CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
                  ANZAC take 39 Sea Zone from Japanese
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 mech_infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
            2 infantry moved from Spain to Gibraltar
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Gibraltar: 2 infantry
            EDIT: Adding units owned by French to Spain: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 5 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Germany: 1 artillery and 3 infantry
            EDIT: Adding units owned by Italians to Slovakia Hungary: 1 artillery and 3 infantry
            EDIT: Turning off Edit Mode
            3 armour, 2 artilleries, 3 bombers, 1 fighter, 7 infantry, 13 mech_infantrys and 1 tactical_bomber moved from Southern France to Spain
            3 infantry moved from Novgorod to Belarus
            1 bomber moved from Germany to Belarus
            1 bomber moved from Western Germany to Belarus
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 2 bombers and 3 infantry
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 2 bombers and 3 infantry in Belarus, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                    Germans roll dice for 2 bombers and 3 infantry in Belarus, round 3 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
            Battle in Spain
                Germans attack with 3 armour, 2 artilleries, 3 bombers, 1 fighter, 7 infantry, 13 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry; French defend with 2 infantry; Americans defend with 2 aaGuns, 1 airfield, 1 factory_minor and 9 infantry
                    Americans roll AA dice in Spain : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 3 armour, 2 artilleries, 3 bombers, 1 fighter, 7 infantry, 13 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 8/30 hits, 9.00 expected hits
                    Americans roll dice for 2 aaGuns and 12 infantry in Spain, round 2 : 5/12 hits, 4.00 expected hits
                    2 aaGuns owned by the Americans, 5 infantry owned by the Germans, 4 infantry owned by the Americans and 2 infantry owned by the French lost in Spain
                    Germans roll dice for 3 armour, 2 artilleries, 3 bombers, 1 fighter, 2 infantry, 13 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 12/25 hits, 8.17 expected hits
                    Americans roll dice for 6 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Germans, 5 infantry owned by the Americans and 1 infantry owned by the British lost in Spain
                Germans win, taking Spain from Americans with 3 armour, 2 artilleries, 3 bombers, 1 fighter, 1 infantry, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28
                Casualties for Germans: 6 infantry
                Casualties for Americans: 2 aaGuns and 9 infantry
                Casualties for French: 2 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            9 armour and 14 mech_infantrys moved from Northern Italy to Slovakia Hungary
            1 infantry moved from Slovakia Hungary to Romania
            5 infantry moved from Germany to Slovakia Hungary
            2 infantry moved from Holland Belgium to Western Germany
            3 bombers moved from Spain to Bulgaria
            2 bombers moved from Belarus to Bulgaria
            1 infantry moved from Karelia to Novgorod
            1 fighter and 1 tactical_bomber moved from Spain to Western Germany
            2 fighters moved from Western Germany to Slovakia Hungary
            1 fighter moved from Western Germany to Slovakia Hungary
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            1 mech_infantry moved from Northern Italy to Bulgaria
            1 infantry moved from France to Western Germany
            1 fighter moved from Western Germany to Slovakia Hungary
            9 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            2 infantry placed in Novgorod
            5 armour and 5 artilleries placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,5,1,6,1,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
            Germans collect 45 PUs (4 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Americans AA : -0.83
    Russians regular : -1.00
    Germans regular : 3.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 3 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bessarabia to Romania
            2 infantry moved from Eastern Poland to Poland
            1 fighter and 1 tactical_bomber moved from Russia to Romania
            2 fighters moved from Russia to Poland
            1 infantry moved from Smolensk to Belarus
            1 mech_infantry moved from Archangel to Belarus
            4 mech_infantrys moved from Russia to Smolensk
            4 mech_infantrys moved from Smolensk to Belarus
            1 artillery and 1 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Eastern Poland to Baltic States
            1 fighter moved from Russia to Belarus
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 1 infantry and 5 mech_infantrys
                Germans defend with 3 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 5 mech_infantrys in Belarus, round 2 : 0/7 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Belarus
                    Russians roll dice for 1 fighter and 4 mech_infantrys in Belarus, round 3 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 3 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                    Russians roll dice for 1 fighter and 3 mech_infantrys in Belarus, round 4 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 3 infantry in Belarus, round 4 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 fighter and 1 mech_infantry in Belarus, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 5 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians, 1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win with 1 infantry remaining. Battle score for attacker is -27
                Casualties for Russians: 1 fighter, 1 infantry and 5 mech_infantrys
                Casualties for Germans: 2 infantry
            Battle in Poland
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 2 infantry in Poland, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 mech_infantrys moved from Bryansk to Eastern Poland
            2 fighters moved from Poland to Eastern Poland
            1 aaGun, 5 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland
            3 armour moved from Ukraine to Eastern Poland
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Vologda to Smolensk
            1 fighter moved from Romania to Eastern Poland
            1 tactical_bomber moved from Romania to Eastern Poland
            2 infantry moved from Kansu to Suiyuyan
    
