• TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - French
            7 ArmoredCars, 2 Artillerys, 2 Infantrys and 3 Tanks moved from W.Iran to E.Iran
            2 Infantrys moved from Syria to Iraq
            1 Infantry moved from Iraq to W.Iran
            3 ArmoredCars, 2 Elites and 1 Infantry moved from Palestine to Iraq
            3 ArmoredCars moved from Iraq to W.Iran
            1 Elite and 2 Infantrys moved from Nubia to Lower Egypt
            2 Infantrys moved from French Equatorial Africa to Darfur
            1 Infantry moved from W.Morocco to E.Morocco
            3 Infantrys moved from E.Morocco to S.Algeria
    
        Purchase Units - French
            French buy 2 ArmoredCars, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in S.Algeria
                French attack with 3 Infantrys
                Italians defend with 1 Infantry
                    French roll dice for 3 Infantrys in S.Algeria, round 2 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 3 Infantrys in S.Algeria, round 3 : 1/3 hits, 0.50 expected hits
                    Italians roll dice for 1 Infantry in S.Algeria, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the French lost in S.Algeria
                French win, taking S.Algeria from Italians with 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Italians: 1 Infantry
            Battle in E.Iran
                French attack with 7 ArmoredCars, 2 Artillerys, 2 Infantrys and 3 Tanks
                Neutral defend with 1 Bunker and 3 Infantrys
                    French roll dice for 7 ArmoredCars, 2 Artillerys, 2 Infantrys and 3 Tanks in E.Iran, round 2 : 3/14 hits, 5.17 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Neutral and 2 Infantrys owned by the French lost in E.Iran
                    French roll dice for 7 ArmoredCars, 2 Artillerys and 3 Tanks in E.Iran, round 3 : 7/12 hits, 4.50 expected hits
                    Neutral roll dice for 1 Bunker and 1 Infantry in E.Iran, round 3 : 1/2 hits, 0.83 expected hits
                    1 ArmoredCar owned by the French, 1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in E.Iran
                French loses 0 PUs for violating E.Irans neutrality.
                French win, taking E.Iran from Neutral with 6 ArmoredCars, 2 Artillerys and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for French: 1 ArmoredCar and 2 Infantrys
                Casualties for Neutral: 1 Bunker and 3 Infantrys
    
        Non Combat Move - French
    
        Place Units - French
            1 ArmoredCar and 2 Tanks placed in W.Iran
            1 ArmoredCar and 1 Mech.Inf placed in Syria
    
        Turn Complete - French
            French collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    French regular : 0.33
    Neutral regular : 0.67
    

    Savegame

  • Liaison TripleA '11 '10

    This game is alot closer than some might think.

    Sure UK is in BIG trouble… Delhi will fall, and London under duress…

    But TUV is roughly the same, Incomes very close, Russia is back on the offensive, America is starting to run wild in the pacific - changing the narrative, France has a lock down on the mid east, and UK has contained Italy to the peninsula.

    Going to be an interesting finish Which I assume will eventually be determined in Moscow or Tokyo

    Rome/Dutch/Egypt/Helsinki etc, are important and devestating if lost/gained, but will only be steps on the stairwell to VICTORY!

  • TripleA

    TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Infantrys and 1 Transport moved from 107 Sea Zone to 101 Sea Zone
            2 Infantrys moved from 101 Sea Zone to Ulithi
            1 Fighter moved from 107 Sea Zone to 108 Sea Zone
            1 Fighter moved from 107 Sea Zone to 101 Sea Zone
            2 L.Fighters moved from 107 Sea Zone to Ulithi
            1 Bomber moved from Davao to 101 Sea Zone
            3 Adv.Fighters moved from 107 Sea Zone to 108 Sea Zone
            2 Adv.Fighters moved from 107 Sea Zone to 101 Sea Zone
            1 Adv.Fighter moved from 107 Sea Zone to Ulithi
            1 Adv.Fighter moved from 107 Sea Zone to 108 Sea Zone
            1 Adv.Fighter moved from 107 Sea Zone to Ulithi
            1 Adv.Fighter moved from 107 Sea Zone to 101 Sea Zone
            12 Infantrys moved from Hyderabad to Delhi
            1 Tank moved from Bihar to Punjab
                  Yamamoto take Punjab from British
            1 Tank moved from Punjab to Delhi
            2 Infantrys and 2 Tanks moved from Bihar to Delhi
    
