@jim010 I moved 2 russian infantry into Belo and the russian sub next to France, but I had already clicked done, so I had to edit those moves.
Wiz (X) vs MajiK (L+16) BM3 G1
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TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 3 destroyers, 3 fighters, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 artilleries moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 bomber moved from French Indo China to 41 Sea Zone
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 3 destroyers, 3 fighters, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 artilleries moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 bomber moved from French Indo China to 41 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 submarine Battle in Java Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 5/8 hits, 3.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 3 carriers moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 2 tactical_bombers moved from Java to 42 Sea Zone 1 battleship and 2 carriers moved from 37 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 20 Sea Zone 1 bomber moved from 41 Sea Zone to French Indo China 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Kweichow 2 artilleries and 2 infantry moved from India to 39 Sea Zone 2 artilleries, 2 carriers, 1 cruiser, 2 infantry, 1 submarine and 2 transports moved from 39 Sea Zone to 80 Sea Zone 2 fighters moved from Iraq to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Persia 1 artillery and 2 infantry moved from Burma to India 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 infantry moved from Siberia to Amur Place Units - Japanese 1 armour and 2 mech_infantrys placed in Shantung 3 fighters placed in Japan 1 destroyer placed in 39 Sea Zone 1 destroyer and 1 submarine placed in 37 Sea Zone 1 destroyer and 1 submarine placed in 20 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4 Japanese collect 73 PUs (2 lost to blockades); end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 3.50 ANZAC regular : 0.83
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@wizmark US is done. Got interrupted last night. Hope to get to UK tonight.
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 25 Sea Zone to 16 Sea Zone 10 fighters and 2 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone 1 bomber moved from Timguska to Szechwan 1 submarine moved from 43 Sea Zone to 37 Sea Zone Americans take 43 Sea Zone from Japanese Combat - Americans Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 10 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 5 infantry and 2 mech_infantrys moved from Midway to 25 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 5 infantry, 2 mech_infantrys, 3 submarines and 4 transports moved from 25 Sea Zone to 26 Sea Zone 5 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 10 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 armour and 2 mech_infantrys moved from Norway to Vyborg 1 bomber moved from Szechwan to Kansu 1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 9 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Finland to Norway 1 fighter moved from Finland to Norway Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 bomber placed in Western United States 1 artillery and 2 infantry placed in Finland 1 armour and 2 mech_infantrys placed in Norway Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 artillery and 9 infantry EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 9 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Combat - Chinese Chinese creates battle in territory Szechwan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Malta to Trans-Jordan 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 artillery and 8 infantry moved from Eastern Persia to Persia 1 bomber and 2 tactical_bombers moved from Egypt to Persia 8 fighters moved from Volgograd to Persia 1 artillery and 4 infantry moved from Kazakhstan to Tsinghai 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Holland Belgium 1 submarine moved from 95 Sea Zone to 97 Sea Zone Combat - British Battle in Normandy Bordeaux British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Holland Belgium British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Trans-Jordan British attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 1 armour and 2 mech_infantrys British roll dice for 1 artillery, 2 fighters and 3 infantry in Trans-Jordan, round 2 : 4/6 hits, 2.00 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Tsinghai British attack with 1 artillery and 4 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 4 infantry in Tsinghai, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Tsinghai British roll dice for 1 artillery and 3 infantry in Tsinghai, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Tsinghai British roll dice for 1 artillery and 2 infantry in Tsinghai, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Tsinghai British roll dice for 1 artillery and 1 infantry in Tsinghai, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Tsinghai, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai British win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 3 infantry Casualties for