Argothair (X) vs. Karl7 (L+18) AA50 Game 2

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 3 units.
    
        Combat Move - Americans
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery moved from Eastern United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 artillery and 1 infantry moved from 12 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to Gibraltar
            1 bomber moved from Western United States to Australia
            1 fighter moved from 44 Sea Zone to Australia
            1 carrier and 1 destroyer moved from 44 Sea Zone to 56 Sea Zone
            1 fighter moved from Western United States to 56 Sea Zone
            1 fighter moved from Eastern United States to United Kingdom
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber and 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 infantry moved from Central United States to Eastern United States
            1 infantry moved from Western United States to Western Canada
            1 infantry moved from Alaska to Western Canada
            1 aaGun moved from Western United States to Western Canada
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Fukien
            1 fighter moved from Yunnan to Fukien
    
        Combat - Chinese
            Battle in Fukien
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
                Chinese win, taking Fukien from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Fukien to Sikang
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery placed in Eastern United States
            1 carrier and 1 fighter placed in 56 Sea Zone
            1 armour placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            1 infantry placed in Sikang
            1 infantry placed in Sikang
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Americans : 0.67
    Chinese : 0.17
    Japanese : 0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            4 infantry moved from Finland to Karelia S.S.R.
                  Germans take Karelia S.S.R. from Russians
            1 armour, 1 artillery and 3 infantry moved from Libya to Morocco Algeria
            1 transport moved from 14 Sea Zone to 13 Sea Zone
            2 infantry moved from France to 13 Sea Zone
            2 infantry moved from 13 Sea Zone to Gibraltar
            1 bomber moved from Germany to Gibraltar
            2 infantry moved from Baltic States to Belorussia
            2 fighters moved from 5 Sea Zone to Belorussia
            2 infantry moved from East Poland to Ukraine
            3 armour moved from East Poland to Ukraine
            3 armour moved from Baltic States to Ukraine
            1 fighter moved from Bulgaria Romania to Ukraine
    
        Combat - Germans
            Battle in Morocco Algeria
                Germans attack with 1 armour, 1 artillery and 3 infantry
                British defend with 1 armour and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 3 infantry in Morocco Algeria, round 2 : 2/5 hits, 1.50 expected hits
                    British roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the British and 1 armour owned by the British lost in Morocco Algeria
                Germans win, taking Morocco Algeria from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 armour and 1 infantry
            Battle in Ukraine
                Germans attack with 6 armour, 1 fighter and 2 infantry
                Russians defend with 1 armour and 3 infantry
                    Germans roll dice for 6 armour, 1 fighter and 2 infantry in Ukraine, round 2 : 3/9 hits, 3.83 expected hits
                    Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                6 armour owned by the Germans retreated to East Poland
                Russians win with 1 armour remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Belorussia
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Gibraltar
                Germans attack with 1 bomber and 2 infantry
                Americans defend with 1 artillery
                    Germans roll dice for 1 bomber and 2 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Gibraltar
                Germans win, taking Gibraltar from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            1 bomber moved from Gibraltar to France
            1 fighter moved from Ukraine to Germany
            2 artilleries moved from Baltic States to Karelia S.S.R.
            1 artillery and 1 infantry moved from Germany to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            2 fighters moved from Belorussia to 5 Sea Zone
            1 infantry moved from Baltic States to East Poland
            1 infantry moved from Baltic States to Karelia S.S.R.
            1 infantry moved from Germany to France
    
        Place Units - Germans
            1 artillery, 2 fighters and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 36 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : -1.17
    Russians : 0.17
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            4 infantry moved from Persia to India
            2 infantry moved from Chinghai to Sikang
            1 artillery moved from Archangel to Belorussia
            1 infantry moved from Archangel to Belorussia
            1 infantry moved from Archangel to Belorussia
            1 infantry moved from Archangel to Russia
            1 infantry moved from Russia to Belorussia
            1 armour and 6 infantry moved from Russia to Eastern Ukraine
            2 artilleries and 6 infantry moved from Caucasus to Eastern Ukraine
            1 armour moved from Ukraine to Eastern Ukraine
            1 infantry moved from Eastern Ukraine to Ukraine
            1 infantry moved from Archangel to Russia
            1 infantry moved from Urals to Archangel
            1 infantry moved from Evenki National Okrug to Urals
            3 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Archangel to Russia
            1 aaGun moved from Russia to Eastern Ukraine
    