        Purchase Units - Yamamoto
            Yamamoto buy 5 Adv.Fighters, 2 Bunkers and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Delhi
                Yamamoto attack with 14 Infantrys and 3 Tanks
                British defend with 1 AAGun, 1 Adv.Fighter, 2 Bunkers, 1 Factory, 8 Infantrys and 1 Tank
                    Yamamoto roll dice for 14 Infantrys and 3 Tanks in Delhi, round 2 : 6/17 hits, 3.83 expected hits
                    British roll dice for 1 Adv.Fighter, 2 Bunkers, 8 Infantrys and 1 Tank in Delhi, round 2 : 3/12 hits, 4.83 expected hits
                    3 Infantrys owned by the Yamamoto and 6 Infantrys owned by the British lost in Delhi
                    Yamamoto roll dice for 11 Infantrys and 3 Tanks in Delhi, round 3 : 2/14 hits, 3.33 expected hits
                    British roll dice for 1 Adv.Fighter, 2 Bunkers, 2 Infantrys and 1 Tank in Delhi, round 3 : 3/6 hits, 2.83 expected hits
                    3 Infantrys owned by the Yamamoto and 2 Infantrys owned by the British lost in Delhi
                    Yamamoto roll dice for 8 Infantrys and 3 Tanks in Delhi, round 4 : 0/11 hits, 2.83 expected hits
                    British roll dice for 1 Adv.Fighter, 2 Bunkers and 1 Tank in Delhi, round 4 : 2/4 hits, 2.17 expected hits
                    2 Infantrys owned by the Yamamoto lost in Delhi
                    Yamamoto roll dice for 6 Infantrys and 3 Tanks in Delhi, round 5 : 1/9 hits, 2.50 expected hits
                    British roll dice for 1 Adv.Fighter, 2 Bunkers and 1 Tank in Delhi, round 5 : 2/4 hits, 2.17 expected hits
                    1 Tank owned by the British and 2 Infantrys owned by the Yamamoto lost in Delhi
                    Yamamoto roll dice for 4 Infantrys and 3 Tanks in Delhi, round 6 : 2/7 hits, 2.17 expected hits
                    British roll dice for 1 Adv.Fighter and 2 Bunkers in Delhi, round 6 : 3/3 hits, 1.67 expected hits
                    2 Bunkers owned by the British and 3 Infantrys owned by the Yamamoto lost in Delhi
                    Yamamoto roll dice for 1 Infantry and 3 Tanks in Delhi, round 7 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 Adv.Fighter in Delhi, round 7 : 0/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the British lost in Delhi
                Yamamoto captures 99PUs while taking British capital
                Yamamoto win, taking Delhi from British with 1 Infantry and 3 Tanks remaining. Battle score for attacker is 17
                Casualties for Yamamoto: 13 Infantrys
                Casualties for British: 1 Adv.Fighter, 2 Bunkers, 8 Infantrys and 1 Tank
            Battle in 101 Sea Zone
                Yamamoto attack with 3 Adv.Fighters, 1 Bomber, 1 Fighter and 1 Transport
                Americans defend with 1 Transport
                    Yamamoto roll dice for 3 Adv.Fighters, 1 Bomber, 1 Fighter and 1 Transport in 101 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 Transport in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Americans lost in 101 Sea Zone
                Yamamoto win with 3 Adv.Fighters, 1 Bomber, 1 Fighter and 1 Transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in 108 Sea Zone
                Yamamoto attack with 4 Adv.Fighters and 1 Fighter
                Americans defend with 1 Transport
                    Yamamoto roll dice for 4 Adv.Fighters and 1 Fighter in 108 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Americans roll dice for 1 Transport in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Americans lost in 108 Sea Zone
                Yamamoto win with 4 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in Ulithi
                Yamamoto attack with 2 Adv.Fighters, 2 Infantrys and 2 L.Fighters
                Americans defend with 1 Marine
                    Yamamoto roll dice for 2 Adv.Fighters, 2 Infantrys and 2 L.Fighters in Ulithi, round 2 : 1/6 hits, 2.33 expected hits
                    Americans roll dice for 1 Marine in Ulithi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Americans and 1 Infantry owned by the Yamamoto lost in Ulithi
                Yamamoto win, taking Ulithi from Americans with 2 Adv.Fighters, 1 Infantry and 2 L.Fighters remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Marine
    
