Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Argothair (X) vs. Karl7 (L+18) AA50 Game 2
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Burma to India 1 infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kwangtung to Fukien Japanese take Fukien from Chinese 4 infantry moved from Suiyuan to Ningxia Japanese take Ningxia from Chinese 1 infantry moved from Kiangsu to Hupeh 1 armour moved from Kwangtung to Hupeh 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery moved from Japan to 62 Sea Zone 3 infantry moved from Japan to 62 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 50 Sea Zone 1 artillery and 3 infantry moved from 50 Sea Zone to Philippine Islands 1 carrier moved from 62 Sea Zone to 50 Sea Zone 1 fighter moved from 62 Sea Zone to Philippine Islands 2 infantry moved from Borneo to 49 Sea Zone 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 2 infantry and 1 transport moved from 49 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 2 fighters moved from 37 Sea Zone to 48 Sea Zone 1 destroyer moved from 50 Sea Zone to 48 Sea Zone 1 cruiser moved from 61 Sea Zone to 62 Sea Zone 1 fighter moved from French Indo-China Thailand to India 1 fighter moved from French Indo-China Thailand to Hupeh 1 carrier moved from 37 Sea Zone to 50 Sea Zone Combat - Japanese Battle in 48 Sea Zone Japanese attack with 1 destroyer and 2 fighters British defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 48 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 48 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Philippine Islands Japanese attack with 1 artillery, 1 fighter and 5 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship in Philippine Islands, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Philippine Islands, round 2 : 1/7 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Philippine Islands, round 3 : 3/7 hits, 1.83 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Hupeh Japanese attack with 1 armour, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Hupeh, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 artillery, 1 fighter and 3 infantry British defend with 1 artillery Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in India, round 2 : 0/5 hits, 1.50 expected hits British roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in India, round 3 : 2/5 hits, 1.50 expected hits British roll dice for 1 artillery in India, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in India Japanese win, taking India from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Non Combat Move - Japanese 1 fighter moved from India to French Indo-China Thailand 1 fighter moved from Philippine Islands to 50 Sea Zone 2 fighters moved from 48 Sea Zone to 50 Sea Zone 1 fighter moved from Hupeh to Manchuria 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 aaGun moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Manchuria 1 aaGun moved from 62 Sea Zone to Manchuria Place Units - Japanese 1 factory placed in Manchuria 1 artillery, 1 fighter and 2 infantry placed in Japan 1 transport placed in 62 Sea Zone Japanese undo move 2. 1 fighter placed in 62 Sea Zone 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
British : 0.00 Americans : -1.00 Chinese : -0.33 Japanese : -1.83
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 2 armour, 1 factory, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from New Zealand to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 51 Sea Zone 1 infantry moved from 51 Sea Zone to Caroline Islands British take Caroline Islands from Japanese 1 infantry moved from Persia to Trans-Jordan 1 armour and 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 armour and 3 infantry moved from Egypt to Libya 2 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Egypt to Libya 1 destroyer moved from 8 Sea Zone to 13 Sea Zone 1 bomber moved from United Kingdom to 13 Sea Zone 1 armour moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Gibraltar 1 fighter moved from 8 Sea Zone to Gibraltar 1 cruiser moved from 8 Sea Zone to 12 Sea Zone Combat - British Battle in Gibraltar British attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Gibraltar British win, taking Gibraltar from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in 13 Sea Zone British attack with 1 bomber and 1 destroyer Italians defend with 1 cruiser British roll dice for 1 bomber and 1 destroyer in 13 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 cruiser in 13 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 13 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Battle in Trans-Jordan British attack with 1 armour, 1 artillery and 2 infantry Italians defend with 2 infantry British roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 3/4 hits, 1.33 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Libya British attack with 1 armour, 1 fighter and 3 infantry Germans defend with 1 armour, 1 artillery and 1 infantry British roll dice for 1 armour, 1 fighter