OOL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 1 PUs;
Combat Move - ANZAC
8 infantry moved from Queensland to Northern Territory
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for Americans from 82 to 86
EDIT: Turning off Edit Mode
1 fighter moved from Queensland to New Guinea
2 infantry moved from New South Wales to 62 Sea Zone
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 46 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea Zone
Place Units - ANZAC
1 harbour placed in New Guinea
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@Pejon_88 said in Pejon_88 (X) vs. Simon33 (Allies+16), 2nd game:
@simon33 It all good. I think you should have 4 extra IPC as US though? Youswapped 4 taco for 4 figs.
Quite. I was thinking of P2V. Thanks.
@simon33 No problem. I also changed it with Italy, but then I guess to game broke down, I had to restart and forgot to change again :face_with_rolling_eyes:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 2 armour, 1 bomber and 3 mech_infantrys
EDIT: Adding units owned by Italians to Volgograd: 2 armour, 1 bomber and 3 mech_infantrys
EDIT: Turning off Edit Mode
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Volgograd to Samara
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Smolensk to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to Samara
1 fighter and 1 tactical_bomber moved from Volgograd to Vologda
3 fighters and 1 tactical_bomber moved from Volgograd to Samara
Combat - Germans
Battle in Samara
Germans attack with 3 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Samara, round 2 : 2/6 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Vologda, round 2 : 3/5 hits, 2,50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 infantry moved from Rostov to Caucasus
1 artillery moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Smolensk
2 artilleries and 5 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
14 infantry moved from Novgorod to Belarus
1 battleship and 1 destroyer moved from 114 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 111 Sea Zone to 124 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 armour and 6 mech_infantrys moved from Germany to Romania
8 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Poland to Romania
1 infantry moved from Bryansk to Tambov
3 fighters and 2 tactical_bombers moved from Samara to Caucasus
2 armour and 3 mech_infantrys moved from Bryansk to Caucasus
1 fighter moved from Vologda to Volgograd
1 fighter moved from Vologda to Volgograd
2 tactical_bombers moved from Vologda to Bryansk
2 bombers moved from Western Germany to Southern Italy
1 tactical_bomber moved from Southern Italy to Caucasus
1 aaGun moved from Bryansk to Ukraine
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Western Germany to Bryansk
1 fighter moved from Western Germany to Ukraine
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Volgograd
Germans undo move 1.
3 artilleries placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
2 infantry and 8 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 2 mech_infantrys
EDIT: Adding units owned by Germans to Caucasus: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0,33
Germans regular : -0,50
@Pejon_88 Decided the Italians were better positioned in Volgograd. Hope ok edit?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 infantry moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Russia to Urals
Russians take Urals from Germans
1 fighter and 1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 fighter and 1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
1 submarine moved from 105 Sea Zone to 109 Sea Zone
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : 0.33
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_major; Remaining resources: 71 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
2 infantry moved from Jehol to Manchuria
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shantung to Chahar
2 fighters and 2 tactical_bombers moved from Shantung to Manchuria
2 bombers moved from Szechwan to Chahar
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/6 hits, 2,67 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 submarine in 16 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Chahar, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 1 marine and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from India to West India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
3 tactical_bombers moved from Shantung to 35 Sea Zone
6 fighters moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Kweichow
1 armour moved from Jehol to Anhwe
1 infantry moved from Shantung to Jehol
1 armour moved from Szechwan to Hunan
3 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Manchuria to Shantung
1 tactical_bomber moved from Szechwan to 35 Sea Zone
1 infantry moved from Jehol to Anhwe
2 bombers moved from Chahar to Anhwe
2 infantry moved from Jehol to Anhwe
5 infantry moved from Japan to 6 Sea Zone
5 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from India to West India
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier, 1 tactical_bomber and 1 transport
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 carrier, 1 tactical_bomber and 1 transport
EDIT: Turning off Edit Mode
1 destroyer and 1 fighter placed in 39 Sea Zone
1 artillery placed in India
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Shantung
2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 0,67
Japanese regular : -0,17
Yeah, it’s because of the transient bug in this game. The subs have lost their special properties. Editing that in will be necessary for this game.
