Scramble to 113? (I suspect not but sometimes an opponent has a reason inscrutable to me.)
L20 6-6-6 (allies+11 bid) vs aagamerz13 (not allies) BM3
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 aaGuns and 17 infantry; Remaining resources: 0 PUs; Combat Move - Germans 14 armour, 4 artilleries, 15 infantry and 1 mech_infantry moved from Bryansk to Russia 4 armour and 1 mech_infantry moved from Western Ukraine to Russia 2 bombers, 3 fighters and 3 tactical_bombers moved from Belarus to Russia 2 fighters and 1 tactical_bomber moved from Bessarabia to Russia 4 bombers moved from Western Germany to Russia 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in Russia Germans attack with 18 armour, 4 artilleries, 6 bombers, 5 fighters, 15 infantry, 2 mech_infantrys and 4 tactical_bombers British defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 2 fighters, 37 infantry and 1 tactical_bomber Russians roll AA dice in Russia : 2/12 hits, 2.00 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 18 armour, 4 artilleries, 6 bombers, 3 fighters, 15 infantry, 2 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 19/52 hits, 22.00 expected hits Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries, 3 fighters, 37 infantry and 1 tactical_bomber in Russia, round 2 : 17/46 hits, 16.83 expected hits 15 infantry owned by the Russians, 2 artilleries owned by the Germans, 15 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 18 armour, 2 artilleries, 6 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 12/35 hits, 18.50 expected hits Russians roll dice for 2 armour, 3 artilleries, 3 fighters, 22 infantry and 1 tactical_bomber in Russia, round 3 : 9/31 hits, 11.83 expected hits 12 infantry owned by the Russians, 2 artilleries owned by the Germans, 5 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 13 armour, 6 bombers, 3 fighters and 4 tactical_bombers in Russia, round 4 : 8/26 hits, 14.67 expected hits Russians roll dice for 2 armour, 3 artilleries, 3 fighters, 10 infantry and 1 tactical_bomber in Russia, round 4 : 10/19 hits, 7.83 expected hits 8 infantry owned by the Russians and 10 armour owned by the Germans lost in Russia Germans roll dice for 3 armour, 6 bombers, 3 fighters and 4 tactical_bombers in Russia, round 5 : 13/16 hits, 9.67 expected hits Russians roll dice for 2 armour, 3 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Russia, round 5 : 2/11 hits, 5.17 expected hits 1 tactical_bomber owned by the Russians, 2 infantry owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Russia Germans captures 39PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 armour, 6 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 16 armour, 4 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Russians: 4 aaGuns, 2 armour, 3 artilleries, 2 fighters, 37 infantry and 1 tactical_bomber Casualties for British: 1 fighter triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 bombers, 1 fighter and 3 tactical_bombers moved from Russia to Belarus 1 infantry moved from Baltic States to Belarus 1 aaGun moved from Bryansk to Russia 4 bombers and 2 fighters moved from Russia to Smolensk 1 aaGun moved from Bryansk to Smolensk 1 aaGun moved from Bryansk to Smolensk 1 fighter moved from Southern Italy to Germany 1 tactical_bomber moved from Western Germany to Germany 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 submarine moved from 124 Sea Zone to 112 Sea Zone 1 cruiser and 1 transport moved from 127 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to France 2 artilleries moved from Normandy Bordeaux to France 1 aaGun moved from Normandy Bordeaux to France 1 infantry moved from Finland to Norway 1 tactical_bomber moved from Germany to Western Germany 1 fighter moved from Western Germany to Germany Place Units - Germans 2 aaGuns and 8 infantry placed in Germany 9 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 48 PUs; end with 87 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 94 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Russians regular : -3.67 Germans regular : -12.83 Russians AA : 0.00
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Something I noticed, and not sure how this is fixed, but you needed to declare war on russia on your last jpn turn to walk into novosibirsk. it might not have a lot of implications but I will ask.