and 3 infantry in Libya, round 2 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 0/3 hits, 1.17 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Libya British roll dice for 1 armour, 1 fighter and 3 infantry in Libya, round 3 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Libya British win, taking Libya from Italians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour, 1 artillery and 1 infantry Casualties for British: 1 infantry Non Combat Move - British 1 fighter moved from Libya to Egypt 1 aaGun moved from Persia to Trans-Jordan 1 bomber moved from 13 Sea Zone to Egypt 1 carrier and 1 fighter moved from 8 Sea Zone to 12 Sea Zone 1 fighter moved from Gibraltar to 12 Sea Zone 1 fighter moved from Australia to 56 Sea Zone Place Units - British 1 factory placed in Union of South Africa 2 armour placed in Egypt 1 infantry placed in United Kingdom 1 transport placed in 2 Sea Zone Turn Complete - British British collect 29 PUs; end with 29 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 34 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by British from Eastern Canada: 1 infantry EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67 British : 3.17 Italians : -1.83
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 battleship, 1 cruiser and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from Balkans to 14 Sea Zone 1 artillery and 1 infantry moved from 14 Sea Zone to Libya 1 fighter moved from Italy to Libya 1 armour moved from Bulgaria Romania to East Poland 2 infantry moved from Bulgaria Romania to East Poland 2 armour moved from Italy to Bulgaria Romania Combat - Italians Battle in Libya Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 armour and 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 armour and 2 infantry in Libya, round 2 : 2/3 hits, 1.17 expected hits 1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya British win with 1 armour and 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 infantry 1 fighter owned by the Italians retreated Non Combat Move - Italians 1 fighter moved from Libya to Italy Place Units - Italians 1 armour, 1 artillery and 4 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : -1.33 British : 0.83
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Bit of a rally for Britain! Thought maybe you were on the ropes already. Oh, how fickle Lady Luck is.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Adding units owned by Americans to Eastern United States: 1 infantry EDIT: Turning off Edit Mode Americans buy 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 bomber moved from United Kingdom to Karelia S.S.R. 2 fighters moved from Australia to 48 Sea Zone 1 bomber moved from Australia to 35 Sea Zone Combat - Americans Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Karelia S.S.R. causes 1 damage total. Battle in 35 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 48 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 48 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 48 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 56 Sea Zone to 51 Sea Zone 1 infantry moved from Western Canada to 56 Sea Zone 1 artillery moved from Western United States to 56 Sea Zone 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 artillery and 1 infantry moved from 53 Sea Zone to Hawaiian Islands 2 fighters moved from 48 Sea Zone to 53 Sea Zone 1 destroyer moved from 8 Sea Zone to 12 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from 35 Sea Zone to Trans-Jordan 1 bomber moved from Karelia S.S.R. to United Kingdom Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 56 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : 0.00 Japanese : -0.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory; Remaining resources: 53 PUs; 0 techTokens; Germans buy 1 aaGun, 7 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 artillery moved from Eastern Ukraine to Belorussia 1 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from East Poland to Ukraine 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 3 fighters moved from East Poland to Belorussia 1 infantry moved from Poland to East Poland 1 artillery moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to France 1 infantry moved from Germany to France Combat - Germans Battle in Belorussia Germans attack with 1 artillery, 3 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Belorussia, round 2 : 1/6 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belorussia Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Belorussia, round 3 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 6 armour moved from Karelia S.S.R. to East Poland 5 armour moved from Germany to East Poland 1 infantry moved from Karelia S.S.R. to Finland 1 artillery moved from Karelia S.S.R. to Finland 3 fighters moved from Belorussia to Karelia S.S.R. Place Units - Germans 1 aaGun and 1 infantry placed in Karelia S.S.R. 7 armour and 3 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : 0.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Caucasus to Eastern Ukraine 2 infantry moved from Russia to Archangel 1 fighter moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Archangel, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Eastern Ukraine Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Eastern Ukraine, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Eastern Ukraine, round 4 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 1 submarine moved from 12 Sea Zone to 6 Sea Zone 1 aaGun and 7 infantry moved from Caucasus to Russia Place Units - Russians 6 infantry placed in Russia 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -1.50
