Pejon_88 (X) vs. Simon33 (Allies+16), 2nd game


  • 2019 2017 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Volgograd
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                 retreated to Volgograd
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            1 submarine moved from 92 Sea Zone to 105 Sea Zone
            36 infantry moved from Samara to Russia
            2 fighters and 1 tactical_bomber moved from Volgograd to Russia
            1 fighter moved from Persia to Russia
    
        Place Units - Russians
            1 armour and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : -1.83
    

    Savegame



  • @simon33 You’ve been very unlucky in several battles now.



  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 72 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 1 destroyer, 2 fighters, 11 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Hunan to Anhwe
            2 bombers moved from Hunan to Jehol
            2 infantry moved from Shantung to Jehol
            5 fighters moved from Hunan to Anhwe
    
        Combat - Japanese
            Battle in Anhwe
                Japanese attack with 5 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 fighters and 1 infantry in Anhwe, round 2 : 6/6 hits, 2,67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 5 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Jehol, round 2 : 2/4 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 battleship, 6 carriers, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
            1 aaGun, 7 artilleries and 10 infantry moved from Burma to India
            3 infantry moved from Malaya to 37 Sea Zone
            2 infantry moved from Shan State to 37 Sea Zone
            5 infantry and 4 transports moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            1 armour moved from French Indo China to 36 Sea Zone
            1 marine moved from Shan State to 37 Sea Zone
            2 cruisers, 1 destroyer and 1 marine moved from 37 Sea Zone to 20 Sea Zone
            1 armour, 7 infantry and 4 transports moved from 36 Sea Zone to 20 Sea Zone
            7 infantry and 1 marine moved from 20 Sea Zone to Kiangsi
            1 armour moved from 20 Sea Zone to Kiangsi
            5 fighters moved from Anhwe to Shantung
            1 armour moved from Yunnan to Kiangsi
            1 fighter and 4 tactical_bombers moved from Hunan to 20 Sea Zone
            2 fighters moved from Japan to 20 Sea Zone
            2 bombers moved from Jehol to Yunnan
            2 fighters moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 fighter and 1 tactical_bomber moved from Burma to Hunan
            2 bombers moved from Yunnan to Hunan
    
        Place Units - Japanese
            1 transport placed in 37 Sea Zone
            3 infantry placed in India
            2 infantry placed in Malaya
            3 infantry placed in French Indo China
            Japanese undo move 2.
            1 artillery and 2 infantry placed in India
            Japanese undo move 4.
            1 artillery and 2 infantry placed in Shantung
            3 infantry placed in India
            1 destroyer placed in 6 Sea Zone
            2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hunan: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Japanese regular : 3,67
    

    Savegame



  • TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 72 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 1 destroyer, 2 fighters, 11 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Hunan to Anhwe
            2 bombers moved from Hunan to Jehol
            2 infantry moved from Shantung to Jehol
            5 fighters moved from Hunan to Anhwe
    
        Combat - Japanese
            Battle in Anhwe
                Japanese attack with 5 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 fighters and 1 infantry in Anhwe, round 2 : 6/6 hits, 2,67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 5 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Jehol, round 2 : 2/4 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 battleship, 6 carriers, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
            1 aaGun, 7 artilleries and 10 infantry moved from Burma to India
            3 infantry moved from Malaya to 37 Sea Zone
            2 infantry moved from Shan State to 37 Sea Zone
            5 infantry and 4 transports moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            1 armour moved from French Indo China to 36 Sea Zone
            1 marine moved from Shan State to 37 Sea Zone
            2 cruisers, 1 destroyer and 1 marine moved from 37 Sea Zone to 20 Sea Zone
            1 armour, 7 infantry and 4 transports moved from 36 Sea Zone to 20 Sea Zone
            7 infantry and 1 marine moved from 20 Sea Zone to Kiangsi
            1 armour moved from 20 Sea Zone to Kiangsi
            5 fighters moved from Anhwe to Shantung
            1 armour moved from Yunnan to Kiangsi
            1 fighter and 4 tactical_bombers moved from Hunan to 20 Sea Zone
            2 fighters moved from Japan to 20 Sea Zone
            2 bombers moved from Jehol to Yunnan
            2 fighters moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 fighter and 1 tactical_bomber moved from Burma to Hunan
            2 bombers moved from Yunnan to Hunan
    