        Place Units - Russians
            4 infantry placed in Caucasus
            1 armour, 1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 1.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 2 factories, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kwangtung to Fukien
            4 fighters moved from 62 Sea Zone to Fukien
            1 infantry moved from Kiangsu to Hupeh
            2 fighters moved from French Indo-China Thailand to Hupeh
            1 armour and 2 infantry moved from French Indo-China Thailand to Burma
            1 destroyer moved from 50 Sea Zone to 38 Sea Zone
            2 fighters moved from 37 Sea Zone to 38 Sea Zone
            1 artillery moved from Philippine Islands to 50 Sea Zone
            1 artillery and 1 transport moved from 50 Sea Zone to 49 Sea Zone
            1 infantry moved from Borneo to 49 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Burma
    
        Combat - Japanese
            Battle in Fukien
                Japanese attack with 4 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 fighters and 1 infantry in Fukien, round 2 : 1/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Fukien
                Japanese win, taking Fukien from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 38 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                British defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 38 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 38 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Hupeh
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Hupeh, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hupeh
                Japanese win, taking Hupeh from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 armour, 1 artillery and 3 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Burma, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 transport moved from 49 Sea Zone to 38 Sea Zone
            2 infantry moved from East Indies to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Burma
            2 fighters moved from 38 Sea Zone to 37 Sea Zone
            1 transport moved from 50 Sea Zone to 49 Sea Zone
            1 infantry moved from Borneo to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Burma
            2 infantry moved from Japan to 62 Sea Zone
            1 artillery moved from Japan to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from 36 Sea Zone to French Indo-China Thailand
            1 battleship moved from 50 Sea Zone to 36 Sea Zone
            2 carriers moved from 62 Sea Zone to 36 Sea Zone
            4 fighters moved from Fukien to 36 Sea Zone
            2 fighters moved from Hupeh to French Indo-China Thailand
            1 infantry moved from Kiangsu to Manchuria
    
        Place Units - Japanese
            1 factory placed in French Indo-China Thailand
            1 factory placed in Manchuria
            1 submarine placed in 62 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    British : -0.50
    Chinese : -0.67
    Japanese : -1.17
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 armour moved from Egypt to Morocco Algeria
                  British take Libya from Italians
            1 bomber moved from Egypt to Morocco Algeria
            1 fighter moved from Egypt to Morocco Algeria
            1 armour moved from United Kingdom to 2 Sea Zone
            1 artillery moved from United Kingdom to 2 Sea Zone
            1 infantry moved from United Kingdom to 2 Sea Zone
            1 infantry moved from United Kingdom to 2 Sea Zone
            1 transport moved from 12 Sea Zone to 8 Sea Zone
            1 infantry moved from United Kingdom to 8 Sea Zone
            1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 2 Sea Zone to 12 Sea Zone
            2 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from 12 Sea Zone to Morocco Algeria
            1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
            1 armour and 1 infantry moved from 12 Sea Zone to Gibraltar
            1 destroyer moved from 48 Sea Zone to 38 Sea Zone
    