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@666 Must be a bug. I don’t why it let me do that. I’ll edit it
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Politics - Russians Turning on Edit Mode EDIT: Editing Political Relationship for Japanese and Russians from Neutrality to War EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@aagamerz13 I forgot to declare war when I edited. I edited to war and reposted. It didn’t affect anything.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Politics - Russians Turning on Edit Mode EDIT: Editing Political Relationship for Japanese and Russians from Neutrality to War EDIT: Turning off Edit Mode Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 artilleries moved from Novgorod to Vyborg Combat - Russians Battle in Vyborg Russians attack with 2 artilleries Germans defend with 1 infantry Russians roll dice for 2 artilleries in Vyborg, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 artilleries in Vyborg, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Novgorod to Vyborg 1 infantry moved from Rostov to Caucasus 1 infantry moved from Volgograd to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -0.33
Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry Vyborg : 2 aaGuns and 2 artilleries Tambov : 1 infantry Vologda : 1 infantry Volgograd : 1 factory_minor Novgorod : 1 airfield, 1 factory_minor and 1 harbour Caucasus : 2 infantry Samara : 1 infantry 113 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 48 / 99 Russians : 23 / 0 Japanese : 47 / 55 Americans : 53 / 84 Chinese : 12 / 14 British : 35 / 42 UK_Pacific : 5 / 8 Italians : 19 / 20 ANZAC : 14 / 16 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Malaya to 37 Sea Zone 1 armour and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 battleships moved from 42 Sea Zone to 45 Sea Zone 1 submarine moved from 42 Sea Zone to 45 Sea Zone 2 carriers and 1 submarine moved from 42 Sea Zone to 45 Sea Zone 2 fighters moved from 42 Sea Zone to Dutch New Guinea 1 fighter moved from 42 Sea Zone to Dutch New Guinea 1 armour moved from Malaya to 37 Sea Zone 1 armour and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 armour moved from 44 Sea Zone to Celebes 1 fighter moved from 42 Sea Zone to Celebes 2 fighters moved from 37 Sea Zone to Java 2 destroyers moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from Burma to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 42 Sea Zone to 45 Sea Zone 3 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India 1 armour moved from Yunnan to Szechwan 1 mech_infantry moved from Kwangtung to Kiangsi 1 armour moved from Kwangtung to Hunan 1 bomber moved from French Indo China to Szechwan 1 bomber moved from French Indo China to Hunan 2 fighters moved from Yunnan to Kiangsi 1 tactical_bomber moved from French Indo China to India 1 tactical_bomber moved from French Indo China to Hunan 1 infantry moved from Novosibirsk to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kwangtung to Kiangsi Combat - Japanese Battle in 45 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 fighters and 2 infantry ANZAC defend with 1 artillery Japanese roll dice for 2 fighters and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Hunan Japanese attack with 1 armour, 1 bomber and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 armour and 1 bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 bomber in Szechwan, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 armour, 3 fighters and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 armour, 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/5 hits, 2.17 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Kiangsi Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 1 armour and 1 fighter Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 fighter in Celebes, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 armour remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for Americans: 1 infantry Battle in India Japanese attack with 1 fighter, 3 infantry and 2 tactical_bombers British defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in India, round 2 : 4/6 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry and 1 mech_infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 45 Sea Zone 3 fighters moved from Dutch New Guinea to 45 Sea Zone 2 fighters moved from Java to 45 Sea Zone 1 tactical_bomber moved from French Indo China to 45 Sea Zone 1 carrier and 1 transport moved from 38 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from French Indo China to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 bomber moved from Szechwan to Yunnan 1 armour moved from Burma to Yunnan 1 bomber and 1 tactical_bomber moved from Hunan to French Indo China 2 fighters moved from Kiangsi to French Indo China 1 fighter moved from Japan to Manchuria 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 tactical_bomber moved from India to Burma Place Units - Japanese 1 factory_minor placed in Manchuria 2 infantry and 1 mech_infantry placed in French Indo China 3 infantry placed in Kwangtung 1 fighter placed in Japan Japanese undo move 2. 