2020L BM3 Cyanight Allies +16 vs Karl7


  • '14 Customizer

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from Queensland to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters and 1 submarine in 46 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            3 fighters moved from 46 Sea Zone to Queensland
            1 infantry moved from Queensland to South Australia
            2 aaGuns moved from Queensland to South Australia
            1 artillery moved from Queensland to South Australia
            1 infantry moved from New South Wales to Queensland
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 armour moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : 1.83
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 4 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Belarus to 99 Sea Zone
            1 bomber moved from Novgorod to 99 Sea Zone
            3 fighters and 2 tactical_bombers moved from Egypt to 99 Sea Zone
            2 fighters moved from Southern Italy to 99 Sea Zone
            1 tactical_bomber moved from Southern Italy to 99 Sea Zone
            1 bomber and 2 fighters moved from Western Germany to 99 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 4 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Belarus to 99 Sea Zone
            1 bomber moved from Novgorod to 99 Sea Zone
            3 fighters and 2 tactical_bombers moved from Egypt to 99 Sea Zone
            2 fighters moved from Southern Italy to 99 Sea Zone
            1 tactical_bomber moved from Southern Italy to 99 Sea Zone
            1 bomber and 2 fighters moved from Western Germany to 99 Sea Zone
            1 armour moved from Kazakhstan to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Kazakhstan to Volgograd
                  Germans take Volgograd from Russians
            1 armour moved from Kazakhstan to Caucasus
            3 artilleries and 3 infantry moved from Belarus to Bryansk
            1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 mech_infantry moved from Bessarabia to Western Ukraine
            1 armour moved from Belarus to Western Ukraine
            1 infantry moved from Belarus to Bryansk
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    @Karl7

    Scram?


  • '14 Customizer

    @Karl7 Scramble 3 fighters


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 4 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Belarus to 99 Sea Zone
            1 bomber moved from Novgorod to 99 Sea Zone
            3 fighters and 2 tactical_bombers moved from Egypt to 99 Sea Zone
            2 fighters moved from Southern Italy to 99 Sea Zone
            1 tactical_bomber moved from Southern Italy to 99 Sea Zone
            1 bomber and 2 fighters moved from Western Germany to 99 Sea Zone
            1 armour moved from Kazakhstan to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Kazakhstan to Volgograd
                  Germans take Volgograd from Russians
            1 armour moved from Kazakhstan to Caucasus
            3 artilleries and 3 infantry moved from Belarus to Bryansk
            1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 mech_infantry moved from Bessarabia to Western Ukraine
            1 armour moved from Belarus to Western Ukraine
            1 infantry moved from Belarus to Bryansk
    
