@Grinchveld How is this my turn? The last turn that completed is Japan6. The posted turn here is for USA 5, i.e., old turn.
It should be China’s turn 6, right?
CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 8:43:12 AM
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 32 Sea Zone 3 fighters moved from Caroline Islands to 32 Sea Zone Purchase Units - ANZAC ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in 32 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 32 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 32 Sea Zone to Caroline Islands 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 marine moved from Queensland to 54 Sea Zone 1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 marine moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 fighter moved from Morocco to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.17
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Combat Move - Germans 2 submarines moved from 105 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 5 bombers, 6 fighters and 4 tactical_bombers moved from Gibraltar to 110 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 artillery moved from Poland to Eastern Poland 2 infantry moved from Baltic States to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 fighters, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Combat Move - Germans 2 submarines moved from 105 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 5 bombers, 6 fighters and 4 tactical_bombers moved from Gibraltar to 110 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 artillery moved from Poland to Eastern Poland 2 infantry moved from Baltic States to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 fighters, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - Germans Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 1 battleship, 7 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 3 submarines, 6 tactical_bombers and 2 transports British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 1 transport; French defend with 1 fighter; Americans defend with 3 carriers, 1 cruiser, 8 fighters and 2 transports Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 battleship, 7 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 6 tactical_bombers and 2 transports in 110 Sea Zone, round 2 : 9/22 hits, 13.17 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the British Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 11 fighters and 3 transports in 110 Sea Zone, round 2 : 11/19 hits, 10.67 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 submarines owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 2 carriers owned by the Americans, 2 tactical_bombers owned by the Germans, 1 cruiser owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 110 Sea Zone Germans roll dice for 1 battleship, 7 bombers, 4 fighters, 4 tactical_bombers and 2 transports in 110 Sea Zone, round 3 : 11/16 hits, 10.00 expected hits Americans roll dice for 1 battleship, 2 cruisers and 3 transports in 110 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 11 fighters in 110 Sea Zone, round 3 : 8/11 hits, 7.33 expected hits 1 battleship owned by the Germans, 1 cruiser owned by the Americans, 1 submarine owned by the Germans, 1 cruiser owned by the British, 2 bombers owned by the Germans, 4 fighters owned by the Germans, 8 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone Germans roll dice for 5 bombers, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 4 : 2/7 hits, 4.33 expected hits Americans roll dice for 1 battleship, 2 fighters and 3 transports in 110 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits 3 bombers owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone Germans roll dice for 2 bombers, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 5 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 battleship and 3 transports in 110 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 transport owned by the British, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 1 infantry owned by the British lost in 110 Sea Zone 2 transports owned by the Americans and 3 infantry owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 10 Casualties for Germans: 1 battleship, 5 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 3 submarines and 5 tactical_bombers Casualties for Americans: 3 carriers, 1 cruiser, 8 fighters and 2 transports Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 1 transport Casualties for French: 1 fighter Battle in Normandy Bordeaux Germans attack with 2 artilleries, 1 infantry and 2 mech_infantrys British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/5 hits, 1.50 expected hits Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for British: 1 aaGun and 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Eastern Poland Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 bombers and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar 2 armour and 2 mech_infantrys moved from Bessarabia to Baltic States 1 artillery moved from Poland to Baltic States 1 tactical_bomber moved from Eastern Poland to Baltic States 3 armour and 3 mech_infantrys moved from Baltic States to Karelia 1 infantry moved from Northern Italy to Western Germany Place Units - Germans 1 artillery placed in Western Germany 2 fighters placed in Western Germany 1 armour and 5 mech_infantrys placed in Germany 1 transport placed in 113 Sea Zone 1 submarine placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Gibraltar: 1 bomber EDIT: Adding units owned by Germans to Gibraltar: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : 2.67 Russians regular : 0.33 Germans regular : -3.83
