PTV Adam514 (Axis) vs 666 (Allies)

  • '19 '17

    @666 Yeah fleet superiority leads to quicker gains in the Pacific.

  • '19 '17

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 armour moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 armour moved from Baltic States to Eastern Poland
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from 101 Sea Zone to Crete
    
        Combat - Germans
            Battle in Crete
    
        Non Combat Move - Germans
            2 bombers, 1 fighter and 2 tactical_bombers moved from Southern Italy to Gibraltar
            1 fighter moved from Western Germany to Gibraltar
            1 infantry moved from Poland to Baltic States
            1 aaGun and 6 infantry moved from Finland to Vyborg
            1 aaGun moved from Romania to Bessarabia
            1 aaGun, 5 artilleries and 22 infantry moved from Romania to Eastern Poland
            1 aaGun, 2 armour, 3 artilleries and 4 infantry moved from Poland to Eastern Poland
            7 armour and 12 mech_infantrys moved from Germany to Eastern Poland
            1 armour and 1 mech_infantry moved from Western Germany to Poland
            2 fighters and 2 tactical_bombers moved from Alexandria to Southern Italy
            1 infantry moved from Norway to Finland
    
        Place Units - Germans
            1 fighter placed in Western Germany
            4 armour and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Ukraine to 101 Sea Zone
            1 tactical_bomber moved from Ukraine to Bessarabia
            1 fighter moved from Ukraine to Bessarabia
            2 infantry moved from Ukraine to Bessarabia
    
        Combat - Russians
            Battle in 101 Sea Zone
                Russians attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 101 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
            Battle in Bessarabia
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 aaGun and 1 infantry
                    Germans roll AA dice in Bessarabia : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 aaGun and 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Ukraine to Western Ukraine
            5 infantry moved from Rostov to Kursk
            2 artilleries and 10 infantry moved from Ukraine to Kursk
            3 infantry moved from Stalingrad to Rostov
            2 aaGuns, 1 artillery and 13 infantry moved from Northern Belarus to Smolensk
            2 infantry moved from Southern Belarus to Smolensk
            6 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Bessarabia to Smolensk
            1 infantry moved from Leningrad to Northern Belarus
            4 infantry moved from Leningrad to Novgorod
            1 aaGun, 1 artillery and 5 infantry moved from Bryansk to Smolensk
            1 aaGun moved from Bryansk to Smolensk
            3 infantry moved from Yenisey to Timguska
            1 fighter moved from 101 Sea Zone to Egypt
    
        Place Units - Russians
            3 infantry placed in Ukraine
            1 artillery and 9 infantry placed in Russia
            2 infantry placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 43 PUs; end with 43 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 126 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
            EDIT: Removing units owned by Russians from 117 Sea Zone: 1 submarine
            EDIT: Removing units owned by Russians from 117 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Russians to 118 Sea Zone: 1 cruiser and 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans AA : -0.33
    Germans regular : -0.33
    Russians regular : 0.50
    

    Territory Summary for Russians :

    Western Ukraine : 1 infantry
    Southern Belarus : 1 infantry
    Siberia : 2 aaGuns, 1 factory_minor and 12 infantry
    Smolensk : 4 aaGuns, 2 armour, 2 artilleries, 1 fighter, 26 infantry, 2 mech_infantrys and 1 tactical_bomber
    Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
    Kursk : 2 artilleries and 15 infantry
    Bessarabia : 2 infantry
    Ukraine : 1 factory_minor and 3 infantry
    Urals : 1 factory_minor
    Northern Belarus : 1 infantry
    Leningrad : 1 airfield, 1 factory_minor and 1 harbour
    Timguska : 3 infantry
    Rostov : 3 infantry
    Novgorod : 4 infantry
    Stalingrad : 1 factory_minor and 2 infantry
    Egypt : 1 fighter
    118 Sea Zone : 1 cruiser and 1 submarine
    109 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 43 / 54
    Russians : 43 / 52
    Japanese : 33 / 46
    Americans : 53 / 54
    Chinese : 10 / 15
    British : 31 / 32
    UK_Pacific : 17 / 17
    Italians : 14 / 25
    ANZAC : 10 / 10
    French : 1 / 0
    Dutch : 8 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 13 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Kwangsi to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to Sumatra
            1 infantry moved from Kwangsi to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to Malaya
            1 marine moved from Japan to 7 Sea Zone
            1 cruiser and 1 marine moved from 7 Sea Zone to 22 Sea Zone
            1 marine moved from 22 Sea Zone to Guam
            1 marine moved from Japan to 7 Sea Zone
            1 battleship and 1 marine moved from 7 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to Manilla
            1 marine moved from Caroline Islands to 34 Sea Zone
            1 cruiser and 1 marine moved from 34 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to Davao
            3 infantry moved from Japan to 7 Sea Zone
            1 infantry moved from Kyushu to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Java
            2 infantry moved from Paulau to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Celebes
            2 infantry moved from 36 Sea Zone to Davao
            1 artillery and 1 infantry moved from Paulau to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Davao
            2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Borneo
            1 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung
            1 armour moved from Kwangsi to Kwangtung
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            2 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
            1 infantry moved from Chahar to Inner Mongolia
            1 infantry moved from Shansi to Inner Mongolia
            2 bombers moved from Kwangsi to Inner Mongolia
            1 fighter and 1 tactical_bomber moved from Kwangsi to Honan
            1 artillery and 1 infantry moved from Anhwe to Honan
            2 infantry moved from Hunan to Hopei
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
            2 fighters moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Borneo
    
