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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Removing units owned by Italians from Bryansk: 1 armour
EDIT: Turning off Edit Mode
Combat Move - Italians
1 armour moved from Bryansk to Samara
Italians take Tambov from Russians
Italians take Samara from Russians
8 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 9 infantry
Americans defend with 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
Italians roll dice for 9 infantry in Northern Italy, round 2 : 2/9 hits, 1.50 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Americans lost in Northern Italy
Italians roll dice for 9 infantry in Northern Italy, round 3 : 1/9 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Northern Italy
Italians roll dice for 8 infantry in Northern Italy, round 4 : 1/8 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 7 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,5,1,3,5,6
Italians collect 7 PUs (6 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 71 Sea Zone to 80 Sea Zone
1 destroyer moved from 62 Sea Zone to 52 Sea Zone
2 fighters moved from New South Wales to 30 Sea Zone
1 infantry moved from Queensland to New South Wales
1 destroyer moved from 30 Sea Zone to 31 Sea Zone
1 infantry moved from Persia to Northwest Persia
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
2 infantry moved from Holland Belgium to Western Germany
2 infantry moved from France to Western Germany
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Persia to Cyprus
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
Turn Complete - French
French collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Romania to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 bomber moved from Southern Italy to Albania
1 tactical_bomber moved from Bryansk to Bulgaria
3 fighters moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Kazakhstan
1 armour moved from Bryansk to Vologda
Germans take Vologda from Russians
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Bryansk to Archangel
3 fighters moved from Novgorod to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 3 fighters, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Archangel, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Albania
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 artillery
Germans roll dice for 1 bomber and 1 mech_infantry in Albania, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 artillery in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Albania
Germans win, taking Albania from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Germans
1 bomber moved from Albania to Bryansk
3 infantry moved from Ukraine to Bryansk
3 fighters moved from Caucasus to Bryansk
1 fighter moved from Kazakhstan to Volgograd
3 fighters moved from Archangel to Bryansk
1 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Bulgaria to Romania
Place Units - Germans
2 mech_infantrys placed in Romania
10 infantry placed in Germany
3 infantry placed in Ukraine
1 infantry placed in Volgograd
1 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,2,6,2,5,6
Germans collect 34 PUs (2 lost to blockades); end with 34 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 4.00
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 2 infantry moved from Russia to Vologda
1 fighter and 2 infantry moved from Russia to Samara
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
16 infantry moved from Buryatia to Sakha
1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Sakha
Russians attack with 16 infantry
Japanese defend with 1 infantry
Russians roll dice for 16 infantry in Sakha, round 2 : 1/16 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
Russians win, taking Sakha from Japanese with 15 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 armour moved from Novosibirsk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Timguska to Yenisey
1 infantry moved from Timguska to Olgiy
2 aaGuns moved from Buryatia to Sakha
1 submarine moved from 113 Sea Zone to 110 Sea Zone
Place Units - Russians
7 artilleries placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Japanese regular : 0.67
Germans regular : 0.50
Russians regular : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 3 fighters and 6 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 bombers moved from French Indo China to Russia
2 infantry moved from Amur to Buryatia
1 fighter moved from Amur to Buryatia
1 armour moved from Dzavhan to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Central Mongolia to Buyant-Uhaa
1 mech_infantry moved from Manchuria to Jehol
2 fighters moved from Amur to Jehol
2 infantry moved from Szechwan to Sikang
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Kiangsi to Kweichow
1 armour moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Turkmenistan to Eastern Persia
Combat - Japanese
Air Battle in Russia
Combat Hit Differential Summary :
@aagamerz13 intercept those?
@aagamerz13 No intercept
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 3 fighters and 6 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 bombers moved from French Indo China to Russia
2 infantry moved from Amur to Buryatia
1 fighter moved from Amur to Buryatia
1 armour moved from Dzavhan to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Central Mongolia to Buyant-Uhaa
1 mech_infantry moved from Manchuria to Jehol
2 fighters moved from Amur to Jehol
2 infantry moved from Szechwan to Sikang
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Kiangsi to Kweichow
1 armour moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Turkmenistan to Eastern Persia
Combat - Japanese
Air Battle in Russia
Japanese attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/4 hits, 0.67 expected hits
Bombing raid in Russia rolls: 6,8,6,6 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Battle in Kweichow
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Buryatia, round 2 : 3/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Jehol, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 mech_infantry in Jehol, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Sikang, round 4 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
4 bombers moved from Russia to Bryansk
3 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
3 infantry, 2 mech_infantrys and 3 transports moved from 33 Sea Zone to 19 Sea Zone
3 infantry and 2 mech_infantrys moved from 19 Sea Zone to Kiangsu
1 fighter moved from Buryatia to Amur
1 mech_infantry moved from Manchuria to Amur
1 fighter moved from Kweichow to Kiangsu
1 carrier moved from 20 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to Caroline Islands
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 20 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Philippines to Kiangsu
1 fighter moved from Jehol to Kiangsu
1 fighter moved from Jehol to Amur
3 armour moved from India to Eastern Persia
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 armour placed in India
1 bomber and 2 fighters placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Manchuria
