Argothair (X) vs. Karl7 (L+18) AA50 Game 2


  • 2020 2019 2018 2017 '16 '15 '14 '12

    @Karl7

    BOOM!


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 2 armour, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 6 Sea Zone
            1 artillery moved from United Kingdom to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 infantry moved from Finland to Karelia S.S.R.
            2 fighters moved from 6 Sea Zone to Karelia S.S.R.
            1 carrier, 1 destroyer and 1 transport moved from 6 Sea Zone to 7 Sea Zone
            1 infantry moved from United Kingdom to 7 Sea Zone
            1 armour moved from United Kingdom to 7 Sea Zone
            1 armour and 1 infantry moved from 7 Sea Zone to Northwestern Europe
            3 armour moved from Persia to Russia
            1 armour, 2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Trans-Jordan to Persia
            2 infantry moved from Anglo-Egypt Sudan to Egypt
    
        Combat - British
            Battle in Karelia S.S.R.
                British attack with 1 artillery, 2 fighters and 2 infantry
                Germans defend with 1 factory and 2 infantry
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Karelia S.S.R.
                British win, taking Karelia S.S.R. from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Northwestern Europe
                British attack with 1 armour and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwestern Europe
                    British roll dice for 1 armour in Northwestern Europe, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in Northwestern Europe, round 4 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Northwestern Europe, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northwestern Europe
                British win, taking Northwestern Europe from Germans with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Karelia S.S.R. to Russia
    
        Place Units - British
            1 armour and 1 infantry placed in Egypt
            2 fighters and 1 transport placed in 7 Sea Zone
            1 armour and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective 1: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    British regular : -0.50
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians repair damage of 3x factory; Remaining resources: 9 PUs; 0 techTokens; 
            Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 fighter moved from France to 5 Sea Zone
            1 artillery and 2 infantry moved from France to Northwestern Europe
    
        Combat - Italians
            Battle in 5 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 5 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Northwestern Europe
                Italians attack with 1 artillery and 2 infantry
                British defend with 1 armour
                    Italians roll dice for 1 artillery and 2 infantry in Northwestern Europe, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 armour in Northwestern Europe, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Northwestern Europe
                Italians win, taking Northwestern Europe from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            2 armour moved from Germany to France
            1 fighter moved from 5 Sea Zone to France
    
        Place Units - Italians
            3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.17
    British regular : 0.50
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 bomber moved from Egypt to India
            1 artillery moved from Egypt to Trans-Jordan
            1 infantry moved from Gibraltar to 12 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone
            1 infantry moved from 14 Sea Zone to Balkans
                  Americans take Balkans from Italians
            1 fighter moved from Eastern United States to Morocco Algeria
            1 artillery moved from Morocco Algeria to Libya
            1 infantry moved from Libya to Egypt
            2 infantry moved from Eastern United States to 10 Sea Zone
            1 bomber moved from United Kingdom to Russia
            1 fighter moved from Persia to Russia
            1 infantry moved from Morocco Algeria to Libya
            2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            2 infantry moved from 12 Sea Zone to Morocco Algeria
    
        Combat - Americans
            Strategic bombing raid in India
                Bombing raid in India rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in India causes 2 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from India to Russia
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Sikang to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 armour
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
    
        Place Units - Americans
            1 battleship, 1 destroyer and 2 transports placed in 10 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Americans
            Americans collect 41 PUs; end with 41 PUs
            Objective 1: Americans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 4: Americans met a national objective for an additional 3 PUs; end with 49 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective 3: Americans met a national objective for an additional 2 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Japanese regular : 0.00
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory; Remaining resources: 35 PUs; 0 techTokens; 
            Germans buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            14 armour, 2 artilleries and 9 infantry moved from Belorussia to Russia
            5 armour moved from East Poland to Russia
            3 fighters moved from East Poland to Russia
            2 bombers moved from Germany to Russia
            1 artillery and 2 infantry moved from Germany to Balkans
    
