2020L BM3 Cyanight Allies +16 vs Karl7

  • '14 Customizer

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
            3 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
            2 infantry moved from Kweichow to Shensi
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : 0.33
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from Philippines to 30 Sea Zone
            1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from 10 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Eastern United States
            1 bomber moved from Central United States to Eastern United States
    
        Place Units - Americans
            2 carriers and 1 transport placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            Americans undo move 1.
            2 carriers placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            1 marine placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
            3 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
            2 infantry moved from Kweichow to Shensi
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 91 Sea Zone to 106 Sea Zone
            1 bomber moved from United Kingdom to 106 Sea Zone
            2 fighters moved from United Kingdom to 111 Sea Zone
            1 fighter moved from Scotland to 111 Sea Zone
            1 destroyer moved from 109 Sea Zone to 111 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
    
        Combat - British
            Battle in 111 Sea Zone
                British attack with 1 destroyer and 3 fighters
                Germans defend with 1 battleship and 1 submarine
                    British roll dice for 1 destroyer and 3 fighters in 111 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 fighter owned by the British lost in 111 Sea Zone
                    British roll dice for 1 destroyer and 2 fighters in 111 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 destroyer owned by the British lost in 111 Sea Zone
                 retreated to 111 Sea Zone
                Germans win with 1 battleship and 1 submarine remaining. Battle score for attacker is -18
                Casualties for British: 1 destroyer and 1 fighter
            Battle in 96 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 106 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                British win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 bomber moved from 106 Sea Zone to New Brunswick Nova Scotia
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            2 fighters moved from 111 Sea Zone to United Kingdom
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
            1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
            1 cruiser moved from 98 Sea Zone to 81 Sea Zone
            1 destroyer moved from 98 Sea Zone to 94 Sea Zone
            1 carrier moved from 98 Sea Zone to 81 Sea Zone
            1 destroyer moved from 98 Sea Zone to 81 Sea Zone
            1 infantry moved from Alexandria to Egypt
            1 artillery moved from Alexandria to Egypt
            1 armour moved from Alexandria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 cruiser moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                  British take Persia from Neutral_Allies
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 cruiser moved from 91 Sea Zone to 106 Sea Zone
            2 infantry moved from Scotland to United Kingdom
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            1 aaGun moved from Scotland to United Kingdom
            1 fighter moved from Gibraltar to United Kingdom
            1 artillery and 1 infantry moved from Ontario to Quebec
    
        Place Units - British
            1 fighter and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from 37 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 39 Sea Zone: 1 battleship
            EDIT: Removing units owned by British from Burma: 1 fighter
            EDIT: Adding units owned by British to India: 1 fighter
            EDIT: Removing units owned by British from Malaya: 3 infantry
            EDIT: Adding units owned by British to Shan State: 3 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 2 infantry
            EDIT: Adding units owned by British to India: 2 infantry
            EDIT: Turning off Edit Mode
            4 infantry and 1 marine placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 4 infantry and 1 marine
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Italians regular : -0.33
    Japanese regular : 0.33
    Germans regular : 0.17
    British regular : -2.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
            1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 95 Sea Zone to 94 Sea Zone
            1 bomber moved from Northern Italy to Normandy Bordeaux
            1 armour moved from Northern Italy to Normandy Bordeaux
            2 fighters moved from Southern Italy to 94 Sea Zone
            1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
            Battle in Trans-Jordan
            Battle in Normandy Bordeaux
                Italians attack with 1 armour and 1 bomber
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 armour and 1 bomber in Normandy Bordeaux, round 2 : 2/2 hits, 1.17 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Italians and 1 artillery owned by the French lost in Normandy Bordeaux
                Italians win, taking Trans-Jordan from British, taking Normandy Bordeaux from French with 1 armour remaining. Battle score for attacker is -8
                Casualties for Italians: 1 bomber
                Casualties for French: 1 artillery
            Battle in Alexandria
                Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 0/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 2/8 hits, 2.33 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 94 Sea Zone
                Italians attack with 2 fighters and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 2 fighters and 1 submarine in 94 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 94 Sea Zone
                Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            2 fighters moved from 94 Sea Zone to Southern Italy
            1 armour moved from Albania to Slovakia Hungary
            2 infantry moved from Albania to Yugoslavia
            2 aaGuns, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : -1.00
    British regular : -0.67
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 infantry moved from Queensland to South Australia
            1 artillery moved from Queensland to South Australia
            2 aaGuns moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            2 fighters moved from New Zealand to Queensland
    
        Place Units - ANZAC
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @cyanight

    France?