        Place Units - Japanese
            1 transport placed in 37 Sea Zone
            3 infantry placed in India
            2 infantry placed in Malaya
            3 infantry placed in French Indo China
            Japanese undo move 2.
            1 artillery and 2 infantry placed in India
            Japanese undo move 4.
            1 artillery and 2 infantry placed in Shantung
            3 infantry placed in India
            1 destroyer placed in 6 Sea Zone
            2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hunan: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hunan: 1 fighter
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Japanese regular : 3,67
    

    Savegame


  • 2019 2017 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 6 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers, 2 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
            1 armour, 1 artillery and 2 mech_infantrys moved from Tunisia to Libya
            1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
    
        Combat - Americans
            Battle in Greece
            Battle in Cyprus
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 cruiser in Cyprus, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Cyprus
                    Americans roll dice for 1 artillery in Cyprus, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Cyprus, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Cyprus
                Italians win, taking Greece from Germans with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Libya
                Americans attack with 1 armour, 1 artillery and 2 mech_infantrys
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Libya, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Libya
                Americans win, taking Libya from Italians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 3 bombers, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 bombers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win with 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 bombers, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
            1 infantry and 1 mech_infantry moved from Manchuria to Korea
            1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 fighter moved from 33 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            1 tactical_bomber moved from Queensland to 54 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 carrier and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            EDIT: 1 carrier and 2 destroyers moved from 99 Sea Zone to 92 Sea Zone
            EDIT: 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            EDIT: 2 fighters moved from Eastern United States to 101 Sea Zone
            1 carrier, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 artilleries and 1 infantry placed in Korea
            1 infantry placed in Central United States
            1 destroyer placed in 101 Sea Zone
            6 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Manchuria to Jehol
            8 infantry moved from Chahar to Hopei
            3 infantry moved from Tsinghai to Shensi
            2 infantry moved from Chahar to Hopei
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Hopei, round 2 : 2/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Jehol to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            3 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 armour moved from Anglo Egyptian Sudan to Belgian Congo
            1 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Kazakhstan to Volgograd
            2 fighters moved from Russia to Volgograd
            1 bomber moved from West India to Caucasus
            1 tactical_bomber moved from West India to Caucasus
            1 fighter moved from Russia to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Volgograd
                British attack with 2 fighters and 1 mech_infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 2 fighters and 1 mech_infantry in Volgograd, round 2 : 3/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            1 bomber moved from Caucasus to Persia
            2 fighters moved from Russia to West India
            2 fighters moved from Volgograd to Northwest Persia
            1 armour and 2 mech_infantrys moved from Kazakhstan to Kansu
            1 artillery moved from Union of South Africa to 71 Sea Zone
            3 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            2 infantry moved from Tanganyika Territory to Belgian Congo
            1 mech_infantry moved from Italian Somaliland to Belgian Congo
            2 infantry moved from Rhodesia to Belgian Congo
            1 artillery and 4 infantry moved from French Equatorial Africa to Belgian Congo
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from Iraq to West India
            2 fighters moved from Iraq to Northwest Persia
    
        Place Units - British
            1 armour, 1 infantry and 1 mech_infantry placed in Persia
            1 artillery and 2 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : 0.17
    Japanese regular : 0.67
    Italians regular : 0.67
    Germans regular : 0.33
    British regular : 2.83
    

    Savegame


  • 2019 2017 '16

    Those USN ships didn’t participate in the Cyprus battle so couldn’t technically move in CM - undid the move in NCM.

    Assumed no scramble to SZ6.



  • @simon33 No problem.



