Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Argothair (X) vs. Karl7 (L+18) AA50 Game 2
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery moved from Buryatia S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 51 Sea Zone 2 infantry moved from 51 Sea Zone to Caroline Islands 2 fighters moved from 62 Sea Zone to 51 Sea Zone 2 fighters moved from 51 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands 1 fighter moved from French Indo-China Thailand to 51 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Burma to India 2 infantry moved from Burma to India 2 infantry moved from Suiyuan to Hupeh 1 infantry moved from Fukien to Hupeh 1 fighter moved from Fukien to Hupeh 1 fighter moved from Fukien to Yunnan 1 fighter moved from Fukien to Hupeh 1 fighter moved from French Indo-China Thailand to Yunnan 1 battleship and 1 cruiser moved from 37 Sea Zone to 38 Sea Zone 1 carrier moved from 37 Sea Zone to 38 Sea Zone 2 fighters moved from 37 Sea Zone to East Indies 1 infantry moved from Burma to India 1 infantry moved from French Indo-China Thailand to Yunnan 1 infantry moved from French Indo-China Thailand to 37 Sea Zone 1 infantry moved from Burma to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies 1 infantry moved from Burma to India 1 fighter moved from French Indo-China Thailand to 38 Sea Zone Combat - Japanese Battle in 51 Sea Zone Japanese attack with 1 fighter and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 51 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 38 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport British defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport in 38 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits British roll dice for 1 destroyer and 1 transport in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 38 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Caroline Islands Japanese attack with 1 artillery, 2 fighters and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Caroline Islands, round 2 : 3/6 hits, 2.00 expected hits Americans roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 3 infantry in Hupeh, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 armour, 1 artillery and 6 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 6 infantry in India, round 2 : 3/8 hits, 2.00 expected hits British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in India Japanese win, taking India from British with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in East Indies Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in East Indies, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in East Indies Japanese win, taking East Indies from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from 38 Sea Zone to 51 Sea Zone 2 fighters moved from Caroline Islands to 51 Sea Zone 2 carriers moved from 62 Sea Zone to 51 Sea Zone 2 fighters moved from Hupeh to 62 Sea Zone 1 transport moved from 36 Sea Zone to 62 Sea Zone 2 transports moved from 37 Sea Zone to 61 Sea Zone 2 fighters moved from Yunnan to French Indo-China Thailand 2 fighters moved from East Indies to 38 Sea Zone 1 submarine moved from 63 Sea Zone to 62 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone 2 armour placed in French Indo-China Thailand 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 43 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 46 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.67 Japanese regular : 2.17 British regular : -1.00
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3 Purchase Units - British British buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 1 infantry moved from Norway to Finland British take Finland from Germans 1 bomber moved from Egypt to Ukraine 1 fighter moved from Egypt to Ukraine 1 fighter moved from Russia to Ukraine 3 armour moved from Egypt to Persia 2 infantry moved from Libya to Egypt 2 infantry moved from Belgian Congo to Anglo-Egypt Sudan Combat - British Battle in Ukraine British attack with 1 bomber and 2 fighters Germans defend with 1 fighter; Italians defend with 2 armour British roll dice for 1 bomber and 2 fighters in Ukraine, round 2 : 0/3 hits, 1.67 expected hits Italians roll dice for 2 armour and 1 fighter in Ukraine, round 2 : 1/3 hits, 1.67 expected hits 1 fighter owned by the British lost in Ukraine British roll dice for 1 bomber and 1 fighter in Ukraine, round 3 : 1/2 hits, 1.17 expected hits Italians roll dice for 2 armour and 1 fighter in Ukraine, round 3 : 2/3 hits, 1.67 expected hits 1 bomber owned by the British, 1 fighter owned by the British and 1 armour owned by the Italians lost in Ukraine Italians win with 1 armour and 1 fighter remaining. Battle score for attacker is -27 Casualties for British: 1 bomber and 2 fighters Casualties for Italians: 1 armour Non Combat Move - British 1 fighter moved from United Kingdom to 6 Sea Zone Place Units - British 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 1 armour and 1 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 39 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : -1.83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from France to 12 Sea Zone Combat - Italians Battle in 12 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 12 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 12 Sea Zone to France 2 artilleries and 4 infantry moved from Italy to France Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from France to 12 Sea Zone Combat - Italians Battle in 12 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 12 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 12 Sea Zone to France 2 artilleries and 4 infantry moved from Italy to France Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from France: 2 armour EDIT: Adding units owned by Italians to Germany: 2 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from France to 12 Sea Zone Combat - Italians Battle in 12 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 12 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 12 Sea Zone to France 2 artilleries and 4 infantry moved from Italy to France Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from France: 2 armour EDIT: Adding units owned by Italians to Germany: 2 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from Morocco Algeria to Germany 1 bomber moved from Egypt to Italy 1 fighter moved from Morocco Algeria to 12 Sea Zone 1 fighter moved from Morocco Algeria to Persia 1 artillery moved from Libya to Egypt 1 infantry moved from Morocco Algeria to Libya 1 artillery moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 artillery moved from 12 Sea Zone to Morocco Algeria 2 fighters moved from Australia to 56 Sea Zone Combat - Americans Strategic bombing raid in Italy Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Italy causes 3 damage total. Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom 1 bomber moved from Italy to Egypt Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Americans 1 fighter placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 56 Sea Zone 1 transport placed in 10 Sea Zone 1 infantry placed in Eastern United States Purchase Units - Chinese Chinese builds 2 units. Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 40 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 4: Americans met a national objective for an additional 3 PUs; end with 48 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.33 Germans AA : -0.17 Italians AA : -0.17