@simon33 I have edited the Japs. Feel free to continue.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_major; Remaining resources: 71 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
2 infantry moved from Jehol to Manchuria
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shantung to Chahar
2 fighters and 2 tactical_bombers moved from Shantung to Manchuria
2 bombers moved from Szechwan to Chahar
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/6 hits, 2,67 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 submarine in 16 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Chahar, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 1 marine and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from India to West India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
3 tactical_bombers moved from Shantung to 35 Sea Zone
6 fighters moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Kweichow
1 armour moved from Jehol to Anhwe
1 infantry moved from Shantung to Jehol
1 armour moved from Szechwan to Hunan
3 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Manchuria to Shantung
1 tactical_bomber moved from Szechwan to 35 Sea Zone
1 infantry moved from Jehol to Anhwe
2 bombers moved from Chahar to Anhwe
2 infantry moved from Jehol to Anhwe
5 infantry moved from Japan to 6 Sea Zone
5 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from India to West India
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier, 1 tactical_bomber and 1 transport
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 carrier, 1 tactical_bomber and 1 transport
EDIT: Turning off Edit Mode
1 destroyer and 1 fighter placed in 39 Sea Zone
1 artillery placed in India
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Shantung
2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Changing ownership of Ceylon from UK_Pacific to Japanese
EDIT: Removing units owned by Japanese from India: 2 infantry
EDIT: Adding units owned by Japanese to Ceylon: 1 infantry
EDIT: Adding units owned by Japanese to India: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 0,67
Japanese regular : -0,17
Sorry for the delay, will move tonight or on the weekend
@simon33 No problem!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
3 bombers moved from Korea to Hopei
1 artillery, 3 fighters and 1 infantry moved from Korea to Manchuria
1 artillery and 3 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Egypt
British take Alexandria from Italians
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
Combat - Americans
Battle in Paulau Island
Battle in Cyprus
Battle in Marianas
Battle in Hopei
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Hopei, round 2 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Americans win, taking Paulau Island from Japanese, taking Cyprus from Italians, taking Marianas from Japanese with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Manchuria, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
3 fighters moved from Manchuria to Korea
4 fighters moved from Korea to 33 Sea Zone
3 fighters moved from 46 Sea Zone to Caroline Islands
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines and 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
3 bombers moved from Hopei to Kansu
1 bomber moved from Western United States to Korea
2 artilleries, 2 carriers, 2 infantry, 1 submarine and 2 transports moved from 30 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
Place Units - Americans
2 carriers and 2 submarines placed in 10 Sea Zone
1 artillery and 2 infantry placed in Korea
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 4 fighters
EDIT: Adding units owned by Americans to Midway: 4 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter and 1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
10 infantry moved from Shensi to Kweichow
7 infantry moved from Sikang to Szechwan
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Kweichow
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Kweichow, round 2 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Hopei from Japanese, taking Kweichow from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 7 infantry
Japanese defend with 2 infantry
Chinese roll dice for 7 infantry in Szechwan, round 2 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 6 infantry in Szechwan, round 3 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 5 infantry in Szechwan, round 4 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 4 infantry in Szechwan, round 5 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 6 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 7 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 7 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 8 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 8 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 9 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 9 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 10 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 10 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
1 infantry placed in Kweichow
Chinese undo move 1.
1 infantry placed in Kweichow
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 34 PUs;
British buy 1 airfield, 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Americans takes 99 Sea Zone from Italians
EDIT: Turning off Edit Mode
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
4 fighters and 1 tactical_bomber moved from Trans-Jordan to Crete
1 fighter moved from Sikang to Eastern Persia
1 bomber moved from Trans-Jordan to Eastern Persia
EDIT: 2 carriers, 2 destroyers, 4 fighters and 2 submarines moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Persia to Eastern Persia
1 fighter and 1 mech_infantry moved from Kansu to Yenisey
Combat - British
Battle in Crete
British attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Crete, round 2 : 3/7 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Crete
British win, taking Crete from Germans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Persia
British attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in Eastern Persia, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yenisey
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Yenisey, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Yenisey
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantry
2 fighters moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to Scotland
1 fighter moved from Trans-Jordan to Egypt
2 aaGuns, 4 artilleries and 9 infantry moved from Persia to Northwest Persia
1 artillery and 10 infantry moved from Iraq to Northwest Persia
1 bomber and 1 fighter moved from Eastern Persia to Persia
1 bomber moved from Persia to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 destroyer and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 carrier and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
4 fighters and 1 tactical_bomber moved from Crete to 99 Sea Zone
3 fighters moved from 99 Sea Zone to Cyprus
1 armour and 1 mech_infantry moved from Sikang to Kweichow
1 fighter moved from Yenisey to Kansu
Place Units - British
1 carrier placed in 80 Sea Zone
1 airfield placed in Cyprus
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -3.67
Americans regular : -1.17
Japanese regular : -0.33
Germans regular : 1.33
British regular : 0.67
Very competitive game here. Had a few crashes there because of the sub problem. Annoying! I want an incompatible release so this can’t happen.
@simon33 Yes! I won’t matter if we change to the latest release if I understand things correctly?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Volgograd to 99 Sea Zone
Combat - Italians
Americans scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 5 : 2/2 hits, 0,67 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber
British defend with 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport; Americans defend with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport
Italians roll dice for 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/10 hits, 5,00 expected hits
Combat Hit Differential Summary :
Americans regular : -1,33
Italians regular : -2,67
@simon33 Only three hits in SZ99. How do you assign casualties?
Sink a sub, dent a US and the UK CVs.
It rolls the subs later? Urgh. OOL if they hit: Sub then DDs.
If you go for a second round, please check OOL.