        Combat - Japanese
            Battle in Java
            Battle in Celebes
            Battle in Sumatra
            Battle in Manilla
            Battle in Guam
            Battle in Malaya
            Battle in Borneo
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 3/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
                Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Sumatra from Dutch, taking Manilla from Americans, taking Guam from Americans, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Honan
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Honan, round 2 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Honan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Honan
                Japanese win, taking Honan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Davao
                Japanese attack with 1 artillery, 3 infantry and 1 marine
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Davao, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Davao, round 2 : 3/5 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry in Davao, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Davao
                Japanese win, taking Davao from Americans with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 3 : 2/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Inner Mongolia
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Inner Mongolia, round 2 : 3/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Inner Mongolia
                Japanese win, taking Inner Mongolia from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 aaGun and 1 infantry moved from Paulau to 36 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 aaGun and 1 infantry moved from 37 Sea Zone to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 aaGun moved from Kyushu to 6 Sea Zone
            1 aaGun moved from 6 Sea Zone to Korea
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Shansi
            1 aaGun and 3 infantry moved from Jehol to Anhwe
            1 artillery moved from Anhwe to Kiangsi
            1 artillery moved from Kiangsi to Hunan
            1 infantry moved from Hunan to Kweichow
            2 artilleries and 3 infantry moved from Hunan to Kweichow
            1 battleship and 1 cruiser moved from 38 Sea Zone to 43 Sea Zone
            1 carrier moved from 38 Sea Zone to 43 Sea Zone
            1 carrier moved from 37 Sea Zone to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from Borneo to 43 Sea Zone
            1 destroyer moved from 37 Sea Zone to 43 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 34 Sea Zone to 45 Sea Zone
            1 destroyer moved from 34 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan
            1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
            2 fighters moved from Kwangtung to Kweichow
            1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
            1 fighter and 1 tactical_bomber moved from Honan to Anhwe
            2 bombers moved from Inner Mongolia to Anhwe
            1 fighter and 1 tactical_bomber moved from Caroline Islands to Kwangsi
    
        Place Units - Japanese
            3 submarines and 1 transport placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Southern Manchuria: 1 aaGun and 1 infantry
            EDIT: Adding units owned by Japanese to Jehol: 1 aaGun and 1 infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in Southern Manchuria
            1 artillery and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -0.67
    Japanese regular : 3.67
    UK_Pacific regular : -0.33
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 11:58:37 AM
    Savegame


  • this is certainly more interesting than G40 bm…so do I wait a turn as the allies or apply pressure… need to run a few things in local mode, sorry for the delay.

    How many of these games have you played, probably a million while testing it, huh?

  • '19 '17

    @666 No worries.

    I played a few dozen games, the game was actually made and released very quickly.


  • @Adam514 I think you have already boxed me into a corner with GIB. T3 and I have to be aggressive I think.


  • TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery, 1 battleship, 2 cruisers, 3 infantry, 2 marines and 2 transports moved from 65 Sea Zone to 33 Sea Zone
            1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Marshall Islands
            2 fighters moved from Hawaiian Islands to Marshall Islands
            1 artillery, 1 infantry and 1 marine moved from Eastern United States to 104 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 marine moved from 93 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Marshall Islands
                Americans attack with 1 artillery, 2 fighters, 3 infantry and 2 marines
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 0/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 marines in Marshall Islands, round 2 : 6/8 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
                Americans win, taking Marshall Islands from Japanese with 1 artillery, 2 fighters, 2 infantry and 2 marines remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : 0.67
    

    Savegame


  • @Adam514 wondering OOL for Gib? I would assume both inf then Bmbs? I have a feeling i am going to hit 3-4 on rd 1.


  • @Adam514 dont stop now. Roll some more. You are doing great. I’m on the road, actually off but soon to get back on the road.

  • '19 '17

    @666 Max defense.