        Combat - British
            Battle in 38 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 destroyer
                    British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 38 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Gibraltar
                British attack with 1 armour and 1 infantry
                Germans defend with 2 infantry
                    British roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Gibraltar
                    British roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the British lost in Gibraltar
                Germans win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for British: 1 armour and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Morocco Algeria
                British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
                Germans defend with 1 armour, 1 artillery and 3 infantry
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Morocco Algeria, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 3 infantry in Morocco Algeria, round 2 : 0/5 hits, 1.83 expected hits
                    2 infantry owned by the Germans lost in Morocco Algeria
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Morocco Algeria, round 3 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco Algeria, round 3 : 0/3 hits, 1.17 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Morocco Algeria
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Morocco Algeria, round 4 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 1 armour in Morocco Algeria, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Morocco Algeria
                British win, taking Morocco Algeria from Germans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
                Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Morocco Algeria to Egypt
            1 bomber moved from Morocco Algeria to Egypt
            1 transport moved from 43 Sea Zone to 47 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in India
            2 infantry placed in Australia
            1 armour, 1 artillery and 5 infantry placed in United Kingdom
            British undo move 2.
            1 infantry placed in United Kingdom
            1 infantry placed in Australia
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    British : 0.33
    Japanese : -0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 2 armour; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 battleship and 2 cruisers moved from 13 Sea Zone to 12 Sea Zone
            1 fighter moved from France to 12 Sea Zone
            1 fighter moved from Italy to 12 Sea Zone
            1 infantry moved from France to 13 Sea Zone
            1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
            1 infantry moved from 15 Sea Zone to Trans-Jordan
                  Italians take Trans-Jordan from British
    
        Combat - Italians
            Battle in 12 Sea Zone
                Italians attack with 1 battleship, 2 cruisers and 2 fighters
                British defend with 1 battleship, 1 destroyer and 3 transports; Americans defend with 1 destroyer and 1 transport
                    Italians roll dice for 1 battleship, 2 cruisers and 2 fighters in 12 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 2 destroyers and 4 transports in 12 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the Americans and 1 cruiser owned by the Italians lost in 12 Sea Zone
                    Italians roll dice for 1 battleship, 1 cruiser and 2 fighters in 12 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
                    British roll dice for 1 battleship, 1 destroyer and 4 transports in 12 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 transport owned by the Americans and 1 battleship owned by the British lost in 12 Sea Zone
                    3 transports owned by the British lost in 12 Sea Zone
                Italians win with 1 battleship and 2 fighters remaining. Battle score for attacker is 40
                Casualties for Italians: 2 cruisers
                Casualties for Americans: 1 destroyer and 1 transport
                Casualties for British: 1 battleship, 1 destroyer and 3 transports
    
        Non Combat Move - Italians
            1 fighter moved from 12 Sea Zone to Gibraltar
            1 fighter moved from 12 Sea Zone to Gibraltar
            1 armour moved from Poland to Bulgaria Romania
            1 armour moved from Germany to Bulgaria Romania
            1 artillery moved from France to Germany
    
        Place Units - Italians
            2 armour placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : 0.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Combat Move - Americans
            1 fighter moved from United Kingdom to 13 Sea Zone
            1 bomber moved from Australia to French Indo-China Thailand
            1 fighter moved from Australia to India
            1 fighter moved from Hawaiian Islands to Australia
            1 fighter moved from 56 Sea Zone to Australia
    
        Combat - Americans
            Strategic bombing raid in French Indo-China Thailand
                Bombing raid in French Indo-China Thailand rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in French Indo-China Thailand causes 2 damage total. 
            Battle in 13 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 13 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
    
        Non Combat Move - Americans
            1 fighter moved from 13 Sea Zone to Morocco Algeria
            1 bomber moved from French Indo-China Thailand to India
    
        Combat Move - Chinese
            1 infantry moved from Suiyuan to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 fighter and 2 infantry moved from Sikang to Hupeh
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hupeh
                Chinese win, taking Hupeh from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hupeh to Sikang
    
        Place Units - Americans
            1 carrier, 2 fighters and 2 transports placed in 56 Sea Zone
    