        Combat - Germans
            Battle in Balkans
                Germans attack with 1 artillery and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Balkans, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Balkans, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Balkans
                    Germans roll dice for 1 artillery and 1 infantry in Balkans, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Balkans, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Balkans
                    Germans roll dice for 1 artillery in Balkans, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Balkans, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Balkans
                Germans win, taking Balkans from Americans with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 infantry
            Battle in Russia
                Germans attack with 19 armour, 2 artilleries, 2 bombers, 3 fighters and 9 infantry
                British defend with 3 armour and 2 fighters; Americans defend with 2 bombers and 1 fighter; Russians defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory and 19 infantry
                    Russians roll AA dice in Russia : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 19 armour, 2 artilleries, 2 bombers, 2 fighters and 9 infantry in Russia, round 2 : 11/34 hits, 14.33 expected hits
                    Russians roll dice for 4 armour, 2 artilleries, 2 bombers, 3 fighters and 19 infantry in Russia, round 2 : 11/30 hits, 11.33 expected hits
                    9 infantry owned by the Russians, 2 artilleries owned by the Germans, 9 infantry owned by the Germans and 2 bombers owned by the Americans lost in Russia
                    Germans roll dice for 19 armour, 2 bombers and 2 fighters in Russia, round 3 : 8/23 hits, 11.83 expected hits
                    Russians roll dice for 4 armour, 2 artilleries, 3 fighters and 10 infantry in Russia, round 3 : 9/19 hits, 8.00 expected hits
                    8 infantry owned by the Russians and 9 armour owned by the Germans lost in Russia
                    Germans roll dice for 10 armour, 2 bombers and 2 fighters in Russia, round 4 : 8/14 hits, 7.33 expected hits
                    Russians roll dice for 4 armour, 2 artilleries, 3 fighters and 2 infantry in Russia, round 4 : 6/11 hits, 5.33 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians, 6 armour owned by the Germans and 3 armour owned by the British lost in Russia
                    Germans roll dice for 4 armour, 2 bombers and 2 fighters in Russia, round 5 : 5/8 hits, 4.33 expected hits
                    Russians roll dice for 3 fighters in Russia, round 5 : 1/3 hits, 2.00 expected hits
                    1 fighter owned by the Germans, 1 fighter owned by the Americans and 2 fighters owned by the British lost in Russia
                Germans captures 28PUs while taking Russians capital
                Germans win, taking Russia from Russians with 4 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 9
                Casualties for Germans: 15 armour, 2 artilleries, 2 fighters and 9 infantry
                Casualties for Americans: 2 bombers and 1 fighter
                Casualties for Russians: 1 armour, 2 artilleries and 19 infantry
                Casualties for British: 3 armour and 2 fighters
    
        Non Combat Move - Germans
            1 fighter moved from Russia to East Poland
            1 aaGun moved from Belorussia to East Poland
            2 bombers moved from Russia to East Poland
            5 infantry moved from Germany to Poland
    
        Place Units - Germans
            2 armour, 1 artillery and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 34 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Russians regular : 0.33
    Germans regular : -6.67
    Russians AA : 0.17
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 5
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bulgaria Romania
                  Russians take Bulgaria Romania from Germans
            1 infantry moved from Eastern Ukraine to Belorussia
                  Russians take Belorussia from Germans
            2 infantry moved from Caucasus to Russia
            1 artillery and 1 infantry moved from Archangel to Russia
            4 infantry moved from Urals to Russia
            1 armour moved from Ukraine to Russia
            1 submarine moved from 2 Sea Zone to 7 Sea Zone
    
        Combat - Russians
            Battle in Russia
                Russians attack with 1 armour, 1 artillery and 7 infantry
                Germans defend with 1 aaGun, 4 armour and 1 factory
                    Russians roll dice for 1 armour, 1 artillery and 7 infantry in Russia, round 2 : 5/9 hits, 2.17 expected hits
                    Germans roll dice for 4 armour in Russia, round 2 : 3/4 hits, 2.00 expected hits
                    3 infantry owned by the Russians and 4 armour owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 3 infantry
                Casualties for Germans: 4 armour
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Objective 2: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Objective 1: Russians met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    Russians regular : 2.83
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese repair damage of 2x factory; Remaining resources: 53 PUs; 0 techTokens; 
            Japanese buy 2 armour, 1 artillery, 1 bomber, 1 factory, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                  Japanese take Evenki National Okrug from Russians
            2 armour moved from French Indo-China Thailand to Yunnan
            2 infantry moved from Fukien to Yunnan
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
            2 infantry moved from 52 Sea Zone to Wake Island
            6 fighters moved from 62 Sea Zone to Wake Island
            1 infantry moved from Australia to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to New Zealand
                  Japanese take New Zealand from British
            1 artillery and 1 infantry moved from Australia to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 48 Sea Zone
            1 artillery and 1 infantry moved from 48 Sea Zone to New Guinea
                  Japanese take New Guinea from British
            1 infantry moved from Australia to 39 Sea Zone
            1 infantry moved from Australia to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 29 Sea Zone
            2 infantry moved from 29 Sea Zone to French Madagascar
                  Japanese take French Madagascar from British
            2 fighters moved from India to Yunnan
    
