TT 20 Oberkommando BrAeV (X) vs Wizcats (A) +12 BM3


  • @aequitas-et-veritas All done! :+1:


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 33 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Manchuria to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Shan State to Burma
            1 fighter moved from Shan State to Burma
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            5 fighters and 3 tactical_bombers moved from 37 Sea Zone to Borneo
    
        Combat - Japanese
            Battle in Borneo
                Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Borneo, round 2 : 4/10 hits, 5,17 expected hits
                    UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Burma
                Japanese attack with 1 fighter and 1 infantry
                British defend with 1 artillery
                    Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
                Japanese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter moved from Burma to 36 Sea Zone
            1 armour moved from French Indo China to Szechwan
            1 aaGun, 2 artilleries and 6 infantry moved from Shan State to Yunnan
            4 carriers and 3 destroyers moved from 37 Sea Zone to 36 Sea Zone
            5 fighters and 3 tactical_bombers moved from Borneo to 36 Sea Zone
            1 infantry moved from Jehol to Manchuria
            6 armour and 2 mech_infantrys moved from Szechwan to Kazakhstan
    
        Place Units - Japanese
            1 carrier and 1 fighter placed in 36 Sea Zone
            1 artillery and 1 infantry placed in Manchuria
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Vologda: 4 aaGuns
            EDIT: Removing units owned by Russians from Smolensk: 4 aaGuns
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5
            Japanese collect 37 PUs (2 lost to blockades); end with 37 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,83
    UK_Pacific regular : 0,00
    

    Savegame


  • @aequitas-et-veritas japan has been so lucky with convoy disruption! you have suffered 6 damage over the last 3 turns where an average would have been about 20/22!

  • '19

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 fighter, 3 infantry, 3 submarines, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Greece to Albania
                  Americans take Albania from Italians
            8 fighters moved from 35 Sea Zone to Borneo
            1 bomber moved from Philippines to Borneo
            1 tactical_bomber moved from Philippines to 43 Sea Zone
            1 bomber moved from India to French Indo China
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits
                Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
            Battle in 43 Sea Zone
                Americans attack with 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Borneo
                Americans attack with 1 bomber and 8 fighters
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 bomber and 8 fighters in Borneo, round 2 : 3/9 hits, 4,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Borneo
                Americans win with 1 bomber and 7 fighters remaining. Battle score for attacker is -3
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 43 Sea Zone to Philippines
            7 fighters moved from Borneo to 35 Sea Zone
            1 bomber moved from Borneo to Philippines
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Caroline Islands to 35 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            4 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to Caroline Islands
            1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from French Indo China to India
    
        Place Units - Americans
            1 fighter and 2 tactical_bombers placed in Greece
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Americans undo move 1.
            1 fighter and 1 tactical_bomber placed in 97 Sea Zone
            1 tactical_bomber placed in Greece
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Central United States
            3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            2 infantry moved from Anhwe to Hunan
            1 fighter moved from Anhwe to Hunan
            2 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 4 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 marine
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 marine in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 marine in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 marine in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 5 : 3/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 marine in Hunan, round 5 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Shensi
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 1 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Northwest Persia to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Caucasus
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 3/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Caucasus to 97 Sea Zone
            1 infantry moved from Eastern Persia to Persia
            3 armour and 1 mech_infantry moved from Iraq to Northwest Persia
            2 aaGuns moved from India to Burma
            20 infantry moved from India to Burma
            8 artilleries moved from India to Burma
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 aaGun, 2 artilleries and 3 infantry moved from India to West India
            10 fighters and 1 tactical_bomber moved from Smolensk to Vologda
    
        Place Units - British
            1 carrier placed in 106 Sea Zone
            1 artillery and 2 infantry placed in Iraq
            2 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
            UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from 80 Sea Zone: 2 submarines
            EDIT: Adding units owned by British to 39 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,83
    Americans regular : -1,67
    Japanese regular : -2,00
    Japanese AA : -0,17
    Germans regular : 0,33
    British regular : 0,50
    

    Savegame


  • @Sovietishcat @wizmark I accidently rolled convoy dmg dice to show brxxx something. plese disregard these dice mail. It was not on purpose.
    I apolgize for the inconvinient.