Japanese: 2 infantry Battle in Persia British attack with 1 artillery, 1 bomber, 8 fighters, 8 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 factory_minor, 2 infantry and 5 mech_infantrys; Japanese defend with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers British roll dice for 1 artillery, 1 bomber, 8 fighters, 8 infantry and 2 tactical_bombers in Persia, round 2 : 9/20 hits, 7.83 expected hits Germans roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry, 5 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 9/16 hits, 6.50 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Germans, 5 mech_infantrys owned by the Germans, 1 artillery owned by the British and 8 infantry owned by the British lost in Persia British roll dice for 1 bomber, 8 fighters and 2 tactical_bombers in Persia, round 3 : 3/11 hits, 6.00 expected hits Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 tactical_bombers in Persia, round 3 : 4/7 hits, 3.50 expected hits 2 artilleries owned by the Japanese, 1 armour owned by the Germans and 4 fighters owned by the British lost in Persia British roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in Persia, round 4 : 3/7 hits, 4.00 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in Persia, round 4 : 2/4 hits, 2.33 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 2 tactical_bombers owned by the British lost in Persia British roll dice for 1 bomber and 4 fighters in Persia, round 5 : 2/5 hits, 2.67 expected hits Germans roll dice for 1 fighter in Persia, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the British lost in Persia British win with 4 fighters remaining. Battle score for attacker is -14 Casualties for British: 1 artillery, 1 bomber, 4 fighters, 8 infantry and 2 tactical_bombers Casualties for Germans: 1 armour, 2 infantry and 5 mech_infantrys Casualties for Japanese: 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 4 infantry moved from Turkmenistan to Eastern Persia 2 fighters moved from Trans-Jordan to Egypt 4 fighters moved from Persia to Eastern Persia 3 armour moved from Union of South Africa to Belgian Congo 1 carrier and 2 fighters moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from 98 Sea Zone to Egypt 1 fighter moved from Holland Belgium to United Kingdom 2 fighters moved from Normandy Bordeaux to 110 Sea Zone Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Eastern Persia: 1 fighter EDIT: Adding units owned by British to Persia: 1 infantry EDIT: Changing ownership of Persia from Germans to British EDIT: Turning off Edit Mode 2 armour and 1 mech_infantry placed in Union of South Africa 3 infantry placed in Egypt 2 artilleries, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,3,3,3,3,5 British collect 42 PUs (2 lost to blockades); end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.67 Germans regular : 3.83 British regular : -2.67
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@wizmark Screwed up my casualty choice rd 1 in Persia. Clicked to fast Didn’t realize you got 9 hits rd 1. I don’t think its a big deal for you since my dice were so horrible anyway. Let me know if you have a problem with it. And we will have to work something out. I was hell bent on taking the territory regard if that helps any.
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@majikforce considering all things thats fine…dont know how i missed those 8 figs in volgo could hit persia! Could have been worse so we can let it stand I guess.
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TripleA Move Summary: Italians round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Caucasus to Kazakhstan Italians take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus 1 infantry moved from Southern France to Normandy Bordeaux 1 bomber moved from Southern Italy to Normandy Bordeaux
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Caucasus to Kazakhstan Italians take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus 1 infantry moved from Southern France to Normandy Bordeaux 1 bomber moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 bomber and 1 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux retreated to Normandy Bordeaux British win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Normandy Bordeaux to Southern Italy 1 armour and 1 mech_infantry moved from Western Germany to Southern Italy 1 aaGun, 2 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Northern Italy Italians undo move 1. 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,3 Italians collect 5 PUs (5 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : 0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 submarine moved from 46 Sea Zone to 63 Sea Zone 1 fighter moved from Caroline Islands to New South Wales 2 aaGuns, 1 artillery, 2 fighters and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.67
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@majikforce did you intend to leave your anzac figs in stalingrad? If they have been missed please feel free to edit…I’ll hold my turn until you reply :+1:
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@wizmark Thanks for the heads up. I was too tired to be doing a turn and that’s what I get for it. Just move them to Moscow please. Thanks.
