• @Private-Mike the Subs can’t protect the Transports. One US Bomber could sink all the defending German Transports, if it can reach Eire to land .


  • @Private-Mike said in New to Global. HELP:

    I cant attack without a destroyer

    You don’t need a destroyer to attack. You just can’t hit the submarines without a destroyer friendly to the planes.

  • 2023 '20

    @Private-Mike said in New to Global. HELP:

    @Krieghund Thank you. So if he loads 10 transports in sea zone 110 for sealion and has 1 battleship also, I could scramble from London with say 3 planes. If I scramble, and he does not designate any of germans planes to participate in the seazone battle, I could sink his battleship and the transport are gone with the men. Correct?

    Yes, but to clarify - you said If I scramble, and he does not designate any german planes. He has to declare all combat movement before you declare scrambling - so he has should have already declared planes (or not) for his attack in a SZ, and you decide then whether or not to scramble.


  • @mainah He is new to this version also. Especially scrambling. I am willing to bet he will forget to designate planes for the seazone. He will be too eager to attack london with everything. thanks


  • @Witt guess it will be a mistake for him to do sealion without a substantial surface warship present then huh. thanks


  • @Panther thank you. first game going down this weekend. game is immense


  • @Private-Mike said in New to Global. HELP:

    @Krieghund Thank you. So if he loads 10 transports in sea zone 110 for sealion and has 1 battleship also, I could scramble from London with say 3 planes. If I scramble, and he does not designate any of germans planes to participate in the seazone battle, I could sink his battleship and the transport are gone with the men. Correct?

    Attacking transports are only defenseless if they cannot retreat. If he attacks directly from sea zone 110, they will not be able to retreat, and what you say will be true.

    However, if in combat movement he loads the transports, moves them to an adjacent sea zone (say, 112), and then moves them back to 110, he will have established a retreat route in that zone. As a result, he could retreat any surviving transports from the battle once the battleship is sunk. For example, if you roll two hits and sink the battleship, all of the transports could retreat. However, if you roll three hits, the battleship and one transport would be lost before the others could retreat.


  • @Krieghund excellent explanation. I really appreciate it. I have explained to them that it seems allies have a big disadvantage from the start and a lot of guys play with a bid for the allies up front. I suggested 50 and they laughed. They dont want to do a bid at all. Im thinking of holding my ground. I wanna play, but if they dont accept a bid of at least 30 Im thinking the allies are doomed from the start. What do you thinK? Thank you

  • Official Q&A

    With new players, a lot will depend on style of play and getting used to the rules. There’s nothing wrong with playing without a bid at first, as many of the strategies that make a bid necessary are discovered only after many hours of play. Depending on your group and how much they get strategies from the outside, you may actually find that a small bid or none at all will suit you, at least in the short run.


  • @Krieghund thanks again. Pretty sure they are going J4 and sealion. Hold on!

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

78

Online

17.3k

Users

39.8k

Topics

1.7m

Posts