Wiz (X) vs MajiK (L+16) BM3 G1

  • '20 '19

    TripleA Move Summary: Japanese round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 infantry, 7 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from West India to Eastern Persia
            1 armour and 2 mech_infantrys moved from Kweichow to Shensi
            1 mech_infantry moved from Yunnan to Shensi
            1 bomber moved from Malaya to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry and 1 mech_infantry moved from Siam to 37 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
            3 tactical_bombers moved from 37 Sea Zone to Java
            3 fighters moved from 37 Sea Zone to Java
            1 mech_infantry moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 infantry, 7 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from West India to Eastern Persia
            1 armour and 2 mech_infantrys moved from Kweichow to Shensi
            1 mech_infantry moved from Yunnan to Shensi
            1 bomber moved from Malaya to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry and 1 mech_infantry moved from Siam to 37 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
            3 tactical_bombers moved from 37 Sea Zone to Java
            3 fighters moved from 37 Sea Zone to Java
            1 mech_infantry moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Eastern Persia
                Japanese attack with 1 infantry
                British defend with 1 aaGun
                    1 aaGun owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 aaGun
            Battle in Dutch New Guinea
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 fighters, 4 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 7/8 hits, 4.67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Java
                Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                Americans defend with 2 infantry
                    Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Java, round 2 : 1/8 hits, 3.83 expected hits
                    Americans roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
                    Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Java, round 3 : 6/7 hits, 3.67 expected hits
                    Americans roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for Americans: 2 infantry
            Battle in Shensi
                Japanese attack with 1 armour, 1 bomber, 1 infantry and 3 mech_infantrys
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 3 mech_infantrys in Shensi, round 2 : 1/6 hits, 1.83 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Shensi, round 3 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Shensi, round 4 : 0/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Shensi, round 5 : 3/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 artilleries moved from Malaya to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 2 infantry, 3 submarines and 2 transports moved from 37 Sea Zone to 45 Sea Zone
            3 fighters and 2 tactical_bombers moved from Java to 45 Sea Zone
            4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 21 Sea Zone to 6 Sea Zone
            1 armour and 2 mech_infantrys moved from West India to Persia
            2 aaGuns, 2 artilleries and 4 infantry moved from West India to Eastern Persia
            1 fighter moved from India to Persia
            1 armour and 1 mech_infantry moved from India to Eastern Persia
            1 mech_infantry moved from French Indo China to Szechwan
            1 mech_infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Shantung to Hopei
            1 armour and 1 mech_infantry moved from Shantung to Kweichow
            1 bomber moved from Shensi to Kweichow
            1 armour and 2 mech_infantrys moved from Buryatia to Yenisey
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 battleship, 5 carriers, 3 destroyers, 6 fighters and 13 submarines moved from 35 Sea Zone to 45 Sea Zone
            1 submarine moved from 36 Sea Zone to 45 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            2 submarines moved from 20 Sea Zone to 45 Sea Zone
            1 destroyer moved from 45 Sea Zone to 55 Sea Zone
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in India
            1 infantry and 2 mech_infantrys placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Shantung
            1 submarine placed in 37 Sea Zone
            1 carrier, 1 destroyer, 2 submarines and 1 tactical_bomber placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : 1.67
    Japanese regular : 0.67
    

    Savegame

  • '20 '19

    @majikforce Right!! No complaining ever from you about dice after that travesty in Java!! :face_palm: :face_palm: :joy:
    What a kick in the teeth from MARTI lol.
    I took a tac as the casualty but changed my mind and edited it back and to k a fighter instead.