  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 99 Sea Zone
            1 bomber and 2 fighters moved from Southern Italy to 99 Sea Zone
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 fighter moved from Egypt to 99 Sea Zone
            1 fighter moved from 95 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 marine moved from Southern Italy to 95 Sea Zone
            1 cruiser and 1 marine moved from 95 Sea Zone to 97 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 97 Sea Zone to Greece
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 bomber, 4 fighters and 1 submarine
                Americans defend with 1 cruiser and 2 transports
                    Italians roll dice for 1 bomber, 4 fighters and 1 submarine in 99 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                    Americans roll dice for 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 26
                Casualties for Americans: 1 cruiser and 2 transports
            Battle in Greece
                Italians attack with 1 artillery, 1 infantry and 1 marine
                Americans defend with 1 infantry
                    Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery, 1 infantry and 1 marine in Greece, round 2 : 1/3 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Greece
                Italians win, taking Greece from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from 99 Sea Zone to Egypt
            1 carrier, 1 destroyer and 4 submarines moved from 95 Sea Zone to 97 Sea Zone
            1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
            2 armour, 4 infantry and 3 mech_infantrys moved from Rostov to Bryansk
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 fighter placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,83
    Italians regular : -0,50
    

    Savegame


  • 2019 2017 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            2 fighters moved from Persia to Northwest Persia
            1 artillery and 1 marine moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 cruiser and 1 marine moved from 33 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 destroyer, 6 infantry, 10 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 mech_infantry moved from Bryansk to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Rostov to Kazakhstan
                  Germans take Kazakhstan from Russians
            2 infantry moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; Russians defend with 1 factory_minor
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            1 infantry moved from Rostov to Caucasus
            7 mech_infantrys moved from Eastern Poland to Bryansk
            3 infantry moved from Ukraine to Bryansk
            4 armour and 3 mech_infantrys moved from Rostov to Bryansk
            1 artillery and 1 infantry moved from Poland to Eastern Poland
            5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun and 3 infantry moved from Novgorod to Belarus
            1 armour and 5 mech_infantrys moved from Karelia to Belarus
            1 artillery and 3 infantry moved from Karelia to Novgorod
            8 infantry moved from Finland to Karelia
            1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
            1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
            2 bombers moved from Novgorod to Western Germany
            1 tactical_bomber moved from Southern Italy to Egypt
            1 battleship, 1 cruiser and 1 submarine moved from 114 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 114 Sea Zone: 1 transport
            EDIT: Adding units owned by Germans to 115 Sea Zone: 1 transport
            EDIT: Removing units owned by Germans from Finland: 1 artillery and 2 infantry
            EDIT: Adding units owned by Germans to Karelia: 1 infantry
            EDIT: Adding units owned by Germans to Novgorod: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 destroyer placed in 115 Sea Zone
            2 infantry placed in Novgorod
            10 mech_infantrys placed in Germany
            1 tactical_bomber placed in Western Germany
            1 artillery and 2 infantry placed in Ukraine
            1 submarine placed in 93 Sea Zone
            Germans undo move 3.
            2 infantry and 8 mech_infantrys placed in Germany
            2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
            Germans collect 60 PUs (1 lost to blockades); end with 60 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,67
    Germans regular : 0,50
    

    Savegame



  • @Pejon_88 For some reason I could not move my transport in NCM due to your sub being in SZ115, but according to the rules subs don’t block movement, thus my change. All good?


  • 2019 2017 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            3 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Vologda
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Vologda to Russia
            1 aaGun and 1 infantry moved from Siberia to Sakha
            1 aaGun and 11 infantry moved from Manchuria to Korea
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -0.33
    

    Savegame



  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 11 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            2 armour and 7 infantry moved from Kiangsi to Anhwe
            1 mech_infantry moved from Yunnan to Anhwe
            2 infantry moved from Shantung to Jehol
            5 fighters moved from Shantung to Jehol
            1 artillery and 3 infantry moved from Shantung to Anhwe
    
        Combat - Japanese
            Battle in Anhwe
                Japanese attack with 2 armour, 1 artillery, 10 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 artillery, 10 infantry and 1 mech_infantry in Anhwe, round 2 : 4/14 hits, 3,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 armour, 1 artillery, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 5 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 fighters and 2 infantry in Jehol, round 2 : 2/7 hits, 2,83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 20 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Hunan to 6 Sea Zone
            1 fighter moved from Jehol to 6 Sea Zone
            1 marine moved from Kiangsi to 20 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 marine, 4 submarines, 5 tactical_bombers and 4 transports moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            3 infantry moved from French Indo China to Yunnan
            2 infantry moved from Malaya to Shan State
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Szechwan
            4 fighters moved from Jehol to Shantung
    
        Place Units - Japanese
            1 submarine and 1 transport placed in 37 Sea Zone
            1 infantry placed in Malaya
            1 carrier placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Shantung
            3 infantry placed in French Indo China
            1 artillery and 2 infantry placed in India
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Kweichow: 1 infantry
            EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
            EDIT: Adding units owned by Japanese to Shan State: 1 infantry
            EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : -0,17
    

    Savegame



  • Just miscalculated regarding the Chinese rule… Hope ok.


