and causes: 14 damage to unit: factory_major
Bombing raid in Japan causes 14 damage total.
Cleaning up after air battles
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Gibraltar to Trans-Jordan
1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone
3 bombers and 3 fighters moved from Japan to Korea
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Western United States
2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Korea
2 infantry placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,5,4,3,4,2,6,3,6,6,4,6,3,4,2,6,1,1,2,2,4,2,1,1,3,4,4,3,4,3,4,6,5,1,6,5,2
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
1 fighter moved from Suiyuyan to Jehol
2 infantry moved from Manchuria to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Suiyuyan
10 infantry moved from Hopei to Suiyuyan
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Persia to Volgograd
2 fighters and 1 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Kansu to Kazakhstan
1 fighter moved from Northwest Persia to Kazakhstan
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from West India to Caucasus
1 fighter moved from West India to Kazakhstan
Combat - British
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/11 hits, 2.50 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kazakhstan
British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
British attack with 4 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 4 fighters and 1 infantry in Caucasus, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber moved from Volgograd to Persia
3 fighters moved from Caucasus to Trans-Jordan
1 fighter moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Turkmenistan
2 fighters moved from West India to 81 Sea Zone
3 aaGuns, 1 artillery and 10 infantry moved from West India to Eastern Persia
1 infantry moved from Persia to Northwest Persia
2 infantry moved from 80 Sea Zone to Iraq
1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 artilleries and 10 infantry moved from Iraq to Trans-Jordan
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 fighter moved from Kazakhstan to Tsinghai
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 airfield placed in Trans-Jordan
1 artillery and 2 infantry placed in Persia
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.50
Italians regular : 0.67
Japanese regular : 0.00
Japanese AA : 0.33
Germans AA : -0.17
Germans regular : -0.67
British regular : -2.00
@Pejon_88 said in Pejon_88 (X) vs. Simon33 (Allies+16), 2nd game:
Just miscalculated regarding the Chinese rule… Hope ok.
No worries.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Rostov to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 fighter moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 bomber and 1 fighter in Caucasus, round 3 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Volgograd
2 artilleries and 1 infantry moved from Rostov to Volgograd
1 artillery, 1 infantry and 1 marine moved from Greece to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 4 submarines and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 95 Sea Zone to Northern Italy
2 fighters moved from Egypt to 95 Sea Zone
1 fighter moved from Egypt to Southern Italy
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 bomber moved from Caucasus to Volgograd
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 carrier placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bryansk: 4 infantry
EDIT: Adding units owned by Italians to Rostov: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1,50
Russians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 80 Sea Zone to 72 Sea Zone
Non Combat Move - ANZAC
1 cruiser and 1 marine moved from 54 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 transport moved from 54 Sea Zone to 63 Sea Zone
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 83 PUs;
Germans buy 2 armour, 3 artilleries, 8 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Bryansk to Kazakhstan
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Belarus to Vologda
2 fighters moved from Novgorod to Vologda
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
2 bombers moved from Western Germany to 114 Sea Zone
1 battleship moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 submarine moved from 124 Sea Zone to 111 Sea Zone
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 2 bombers and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 2 bombers and 1 destroyer in 114 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Kazakhstan
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
retreated to Kazakhstan
Russians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Vologda
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters and 1 mech_infantry in Vologda, round 3 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 aaGun, 1 armour, 2 infantry and 4 mech_infantrys moved from Belarus to Bryansk
5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Rostov
2 artilleries and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
9 infantry moved from Karelia to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
8 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Vologda to Volgograd
1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
1 fighter moved from Southern Italy to Bryansk
2 tactical_bombers moved from Western Germany to Bryansk
2 bombers moved from 114 Sea Zone to Western Germany
Place Units - Germans
3 infantry placed in Volgograd
2 armour, 1 artillery, 1 infantry and 6 mech_infantrys placed in Germany
1 tactical_bomber placed in Western Germany
3 infantry placed in Novgorod
Germans undo move 4.
Germans undo move 1.
