Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsPejon_88 (X) vs. Simon33 (Allies+16), 2nd game
-
@simon33 No problem. I also changed it with Italy, but then I guess to game broke down, I had to restart and forgot to change again :face_with_rolling_eyes:
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 5 artilleries, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Rostov: 2 armour, 1 bomber and 3 mech_infantrys EDIT: Adding units owned by Italians to Volgograd: 2 armour, 1 bomber and 3 mech_infantrys EDIT: Turning off Edit Mode 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Volgograd to Samara 1 infantry moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 infantry moved from Smolensk to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 1 tactical_bomber moved from Bryansk to Samara 1 fighter and 1 tactical_bomber moved from Volgograd to Vologda 3 fighters and 1 tactical_bomber moved from Volgograd to Samara Combat - Germans Battle in Samara Germans attack with 3 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Samara, round 2 : 2/6 hits, 3,00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Vologda, round 2 : 3/5 hits, 2,50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 infantry moved from Rostov to Caucasus 1 artillery moved from Volgograd to Caucasus 1 artillery and 2 infantry moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Belarus to Smolensk 2 artilleries and 5 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Archangel 14 infantry moved from Novgorod to Belarus 1 battleship and 1 destroyer moved from 114 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 111 Sea Zone to 124 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 2 armour and 6 mech_infantrys moved from Germany to Romania 8 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Poland to Romania 1 infantry moved from Bryansk to Tambov 3 fighters and 2 tactical_bombers moved from Samara to Caucasus 2 armour and 3 mech_infantrys moved from Bryansk to Caucasus 1 fighter moved from Vologda to Volgograd 1 fighter moved from Vologda to Volgograd 2 tactical_bombers moved from Vologda to Bryansk 2 bombers moved from Western Germany to Southern Italy 1 tactical_bomber moved from Southern Italy to Caucasus 1 aaGun moved from Bryansk to Ukraine 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Western Germany to Bryansk 1 fighter moved from Western Germany to Ukraine Place Units - Germans 2 artilleries and 1 infantry placed in Ukraine 2 artilleries and 1 infantry placed in Volgograd Germans undo move 1. 3 artilleries placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 2 infantry and 8 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 2 mech_infantrys EDIT: Adding units owned by Germans to Caucasus: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0,33 Germans regular : -0,50
-
@Pejon_88 Decided the Italians were better positioned in Volgograd. Hope ok edit?
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 1 infantry moved from Russia to Smolensk 1 armour and 1 mech_infantry moved from Russia to Urals Russians take Urals from Germans 1 fighter and 1 infantry moved from Russia to Samara 1 tactical_bomber moved from Russia to Samara 1 fighter and 1 infantry moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 fighter moved from Smolensk to Russia 1 submarine moved from 105 Sea Zone to 109 Sea Zone Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 0.33 Russians regular : 0.33
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_major; Remaining resources: 71 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 2 infantry moved from Jehol to Manchuria 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Shantung to Chahar 2 fighters and 2 tactical_bombers moved from Shantung to Manchuria 2 bombers moved from Szechwan to Chahar 1 submarine moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/6 hits, 2,67 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 16 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 1 submarine in 16 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Chahar Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Chahar, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 1 marine and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from India to West India 1 infantry moved from Burma to India 1 infantry moved from Burma to India 3 tactical_bombers moved from Shantung to 35 Sea Zone 6 fighters moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Kweichow to Hopei 1 infantry moved from Hunan to Kweichow 1 armour moved from Jehol to Anhwe 1 infantry moved from Shantung to Jehol 1 armour moved from Szechwan to Hunan 3 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 3 fighters moved from 16 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from Manchuria to Shantung 1 tactical_bomber moved from Szechwan to 35 Sea Zone 1 infantry moved from Jehol to Anhwe 2 bombers moved from Chahar to Anhwe 2 infantry moved from Jehol to Anhwe 5 infantry moved from Japan to 6 Sea Zone 5 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone 4 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from India to West India Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier, 1 tactical_bomber and 1 transport EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 carrier, 1 tactical_bomber and 1 transport EDIT: Turning off Edit Mode 1 destroyer and 1 fighter placed in 39 Sea Zone 1 artillery placed in India 3 infantry placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Shantung 2 tactical_bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6 Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 0,67 Japanese regular : -0,17
-
-
-
Yeah, it’s because of the transient bug in this game. The subs have lost their special properties. Editing that in will be necessary for this game.