  • '14 Customizer

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 infantry moved from Queensland to South Australia
            1 artillery moved from Queensland to South Australia
            2 aaGuns moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            2 fighters moved from New Zealand to Queensland
    
        Place Units - ANZAC
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @cyanight SOrry, yes 1 dd to move, lol

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 carrier, 1 destroyer, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            5 infantry moved from Bulgaria to Greece
            3 armour moved from Yugoslavia to Greece
            1 fighter moved from Southern Italy to Greece
            2 tactical_bombers moved from Western Germany to Greece
            1 fighter moved from Western Germany to Greece
            2 bombers moved from Western Germany to Greece
    
        Combat - Germans
            Battle in Greece
                Germans attack with 3 armour, 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 3 armour, 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Greece, round 2 : 6/14 hits, 6.00 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
                Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Greece to Alexandria
            2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria
            1 fighter and 2 tactical_bombers moved from Greece to Southern Italy
            2 bombers moved from Greece to Southern Italy
            2 fighters moved from Western Germany to 112 Sea Zone
            1 tactical_bomber moved from Holland Belgium to Western Germany
            3 aaGuns moved from Holland Belgium to Western Germany
            2 artilleries and 7 infantry moved from Yugoslavia to Romania
            1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 battleship moved from 111 Sea Zone to 112 Sea Zone
            1 submarine moved from 111 Sea Zone to 125 Sea Zone
            2 infantry moved from Norway to Finland
            5 armour and 4 mech_infantrys moved from France to Germany
            1 artillery moved from France to Western Germany
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
            1 armour and 8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Neutral_Allies regular : 0.67
    Germans regular : 0.00
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 mech_infantry moved from Belarus to Novgorod
            1 armour moved from Belarus to Novgorod
            1 armour and 1 mech_infantry moved from Bryansk to Novgorod
            2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus
            2 infantry moved from Rostov to Bryansk
            5 infantry moved from Novgorod to Belarus
            1 aaGun moved from Novgorod to Belarus
            1 aaGun moved from Novgorod to Belarus
            5 infantry moved from Russia to Bryansk
            3 infantry moved from Ukraine to Western Ukraine
            2 aaGuns and 18 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            1 infantry and 2 mech_infantrys placed in Novgorod
            3 infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 fighter and 1 harbour; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            2 infantry moved from Siam to Shan State
            2 infantry moved from Kiangsi to Kwangtung
            1 artillery moved from Kwangsi to Kwangtung
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 artillery and 3 infantry moved from Hunan to Yunnan
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            2 bombers moved from Kwangsi to Szechwan
            2 fighters and 1 tactical_bomber moved from Kwangsi to Szechwan
            1 fighter moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Shan State
            1 fighter moved from Kwangsi to Yunnan
            1 tactical_bomber moved from 36 Sea Zone to Yunnan
            1 tactical_bomber moved from 36 Sea Zone to Kwangtung
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kwangtung
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Szechwan
                Japanese attack with 2 bombers, 2 fighters and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Szechwan, round 2 : 2/5 hits, 3.00 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                    1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Szechwan, round 3 : 1/4 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 fighter
                Casualties for Chinese: 3 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/8 hits, 3.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 4/9 hits, 3.83 expected hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 3 infantry
            Battle in Malaya
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            2 carriers moved from 36 Sea Zone to 38 Sea Zone
            3 fighters moved from Shan State to 38 Sea Zone
            1 fighter moved from Malaya to 38 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Malaya to 37 Sea Zone
            2 tactical_bombers moved from Shan State to Kwangsi
            2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
            2 tactical_bombers moved from Kwangtung to Kwangsi
            2 fighters moved from Kwangtung to Kwangsi
            2 bombers, 1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
            1 mech_infantry moved from Anhwe to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 aaGun and 10 infantry moved from Manchuria to Korea
            3 infantry moved from Japan to 6 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            2 artilleries, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 20 Sea Zone
            1 battleship and 1 cruiser moved from 36 Sea Zone to 38 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 38 Sea Zone
            1 submarine moved from 36 Sea Zone to 38 Sea Zone
            1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
            2 artilleries, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 20 Sea Zone to 36 Sea Zone
            2 artilleries, 4 infantry and 1 marine moved from 36 Sea Zone to French Indo China
                  Japanese take French Indo China from Neutral_Axis
    
        Place Units - Japanese
            1 harbour placed in Hainan
            1 airfield placed in Kwangsi
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -1.50
    UK_Pacific regular : 0.00
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 4 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 30 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 carrier moved from 30 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Hawaiian Islands to Queensland
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 marine moved from Central United States to 101 Sea Zone
            1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Eastern United States to Gibraltar
            1 bomber moved from Eastern United States to Gibraltar
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 carriers moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Japanese regular : 0.67
    Japanese AA : -0.33
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '14 Customizer