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Sikang to Caucasus
            1 armour and 1 mech_infantry moved from Tsinghai to Caucasus
            2 fighters moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 2 armour, 2 fighters and 1 mech_infantry
                British defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 2 armour, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 1/5 hits, 2,17 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 2/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Caucasus
                    Italians roll dice for 1 armour and 2 fighters in Caucasus, round 3 : 1/3 hits, 1,50 expected hits
                    British roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Caucasus
                Italians win, taking Caucasus from British with 1 armour and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            2 fighters moved from Caucasus to Volgograd
            1 aaGun, 1 artillery and 3 infantry moved from Normandy Bordeaux to France
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,6,3,6,6,5,4,5,5,4,1,2,3,2,2,1,2
            Italians collect 3 PUs (7 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,67
    British regular : 0,67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Paulau Island to 34 Sea Zone
            1 armour and 1 transport moved from 34 Sea Zone to 43 Sea Zone
            1 armour moved from 43 Sea Zone to Borneo
            2 infantry moved from Northwest Persia to Caucasus
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Caucasus
                ANZAC attack with 2 infantry
                Italians defend with 1 armour
                    ANZAC roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the ANZAC lost in Caucasus
                    ANZAC roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the ANZAC lost in Caucasus
                Italians win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - ANZAC
            1 transport moved from 34 Sea Zone to 54 Sea Zone
            1 cruiser and 1 submarine moved from 34 Sea Zone to 35 Sea Zone
            2 destroyers moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
            ANZAC undo move 1.
            ANZAC undo move 1.
            1 artillery placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 0,50
    ANZAC regular : -0,83
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: French round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Paulau Island to 34 Sea Zone
            1 armour and 1 transport moved from 34 Sea Zone to 43 Sea Zone
            1 armour moved from 43 Sea Zone to Borneo
            2 infantry moved from Northwest Persia to Caucasus
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Caucasus
                ANZAC attack with 2 infantry
                Italians defend with 1 armour
                    ANZAC roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the ANZAC lost in Caucasus
                    ANZAC roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the ANZAC lost in Caucasus
                Italians win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - ANZAC
            1 transport moved from 34 Sea Zone to 54 Sea Zone
            1 cruiser and 1 submarine moved from 34 Sea Zone to 35 Sea Zone
            2 destroyers moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
            ANZAC undo move 1.
            ANZAC undo move 1.
            1 artillery placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Changing PUs for ANZAC from 23 to 35
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 0,50
    ANZAC regular : -0,83
    

    Savegame

  • '19

    @aequitas-et-veritas @brxxx By mistake I bought a minor IC with Anzac, no where to place it so I refunded the Anzac bank, Well done with the tank, grr, should have put more in Cauc, sometime the green tank gets hidden in that Black Russia…:dizzy_face: :face_with_rolling_eyes: :face_with_head_bandage:


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 11 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Ukraine to Iraq
            6 bombers moved from Ukraine to Albania
            1 mech_infantry moved from Northern Italy to Albania
            1 infantry moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Kansu to Yenisey
                  Germans take Timguska from Russians
                  Germans take Yenisey from Russians
    
        Combat - Germans
            Strategic bombing raid in Iraq
                    British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits
                Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Albania
                Germans attack with 6 bombers and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 6 bombers and 1 mech_infantry in Albania, round 2 : 5/7 hits, 4,17 expected hits
                    Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Albania
                Germans win, taking Albania from Americans with 6 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Iraq to Caucasus
            1 aaGun, 10 armour, 3 infantry and 2 mech_infantrys moved from Volgograd to Caucasus
            3 infantry moved from Rostov to Caucasus
            1 aaGun moved from Ukraine to Rostov
            2 fighters and 2 tactical_bombers moved from Ukraine to Southern Italy
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            11 armour and 5 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Bryansk to Volgograd
            1 mech_infantry moved from Samara to Novosibirsk
            1 infantry moved from Russia to Samara
            1 aaGun, 8 armour, 8 artilleries, 22 infantry and 28 mech_infantrys moved from Bryansk to Russia
            1 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Novgorod to Bryansk
            1 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 mech_infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 mech_infantry moved from 115 Sea Zone to Novgorod
            1 armour and 8 mech_infantrys moved from Western Germany to Southern Italy
            1 armour, 1 infantry and 3 mech_infantrys moved from Northern Italy to Southern Italy
            6 bombers moved from Albania to Southern Italy
            1 artillery and 11 infantry moved from Normandy Bordeaux to France
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 mech_infantrys placed in Rostov
            1 infantry placed in Novgorod
            3 infantry placed in France
            4 infantry placed in Germany
            1 artillery, 2 bombers and 3 infantry placed in Western Germany
            1 transport placed in 115 Sea Zone
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,5,2,6,1,2,2,4,6,3,6,6,5,6,6,6,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
            Germans collect 69 PUs (4 lost to blockades); end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    British AA : -0,17
    Germans regular : 0,83
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Combat Move - Russians
            2 infantry moved from Vologda to Smolensk
            1 artillery moved from Vologda to Smolensk
            2 armour, 13 artilleries, 50 infantry and 3 mech_infantrys moved from Vologda to Archangel
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Combat Move - Russians
            2 infantry moved from Vologda to Smolensk
            1 artillery moved from Vologda to Smolensk
            2 armour, 13 artilleries, 50 infantry and 3 mech_infantrys moved from Vologda to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 armour, 13 artilleries, 50 infantry and 3 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 13 artilleries, 50 infantry and 3 mech_infantrys in Archangel, round 2 : 25/68 hits, 16.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 armour, 13 artilleries, 50 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Vologda to Archangel
            5 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 8.83
    