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Sikang to Chinghai 4 infantry moved from Ningxia to Chinghai 1 armour moved from Hupeh to Chinghai 1 fighter moved from French Indo-China Thailand to Chinghai 1 infantry moved from Hupeh to Sikang 1 infantry moved from Fukien to Yunnan 1 infantry moved from Soviet Far East to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Manchuria to Buryatia S.S.R. 2 fighters moved from 62 Sea Zone to 51 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 51 Sea Zone 1 artillery moved from 51 Sea Zone to Caroline Islands 1 infantry moved from 51 Sea Zone to Caroline Islands 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 artillery and 4 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 1 battleship, 2 carriers, 3 fighters, 4 infantry and 3 transports moved from 50 Sea Zone to 48 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 1 artillery, 1 battleship, 2 carriers, 3 fighters, 5 infantry and 3 transports moved from 48 Sea Zone to 47 Sea Zone 5 infantry moved from 47 Sea Zone to Australia 1 artillery moved from 47 Sea Zone to Australia 1 fighter moved from 47 Sea Zone to Australia Combat - Japanese Battle in 51 Sea Zone Japanese attack with 2 fighters and 1 transport British defend with 1 transport; Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 transport in 51 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 51 Sea Zone 1 transport owned by the British lost in 51 Sea Zone Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for British: 1 transport Battle in Caroline Islands Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caroline Islands Japanese win, taking Caroline Islands from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Chinghai Japanese attack with 1 armour, 1 fighter and 5 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 5 infantry in Chinghai, round 2 : 3/7 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Chinghai, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chinghai Japanese win, taking Chinghai from Chinese with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Australia Japanese attack with 1 artillery, 1 fighter and 5 infantry British defend with 1 aaGun, 1 artillery and 2 infantry AA fire in Australia : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship in Australia, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Australia, round 2 : 2/7 hits, 1.83 expected hits British roll dice for 1 artillery and 2 infantry in Australia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 1 fighter moved from Australia to 47 Sea Zone 1 fighter moved from 51 Sea Zone to 47 Sea Zone 1 fighter moved from 51 Sea Zone to 62 Sea Zone 1 fighter moved from Chinghai to Sikang 1 fighter moved from Manchuria to Fukien Place Units - Japanese 1 factory placed in India 1 armour and 2 infantry placed in Manchuria 1 destroyer and 1 fighter placed in 62 Sea Zone 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : 0.33 AA fire in Australia : : -0.17 Chinese : 0.33 Japanese : 2.00
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 2 armour, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 transport moved from 12 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 armour and 1 infantry moved from 4 Sea Zone to Finland 1 fighter moved from 12 Sea Zone to 14 Sea Zone 1 destroyer moved from 13 Sea Zone to 14 Sea Zone 1 bomber and 1 fighter moved from Egypt to 14 Sea Zone Combat - British Battle in Finland British attack with 1 armour and 1 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 armour and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland British roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery in Finland, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 armour owned by the British lost in Finland Germans win with no units remaining. Battle score for attacker is -1 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in 14 Sea Zone British attack with 1 bomber, 1 destroyer and 2 fighters Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 bomber, 1 destroyer and 2 fighters in 14 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 14 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 14 Sea Zone British roll dice for 1 bomber and 2 fighters in 14 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Italians and 1 fighter