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 4 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 30 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 carrier moved from 30 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Hawaiian Islands to Queensland
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 marine moved from Central United States to 101 Sea Zone
            1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Eastern United States to Gibraltar
            1 bomber moved from Eastern United States to Gibraltar
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 carriers moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 bomber and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 cruiser moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to Morocco
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Persia to Iraq
            2 fighters and 1 tactical_bomber moved from India to Iraq
            2 infantry moved from Persia to Iraq
    
        Combat - British
            Battle in Morocco
                British attack with 1 armour, 1 fighter and 1 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 2 : 2/3 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                British win, taking Morocco from Neutral_Axis with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/6 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Iraq
                British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 2.67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Trans-Jordan
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/4 hits, 1.83 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Iraq to Persia
            1 infantry moved from Eastern Persia to West India
            1 marine moved from India to 39 Sea Zone
            1 battleship and 1 marine moved from 39 Sea Zone to 80 Sea Zone
            1 marine moved from 80 Sea Zone to Persia
            8 infantry moved from India to West India
            3 aaGuns and 3 infantry moved from India to West India
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 bomber moved from New Brunswick Nova Scotia to Gibraltar
            1 fighter moved from Morocco to 91 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 aaGun moved from Egypt to Anglo Egyptian Sudan
            1 transport moved from 81 Sea Zone to 80 Sea Zone
            2 infantry moved from Rhodesia to Belgian Congo
            1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to 80 Sea Zone
            1 mech_infantry moved from Eire to United Kingdom
    
        Place Units - British
            2 armour and 1 bomber placed in Union of South Africa
            1 factory_minor placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,6,5
            British collect 29 PUs (2 lost to blockades); end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 destroyer and 1 submarine placed in 39 Sea Zone
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 infantry
                Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Italians regular : 0.67
    Japanese regular : 0.67
    Japanese AA : -0.33
    Neutral_Axis regular : -0.33
    British regular : 1.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 infantry moved from Kenya to Italian Somaliland
            1 armour moved from Slovakia Hungary to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 infantry moved from Alexandria to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 artillery moved from Alexandria to Egypt
    
        Combat - Italians
            Battle in Crete
            Battle in Egypt
                Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                British defend with 1 harbour; ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 2 : 2/7 hits, 2.17 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
                Italians win, taking Crete from Neutral_Allies, taking Egypt from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 artillery moved from 98 Sea Zone to Egypt
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            1 infantry moved from Northern Italy to Southern Italy
            1 armour moved from Normandy Bordeaux to Western Germany
            2 aaGuns and 2 infantry moved from Yugoslavia to Albania
            1 submarine moved from 94 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    British regular : 1.33
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
            1 marine moved from New South Wales to 62 Sea Zone
            1 cruiser and 1 marine moved from 62 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '14 Customizer

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
            1 marine moved from New South Wales to 62 Sea Zone
            1 cruiser and 1 marine moved from 62 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Caroline Islands: 3 fighters
            EDIT: Adding units owned by ANZAC to Queensland: 3 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 unit repaired.
            1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
            2 bombers moved from Southern Italy to Iraq
            1 tactical_bomber moved from Southern Italy to Iraq
            1 fighter moved from Alexandria to Iraq
            1 fighter and 1 tactical_bomber moved from Alexandria to Iraq
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 submarine moved from 112 Sea Zone to 114 Sea Zone
            2 fighters moved from 112 Sea Zone to 114 Sea Zone
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 fighter moved from Western Germany to 125 Sea Zone
    
        Combat - Germans
            Battle in Iraq
                Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
                British defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Iraq, round 2 : 6/8 hits, 4.83 expected hits
                    British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in Iraq
                Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 submarine
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer, 1 fighter and 1 submarine in 125 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in 114 Sea Zone
                Germans attack with 2 fighters and 1 submarine
                Russians defend with 1 cruiser
                    Germans roll dice for 2 fighters and 1 submarine in 114 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
            1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
            2 bombers moved from Iraq to Egypt
            3 fighters and 3 tactical_bombers moved from Iraq to Syria
            1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
            1 fighter moved from Western Germany to Egypt
            1 tactical_bomber moved from Western Germany to Egypt
            3 armour moved from Greece to Romania
            2 artilleries and 6 infantry moved from Romania to Eastern Poland
            3 aaGuns, 3 artilleries and 13 infantry moved from Poland to Eastern Poland
            6 armour and 12 mech_infantrys moved from Germany to Eastern Poland
            1 artillery moved from Western Germany to France
            1 infantry moved from Greece to 99 Sea Zone
            2 infantry moved from Greece to Bulgaria
            2 fighters moved from 114 Sea Zone to Western Germany
            1 fighter moved from 125 Sea Zone to Western Germany
    