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 67 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.17
Russians regular : -0.33
Russians AA : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 artilleries, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Norway to Germany
2 artilleries and 1 mech_infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from Southern France to Northern Italy
3 fighters and 1 tactical_bomber moved from Norway to Northern Italy
2 fighters moved from Norway to Novgorod
2 fighters moved from Norway to Archangel
2 artilleries and 2 infantry moved from Denmark to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Novgorod
1 artillery moved from 127 Sea Zone to Archangel
1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from 127 Sea Zone to Novgorod
1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 artillery, 2 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Karelia
1 infantry moved from 127 Sea Zone to Nenetsia
1 infantry moved from 127 Sea Zone to Archangel
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Karelia
Battle in Nenetsia
Battle in Novgorod
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Novgorod, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Americans win, taking Karelia from Germans, taking Nenetsia from Germans, taking Novgorod from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Americans attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Archangel, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Archangel, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Archangel
Americans win, taking Archangel from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Northern Italy
Americans attack with 3 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 7 infantry
Americans roll dice for 3 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 2 : 5/10 hits, 4.17 expected hits
Italians roll dice for 7 infantry in Northern Italy, round 2 : 3/7 hits, 2.33 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 5 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 2 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 3 : 4/7 hits, 3.17 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Italians: 7 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Northern Italy to Western Germany
1 mech_infantry moved from Western Germany to France
1 infantry moved from Normandy Bordeaux to Southern France
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 carrier moved from 112 Sea Zone to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
2 fighters moved from Novgorod to 127 Sea Zone
2 fighters moved from Archangel to Russia
1 bomber moved from Germany to Western Germany
2 transports moved from 64 Sea Zone to 10 Sea Zone
1 carrier and 1 destroyer moved from 64 Sea Zone to 52 Sea Zone
1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 8 destroyers, 4 fighters, 2 infantry, 15 submarines, 2 tactical_bombers and 2 transports moved from 30 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
Place Units - Americans
2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Norway
1 artillery and 2 infantry placed in Western Germany
1 carrier and 2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Anhwe to Jehol
1 fighter moved from Hopei to Jehol
4 infantry moved from Anhwe to Kweichow
3 infantry moved from Hopei to Kweichow
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Kweichow, round 2 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 fighter moved from Jehol to Hopei
Place Units - Chinese
1 infantry placed in Chahar
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Purchase Units - British
British buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Western Germany to Greater Southern Germany
British take Greater Southern Germany from Germans
1 mech_infantry moved from France to Yugoslavia
British take Yugoslavia from Germans
1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries and 1 infantry moved from Trans-Jordan to 98 Sea Zone
3 artilleries, 3 cruisers, 3 infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 armour moved from Iraq to Eastern Persia
6 artilleries, 4 fighters, 20 infantry and 1 tactical_bomber moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
5 artilleries and 5 infantry moved from 80 Sea Zone to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 1 armour, 11 artilleries, 4 fighters, 25 infantry and 1 tactical_bomber
Japanese defend with 11 armour, 6 artilleries, 1 fighter, 7 infantry and 3 tactical_bombers
British roll dice for 3 cruisers in Eastern Persia, round 2 : 0/3 hits, 1.50 expected hits
British roll dice for 1 armour, 11 artilleries, 4 fighters, 25 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 13/42 hits, 12.83 expected hits
Japanese roll dice for 11 armour, 6 artilleries, 1 fighter, 7 infantry and 3 tactical_bombers in Eastern Persia, round 2 : 11/28 hits, 12.00 expected hits
7 infantry owned by the Japanese, 6 artilleries owned by the Japanese and 11 infantry owned by the British lost in Eastern Persia
British roll dice for 1 armour, 11 artilleries, 4 fighters, 14 infantry and 1 tactical_bomber in Eastern Persia, round 3 : 12/31 hits, 11.00 expected hits
Japanese roll dice for 11 armour, 1 fighter and 3 tactical_bombers in Eastern Persia, round 3 : 9/15 hits, 7.67 expected hits
1 tactical_bomber owned by the Japanese, 11 armour owned by the Japanese and 9 infantry owned by the British lost in Eastern Persia
British roll dice for 1 armour, 11 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber in Eastern Persia, round 4 : 10/22 hits, 8.50 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in Eastern Persia, round 4 : 1/3 hits, 1.67 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 armour, 11 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 91
Casualties for British: 21 infantry
Casualties for Japanese: 11 armour, 6 artilleries, 1 fighter, 7 infantry and 3 tactical_bombers
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Eastern Persia to 80 Sea Zone
3 fighters moved from Eastern Persia to Persia
3 aaGuns moved from Persia to Eastern Persia
1 aaGun moved from Iraq to Northwest Persia
3 artilleries and 4 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 carrier and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 71 Sea Zone to 58 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
2 artilleries and 3 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
Place Units - British
3 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
3 artilleries and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.67
Japanese regular : -1.00
Italians regular : 1.00
Germans AA : -0.17
Germans regular : 0.00
British regular : 1.17
@CaptainNapalm Well great game! US too strong now. You took Europe very quickly. I’d like a rematch but I think we can’t play again until I play a few more. Cya.
@aagamerz13 That was fun! We got three games in pretty quickly! We’ll see you for the next one, after you play a few more games!
Yes, these 3 were exciting. I’d like to play again soon but I think there’s a rule where we can only play 3 times every 10 games? I’ll check to see…