@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Argothair (X) vs. Karl7 (L+18) AA50 Game 2
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to Gibraltar 1 bomber moved from Western United States to Australia 1 fighter moved from 44 Sea Zone to Australia 1 carrier and 1 destroyer moved from 44 Sea Zone to 56 Sea Zone 1 fighter moved from Western United States to 56 Sea Zone 1 fighter moved from Eastern United States to United Kingdom 1 destroyer moved from 10 Sea Zone to 12 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber and 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 infantry moved from Central United States to Eastern United States 1 infantry moved from Western United States to Western Canada 1 infantry moved from Alaska to Western Canada 1 aaGun moved from Western United States to Western Canada Combat Move - Chinese 2 infantry moved from Yunnan to Fukien 1 fighter moved from Yunnan to Fukien Combat - Chinese Battle in Fukien Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Chinese win, taking Fukien from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Fukien to Sikang Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery placed in Eastern United States 1 carrier and 1 fighter placed in 56 Sea Zone 1 armour placed in Western United States Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Sikang 1 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians : 1.33 Americans : 0.67 Chinese : 0.17 Japanese : 0.67
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 4 infantry moved from Finland to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 armour, 1 artillery and 3 infantry moved from Libya to Morocco Algeria 1 transport moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from France to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar 1 bomber moved from Germany to Gibraltar 2 infantry moved from Baltic States to Belorussia 2 fighters moved from 5 Sea Zone to Belorussia 2 infantry moved from East Poland to Ukraine 3 armour moved from East Poland to Ukraine 3 armour moved from Baltic States to Ukraine 1 fighter moved from Bulgaria Romania to Ukraine Combat - Germans Battle in Morocco Algeria Germans attack with 1 armour, 1 artillery and 3 infantry British defend with 1 armour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 3 infantry in Morocco Algeria, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in Morocco Algeria Germans win, taking Morocco Algeria from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 armour and 1 infantry Battle in Ukraine Germans attack with 6 armour, 1 fighter and 2 infantry Russians defend with 1 armour and 3 infantry Germans roll dice for 6 armour, 1 fighter and 2 infantry in Ukraine, round 2 : 3/9 hits, 3.83 expected hits Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.50 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine 6 armour owned by the Germans retreated to East Poland Russians win with 1 armour remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Belorussia Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Gibraltar Germans attack with 1 bomber and 2 infantry Americans defend with 1 artillery Germans roll dice for 1 bomber and 2 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 1 bomber moved from Gibraltar to France 1 fighter moved from Ukraine to Germany 2 artilleries moved from Baltic States to Karelia S.S.R. 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 fighters moved from Belorussia to 5 Sea Zone 1 infantry moved from Baltic States to East Poland 1 infantry moved from Baltic States to Karelia S.S.R. 1 infantry moved from Germany to France Place Units - Germans 1 artillery, 2 fighters and 7 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : -1.17 Russians : 0.17
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 4 infantry moved from Persia to India 2 infantry moved from Chinghai to Sikang 1 artillery moved from Archangel to Belorussia 1 infantry moved from Archangel to Belorussia 1 infantry moved from Archangel to Belorussia 1 infantry moved from Archangel to Russia 1 infantry moved from Russia to Belorussia 1 armour and 6 infantry moved from Russia to Eastern Ukraine 2 artilleries and 6 infantry moved from Caucasus to Eastern Ukraine 1 armour moved from Ukraine to Eastern Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 1 infantry moved from Archangel to Russia 1 infantry moved from Urals to Archangel 1 infantry moved from Evenki National Okrug to Urals 3 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun moved from Archangel to Russia 1 aaGun moved from Russia to Eastern Ukraine Place Units - Russians 4 infantry placed in Caucasus 1 armour, 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 1.17
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 factories, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Kwangtung to Fukien 4 fighters moved from 62 Sea Zone to Fukien 1 infantry moved from Kiangsu to Hupeh 2 fighters moved from French Indo-China Thailand to Hupeh 1 armour and 2 infantry moved from French Indo-China Thailand to Burma 1 destroyer moved from 50 Sea Zone to 38 Sea Zone 2 fighters moved from 37 Sea Zone to 38 Sea Zone 1 artillery moved from Philippine Islands to 50 Sea Zone 1 artillery and 1 transport moved from 50 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Burma Combat - Japanese Battle in Fukien Japanese attack with 4 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 4 fighters and 1 infantry in Fukien, round 2 : 1/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 38 Sea Zone Japanese attack with 1 destroyer and 2 fighters British defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 38 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 