        Place Units - Germans
            3 infantry placed in Western Germany
            1 fighter and 6 mech_infantrys placed in Western Germany
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 0.67
    British regular : -1.00
    

    Savegame

  • '14 Customizer

    TripleA Manual Gamesave Post: Russians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Novgorod to Vyborg
            1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg
            2 armour and 7 mech_infantrys moved from Novgorod to Karelia
            1 infantry moved from Belarus to Baltic States
            1 infantry moved from Belarus to Baltic States
            1 fighter moved from Novgorod to Baltic States
            18 infantry moved from Amur to Korea
            1 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Western Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bessarabia
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Karelia
                Russians attack with 2 armour and 7 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour and 7 mech_infantrys in Karelia, round 2 : 2/9 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vyborg
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 4 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                    Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Korea
                Russians attack with 18 infantry
                Japanese defend with 1 aaGun and 10 infantry
                    Russians roll dice for 18 infantry in Korea, round 2 : 3/18 hits, 3.00 expected hits
                    Japanese roll dice for 1 aaGun and 10 infantry in Korea, round 2 : 1/10 hits, 3.33 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea
                    Russians roll dice for 17 infantry in Korea, round 3 : 3/17 hits, 2.83 expected hits
                    Japanese roll dice for 8 infantry in Korea, round 3 : 2/8 hits, 2.67 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                    Russians roll dice for 15 infantry in Korea, round 4 : 4/15 hits, 2.50 expected hits
                    Japanese roll dice for 5 infantry in Korea, round 4 : 2/5 hits, 1.67 expected hits
                    4 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                    Russians roll dice for 13 infantry in Korea, round 5 : 3/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 17
                Casualties for Russians: 6 infantry
                Casualties for Japanese: 1 aaGun and 10 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : -2.00
    Germans regular : -1.33
    Russians regular : 1.00
    

    Savegame


  • @cyanight I wanted to stop this battel when you had 1 inf left. I accidently clicked continue and we both hit. So I will edit your inf back and my inf retreated to Amur.

  • '14 Customizer

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Novgorod to Vyborg
            1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg
            2 armour and 7 mech_infantrys moved from Novgorod to Karelia
            1 infantry moved from Belarus to Baltic States
            1 infantry moved from Belarus to Baltic States
            1 fighter moved from Novgorod to Baltic States
            18 infantry moved from Amur to Korea
            1 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Western Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bessarabia
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Karelia
                Russians attack with 2 armour and 7 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour and 7 mech_infantrys in Karelia, round 2 : 2/9 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vyborg
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 4 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                    Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Korea
                Russians attack with 18 infantry
                Japanese defend with 1 aaGun and 10 infantry
                    Russians roll dice for 18 infantry in Korea, round 2 : 3/18 hits, 3.00 expected hits
                    Japanese roll dice for 1 aaGun and 10 infantry in Korea, round 2 : 1/10 hits, 3.33 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea
                    Russians roll dice for 17 infantry in Korea, round 3 : 3/17 hits, 2.83 expected hits
                    Japanese roll dice for 8 infantry in Korea, round 3 : 2/8 hits, 2.67 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                    Russians roll dice for 15 infantry in Korea, round 4 : 4/15 hits, 2.50 expected hits
                    Japanese roll dice for 5 infantry in Korea, round 4 : 2/5 hits, 1.67 expected hits
                    4 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                    Russians roll dice for 13 infantry in Korea, round 5 : 3/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 17
                Casualties for Russians: 6 infantry
                Casualties for Japanese: 1 aaGun and 10 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Korea: 12 infantry
            EDIT: Adding units owned by Russians to Amur: 13 infantry
            EDIT: Changing ownership of Korea from Russians to Japanese
            EDIT: Adding units owned by Japanese to Korea: 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter moved from Vyborg to Bryansk
            1 tactical_bomber moved from Vyborg to Bryansk
            1 fighter moved from Baltic States to Bryansk
            1 infantry moved from Belarus to Baltic States
            2 artilleries moved from Belarus to Bryansk
            4 aaGuns moved from Belarus to Bryansk
            11 infantry moved from Belarus to Bryansk
            3 infantry moved from Belarus to Bryansk
            5 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Ukraine to Bryansk
            6 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
            8 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Korea: 1 infantry
            EDIT: Removing units owned by Russians from Amur: 13 infantry
            EDIT: Changing ownership of Korea from Japanese to Russians
            EDIT: Adding units owned by Russians to Korea: 12 infantry
            EDIT: Removing units owned by Russians from Amur: 2 aaGuns
            EDIT: Adding units owned by Russians to Korea: 2 aaGuns
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.00
    Germans regular : -1.33
    Russians regular : 1.00
    

    Savegame

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