-
@simon33 I have edited the Japs. Feel free to continue.
-
TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_major; Remaining resources: 71 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 2 infantry moved from Jehol to Manchuria 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Shantung to Chahar 2 fighters and 2 tactical_bombers moved from Shantung to Manchuria 2 bombers moved from Szechwan to Chahar 1 submarine moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/6 hits, 2,67 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 16 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 1 submarine in 16 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Chahar Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Chahar, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 1 marine and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from India to West India 1 infantry moved from Burma to India 1 infantry moved from Burma to India 3 tactical_bombers moved from Shantung to 35 Sea Zone 6 fighters moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Kweichow to Hopei 1 infantry moved from Hunan to Kweichow 1 armour moved from Jehol to Anhwe 1 infantry moved from Shantung to Jehol 1 armour moved from Szechwan to Hunan 3 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 3 fighters moved from 16 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from Manchuria to Shantung 1 tactical_bomber moved from Szechwan to 35 Sea Zone 1 infantry moved from Jehol to Anhwe 2 bombers moved from Chahar to Anhwe 2 infantry moved from Jehol to Anhwe 5 infantry moved from Japan to 6 Sea Zone 5 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone 4 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from India to West India Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier, 1 tactical_bomber and 1 transport EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 carrier, 1 tactical_bomber and 1 transport EDIT: Turning off Edit Mode 1 destroyer and 1 fighter placed in 39 Sea Zone 1 artillery placed in India 3 infantry placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Shantung 2 tactical_bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6 Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Changing ownership of Ceylon from UK_Pacific to Japanese EDIT: Removing units owned by Japanese from India: 2 infantry EDIT: Adding units owned by Japanese to Ceylon: 1 infantry EDIT: Adding units owned by Japanese to India: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 0,67 Japanese regular : -0,17
-
Sorry for the delay, will move tonight or on the weekend
-
@simon33 No problem!
-
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 2 PUs; Combat Move - Americans 3 bombers moved from Korea to Hopei 1 artillery, 3 fighters and 1 infantry moved from Korea to Manchuria 1 artillery and 3 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 2 infantry moved from 22 Sea Zone to Marianas 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Egypt British take Alexandria from Italians 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus Combat - Americans Battle in Paulau Island Battle in Cyprus Battle in Marianas Battle in Hopei Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Hopei, round 2 : 1/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Americans win, taking Paulau Island from Japanese, taking Cyprus from Italians, taking Marianas from Japanese with 3 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Manchuria Americans attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Manchuria, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 3 fighters moved from Manchuria to Korea 4 fighters moved from Korea to 33 Sea Zone 3 fighters moved from 46 Sea Zone to Caroline Islands 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines and 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone 3 bombers moved from Hopei to Kansu 1 bomber moved from Western United States to Korea 2 artilleries, 2 carriers, 2 infantry, 1 submarine and 2 transports moved from 30 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 91 Sea Zone to 109 Sea Zone Place Units - Americans 2 carriers and 2 submarines placed in 10 Sea Zone 1 artillery and 2 infantry placed in Korea 3 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 4 fighters EDIT: Adding units owned by Americans to Midway: 4 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 fighter and 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 10 infantry moved from Shensi to Kweichow 7 infantry moved from Sikang to Szechwan Combat - Chinese Chinese creates battle in territory Hopei Battle in Kweichow Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Kweichow, round 2 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Hopei from Japanese, taking Kweichow from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 7 infantry Japanese defend with 2 infantry Chinese roll dice for 7 infantry in Szechwan, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 6 infantry in Szechwan, round 3 : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 5 infantry in Szechwan, round 4 : 0/5 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 4 infantry in Szechwan, round 5 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 3 infantry in Szechwan, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Szechwan, round 6 : 0/2 hits, 0.67 expected hits Chinese roll dice for 3 infantry in Szechwan, round 7 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Szechwan, round 7 : 0/2 hits, 0.67 expected hits Chinese roll dice for 3 infantry in Szechwan, round 8 : 1/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Szechwan, round 8 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 3 infantry in Szechwan, round 9 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 10 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 10 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 5 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu 1 infantry placed in Kweichow Chinese undo move 1. 