owned by the British lost in 14 Sea Zone 1 transport owned by the Italians lost in 14 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21 Casualties for British: 1 destroyer and 1 fighter Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Non Combat Move - British 1 bomber moved from 14 Sea Zone to Trans-Jordan 1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Trans-Jordan to Persia 2 armour moved from Egypt to Persia 1 armour moved from Libya to Trans-Jordan 1 fighter moved from 14 Sea Zone to Trans-Jordan 1 infantry moved from Libya to Egypt 2 infantry moved from Rhodesia to Italian Africa 1 carrier, 1 cruiser and 1 fighter moved from 12 Sea Zone to 6 Sea Zone 1 fighter moved from United Kingdom to 6 Sea Zone Place Units - British 2 armour placed in Egypt 2 fighters placed in Union of South Africa 1 destroyer placed in 6 Sea Zone Turn Complete - British British collect 29 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : 0.17 Italians : 0.17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Italians 2 armour moved from Bulgaria Romania to East Poland Non Combat Move - Italians Place Units - Italians 2 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 artillery and 3 infantry moved from Morocco Algeria to 12 Sea Zone 1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 12 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Norway Americans take Norway from Germans 1 bomber moved from United Kingdom to Germany 1 bomber moved from Trans-Jordan to India 1 fighter moved from 53 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 50 Sea Zone 1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Strategic bombing raid in India Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory Bombing raid in India causes 6 damage total. Battle in 51 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 51 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippine Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Philippine Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands Americans win, taking Philippine Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Western United States to 53 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from 51 Sea Zone to 53 Sea Zone 1 bomber moved from Germany to United Kingdom 1 bomber moved from India to Persia Place Units - Americans 1 transport placed in 10 Sea Zone 2 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 56 Sea Zone 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 44 PUs; end with 44 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : 0.67 AA fire in Germany : : -0.17
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory; Remaining resources: 49 PUs; 0 techTokens; Germans buy 1 artillery, 1 factory and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 fighter moved from Karelia S.S.R. to 4 Sea Zone 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to Northwestern Europe 1 fighter moved from France to Northwestern Europe 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 fighter moved from Karelia S.S.R. to Archangel 1 infantry moved from East Poland to Eastern Ukraine 1 artillery moved from Belorussia to Eastern Ukraine 1 fighter moved from Karelia S.S.R. to Eastern Ukraine 1 armour moved from East Poland to Caucasus 1 armour moved from East Poland to Caucasus 1 armour moved from East Poland to Caucasus 1 armour moved from East Poland to Eastern Ukraine 1 armour moved from Karelia S.S.R. to Eastern Ukraine 1 infantry moved from Ukraine to Caucasus 1 armour moved from East Poland to Caucasus 1 artillery and 1 infantry moved from Poland to East Poland 1 infantry moved from Germany to Poland 7 armour moved from Germany to East Poland 1 armour moved from East Poland to Karelia S.S.R. 1 armour moved from East Poland to Karelia S.S.R. 1 armour moved from East Poland to Karelia S.S.R. 1 armour moved from East Poland to Karelia S.S.R. 1 artillery moved from Karelia S.S.R. to Finland Combat - Germans Battle in 4 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 4 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Northwestern Europe Germans attack with 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Archangel Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Ukraine Germans attack with 2 armour, 1 artillery, 1 fighter and 1 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Eastern Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 4 armour and 1 infantry Russians defend with 1 factory and 3 infantry Germans roll dice for 4 armour and 1 infantry in Caucasus, round 2 : 4/5 hits, 2.17 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter moved from Archangel to Karelia S.S.R. 1 fighter moved from Eastern Ukraine to Karelia S.S.R. 1 fighter moved from 4 Sea Zone to Karelia S.S.R. 1 fighter moved from Northwestern Europe to France Place Units - Germans 1 factory placed in France 2 infantry placed in Karelia S.S.R. 1 artillery and 8 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 2.00 British : 0.67 Russians : 1.00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 4 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Russia to Archangel 1 fighter moved from Russia to Archangel 1 armour and 4 infantry moved from Russia to Caucasus 2 infantry moved from Russia to Caucasus 1 infantry moved from Stanovoj Chrebet to Soviet Far East Russians take Soviet Far East from Japanese 3 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Russia to Caucasus Combat - Russians Battle in Yakut S.S.R. Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Yakut S.S.R., round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 armour and 7 infantry Germans defend with 4 armour and 1 factory Russians roll dice for 1 armour and 7 infantry in Caucasus, round 2 : 1/8 hits, 1.67 expected hits Germans roll dice for 4 armour in Caucasus, round 2 : 1/4 hits, 2.00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus Russians roll dice for 1 armour and 6 infantry in Caucasus, round 3 : 0/7 hits, 1.50 expected hits Germans roll dice for 3 armour in Caucasus, round 3 : 3/3 hits, 1.50 expected hits 3 infantry owned by the Russians lost in Caucasus Russians roll dice for 1 armour and 3 infantry in Caucasus, round 4 : 1/4 hits, 1.00 expected hits Germans roll dice for 3 armour in Caucasus, round 4 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus Russians roll dice for 1 armour and 2 infantry in Caucasus, round 5 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 armour in Caucasus, round 5 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus Russians roll dice for 1 armour and 1 infantry in Caucasus, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Caucasus, round 6 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 1 armour in Caucasus, round 7 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Caucasus, round 7 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is -1 Casualties for Russians: 7 infantry Casualties for Germans: 4 armour Non Combat Move - Russians 1 fighter moved from Archangel to Russia Place Units - Russians 4 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -1.50 Japanese : -0.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Japanese Japanese repair damage of 6x factory; Remaining resources: 55 PUs; 0 techTokens; Japanese buy 1 aaGun, 3 armour, 1 bomber, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Chinghai to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 infantry moved from Chinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Sikang to Chinghai 1 infantry moved from Yunnan to Burma 1 fighter moved from Sikang to India 1 fighter moved from Fukien to India 4 infantry moved from Manchuria to Buryatia S.S.R. 1 armour moved from Manchuria to Buryatia S.S.R. 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 artillery moved from Australia to 47 Sea Zone 1 infantry moved from Australia to 47 Sea Zone 1 infantry moved from Australia to 47 Sea Zone 1 infantry moved from Australia to 47 Sea Zone 2 infantry and 1 transport moved from 47 Sea Zone to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 50 Sea Zone 2 artilleries and 4 infantry moved from 50 Sea Zone to Philippine Islands 1 carrier moved from 47 Sea Zone to 50 Sea Zone 1 carrier moved from 47 Sea Zone to 50 Sea Zone 1 battleship moved from 47 Sea Zone to 50 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 62 Sea Zone to 50 Sea Zone 2 fighters moved from 50 Sea Zone to Philippine Islands 1 fighter moved from 47 Sea Zone to India 1 fighter moved from 47 Sea Zone to India 1 armour moved from Chinghai to Yunnan 2 fighters moved from 47 Sea Zone to Philippine Islands Combat - Japanese Battle in 50 Sea Zone Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 3 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippine Islands Japanese attack with 2 artilleries, 4 fighters and 4 infantry Americans defend with 1 artillery Japanese roll dice for 2 artilleries, 4 fighters and 4 infantry in Philippine Islands, round 2 : 3/10 hits, 3.67 expected hits Americans roll dice for 1 artillery in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 2 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Japanese 4 fighters moved from Philippine Islands to 50 Sea Zone 1 aaGun moved from Australia to 47 Sea Zone 1 aaGun and 1 transport moved from 47 Sea Zone to 50 Sea Zone 1 aaGun moved from 50 Sea Zone to Philippine Islands Place Units - Japanese 1 aaGun, 1 armour and 1 infantry placed in India 2 armour and 1 infantry placed in Manchuria 1 bomber and 1 fighter placed in Japan 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : -0.67