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 bombers and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 6 armour moved from Baltic States to Belorussia 8 armour, 1 artillery and 9 infantry moved from East Poland to Belorussia 2 infantry moved from France to Northwestern Europe 1 artillery moved from Karelia S.S.R. to Archangel 2 fighters moved from 4 Sea Zone to Archangel Combat - Germans Battle in Belorussia Germans attack with 14 armour, 1 artillery and 9 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 14 armour, 1 artillery and 9 infantry in Belorussia, round 2 : 8/24 hits, 9.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 14 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Northwestern Europe Germans attack with 2 infantry British defend with 1 infantry Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Northwestern Europe, round 3 : 1/2 hits, 0.33 expected hits British roll dice for 1 infantry in Northwestern Europe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Archangel Germans attack with 1 artillery and 2 fighters Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 fighters in Archangel, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery moved from Karelia S.S.R. to Belorussia 1 aaGun moved from Karelia S.S.R. to Belorussia 5 armour moved from Germany to East Poland 1 fighter moved from Ukraine to East Poland 2 fighters moved from Archangel to East Poland 3 infantry moved from France to Germany 1 carrier moved from 4 Sea Zone to 2 Sea Zone Place Units - Germans 1 artillery, 2 bombers and 5 infantry placed in Germany Germans undo move 1. 2 infantry placed in Karelia S.S.R. 1 artillery, 2 bombers and 3 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -1.00 British regular : 0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Sikang to Hupeh 1 infantry moved from Urals to Archangel 1 infantry moved from Urals to Archangel 1 artillery moved from Russia to Archangel 1 infantry moved from Eastern Ukraine to Ukraine 1 armour moved from Russia to Ukraine 1 infantry moved from Eastern Ukraine to Russia 1 infantry moved from Eastern Ukraine to Russia 1 submarine moved from 6 Sea Zone to 2 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 1 armour and 1 infantry Italians defend with 1 armour Russians roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Hupeh Russians attack with 2 infantry Japanese defend with 2 infantry Russians roll dice for 2 infantry in Hupeh, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hupeh Russians roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Hupeh Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in 2 Sea Zone Russians attack with 1 submarine Germans defend with 1 carrier Russians roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 2 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Germans lost in 2 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Germans: 1 carrier Non Combat Move - Russians 1 infantry moved from Caucasus to Russia 3 infantry moved from Caucasus to Russia 2 infantry moved from Urals to Russia 4 infantry moved from Evenki National Okrug to Urals Place Units - Russians 1 armour and 5 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Objective 2: Russians met a national objective for an additional 3 PUs; end with 25 PUs Objective 1: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 Italians regular : -0.50 Germans regular : -0.33 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 1 factory, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from East Indies to 38 Sea Zone 1 artillery and 3 infantry moved from Caroline Islands to 51 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 51 Sea Zone to 39 Sea Zone 1 artillery and 3 infantry moved from 39 Sea Zone to Australia 2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Australia 1 battleship moved from 38 Sea Zone to 39 Sea Zone 1 cruiser moved from 38 Sea Zone to 39 Sea Zone 2 fighters moved from 38 Sea Zone to Australia 1 infantry moved from Hupeh to Yunnan 2 armour moved from French Indo-China Thailand to Yunnan 2 fighters moved from French Indo-China Thailand to Yunnan 1 artillery moved from Stanovoj Chrebet to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Soviet Far East to Yakut S.S.R. Combat - Japanese Battle in Yunnan Japanese attack with 2 armour, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 2 fighters and 1 infantry in Yunnan, round 2 : 3/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Australia Japanese attack with 1 artillery, 2 fighters and 5 infantry British defend with 1 aaGun, 1 artillery and 2 infantry British roll AA dice in Australia : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Australia, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 fighters and 5 infantry in Australia, round 2 : 5/8 hits, 2.33 expected hits British roll dice for 1 artillery and 2 infantry in Australia, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 2 fighters moved from Australia to 39 Sea Zone 1 carrier moved from 38 Sea Zone to 39 Sea Zone 1 carrier and 2 fighters moved from 51 Sea Zone to 62 Sea Zone 2 submarines moved from 62 Sea Zone to 50 Sea Zone 1 carrier and 2 fighters moved from 51 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Fukien 2 transports moved from 61 Sea Zone to 62 Sea Zone 2 fighters moved from Yunnan to India Place Units - Japanese 1 factory placed in India 2 armour placed in French Indo-China Thailand 1 fighter and 2 infantry placed in Japan 1 destroyer placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective 6: Japanese met a national objective for an additional 3 PUs; end with 46 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 3.33 British AA : -0.33 British regular : -1.00
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BOOM!