        Place Units - Russians
            3 armour placed in Ukraine
            2 infantry and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 3.00
    Russians regular : -2.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 3 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bessarabia to Romania
            2 infantry moved from Eastern Poland to Poland
            1 fighter and 1 tactical_bomber moved from Russia to Romania
            2 fighters moved from Russia to Poland
            1 infantry moved from Smolensk to Belarus
            1 mech_infantry moved from Archangel to Belarus
            4 mech_infantrys moved from Russia to Smolensk
            4 mech_infantrys moved from Smolensk to Belarus
            1 artillery and 1 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Eastern Poland to Baltic States
            1 fighter moved from Russia to Belarus
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 1 infantry and 5 mech_infantrys
                Germans defend with 3 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 5 mech_infantrys in Belarus, round 2 : 0/7 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Belarus
                    Russians roll dice for 1 fighter and 4 mech_infantrys in Belarus, round 3 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 3 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                    Russians roll dice for 1 fighter and 3 mech_infantrys in Belarus, round 4 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 3 infantry in Belarus, round 4 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 fighter and 1 mech_infantry in Belarus, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 5 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians, 1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win with 1 infantry remaining. Battle score for attacker is -27
                Casualties for Russians: 1 fighter, 1 infantry and 5 mech_infantrys
                Casualties for Germans: 2 infantry
            Battle in Poland
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 2 infantry in Poland, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 mech_infantrys moved from Bryansk to Eastern Poland
            2 fighters moved from Poland to Eastern Poland
            1 aaGun, 5 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland
            3 armour moved from Ukraine to Eastern Poland
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Vologda to Smolensk
            1 fighter moved from Romania to Eastern Poland
            1 tactical_bomber moved from Romania to Eastern Poland
            2 infantry moved from Kansu to Suiyuyan
    
        Place Units - Russians
            3 armour placed in Ukraine
            2 infantry and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Turkey: 6 infantry
            EDIT: Adding units owned by Russians to Caucasus: 6 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 3.00
    Russians regular : -2.33
    

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 3 bombers and 2 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 46 Sea Zone
            2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
            6 infantry moved from Philippines to 35 Sea Zone
            6 infantry and 3 transports moved from 35 Sea Zone to 46 Sea Zone
            3 infantry moved from 46 Sea Zone to New Guinea
            3 infantry moved from 46 Sea Zone to New Guinea
            1 marine moved from Caroline Islands to 33 Sea Zone
            2 battleships, 3 carriers, 4 destroyers, 4 fighters, 1 marine, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
            1 marine moved from 46 Sea Zone to New Guinea
            4 fighters and 2 tactical_bombers moved from 46 Sea Zone to New Guinea
            1 destroyer moved from 33 Sea Zone to 49 Sea Zone
            1 submarine moved from 33 Sea Zone to 26 Sea Zone
            1 bomber moved from Kwangsi to 43 Sea Zone
            1 bomber moved from Kwangsi to 41 Sea Zone
            1 mech_infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 26 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 4 destroyers, 2 submarines and 5 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 4 destroyers and 5 transports in 46 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 4 destroyers, 2 submarines and 5 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in New Guinea
                Japanese attack with 2 artilleries, 4 fighters, 8 infantry, 1 marine and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 4 fighters, 8 infantry, 1 marine and 2 tactical_bombers in New Guinea, round 2 : 6/17 hits, 6.00 expected hits
                    ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 2 artilleries, 4 fighters, 7 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            5 mech_infantrys moved from Yunnan to India
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 bomber moved from 41 Sea Zone to India
            1 bomber moved from 43 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from Kwangsi to India
            1 mech_infantry moved from Hopei to Yunnan
            1 mech_infantry moved from Chahar to Hunan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Malaya to Burma
            4 fighters and 2 tactical_bombers moved from New Guinea to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            3 artilleries moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            3 fighters moved from Japan to 6 Sea Zone
            3 artilleries, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 33 Sea Zone
            3 fighters moved from 33 Sea Zone to Caroline Islands
            3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 36 Sea Zone to 46 Sea Zone
            1 destroyer moved from 36 Sea Zone to 46 Sea Zone
            1 fighter moved from 46 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
            1 mech_infantry moved from Amur to Jehol
    