38 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Hupeh Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Hupeh, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 armour, 1 artillery and 3 infantry British defend with 1 infantry Japanese roll dice for 1 cruiser in Burma, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 transport moved from 49 Sea Zone to 38 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Burma 2 fighters moved from 38 Sea Zone to 37 Sea Zone 1 transport moved from 50 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Burma 2 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 battleship moved from 50 Sea Zone to 36 Sea Zone 2 carriers moved from 62 Sea Zone to 36 Sea Zone 4 fighters moved from Fukien to 36 Sea Zone 2 fighters moved from Hupeh to French Indo-China Thailand 1 infantry moved from Kiangsu to Manchuria Place Units - Japanese 1 factory placed in French Indo-China Thailand 1 factory placed in Manchuria 1 submarine placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
British : -0.50 Chinese : -0.67 Japanese : -1.17
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from Egypt to Morocco Algeria British take Libya from Italians 1 bomber moved from Egypt to Morocco Algeria 1 fighter moved from Egypt to Morocco Algeria 1 armour moved from United Kingdom to 2 Sea Zone 1 artillery moved from United Kingdom to 2 Sea Zone 1 infantry moved from United Kingdom to 2 Sea Zone 1 infantry moved from United Kingdom to 2 Sea Zone 1 transport moved from 12 Sea Zone to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 2 Sea Zone to 12 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 armour and 1 infantry moved from 12 Sea Zone to Gibraltar 1 destroyer moved from 48 Sea Zone to 38 Sea Zone Combat - British Battle in 38 Sea Zone British attack with 1 destroyer Japanese defend with 1 destroyer British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 38 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Gibraltar British attack with 1 armour and 1 infantry Germans defend with 2 infantry British roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Gibraltar British roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Gibraltar Germans win with 1 infantry remaining. Battle score for attacker is -5 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 1 infantry Battle in Morocco Algeria British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry Germans defend with 1 armour, 1 artillery and 3 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Morocco Algeria, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in Morocco Algeria, round 2 : 0/5 hits, 1.83 expected hits 2 infantry owned by the Germans lost in Morocco Algeria British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Morocco Algeria, round 3 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco Algeria, round 3 : 0/3 hits, 1.17 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Morocco Algeria British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Morocco Algeria, round 4 : 4/6 hits, 2.50 expected hits Germans roll dice for 1 armour in Morocco Algeria, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Morocco Algeria British win, taking Morocco Algeria from Germans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 1 armour, 1 artillery and 3 infantry Casualties for British: 1 infantry Non Combat Move - British 1 fighter moved from Morocco Algeria to Egypt 1 bomber moved from Morocco Algeria to Egypt 1 transport moved from 43 Sea Zone to 47 Sea Zone Place Units - British 1 artillery and 2 infantry placed in India 2 infantry placed in Australia 1 armour, 1 artillery and 5 infantry placed in United Kingdom British undo move 2. 1 infantry placed in United Kingdom 1 infantry placed in Australia Turn Complete - British British collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -1.50 British : 0.33 Japanese : -0.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 2 armour; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 battleship and 2 cruisers moved from 13 Sea Zone to 12 Sea Zone 1 fighter moved from France to 12 Sea Zone 1 fighter moved from Italy to 12 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Battle in 12 Sea Zone Italians attack with 1 battleship, 2 cruisers and 2 fighters British defend with 1 battleship, 1 destroyer and 3 transports; Americans defend with 1 destroyer and 1 transport Italians roll dice for 1 battleship, 2 cruisers and 2 fighters in 12 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 2 destroyers and 4 transports in 12 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Americans and 1 cruiser owned by the Italians lost in 12 Sea Zone Italians roll dice for 1 battleship, 1 cruiser and 2 fighters in 12 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits British roll dice for 1 battleship, 1 destroyer and 4 transports in 12 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 transport owned by the Americans and 1 battleship owned by the British lost in 12 Sea Zone 3 transports owned by the British lost in 12 Sea Zone Italians win with 1 battleship and 2 fighters remaining. Battle score for attacker is 40 Casualties for Italians: 2 cruisers Casualties for Americans: 1 destroyer and 1 transport Casualties for British: 1 battleship, 1 destroyer and 3 transports Non Combat Move - Italians 1 fighter moved from 12 Sea Zone to Gibraltar 1 fighter moved from 12 Sea Zone to Gibraltar 1 armour moved from Poland to Bulgaria Romania 1 armour moved from Germany to Bulgaria Romania 1 artillery moved from France to Germany Place Units - Italians 2 armour placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs 1 unit repaired.