        Place Units - Chinese
            2 infantry placed in Sikang
            Chinese undo move 1.
            1 infantry placed in Sikang
            1 infantry placed in Suiyuan
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : -0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from East Poland to Ukraine
            1 infantry moved from Karelia S.S.R. to Archangel
            3 infantry moved from Karelia S.S.R. to Belorussia
            2 fighters moved from 5 Sea Zone to Belorussia
            1 bomber moved from France to Ukraine
            1 fighter moved from Germany to Ukraine
            1 fighter moved from Germany to Belorussia
            1 fighter moved from Germany to Archangel
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 3 fighters and 3 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 3 fighters and 3 infantry in Belorussia, round 2 : 3/6 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
                Germans win, taking Belorussia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Ukraine
                Germans attack with 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                 retreated to Ukraine
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            6 armour moved from East Poland to Karelia S.S.R.
            1 fighter moved from Ukraine to Bulgaria Romania
            1 bomber moved from Ukraine to Bulgaria Romania
            1 fighter moved from Belorussia to Bulgaria Romania
            1 fighter moved from Belorussia to 5 Sea Zone
            1 fighter moved from Belorussia to Karelia S.S.R.
            1 fighter moved from Archangel to Karelia S.S.R.
            1 artillery and 3 infantry moved from Germany to 5 Sea Zone
            1 artillery and 3 infantry moved from 5 Sea Zone to Karelia S.S.R.
            4 infantry moved from Germany to Poland
            1 armour moved from France to Poland
            3 infantry moved from France to Northwestern Europe
    
        Place Units - Germans
            2 infantry placed in Karelia S.S.R.
            9 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 37 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 fighter
            EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 1.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Eastern Ukraine to East Poland
                  Russians take East Poland from Germans
            1 infantry moved from Russia to Archangel
            1 infantry moved from Russia to Archangel
            1 artillery moved from Russia to Archangel
            1 infantry moved from Eastern Ukraine to Belorussia
            1 infantry moved from Eastern Ukraine to Belorussia
            1 artillery moved from Eastern Ukraine to Belorussia
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 infantry moved from Russia to Eastern Ukraine
            4 infantry moved from Caucasus to Eastern Ukraine
            1 infantry moved from Urals to Russia
            3 infantry moved from Evenki National Okrug to Urals
            1 submarine moved from 3 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 7 Sea Zone
    
        Place Units - Russians
            4 infantry placed in Caucasus
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese repair damage of 2x factory; Remaining resources: 40 PUs; 0 techTokens; 
            Japanese buy 1 armour, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour, 1 artillery and 6 infantry moved from Burma to India
            1 artillery and 3 infantry moved from French Indo-China Thailand to 37 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from 35 Sea Zone to India
            2 fighters moved from 37 Sea Zone to India
            2 fighters moved from French Indo-China Thailand to India
            4 fighters moved from 36 Sea Zone to India
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            1 cruiser moved from 37 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in India
                Japanese attack with 1 armour, 2 artilleries, 8 fighters and 9 infantry
                British defend with 1 aaGun, 2 artilleries, 1 factory and 5 infantry; Americans defend with 1 bomber and 1 fighter; Russians defend with 4 infantry
                    AA fire in India : 2/8 hits, 1.33 expected hits
                    2 fighters owned by the Japanese lost in India
                    Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 6 fighters and 9 infantry in India, round 2 : 6/18 hits, 6.00 expected hits
                    British roll dice for 2 artilleries, 1 bomber, 1 fighter and 9 infantry in India, round 2 : 6/13 hits, 4.50 expected hits
                    6 infantry owned by the Japanese, 4 infantry owned by the Russians, 1 bomber owned by the Americans and 3 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 2 artilleries, 6 fighters and 3 infantry in India, round 3 : 4/12 hits, 5.00 expected hits
                    British roll dice for 2 artilleries, 1 fighter and 2 infantry in India, round 3 : 3/5 hits, 2.00 expected hits
                    3 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 2 artilleries and 6 fighters in India, round 4 : 6/9 hits, 4.17 expected hits
                    British roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in India
                Japanese win, taking India from British with 1 armour, 1 artillery and 6 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 artillery, 2 fighters and 9 infantry
                Casualties for Americans: 1 bomber and 1 fighter
                Casualties for British: 2 artilleries and 5 infantry
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Japanese
            1 carrier and 3 transports moved from 36 Sea Zone to 62 Sea Zone
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry moved from 62 Sea Zone to Manchuria
            1 carrier and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            2 fighters moved from India to French Indo-China Thailand
            4 fighters moved from India to 35 Sea Zone
    