        Place Units - Japanese
            1 aaGun and 2 fighters placed in India
            3 bombers placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
            Japanese collect 46 PUs (2 lost to blockades); end with 47 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -0.33
    ANZAC regular : 0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 destroyer, 2 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 49 Sea Zone
            7 fighters moved from 54 Sea Zone to 49 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 bombers and 1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 2 bombers, 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 49 Sea Zone
                Americans attack with 7 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters in 49 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters and 2 tactical_bombers moved from Central America to 63 Sea Zone
            2 fighters moved from 49 Sea Zone to 63 Sea Zone
            5 fighters moved from 49 Sea Zone to New Zealand
            1 destroyer moved from 54 Sea Zone to 30 Sea Zone
            1 destroyer moved from 16 Sea Zone to 31 Sea Zone
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 15 Sea Zone
            2 bombers moved from 26 Sea Zone to Hawaiian Islands
            6 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 marine moved from Rio de Oro to 91 Sea Zone
            2 carriers, 1 cruiser and 1 marine moved from 91 Sea Zone to 64 Sea Zone
            1 marine moved from 64 Sea Zone to Central America
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 64 Sea Zone
            4 infantry moved from 64 Sea Zone to Central America
            1 infantry moved from Venezuela to 89 Sea Zone
            1 infantry and 1 transport moved from 89 Sea Zone to 64 Sea Zone
            1 infantry moved from 64 Sea Zone to Central America
            1 fighter moved from 91 Sea Zone to 64 Sea Zone
            3 fighters moved from Gibraltar to 64 Sea Zone
            1 armour and 2 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from 64 Sea Zone to Central America
            2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
            2 artilleries and 1 infantry moved from 109 Sea Zone to United Kingdom
            3 armour moved from Persia to West India
            1 armour moved from Eastern Persia to West India
            1 fighter and 1 tactical_bomber moved from Saudi Arabia to West India
            1 mech_infantry moved from Saudi Arabia to Persia
            4 carriers moved from 54 Sea Zone to 63 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone
            1 fighter moved from 26 Sea Zone to New Zealand
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 37 Sea Zone to 56 Sea Zone
            2 carriers moved from 10 Sea Zone to 64 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Central America
            3 bombers placed in Saudi Arabia
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 bomber and 2 fighters placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 bomber
            EDIT: Adding units owned by Americans to Midway: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.50
    Japanese regular : -0.50
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Kweichow
            3 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Sikang to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Sikang to Szechwan
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 destroyer, 2 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 49 Sea Zone
            7 fighters moved from 54 Sea Zone to 49 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 bombers and 1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 2 bombers, 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 49 Sea Zone
                Americans attack with 7 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters in 49 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters and 2 tactical_bombers moved from Central America to 63 Sea Zone
            2 fighters moved from 49 Sea Zone to 63 Sea Zone
            5 fighters moved from 49 Sea Zone to New Zealand
            1 destroyer moved from 54 Sea Zone to 30 Sea Zone
            1 destroyer moved from 16 Sea Zone to 31 Sea Zone
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 15 Sea Zone
            2 bombers moved from 26 Sea Zone to Hawaiian Islands
            6 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 marine moved from Rio de Oro to 91 Sea Zone
            2 carriers, 1 cruiser and 1 marine moved from 91 Sea Zone to 64 Sea Zone
            1 marine moved from 64 Sea Zone to Central America
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 64 Sea Zone
            4 infantry moved from 64 Sea Zone to Central America
            1 infantry moved from Venezuela to 89 Sea Zone
            1 infantry and 1 transport moved from 89 Sea Zone to 64 Sea Zone
            1 infantry moved from 64 Sea Zone to Central America
            1 fighter moved from 91 Sea Zone to 64 Sea Zone
            3 fighters moved from Gibraltar to 64 Sea Zone
            1 armour and 2 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from 64 Sea Zone to Central America
            2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
            2 artilleries and 1 infantry moved from 109 Sea Zone to United Kingdom
            3 armour moved from Persia to West India
            1 armour moved from Eastern Persia to West India
            1 fighter and 1 tactical_bomber moved from Saudi Arabia to West India
            1 mech_infantry moved from Saudi Arabia to Persia
            4 carriers moved from 54 Sea Zone to 63 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone
            1 fighter moved from 26 Sea Zone to New Zealand
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 37 Sea Zone to 56 Sea Zone
            2 carriers moved from 10 Sea Zone to 64 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Central America
            3 bombers placed in Saudi Arabia
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 bomber and 2 fighters placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 bomber
            EDIT: Adding units owned by Americans to Midway: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Kweichow
            3 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Sikang to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Sikang to Szechwan
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries and 7 infantry moved from Turkey to Greece
            1 bomber moved from Iraq to Greece
    