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Russians regular : -0,50
Germans regular : -4,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Samara
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Russia
2 fighters and 1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
2 fighters moved from Vologda to Russia
Place Units - Russians
6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 6 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sikang: 1 infantry
EDIT: Removing units owned by British from Kazakhstan: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to West India: 1 infantry
EDIT: Changing ownership of West India from UK_Pacific to Japanese
EDIT: Adding units owned by Japanese to Manchuria: 1 mech_infantry
EDIT: Changing ownership of Manchuria from Chinese to Japanese
EDIT: Removing units owned by Japanese from Anhwe: 1 mech_infantry
EDIT: Removing units owned by Japanese from India: 1 infantry
EDIT: Removing units owned by Japanese from Kweichow: 1 infantry
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Adding units owned by Japanese to Chahar: 1 infantry
EDIT: Adding units owned by Japanese to Hopei: 1 infantry
EDIT: Adding units owned by Japanese to Shensi: 1 infantry
EDIT: Changing ownership of Shensi from Chinese to Japanese
EDIT: Changing ownership of Hopei from Chinese to Japanese
EDIT: Changing ownership of Chahar from Chinese to Japanese
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Szechwan to Sikang
2 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Hunan to Szechwan
1 armour moved from Anhwe to Szechwan
2 bombers moved from Hunan to Szechwan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from Shan State to Burma
1 infantry moved from French Indo China to Yunnan
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Hunan to Shantung
4 tactical_bombers moved from 6 Sea Zone to Shantung
4 fighters moved from Shantung to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 aaGun, 8 artilleries and 14 infantry moved from India to West India
1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Shantung to Jehol
1 armour, 1 artillery and 4 infantry moved from Anhwe to Jehol
1 fighter moved from 37 Sea Zone to Shantung
2 carriers, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 fighter, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in India
3 infantry placed in French Indo China
1 carrier and 1 transport placed in 37 Sea Zone
1 tactical_bomber placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 6 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sikang: 1 infantry
EDIT: Removing units owned by British from Kazakhstan: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to West India: 1 infantry
EDIT: Changing ownership of West India from UK_Pacific to Japanese
EDIT: Adding units owned by Japanese to Manchuria: 1 mech_infantry
EDIT: Changing ownership of Manchuria from Chinese to Japanese
EDIT: Removing units owned by Japanese from Anhwe: 1 mech_infantry
EDIT: Removing units owned by Japanese from India: 1 infantry
EDIT: Removing units owned by Japanese from Kweichow: 1 infantry
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Adding units owned by Japanese to Chahar: 1 infantry
EDIT: Adding units owned by Japanese to Hopei: 1 infantry
EDIT: Adding units owned by Japanese to Shensi: 1 infantry
EDIT: Changing ownership of Shensi from Chinese to Japanese
EDIT: Changing ownership of Hopei from Chinese to Japanese
EDIT: Changing ownership of Chahar from Chinese to Japanese
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Szechwan to Sikang
2 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Hunan to Szechwan
1 armour moved from Anhwe to Szechwan
2 bombers moved from Hunan to Szechwan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from Shan State to Burma
1 infantry moved from French Indo China to Yunnan
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Hunan to Shantung
4 tactical_bombers moved from 6 Sea Zone to Shantung
4 fighters moved from Shantung to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 aaGun, 8 artilleries and 14 infantry moved from India to West India
1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Shantung to Jehol
1 armour, 1 artillery and 4 infantry moved from Anhwe to Jehol
1 fighter moved from 37 Sea Zone to Shantung
2 carriers, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 fighter, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in India
3 infantry placed in French Indo China
1 carrier and 1 transport placed in 37 Sea Zone
1 tactical_bomber placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from Shantung: 1 fighter
EDIT: Adding units owned by Japanese to Shantung: 1 tactical_bomber
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 cruisers, 10 infantry, 2 marines and 4 transports
EDIT: Adding units owned by Japanese to Japan: 5 infantry and 1 marine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 cruisers and 4 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Pejon_88 Please use the 2nd file. The game bugged again during NCM so had to re-create the battles. Fortunately only one battle with rolled dice.