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TripleA Move Summary: Germans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 fighter, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 infantry moved from Bessarabia to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 bomber moved from Caucasus to Western Ukraine 2 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 mech_infantry moved from Belarus to Bryansk 1 mech_infantry moved from Archangel to Bryansk 1 artillery moved from Belarus to Bryansk 1 bomber moved from Caucasus to Bryansk 1 fighter moved from Belarus to Bryansk 1 tactical_bomber moved from Caucasus to Volgograd 1 tactical_bomber moved from Caucasus to Rostov 1 tactical_bomber moved from Caucasus to Persia 1 fighter moved from Caucasus to Persia 1 fighter moved from Caucasus to Volgograd 1 fighter moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov 2 infantry moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Rostov 2 mech_infantrys moved from Caucasus to Persia
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 fighter, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 infantry moved from Bessarabia to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 bomber moved from Caucasus to Western Ukraine 2 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 mech_infantry moved from Belarus to Bryansk 1 mech_infantry moved from Archangel to Bryansk 1 artillery moved from Belarus to Bryansk 1 bomber moved from Caucasus to Bryansk 1 fighter moved from Belarus to Bryansk 1 tactical_bomber moved from Caucasus to Volgograd 1 tactical_bomber moved from Caucasus to Rostov 1 tactical_bomber moved from Caucasus to Persia 1 fighter moved from Caucasus to Persia 1 fighter moved from Caucasus to Volgograd 1 fighter moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov 2 infantry moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Rostov 2 mech_infantrys moved from Caucasus to Persia Combat - Germans Battle in Novgorod Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Normandy Bordeaux Germans attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Holland Belgium Germans attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 artillery Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Bryansk Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 mech_infantrys in Bryansk, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Persia Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Western Ukraine Germans attack with 2 bombers, 2 infantry and 2 mech_infantrys Russians defend with 1 artillery and 2 mech_infantrys Germans roll dice for 2 bombers, 2 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 artillery and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Western Ukraine, round 3 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 mech_infantrys Battle in Volgograd Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from Normandy Bordeaux to Germany 1 bomber moved from Holland Belgium to Germany 3 infantry moved from Poland to Germany 1 armour and 5 mech_infantrys moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Novgorod to Germany 2 bombers moved from Western Ukraine to Germany 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Rostov to Belarus 1 fighter moved from Bryansk to Belarus 1 bomber moved from Bryansk to Caucasus Place Units - Germans 2 infantry placed in France 4 infantry placed in Western Germany 1 bomber and 1 fighter placed in Germany 1 armour and 2 mech_infantrys placed in Caucasus 5 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Caucasus: 1 bomber EDIT: Removing units owned by Germans from Germany: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2 Germans collect 57 PUs (5 lost to blockades); end with 57 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -0.83 British regular : 0.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Italians 1 artillery and 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Samara to Volgograd 1 tactical_bomber moved from Russia to Suiyuyan 2 infantry moved from Kansu to Suiyuyan 4 mech_infantrys moved from Kansu to Shensi 1 artillery and 1 infantry moved from Smolensk to Bryansk 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Volgograd 2 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 2 infantry moved from Tambov to Rostov 1 artillery moved from Tambov to Rostov 1 infantry moved from Tambov to Volgograd 1 artillery moved from Tambov to Volgograd 1 armour moved from Yenisey to Kansu Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Suiyuyan Russians attack with 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Suiyuyan retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Shensi Russians attack with 4 mech_infantrys Japanese defend with 2 infantry Russians roll dice for 4 mech_infantrys in Shensi, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Shensi Russians roll dice for 3 mech_infantrys in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 mech_infantrys in Shensi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Shensi Russians roll dice for 2 mech_infantrys in Shensi, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 mech_infantrys in Shensi, round 6 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Russians: 2 mech_infantrys Casualties for Japanese: 2 infantry Battle in Bryansk Russians attack with 2 artilleries and 3 infantry Germans defend with 1 artillery and 2 mech_infantrys Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 mech_infantrys Battle in Rostov Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Volgograd Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Rostov to Russia 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Suiyuyan to Kansu 1 artillery and 1 infantry moved from Vologda to Russia 2 fighters moved from Russia to Tambov 2 armour and 5 mech_infantrys moved from Russia to Tambov Place Units - Russians 3 artilleries, 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 Germans regular : 0.00 Russians regular : 1.67