        Combat - British
            Battle in Greece
                British attack with 3 artilleries, 1 bomber and 7 infantry
                Italians defend with 3 armour and 1 mech_infantry
                    British roll dice for 3 artilleries, 1 bomber and 7 infantry in Greece, round 2 : 5/11 hits, 3.33 expected hits
                    Italians roll dice for 3 armour and 1 mech_infantry in Greece, round 2 : 3/4 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians, 3 infantry owned by the British and 3 armour owned by the Italians lost in Greece
                British win, taking Greece from Italians with 3 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 13
                Casualties for British: 3 infantry
                Casualties for Italians: 3 armour and 1 mech_infantry
    
        Non Combat Move - British
            1 aaGun moved from Turkey to Greece
            1 artillery moved from Mozambique to Rhodesia
            2 infantry moved from Mozambique to Rhodesia
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 armour moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports moved from 91 Sea Zone to 109 Sea Zone
            1 armour moved from 109 Sea Zone to United Kingdom
            1 artillery moved from 109 Sea Zone to United Kingdom
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            6 mech_infantrys moved from Eastern Persia to West India
            1 mech_infantry moved from Persia to West India
            2 armour moved from Persia to West India
            1 aaGun moved from Iraq to Persia
            1 tactical_bomber moved from Persia to West India
            1 tactical_bomber moved from Persia to West India
            2 tactical_bombers moved from Eastern Persia to West India
            1 fighter moved from Eastern Persia to Persia
            2 fighters moved from Eastern Persia to West India
            1 bomber moved from Tanganyika Territory to West India
            1 fighter moved from Eastern Persia to Persia
            1 bomber moved from Greece to Persia
    
        Place Units - British
            2 fighters and 1 tactical_bomber placed in Persia
            Turning on Edit Mode
            EDIT: Removing units owned by British from Persia: 3 fighters
            EDIT: Adding units owned by British to West India: 3 fighters
            EDIT: Turning off Edit Mode
            1 bomber placed in Egypt
            2 mech_infantrys placed in Iraq
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 1.50
    Italians regular : 1.17
    Japanese regular : -0.50
    British regular : 1.67
    

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 infantry moved from Slovakia Hungary to Poland
            1 artillery moved from Slovakia Hungary to Poland
            1 infantry moved from Slovakia Hungary to Poland
            1 infantry moved from Slovakia Hungary to Romania
            1 mech_infantry moved from Northern Italy to Romania
            1 fighter moved from Western Germany to Poland
            1 fighter moved from Western Germany to Romania
    