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Russians 3 infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 1 armour moved from Western Ukraine to Bessarabia 1 armour moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Bessarabia 1 armour moved from Yenisey to Kansu 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Kansu 2 infantry moved from Kazakhstan to Sikang 1 mech_infantry moved from Volgograd to Sikang 1 mech_infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Sikang 1 fighter moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland Purchase Units - Russians Russians buy 3 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.17 expected hits Italians roll dice for 2 armour in Novgorod, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 armour owned by the Italians lost in Novgorod Russians win, taking Novgorod from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Italians: 2 armour Battle in Bessarabia Russians attack with 2 armour and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 armour and 2 infantry in Bessarabia, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kansu Russians attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kansu, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kansu Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kansu, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Sikang Russians attack with 1 fighter, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Sikang, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Sikang Russians win, taking Sikang from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Eastern Poland Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Eastern Poland, round 2 : 0/5 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Eastern Poland Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Poland, round 3 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 fighters moved from Eastern Poland to Belarus 1 fighter moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Belarus 1 artillery and 6 infantry moved from Bryansk to Belarus 1 armour moved from Russia to Belarus 3 artilleries and 4 infantry moved from Russia to Bryansk 2 infantry moved from Volgograd to Kazakhstan 1 fighter moved from Sikang to Tsinghai Place Units - Russians 3 infantry placed in Ukraine 2 infantry and 1 mech_infantry placed in Volgograd 3 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : 1.00 Germans regular : 0.33 Russians regular : -0.67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Russians 3 infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 1 armour moved from Western Ukraine to Bessarabia 1 armour moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Bessarabia 1 armour moved from Yenisey to Kansu 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Kansu 2 infantry moved from Kazakhstan to Sikang 1 mech_infantry moved from Volgograd to Sikang 1 mech_infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Sikang 1 fighter moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland Purchase Units - Russians Russians buy 3 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.17 expected hits Italians roll dice for 2 armour in Novgorod, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 armour owned by the Italians lost in Novgorod Russians win, taking Novgorod from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Italians: 2 armour Battle in Bessarabia Russians attack with 2 armour and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 armour and 2 infantry in Bessarabia, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kansu Russians attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kansu, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kansu Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kansu, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Sikang Russians attack with 1 fighter, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Sikang, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Sikang Russians win, taking Sikang from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Eastern Poland Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Eastern Poland, round 2 : 0/5 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Eastern Poland Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Poland, round 3 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Belarus 2 fighters moved from Eastern Poland to Belarus 1 artillery and 6 infantry moved from Bryansk to Belarus 2 infantry moved from Volgograd to Kazakhstan 1 fighter moved from Sikang to Tsinghai 1 armour moved from Russia to Belarus 3 artilleries and 4 infantry moved from Russia to Bryansk Place Units - Russians 3 armour placed in Ukraine Russians undo move 1. 2 armour and 1 mech_infantry placed in Ukraine 1 armour and 2 infantry placed in Volgograd 4 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : 1.00 Germans regular : 0.33 Russians regular : -0.67
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Japanese 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 destroyer moved from 21 Sea Zone to 34 Sea Zone 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 2 tactical_bombers moved from Sumatra to Shan State 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Hunan 1 artillery moved from Anhwe to Kweichow 3 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Anhwe to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Java to 35 Sea Zone 1 tactical_bomber moved from Japan to 25 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Suiyuyan to Shensi Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Shan State: 1 tactical_bomber EDIT: Removing units owned by Japanese from Shan State: 1 fighter EDIT: Adding units owned by Japanese to Shan State: 1 tactical_bomber EDIT: Adding units owned by Japanese to Sumatra: 1 fighter EDIT: Turning off Edit Mode Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 22 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 22 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 35 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 1 bomber, 3 fighters and 2 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in Yunnan, round 2 : 3/6 hits, 2.