        Place Units - Japanese
            1 armour and 1 infantry placed in French Indo-China Thailand
            3 infantry placed in Manchuria
            1 infantry placed in Japan
            2 fighters placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    British : 2.83
    AA fire in India : : 0.67
    Japanese : 1.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 fighter moved from Egypt to 15 Sea Zone
            1 bomber moved from Egypt to 12 Sea Zone
            1 fighter moved from United Kingdom to 12 Sea Zone
            1 fighter moved from United Kingdom to 12 Sea Zone
            1 artillery and 6 infantry moved from Egypt to Trans-Jordan
            1 armour, 1 artillery and 1 infantry moved from Morocco Algeria to Libya
            2 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Australia to 47 Sea Zone
            1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Borneo
                  British take Borneo from Japanese
            1 destroyer moved from 38 Sea Zone to 51 Sea Zone
    
        Combat - British
            Battle in 15 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 15 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 12 Sea Zone
                British attack with 1 bomber and 2 fighters
                Italians defend with 1 battleship
                    British roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    Italians roll dice for 1 battleship in 12 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
                    Italians roll dice for 1 battleship in 12 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Italians lost in 12 Sea Zone
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 20
                Casualties for Italians: 1 battleship
            Battle in Trans-Jordan
                British attack with 1 artillery and 6 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 6 infantry in Trans-Jordan, round 2 : 2/7 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from 15 Sea Zone to Belgian Congo
            1 bomber and 2 fighters moved from 12 Sea Zone to United Kingdom
    
        Place Units - British
            2 infantry placed in Australia
            1 bomber, 1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    British : 0.17
    Italians : -1.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 submarine moved from 7 Sea Zone to 12 Sea Zone
            1 fighter moved from Northwestern Europe to 12 Sea Zone
            1 bomber moved from Germany to 12 Sea Zone
            1 fighter moved from Germany to 6 Sea Zone
            2 infantry moved from Bulgaria Romania to Ukraine
            1 artillery moved from Bulgaria Romania to Ukraine
            1 fighter moved from Poland to Ukraine
            2 armour and 1 infantry moved from Bulgaria Romania to East Poland
            2 armour moved from Czechoslovakia Hungary to East Poland
            1 infantry moved from Northwestern Europe to 5 Sea Zone
            1 artillery moved from Germany to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States
            1 infantry moved from Poland to East Poland
            2 armour, 1 artillery and 3 infantry moved from Poland to Baltic States
            1 submarine moved from 7 Sea Zone to 9 Sea Zone
            1 fighter moved from Norway to 12 Sea Zone
    
        Combat - Germans
            Battle in 6 Sea Zone
                Germans attack with 1 fighter and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 6 Sea Zone
                Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in East Poland
                Germans attack with 4 armour and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 4 armour and 2 infantry in East Poland, round 2 : 3/6 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in East Poland
                Germans win, taking East Poland from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in 9 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone
                British win with 1 transport remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Ukraine
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 3 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 4 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in 12 Sea Zone
                Germans attack with 1 bomber, 2 fighters and 1 submarine
                British defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 12 Sea Zone
                Germans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in Baltic States
                Germans attack with 2 armour, 2 artilleries and 4 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Baltic States, round 2 : 4/8 hits, 2.67 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 armour and 1 infantry moved from France to 13 Sea Zone
            1 armour moved from Libya to Morocco Algeria
            1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
            1 armour and 1 infantry moved from 14 Sea Zone to Libya
            1 fighter moved from 12 Sea Zone to Morocco Algeria
            1 fighter moved from 12 Sea Zone to Morocco Algeria
            1 bomber moved from 12 Sea Zone to Germany
            3 infantry moved from Germany to France
            1 fighter moved from 6 Sea Zone to 5 Sea Zone
            1 fighter moved from Ukraine to Poland
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 5 Sea Zone
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 35 PUs; end with 35 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.67
    Germans regular : 1.50
    British regular : -0.83
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 5:04:39 PM
    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 submarine moved from 4 Sea Zone to 3 Sea Zone
            1 infantry moved from Caucasus to Ukraine
            1 infantry moved from Caucasus to Ukraine
            1 infantry moved from Eastern Ukraine to Ukraine
            1 armour moved from Russia to Ukraine
            1 infantry moved from Belorussia to Eastern Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 armour and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 1 armour and 3 infantry in Ukraine, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Archangel to Karelia S.S.R.
            1 infantry moved from Belorussia to Karelia S.S.R.
            1 infantry moved from Russia to Belorussia
            2 infantry moved from Russia to Archangel
            1 artillery moved from Russia to Archangel
            2 infantry moved from Kazakh S.S.R. to Persia
            2 infantry moved from Novosibirsk to Chinghai
            1 infantry moved from Evenki National Okrug to Urals
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
            2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            2 infantry moved from Soviet Far East to Yakut S.S.R.
            1 infantry moved from Buryatia S.S.R. to Soviet Far East
    
        Place Units - Russians
            2 infantry placed in Karelia S.S.R.
            1 artillery and 3 infantry placed in Caucasus
            Russians undo move 2.
            2 artilleries and 2 infantry placed in Caucasus
            1 artillery and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : 0.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 fighters moved from 57 Sea Zone to 56 Sea Zone
            2 fighters moved from 57 Sea Zone to 53 Sea Zone
            1 destroyer moved from 51 Sea Zone to 53 Sea Zone
            2 fighters moved from 61 Sea Zone to 35 Sea Zone
            3 infantry moved from Caroline Islands to 51 Sea Zone
            2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to East Indies
                  Japanese take East Indies from British
            1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
            1 infantry moved from Okinawa to 60 Sea Zone
            2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone
            1 battleship and 1 cruiser moved from 61 Sea Zone to 50 Sea Zone
            2 infantry moved from 50 Sea Zone to Philippine Islands
            2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Borneo
                  Japanese take Borneo from British
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Burma
            2 infantry moved from French Indo-China Thailand to Burma
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung
            2 infantry moved from Kiangsu to Fukien
            1 fighter moved from Manchuria to Fukien
            1 fighter moved from Formosa to Kwangtung
            1 fighter moved from Japan to Kwangtung
    
        Combat - Japanese
            Battle in Fukien
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Fukien
                Japanese win, taking Fukien from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 56 Sea Zone
                Japanese attack with 2 fighters
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 56 Sea Zone
                    1 transport owned by the Americans lost in 56 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Kwangtung
                Japanese attack with 1 armour, 2 fighters and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kwangtung, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 50 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser and 1 transport
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 50 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone
                Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Philippine Islands
                Japanese attack with 2 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Philippine Islands
                    Japanese roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 infantry in Philippine Islands, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Philippine Islands
                Americans win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
            Battle in 35 Sea Zone
                Japanese attack with 2 fighters
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the British and 1 transport owned by the British lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 destroyer and 1 transport
            Battle in Burma
                Japanese attack with 1 artillery and 3 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Burma, round 3 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 53 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 battleship
                    Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
                    Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Americans lost in 53 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 20
                Casualties for Americans: 1 battleship
    
        Non Combat Move - Japanese
            2 fighters moved from Kwangtung to French Indo-China Thailand
            1 fighter moved from Fukien to French Indo-China Thailand
            1 fighter moved from 35 Sea Zone to 37 Sea Zone
            1 carrier moved from 61 Sea Zone to 37 Sea Zone
            2 carriers moved from 57 Sea Zone to 62 Sea Zone
            2 fighters moved from 56 Sea Zone to 62 Sea Zone
            2 fighters moved from 53 Sea Zone to 62 Sea Zone
            1 infantry moved from Manchuria to Kiangsu
    
        Place Units - Japanese
            2 transports placed in 62 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 29 PUs; end with 29 PUs
            Objective 4: Japanese met a national objective for an additional 3 PUs; end with 32 PUs
            Objective 3: Japanese met a national objective for an additional 3 PUs; end with 35 PUs
            Objective 1: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.33
    Japanese regular : 1.17
    British regular : -0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 factory, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 armour moved from Eastern Canada to 9 Sea Zone
            1 armour and 1 transport moved from 9 Sea Zone to 8 Sea Zone
            1 infantry moved from United Kingdom to 8 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
            1 infantry moved from United Kingdom to 2 Sea Zone
            1 artillery moved from United Kingdom to 2 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Morocco Algeria
            1 bomber moved from United Kingdom to Morocco Algeria
            1 fighter moved from Egypt to Morocco Algeria
            1 fighter moved from United Kingdom to 12 Sea Zone
    