        Combat - Italians
            Battle in Romania
                Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Romania, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Poland
                Italians attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Poland, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Poland
                Italians win, taking Poland from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Romania to Slovakia Hungary
            1 fighter moved from Poland to Western Germany
            1 infantry moved from Greater Southern Germany to Slovakia Hungary
            1 aaGun, 3 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            2 aaGuns and 8 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,5,3,4,1,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
            Italians collect 6 PUs (7 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.83
    Russians regular : -1.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 63 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 45 Sea Zone to 54 Sea Zone
            2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry moved from Queensland to New South Wales
    
        Combat - ANZAC
            ANZAC creates battle in territory 39 Sea Zone
            Battle in 39 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 infantry moved from Iraq to Persia
            1 destroyer moved from 42 Sea Zone to 61 Sea Zone
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
            EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
            EDIT: Turning off Edit Mode
            1 aaGun and 2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 63 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 45 Sea Zone to 54 Sea Zone
            2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry moved from Queensland to New South Wales
    
        Combat - ANZAC
            ANZAC creates battle in territory 39 Sea Zone
            Battle in 39 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 infantry moved from Iraq to Persia
            1 destroyer moved from 42 Sea Zone to 61 Sea Zone
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
            EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
            EDIT: Turning off Edit Mode
            1 aaGun and 2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 63 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 45 Sea Zone to 54 Sea Zone
            2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry moved from Queensland to New South Wales
    
        Combat - ANZAC
            ANZAC creates battle in territory 39 Sea Zone
            Battle in 39 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 infantry moved from Iraq to Persia
            1 destroyer moved from 42 Sea Zone to 61 Sea Zone
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
            EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
            EDIT: Turning off Edit Mode
            1 aaGun and 2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 infantry moved from Novgorod to Baltic States
            2 mech_infantrys moved from Slovakia Hungary to Baltic States
            1 tactical_bomber moved from Western Germany to Baltic States
            1 tactical_bomber moved from Western Germany to Baltic States
            1 fighter moved from Slovakia Hungary to Baltic States
            1 armour moved from Spain to Portugal
                  Germans take Portugal from British
            1 armour moved from Portugal to Spain
            2 artilleries and 1 infantry moved from Spain to Gibraltar
            2 mech_infantrys moved from Spain to Gibraltar
    
        Combat - Germans
            Battle in Gibraltar
                Germans attack with 2 artilleries, 1 infantry and 2 mech_infantrys
                British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun and 1 artillery
                    Germans roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/5 hits, 1.50 expected hits
                    British roll dice for 1 aaGun and 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
                Germans win, taking Gibraltar from British with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Americans: 1 aaGun and 1 artillery
            Battle in Baltic States
                Germans attack with 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 3/7 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Slovakia Hungary to Spain
            2 tactical_bombers moved from Baltic States to Slovakia Hungary
            1 fighter moved from Baltic States to Slovakia Hungary
            1 fighter moved from Slovakia Hungary to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            5 armour, 5 artilleries and 9 infantry moved from Germany to Slovakia Hungary
            2 mech_infantrys moved from Southern Italy to Yugoslavia
            2 armour and 9 mech_infantrys moved from Spain to Northern Italy
            1 mech_infantry moved from Spain to Northern Italy
            5 bombers moved from Bulgaria to India
            1 mech_infantry moved from Bulgaria to Slovakia Hungary
            3 armour moved from Slovakia Hungary to Yugoslavia
            1 mech_infantry moved from Slovakia Hungary to Yugoslavia
            2 mech_infantrys moved from Slovakia Hungary to Yugoslavia
            1 infantry moved from Karelia to Novgorod
    