        Combat - Japanese
            Battle in Wake Island
                Japanese attack with 6 fighters and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 6 fighters and 2 infantry in Wake Island, round 2 : 1/8 hits, 3.33 expected hits
                    Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 armour, 2 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 2 fighters and 2 infantry in Yunnan, round 2 : 3/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Yunnan to India
            3 carriers and 2 destroyers moved from 62 Sea Zone to 52 Sea Zone
            6 fighters moved from Wake Island to 52 Sea Zone
            1 battleship and 1 cruiser moved from 39 Sea Zone to 48 Sea Zone
            1 carrier and 2 fighters moved from 39 Sea Zone to 48 Sea Zone
            2 submarines moved from 50 Sea Zone to 52 Sea Zone
            1 transport moved from 61 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from Japan to French Indo-China Thailand
            1 transport moved from 62 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 factory placed in Manchuria
            1 artillery and 2 infantry placed in India
            2 armour placed in French Indo-China Thailand
            1 bomber placed in Japan
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective 6: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
            Objective 4: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
            Objective 5: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective 3: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective 1: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.33
    Japanese regular : -1.67
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese repair damage of 2x factory; Remaining resources: 53 PUs; 0 techTokens; 
            Japanese buy 2 armour, 1 artillery, 1 bomber, 1 factory, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                  Japanese take Evenki National Okrug from Russians
            2 armour moved from French Indo-China Thailand to Yunnan
            2 infantry moved from Fukien to Yunnan
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
            2 infantry moved from 52 Sea Zone to Wake Island
            6 fighters moved from 62 Sea Zone to Wake Island
            1 infantry moved from Australia to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to New Zealand
                  Japanese take New Zealand from British
            1 artillery and 1 infantry moved from Australia to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 48 Sea Zone
            1 artillery and 1 infantry moved from 48 Sea Zone to New Guinea
                  Japanese take New Guinea from British
            1 infantry moved from Australia to 39 Sea Zone
            1 infantry moved from Australia to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 29 Sea Zone
            2 infantry moved from 29 Sea Zone to French Madagascar
                  Japanese take French Madagascar from British
            2 fighters moved from India to Yunnan
    
        Combat - Japanese
            Battle in Wake Island
                Japanese attack with 6 fighters and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 6 fighters and 2 infantry in Wake Island, round 2 : 1/8 hits, 3.33 expected hits
                    Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 armour, 2 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 2 fighters and 2 infantry in Yunnan, round 2 : 3/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Yunnan to India
            3 carriers and 2 destroyers moved from 62 Sea Zone to 52 Sea Zone
            6 fighters moved from Wake Island to 52 Sea Zone
            1 battleship and 1 cruiser moved from 39 Sea Zone to 48 Sea Zone
            1 carrier and 2 fighters moved from 39 Sea Zone to 48 Sea Zone
            2 submarines moved from 50 Sea Zone to 52 Sea Zone
            1 transport moved from 61 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from Japan to French Indo-China Thailand
            1 transport moved from 62 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 factory placed in Manchuria
            1 artillery and 2 infantry placed in India
            2 armour placed in French Indo-China Thailand
            1 bomber placed in Japan
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective 6: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
            Objective 4: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
            Objective 5: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective 3: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective 1: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.33
    Japanese regular : -1.67
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 armour moved from United Kingdom to 7 Sea Zone
            1 artillery moved from United Kingdom to 7 Sea Zone
            2 infantry moved from United Kingdom to 7 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone
            1 armour, 1 artillery, 2 fighters and 2 infantry moved from 5 Sea Zone to Poland
            1 artillery moved from Karelia S.S.R. to Baltic States
                  Russians take Baltic States from Germans
            2 artilleries and 6 infantry moved from Trans-Jordan to Persia
            1 armour moved from Egypt to Belgian Congo
            1 infantry moved from Egypt to Anglo-Egypt Sudan
            1 infantry moved from Egypt to Trans-Jordan
    