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TripleA Move Summary: Japanese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 artillery and 1 transport moved from 56 Sea Zone to 61 Sea Zone 1 artillery moved from 61 Sea Zone to South Australia 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 artillery and 1 transport moved from 56 Sea Zone to 61 Sea Zone 1 artillery moved from 61 Sea Zone to South Australia 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone Combat - Japanese Battle in Western Australia Battle in South Australia Battle in 25 Sea Zone Japanese attack with 1 destroyer, 7 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 7 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win, taking Western Australia from ANZAC, taking South Australia from ANZAC with 1 destroyer, 7 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 7 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 2 infantry moved from Amur to Buryatia 1 infantry moved from West India to India 2 carriers, 1 cruiser, 2 fighters and 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 battleship moved from 42 Sea Zone to 39 Sea Zone 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone 1 destroyer moved from 41 Sea Zone to 56 Sea Zone 1 destroyer and 1 submarine moved from 37 Sea Zone to 56 Sea Zone 1 bomber moved from French Indo China to Manchuria Place Units - Japanese 1 armour and 2 mech_infantrys placed in India 1 artillery and 1 infantry placed in Malaya 1 transport placed in 37 Sea Zone 1 infantry and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Shantung 2 fighters placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.17
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 artillery and 1 transport moved from 56 Sea Zone to 61 Sea Zone 1 artillery moved from 61 Sea Zone to South Australia 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone Combat - Japanese Battle in Western Australia Battle in South Australia Battle in 25 Sea Zone Japanese attack with 1 destroyer, 7 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 7 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win, taking Western Australia from ANZAC, taking South Australia from ANZAC with 1 destroyer, 7 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 7 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 2 infantry moved from Amur to Buryatia 1 infantry moved from West India to India 2 carriers, 1 cruiser, 2 fighters and 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 battleship moved from 42 Sea Zone to 39 Sea Zone 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone 1 destroyer moved from 41 Sea Zone to 56 Sea Zone 1 destroyer and 1 submarine moved from 37 Sea Zone to 56 Sea Zone 1 bomber moved from French Indo China to Manchuria Place Units - Japanese 1 armour and 2 mech_infantrys placed in India 1 artillery and 1 infantry placed in Malaya 1 transport placed in 37 Sea Zone 1 infantry and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Shantung 2 fighters placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Turning on Edit Mode EDIT: Changing ownership of Ceylon from UK_Pacific to Japanese EDIT: Removing units owned by Japanese from India: 1 infantry EDIT: Adding units owned by Japanese to Ceylon: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.17
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@majikforce my turn for a silly miss because it was to late! forgot the walkover into ceylon :face_with_rolling_eyes:
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 bomber, 2 destroyers, 3 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Vyborg to Novgorod Russians take Novgorod from Germans 1 bomber moved from Kansu to Suiyuyan 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from Norway to Holland Belgium 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter and 5 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 fighter and 5 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 1.83 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Holland Belgium Americans attack with 2 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 fighters in Holland Belgium, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in Suiyuyan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Suiyuyan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in 25 Sea Zone Americans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 artillery and 2 infantry moved from Finland to Vyborg 1 armour and 2 mech_infantrys moved from Norway to Vyborg 2 infantry moved from Gibraltar to 91 Sea Zone 2 destroyers, 2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 1 carrier moved from 92 Sea Zone to 96 Sea Zone 2 fighters moved from 92 Sea Zone to 96 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 5 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 4 carriers, 5 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone 6 fighters and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone 5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 battleship, 2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Queensland 2 infantry moved from 96 Sea Zone to Malta Place Units - Americans 2 armour and 1 mech_infantry placed in Norway 1 artillery and 2 infantry placed in Finland 1 bomber and 1 infantry placed in Western United States 2 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 3 infantry moved from Szechwan to Sikang Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 2 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Iraq British take Iraq from Germans 1 mech_infantry moved from Egypt to Syria British take Syria from Germans 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 fighter moved from Eastern Persia to 80 Sea Zone 2 infantry moved from Eastern Persia to Persia 2 fighters moved from Eastern Persia to Persia 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium Battle in 80 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking Holland Belgium from Germans, taking 80 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Persia British attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 2 fighters and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Persia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 1 infantry moved from Finland to Vyborg 2 fighters moved from Egypt to 98 Sea Zone 1 carrier moved from 98 Sea Zone to 96 Sea Zone 2 fighters moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from 80 Sea Zone to Egypt 2 fighters moved from Persia to Trans-Jordan 3 armour, 2 artilleries, 2 fighters, 4 infantry and 5 mech_infantrys moved from Egypt to Trans-Jordan 3 armour moved from Belgian Congo to Egypt 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Tsinghai to Kansu Place Units - British 2 submarines placed in 81 Sea Zone 1 armour placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 45 PUs; end with 45 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Eastern Persia: 3 aaGuns and 1 infantry EDIT: Adding units owned by British to Turkmenistan: 3 aaGuns and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -0.17 Japanese regular : -0.33 Germans regular : 1.00 British regular : 0.83
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TripleA Move Summary: Italians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Norway 2 armour, 1 artillery and 1 infantry moved from Caucasus to Kazakhstan