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 1 infantry and 2 tactical_bombers British defend with 1 artillery Japanese roll dice for 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in 25 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Marianas Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Marianas, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Marianas, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Marianas Japanese win, taking Marianas from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 fighter and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 aaGun moved from Korea to Amur 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from Sumatra to Celebes 1 carrier moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from Yunnan to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 23 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Shan State to Malaya 1 fighter moved from Yunnan to Kwangsi 1 bomber moved from Yunnan to Kwangsi 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone 1 fighter placed in Japan 1 artillery and 1 infantry placed in Japan 2 infantry and 1 mech_infantry placed in Kiangsu 1 artillery and 2 infantry placed in Shantung 1 destroyer and 2 submarines placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.17 Japanese regular : -0.67 ANZAC regular : 0.67 UK_Pacific regular : 0.67
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to 91 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 infantry moved from French West Africa to Gold Coast British take Gold Coast from Italians 1 infantry moved from French West Africa to Nigeria British take Nigeria from Italians 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Morocco to Gibraltar 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 23 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 bomber moved from Caroline Islands to Marianas 1 fighter moved from 33 Sea Zone to Marianas 2 fighters moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat - Americans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Politics - British
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to 91 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 infantry moved from French West Africa to Gold Coast British take Gold Coast from Italians 1 infantry moved from French West Africa to Nigeria British take Nigeria from Italians 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Morocco to Gibraltar 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 23 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 bomber moved from Caroline Islands to Marianas 1 fighter moved from 33 Sea Zone to Marianas 2 fighters moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat - Americans Battle in 110 Sea Zone Americans attack with 1 destroyer Germans defend with 2 transports 2 transports owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Gibraltar Americans attack with 1 artillery, 1 bomber, 2 fighters and 5 infantry Germans defend with 2 aaGuns, 1 airfield, 1 bomber, 1 harbour, 1 infantry and 2 tactical_bombers Germans roll AA dice in Gibraltar : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 5 infantry in Gibraltar, round 2 : 3/9 hits, 3.00 expected hits Germans roll dice for 2 aaGuns, 1 bomber, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 2/4 hits, 1.50 expected hits 2 aaGuns owned by the Germans, 1 bomber owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 3 : 2/7 hits, 2.67 expected hits Germans roll dice for 1 infantry and 2 tactical_bombers in Gibraltar, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Gibraltar Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 4 : 1/6 hits, 2.50 expected hits Germans roll dice for 1 tactical_bomber in Gibraltar, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 35 Casualties for Americans: 4 infantry Casualties for Germans: 2 aaGuns, 1 bomber, 1 infantry and 2 tactical_bombers Battle in 22 Sea Zone Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 22 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone 1 transport owned by the Japanese lost in 22 Sea Zone Americans win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Marianas Americans attack with 1 bomber, 1 fighter and 2 infantry Japanese defend with 1 artillery Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Marianas, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Marianas, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Marianas Americans win, taking Marianas from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in 34 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 carrier Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 23 Sea Zone 3 fighters owned by the Americans retreated Japanese win with 1 carrier remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 23 Sea Zone to 33 Sea Zone 1 bomber moved from Marianas to Caroline Islands 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 fighter moved from Marianas to 33 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 bomber moved from 25 Sea Zone to Hawaiian Islands 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery moved from Paulau Island to 34 Sea Zone 1 artillery and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 2 fighters moved from Gibraltar to Morocco 1 bomber moved from Gibraltar to Morocco 1 infantry moved from Libya to Tunisia 1 fighter moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 infantry placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Politics - British Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 104 Sea Zone: 1 transport EDIT: Turning off Edit Mode Combat Move - British 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 1 fighter moved from 76 Sea Zone to Ethiopia 1 fighter moved from 76 Sea Zone to Ethiopia 1 bomber moved from Trans-Jordan to Ethiopia 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Ethiopia Purchase Units - British British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat - British Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Ethiopia British attack with 1 bomber, 2 