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 4 Purchase Units - British British buy 2 armour, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from United Kingdom to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 2 fighters moved from 6 Sea Zone to Karelia S.S.R. 1 carrier, 1 destroyer and 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to Northwestern Europe 3 armour moved from Persia to Russia 1 armour, 2 artilleries and 6 infantry moved from Egypt to Trans-Jordan 1 armour moved from Trans-Jordan to Persia 2 infantry moved from Anglo-Egypt Sudan to Egypt Combat - British Battle in Karelia S.S.R. British attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 1 factory and 2 infantry British roll dice for 1 artillery, 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Battle in Northwestern Europe British attack with 1 armour and 1 infantry Germans defend with 1 infantry British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwestern Europe British roll dice for 1 armour in Northwestern Europe, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Northwestern Europe, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Northwestern Europe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Karelia S.S.R. to Russia Place Units - British 1 armour and 1 infantry placed in Egypt 2 fighters and 1 transport placed in 7 Sea Zone 1 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective 1: British met a national objective for an additional 3 PUs; end with 39 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 British regular : -0.50
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 4 Purchase Units - Italians Italians repair damage of 3x factory; Remaining resources: 9 PUs; 0 techTokens; Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from France to 5 Sea Zone 1 artillery and 2 infantry moved from France to Northwestern Europe Combat - Italians Battle in 5 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 5 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Northwestern Europe Italians attack with 1 artillery and 2 infantry British defend with 1 armour Italians roll dice for 1 artillery and 2 infantry in Northwestern Europe, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 armour in Northwestern Europe, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Northwestern Europe Italians win, taking Northwestern Europe from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians 2 armour moved from Germany to France 1 fighter moved from 5 Sea Zone to France Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians regular : 1.17 British regular : 0.50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from Egypt to India 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Gibraltar to 12 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Balkans Americans take Balkans from Italians 1 fighter moved from Eastern United States to Morocco Algeria 1 artillery moved from Morocco Algeria to Libya 1 infantry moved from Libya to Egypt 2 infantry moved from Eastern United States to 10 Sea Zone 1 bomber moved from United Kingdom to Russia 1 fighter moved from Persia to Russia 1 infantry moved from Morocco Algeria to Libya 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria Combat - Americans Strategic bombing raid in India Bombing raid in India rolls: 2 and causes: 2 damage to unit: factory Bombing raid in India causes 2 damage total. Non Combat Move - Americans 1 bomber moved from India to Russia Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 armour Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 armour Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Americans 1 battleship, 1 destroyer and 2 transports placed in 10 Sea Zone 1 artillery and 3 infantry placed in Eastern United States Purchase Units - Chinese Chinese builds 2 units. Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 4: Americans met a national objective for an additional 3 PUs; end with 49 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : 0.00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 35 PUs; 0 techTokens; Germans buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 14 armour, 2 artilleries and 9 infantry moved from Belorussia to Russia 5 armour moved from East Poland to Russia 3 fighters moved from East Poland to Russia 2 bombers moved from Germany to Russia 1 artillery and 2 infantry moved from Germany to Balkans Combat - Germans Battle in Balkans Germans attack with 1 artillery and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Balkans, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Balkans, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Balkans Germans roll dice for 1 artillery and 1 infantry in Balkans, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Balkans, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Balkans Germans roll dice for 1 artillery in Balkans, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Balkans, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Balkans Germans win, taking Balkans from Americans with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry Battle in Russia Germans attack with 19 armour, 2 artilleries, 2 bombers, 3 fighters and 9 infantry British defend with 3 armour and 2 fighters; Americans defend with 2 bombers and 1 fighter; Russians defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory and 19 infantry Russians roll AA dice in Russia : 1/5 hits, 0.83 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 19 armour, 2 artilleries, 2 bombers, 2 fighters and 9 infantry in Russia, round 2 : 11/34 hits, 14.33 expected hits Russians roll dice for 4 armour, 2 artilleries, 2 bombers, 3 fighters and 19 infantry in Russia, round 2 : 11/30 hits, 11.33 expected hits 9 infantry owned by the Russians, 2 artilleries owned by the Germans, 9 infantry owned by the Germans and 2 bombers owned by the Americans lost in Russia Germans roll dice for 19 armour, 2 bombers and 2 fighters in Russia, round 3 : 8/23 hits, 11.83 expected hits Russians roll dice for 4 armour, 2 artilleries, 3 fighters and 10 infantry in Russia, round 3 : 9/19 hits, 8.00 expected hits 8 infantry owned by the Russians and 9 armour owned by the Germans lost in Russia Germans roll dice for 10 armour, 2 bombers and 2 fighters in Russia, round 4 : 8/14 hits, 7.33 expected hits Russians roll dice for 4 armour, 2 artilleries, 3 fighters and 2 infantry in Russia, round 4 : 6/11 hits, 5.33 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians, 6 armour owned by the Germans and 3 armour owned by the British lost in Russia Germans roll dice for 4 armour, 2 bombers and 2 fighters in Russia, round 5 : 5/8 hits, 4.33 expected hits Russians roll dice for 3 fighters in Russia, round 5 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Germans, 1 fighter owned by the Americans and 2 fighters owned by the British lost in Russia Germans captures 28PUs while taking Russians capital Germans win, taking Russia from Russians with 4 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 9 Casualties for Germans: 15 armour, 2 artilleries, 2 fighters and 9 infantry Casualties for Americans: 2 bombers and 1 fighter Casualties for Russians: 1 armour, 2 artilleries and 19 infantry Casualties for British: 3 armour and 2 fighters Non Combat Move - Germans 1 fighter moved from Russia to East Poland 1 aaGun moved from Belorussia to East Poland 2 bombers moved from Russia to East Poland 5 infantry moved from Germany to Poland Place Units - Germans 2 armour, 1 artillery and 7 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Russians regular : 0.33 Germans regular : -6.67 Russians AA : 0.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Combat Move - Russians 1 infantry moved from Ukraine to Bulgaria Romania Russians take Bulgaria Romania from Germans 1 infantry moved from Eastern Ukraine to Belorussia Russians take Belorussia from Germans 2 infantry moved from Caucasus to Russia 1 artillery and 1 infantry moved from Archangel to Russia 4 infantry moved from Urals to Russia 1 armour moved from Ukraine to Russia 1 submarine moved from 2 Sea Zone to 7 Sea Zone Combat - Russians Battle in Russia Russians attack with 1 armour, 1 artillery and 7 infantry Germans defend with 1 aaGun, 4 armour and 1 factory Russians roll dice for 1 armour, 1 artillery and 7 infantry in Russia, round 2 : 5/9 hits, 2.17 expected hits Germans roll dice for 4 armour in Russia, round 2 : 3/4 hits, 2.00 expected hits 3 infantry owned by the Russians and 4 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 3 infantry Casualties for Germans: 4 armour Non Combat Move - Russians Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 2: Russians met a national objective for an additional 3 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 2.83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 53 PUs; 0 techTokens; Japanese buy 2 armour, 1 artillery, 1 bomber, 1 factory, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 2 armour moved from French Indo-China Thailand to Yunnan 2 infantry moved from Fukien to Yunnan 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 6 fighters moved from 62 Sea Zone to Wake Island 1 infantry moved from Australia to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 artillery and 1 infantry moved from Australia to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 infantry moved from Australia to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 29 Sea Zone 2 infantry moved from 29 Sea Zone to French Madagascar Japanese take French Madagascar from British 2 fighters moved from India to Yunnan Combat - Japanese Battle in Wake Island Japanese attack with 6 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 6 fighters and 2 infantry in Wake Island, round 2 : 1/8 hits, 3.33 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Yunnan Japanese attack with 2 armour, 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 2 fighters and 2 infantry in Yunnan, round 2 : 3/6 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Yunnan to India 3 carriers and 2 destroyers moved from 62 Sea Zone to 52 Sea Zone 6 fighters moved from Wake Island to 52 Sea Zone 1 battleship and 1 cruiser moved from 39 Sea Zone to 48 Sea Zone 1 carrier and 2 fighters moved from 39 Sea Zone to 48 Sea Zone 2 submarines moved from 50 Sea Zone to 52 Sea Zone 1 transport moved from 61 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Japan to French Indo-China Thailand 1 transport moved from 62 Sea Zone to 36 Sea Zone Place Units - Japanese 1 factory placed in Manchuria 1 artillery and 2 infantry placed in India 2 armour placed in French Indo-China Thailand 1 bomber placed in Japan 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective 6: Japanese met a national objective for an additional 3 PUs; end with 50 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Objective 5: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.33 Japanese regular : -1.67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 53 PUs; 0 techTokens; Japanese buy 2 armour, 1 artillery, 1 bomber, 1 factory, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 2 armour moved from French Indo-China Thailand to Yunnan 2 infantry moved from Fukien to Yunnan 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 6 fighters moved from 62 Sea Zone to Wake Island 1 infantry moved from Australia to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 artillery and 1 infantry moved from Australia to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 infantry moved from Australia to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 29 Sea Zone 2 infantry moved from 29 Sea Zone to French Madagascar Japanese take French Madagascar from British 2 fighters moved from India to Yunnan Combat - Japanese Battle in Wake Island Japanese attack with 6 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 6 fighters and 2 infantry in Wake Island, round 2 : 1/8 hits, 3.33 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Yunnan Japanese attack with 2 armour, 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 2 fighters and 2 infantry in Yunnan, round 2 : 3/6 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Yunnan to India 3 carriers and 2 destroyers moved from 62 Sea Zone to 52 Sea Zone 6 fighters moved from Wake Island to 52 Sea Zone 1 battleship and 1 cruiser moved from 39 Sea Zone to 48 Sea Zone 1 carrier and 2 fighters moved from 39 Sea Zone to 48 Sea Zone 2 submarines moved from 50 Sea Zone to 52 Sea Zone 1 transport moved from 61 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Japan to French Indo-China Thailand 1 transport moved from 62 Sea Zone to 36 Sea Zone Place Units - Japanese 1 factory placed in Manchuria 1 artillery and 2 infantry placed in India 2 armour placed in French Indo-China Thailand 1 bomber placed in Japan 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective 6: Japanese met a national objective for an additional 3 PUs; end with 50 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Objective 5: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.33 Japanese regular : -1.67
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Purchase Units - British British buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 2 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone 1 armour, 1 artillery, 2 fighters and 2 infantry moved from 5 Sea Zone to Poland 1 artillery moved from Karelia S.S.R. to Baltic States Russians take Baltic States from Germans 2 artilleries and 6 infantry moved from Trans-Jordan to Persia 1 armour moved from Egypt to Belgian Congo 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from Egypt to Trans-Jordan Combat - British Battle in Poland British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Germans defend with 5 infantry British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Poland, round 2 : 3/6 hits, 2.33 expected hits Germans roll dice for 5 infantry in Poland, round 2 : 4/5 hits, 1.67 expected hits 3 infantry owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Poland Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Germans: 3 infantry 2 fighters owned by the British retreated Non Combat Move - British 2 fighters moved from Poland to 5 Sea Zone Place Units - British 1 destroyer and 1 transport placed in 34 Sea Zone 1 transport placed in 2 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective 1: British met a national objective for an additional 3 PUs; end with 34 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 2.33 British regular : 0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from France to 12 Sea Zone Combat - Italians Battle in 12 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 12 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 12 Sea Zone to France 1 infantry moved from Northwestern Europe to France 2 armour moved from France to Poland 1 artillery moved from Italy to France 1 artillery moved from Northwestern Europe to France Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier and 2 fighters; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Americans 1 artillery moved from Trans-Jordan to Persia 1 infantry moved from Libya to 14 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from Egypt to 15 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Persia 1 infantry moved from 34 Sea Zone to Persia 1 artillery moved from Libya to Egypt 1 infantry moved from Morocco Algeria to Libya 1 fighter moved from Morocco Algeria to 34 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Panama Non Combat Move - Americans Combat Move - Chinese 1 infantry moved from Sikang to Hupeh Chinese take Hupeh from Japanese 1 fighter moved from Sikang to Ningxia Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 battleship, 1 carrier and 2 fighters placed in 56 Sea Zone Purchase Units - Chinese Chinese builds 2 units. Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 4: Americans met a national objective for an additional 3 PUs; end with 48 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 55 PUs
Combat Hit Differential Summary :