Actually, I would like to continue in Alexandria
Attackers 3s
[dice 5d6]
4
[dice 1d6]
def art
[dice 1d6]
arm
[dice 1d6]
5d6: 1, 3, 1, 3, 6
1d6: 2
1d6: 2
1d6: 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry and 4 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Americans
3 fighters and 2 infantry moved from Korea to Manchuria
3 bombers moved from Korea to Chahar
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
Combat - Americans
Battle in Egypt
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 harbour
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Egypt, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Egypt
Americans win, taking Egypt from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Germans: 1 infantry
Battle in Manchuria
Americans attack with 3 fighters and 2 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 3 fighters and 2 infantry in Manchuria, round 2 : 4/5 hits, 1.83 expected hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Chahar, round 2 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 bombers moved from Chahar to Korea
3 fighters moved from Manchuria to Korea
3 fighters moved from 26 Sea Zone to Korea
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Korea
1 tactical_bomber moved from Queensland to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 46 Sea Zone
3 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 carriers, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
1 mech_infantry moved from Libya to Tunisia
1 armour, 1 artillery and 1 mech_infantry moved from Libya to Tobruk
1 infantry moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Quebec
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 artillery and 2 infantry placed in Korea
1 bomber and 4 tactical_bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,1,5,6,2,4,2,2,5,3,6,3,6,2,5,3,4,5,3,2,1,4,3,3,3,1,1,4,5,1,1,4,5,2
Americans collect 54 PUs (3 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 4 tactical_bombers
EDIT: Adding units owned by Americans to Western United States: 4 fighters
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 fighter and 1 infantry moved from Suiyuyan to Hopei
9 infantry moved from Suiyuyan to Shensi
2 infantry moved from Suiyuyan to Shensi
5 infantry moved from Tsinghai to Sikang
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
retreated to Hopei
Japanese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Sikang, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Sikang, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 4 infantry in Sikang, round 4 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Shensi, round 2 : 3/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
1 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 4 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 fighters moved from 81 Sea Zone to Alexandria
1 destroyer and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Persia to Alexandria
2 fighters moved from Trans-Jordan to Alexandria
3 fighters, 1 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus
Combat - British
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 3/11 hits, 4.67 expected hits
Italians roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/8 hits, 2.83 expected hits
3 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters and 1 mech_infantry in Alexandria, round 3 : 3/9 hits, 4.17 expected hits
Italians roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Alexandria, round 3 : 3/5 hits, 1.83 expected hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 2 artilleries owned by the Italians and 2 artilleries owned by the British lost in Alexandria
1 armour retreated to Egypt
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Italians: 2 artilleries, 3 infantry and 1 mech_infantry
Battle in Caucasus
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 5/5 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 armour
EDIT: Removing units owned by British from Alexandria: 3 fighters
EDIT: Removing units owned by Italians from Alexandria: 1 armour and 1 artillery
EDIT: Adding units owned by British to Alexandria: 2 fighters
EDIT: Turning off Edit Mode
1 armour, 1 fighter and 1 mech_infantry moved from Tsinghai to Kansu
1 armour and 1 mech_infantry moved from Turkmenistan to Sikang
1 fighter moved from Caucasus to Sikang
2 fighters and 1 tactical_bomber moved from Caucasus to Trans-Jordan
3 aaGuns, 1 artillery and 10 infantry moved from Eastern Persia to Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 bomber moved from Alexandria to Trans-Jordan
1 carrier and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 artilleries and 6 infantry moved from Trans-Jordan to Iraq
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
EDIT: 1 submarine moved from 80 Sea Zone to 39 Sea Zone
EDIT: British undo move 8.
1 bomber and 3 fighters moved from Alexandria to Trans-Jordan
6 infantry moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from Trans-Jordan to Iraq
6 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
Place Units - British
3 artilleries placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.83
Americans regular : 0.50
Japanese regular : -0.33
Italians regular : 1.00
Germans regular : -0.33
British regular : -0.17
I misclicked to buy the US Tacs. They were supposed to be fighters. Also forgot to move the sub. Hope all the edits have been ok.
@simon33 It all good. I think you should have 4 extra IPC as US though? Youswapped 4 taco for 4 figs.
@Pejon_88 taco haha. Tacs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Rostov to Caucasus
2 artilleries and 1 infantry moved from Volgograd to Caucasus
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
1 bomber moved from Volgograd to Persia
1 fighter moved from Volgograd to Caucasus
Combat - Italians
Strategic bombing raid in Persia
British roll AA dice in Persia : 0/1 hits, 0,17 expected hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in Caucasus
Italians attack with 2 artilleries, 1 fighter and 5 infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries, 1 fighter and 5 infantry in Caucasus, round 2 : 1/8 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to 97 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 5 submarines and 2 transports moved from 95 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Northern Italy to Romania
1 marine moved from Northern Italy to Southern Italy
1 armour and 3 mech_infantrys moved from Bryansk to Rostov
1 bomber moved from Persia to Rostov
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer and 1 tactical_bomber placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -1,33
British AA : -0,17
Russians regular : -0,33