    Yes game is certainly going in interesting directions but I think I’m a bit too invested for it to be fun!! :grinning: :grinning: Stressful…worrying… haha

  • '22 '16

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 96 PUs; 
            Americans buy 2 armour, 1 bomber, 2 carriers, 1 destroyer, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Vyborg to Novgorod
            1 bomber moved from Normandy Bordeaux to Novgorod
            2 infantry moved from Normandy Bordeaux to Southern France
            4 fighters moved from Normandy Bordeaux to Southern France
            2 infantry moved from Greece to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sicily
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 tactical_bombers moved from Queensland to 55 Sea Zone
            13 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in Sicily
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Sicily from Italians with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Southern France
                Americans attack with 4 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novgorod
                Americans attack with 1 artillery, 1 bomber and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Novgorod
                Americans win, taking Novgorod from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 13 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 13 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 9/16 hits, 8.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer, 13 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            13 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            2 tactical_bombers moved from 54 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 carrier and 2 destroyers moved from 99 Sea Zone to 95 Sea Zone
            1 fighter moved from Southern France to 95 Sea Zone
            1 fighter moved from Trans-Jordan to 95 Sea Zone
            1 fighter moved from Trans-Jordan to Volgograd
            3 fighters moved from Southern France to Normandy Bordeaux
            1 bomber moved from Novgorod to Vyborg
            3 infantry moved from Finland to Vyborg
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 bomber and 2 infantry placed in Normandy Bordeaux
            2 armour and 1 mech_infantry placed in Norway
            1 infantry placed in Western United States
            3 infantry placed in Finland
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : -0.33
    Germans regular : -1.00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 96 PUs; 
            Americans buy 2 armour, 1 bomber, 2 carriers, 1 destroyer, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Vyborg to Novgorod
            1 bomber moved from Normandy Bordeaux to Novgorod
            2 infantry moved from Normandy Bordeaux to Southern France
            4 fighters moved from Normandy Bordeaux to Southern France
            2 infantry moved from Greece to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sicily
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 tactical_bombers moved from Queensland to 55 Sea Zone
            13 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in Sicily
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Sicily from Italians with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Southern France
                Americans attack with 4 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novgorod
                Americans attack with 1 artillery, 1 bomber and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Novgorod
                Americans win, taking Novgorod from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 13 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 13 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 9/16 hits, 8.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer, 13 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            13 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            2 tactical_bombers moved from 54 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 carrier and 2 destroyers moved from 99 Sea Zone to 95 Sea Zone
            1 fighter moved from Southern France to 95 Sea Zone
            1 fighter moved from Trans-Jordan to 95 Sea Zone
            1 fighter moved from Trans-Jordan to Volgograd
            3 fighters moved from Southern France to Normandy Bordeaux
            1 bomber moved from Novgorod to Vyborg
            3 infantry moved from Finland to Vyborg
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 bomber and 2 infantry placed in Normandy Bordeaux
            2 armour and 1 mech_infantry placed in Norway
            1 infantry placed in Western United States
            3 infantry placed in Finland
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 5 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Normandy Bordeaux to France
            3 fighters moved from Normandy Bordeaux to France
            1 fighter moved from Normandy Bordeaux to France
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from 99 Sea Zone to Iraq
            1 fighter moved from Volgograd to Iraq
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Trans-Jordan to Iraq
    
        Combat - British
            Battle in Holland Belgium
                British attack with 3 fighters and 4 infantry
                Italians defend with 1 armour and 1 mech_infantry
                    British roll dice for 3 fighters and 4 infantry in Holland Belgium, round 2 : 2/7 hits, 2.17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in France
                British attack with 2 artilleries, 4 fighters and 2 infantry
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
                    British roll dice for 2 artilleries, 4 fighters and 2 infantry in France, round 2 : 5/8 hits, 3.33 expected hits
                    Germans roll dice for 1 artillery and 5 infantry in France, round 2 : 2/6 hits, 2.00 expected hits
                    5 infantry owned by the Germans and 2 infantry owned by the British lost in France
                4 fighters owned by the British retreated
                2 artilleries owned by the British retreated to Normandy Bordeaux
                Germans win with 1 artillery remaining. Battle score for attacker is 9
                Casualties for British: 2 infantry
                Casualties for Germans: 5 infantry
            Battle in Iraq
                British attack with 1 artillery, 3 fighters, 1 infantry and 2 mech_infantrys
                Germans defend with 1 armour and 3 mech_infantrys
                    British roll dice for 1 artillery, 3 fighters, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 2/7 hits, 2.50 expected hits
                    Germans roll dice for 1 armour and 3 mech_infantrys in Iraq, round 2 : 3/4 hits, 1.50 expected hits
                    2 mech_infantrys owned by the British, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 artillery and 3 fighters in Iraq, round 3 : 4/4 hits, 1.83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry and 2 mech_infantrys
                Casualties for Germans: 1 armour and 3 mech_infantrys
    