1 infantry and 1 mech_infantry placed in French Indo China 1 destroyer placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.67 Japanese regular : 2.00 UK_Pacific regular : 0.33 ANZAC regular : -1.00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 4 infantry, 2 marines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 125 Sea Zone 1 fighter moved from 110 Sea Zone to Norway 1 fighter moved from 110 Sea Zone to 125 Sea Zone 2 fighters moved from United Kingdom to 125 Sea Zone 1 artillery, 1 cruiser, 5 infantry, 1 marine and 3 transports moved from 110 Sea Zone to 125 Sea Zone 1 artillery, 5 infantry and 1 marine moved from 125 Sea Zone to Norway Combat - Americans Americans creates battle in territory 22 Sea Zone Battle in 125 Sea Zone Americans attack with 1 bomber, 1 cruiser, 3 fighters and 3 transports Germans defend with 1 cruiser and 1 transport Americans roll dice for 1 bomber, 1 cruiser, 3 fighters and 3 transports in 125 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Germans roll dice for 1 cruiser and 1 transport in 125 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 125 Sea Zone 1 transport owned by the Germans lost in 125 Sea Zone Americans win, taking 22 Sea Zone from Japanese, taking 125 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is 9 Casualties for Americans: 1 fighter Casualties for Germans: 1 cruiser and 1 transport Battle in Norway Americans attack with 1 artillery, 1 fighter, 5 infantry and 1 marine Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 5 infantry and 1 marine in Norway, round 2 : 3/8 hits, 2.17 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 artillery, 1 fighter, 5 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter moved from Norway to 125 Sea Zone 1 fighter moved from 125 Sea Zone to Scotland 2 carriers and 2 fighters moved from 110 Sea Zone to 125 Sea Zone 1 armour and 3 mech_infantrys moved from Morocco to Tunisia 1 transport moved from 91 Sea Zone to 101 Sea Zone 7 submarines moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 104 Sea Zone to 109 Sea Zone 1 bomber moved from 125 Sea Zone to United Kingdom 4 fighters moved from Eastern United States to Gibraltar 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone Place Units - Americans 2 bombers and 2 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 2 infantry and 2 marines placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Germans regular : 0.17
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry Guam : 1 airfield, 1 artillery and 1 infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 marines Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield 33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 1 transport 22 Sea Zone : 1 flag 10 Sea Zone : 1 carrier, 1 destroyer and 2 transports Central United States : 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 infantry Gibraltar : 4 fighters Scotland : 1 fighter United Kingdom : 1 bomber Morocco : 1 aaGun and 1 infantry Tunisia : 1 armour and 3 mech_infantrys Norway : 1 flag, 1 artillery, 5 infantry and 1 marine 125 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 fighters and 3 transports 109 Sea Zone : 1 destroyer 92 Sea Zone : 1 destroyer 101 Sea Zone : 1 transport 91 Sea Zone : 7 submarines
Production/PUs Summary :
Germans : 45 / 99 Russians : 22 / 0 Japanese : 60 / 81 Americans : 53 / 83 Chinese : 10 / 14 British : 35 / 42 UK_Pacific : 2 / 0 Italians : 19 / 20 ANZAC : 10 / 16 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 fighter moved from Hopei to Kweichow 1 fighter and 1 infantry moved from Kweichow to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Hunan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow 1 fighter moved from Kweichow to Hopei 2 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Kweichow 4 infantry moved from Suiyuyan to Hopei Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Shantung 1 infantry placed in Shensi 1 infantry placed in Hopei Chinese undo move 3. 1 infantry placed in Hopei Chinese undo move 2. 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 1 infantry EDIT: Adding units owned by Chinese to Shensi: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.00
Territory Summary for Chinese :
Shantung : 1 infantry Kiangsu : 1 infantry Jehol : 1 infantry Shensi : 1 infantry Kweichow : 1 infantry Hopei : 1 fighter and 8 infantry Szechwan : 1 infantry Anhwe : 2 infantry
Production/PUs Summary :
Germans : 45 / 99 Russians : 22 / 0 Japanese : 54 / 81 Americans : 53 / 83 Chinese : 16 / 18 British : 35 / 42 UK_Pacific : 2 / 0 Italians : 19 / 20 ANZAC : 10 / 16 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 4 infantry, 2 marines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 125 Sea Zone 1 fighter moved from 110 Sea Zone to Norway 1 fighter moved from 110 Sea Zone to 125 Sea Zone 2 fighters moved from United Kingdom to 125 Sea Zone 1 artillery, 1 cruiser, 5 infantry, 1 marine and 3 transports moved from 110 Sea Zone to 125 Sea Zone 1 artillery, 5 infantry and 1 marine moved from 125 Sea Zone to Norway Combat - Americans Americans creates battle in territory 22 Sea Zone Battle in 125 Sea Zone Americans attack with 1 bomber, 1 cruiser, 3 fighters and 3 transports Germans defend with 1 cruiser and 1 transport Americans roll dice for 1 bomber, 1 cruiser, 3 fighters and 3 transports in 125 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Germans roll dice for 1 cruiser and 1 transport in 125 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 125 Sea Zone 1 transport owned by the Germans lost in 125 Sea Zone Americans win, taking 22 Sea Zone from Japanese, taking 125 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is 9 Casualties for Americans: 1 fighter Casualties for Germans: 1 cruiser and 1 transport Battle in Norway Americans attack with 1 artillery, 1 fighter, 5 infantry and 1 marine Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 5 infantry and 1 marine in Norway, round 2 : 3/8 hits, 2.17 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 artillery, 1 fighter, 5 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter moved from Norway to 125 Sea Zone 1 fighter moved from 125 Sea Zone to Scotland 2 carriers and 2 fighters moved from 110 Sea Zone to 125 Sea Zone 1 armour and 3 mech_infantrys moved from Morocco