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 2 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Persia to Kazakh S.S.R. 1 bomber moved from Trans-Jordan to Kazakh S.S.R. 1 fighter moved from Trans-Jordan to Eastern Ukraine 2 armour moved from Persia to Eastern Ukraine 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe 1 fighter moved from 6 Sea Zone to Northwestern Europe Combat - British Battle in Eastern Ukraine British attack with 2 armour and 1 fighter Germans defend with 2 armour and 1 artillery British roll dice for 2 armour and 1 fighter in Eastern Ukraine, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 2 armour and 1 artillery in Eastern Ukraine, round 2 : 2/3 hits, 1.33 expected hits 1 artillery owned by the Germans and 2 armour owned by the British lost in Eastern Ukraine retreated to Eastern Ukraine Germans win with 2 armour remaining. Battle score for attacker is -6 Casualties for British: 2 armour Casualties for Germans: 1 artillery Battle in Northwestern Europe British attack with 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Northwestern Europe, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakh S.S.R. British attack with 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Kazakh S.S.R. to Persia 1 armour moved from Trans-Jordan to Persia 1 fighter moved from Eastern Ukraine to Russia 2 armour moved from Egypt to Persia 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Italian Africa to Anglo-Egypt Sudan 2 fighters moved from Union of South Africa to Persia 1 fighter moved from Northwestern Europe to 6 Sea Zone Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from 53 Sea Zone: 1 fighter EDIT: Adding units owned by British to Eastern United States: 1 fighter EDIT: Turning off Edit Mode 2 armour placed in Egypt 1 artillery and 3 infantry placed in United Kingdom 1 transport placed in 6 Sea Zone Turn Complete - British British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : 0.17 Japanese : -0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from East Poland to Caucasus 1 armour moved from East Poland to Caucasus 1 armour moved from East Poland to Karelia S.S.R. 1 armour moved from East Poland to Karelia S.S.R. 1 infantry moved from East Poland to Ukraine 1 infantry moved from East Poland to Baltic States 1 infantry moved from Italy to France 1 infantry moved from Italy to France 1 artillery moved from Italy to France 1 armour moved from Italy to Bulgaria Romania 1 fighter moved from Italy to Germany Combat - Italians Battle in Caucasus Italians attack with 2 armour Russians defend with 1 armour and 1 factory Italians roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Caucasus, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Caucasus, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Italians lost in Caucasus Russians win with no units remaining. Battle score for attacker is -5 Casualties for Italians: 2 armour Casualties for Russians: 1 armour Non Combat Move - Italians Place Units - Italians 1 bomber placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : -1.50 Russians : 0.00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory, 1 fighter and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry moved from Norway to Finland 1 bomber moved from United Kingdom to Finland 1 fighter moved from 6 Sea Zone to Finland 1 bomber moved from Persia to India 3 carriers, 2 destroyers, 5 fighters and 2 submarines moved from 53 Sea Zone to 50 Sea Zone 2 infantry moved from Hawaiian Islands to 53 Sea Zone 2 infantry and 1 transport moved from 53 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to Australia British take Australia from Japanese 1 fighter moved from Western United States to 50 Sea Zone Combat - Americans Strategic bombing raid in India AA fire in India : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in India causes 0 damage total. Battle in 50 Sea Zone Americans attack with 3 carriers, 2 destroyers, 6 fighters and 2 submarines Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports Americans roll dice for 2 submarines in 50 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 3 carriers, 2 destroyers and 6 fighters in 50 Sea Zone, round 2 : 6/11 hits, 4.17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports in 50 Sea Zone, round 2 : 3/10 hits, 5.17 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 50 Sea Zone Americans roll dice for 1 submarine in 50 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Japanese lost in 50 Sea Zone Americans roll dice for 2 carriers, 1 destroyer and 6 fighters in 50 Sea Zone, round 3 : 3/9 hits, 3.67 expected hits Japanese roll dice for 4 fighters in 50 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits 3 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 50 Sea Zone Americans roll dice for 1 submarine in 50 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 50 Sea Zone, round 4 : 5/7 hits, 2.67 expected hits Japanese roll dice for 1 fighter in 50 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 4 transports owned by the Japanese and 1 fighter owned by the Americans lost in 50 Sea Zone Americans win with 2 carriers, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 92 Casualties for Americans: 1 carrier, 1 destroyer, 3 fighters and 1 submarine Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports Battle in Finland Americans attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 1 artillery Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Finland, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Iwo Jima from Japanese to Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Finland to Norway 1 fighter moved from Finland to 6 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Iwo Jima 1 submarine moved from 56 Sea Zone to 51 Sea Zone Place Units - Americans 1 factory placed in Norway 1 carrier, 1 destroyer and 1 transport placed in 56 Sea Zone 1 artillery and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 44 PUs; end with 45 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 4.67 AA fire in India : : 0.83 Japanese : -2.50