        Combat - British
            Battle in Poland
                British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                Germans defend with 5 infantry
                    British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Poland, round 2 : 3/6 hits, 2.33 expected hits
                    Germans roll dice for 5 infantry in Poland, round 2 : 4/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Poland
                Germans win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 armour, 1 artillery and 2 infantry
                Casualties for Germans: 3 infantry
                2 fighters owned by the British retreated
    
        Non Combat Move - British
            2 fighters moved from Poland to 5 Sea Zone
    
        Place Units - British
            1 destroyer and 1 transport placed in 34 Sea Zone
            1 transport placed in 2 Sea Zone
            1 armour, 2 artilleries and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective 1: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.33
    British regular : 0.67
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 fighter moved from France to 12 Sea Zone
    
        Combat - Italians
            Battle in 12 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 12 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 12 Sea Zone to France
            1 infantry moved from Northwestern Europe to France
            2 armour moved from France to Poland
            1 artillery moved from Italy to France
            1 artillery moved from Northwestern Europe to France
    
        Place Units - Italians
            3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier and 2 fighters; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 artillery moved from Trans-Jordan to Persia
            1 infantry moved from Libya to 14 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 infantry moved from Egypt to 15 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Persia
            1 infantry moved from 34 Sea Zone to Persia
            1 artillery moved from Libya to Egypt
            1 infantry moved from Morocco Algeria to Libya
            1 fighter moved from Morocco Algeria to 34 Sea Zone
            1 artillery and 3 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 20 Sea Zone
            1 artillery and 3 infantry moved from 20 Sea Zone to Panama
    
        Non Combat Move - Americans
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Hupeh
                  Chinese take Hupeh from Japanese
            1 fighter moved from Sikang to Ningxia
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            1 battleship, 1 carrier and 2 fighters placed in 56 Sea Zone
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Place Units - Chinese
            2 infantry placed in Ningxia
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 40 PUs
            Objective 1: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 4: Americans met a national objective for an additional 3 PUs; end with 48 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 3: Americans met a national objective for an additional 2 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 factory, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Russians owned units to: factory = 1
            EDIT: Changing unit bombing damage for these Russians owned units to: factory = 2
            EDIT: Turning off Edit Mode
            1 fighter moved from East Poland to Baltic States
            1 infantry moved from Poland to Baltic States
            1 armour moved from Germany to Bulgaria Romania
            1 artillery moved from Balkans to Bulgaria Romania
    
        Combat - Germans
            Battle in Bulgaria Romania
                Germans attack with 1 armour and 1 artillery
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 artillery in Bulgaria Romania, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bulgaria Romania
                Germans win, taking Bulgaria Romania from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 fighter and 1 infantry
                British defend with 1 artillery
                    Germans roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the British lost in Baltic States
                Germans win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Germans
            1 fighter moved from Baltic States to East Poland
            1 armour moved from Germany to East Poland
            1 infantry moved from Poland to East Poland
            2 infantry moved from Germany to France
            1 infantry moved from Germany to France
            1 artillery and 4 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 armour, 1 artillery, 2 fighters and 6 infantry placed in Germany
            1 factory placed in France
    
        Turn Complete - Germans
            Germans collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 1.50
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 factory, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Russians owned units to: factory = 1
            EDIT: Changing unit bombing damage for these Russians owned units to: factory = 2
            EDIT: Turning off Edit Mode
            1 fighter moved from East Poland to Baltic States
            1 infantry moved from Poland to Baltic States
            1 armour moved from Germany to Bulgaria Romania
            1 artillery moved from Balkans to Bulgaria Romania
    
