L20 6-6-6 (allies+11 bid) vs aagamerz13 (not allies) BM3


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Combat Move - Russians
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
            3 infantry moved from Central Mongolia to Suiyuyan
            3 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
            6 infantry moved from Tsinghai to Shensi
            2 infantry moved from Kansu to Shensi
    
        Combat - Russians
            Battle in Suiyuyan
                Russians attack with 7 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 7 infantry in Suiyuyan, round 2 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Russians attack with 8 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 8 infantry in Shensi, round 2 : 1/8 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    Russians roll dice for 8 infantry in Shensi, round 3 : 3/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Japanese with 8 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Tsinghai to Shensi
            1 aaGun moved from Kansu to Suiyuyan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Russians regular : 1.17
    

    Territory Summary for Russians :

    Shensi : 1 flag, 1 aaGun and 8 infantry
    Suiyuyan : 1 flag, 1 aaGun and 6 infantry
    Olgiy : 1 flag
    Dzavhan : 1 flag
    Central Mongolia : 1 flag
    Buyant-Uhaa : 1 flag
    Tsagaan Olom : 1 flag
    115 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 57 / 79
    Russians : 8 / 0
    Japanese : 62 / 81
    Americans : 54 / 90
    Chinese : 4 / 6
    British : 33 / 39
    UK_Pacific : 5 / 8
    Italians : 23 / 26
    ANZAC : 10 / 15
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 6 armour, 2 fighters and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 armour moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 mech_infantry moved from Yakut S.S.R. to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Yunnan to India
            1 fighter moved from Hunan to India
            2 bombers and 4 fighters moved from French Indo China to India
            2 infantry moved from Dutch New Guinea to New Guinea
            1 fighter moved from 35 Sea Zone to New Guinea
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            2 infantry moved from Yunnan to Szechwan
            2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
    
        Combat - Japanese
            Battle in Guam
            Battle in New Guinea
                Japanese attack with 1 fighter and 2 infantry
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits
                    ANZAC roll dice for 1 mech_infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in New Guinea
                Japanese win, taking Guam from Americans, taking New Guinea from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Szechwan
                Japanese attack with 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 1 armour, 2 bombers and 5 fighters
                British defend with 1 aaGun, 2 artilleries, 1 infantry and 4 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    British roll AA dice in India : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour, 2 bombers and 5 fighters in India, round 2 : 5/8 hits, 4.33 expected hits
                    UK_Pacific roll dice for 1 aaGun, 2 artilleries, 1 infantry and 4 mech_infantrys in India, round 2 : 1/7 hits, 2.33 expected hits
                    1 fighter owned by the Japanese, 3 mech_infantrys owned by the British, 1 aaGun owned by the British and 1 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 2 bombers and 4 fighters in India, round 3 : 6/7 hits, 3.83 expected hits
                    UK_Pacific roll dice for 2 artilleries and 1 mech_infantry in India, round 3 : 1/3 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 mech_infantry owned by the British and 2 artilleries owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 fighters
                Casualties for British: 1 aaGun, 2 artilleries, 1 infantry and 4 mech_infantrys
    
        Non Combat Move - Japanese
            2 bombers moved from India to French Indo China
            3 fighters moved from India to Burma
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Kwangtung to Kiangsi
            2 infantry moved from Manchuria to Amur
            1 fighter moved from Amur to Manchuria
            2 fighters moved from 35 Sea Zone to French Indo China
            2 tactical_bombers moved from 35 Sea Zone to French Indo China
            1 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Hopei to Anhwe
            1 aaGun moved from Hopei to Anhwe
            1 infantry moved from Kwangtung to Kwangsi
            3 infantry moved from French Indo China to Yunnan
            1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            1 destroyer moved from 44 Sea Zone to 35 Sea Zone
            1 fighter moved from New Guinea to Dutch New Guinea
            2 fighters moved from Japan to 35 Sea Zone
    
        Place Units - Japanese
            1 airfield placed in French Indo China
            3 armour placed in Malaya
            3 armour placed in French Indo China
            2 infantry placed in Kwangtung
            1 infantry placed in Manchuria
            1 fighter placed in Japan
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : 3.67
    British AA : -0.50
    UK_Pacific regular : -1.33
    ANZAC regular : -0.33
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 10:57:45 AM
    Savegame


  • @aagamerz13 the dice gods keep shouting at me, give up…smh

    Ok, I say reluctantly.

    good game, you did take advantage of my many blunders!


  • @666 great game! Got ahead early. Let’s have a rematch.


  • @aagamerz13 i’ve started playing P2V, do you prefer one game over the other?


  • @666 yes let’s play p2v 5.1 set it up


  • @aagamerz13 said in L20 6-6-6 (allies+11 bid) vs aagamerz13 (not allies) BM3:

    @666 yes let’s play p2v 5.1 set it up

    5.1? I am on 4.0. didn’t see a new version on triplea?


  • @666 its there. have to check under good quality


  • @aagamerz13 said in L20 6-6-6 (allies+11 bid) vs aagamerz13 (not allies) BM3:

    @666 its there. have to check under good quality

    got it…I’ll start the thread

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