to Tunisia 1 transport moved from 91 Sea Zone to 101 Sea Zone 7 submarines moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 104 Sea Zone to 109 Sea Zone 1 bomber moved from 125 Sea Zone to United Kingdom 4 fighters moved from Eastern United States to Gibraltar 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone Place Units - Americans 2 bombers and 2 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 2 infantry and 2 marines placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 fighter moved from Hopei to Kweichow 1 fighter and 1 infantry moved from Kweichow to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Hunan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow 1 fighter moved from Kweichow to Hopei 2 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Kweichow 4 infantry moved from Suiyuyan to Hopei Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Shantung 1 infantry placed in Shensi 1 infantry placed in Hopei Chinese undo move 3. 1 infantry placed in Hopei Chinese undo move 2. 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 1 infantry EDIT: Adding units owned by Chinese to Shensi: 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 38 PUs; British buy 1 factory_minor, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 2 fighters moved from 125 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Persia to India 1 fighter and 1 tactical_bomber moved from West India to India 3 infantry moved from West India to India Combat - British Battle in 112 Sea Zone British attack with 1 bomber, 1 destroyer and 4 fighters Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 4 fighters in 112 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone British win with 1 bomber and 4 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in India British attack with 2 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 4/7 hits, 2.83 expected hits Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in India British win, taking India from Japanese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters and 2 tactical_bombers moved from India to West India 2 infantry moved from Eastern Persia to West India 1 mech_infantry moved from West India to Eastern Persia 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Italian Somaliland to 76 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 2 fighters moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Egypt 1 submarine moved from 92 Sea Zone to 93 Sea Zone 2 aaGuns and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 bomber moved from 112 Sea Zone to United Kingdom 1 marine moved from United Kingdom to 110 Sea Zone 2 aaGuns, 1 carrier, 2 cruisers, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone 2 aaGuns, 3 infantry, 1 marine and 1 mech_infantry moved from 125 Sea Zone to Norway 3 fighters moved from 112 Sea Zone to 125 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 bomber moved from Gibraltar to Northwest Persia 1 armour moved from Iraq to Northwest Persia 1 fighter moved from Persia to Northwest Persia 1 fighter moved from Gibraltar to Egypt 1 fighter moved from 112 Sea Zone to 125 Sea Zone Place Units - British 1 factory_minor placed in Persia 2 mech_infantrys placed in Egypt 1 infantry placed in Egypt British undo move 3. 6 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 mech_infantry EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry EDIT: Adding units owned by British to Ethiopia: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.83 Japanese regular : -0.67 Germans regular : 1.00 British regular : -0.83
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry Shantung : 1 infantry Kiangsu : 1 infantry Jehol : 1 infantry Shensi : 1 infantry Kweichow : 1 infantry Hopei : 1 fighter and 8 infantry Szechwan : 1 infantry Anhwe : 2 infantry India : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Guam : 1 airfield, 1 artillery and 1 infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 marines Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield 33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 1 transport 22 Sea Zone : 1 flag 10 Sea Zone : 1 carrier, 1 destroyer and 2 transports Central United States : 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 infantry West India : 2 aaGuns, 3 artilleries, 2 fighters, 10 infantry and 2 tactical_bombers Iceland : 1 airfield Quebec : 1 factory_minor Trans-Jordan : 1 artillery and 1 infantry Alexandria : 1 infantry Gibraltar : 1 airfield, 4 fighters, 1 harbour and 4 infantry New Brunswick Nova Scotia : 1 harbour Egypt : 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield and 1 fighter United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 7 infantry Anglo Egyptian Sudan : 1 infantry Morocco : 1 aaGun and 1 infantry Tunisia : 1 aaGun, 2 armour, 2 infantry and 3 mech_infantrys Norway : 1 flag, 2 aaGuns, 1 artillery, 8 infantry, 2 marines and 1 mech_infantry Libya : 1 infantry Italian Somaliland : 1 flag Ethiopia : 1 flag, 1 infantry and 1 mech_infantry 125 Sea Zone : 1 flag, 3 carriers, 3 cruisers, 6 fighters and 6 transports 80 Sea Zone : 1 cruiser and 1 transport 93 Sea Zone : 1 submarine 109 Sea Zone : 1 destroyer Iraq : 1 flag 92 Sea Zone : 2 destroyers Eastern Persia : 1 flag, 2 infantry and 1 mech_infantry 101 Sea Zone : 1 transport Brazil : 1 flag Northwest Persia : 1 flag, 2 armour, 1 bomber, 3 fighters and 1 mech_infantry Persia : 1 flag, 1 factory_minor 91 Sea Zone : 7 submarines
Production/PUs Summary :