1 infantry placed in Kweichow 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 34 PUs; British buy 1 airfield, 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Americans takes 99 Sea Zone from Italians EDIT: Turning off Edit Mode 1 artillery moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 4 fighters and 1 tactical_bomber moved from Trans-Jordan to Crete 1 fighter moved from Sikang to Eastern Persia 1 bomber moved from Trans-Jordan to Eastern Persia EDIT: 2 carriers, 2 destroyers, 4 fighters and 2 submarines moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Persia to Eastern Persia 1 fighter and 1 mech_infantry moved from Kansu to Yenisey Combat - British Battle in Crete British attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Crete, round 2 : 3/7 hits, 3.33 expected hits Germans roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Crete British win, taking Crete from Germans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Eastern Persia British attack with 1 bomber, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in Eastern Persia, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yenisey British attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Yenisey, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Yenisey British win with 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 infantry 2 fighters moved from Gibraltar to United Kingdom 1 fighter moved from Gibraltar to Scotland 1 fighter moved from Trans-Jordan to Egypt 2 aaGuns, 4 artilleries and 9 infantry moved from Persia to Northwest Persia 1 artillery and 10 infantry moved from Iraq to Northwest Persia 1 bomber and 1 fighter moved from Eastern Persia to Persia 1 bomber moved from Persia to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Rhodesia to Belgian Congo 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 destroyer and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 carrier and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 4 fighters and 1 tactical_bomber moved from Crete to 99 Sea Zone 3 fighters moved from 99 Sea Zone to Cyprus 1 armour and 1 mech_infantry moved from Sikang to Kweichow 1 fighter moved from Yenisey to Kansu Place Units - British 1 carrier placed in 80 Sea Zone 1 airfield placed in Cyprus 1 infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -3.67 Americans regular : -1.17 Japanese regular : -0.33 Germans regular : 1.33 British regular : 0.67
-
Very competitive game here. Had a few crashes there because of the sub problem. Annoying! I want an incompatible release so this can’t happen.
-
@simon33 Yes! I won’t matter if we change to the latest release if I understand things correctly?
-
TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 1 bomber moved from Volgograd to 99 Sea Zone Combat - Italians Americans scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone Battle in Tunisia Italians attack with 1 artillery and 1 infantry Americans defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 5 : 2/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in 99 Sea Zone Italians attack with 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber British defend with 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport; Americans defend with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport Italians roll dice for 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/10 hits, 5,00 expected hits
Combat Hit Differential Summary :
Americans regular : -1,33 Italians regular : -2,67
-
@simon33 Only three hits in SZ99. How do you assign casualties?
-
Sink a sub, dent a US and the UK CVs.
It rolls the subs later? Urgh. OOL if they hit: Sub then DDs.
If you go for a second round, please check OOL.
-
@simon33 I know. The subs are a bit of a problem. Maybe not in this fight, but might be in other battles for sure.
-
TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 1 bomber moved from Volgograd to 99 Sea Zone Combat - Italians Americans scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone Battle in Tunisia Italians attack with 1 artillery and 1 infantry Americans defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 5 : 2/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in 99 Sea Zone Italians attack with 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber British defend with 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport; Americans defend with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport Italians roll dice for 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/10 hits, 5,00 expected hits Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British Italians roll dice for 5 submarines in 99 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits Americans roll dice for 3 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 2 transports in 99 Sea Zone, round 2 : 7/15 hits, 7,83 expected hits Units damaged: 2 carriers owned by the Italians Americans roll dice for 3 submarines in 99 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 5 submarines owned by the Italians lost in 99 Sea Zone
Combat Hit Differential Summary :
Americans regular : -2,50 Italians regular : -2,33