  • 2019 2017 '16

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 carriers, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 armour moved from Tobruk to Libya
            3 bombers, 3 fighters and 1 tactical_bomber moved from Korea to Japan
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 7 units heading to Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 1/1 hits, 0.17 expected hits
                1 tactical_bomber killed by AA
                    Japanese roll AA dice in Japan : 0/3 hits, 0.50 expected hits
                Bombing raid in Japan rolls: 4,4,6 and causes: 14 damage to unit: factory_major
                Bombing raid in Japan causes 14 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            2 fighters moved from Gibraltar to Trans-Jordan
            1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            3 bombers and 3 fighters moved from Japan to Korea
            1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 fighter moved from Queensland to 54 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            6 fighters moved from Western United States to Hawaiian Islands
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Western United States
            2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Korea
            2 infantry placed in Western United States
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,5,4,3,4,2,6,3,6,6,4,6,3,4,2,6,1,1,2,2,4,2,1,1,3,4,4,3,4,3,4,6,5,1,6,5,2
            Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Tsinghai
            1 fighter moved from Suiyuyan to Jehol
            2 infantry moved from Manchuria to Jehol
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                    Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                    Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in Tsinghai
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Jehol to Suiyuyan
            10 infantry moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 bomber moved from Persia to Volgograd
            2 fighters and 1 infantry moved from Northwest Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
            1 mech_infantry moved from Kansu to Kazakhstan
            1 fighter moved from Northwest Persia to Kazakhstan
            1 fighter moved from Northwest Persia to Caucasus
            1 fighter moved from West India to Caucasus
            1 fighter moved from West India to Kazakhstan
    
        Combat - British
            Strategic bombing raid in Volgograd
                    Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Volgograd causes 4 damage total. 
            Battle in Anglo Egyptian Sudan
                British attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/11 hits, 2.50 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Kazakhstan
                British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 2.33 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Caucasus
                British attack with 4 fighters and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 4 fighters and 1 infantry in Caucasus, round 2 : 2/5 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Volgograd to Persia
            3 fighters moved from Caucasus to Trans-Jordan
            1 fighter moved from Caucasus to Northwest Persia
            1 armour and 1 mech_infantry moved from Persia to Turkmenistan
            2 fighters moved from West India to 81 Sea Zone
            3 aaGuns, 1 artillery and 10 infantry moved from West India to Eastern Persia
            1 infantry moved from Persia to Northwest Persia
            2 infantry moved from 80 Sea Zone to Iraq
            1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry moved from Union of South Africa to Rhodesia
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            2 artilleries and 10 infantry moved from Iraq to Trans-Jordan
            1 transport moved from 80 Sea Zone to 72 Sea Zone
            2 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
            1 armour and 1 mech_infantry moved from Kansu to Tsinghai
            1 fighter moved from Kazakhstan to Tsinghai
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 airfield placed in Trans-Jordan
            1 artillery and 2 infantry placed in Persia
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Italians regular : 0.67
    Japanese regular : 0.00
    Japanese AA : 0.33
    Germans AA : -0.17
    Germans regular : -0.67
    British regular : -2.00
    

    Savegame


  • 2019 2017 '16

    @Pejon_88 said in Pejon_88 (X) vs. Simon33 (Allies+16), 2nd game:

    Just miscalculated regarding the Chinese rule… Hope ok.

    No worries.