Germans : 45 / 99 Russians : 22 / 0 Japanese : 51 / 81 Americans : 53 / 83 Chinese : 16 / 18 British : 35 / 41 UK_Pacific : 5 / 8 Italians : 19 / 20 ANZAC : 10 / 16 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 airfield and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 113 Sea Zone 1 bomber moved from Tobruk to 113 Sea Zone 1 mech_infantry moved from Ukraine to Tambov 2 fighters moved from Bessarabia to Tambov 1 mech_infantry moved from Bessarabia to Rostov Italians take Rostov from Russians 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Combat - Italians Battle in Tambov Italians attack with 2 fighters and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 fighters and 1 mech_infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov Italians win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 113 Sea Zone Italians attack with 1 bomber and 1 fighter Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians Submerged Italians roll dice for 1 bomber and 1 fighter in 113 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 98 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport French defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Alexandria Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 2/8 hits, 2.33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from 113 Sea Zone to Western Germany 1 bomber moved from 113 Sea Zone to Western Germany 1 infantry moved from Bessarabia to Ukraine 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from France to Western Germany 1 infantry moved from Albania to Bulgaria 1 aaGun moved from Northern Italy to Western Germany 2 infantry moved from Northern Italy to Western Germany 2 infantry moved from Southern Italy to Northern Italy 2 fighters moved from Tambov to Russia Place Units - Italians 1 airfield placed in Belarus 1 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Italians collect 18 PUs (3 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : 1.00 Russians regular : 0.17 British regular : 0.67
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@aagamerz13 I am receiving an error message, “broken pipe”, here is the ANZ/FRE turn. sorry, I will delete this triplea version and upload the latest again. AAG triplea_35652_5ita.tsvg
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 44 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 destroyer moved from 22 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 3 infantry moved from Libya to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from United Kingdom to Norway Turn Complete - French
Combat Hit Differential Summary :
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@aagamerz13 ok posted
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Russia to Volgograd Germans take Tambov from Russians Germans take Volgograd from Russians 2 bombers, 1 fighter and 3 tactical_bombers moved from Belarus to 125 Sea Zone 2 fighters and 1 tactical_bomber moved from Germany to 125 Sea Zone 1 tactical_bomber moved from Western Germany to 125 Sea Zone 4 bombers moved from Smolensk to 125 Sea Zone 2 fighters moved from Smolensk to Samara 1 infantry moved from Belarus to Novgorod Germans take Novgorod from Russians 1 infantry moved from Karelia to Novgorod Combat - Germans Battle in Samara Germans attack with 2 fighters Russians defend with 1 infantry Germans roll dice for 2 fighters in Samara, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 125 Sea Zone Germans attack with 6 bombers, 3 fighters and 5 tactical_bombers British defend with 1 carrier, 2 cruisers, 4 fighters and 3 transports; Americans defend with 2 carriers, 1 cruiser, 2 fighters and 3 transports Germans roll dice for 6 bombers, 3 fighters and 5 tactical_bombers in 125 Sea Zone, round 2 : 10/14 hits, 8.50 expected hits British roll dice for 3 carriers, 3 cruisers, 6 fighters and 6 transports in 125 Sea Zone, round 2 : 5/12 hits, 6.50 expected hits 1 cruiser owned by the Americans, 2 cruisers owned by the British, 3 fighters owned by the Germans, 2 carriers owned by the Americans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 125 Sea Zone Germans roll dice for 6 bombers and 3 tactical_bombers in 125 Sea Zone, round 3 : 5/9 hits, 5.50 expected hits British roll dice for 5 fighters and 6 transports in 125 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits 3 bombers owned by the Germans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 3 fighters owned by the British lost in 125 Sea Zone 3 transports owned by the British and 3 transports owned by the Americans lost in 125 Sea Zone Germans win with 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is 87 Casualties for Germans: 3 bombers, 3 fighters and 3 tactical_bombers Casualties for Americans: 2 carriers, 1 cruiser, 2 fighters and 3 transports Casualties for British: 1 carrier, 2 cruisers, 4 fighters and 3 transports Non Combat Move - Germans 2 tactical_bombers moved from 125 Sea Zone to 112 Sea Zone 1 bomber moved from 125 Sea Zone to Western Germany 2 bombers moved from 125 Sea Zone to Western Germany 8 infantry moved from Germany to Poland 1 aaGun and 1 infantry moved from Finland to Karelia 1 fighter moved from Samara to Russia 2 aaGuns moved from Smolensk to Russia 1 fighter moved from Samara to Russia 1 submarine moved from 114 Sea Zone to 112 Sea Zone 5 infantry moved from Western Germany to Greater Southern Germany 3 infantry moved from Western Germany to Germany Place Units - Germans 4 carriers placed in 112 Sea Zone 1 destroyer placed in 110 Sea Zone 1 infantry and 1 mech_infantry placed in Russia 2 fighters placed in 112 Sea Zone Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 2.00 British regular : -0.83
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@aagamerz13 I knew that the fleet was in jeopardy if the ITA bought an AB, but thought the risk was needed with the fall of moscow. I hoped to get lucky if that battled happened and I was disheartened when its bout that AB.