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.1.20365, time: 9:34:29 AM
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  • Testing Forum poster

    Test summary from TripleA, engine version: 2.1.20365, time: 9:35:33 AM
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  • @Adam514 something is not right with triple a…getting all sort of error messages, a black map, and then I notice dice, similar to the mart email I received yesterday saying you rolled a dice for the cruiser??

    Do I need to update triplea again? sorry, I have updated to the latest on my work computer not at home, I have a few older games that don’t seem compatible with each other. I guess I will just upload the newest to a new folder and do this again.


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 9:42:46 AM
    Savegame


  • @Adam514 ok, I’ve downloaded the latest, again, hoping for no more errors.


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 9:44:33 AM
    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery, 1 battleship, 2 cruisers, 3 infantry, 2 marines and 2 transports moved from 65 Sea Zone to 33 Sea Zone
            1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Marshall Islands
            2 fighters moved from Hawaiian Islands to Marshall Islands
            1 artillery, 1 infantry and 1 marine moved from Eastern United States to 104 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 marine moved from 93 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Marshall Islands
                Americans attack with 1 artillery, 2 fighters, 3 infantry and 2 marines
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 0/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 marines in Marshall Islands, round 2 : 6/8 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
                Americans win, taking Marshall Islands from Japanese with 1 artillery, 2 fighters, 2 infantry and 2 marines remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
                Germans defend with 2 bombers, 2 fighters and 2 tactical_bombers; Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 2/5 hits, 1.67 expected hits
                    Italians roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 2 : 2/8 hits, 3.33 expected hits
                    2 bombers owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery and 1 marine in Gibraltar, round 3 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 3 : 3/5 hits, 2.67 expected hits
                    1 armour owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 1 marine
                Casualties for Germans: 2 bombers
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone
            1 destroyer moved from 28 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 65 Sea Zone to 33 Sea Zone
            2 fighters moved from Marshall Islands to 33 Sea Zone
            2 fighters moved from 65 Sea Zone to Queensland
            1 carrier moved from 11 Sea Zone to 91 Sea Zone
            1 carrier moved from 11 Sea Zone to 27 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 tactical_bomber moved from 11 Sea Zone to 91 Sea Zone
            1 bomber moved from Hawaiian Islands to Eastern United States
            1 mech_infantry moved from Western United States to Central United States
            1 fighter moved from Western United States to 27 Sea Zone
            1 fighter moved from 11 Sea Zone to 27 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 104 Sea Zone
            2 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 11 Sea Zone
            1 artillery placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.33
    Italians regular : -1.00
    Japanese regular : 0.67
    

    Territory Summary for Americans :

    Marshall Islands : 1 flag, 1 artillery, 2 infantry and 2 marines
    Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
    Midway : 1 airfield
    Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
    Central United States : 1 factory_major and 2 mech_infantrys
    Wake Island : 1 airfield
    Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
    Queensland : 2 fighters
    91 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
    93 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transports
    104 Sea Zone : 1 destroyer and 2 transports
    11 Sea Zone : 1 destroyer and 1 transport
    27 Sea Zone : 1 carrier and 2 fighters
    33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 2 transports
    

    Production/PUs Summary :

    Germans : 43 / 54
    Russians : 43 / 52
    Japanese : 61 / 69
    Americans : 50 / 70
    Chinese : 5 / 15
    British : 31 / 32
    UK_Pacific : 7 / 17
    Italians : 14 / 25
    ANZAC : 10 / 10
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 11 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Tsinghai to Honan
            1 infantry moved from Tsinghai to Honan
            3 artilleries and 3 infantry moved from Tsinghai to Inner Mongolia
    
        Combat - Chinese
            Battle in Honan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Honan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Honan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
                Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Inner Mongolia
                Chinese attack with 3 artilleries and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 3 artilleries and 3 infantry in Inner Mongolia, round 2 : 1/6 hits, 2.00 expected hits
                    Japanese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                    Chinese roll dice for 3 artilleries and 3 infantry in Inner Mongolia, round 3 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Honan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
            1 infantry placed in Kansu
            2 infantry placed in Inner Mongolia
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : 0.67
    

    Territory Summary for Chinese :

    Kansu : 1 fighter and 3 infantry
    Honan : 1 infantry
    Inner Mongolia : 3 artilleries and 4 infantry
    

    Production/PUs Summary :

    Germans : 43 / 54
    Russians : 43 / 52
    Japanese : 59 / 69
    Americans : 50 / 70
    Chinese : 7 / 7
    British : 31 / 32
    UK_Pacific : 7 / 17
    Italians : 14 / 25
    ANZAC : 10 / 10
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 11 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 20 / 0
    

    Savegame

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