        Place Units - Germans
            3 infantry placed in Spain
            1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
            3 armour and 2 artilleries placed in Germany
            2 infantry placed in Germany
            Germans undo move 4.
            2 infantry placed in Western Germany
            Germans undo move 4.
            2 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northern Italy: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Spain: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,3,2,2,1,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
            Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : 1.17
    British regular : -0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Smolensk to Archangel
            1 infantry moved from Bryansk to Belarus
            1 artillery and 2 infantry moved from Eastern Poland to Poland
            1 artillery and 2 infantry moved from Eastern Poland to Romania
            1 fighter moved from Eastern Poland to Poland
            1 fighter moved from Eastern Poland to Romania
            3 armour moved from Eastern Poland to Belarus
            1 fighter moved from Eastern Poland to Archangel
            1 artillery and 3 infantry moved from Eastern Poland to Baltic States
            1 tactical_bomber moved from Eastern Poland to Baltic States
            6 armour and 4 mech_infantrys moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Poland
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Italians defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
                    Russians roll dice for 1 artillery and 1 fighter in Romania, round 3 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 infantry and 1 mech_infantry
            Battle in Poland
                Russians attack with 1 artillery, 1 fighter and 3 infantry
                Italians defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Poland, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Italians lost in Poland
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Poland, round 3 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Poland
                Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 9 armour, 1 infantry and 4 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 9 armour, 1 infantry and 4 mech_infantrys in Belarus, round 2 : 6/14 hits, 5.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 9 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
                Germans defend with 1 infantry and 2 mech_infantrys
                    Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 infantry and 2 mech_infantrys
            2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
            3 armour moved from Ukraine to Bryansk
            2 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Baltic States to Russia
            1 fighter moved from Archangel to Russia
            1 fighter moved from Romania to Ukraine
            1 fighter moved from Poland to Ukraine
            1 aaGun and 3 infantry moved from Eastern Poland to Western Ukraine
            3 aaGuns, 10 artilleries, 28 infantry and 1 marine moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Russia to Urals
            2 mech_infantrys moved from Russia to Bryansk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            1 fighter, 7 infantry and 2 mech_infantrys placed in Russia
            Russians undo move 2.
            2 mech_infantrys placed in Volgograd
            1 fighter and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    Russians regular : 4.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Smolensk to Archangel
            1 infantry moved from Bryansk to Belarus
            1 artillery and 2 infantry moved from Eastern Poland to Poland
            1 artillery and 2 infantry moved from Eastern Poland to Romania
            1 fighter moved from Eastern Poland to Poland
            1 fighter moved from Eastern Poland to Romania
            3 armour moved from Eastern Poland to Belarus
            1 fighter moved from Eastern Poland to Archangel
            1 artillery and 3 infantry moved from Eastern Poland to Baltic States
            1 tactical_bomber moved from Eastern Poland to Baltic States
            6 armour and 4 mech_infantrys moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Poland
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Italians defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
                    Russians roll dice for 1 artillery and 1 fighter in Romania, round 3 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 infantry and 1 mech_infantry
            Battle in Poland
                Russians attack with 1 artillery, 1 fighter and 3 infantry
                Italians defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Poland, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Italians lost in Poland
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Poland, round 3 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Poland
                Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 9 armour, 1 infantry and 4 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 9 armour, 1 infantry and 4 mech_infantrys in Belarus, round 2 : 6/14 hits, 5.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 9 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
                Germans defend with 1 infantry and 2 mech_infantrys
                    Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 infantry and 2 mech_infantrys
            2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
            3 armour moved from Ukraine to Bryansk
            2 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Baltic States to Russia
            1 fighter moved from Archangel to Russia
            1 fighter moved from Romania to Ukraine
            1 fighter moved from Poland to Ukraine
            1 aaGun and 3 infantry moved from Eastern Poland to Western Ukraine
            3 aaGuns, 10 artilleries, 28 infantry and 1 marine moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Russia to Urals
            2 mech_infantrys moved from Russia to Bryansk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            1 fighter, 7 infantry and 2 mech_infantrys placed in Russia
            Russians undo move 2.
            2 mech_infantrys placed in Volgograd
            1 fighter and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Suiyuyan: 2 infantry
            EDIT: Adding units owned by Russians to Hopei: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    Russians regular : 4.17
    