I have been making mistakes recently in not giving unknown players the proper amount of respect, i.e., not spending the proper time to plan and this is another case of that this year. I haven’t been beaten by the German blitz and bomber strategy in some time, maybe I will learn to give new players more respect from the get go, but probably not, haha.
I will need to give this some thought, wondering if I should continue, if not maybe we can play again, I am also involved in too many games, which also hurts the time I give to each, I will need to drop another before I pick one up.
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@666 Hi 666. Yes, the blitz can catch people offguard sometimes. I felt that I had no choice once you took Norway strong. When allies have norway and a fleet, it’s too much for Germany to defend. We can have a rematch anytime after this one.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Vologda to Archangel 2 aaGuns and 18 infantry moved from Amur to Buryatia Turn Complete - Russians
Combat Hit Differential Summary :
Territory Summary for Russians :
Buryatia : 2 aaGuns and 18 infantry Vyborg : 2 aaGuns and 2 artilleries Archangel : 1 infantry Caucasus : 2 infantry 113 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 67 Russians : 15 / 0 Japanese : 51 / 81 Americans : 53 / 83 Chinese : 16 / 18 British : 35 / 41 UK_Pacific : 5 / 8 Italians : 21 / 20 ANZAC : 10 / 13 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 infantry moved from Manchuria to Jehol 1 fighter moved from Manchuria to Jehol 1 infantry moved from Kazakhstan to Sikang Japanese take Sikang from Chinese 1 artillery and 2 infantry moved from Burma to India 1 infantry moved from Kiangsi to Anhwe 1 mech_infantry moved from Kiangsi to Kiangsu 1 mech_infantry moved from French Indo China to Szechwan 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone 3 fighters moved from 45 Sea Zone to 44 Sea Zone 1 bomber moved from French Indo China to Anhwe 1 bomber moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 tactical_bomber moved from Burma to India 1 fighter moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsu 1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe 1 tactical_bomber moved from French Indo China to Szechwan 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kiangsu Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan retreated to Szechwan Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Jehol Japanese attack with 1 fighter and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 5 infantry in Jehol, round 2 : 0/6 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Japanese roll dice for 1 fighter and 4 infantry in Jehol, round 3 : 2/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/5 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in India Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 3/7 hits, 3.17 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 3/3 hits, 1.00 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 3 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 2 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Szechwan to Yunnan 2 bombers moved from Anhwe to Yunnan 2 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kwangsi 1 fighter moved from Jehol to Yunnan 1 armour moved from Dutch New Guinea to 45 Sea Zone 1 armour and 1 transport moved from 45 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Shan State 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 armour moved from Celebes to 44 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 fighter moved from Japan to 35 Sea Zone 1 fighter moved from 44 Sea Zone to French Indo China 1 tactical_bomber moved from 42 Sea Zone to French Indo China 2 fighters moved from Japan to 36 Sea Zone 2 fighters moved from 44 Sea Zone to Philippines 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from India to Burma 1 tactical_bomber moved from India to Burma 1 tactical_bomber moved from India to Yunnan 1 submarine moved from 45 Sea Zone to 37 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 36 Sea Zone 1 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung Japanese undo move 3. 1 infantry and 2 mech_infantrys placed in Kwangtung 2 infantry and 1 mech_infantry placed in Manchuria 3 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : -0.50 UK_Pacific regular : 2.00 ANZAC regular : -0.17
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 12:17:06 PM
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