        Non Combat Move - British
            3 fighters moved from Iraq to Trans-Jordan
            1 carrier moved from 99 Sea Zone to 81 Sea Zone
            2 fighters moved from Trans-Jordan to 81 Sea Zone
            2 armour, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            2 fighters moved from Holland Belgium to United Kingdom
            1 fighter moved from Holland Belgium to Norway
            2 fighters moved from France to Normandy Bordeaux
            1 fighter moved from France to Norway
            1 fighter moved from France to Normandy Bordeaux
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun and 1 infantry moved from Turkmenistan to Kazakhstan
            1 artillery and 1 infantry moved from Timguska to Novosibirsk
    
        Place Units - British
            1 transport placed in 81 Sea Zone
            2 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            3 infantry and 3 mech_infantrys placed in United Kingdom
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : -0.33
    Germans regular : 0.83
    British regular : 3.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Western Germany to Holland Belgium
            1 bomber and 1 fighter moved from Western Germany to Holland Belgium
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Western Germany to Holland Belgium
            1 bomber and 1 fighter moved from Western Germany to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
                British defend with 2 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Holland Belgium, round 3 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 2 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Holland Belgium to Southern Italy
            1 fighter moved from Holland Belgium to Southern Italy
            1 mech_infantry moved from Southern Italy to Western Germany
            2 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 infantry placed in Northern Italy
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,3,3,2
            Italians collect 1 PU (8 lost to blockades); end with 1 PU
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    British regular : 0.00
    

    Savegame

  • '22 '16

    TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 18 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from France to Southern France
            2 mech_infantrys moved from Western Germany to Southern France
            3 infantry moved from Western Germany to Holland Belgium
            3 mech_infantrys moved from Belarus to Novgorod
            2 artilleries moved from Caucasus to Rostov
            1 mech_infantry moved from Ukraine to Rostov
            2 mech_infantrys moved from Ukraine to Bryansk
            1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
            1 bomber moved from Germany to Novgorod
            1 bomber moved from Belarus to Novgorod
            1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
            4 fighters moved from Western Germany to Southern France
            3 fighters and 1 tactical_bomber moved from Germany to Holland Belgium
            2 bombers moved from Caucasus to Iraq
            1 bomber moved from Caucasus to Novgorod
            1 armour moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 18 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from France to Southern France
            2 mech_infantrys moved from Western Germany to Southern France
            3 infantry moved from Western Germany to Holland Belgium
            3 mech_infantrys moved from Belarus to Novgorod
            2 artilleries moved from Caucasus to Rostov
            1 mech_infantry moved from Ukraine to Rostov
            2 mech_infantrys moved from Ukraine to Bryansk
            1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
            1 bomber moved from Germany to Novgorod
            1 bomber moved from Belarus to Novgorod
            1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
            4 fighters moved from Western Germany to Southern France
            3 fighters and 1 tactical_bomber moved from Germany to Holland Belgium
            2 bombers moved from Caucasus to Iraq
            1 bomber moved from Caucasus to Novgorod
            1 armour moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 3 bombers and 3 mech_infantrys
                Americans defend with 1 artillery and 2 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
                    Germans roll dice for 3 bombers and 3 mech_infantrys in Novgorod, round 2 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Americans: 1 artillery and 2 infantry
            Battle in Holland Belgium
                Germans attack with 3 fighters, 3 infantry and 1 tactical_bomber
                French defend with 2 infantry
                    Germans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 2.67 expected hits
                    French roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the French lost in Holland Belgium
                Germans win, taking Holland Belgium from French with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for French: 2 infantry
            Battle in Bryansk
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 5/5 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Iraq
                Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                British defend with 1 artillery
                    Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 artillery in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the British lost in Iraq
                Germans win, taking Iraq from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery
            Battle in Southern France
                Germans attack with 1 artillery, 4 fighters and 2 mech_infantrys
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 artillery, 4 fighters and 2 mech_infantrys in Southern France, round 2 : 3/7 hits, 2.83 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 artillery, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Slovakia Hungary to Romania
            1 mech_infantry moved from Slovakia Hungary to Bulgaria
            2 infantry moved from Slovakia Hungary to Eastern Poland
            2 mech_infantrys moved from Germany to Eastern Poland
            4 fighters moved from Southern France to Western Germany
            3 fighters and 1 tactical_bomber moved from Holland Belgium to Germany
            2 infantry moved from Western Germany to Northern Italy
            3 infantry moved from Germany to Poland
            1 bomber moved from Novgorod to Caucasus
            1 bomber moved from Novgorod to Germany
            1 bomber moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
            3 mech_infantrys moved from Persia to Caucasus
            2 bombers moved from Iraq to Caucasus
    