Combat Hit Differential Summary :
Italians : 0.17 British : 0.67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 fighter moved from United Kingdom to 13 Sea Zone 1 bomber moved from Australia to French Indo-China Thailand 1 fighter moved from Australia to India 1 fighter moved from Hawaiian Islands to Australia 1 fighter moved from 56 Sea Zone to Australia Combat - Americans Strategic bombing raid in French Indo-China Thailand Bombing raid in French Indo-China Thailand rolls: 2 and causes: 2 damage to unit: factory Bombing raid in French Indo-China Thailand causes 2 damage total. Battle in 13 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 13 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - Americans 1 fighter moved from 13 Sea Zone to Morocco Algeria 1 bomber moved from French Indo-China Thailand to India Combat Move - Chinese 1 infantry moved from Suiyuan to Kiangsu Chinese take Kiangsu from Japanese 1 fighter and 2 infantry moved from Sikang to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh Chinese win, taking Hupeh from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hupeh to Sikang Place Units - Americans 1 carrier, 2 fighters and 2 transports placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Sikang Chinese undo move 1. 1 infantry placed in Sikang 1 infantry placed in Suiyuan Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from East Poland to Ukraine 1 infantry moved from Karelia S.S.R. to Archangel 3 infantry moved from Karelia S.S.R. to Belorussia 2 fighters moved from 5 Sea Zone to Belorussia 1 bomber moved from France to Ukraine 1 fighter moved from Germany to Ukraine 1 fighter moved from Germany to Belorussia 1 fighter moved from Germany to Archangel Combat - Germans Battle in Belorussia Germans attack with 3 fighters and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 3 fighters and 3 infantry in Belorussia, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Ukraine Germans attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine retreated to Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Archangel Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 6 armour moved from East Poland to Karelia S.S.R. 1 fighter moved from Ukraine to Bulgaria Romania 1 bomber moved from Ukraine to Bulgaria Romania 1 fighter moved from Belorussia to Bulgaria Romania 1 fighter moved from Belorussia to 5 Sea Zone 1 fighter moved from Belorussia to Karelia S.S.R. 1 fighter moved from Archangel to Karelia S.S.R. 1 artillery and 3 infantry moved from Germany to 5 Sea Zone 1 artillery and 3 infantry moved from 5 Sea Zone to Karelia S.S.R. 4 infantry moved from Germany to Poland 1 armour moved from France to Poland 3 infantry moved from France to Northwestern Europe Place Units - Germans 2 infantry placed in Karelia S.S.R. 9 armour placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 fighter EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.00 Russians : 1.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Eastern Ukraine to East Poland Russians take East Poland from Germans 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 1 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Eastern Ukraine to Belorussia 1 artillery moved from Eastern Ukraine to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 infantry moved from Russia to Eastern Ukraine 4 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Urals to Russia 3 infantry moved from Evenki National Okrug to Urals 1 submarine moved from 3 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 7 Sea Zone Place Units - Russians 4 infantry placed in Caucasus 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 40 PUs; 0 techTokens; Japanese buy 1 armour, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour, 1 artillery and 6 infantry moved from Burma to India 1 artillery and 3 infantry moved from French Indo-China Thailand to 37 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to India 2 fighters moved from 37 Sea Zone to India 2 fighters moved from French Indo-China Thailand to India 4 fighters moved from 36 Sea Zone to India 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 37 Sea Zone to 35 Sea Zone Combat - Japanese Battle in India Japanese attack with 1 armour, 2 artilleries, 8 fighters and 9 infantry British defend with 1 aaGun, 2 artilleries, 1 factory and 5 infantry; Americans defend with 1 bomber and 1 fighter; Russians defend with 4 infantry AA fire in India : 2/8 hits, 1.33 expected hits 2 fighters owned by the Japanese lost in India Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 2 artilleries, 6 fighters and 9 infantry in India, round 2 : 6/18 hits, 6.00 expected hits British roll dice for 2 artilleries, 1 bomber, 1 fighter and 9 infantry in India, round 2 : 6/13 hits, 4.50 expected hits 6 infantry owned by the Japanese, 4 infantry owned by the Russians, 1 bomber owned by the Americans and 3 infantry owned by the British lost in India Japanese roll dice for 1 armour, 2 artilleries, 6 fighters and 3 infantry in India, round 3 : 4/12 hits, 5.00 expected hits British roll dice for 2 artilleries, 1 fighter and 2 infantry in India, round 3 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in India Japanese roll dice for 1 armour, 2 artilleries and 6 fighters in India, round 4 : 6/9 hits, 4.17 expected hits British roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in India Japanese win, taking India from British with 1 armour, 1 artillery and 6 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery, 2 fighters and 9 infantry Casualties for Americans: 1 bomber and 1 fighter Casualties for British: 2 artilleries and 5 infantry Casualties for Russians: 4 infantry Non Combat Move - Japanese 1 carrier and 3 transports moved from 36 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 carrier and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from India to French Indo-China Thailand 4 fighters moved from India to 35 Sea Zone Place Units - Japanese 1 armour and 1 infantry placed in French Indo-China Thailand 3 infantry placed in Manchuria 1 infantry placed in Japan 2 fighters placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