fighters and 2 infantry Italians defend with 1 armour British roll dice for 1 bomber, 2 fighters and 2 infantry in Ethiopia, round 2 : 0/5 hits, 2.00 expected hits Italians roll dice for 1 armour in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Ethiopia British roll dice for 1 bomber, 2 fighters and 1 infantry in Ethiopia, round 3 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 armour in Ethiopia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Ethiopia British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 1 armour Non Combat Move - British 1 fighter moved from Ethiopia to Trans-Jordan 1 bomber moved from Ethiopia to Trans-Jordan 1 fighter moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 artillery moved from India to Burma 3 infantry moved from India to Burma 1 fighter moved from Ethiopia to Trans-Jordan 1 destroyer moved from 39 Sea Zone to 77 Sea Zone 1 carrier and 1 fighter moved from 76 Sea Zone to 77 Sea Zone 1 fighter moved from India to 76 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Iraq 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,5 British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -2.83 Italians regular : 1.00 Japanese regular : -0.50 Germans AA : -0.50 Germans regular : 0.67 British regular : -3.83
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to 91 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 infantry moved from French West Africa to Gold Coast British take Gold Coast from Italians 1 infantry moved from French West Africa to Nigeria British take Nigeria from Italians 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Morocco to Gibraltar 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 23 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 bomber moved from Caroline Islands to Marianas 1 fighter moved from 33 Sea Zone to Marianas 2 fighters moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat - Americans Battle in 110 Sea Zone Americans attack with 1 destroyer Germans defend with 2 transports 2 transports owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Gibraltar Americans attack with 1 artillery, 1 bomber, 2 fighters and 5 infantry Germans defend with 2 aaGuns, 1 airfield, 1 bomber, 1 harbour, 1 infantry and 2 tactical_bombers Germans roll AA dice in Gibraltar : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 5 infantry in Gibraltar, round 2 : 3/9 hits, 3.00 expected hits Germans roll dice for 2 aaGuns, 1 bomber, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 2/4 hits, 1.50 expected hits 2 aaGuns owned by the Germans, 1 bomber owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 3 : 2/7 hits, 2.67 expected hits Germans roll dice for 1 infantry and 2 tactical_bombers in Gibraltar, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Gibraltar Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 4 : 1/6 hits, 2.50 expected hits Germans roll dice for 1 tactical_bomber in Gibraltar, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 35 Casualties for Americans: 4 infantry Casualties for Germans: 2 aaGuns, 1 bomber, 1 infantry and 2 tactical_bombers Battle in 22 Sea Zone Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 22 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone 1 transport owned by the Japanese lost in 22 Sea Zone Americans win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Marianas Americans attack with 1 bomber, 1 fighter and 2 infantry Japanese defend with 1 artillery Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Marianas, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Marianas, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Marianas Americans win, taking Marianas from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in 34 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 carrier Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 23 Sea Zone 3 fighters owned by the Americans retreated Japanese win with 1 carrier remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 23 Sea Zone to 33 Sea Zone 1 bomber moved from Marianas to Caroline Islands 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 fighter moved from Marianas to 33 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 bomber moved from 25 Sea Zone to Hawaiian Islands 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery moved from Paulau Island to 34 Sea Zone 1 artillery and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 2 fighters moved from Gibraltar to Morocco 1 bomber moved from Gibraltar to Morocco 1 infantry moved from Libya to Tunisia 1 fighter moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 infantry placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Politics - British Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 104 Sea Zone: 1 transport EDIT: Turning off Edit Mode Combat Move - British 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 1 fighter moved from 76 Sea Zone to Ethiopia 1 fighter moved from 76 Sea Zone to Ethiopia 1 bomber moved from Trans-Jordan to Ethiopia 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Ethiopia Purchase Units - British British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat - British Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Ethiopia British attack with 1 bomber, 2 fighters and 2 infantry Italians defend with 1 armour British roll dice for 1 bomber, 2 fighters and 2 infantry in Ethiopia, round 2 : 0/5 hits, 2.00 expected hits Italians roll dice for 1 armour in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Ethiopia British roll dice for 1 bomber, 2 fighters and 1 infantry in Ethiopia, round 3 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 armour in Ethiopia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Ethiopia British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 1 armour Non Combat Move - British 1 fighter moved from Ethiopia to Trans-Jordan 1 bomber moved from Ethiopia to Trans-Jordan 1 fighter moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 artillery moved from India to Burma 3 infantry moved from India to Burma 1 fighter moved from Ethiopia to Trans-Jordan 1 destroyer moved from 39 Sea Zone to 77 Sea Zone 1 carrier and 1 fighter moved from 76 Sea Zone to 77 Sea Zone 1 fighter moved from India to 76 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Iraq 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,5 British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery and 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from Burma: 2 infantry EDIT: Adding units owned by British to Shan State: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 infantry EDIT: Adding units owned by British to Rhodesia: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -2.83 Italians regular : 1.00 Japanese regular : -0.50 Germans AA : -0.50 Germans regular : 0.67 British regular : -3.83