        Place Units - Germans
            3 mech_infantrys placed in Caucasus
            3 infantry placed in Persia
            3 infantry placed in Ukraine
            4 infantry placed in Germany
            1 infantry placed in Germany
            7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,4,4,4
            Germans collect 51 PUs (4 lost to blockades); end with 51 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    French regular : 1.33
    Russians regular : 0.00
    Germans regular : 2.67
    British regular : 0.67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 fighter moved from Volgograd to Bryansk
            3 infantry moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
            1 artillery moved from Volgograd to Rostov
            2 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Archangel to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Rostov
                Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 2.17 expected hits
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 artilleries and 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
            1 fighter moved from Bryansk to Volgograd
            1 mech_infantry moved from Samara to Archangel
            4 artilleries moved from Russia to Tambov
            4 infantry moved from Russia to Tambov
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 1.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 6 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Eastern Persia to Turkmenistan
            1 armour moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Timguska
                  Japanese take Timguska from Russians
            1 infantry and 2 mech_infantrys moved from Yenisey to Timguska
            1 armour and 3 mech_infantrys moved from Shensi to Kansu
            1 armour and 1 mech_infantry moved from Kweichow to Kansu
            1 bomber moved from Kweichow to Kansu
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Yunnan to Shensi
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Hopei to Kansu
            1 submarine moved from 37 Sea Zone to 55 Sea Zone
            1 destroyer moved from 45 Sea Zone to 55 Sea Zone
            2 tactical_bombers moved from 45 Sea Zone to 55 Sea Zone
            2 fighters moved from 45 Sea Zone to 55 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            2 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
            2 fighters moved from 45 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
            3 tactical_bombers moved from 45 Sea Zone to New Guinea
            3 fighters moved from 45 Sea Zone to New Guinea
            3 fighters moved from 45 Sea Zone to 55 Sea Zone
            3 fighters moved from 45 Sea Zone to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    

    Savegame

  • '20 '19

    @majikforce I made a booboo with the fleet movement to the caros…was meant to leave a dd blocking in 16…ive edited the dd to that space but TA wont allow me to delete a dd from the fleet! Im going to post as it is hoping that i can then delete with a fresh post. If that doesnt work then it may work for you on the US turn