        Non Combat Move - Yamamoto
            4 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 B.Carrier, 4 Infantrys and 2 Transports moved from 110 Sea Zone to 93 Sea Zone
            3 B.Carriers, 2 Battleships, 5 Carriers, 4 Destroyers, 2 S.Submarines and 3 Submarines moved from 107 Sea Zone to 93 Sea Zone
            4 Adv.Fighters and 1 Fighter moved from 108 Sea Zone to 93 Sea Zone
            2 Adv.Fighters moved from Ulithi to 93 Sea Zone
            3 Adv.Fighters and 1 Fighter moved from 101 Sea Zone to 93 Sea Zone
            1 Adv.Fighter moved from Sumatra to 93 Sea Zone
            4 Infantrys moved from 93 Sea Zone to Manila
            1 T.Boat and 1 Transport moved from 92 Sea Zone to 93 Sea Zone
            4 Transports moved from 60 Sea Zone to 110 Sea Zone
            1 Infantry moved from Java to Lombok
            1 Infantry moved from Java to Lombok
            2 Infantrys moved from Sumatra to Java
            2 Fighters moved from 107 Sea Zone to 93 Sea Zone
            3 Adv.Fighters moved from 110 Sea Zone to 93 Sea Zone
            2 L.Fighters moved from Ulithi to 93 Sea Zone
            2 Adv.Fighters moved from 107 Sea Zone to 93 Sea Zone
            1 Adv.Fighter moved from Tokyo to 93 Sea Zone
            2 Fighters moved from 107 Sea Zone to Tokyo
            1 Adv.Fighter moved from 93 Sea Zone to Tokyo
            1 Adv.Fighter moved from 93 Sea Zone to Tokyo
            1 Bomber moved from 101 Sea Zone to Manila
            5 Infantrys moved from Assam to Bihar
            4 Infantrys moved from Yunnan to Szechwan
            1 Artillery, 1 Elite and 1 Infantry moved from Shensi to Szechwan
            3 Infantrys moved from Hupeh to Szechwan
            3 Infantrys moved from Kweichow to Szechwan
            3 Infantrys moved from N.French Indochina to Yunnan
            1 Infantry moved from Hunan to Kweichow
            3 Infantrys moved from Kwangsi to N.French Indochina
    
        Place Units - Yamamoto
            2 Adv.Fighters placed in 93 Sea Zone
            1 Infantry placed in Manila
            3 Adv.Fighters, 1 Bunker and 5 Infantrys placed in Tokyo
            1 Bunker and 4 Infantrys placed in Davao
            3 Infantrys placed in Hupeh
    
        Turn Complete - Yamamoto
            Yamamoto collect 85 PUs; end with 184 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -6.50
    Americans regular : 0.33
    British regular : -1.33
    

    Production/PUs Summary :

    Germans : 135 / 137
    Russians : 78 / 78
    Italians : 46 / 47
    French : 28 / 28
    Yamamoto : 85 / 184
    Chinese : 15 / 17
    Hisaichi : 85 / 88
    British : 83 / 0
    Anzac : 36 / 36
    Dutch : 9 / 10
    Finns : 22 / 24
    Romanians : 17 / 18
    Thai : 23 / 23
    Americans : 116 / 119
    

    Savegame

  • TripleA

    The crown jewel of the British Empire has fallen!


  • @redrum congratulations.
    @Colt45554 Sorry that I left Britain in such a pickle for you. Fine friend I am!


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Chinese
            2 Infantrys moved from Gobi Altai to Ningsia
            1 Tank moved from Hsining to Lanchow
            5 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
            5 Infantrys moved from Hsining to E.Qinghai
            2 Adv.Fighters moved from Lanchow to Ningsia
    
        Purchase Units - Chinese
            Chinese buy 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Ningsia
                Chinese attack with 2 Adv.Fighters and 2 Infantrys
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 2 Adv.Fighters and 2 Infantrys in Ningsia, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Ningsia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Ningsia
                Chinese win, taking Ningsia from Hisaichi with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - Chinese
            2 Adv.Fighters moved from Ningsia to Lanchow
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Hsining
            2 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Hisaichi regular : -0.33
    

    Savegame


  • @dawgoneit I’m in for a new one.

  • TripleA

    @dawgoneit Giving up already?


  • @redrum its up to the rest of the gang


  • Ok, it is official. The Allies surrender. The 2 Japans are out of control! LOL.

    So, who is up for another?


  • @Karl7 I’m in


  • Karl7
    Dawg
    Gargantua
    Whitt

    so far.

  • '20

    @Karl7 said in WaW Team Game VII!:

    Karl7
    Dawg
    Gargantua
    Whitt
    Colt
    so far.


  • Wtf

    It was just getting GOOD!


  • Matt will be and I have asked Redrum; no answer yet. Although, I imagine he is too .
    I am sure someone can go ahead and roll dice .


  • @Gargantua We let you look good in that game. The next one , we won’t be as kind.

  • TripleA

    Count me in. GG all!


  • @Witt entek will play


  • This is an outrage…surrendering before Redrum gets to spend all that money.
    I’m in for another… I want to count up the total of team games we’ve played of this though…the number of this game isn’t correct.


  • Our first team game was started 1/8/15…so the next game is number 12.

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