        Combat - Germans
            Americans scrambles 3 units out of Syria to defend against the attack in 99 Sea Zone
            Battle in 99 Sea Zone
                Germans attack with 2 bombers, 9 fighters and 4 tactical_bombers
                British defend with 1 carrier and 5 fighters; Americans defend with 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 2 transports
                    Germans roll dice for 2 bombers, 9 fighters and 4 tactical_bombers in 99 Sea Zone, round 2 : 7/15 hits, 8.50 expected hits
                    Americans roll dice for 3 carriers, 1 destroyer, 9 fighters and 2 transports in 99 Sea Zone, round 2 : 5/13 hits, 7.33 expected hits
                    1 destroyer owned by the Americans, 5 fighters owned by the Germans, 2 carriers owned by the Americans and 1 carrier owned by the British lost in 99 Sea Zone
                    Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 99 Sea Zone, round 3 : 6/10 hits, 6.00 expected hits
                    Americans roll dice for 9 fighters and 2 transports in 99 Sea Zone, round 3 : 6/9 hits, 6.00 expected hits
                    3 fighters owned by the Germans, 4 fighters owned by the Americans, 3 tactical_bombers owned by the Germans and 2 fighters owned by the British lost in 99 Sea Zone
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 4 : 3/4 hits, 2.50 expected hits
                    Americans roll dice for 3 fighters and 2 transports in 99 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
                    1 fighter owned by the Germans and 3 fighters owned by the British lost in 99 Sea Zone
                    Germans roll dice for 2 bombers and 1 tactical_bomber in 99 Sea Zone, round 5 : 1/3 hits, 1.83 expected hits
                    1 transport owned by the Americans lost in 99 Sea Zone
                    Germans roll dice for 2 bombers and 1 tactical_bomber in 99 Sea Zone, round 6 : 2/3 hits, 1.83 expected hits
                    1 transport owned by the Americans lost in 99 Sea Zone
                 retreated to 99 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 37
                Casualties for Germans: 9 fighters and 3 tactical_bombers
                Casualties for Americans: 2 carriers, 1 destroyer, 4 fighters and 2 transports
                Casualties for British: 1 carrier and 5 fighters
            Battle in Bryansk
                Germans attack with 3 artilleries and 4 infantry
                Russians defend with 5 infantry
                    Germans roll dice for 3 artilleries and 4 infantry in Bryansk, round 2 : 2/7 hits, 2.17 expected hits
                    Russians roll dice for 5 infantry in Bryansk, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 3 artilleries and 2 infantry in Bryansk, round 3 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for Russians: 5 infantry
            Battle in Western Ukraine
                Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from 99 Sea Zone to Southern Italy
            2 bombers moved from 99 Sea Zone to Southern Italy
            5 artilleries and 4 infantry moved from Novgorod to Belarus
            2 armour and 8 mech_infantrys moved from Germany to Romania
            1 mech_infantry moved from Western Germany to Poland
            1 submarine moved from 124 Sea Zone to 109 Sea Zone
            3 transports moved from 115 Sea Zone to 113 Sea Zone
            4 infantry moved from Western Germany to 113 Sea Zone
            4 infantry and 3 transports moved from 113 Sea Zone to 114 Sea Zone
            4 infantry moved from 114 Sea Zone to Poland
            1 mech_infantry moved from Timguska to Tsinghai
            1 mech_infantry moved from Evenkiyskiy to Kansu
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            6 infantry and 1 mech_infantry placed in Germany
            4 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.33
    Russians regular : -0.00
    Germans regular : -0.50
    

    Savegame


  • '14 Customizer

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            1 infantry moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            2 mech_infantrys moved from Russia to Volgograd
            4 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Russia to Volgograd
            1 fighter moved from Russia to Bryansk
            1 infantry moved from Yunnan to Shan State
                  Russians take Shan State from Japanese
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 3 artilleries and 1 infantry
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/7 hits, 2.33 expected hits
                    Germans roll dice for 3 artilleries and 1 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/6 hits, 2.17 expected hits
                    Germans roll dice for 3 artilleries in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 artilleries and 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Russia
            2 fighters moved from Bryansk to Russia
            1 tactical_bomber moved from Bryansk to Russia
            1 infantry moved from Russia to Smolensk
            2 aaGuns and 9 infantry moved from Yunnan to Szechwan
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 0.67
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 carrier, 1 destroyer, 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from French Indo China to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 artillery and 2 infantry moved from India to Burma
            2 bombers and 1 fighter moved from India to Kwangtung
            3 armour, 5 artilleries, 9 infantry and 4 tactical_bombers moved from Kiangsi to Kwangtung
            1 mech_infantry moved from Kiangsu to Kwangtung
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Kweichow to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Kansu to Shensi
            1 infantry moved from French Indo China to Shan State
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 marine and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 marine moved from 20 Sea Zone to Kwangtung
            3 infantry moved from Japan to 6 Sea Zone
            3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            3 infantry moved from 20 Sea Zone to Kwangtung
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kwangtung
            2 fighters moved from Japan to Kwangtung
            1 infantry moved from India to Burma
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 3 armour, 5 artilleries, 2 bombers, 5 fighters, 14 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers
                Chinese defend with 1 fighter, 1 harbour and 29 infantry
                    Japanese roll dice for 3 armour, 5 artilleries, 2 bombers, 5 fighters, 14 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers in Kwangtung, round 2 : 11/37 hits, 14.67 expected hits
                    Chinese roll dice for 1 fighter and 29 infantry in Kwangtung, round 2 : 11/30 hits, 10.33 expected hits
                    11 infantry owned by the Japanese and 11 infantry owned by the Chinese lost in Kwangtung
                    Japanese roll dice for 3 armour, 5 artilleries, 2 bombers, 5 fighters, 3 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers in Kwangtung, round 3 : 9/26 hits, 12.67 expected hits
                    Chinese roll dice for 1 fighter and 18 infantry in Kwangtung, round 3 : 10/19 hits, 6.67 expected hits
                    3 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 marine owned by the Japanese and 9 infantry owned by the Chinese lost in Kwangtung
                    Japanese roll dice for 3 armour, 2 bombers, 5 fighters and 6 tactical_bombers in Kwangtung, round 4 : 13/16 hits, 9.33 expected hits
                    Chinese roll dice for 1 fighter and 9 infantry in Kwangtung, round 4 : 5/10 hits, 3.67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 armour owned by the Japanese, 9 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from Chinese with 1 armour, 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is -17
                Casualties for Japanese: 2 armour, 5 artilleries, 2 fighters, 14 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
                Casualties for Chinese: 1 fighter and 29 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Burma
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Burma
                Japanese win, taking Burma from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Shan State
                Japanese win, taking Shan State from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from India to West India
            2 aaGuns moved from Kiangsi to Kwangsi
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            3 carriers moved from 42 Sea Zone to 35 Sea Zone
            4 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            2 carriers moved from 42 Sea Zone to 35 Sea Zone
            2 carriers moved from 20 Sea Zone to 36 Sea Zone
            2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
            4 fighters moved from 42 Sea Zone to 36 Sea Zone
            2 battleships, 2 cruisers, 1 destroyer and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
            2 bombers moved from Kwangtung to French Indo China
            5 tactical_bombers moved from Kwangtung to Kiangsi
            1 carrier moved from 36 Sea Zone to 20 Sea Zone
            2 fighters moved from Kwangtung to 20 Sea Zone
            2 fighters moved from 36 Sea Zone to Philippines
            4 infantry moved from French Indo China to Yunnan
            1 fighter moved from Kwangtung to Kiangsi
    