  • '20 '19

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 6 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Eastern Persia to Turkmenistan
            1 armour moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Timguska
                  Japanese take Timguska from Russians
            1 infantry and 2 mech_infantrys moved from Yenisey to Timguska
            1 armour and 3 mech_infantrys moved from Shensi to Kansu
            1 armour and 1 mech_infantry moved from Kweichow to Kansu
            1 bomber moved from Kweichow to Kansu
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Yunnan to Shensi
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Hopei to Kansu
            1 submarine moved from 37 Sea Zone to 55 Sea Zone
            1 destroyer moved from 45 Sea Zone to 55 Sea Zone
            2 tactical_bombers moved from 45 Sea Zone to 55 Sea Zone
            2 fighters moved from 45 Sea Zone to 55 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            2 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
            2 fighters moved from 45 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
            3 tactical_bombers moved from 45 Sea Zone to New Guinea
            3 fighters moved from 45 Sea Zone to New Guinea
            3 fighters moved from 45 Sea Zone to 55 Sea Zone
            3 fighters moved from 45 Sea Zone to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in Turkmenistan
                Japanese attack with 1 mech_infantry
                British defend with 1 aaGun
                    1 aaGun owned by the British lost in Turkmenistan
                Japanese win, taking Caroline Islands from Americans, taking Turkmenistan from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 aaGun
            Battle in 46 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 5 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 7/8 hits, 4.17 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in New Guinea
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in New Guinea, round 2 : 4/8 hits, 4.17 expected hits
                    ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Kansu
                Japanese attack with 2 armour, 1 bomber and 5 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 armour, 1 bomber and 5 mech_infantrys in Kansu, round 2 : 2/8 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is -2
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 aaGuns, 1 armour, 2 artilleries and 5 infantry moved from Eastern Persia to Persia
            3 mech_infantrys moved from India to Eastern Persia
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            2 mech_infantrys moved from French Indo China to Burma
            2 mech_infantrys moved from Shantung to Hopei
            1 bomber moved from Kansu to Burma
            1 destroyer moved from 45 Sea Zone to 46 Sea Zone
            1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery, 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 1 infantry, 19 submarines and 1 transport moved from 45 Sea Zone to 33 Sea Zone
            5 fighters and 2 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone
            3 fighters and 3 tactical_bombers moved from New Guinea to 33 Sea Zone
            5 fighters and 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 39 Sea Zone
            2 mech_infantrys placed in India
            1 artillery placed in Kwangtung
            1 infantry and 2 mech_infantrys placed in French Indo China
            1 infantry and 1 mech_infantry placed in Shantung
            1 mech_infantry placed in Malaya
            2 infantry placed in Malaya
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 2 infantry
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            5 submarines placed in 6 Sea Zone
            1 fighter placed in Japan
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 78 PUs; end with 78 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : 0.17
    Japanese regular : 2.67
    ANZAC regular : 0.67
    

    Savegame

  • '20 '19

    @majikforce That didnt work…very strange :shrug: Im guessing you wont attack my fleet this round so hopefully in a later turn I or you can delete it…if not it will have to sail to an obscure corner of the map as a ghost ship!

  • '20 '19

    @majikforce also swapped 2 inf for a sub in malaya…got my maths wrong somewhere…always intended 6 subs but got confused with the purchase ( I was copying from an offline game which had edits to purchases!)