  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Rostov to Caucasus
            1 bomber moved from Southern Italy to Caucasus
            1 fighter moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 bomber, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 0/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Caucasus
                    Italians roll dice for 1 bomber and 1 fighter in Caucasus, round 3 : 1/2 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Volgograd
            2 artilleries and 1 infantry moved from Rostov to Volgograd
            1 artillery, 1 infantry and 1 marine moved from Greece to 97 Sea Zone
            1 submarine moved from 99 Sea Zone to 95 Sea Zone
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 4 submarines and 1 transport moved from 97 Sea Zone to 95 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 95 Sea Zone to Northern Italy
            2 fighters moved from Egypt to 95 Sea Zone
            1 fighter moved from Egypt to Southern Italy
            1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
            1 bomber moved from Caucasus to Volgograd
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            1 carrier placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Bryansk: 4 infantry
            EDIT: Adding units owned by Italians to Rostov: 4 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -1,50
    Russians regular : 0,33
    

    Savegame


  • 2019 2017 '16

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 80 Sea Zone to 72 Sea Zone
    
        Non Combat Move - ANZAC
            1 cruiser and 1 marine moved from 54 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from Queensland to Hawaiian Islands
            1 fighter moved from Queensland to Hawaiian Islands
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 83 PUs; 
            Germans buy 2 armour, 3 artilleries, 8 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Volgograd to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Bryansk to Kazakhstan
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Bryansk to Samara
                  Germans take Samara from Russians
            1 infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 mech_infantry moved from Belarus to Vologda
            2 fighters moved from Novgorod to Vologda
            1 destroyer moved from 115 Sea Zone to 114 Sea Zone
            2 bombers moved from Western Germany to 114 Sea Zone
            1 battleship moved from 112 Sea Zone to 114 Sea Zone
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 2 bombers and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 battleship, 2 bombers and 1 destroyer in 114 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Kazakhstan
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 1,33 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 0/3 hits, 1,33 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                 retreated to Kazakhstan
                Russians win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Germans attack with 2 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 fighters and 1 mech_infantry in Vologda, round 3 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
            3 mech_infantrys moved from Bryansk to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            1 aaGun, 1 armour, 2 infantry and 4 mech_infantrys moved from Belarus to Bryansk
            5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
            1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
            1 artillery moved from Ukraine to Bryansk
            2 infantry moved from Ukraine to Rostov
            2 artilleries and 6 infantry moved from Novgorod to Belarus
            1 infantry moved from Vyborg to Novgorod
            9 infantry moved from Karelia to Novgorod
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            8 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Germany to Poland
            2 fighters moved from Vologda to Volgograd
            1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
            1 fighter moved from Southern Italy to Bryansk
            2 tactical_bombers moved from Western Germany to Bryansk
            2 bombers moved from 114 Sea Zone to Western Germany
    
        Place Units - Germans
            3 infantry placed in Volgograd
            2 armour, 1 artillery, 1 infantry and 6 mech_infantrys placed in Germany
            1 tactical_bomber placed in Western Germany
            3 infantry placed in Novgorod
            Germans undo move 4.
            Germans undo move 1.
            1 artillery and 2 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
            Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,50
    Germans regular : -4,33
    

    Savegame


  • 2019 2017 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Samara
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Italians
            1 armour moved from Tambov to Russia
            2 fighters and 1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 3/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Samara
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            2 fighters moved from Vologda to Russia
    
        Place Units - Russians
            6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 17 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 2.50
    