        Combat - British
            Battle in Morocco Algeria
                British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
                Germans defend with 1 armour, 2 fighters and 1 infantry
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Morocco Algeria, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 1 armour, 2 fighters and 1 infantry in Morocco Algeria, round 2 : 2/4 hits, 2.17 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Morocco Algeria
                    British roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Morocco Algeria, round 3 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 2 fighters in Morocco Algeria, round 3 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Germans and 1 artillery owned by the British lost in Morocco Algeria
                British win, taking Morocco Algeria from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 18
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Germans: 1 armour, 2 fighters and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Morocco Algeria to Egypt
            1 fighter moved from 12 Sea Zone to United Kingdom
            1 bomber moved from Morocco Algeria to United Kingdom
            2 infantry moved from Trans-Jordan to Egypt
            1 aaGun, 1 artillery and 2 infantry moved from India to Persia
    
        Place Units - British
            1 factory placed in Union of South Africa
            British undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by British from Union of South Africa: 2 infantry
            EDIT: Adding units owned by British to Rhodesia: 2 infantry
            EDIT: Turning off Edit Mode
            1 factory placed in Union of South Africa
            1 destroyer and 1 transport placed in 2 Sea Zone
            1 artillery and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective 5: British met a national objective for an additional 5 PUs; end with 38 PUs
            Objective 4: British met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.50
    British regular : -0.50
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 2 armour; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            2 infantry moved from Libya to Morocco Algeria
            1 infantry moved from Italy to 14 Sea Zone
            1 armour moved from Italy to 14 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 armour and 1 infantry moved from 13 Sea Zone to Gibraltar
                  Italians take Gibraltar from British
            2 cruisers moved from 14 Sea Zone to 13 Sea Zone
            1 battleship moved from 14 Sea Zone to 13 Sea Zone
    
        Combat - Italians
            Battle in Morocco Algeria
                Italians attack with 2 infantry
                British defend with 1 armour
                    Italians roll dice for 2 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 armour in Morocco Algeria, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 2 infantry in Morocco Algeria, round 3 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 armour in Morocco Algeria, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians lost in Morocco Algeria
                1 infantry owned by the Italians retreated to Libya
                British win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 armour moved from Balkans to Poland
            2 infantry moved from Balkans to Bulgaria Romania
            1 fighter moved from Italy to Bulgaria Romania
            1 artillery moved from Italy to Balkans
    
        Place Units - Italians
            2 armour placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective 2: Italians met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    British regular : 0.00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
            1 bomber moved from Eastern United States to 12 Sea Zone
            1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 infantry moved from Eastern United States to Eastern Canada
            1 artillery moved from Eastern United States to Eastern Canada
            1 destroyer moved from 44 Sea Zone to 53 Sea Zone
            1 fighter moved from Hawaiian Islands to 53 Sea Zone
            1 fighter moved from 44 Sea Zone to Australia
            1 bomber moved from Western United States to 53 Sea Zone
            1 carrier moved from 44 Sea Zone to 56 Sea Zone
            1 fighter moved from Western United States to 56 Sea Zone
            1 infantry moved from Central United States to Western Canada
            1 infantry moved from Western United States to Western Canada
            1 infantry moved from Alaska to Western Canada
            1 fighter moved from Eastern United States to United Kingdom
    
        Combat - Americans
            Battle in 12 Sea Zone
                British loiter and taunt; Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 12 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 53 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 53 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 53 Sea Zone to Australia
            1 bomber moved from 53 Sea Zone to Australia
            1 bomber moved from 12 Sea Zone to Eastern Canada
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Fukien
            1 infantry moved from Hupeh to Fukien
            1 fighter moved from Sikang to Fukien
    
        Combat - Chinese
            Battle in Fukien
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Fukien, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
                    Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Fukien, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Fukien
                Chinese win, taking Fukien from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Yunnan
            1 fighter moved from Fukien to Sikang
    
        Place Units - Americans
            1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 56 Sea Zone
            1 armour and 1 infantry placed in Western United States
    
        Purchase Units - Chinese
            Chinese builds 3 units.
    