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 1 airfield, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries, 7 infantry and 1 marine moved from New Guinea to 46 Sea Zone
            2 artilleries, 2 battleships, 3 carriers, 6 destroyers, 3 fighters, 7 infantry, 1 marine, 3 submarines, 3 tactical_bombers and 5 transports moved from 46 Sea Zone to 54 Sea Zone
            7 infantry moved from 54 Sea Zone to Queensland
            2 artilleries moved from 54 Sea Zone to Queensland
            3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
            3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 33 Sea Zone to 54 Sea Zone
            3 infantry moved from 54 Sea Zone to Queensland
            3 artilleries moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
    
        Combat - Japanese
            Battle in 54 Sea Zone
                Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 5 fighters, 1 marine, 4 submarines, 3 tactical_bombers and 8 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 5 fighters, 3 tactical_bombers and 8 transports in 54 Sea Zone, round 2 : 13/19 hits, 9.00 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 5 fighters, 3 submarines, 3 tactical_bombers and 8 transports remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Queensland
    
        Non Combat Move - Japanese
            2 bombers moved from India to New Guinea
            3 bombers moved from Malaya to New Guinea
            2 fighters moved from Caroline Islands to New Guinea
            1 fighter moved from Caroline Islands to Japan
            1 mech_infantry moved from Yunnan to India
            1 mech_infantry moved from Burma to India
            1 mech_infantry moved from Hunan to Kiangsu
            1 mech_infantry moved from Jehol to Kiangsu
            1 infantry moved from Yunnan to Hunan
    
        Place Units - Japanese
            1 aaGun and 2 fighters placed in India
            1 airfield placed in New Guinea
            2 infantry placed in Shantung
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
            Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 2.67
    ANZAC regular : 0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 destroyers, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 64 Sea Zone to 89 Sea Zone
            1 infantry moved from Central America to 89 Sea Zone
            1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Portugal
            1 bomber and 2 fighters moved from Western United States to 91 Sea Zone
            2 carriers moved from 64 Sea Zone to 91 Sea Zone
            1 submarine moved from 49 Sea Zone to 54 Sea Zone
            1 submarine moved from 56 Sea Zone to 54 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone
            6 fighters moved from New Zealand to 54 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer and 7 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 bomber and 1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 bomber moved from Midway to 54 Sea Zone
            4 fighters moved from 64 Sea Zone to 54 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 destroyers, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 64 Sea Zone to 89 Sea Zone
            1 infantry moved from Central America to 89 Sea Zone
            1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Portugal
            1 bomber and 2 fighters moved from Western United States to 91 Sea Zone
            2 carriers moved from 64 Sea Zone to 91 Sea Zone
            1 submarine moved from 49 Sea Zone to 54 Sea Zone
            1 submarine moved from 56 Sea Zone to 54 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone
            6 fighters moved from New Zealand to 54 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer and 7 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 bomber and 1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 bomber moved from Midway to 54 Sea Zone
            4 fighters moved from 64 Sea Zone to 54 Sea Zone
            4 armour, 1 fighter and 1 tactical_bomber moved from West India to India
            3 bombers moved from Saudi Arabia to India
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 destroyers, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 64 Sea Zone to 89 Sea Zone
            1 infantry moved from Central America to 89 Sea Zone
            1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Portugal
            1 bomber and 2 fighters moved from Western United States to 91 Sea Zone
            2 carriers moved from 64 Sea Zone to 91 Sea Zone
            1 submarine moved from 49 Sea Zone to 54 Sea Zone
            1 submarine moved from 56 Sea Zone to 54 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone
            6 fighters moved from New Zealand to 54 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer and 7 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 bomber and 1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 bomber moved from Midway to 54 Sea Zone
            4 fighters moved from 64 Sea Zone to 54 Sea Zone
            4 armour, 1 fighter and 1 tactical_bomber moved from West India to India
            3 bombers moved from Saudi Arabia to India
    