        Place Units - Japanese
            3 armour placed in India
            1 armour and 2 mech_infantrys placed in French Indo China
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 5.00
    Japanese regular : -4.33
    ANZAC regular : -0.17
    Russians regular : -0.33
    

    Savegame


  • '14 Customizer

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 factory_minor, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Syria to Egypt
            1 infantry moved from Greece to Bulgaria
                  Americans take Bulgaria from Germans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            3 fighters moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters, 1 submarine and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 fighters and 1 submarine in 55 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 6 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Egypt
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in Egypt, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in Egypt, round 3 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Egypt
                Americans win, taking Egypt from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Egypt to Greece
            1 fighter moved from Libya to Greece
            2 mech_infantrys moved from Queensland to 54 Sea Zone
            1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 mech_infantrys and 4 transports moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from South Australia to Northern Territory
            6 fighters moved from 55 Sea Zone to 42 Sea Zone
            4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 bomber moved from Western United States to Queensland
            8 fighters moved from Hawaiian Islands to Queensland
            4 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 factory_minor placed in Greece
            Americans undo move 3.
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : -0.67
    Japanese regular : 0.33
    

    Savegame


  • '14 Customizer

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • '14 Customizer

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • '14 Customizer

    @cyanight I give up. MARTI won’t give me a chance. Good Game.


  • 2020 2019 2018 2017 '16 '15 '14 '12

    @cyanight

    GG.

    Yeah, the dual India Cairo crush is tough.

    You were going to get back Cairo for sure. But Axis had 20 IPC lead…


  • '14 Customizer

    @Karl7 I lost some critical battles and had to keep changing my strategy. That gave you time and lots of ICPs, hehe.


  • '14 Customizer

    @Karl7 Let me know if your up for another.


  • 2020 2019 2018 2017 '16 '15 '14 '12

    @cyanight

    I got to finish the Truplin tourney. Once that is done, I will resume regular league play.
    Stay tuned!


Log in to reply
 

20th Anniversary Give Away

In January 2000 this site came to life and now we're celebrating our 20th Anniversary with a prize giveaway of 30+ prizes. See this link for the list of prizes and winners.
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys
T-shirts, Hats, and More

Suggested Topics

  • 180
  • 67
  • 25
  • 280
  • 361
  • 168
  • 105
  • 34
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

47
Online

14.8k
Users

35.5k
Topics

1.4m
Posts