        Place Units - Chinese
            1 infantry placed in Hupeh
            2 infantry placed in Sikang
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 41 PUs
            Objective 8: Americans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 7: Americans met a national objective for an additional 2 PUs; end with 48 PUs
            Objective 3: Americans met a national objective for an additional 2 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.50
    Japanese regular : 0.33
    Germans regular : -0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 infantry moved from Finland to Karelia S.S.R.
            2 armour, 2 artilleries and 3 infantry moved from Baltic States to Karelia S.S.R.
            4 armour moved from East Poland to Karelia S.S.R.
            1 bomber moved from Germany to 12 Sea Zone
            1 submarine moved from 6 Sea Zone to 12 Sea Zone
            2 infantry moved from Norway to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 armour, 1 artillery and 2 infantry moved from Libya to Morocco Algeria
            1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 fighter moved from Poland to Karelia S.S.R.
            1 fighter moved from 5 Sea Zone to Karelia S.S.R.
    
        Combat - Germans
            Battle in Karelia S.S.R.
                Germans attack with 6 armour, 2 artilleries, 2 fighters and 7 infantry
                Russians defend with 1 aaGun, 1 artillery, 1 factory and 10 infantry
                    Russians roll AA dice in Karelia S.S.R. : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 6 armour, 2 artilleries, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 8/16 hits, 5.67 expected hits
                    Russians roll dice for 1 artillery and 10 infantry in Karelia S.S.R., round 2 : 5/11 hits, 3.67 expected hits
                    9 infantry owned by the Russians and 5 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 6 armour, 2 artilleries, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 5/11 hits, 4.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 6 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 fighter and 6 infantry
                Casualties for Russians: 1 artillery and 10 infantry
            Battle in 12 Sea Zone
                Germans attack with 1 bomber and 1 submarine
                British defend with 2 transports; Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 2 transports in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the British and 1 destroyer owned by the Americans lost in 12 Sea Zone
                    1 transport owned by the British lost in 12 Sea Zone
                Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 22
                Casualties for Americans: 1 destroyer
                Casualties for British: 2 transports
            Battle in Morocco Algeria
                Germans attack with 1 armour, 1 artillery and 2 infantry
                British defend with 1 armour
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 3/4 hits, 1.33 expected hits
                    British roll dice for 1 armour in Morocco Algeria, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Morocco Algeria
                Germans win, taking Morocco Algeria from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            1 bomber moved from 12 Sea Zone to Germany
            3 infantry moved from Germany to Poland
            1 fighter moved from Karelia S.S.R. to 5 Sea Zone
            1 infantry moved from East Poland to Bulgaria Romania
            1 infantry moved from East Poland to Baltic States
    
        Place Units - Germans
            1 fighter placed in 5 Sea Zone
            1 armour, 1 artillery and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 35 PUs; end with 35 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.67
    Germans regular : 5.67
    British regular : -0.83
    Russians AA : 0.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Belorussia to East Poland
                  Russians take East Poland from Germans
            1 infantry moved from Archangel to Belorussia
            1 artillery moved from Archangel to Russia
            1 infantry moved from Urals to Russia
            1 infantry moved from Evenki National Okrug to Urals
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
            2 infantry moved from Chinghai to Sikang
            2 artilleries and 3 infantry moved from Caucasus to Ukraine
            1 infantry moved from Caucasus to Russia
            1 armour moved from Ukraine to Caucasus
            1 infantry moved from Eastern Ukraine to Russia
            1 infantry moved from Persia to Caucasus
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            6 infantry placed in Russia
            1 artillery and 2 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Objective 3: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Objective 2: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Objective 1: Russians met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

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