    Savegame

  • '20 '19

    @brxxx I am reserving the right for sov to move the russian air force if he doesnt like their position! :+1:

  • '20 '19

    @aequitas-et-veritas @brxxx @Sovietishcat Wow ! what a waste of a +8 over average set of rolls…that German inf is DEAD!! :joy: :joy:


  • @wizmark it should be dead dead.


  • @wizmark said in TT 20 Oberkommando BrAeV (X) vs Wizcats (A) +12 BM3:

    @brxxx I am reserving the right for sov to move the russian air force if he doesnt like their position! :+1:

    Understood.


  • @wizmark Overkill! Thats why they threw a 6. :joy:


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            6 artilleries, 1 fighter and 16 infantry moved from Manchuria to Korea
            1 armour moved from Siberia to Korea
            1 fighter moved from 36 Sea Zone to Hunan
            6 fighters and 3 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
            5 carriers and 4 destroyers moved from 36 Sea Zone to 6 Sea Zone
                  Japanese take 20 Sea Zone from ANZAC
                  Japanese take 19 Sea Zone from Americans
    
        Combat - Japanese
            Japanese creates battle in territory 39 Sea Zone
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 5 carriers, 4 destroyers, 6 fighters and 3 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 5 carriers, 4 destroyers, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 6/13 hits, 6,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win with 5 carriers, 4 destroyers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Hunan
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 2/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 39 Sea Zone
                Japanese attack with 1 submarine
                British defend with 2 submarines
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                British win with 2 submarines remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in Korea
                Japanese attack with 1 armour, 6 artilleries, 1 fighter and 16 infantry
                Russians defend with 2 aaGuns and 18 infantry
                    Russians roll AA dice in Korea : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 armour, 6 artilleries, 1 fighter and 16 infantry in Korea, round 2 : 7/24 hits, 6,67 expected hits
                    Russians roll dice for 2 aaGuns and 18 infantry in Korea, round 2 : 7/18 hits, 6,00 expected hits
                    7 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
                    Japanese roll dice for 1 armour, 6 artilleries, 1 fighter and 9 infantry in Korea, round 3 : 6/17 hits, 5,50 expected hits
                    Russians roll dice for 13 infantry in Korea, round 3 : 4/13 hits, 4,33 expected hits
                    4 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Korea
                    Japanese roll dice for 1 armour, 6 artilleries, 1 fighter and 5 infantry in Korea, round 4 : 1/13 hits, 4,67 expected hits
                    Russians roll dice for 7 infantry in Korea, round 4 : 1/7 hits, 2,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Japanese roll dice for 1 armour, 6 artilleries, 1 fighter and 4 infantry in Korea, round 5 : 6/12 hits, 4,33 expected hits
                    Russians roll dice for 6 infantry in Korea, round 5 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 armour, 6 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 22
                Casualties for Japanese: 14 infantry
                Casualties for Russians: 2 aaGuns and 18 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Hunan to Szechwan
            1 armour moved from Szechwan to Kazakhstan
            1 aaGun, 1 artillery and 5 infantry moved from Yunnan to Szechwan
            6 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus
            1 fighter moved from Korea to 6 Sea Zone
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            2 infantry placed in Japan
            3 infantry placed in Manchuria
            1 fighter and 2 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
            Japanese collect 28 PUs (4 lost to blockades); end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Americans regular : -0,17
    Japanese regular : -0,83
    Russians regular : -0,67
    Russians AA : -0,17
    British regular : 0,67
    

    Savegame


  • @wizmark @Sovietishcat note that I reinstalled my Sub. Normally I would be given the opportunity to submerge, but since this version has a corrupted Sub mechanic I let it roll out and edit my sub back in.

    Also I edit the US sub out and back in. Otherwise it would not let pass my ships to combat sz6.


  • @aequitas-et-veritas np…this glitch is a pain!

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