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TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Italians 2 transports moved from 97 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 cruisers and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone 3 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Syria 1 armour moved from Belgian Congo to South West Africa Italians take Rhodesia from British Italians take South West Africa from British 1 armour moved from Belgian Congo to Kenya Italians take Kenya from British 1 armour moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Purchase Units - Italians Italians buy 1 armour, 1 artillery, 2 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat - Italians Americans scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone Americans scrambles to create a battle in territory 92 Sea Zone Battle in Syria Battle in 92 Sea Zone Italians attack with 2 cruisers, 2 destroyers and 3 transports Americans defend with 3 fighters Italians roll dice for 2 cruisers, 2 destroyers and 3 transports in 92 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 3 fighters in 92 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits 2 destroyers owned by the Italians and 2 fighters owned by the Americans lost in 92 Sea Zone Italians roll dice for 2 cruisers and 3 transports in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 92 Sea Zone Italians win, taking Syria from British with 2 cruisers and 3 transports remaining. Battle score for attacker is 14 Casualties for Italians: 2 destroyers Casualties for Americans: 3 fighters Battle in Gibraltar Italians attack with 2 artilleries and 4 infantry British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry Italians roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 0/6 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries and 3 infantry in Gibraltar, round 3 : 1/5 hits, 1.50 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 4 : 2/4 hits, 1.33 expected hits British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Baltic States to Egypt
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -1.17 British regular : 0.33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Italians 2 transports moved from 97 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 cruisers and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone 3 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Syria 1 armour moved from Belgian Congo to South West Africa Italians take Rhodesia from British Italians take South West Africa from British 1 armour moved from Belgian Congo to Kenya Italians take Kenya from British 1 armour moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Purchase Units - Italians Italians buy 1 armour, 1 artillery, 2 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat - Italians Americans scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone Americans scrambles to create a battle in territory 92 Sea Zone Battle in Syria Battle in 92 Sea Zone Italians attack with 2 cruisers, 2 destroyers and 3 transports Americans defend with 3 fighters Italians roll dice for 2 cruisers, 2 destroyers and 3 transports in 92 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 3 fighters in 92 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits 2 destroyers owned by the Italians and 2 fighters owned by the Americans lost in 92 Sea Zone Italians roll dice for 2 cruisers and 3 transports in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 92 Sea Zone Italians win, taking Syria from British with 2 cruisers and 3 transports remaining. Battle score for attacker is 14 Casualties for Italians: 2 destroyers Casualties for Americans: 3 fighters Battle in Gibraltar Italians attack with 2 artilleries and 4 infantry British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry Italians roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 0/6 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries and 3 infantry in Gibraltar, round 3 : 1/5 hits, 1.50 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 4 : 2/4 hits, 1.33 expected hits British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Baltic States to Egypt 1 fighter moved from Egypt to Southern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Egypt 1 destroyer placed in 98 Sea Zone 1 destroyer and 1 transport placed in 97 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 26 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -1.17 British regular : 0.33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 32 Sea Zone to 46 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 2 fighters moved from Caroline Islands to 23 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Guam Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 46 Sea Zone Japanese win, taking Guam from Japanese with 1 destroyer remaining. Battle score for attacker is -18 Casualties for ANZAC: 1 destroyer and 1 fighter Battle in 23 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 carrier ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 23 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 carrier