British : 2.83 AA fire in India : : 0.67 Japanese : 1.67
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 fighter moved from Egypt to 15 Sea Zone 1 bomber moved from Egypt to 12 Sea Zone 1 fighter moved from United Kingdom to 12 Sea Zone 1 fighter moved from United Kingdom to 12 Sea Zone 1 artillery and 6 infantry moved from Egypt to Trans-Jordan 1 armour, 1 artillery and 1 infantry moved from Morocco Algeria to Libya 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Australia to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo British take Borneo from Japanese 1 destroyer moved from 38 Sea Zone to 51 Sea Zone Combat - British Battle in 15 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 15 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 12 Sea Zone British attack with 1 bomber and 2 fighters Italians defend with 1 battleship British roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Italians roll dice for 1 battleship in 12 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 battleship in 12 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Italians lost in 12 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 20 Casualties for Italians: 1 battleship Battle in Trans-Jordan British attack with 1 artillery and 6 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 6 infantry in Trans-Jordan, round 2 : 2/7 hits, 1.50 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from 15 Sea Zone to Belgian Congo 1 bomber and 2 fighters moved from 12 Sea Zone to United Kingdom Place Units - British 2 infantry placed in Australia 1 bomber, 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
British : 0.17 Italians : -1.67
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 2 infantry moved from Bulgaria Romania to Ukraine 1 artillery moved from Bulgaria Romania to Ukraine 1 fighter moved from Poland to Ukraine 2 armour and 1 infantry moved from Bulgaria Romania to East Poland 2 armour moved from Czechoslovakia Hungary to East Poland 1 infantry moved from Northwestern Europe to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States 1 infantry moved from Poland to East Poland 2 armour, 1 artillery and 3 infantry moved from Poland to Baltic States 1 submarine moved from 7 Sea Zone to 9 Sea Zone 1 fighter moved from Norway to 12 Sea Zone Combat - Germans Battle in 6 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in East Poland Germans attack with 4 armour and 2 infantry Russians defend with 2 infantry Germans roll dice for 4 armour and 2 infantry in East Poland, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 9 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone British win with 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Ukraine Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 4 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 12 Sea Zone Germans attack with 1 bomber, 2 fighters and 1 submarine British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 cruiser owned by the British lost in 12 Sea Zone Germans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 20 Casualties for British: 1 cruiser and 1 destroyer Battle in Baltic States Germans attack with 2 armour, 2 artilleries and 4 infantry Russians defend with 3 infantry Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Baltic States, round 2 : 4/8 hits, 2.67 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 armour and 1 infantry moved from France to 13 Sea Zone 1 armour moved from Libya to Morocco Algeria 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Libya 1 fighter moved from 12 Sea Zone to Morocco Algeria 1 fighter moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from 12 Sea Zone to Germany 3 infantry moved from Germany to France 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Ukraine to Poland Place Units - Germans 1 carrier and 1 destroyer placed in 5 Sea Zone 3 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russians regular : -1.67 Germans regular : 1.50 British regular : -0.83
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Test summary from TripleA, engine version: 2.2.20868, time: 5:04:39 PM
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Russians Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 4 Sea Zone to 3 Sea Zone 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 1 armour moved from Russia to Ukraine 1 infantry moved from Belorussia to Eastern Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 armour and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 armour and 3 infantry in Ukraine, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Russia to Belorussia 2 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 2 infantry moved from Kazakh S.S.R. to Persia 2 infantry moved from Novosibirsk to Chinghai 1 infantry moved from Evenki National Okrug to Urals 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 2 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Buryatia S.S.R. to Soviet Far East Place Units - Russians 2 infantry placed in Karelia S.S.R. 1 artillery and 3 infantry placed in Caucasus Russians undo move 2. 