        Combat - Americans
            Battle in Portugal
            Battle in India
                Americans attack with 4 armour, 3 bombers, 1 fighter and 1 tactical_bomber
                Germans defend with 5 bombers; Japanese defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 7 infantry, 7 mech_infantrys and 1 tactical_bomber
                    Japanese roll AA dice in India : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the Americans lost in India
                    Americans roll dice for 4 armour, 3 bombers and 1 tactical_bomber in India, round 2 : 3/8 hits, 4.67 expected hits
                    Japanese roll dice for 2 aaGuns, 1 artillery, 5 bombers, 5 fighters, 7 infantry, 7 mech_infantrys and 1 tactical_bomber in India, round 2 : 9/26 hits, 9.67 expected hits
                    3 bombers owned by the Germans, 1 tactical_bomber owned by the Americans, 4 armour owned by the Americans and 3 bombers owned by the Americans lost in India
                Japanese win, taking Portugal from Germans with 2 aaGuns, 1 artillery, 2 bombers, 5 fighters, 7 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -45
                Casualties for Americans: 4 armour, 3 bombers, 1 fighter and 1 tactical_bomber
                Casualties for Germans: 3 bombers
            Battle in 54 Sea Zone
                Americans attack with 1 battleship, 2 bombers, 4 carriers, 1 cruiser, 3 destroyers, 17 fighters, 9 submarines and 2 tactical_bombers
                Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 5 fighters, 1 marine, 3 submarines, 3 tactical_bombers and 8 transports
                    Americans roll dice for 9 submarines in 54 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 1 cruiser, 3 destroyers, 17 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 10/26 hits, 13.33 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 5 fighters, 3 tactical_bombers and 8 transports in 54 Sea Zone, round 2 : 14/23 hits, 10.67 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    6 submarines owned by the Americans, 2 destroyers owned by the Americans, 4 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 2 carriers owned by the Americans lost in 54 Sea Zone
                    Americans roll dice for 3 submarines in 54 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 17 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 15/24 hits, 12.67 expected hits
                    Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 5 fighters, 3 tactical_bombers and 8 transports in 54 Sea Zone, round 3 : 8/19 hits, 9.33 expected hits
                    3 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 4 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 1 carrier owned by the Americans, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
                    Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 14 fighters and 2 tactical_bombers in 54 Sea Zone, round 4 : 14/20 hits, 10.83 expected hits
                    Japanese roll dice for 2 battleships, 1 fighter and 8 transports in 54 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 marine owned by the Japanese, 8 transports owned by the Japanese, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 13 fighters and 2 tactical_bombers remaining. Battle score for attacker is 176
                Casualties for Americans: 3 carriers, 3 destroyers, 4 fighters and 9 submarines
                Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 5 fighters, 1 marine, 3 submarines, 3 tactical_bombers and 8 transports
    
        Non Combat Move - Americans
            2 fighters could not land in 54 Sea Zone and were removed
            6 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
            2 bombers moved from 54 Sea Zone to New Zealand
            1 bomber moved from 91 Sea Zone to Rio de Oro
            2 artilleries and 1 infantry moved from United Kingdom to 109 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
            2 artilleries and 1 infantry moved from 91 Sea Zone to Rio de Oro
            2 infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            1 marine moved from Central America to 64 Sea Zone
            1 cruiser and 1 marine moved from 64 Sea Zone to 63 Sea Zone
            1 marine moved from 63 Sea Zone to New Zealand
            1 carrier moved from 64 Sea Zone to 63 Sea Zone
            1 fighter moved from 54 Sea Zone to 63 Sea Zone
            2 fighters moved from 54 Sea Zone to 63 Sea Zone
            1 carrier moved from 64 Sea Zone to 63 Sea Zone
            1 armour and 1 infantry moved from Central America to 64 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
            1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
            2 infantry moved from Central America to 64 Sea Zone
            2 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
            2 infantry moved from Central America to 64 Sea Zone
            2 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
    
        Place Units - Americans
            1 harbour placed in Rio de Oro
            1 armour and 2 fighters placed in Saudi Arabia
            2 transports placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to New Zealand: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : -0.17
    Japanese AA : 0.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Hunan
            1 fighter moved from Szechwan to Hunan
            2 infantry moved from Hopei to Anhwe
            6 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Kweichow
            1 fighter moved from Kweichow to Hopei
    
        Place Units - Chinese
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Japanese regular : 0.33
    

    Savegame

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