Non Combat Move - ANZAC 1 fighter moved from 23 Sea Zone to Caroline Islands 1 fighter moved from 23 Sea Zone to Caroline Islands 1 artillery and 1 marine moved from Queensland to 54 Sea Zone 1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 47 Sea Zone 1 artillery, 1 marine and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 artillery and 1 marine moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 2.00 ANZAC regular : -1.67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 32 Sea Zone to 46 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 2 fighters moved from Caroline Islands to 23 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Guam Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 46 Sea Zone Japanese win, taking Guam from Japanese with 1 destroyer remaining. Battle score for attacker is -18 Casualties for ANZAC: 1 destroyer and 1 fighter Battle in 23 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 carrier ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 23 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 carrier Non Combat Move - ANZAC 1 fighter moved from 23 Sea Zone to Caroline Islands 1 fighter moved from 23 Sea Zone to Caroline Islands 1 artillery and 1 marine moved from Queensland to 54 Sea Zone 1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 47 Sea Zone 1 artillery, 1 marine and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 artillery and 1 marine moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine and 1 transport EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 2.00 ANZAC regular : -1.67
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Politics - Germans Turning on Edit Mode EDIT: Removing units owned by British from Burma: 2 infantry EDIT: Adding units owned by UK_Pacific to Shan State: 2 infantry EDIT: Changing ownership of Rhodesia from Italians to British EDIT: Adding units owned by British to Rhodesia: 1 infantry EDIT: Removing units owned by British from Union of South Africa: 1 infantry EDIT: Removing units owned by Italians from South West Africa: 1 armour EDIT: Changing ownership of South West Africa from Italians to British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Nigeria: 1 infantry EDIT: Removing units owned by Italians from French Equatorial Africa: 1 artillery EDIT: Changing ownership of Nigeria from British to Italians EDIT: Adding units owned by Italians to Nigeria: 1 armour and 1 artillery EDIT: Changing PUs for Italians from 40 to 39 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Syria: 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Turning off Edit Mode Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 1 fighter moved from Western Germany to 104 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 mech_infantry moved from Baltic States to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland 1 armour and 1 mech_infantry moved from Karelia to Finland 1 mech_infantry moved from Karelia to Finland 2 armour and 1 mech_infantry moved from Karelia to Novgorod 1 artillery moved from Baltic States to Novgorod Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in 104 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 104 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Novgorod Germans attack with 2 armour, 1 artillery and 1 mech_infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Novgorod, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Norway Germans attack with 1 artillery and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Norway, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Finland Germans attack with 1 armour and 2 mech_infantrys Americans defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 3/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 110 Sea Zone Germans attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Eastern Poland Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Non Combat Move - Germans 1 tactical_bomber moved from Eastern Poland to Baltic States 1 armour and 5 mech_infantrys moved from Germany to Romania 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy 1 artillery moved from Normandy Bordeaux to France 1 mech_infantry moved from Holland Belgium to Germany 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 1 artillery moved from Normandy Bordeaux to France 1 fighter moved from 104 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to Gibraltar Place Units - Germans 2 artilleries and 1 infantry placed in Yugoslavia 1 bomber placed in Western Germany 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Russians regular : 2.00 Germans regular : 2.17
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13 Combat Move - Russians 1 artillery and 2 infantry moved from Belarus to Novgorod 1 fighter moved from Belarus to Novgorod 2 infantry moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 2 armour and 2 infantry moved from Bessarabia to Romania 2 armour and 1 mech_infantry moved from Ukraine to Romania 1 fighter and 1 tactical_bomber moved from Belarus to Romania 1 mech_infantry moved from Kansu to Kweichow 1 fighter moved from Tsinghai to Kweichow 1 mech_infantry moved from Sikang to Kweichow 1 infantry moved from Sikang to Szechwan 1 armour moved from Kansu to Szechwan Purchase Units - Russians Russians buy 3 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 armour in Novgorod, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 3 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour Battle in Kweichow Russians attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Kweichow Russians roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 fighter owned by the Russians lost in Kweichow Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -18 Casualties for Russians: 1 fighter and 2 mech_infantrys Battle in Romania Russians attack with 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour and 5 mech_infantrys Russians roll dice for 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 2/9 hits, 3.67 expected hits Germans roll dice for 1 armour and 5 mech_infantrys in Romania, round 2 : 1/6 hits, 2.17 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Romania Russians roll dice for 4 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 3 : 1/8 hits, 3.50 expected hits Germans roll dice for 1 armour and 3 mech_infantrys in Romania, round 3 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania Russians roll dice for 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Romania, round 4 : 2/7 hits, 3.