2 artilleries and 2 infantry placed in Caucasus 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 fighters moved from 57 Sea Zone to 56 Sea Zone 2 fighters moved from 57 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 2 fighters moved from 61 Sea Zone to 35 Sea Zone 3 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone 1 battleship and 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Burma 2 infantry moved from French Indo-China Thailand to Burma 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung 2 infantry moved from Kiangsu to Fukien 1 fighter moved from Manchuria to Fukien 1 fighter moved from Formosa to Kwangtung 1 fighter moved from Japan to Kwangtung Combat - Japanese Battle in Fukien Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Kwangtung Japanese attack with 1 armour, 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kwangtung, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 1 transport Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 50 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippine Islands Japanese roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippine Islands Americans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the British and 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer and 1 transport Battle in Burma Japanese attack with 1 artillery and 3 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Burma, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 53 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 1 battleship Non Combat Move - Japanese 2 fighters moved from Kwangtung to French Indo-China Thailand 1 fighter moved from Fukien to French Indo-China Thailand 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 61 Sea Zone to 37 Sea Zone 2 carriers moved from 57 Sea Zone to 62 Sea Zone 2 fighters moved from 56 Sea Zone to 62 Sea Zone 2 fighters moved from 53 Sea Zone to 62 Sea Zone 1 infantry moved from Manchuria to Kiangsu Place Units - Japanese 2 transports placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 29 PUs; end with 29 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 32 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 38 PUs 1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : 1.17 British regular : -0.33
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - British British buy 1 artillery, 1 destroyer, 1 factory, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour and 1 transport moved from 9 Sea Zone to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 infantry moved from United Kingdom to 2 Sea Zone 1 artillery moved from United Kingdom to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from United Kingdom to Morocco Algeria 1 fighter moved from Egypt to Morocco Algeria 1 fighter moved from United Kingdom to 12 Sea Zone Combat - British Battle in Morocco Algeria British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry Germans defend with 1 armour, 2 fighters and 1 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Morocco Algeria, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 armour, 2 fighters and 1 infantry in Morocco Algeria, round 2 : 2/4 hits, 2.17 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Morocco Algeria British roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Morocco Algeria, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 2 fighters in Morocco Algeria, round 3 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Germans and 1 artillery owned by the British lost in Morocco Algeria British win, taking Morocco Algeria from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 18 Casualties for British: 1 artillery and 2 infantry Casualties for Germans: 1 armour, 2 fighters and 1 infantry Non Combat Move - British 1 fighter moved from Morocco Algeria to Egypt 1 fighter moved from 12 Sea Zone to United Kingdom 1 bomber moved from Morocco Algeria to United Kingdom 2 infantry moved from Trans-Jordan to Egypt 1 aaGun, 1 artillery and 2 infantry moved from India to Persia Place Units - British 1 factory placed in Union of South Africa British undo move 1. Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 2 infantry EDIT: Adding units owned by British to Rhodesia: 2 infantry EDIT: Turning off Edit Mode 1 factory placed in Union of South Africa 1 destroyer and 1 transport placed in 2 Sea Zone 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 38 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 British regular : -0.50
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 2 armour; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Libya to Morocco Algeria 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to Gibraltar Italians take Gibraltar from British 2 cruisers moved from 14 Sea Zone to 13 Sea Zone 1 battleship moved from 14 Sea Zone to 13 Sea Zone Combat - Italians Battle in Morocco Algeria Italians attack with 2 infantry British defend with 1 armour Italians roll dice for 2 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 armour in Morocco Algeria, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 infantry in Morocco Algeria, round 3 : 0/2 hits, 0.33 expected hits British roll dice for 1 armour in Morocco Algeria, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Morocco Algeria 1 infantry owned by the Italians retreated to Libya British win with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 armour moved from Balkans to Poland 2 infantry moved from Balkans to Bulgaria Romania 1 fighter moved from Italy to Bulgaria Romania 1 artillery moved from Italy to Balkans Place Units - Italians 2 armour placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 British regular : 0.00