    Savegame



  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 fighter, 6 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Sikang: 1 infantry
            EDIT: Removing units owned by British from Kazakhstan: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to West India: 1 infantry
            EDIT: Changing ownership of West India from UK_Pacific to Japanese
            EDIT: Adding units owned by Japanese to Manchuria: 1 mech_infantry
            EDIT: Changing ownership of Manchuria from Chinese to Japanese
            EDIT: Removing units owned by Japanese from Anhwe: 1 mech_infantry
            EDIT: Removing units owned by Japanese from India: 1 infantry
            EDIT: Removing units owned by Japanese from Kweichow: 1 infantry
            EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
            EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
            EDIT: Adding units owned by Japanese to Chahar: 1 infantry
            EDIT: Adding units owned by Japanese to Hopei: 1 infantry
            EDIT: Adding units owned by Japanese to Shensi: 1 infantry
            EDIT: Changing ownership of Shensi from Chinese to Japanese
            EDIT: Changing ownership of Hopei from Chinese to Japanese
            EDIT: Changing ownership of Chahar from Chinese to Japanese
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Szechwan to Sikang
            2 infantry moved from Yunnan to Szechwan
            1 tactical_bomber moved from Hunan to Szechwan
            1 armour moved from Anhwe to Szechwan
            2 bombers moved from Hunan to Szechwan
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry moved from Shan State to Burma
            1 infantry moved from French Indo China to Yunnan
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from Hunan to Shantung
            4 tactical_bombers moved from 6 Sea Zone to Shantung
            4 fighters moved from Shantung to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 aaGun, 8 artilleries and 14 infantry moved from India to West India
            1 infantry moved from Anhwe to Kweichow
            1 artillery and 2 infantry moved from Shantung to Jehol
            1 armour, 1 artillery and 4 infantry moved from Anhwe to Jehol
            1 fighter moved from 37 Sea Zone to Shantung
            2 carriers, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            4 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 fighter, 1 infantry and 1 mech_infantry placed in Shantung
            1 artillery and 2 infantry placed in India
            3 infantry placed in French Indo China
            1 carrier and 1 transport placed in 37 Sea Zone
            1 tactical_bomber placed in 37 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 fighter, 6 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Sikang: 1 infantry
            EDIT: Removing units owned by British from Kazakhstan: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to West India: 1 infantry
            EDIT: Changing ownership of West India from UK_Pacific to Japanese
            EDIT: Adding units owned by Japanese to Manchuria: 1 mech_infantry
            EDIT: Changing ownership of Manchuria from Chinese to Japanese
            EDIT: Removing units owned by Japanese from Anhwe: 1 mech_infantry
            EDIT: Removing units owned by Japanese from India: 1 infantry
            EDIT: Removing units owned by Japanese from Kweichow: 1 infantry
            EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
            EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
            EDIT: Adding units owned by Japanese to Chahar: 1 infantry
            EDIT: Adding units owned by Japanese to Hopei: 1 infantry
            EDIT: Adding units owned by Japanese to Shensi: 1 infantry
            EDIT: Changing ownership of Shensi from Chinese to Japanese
            EDIT: Changing ownership of Hopei from Chinese to Japanese
            EDIT: Changing ownership of Chahar from Chinese to Japanese
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Szechwan to Sikang
            2 infantry moved from Yunnan to Szechwan
            1 tactical_bomber moved from Hunan to Szechwan
            1 armour moved from Anhwe to Szechwan
            2 bombers moved from Hunan to Szechwan
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry moved from Shan State to Burma
            1 infantry moved from French Indo China to Yunnan
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from Hunan to Shantung
            4 tactical_bombers moved from 6 Sea Zone to Shantung
            4 fighters moved from Shantung to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 aaGun, 8 artilleries and 14 infantry moved from India to West India
            1 infantry moved from Anhwe to Kweichow
            1 artillery and 2 infantry moved from Shantung to Jehol
            1 armour, 1 artillery and 4 infantry moved from Anhwe to Jehol
            1 fighter moved from 37 Sea Zone to Shantung
            2 carriers, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            4 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 fighter, 1 infantry and 1 mech_infantry placed in Shantung
            1 artillery and 2 infantry placed in India
            3 infantry placed in French Indo China
            1 carrier and 1 transport placed in 37 Sea Zone
            1 tactical_bomber placed in 37 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
            EDIT: Removing units owned by Japanese from Shantung: 1 fighter
            EDIT: Adding units owned by Japanese to Shantung: 1 tactical_bomber
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 cruisers, 10 infantry, 2 marines and 4 transports
            EDIT: Adding units owned by Japanese to Japan: 5 infantry and 1 marine
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 cruisers and 4 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame



  • @Pejon_88 Please use the 2nd file. The game bugged again during NCM so had to re-create the battles. Fortunately only one battle with rolled dice.


  • 2019 2017 '16

    Actually, I would like to continue in Alexandria

    Attackers 3s
    [dice 5d6]
    4
    [dice 1d6]

    def art
    [dice 1d6]
    arm
    [dice 1d6]



  • 5d6: 1, 3, 1, 3, 6
    1d6: 2
    1d6: 2
    1d6: 2


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