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Romania, round 4 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Romania Russians roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Romania, round 5 : 5/6 hits, 3.17 expected hits Germans roll dice for 1 armour in Romania, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Romania Russians win, taking Romania from Germans with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry Casualties for Germans: 1 armour and 5 mech_infantrys Battle in Szechwan Russians attack with 1 armour and 1 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 armour and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan Russians win, taking Szechwan from Japanese with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Eastern Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter moved from Eastern Poland to Belarus 1 fighter moved from Novgorod to Belarus 3 artilleries and 4 infantry moved from Bryansk to Belarus 4 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Romania to Belarus 2 infantry moved from Kazakhstan to Tsinghai 1 armour moved from Volgograd to Tsinghai 2 infantry moved from Volgograd to Kazakhstan Place Units - Russians 2 armour and 1 mech_infantry placed in Ukraine 2 infantry and 1 mech_infantry placed in Volgograd 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : 2.33 Germans regular : -2.50 Russians regular : -4.00
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13 Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 39 Sea Zone Japanese take 39 Sea Zone from UK_Pacific 1 mech_infantry moved from French Indo China to Shan State 1 infantry and 1 mech_infantry moved from Hunan to Yunnan 2 fighters moved from 42 Sea Zone to Shan State 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Hunan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hunan 1 fighter moved from Shan State to Yunnan 1 tactical_bomber moved from Malaya to Shan State 1 tactical_bomber moved from Malaya to Yunnan 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 fighter moved from Japan to 21 Sea Zone 1 fighter moved from Philippines to Guam 1 fighter moved from Philippines to 34 Sea Zone 1 destroyer moved from 46 Sea Zone to 62 Sea Zone 1 fighter moved from Celebes to 34 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 carrier moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Kweichow to Shensi 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 bomber moved from Kwangsi to Szechwan 1 fighter moved from Kwangsi to Shan State 1 mech_infantry moved from Kiangsu to Anhwe Purchase Units - Japanese Japanese buy 1 artillery, 3 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Marshall Islands Battle in 21 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win, taking Marshall Islands from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 62 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese roll dice for 2 fighters in 34 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber UK_Pacific defend with 2 infantry Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the UK_Pacific, 1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State Japanese win with 2 fighters remaining. Battle score for attacker is -9 Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber Casualties for UK_Pacific: 2 infantry Battle in Guam Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 airfield; ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Guam, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Shensi Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Shensi, round 3 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 1 bomber and 1 infantry Russians defend with 1 armour Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Japanese 1 bomber moved from Szechwan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters moved from Shan State to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 21 Sea Zone to Philippines 1 fighter moved from 34 Sea Zone to Philippines 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to Philippines 1 tactical_bomber moved from 6 Sea Zone to Amur 1 battleship, 3 carriers, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 1 aaGun moved from French Indo China to Kwangsi 1 submarine moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 2 infantry placed in Kiangsu 1 submarine placed in 19 Sea Zone 1 submarine placed in 6 Sea Zone 3 fighters placed in Japan 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83 Americans regular : 0.00 Japanese regular : 1.33 UK_Pacific regular : 1.33
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13 Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 bomber moved from Morocco to Gibraltar 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Western United States to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Hawaiian Islands to 62 Sea Zone 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 bomber moved from Caroline Islands to 21 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Marshall Islands 2 fighters moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 23 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from 33 Sea Zone to Marshall Islands 1 infantry moved from Tunisia to Algeria 1 infantry moved from Gold Coast to French West Africa Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat - Americans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13 Politics - British
Combat Hit Differential Summary :