        Combat - Germans
            Battle in Bulgaria Romania
                Germans attack with 1 armour and 1 artillery
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 artillery in Bulgaria Romania, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bulgaria Romania
                Germans win, taking Bulgaria Romania from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 fighter and 1 infantry
                British defend with 1 artillery
                    Germans roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the British lost in Baltic States
                Germans win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Germans
            1 fighter moved from Baltic States to East Poland
            1 armour moved from Germany to East Poland
            1 infantry moved from Poland to East Poland
            2 infantry moved from Germany to France
            1 infantry moved from Germany to France
            1 artillery and 4 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 armour, 1 artillery, 2 fighters and 6 infantry placed in Germany
            1 factory placed in France
    
        Turn Complete - Germans
            Germans collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 1.50
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 1x factory; Remaining resources: 31 PUs; 0 techTokens; 
            Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 submarine moved from 7 Sea Zone to 13 Sea Zone
    
        Non Combat Move - Russians
            1 infantry moved from Belorussia to Baltic States
            1 infantry moved from Russia to Belorussia
            1 infantry moved from Russia to Eastern Ukraine
            1 infantry moved from Russia to Archangel
            1 artillery moved from Russia to Archangel
            1 infantry moved from Persia to Kazakh S.S.R.
            2 infantry moved from Persia to Caucasus
    
        Place Units - Russians
            2 infantry placed in Karelia S.S.R.
            1 artillery and 3 infantry placed in Caucasus
            1 armour, 1 artillery and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Objective 2: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective 1: Russians met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 1 bomber, 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Yunnan to Sikang
            1 armour moved from Yunnan to Hupeh
            1 infantry moved from Yunnan to Sikang
            1 armour moved from French Indo-China Thailand to Hupeh
            1 armour moved from French Indo-China Thailand to Sikang
            1 bomber moved from Japan to India
    
        Combat - Japanese
            Battle in Sikang
                Japanese attack with 2 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 infantry in Sikang, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Sikang, round 3 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hupeh
                Japanese attack with 2 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour in Hupeh, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hupeh
                Japanese win, taking Hupeh from Chinese with 2 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from French Indo-China Thailand to India
            1 artillery and 1 infantry moved from New Guinea to 48 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone
            1 transport moved from 29 Sea Zone to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            3 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 transport moved from 52 Sea Zone to 62 Sea Zone
            1 submarine moved from 62 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Evenki National Okrug to Yakut S.S.R.
    
        Place Units - Japanese
            2 destroyers placed in 35 Sea Zone
            Japanese undo move 1.
            1 destroyer placed in 35 Sea Zone
            1 armour and 1 infantry placed in India
            2 armour placed in French Indo-China Thailand
            3 armour placed in Manchuria
            1 bomber placed in Japan
            1 destroyer placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 artilleries, 2 infantry and 1 transport
            EDIT: Adding units owned by Japanese to India: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 49 PUs
            Objective 6: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
            Objective 4: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
            Objective 5: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective 3: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective 1: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -1.33
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 1 bomber, 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Yunnan to Sikang
            1 armour moved from Yunnan to Hupeh
            1 infantry moved from Yunnan to Sikang
            1 armour moved from French Indo-China Thailand to Hupeh
            1 armour moved from French Indo-China Thailand to Sikang
            1 bomber moved from Japan to India
    
        Combat - Japanese
            Battle in Sikang
                Japanese attack with 2 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 infantry in Sikang, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Sikang, round 3 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hupeh
                Japanese attack with 2 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour in Hupeh, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hupeh
                Japanese win, taking Hupeh from Chinese with 2 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from French Indo-China Thailand to India
            1 artillery and 1 infantry moved from New Guinea to 48 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone
            1 transport moved from 29 Sea Zone to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            3 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 transport moved from 52 Sea Zone to 62 Sea Zone
            1 submarine moved from 62 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Evenki National Okrug to Yakut S.S.R.
    