  • '22 '16

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 5 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Sicily to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            2 fighters moved from 95 Sea Zone to Southern France
            4 armour, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from Volgograd to Iraq
            3 infantry moved from Vyborg to Novgorod
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter and 2 tactical_bombers moved from Hawaiian Islands to 16 Sea Zone
            4 fighters moved from 54 Sea Zone to 46 Sea Zone
            4 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 46 Sea Zone
            1 bomber moved from Vyborg to Novgorod
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 4 armour, 1 bomber, 5 fighters, 6 infantry and 1 mech_infantry
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Americans roll dice for 4 armour, 1 bomber, 5 fighters, 6 infantry and 1 mech_infantry in Southern France, round 2 : 6/17 hits, 6.33 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 4 armour, 1 bomber, 5 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 2 mech_infantrys
            Battle in Novgorod
                Americans attack with 1 bomber and 3 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 bomber and 3 infantry in Novgorod, round 2 : 3/4 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod
                Americans win, taking Novgorod from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Iraq
                Americans attack with 1 fighter
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 fighter in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in Iraq, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in Iraq, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Iraq
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -10
                Casualties for Americans: 1 fighter
            Battle in 55 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 2 tactical_bombers in 16 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/8 hits, 4.17 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 3/8 hits, 4.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer and 1 submarine
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 battleship, 9 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            5 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
            1 bomber, 5 fighters and 1 tactical_bomber moved from 46 Sea Zone to Queensland
            1 carrier and 2 destroyers moved from 95 Sea Zone to 93 Sea Zone
            2 fighters moved from Southern France to 93 Sea Zone
            3 fighters moved from Southern France to Normandy Bordeaux
            1 bomber moved from Southern France to Normandy Bordeaux
            1 carrier, 1 cruiser and 2 transports moved from 110 Sea Zone to 92 Sea Zone
            1 fighter moved from 93 Sea Zone to 92 Sea Zone
            1 transport moved from 110 Sea Zone to 92 Sea Zone
            3 infantry moved from Finland to Vyborg
            2 armour and 1 mech_infantry moved from Norway to Vyborg
            1 bomber moved from Novgorod to Vyborg
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Finland
            3 destroyers and 1 submarine placed in 10 Sea Zone
            5 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to 33 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
    
        Combat - Chinese
            Chinese creates battle in territory 33 Sea Zone
            Battle in 33 Sea Zone
                Chinese attack with 1 battleship
                Japanese defend with 2 artilleries, 2 battleships, 12 carriers, 2 cruisers, 4 destroyers, 14 fighters, 2 infantry, 21 submarines, 8 tactical_bombers and 3 transports
                21 submarines owned by the Japanese submerged
                    Chinese roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 12 carriers, 2 cruisers, 4 destroyers, 14 fighters, 8 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 21/42 hits, 21.00 expected hits
                    1 battleship owned by the Chinese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                Japanese win with 2 battleships, 12 carriers, 2 cruisers, 3 destroyers, 14 fighters, 8 tactical_bombers and 3 transports remaining. Battle score for attacker is -11
                Casualties for Chinese: 1 battleship
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Trans-Jordan to Iraq
            2 fighters moved from 81 Sea Zone to Iraq
            2 fighters moved from Volgograd to Iraq
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            3 fighters moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Norway to Holland Belgium
    
        Combat - British
            Battle in Holland Belgium
                British attack with 7 fighters and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 7 fighters and 2 infantry in Holland Belgium, round 2 : 3/9 hits, 3.83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 7 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Iraq
                British attack with 5 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 5 fighters and 2 infantry in Iraq, round 2 : 2/7 hits, 2.83 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 armour, 2 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
            1 carrier and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            2 fighters moved from Iraq to 98 Sea Zone
            3 fighters moved from Iraq to Trans-Jordan
            1 aaGun and 1 infantry moved from Kazakhstan to Volgograd
            1 artillery and 1 infantry moved from Novosibirsk to Vologda
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 aaGun, 2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from Holland Belgium to 110 Sea Zone
            5 fighters moved from Holland Belgium to Southern France
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            1 transport placed in 98 Sea Zone
            1 artillery and 1 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 fighter, 3 infantry and 1 mech_infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -5.33
    Japanese regular : 0.50
    Germans regular : 1.00
    British regular : -1.67
    

    Savegame

  • '22 '16

    @wizmark said in Wiz (X) vs MajiK (L+16) BM3 G1:

    @majikforce That didnt work…very strange :shrug: Im guessing you wont attack my fleet this round so hopefully in a later turn I or you can delete it…if not it will have to sail to an obscure corner of the map as a ghost ship!

    Somehow the Chinese were able to sail their cloaked BB and take out the ghost Destroyer. :stuck_out_tongue_winking_eye:

  • '20 '19

    @majikforce wow! that was some out of the box thinking! Vey clever! :clap: :clap:

  • '20 '19

    TripleA Move Summary: Italians round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Egypt
    

    Savegame

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