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries and 13 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Eastern Ukraine to Caucasus Germans take Caucasus from Russians 1 infantry moved from France to Northwestern Europe 1 infantry moved from France to Northwestern Europe 1 fighter moved from France to Northwestern Europe 1 armour moved from Eastern Ukraine to East Poland 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from East Poland to Eastern Ukraine 1 armour moved from Karelia S.S.R. to Finland 1 armour moved from Karelia S.S.R. to Finland 1 armour moved from Karelia S.S.R. to Archangel 1 fighter moved from Karelia S.S.R. to Archangel 1 fighter moved from Karelia S.S.R. to Finland 1 fighter moved from Karelia S.S.R. to Finland 1 infantry moved from Poland to East Poland 1 artillery moved from Germany to Poland 8 infantry moved from Germany to Poland 5 infantry moved from France to Germany Combat - Germans Battle in Northwestern Europe Germans attack with 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northwestern Europe Germans roll dice for 1 fighter and 1 infantry in Northwestern Europe, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Northwestern Europe, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Northwestern Europe, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Northwestern Europe, round 5 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Northwestern Europe, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Finland Germans attack with 2 armour and 2 fighters Americans defend with 2 infantry Germans roll dice for 2 armour and 2 fighters in Finland, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Finland Germans roll dice for 2 armour and 2 fighters in Finland, round 3 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 1 Casualties for Americans: 2 infantry Casualties for Germans: 1 armour Battle in Archangel Germans attack with 1 armour, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 fighter and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from Archangel to Karelia S.S.R. 2 fighters moved from Finland to Karelia S.S.R. 1 armour moved from East Poland to Karelia S.S.R. 1 fighter moved from Northwestern Europe to France Place Units - Germans 2 infantry placed in Karelia S.S.R. 1 armour, 3 artilleries and 6 infantry placed in Germany 5 infantry placed in France Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -3.17 British : -0.33 Americans : 0.00 Russians : 0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Russia to Caucasus 1 fighter moved from Russia to Caucasus 1 armour and 2 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 1 armour and 3 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 3 infantry in Novosibirsk, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour and 1 factory Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Caucasus to Russia 1 infantry moved from Soviet Far East to Yakut S.S.R. 4 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Place Units - Russians 1 artillery, 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : 1.17 Japanese : -0.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 4 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 5 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 armour moved from Manchuria to Stanovoj Chrebet 1 infantry moved from Chinghai to Sikang 1 infantry moved from Chinghai to Kazakh S.S.R. 4 fighters moved from India to Kazakh S.S.R. 1 infantry moved from Burma to India 1 armour moved from Manchuria to Ningxia 1 bomber moved from Japan to 59 Sea Zone 1 infantry moved from Manchuria to Buryatia S.S.R. 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 fighter moved from Japan to Philippine Islands Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 59 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kazakh S.S.R. Japanese attack with 4 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 4 fighters and 1 infantry in Kazakh S.S.R., round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 4 fighters moved from Kazakh S.S.R. to India 1 bomber moved from 59 Sea Zone to Philippine Islands Place Units - Japanese 1 artillery and 2 infantry placed in India 2 armour and 1 infantry placed in Manchuria 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians : -0.33 Japanese : -0.17