        Place Units - Japanese
            2 destroyers placed in 35 Sea Zone
            Japanese undo move 1.
            1 destroyer placed in 35 Sea Zone
            1 armour and 1 infantry placed in India
            2 armour placed in French Indo-China Thailand
            3 armour placed in Manchuria
            1 bomber placed in Japan
            1 destroyer placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 artilleries, 2 infantry and 1 transport
            EDIT: Adding units owned by Japanese to India: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 49 PUs
            Objective 6: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
            Objective 4: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
            Objective 5: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective 3: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective 1: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -1.33
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 1 bomber, 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Yunnan to Sikang
            1 armour moved from Yunnan to Hupeh
            1 infantry moved from Yunnan to Sikang
            1 armour moved from French Indo-China Thailand to Hupeh
            1 armour moved from French Indo-China Thailand to Sikang
            1 bomber moved from Japan to India
    
        Combat - Japanese
            Battle in Sikang
                Japanese attack with 2 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 infantry in Sikang, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Sikang, round 3 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hupeh
                Japanese attack with 2 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour in Hupeh, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hupeh
                Japanese win, taking Hupeh from Chinese with 2 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from French Indo-China Thailand to India
            1 artillery and 1 infantry moved from New Guinea to 48 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone
            1 transport moved from 29 Sea Zone to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            3 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 transport moved from 52 Sea Zone to 62 Sea Zone
            1 submarine moved from 62 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Evenki National Okrug to Yakut S.S.R.
    
        Place Units - Japanese
            2 destroyers placed in 35 Sea Zone
            Japanese undo move 1.
            1 destroyer placed in 35 Sea Zone
            1 armour and 1 infantry placed in India
            2 armour placed in French Indo-China Thailand
            3 armour placed in Manchuria
            1 bomber placed in Japan
            1 destroyer placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 artilleries, 2 infantry and 1 transport
            EDIT: Adding units owned by Japanese to India: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 49 PUs
            Objective 6: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
            Objective 4: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
            Objective 5: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective 3: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective 1: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -1.33
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 5 Sea Zone to 7 Sea Zone
            2 fighters moved from 7 Sea Zone to France
            1 transport moved from 2 Sea Zone to 7 Sea Zone
            1 armour moved from United Kingdom to 7 Sea Zone
            2 artilleries moved from United Kingdom to 7 Sea Zone
            3 infantry moved from United Kingdom to 7 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 7 Sea Zone to France
            1 transport moved from 34 Sea Zone to 15 Sea Zone
            1 infantry moved from Egypt to 15 Sea Zone
            1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 infantry moved from 14 Sea Zone to Balkans
                  British take Balkans from Italians
    
        Combat - British
            Battle in France
                British attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
                Germans defend with 1 factory and 3 infantry; Italians defend with 3 artilleries, 1 fighter and 3 infantry
                    British roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in France, round 2 : 3/8 hits, 3.00 expected hits
                    Germans roll dice for 3 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/10 hits, 3.67 expected hits
                    3 infantry owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in France
                    British roll dice for 1 armour, 1 artillery and 2 fighters in France, round 3 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 3 artilleries, 1 fighter and 3 infantry in France, round 3 : 5/7 hits, 2.67 expected hits
                    1 artillery owned by the British, 2 infantry owned by the Italians, 2 fighters owned by the British and 1 armour owned by the British lost in France
                Germans win with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is -27
                Casualties for British: 1 armour, 2 artilleries, 2 fighters and 3 infantry
                Casualties for Germans: 3 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            1 aaGun, 1 armour, 3 artilleries and 9 infantry moved from Persia to Trans-Jordan
            1 armour and 1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Anglo-Egypt Sudan to Egypt
            1 armour moved from Belgian Congo to Egypt
    
        Place Units - British
            1 fighter and 1 transport placed in 7 Sea Zone
            2 infantry placed in Egypt
            2 armour and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective 1: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective 3: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.67
    British regular : 0.17
    

    Savegame


  • 2020 2019 2018 2017 '16

    I think that might be game for you – the attack on France was admittedly a long shot to win, but I lost both fighters and barely dented you, which makes future attacks that much harder. I think Germany can probably hold out indefinitely, and Britain is about to get gutted – America can spend its whole income for a few turns just getting to parity with Japan’s navy in the Pacific, and meanwhile Japan’s second fleet eats Africa alive.


  • 2020 2019 2018 2017 '16 '15 '14 '12

    @Argothair

    Wow, toppsy turvy!

    GG.

    Balanced mod seems pretty balanced. Didn’t get the sense that one side or the other was totally dominating


  • 2020 2019 2018 2017 '16

    @Karl7 Thanks! High praise. 🙂


  • 2020 2019 2018 2017 '16 '15 '14 '12

    @Argothair

    Ready to switch sides when you are.


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