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 bomber moved from Eastern United States to 12 Sea Zone 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada 1 destroyer moved from 44 Sea Zone to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 fighter moved from 44 Sea Zone to Australia 1 bomber moved from Western United States to 53 Sea Zone 1 carrier moved from 44 Sea Zone to 56 Sea Zone 1 fighter moved from Western United States to 56 Sea Zone 1 infantry moved from Central United States to Western Canada 1 infantry moved from Western United States to Western Canada 1 infantry moved from Alaska to Western Canada 1 fighter moved from Eastern United States to United Kingdom Combat - Americans Battle in 12 Sea Zone British loiter and taunt; Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 12 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 53 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 53 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 53 Sea Zone to Australia 1 bomber moved from 53 Sea Zone to Australia 1 bomber moved from 12 Sea Zone to Eastern Canada Combat Move - Chinese 2 infantry moved from Yunnan to Fukien 1 infantry moved from Hupeh to Fukien 1 fighter moved from Sikang to Fukien Combat - Chinese Battle in Fukien Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Fukien, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Fukien, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Fukien Chinese win, taking Fukien from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Sikang to Yunnan 1 fighter moved from Fukien to Sikang Place Units - Americans 1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 56 Sea Zone 1 armour and 1 infantry placed in Western United States Purchase Units - Chinese Chinese builds 3 units. Place Units - Chinese 1 infantry placed in Hupeh 2 infantry placed in Sikang Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 48 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.50 Japanese regular : 0.33 Germans regular : -0.33
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Finland to Karelia S.S.R. 2 armour, 2 artilleries and 3 infantry moved from Baltic States to Karelia S.S.R. 4 armour moved from East Poland to Karelia S.S.R. 1 bomber moved from Germany to 12 Sea Zone 1 submarine moved from 6 Sea Zone to 12 Sea Zone 2 infantry moved from Norway to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour, 1 artillery and 2 infantry moved from Libya to Morocco Algeria 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 fighter moved from Poland to Karelia S.S.R. 1 fighter moved from 5 Sea Zone to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 6 armour, 2 artilleries, 2 fighters and 7 infantry Russians defend with 1 aaGun, 1 artillery, 1 factory and 10 infantry Russians roll AA dice in Karelia S.S.R. : 1/2 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 6 armour, 2 artilleries, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 8/16 hits, 5.67 expected hits Russians roll dice for 1 artillery and 10 infantry in Karelia S.S.R., round 2 : 5/11 hits, 3.67 expected hits 9 infantry owned by the Russians and 5 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 6 armour, 2 artilleries, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 5/11 hits, 4.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 6 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 fighter and 6 infantry Casualties for Russians: 1 artillery and 10 infantry Battle in 12 Sea Zone Germans attack with 1 bomber and 1 submarine British defend with 2 transports; Americans defend with 1 destroyer Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 bomber in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 2 transports in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the British and 1 destroyer owned by the Americans lost in 12 Sea Zone 1 transport owned by the British lost in 12 Sea Zone Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer Casualties for British: 2 transports Battle in Morocco Algeria Germans attack with 1 armour, 1 artillery and 2 infantry British defend with 1 armour Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 3/4 hits, 1.33 expected hits British roll dice for 1 armour in Morocco Algeria, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Morocco Algeria Germans win, taking Morocco Algeria from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Non Combat Move - Germans 1 bomber moved from 12 Sea Zone to Germany 3 infantry moved from Germany to Poland 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 1 infantry moved from East Poland to Bulgaria Romania 1 infantry moved from East Poland to Baltic States Place Units - Germans 1 fighter placed in 5 Sea Zone 1 armour, 1 artillery and 7 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russians regular : 1.67 Germans regular : 5.67 British regular : -0.83 Russians AA : 0.67
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belorussia to East Poland Russians take East Poland from Germans 1 infantry moved from Archangel to Belorussia 1 artillery moved from Archangel to Russia 1 infantry moved from Urals to Russia 1 infantry moved from Evenki National Okrug to Urals 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Chinghai to Sikang 2 artilleries and 3 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Russia 1 armour moved from Ukraine to Caucasus 1 infantry moved from Eastern Ukraine to Russia 1 infantry moved from Persia to Caucasus Combat - Russians Non Combat Move - Russians Place Units - Russians 6 infantry placed in Russia 1 artillery and 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 3: Russians met a national objective for an additional 3 PUs; end with 30 PUs Objective 2: Russians met a national objective for an additional 3 PUs; end with 33 PUs Objective 1: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :