Pejon_88 (X) vs. Simon33 (Allies+16), 2nd game

  • 2023 '22

    @simon33 No problem. I also changed it with Italy, but then I guess to game broke down, I had to restart and forgot to change again :face_with_rolling_eyes:

  • 2023 '22

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 5 artilleries, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Rostov: 2 armour, 1 bomber and 3 mech_infantrys
            EDIT: Adding units owned by Italians to Volgograd: 2 armour, 1 bomber and 3 mech_infantrys
            EDIT: Turning off Edit Mode
            1 infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 infantry moved from Smolensk to Vologda
            1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
            1 tactical_bomber moved from Bryansk to Samara
            1 fighter and 1 tactical_bomber moved from Volgograd to Vologda
            3 fighters and 1 tactical_bomber moved from Volgograd to Samara
    
        Combat - Germans
            Battle in Samara
                Germans attack with 3 fighters, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Samara, round 2 : 2/6 hits, 3,00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Vologda, round 2 : 3/5 hits, 2,50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Rostov to Caucasus
            1 artillery moved from Volgograd to Caucasus
            1 artillery and 2 infantry moved from Ukraine to Rostov
            1 artillery and 1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Smolensk
            2 artilleries and 5 infantry moved from Belarus to Bryansk
            1 infantry moved from Novgorod to Archangel
            14 infantry moved from Novgorod to Belarus
            1 battleship and 1 destroyer moved from 114 Sea Zone to 112 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 submarine moved from 111 Sea Zone to 124 Sea Zone
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            2 armour and 6 mech_infantrys moved from Germany to Romania
            8 mech_infantrys moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Poland to Romania
            1 infantry moved from Bryansk to Tambov
            3 fighters and 2 tactical_bombers moved from Samara to Caucasus
            2 armour and 3 mech_infantrys moved from Bryansk to Caucasus
            1 fighter moved from Vologda to Volgograd
            1 fighter moved from Vologda to Volgograd
            2 tactical_bombers moved from Vologda to Bryansk
            2 bombers moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Southern Italy to Caucasus
            1 aaGun moved from Bryansk to Ukraine
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from Western Germany to Bryansk
            1 fighter moved from Western Germany to Ukraine
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Ukraine
            2 artilleries and 1 infantry placed in Volgograd
            Germans undo move 1.
            3 artilleries placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            2 infantry and 8 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Volgograd: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Caucasus: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 0,33
    Germans regular : -0,50
    

    Savegame

  • 2023 '22

    @Pejon_88 Decided the Italians were better positioned in Volgograd. Hope ok edit?

  • '19 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter and 1 infantry moved from Russia to Smolensk
            1 armour and 1 mech_infantry moved from Russia to Urals
                  Russians take Urals from Germans
            1 fighter and 1 infantry moved from Russia to Samara
            1 tactical_bomber moved from Russia to Samara
            1 fighter and 1 infantry moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            1 fighter moved from Tambov to Russia
            1 fighter moved from Smolensk to Russia
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : 0.33
    Russians regular : 0.33
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_major; Remaining resources: 71 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            2 infantry moved from Jehol to Manchuria
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Shantung to Chahar
            2 fighters and 2 tactical_bombers moved from Shantung to Manchuria
            2 bombers moved from Szechwan to Chahar
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from 6 Sea Zone to 16 Sea Zone
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/6 hits, 2,67 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in 16 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 fighters and 1 submarine in 16 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Chahar
                Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Chahar, round 2 : 2/4 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 1 marine and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from India to West India
            1 infantry moved from Burma to India
            1 infantry moved from Burma to India
            3 tactical_bombers moved from Shantung to 35 Sea Zone
            6 fighters moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Hunan to Kweichow
            1 armour moved from Jehol to Anhwe
            1 infantry moved from Shantung to Jehol
            1 armour moved from Szechwan to Hunan
            3 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            3 fighters moved from 16 Sea Zone to Japan
            1 fighter moved from 6 Sea Zone to Japan
            2 fighters and 2 tactical_bombers moved from Manchuria to Shantung
            1 tactical_bomber moved from Szechwan to 35 Sea Zone
            1 infantry moved from Jehol to Anhwe
            2 bombers moved from Chahar to Anhwe
            2 infantry moved from Jehol to Anhwe
            5 infantry moved from Japan to 6 Sea Zone
            5 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
            4 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from India to West India
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier, 1 tactical_bomber and 1 transport
            EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 carrier, 1 tactical_bomber and 1 transport
            EDIT: Turning off Edit Mode
            1 destroyer and 1 fighter placed in 39 Sea Zone
            1 artillery placed in India
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Shantung
            2 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Americans regular : 0,67
    Japanese regular : -0,17
    

    Savegame

  • 2023 '22

    @simon33 Tell me if I am mistaken, but I should be able to move my carrier and transport into SZ39 even though you have a destroyer there? Some bug with the 2.2 version? What about taking Ceylon, if I would bring the AC. Should work? @Panther can you clarify please?

  • 2023 '22

    @simon33 @Panther Sorry, a sub I mean.

  • '19 '17 '16

    Yeah, it’s because of the transient bug in this game. The subs have lost their special properties. Editing that in will be necessary for this game.

  • 2023 '22

    @simon33 I have edited the Japs. Feel free to continue.

  • 2023 '22

    TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_major; Remaining resources: 71 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            2 infantry moved from Jehol to Manchuria
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Shantung to Chahar
            2 fighters and 2 tactical_bombers moved from Shantung to Manchuria
            2 bombers moved from Szechwan to Chahar
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from 6 Sea Zone to 16 Sea Zone
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/6 hits, 2,67 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in 16 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 fighters and 1 submarine in 16 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Chahar
                Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Chahar, round 2 : 2/4 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 1 marine and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from India to West India
            1 infantry moved from Burma to India
            1 infantry moved from Burma to India
            3 tactical_bombers moved from Shantung to 35 Sea Zone
            6 fighters moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Hunan to Kweichow
            1 armour moved from Jehol to Anhwe
            1 infantry moved from Shantung to Jehol
            1 armour moved from Szechwan to Hunan
            3 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            3 fighters moved from 16 Sea Zone to Japan
            1 fighter moved from 6 Sea Zone to Japan
            2 fighters and 2 tactical_bombers moved from Manchuria to Shantung
            1 tactical_bomber moved from Szechwan to 35 Sea Zone
            1 infantry moved from Jehol to Anhwe
            2 bombers moved from Chahar to Anhwe
            2 infantry moved from Jehol to Anhwe
            5 infantry moved from Japan to 6 Sea Zone
            5 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
            4 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from India to West India
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier, 1 tactical_bomber and 1 transport
            EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 carrier, 1 tactical_bomber and 1 transport
            EDIT: Turning off Edit Mode
            1 destroyer and 1 fighter placed in 39 Sea Zone
            1 artillery placed in India
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Shantung
            2 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Ceylon from UK_Pacific to Japanese
            EDIT: Removing units owned by Japanese from India: 2 infantry
            EDIT: Adding units owned by Japanese to Ceylon: 1 infantry
            EDIT: Adding units owned by Japanese to India: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Americans regular : 0,67
    Japanese regular : -0,17
    

    Savegame

  • '19 '17 '16

    Sorry for the delay, will move tonight or on the weekend

  • 2023 '22

    @simon33 No problem!

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Korea to Hopei
            1 artillery, 3 fighters and 1 infantry moved from Korea to Manchuria
            1 artillery and 3 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 22 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            2 infantry moved from 22 Sea Zone to Marianas
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
                  British take Alexandria from Italians
            1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
    
        Combat - Americans
            Battle in Paulau Island
            Battle in Cyprus
            Battle in Marianas
            Battle in Hopei
                Americans attack with 3 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 3 bombers in Hopei, round 2 : 1/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Americans win, taking Paulau Island from Japanese, taking Cyprus from Italians, taking Marianas from Japanese with 3 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Manchuria
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Manchuria, round 2 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Manchuria to Korea
            4 fighters moved from Korea to 33 Sea Zone
            3 fighters moved from 46 Sea Zone to Caroline Islands
            1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines and 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
            3 bombers moved from Hopei to Kansu
            1 bomber moved from Western United States to Korea
            2 artilleries, 2 carriers, 2 infantry, 1 submarine and 2 transports moved from 30 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
    
        Place Units - Americans
            2 carriers and 2 submarines placed in 10 Sea Zone
            1 artillery and 2 infantry placed in Korea
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 4 fighters
            EDIT: Adding units owned by Americans to Midway: 4 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 fighter and 1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
            10 infantry moved from Shensi to Kweichow
            7 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Kweichow
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Kweichow, round 2 : 2/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Hopei from Japanese, taking Kweichow from Japanese with 9 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 7 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 7 infantry in Szechwan, round 2 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 6 infantry in Szechwan, round 3 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 5 infantry in Szechwan, round 4 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 4 infantry in Szechwan, round 5 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 3 infantry in Szechwan, round 6 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 6 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 7 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 7 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 8 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 8 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Chinese roll dice for 3 infantry in Szechwan, round 9 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 9 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 10 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 10 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
            1 infantry placed in Kweichow
            Chinese undo move 1.
            1 infantry placed in Kweichow
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_minor; Remaining resources: 34 PUs; 
            British buy 1 airfield, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
                EDIT: Americans takes 99 Sea Zone from Italians
                EDIT: Turning off Edit Mode
            1 artillery moved from Trans-Jordan to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            4 fighters and 1 tactical_bomber moved from Trans-Jordan to Crete
            1 fighter moved from Sikang to Eastern Persia
            1 bomber moved from Trans-Jordan to Eastern Persia
            EDIT: 2 carriers, 2 destroyers, 4 fighters and 2 submarines moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Persia to Eastern Persia
            1 fighter and 1 mech_infantry moved from Kansu to Yenisey
    
        Combat - British
            Battle in Crete
                British attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Crete, round 2 : 3/7 hits, 3.33 expected hits
                    Germans roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Crete
                British win, taking Crete from Germans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Eastern Persia
                British attack with 1 bomber, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber, 1 fighter and 1 infantry in Eastern Persia, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yenisey
                British attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Yenisey, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Yenisey
                British win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 infantry
            2 fighters moved from Gibraltar to United Kingdom
            1 fighter moved from Gibraltar to Scotland
            1 fighter moved from Trans-Jordan to Egypt
            2 aaGuns, 4 artilleries and 9 infantry moved from Persia to Northwest Persia
            1 artillery and 10 infantry moved from Iraq to Northwest Persia
            1 bomber and 1 fighter moved from Eastern Persia to Persia
            1 bomber moved from Persia to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            3 infantry moved from Rhodesia to Belgian Congo
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 destroyer and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            1 carrier and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            4 fighters and 1 tactical_bomber moved from Crete to 99 Sea Zone
            3 fighters moved from 99 Sea Zone to Cyprus
            1 armour and 1 mech_infantry moved from Sikang to Kweichow
            1 fighter moved from Yenisey to Kansu
    
        Place Units - British
            1 carrier placed in 80 Sea Zone
            1 airfield placed in Cyprus
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -3.67
    Americans regular : -1.17
    Japanese regular : -0.33
    Germans regular : 1.33
    British regular : 0.67
    

    Savegame

  • '19 '17 '16

    Very competitive game here. Had a few crashes there because of the sub problem. Annoying! I want an incompatible release so this can’t happen.

  • 2023 '22

    @simon33 Yes! I won’t matter if we change to the latest release if I understand things correctly?

  • 2023 '22

    TripleA Manual Gamesave Post: Italians round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 97 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
            2 fighters moved from Southern Italy to 99 Sea Zone
            1 bomber moved from Volgograd to 99 Sea Zone
    
        Combat - Italians
            Americans scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone
            Battle in Tunisia
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 mech_infantry in Tunisia, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 5 : 2/2 hits, 0,67 expected hits
                    Americans roll dice for 1 mech_infantry in Tunisia, round 5 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in 99 Sea Zone
                Italians attack with 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber
                British defend with 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport; Americans defend with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport
                    Italians roll dice for 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/10 hits, 5,00 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1,33
    Italians regular : -2,67
    

    Savegame

  • 2023 '22

    @simon33 Only three hits in SZ99. How do you assign casualties?

  • '19 '17 '16

    Sink a sub, dent a US and the UK CVs.

    It rolls the subs later? Urgh. OOL if they hit: Sub then DDs.

    If you go for a second round, please check OOL.

  • 2023 '22

    @simon33 I know. The subs are a bit of a problem. Maybe not in this fight, but might be in other battles for sure.

  • 2023 '22

    TripleA Manual Gamesave Post: Italians round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 97 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
            2 fighters moved from Southern Italy to 99 Sea Zone
            1 bomber moved from Volgograd to 99 Sea Zone
    
        Combat - Italians
            Americans scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone
            Battle in Tunisia
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 mech_infantry in Tunisia, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 5 : 2/2 hits, 0,67 expected hits
                    Americans roll dice for 1 mech_infantry in Tunisia, round 5 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in 99 Sea Zone
                Italians attack with 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber
                British defend with 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport; Americans defend with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport
                    Italians roll dice for 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/10 hits, 5,00 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British
                    Italians roll dice for 5 submarines in 99 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
                    Americans roll dice for 3 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 2 transports in 99 Sea Zone, round 2 : 7/15 hits, 7,83 expected hits
                Units damaged: 2 carriers owned by the Italians
                    Americans roll dice for 3 submarines in 99 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Americans and 5 submarines owned by the Italians lost in 99 Sea Zone
    

    Combat Hit Differential Summary :

    Americans regular : -2,50
    Italians regular : -2,33
    

    Savegame

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