L20 6-6-6 (allies+11 bid) vs aagamerz13 (not allies) BM3


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 carriers, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
            5 fighters and 1 tactical_bomber moved from 33 Sea Zone to New Guinea
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in New Guinea
                Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in New Guinea, round 2 : 3/8 hits, 3.50 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                Americans win, taking New Guinea from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery, 4 infantry and 1 marine moved from Norway to Finland
            1 bomber moved from 110 Sea Zone to Gibraltar
            6 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 109 Sea Zone to 92 Sea Zone
            1 fighter moved from Scotland to Gibraltar
            2 bombers moved from Eastern United States to 92 Sea Zone
            2 bombers moved from 92 Sea Zone to Gibraltar
            1 armour and 3 mech_infantrys moved from Tunisia to Libya
            4 fighters moved from Gibraltar to Libya
            2 infantry and 2 marines moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
            1 carrier and 2 fighters moved from 33 Sea Zone to 56 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 4 submarines moved from 33 Sea Zone to 54 Sea Zone
            5 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Norway
            2 carriers and 2 transports placed in 101 Sea Zone
            3 infantry placed in Eastern United States
            1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -0.33
    Germans regular : 0.67
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    New Guinea : 1 infantry and 1 mech_infantry
    Guam : 1 airfield, 1 artillery and 1 infantry
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 2 marines
    Midway : 1 airfield
    46 Sea Zone : 1 transport
    26 Sea Zone : 1 carrier, 1 destroyer and 2 transports
    22 Sea Zone : 1 flag
    10 Sea Zone : 1 carrier
    56 Sea Zone : 1 carrier
    54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
    Central United States : 1 factory_major
    Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
    Gibraltar : 3 bombers and 1 fighter
    Morocco : 1 aaGun and 1 infantry
    Norway : 1 flag, 1 factory_minor
    Libya : 1 armour, 4 fighters and 3 mech_infantrys
    125 Sea Zone : 1 flag
    92 Sea Zone : 2 destroyers and 6 submarines
    101 Sea Zone : 2 carriers and 3 transports
    Finland : 1 flag, 1 artillery, 5 infantry and 1 marine
    

    Production/PUs Summary :

    Germans : 48 / 67
    Russians : 15 / 0
    Japanese : 56 / 69
    Americans : 55 / 85
    Chinese : 14 / 18
    British : 35 / 41
    UK_Pacific : 2 / 0
    Italians : 21 / 20
    ANZAC : 10 / 13
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Shensi to Sikang
            1 fighter moved from Hopei to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Hopei
    
        Place Units - Chinese
            1 infantry placed in Kiangsu
            1 infantry placed in Anhwe
            1 infantry placed in Chahar
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : -0.50
    

    Territory Summary for Chinese :

    Shantung : 1 infantry
    Kiangsu : 1 infantry
    Kweichow : 1 infantry
    Hopei : 1 fighter and 11 infantry
    Szechwan : 1 infantry
    Chahar : 1 infantry
    Sikang : 1 infantry
    Anhwe : 1 infantry
    

    Production/PUs Summary :

    Germans : 48 / 67
    Russians : 15 / 0
    Japanese : 55 / 69
    Americans : 55 / 85
    Chinese : 15 / 15
    British : 35 / 41
    UK_Pacific : 2 / 0
    Italians : 21 / 20
    ANZAC : 10 / 13
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 carriers, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
            5 fighters and 1 tactical_bomber moved from 33 Sea Zone to New Guinea
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in New Guinea
                Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in New Guinea, round 2 : 3/8 hits, 3.50 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                Americans win, taking New Guinea from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery, 4 infantry and 1 marine moved from Norway to Finland
            1 bomber moved from 110 Sea Zone to Gibraltar
            6 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 109 Sea Zone to 92 Sea Zone
            1 fighter moved from Scotland to Gibraltar
            2 bombers moved from Eastern United States to 92 Sea Zone
            2 bombers moved from 92 Sea Zone to Gibraltar
            1 armour and 3 mech_infantrys moved from Tunisia to Libya
            4 fighters moved from Gibraltar to Libya
            2 infantry and 2 marines moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
            1 carrier and 2 fighters moved from 33 Sea Zone to 56 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 4 submarines moved from 33 Sea Zone to 54 Sea Zone
            5 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Norway
            2 carriers and 2 transports placed in 101 Sea Zone
            3 infantry placed in Eastern United States
            1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Shensi to Sikang
            1 fighter moved from Hopei to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Hopei
    
        Place Units - Chinese
            1 infantry placed in Kiangsu
            1 infantry placed in Anhwe
            1 infantry placed in Chahar
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter, 2 infantry and 1 tactical_bomber moved from West India to India
            2 armour, 3 fighters and 1 mech_infantry moved from Northwest Persia to Volgograd
            1 mech_infantry moved from Eastern Persia to Kazakhstan
                  British take Kazakhstan from Japanese
            1 fighter and 1 tactical_bomber moved from West India to India
            1 bomber moved from Northwest Persia to Rostov
            1 bomber moved from United Kingdom to Karelia
            1 mech_infantry moved from Norway to Karelia
    
        Combat - British
            British creates battle in territory 93 Sea Zone
            Battle in Karelia
                British attack with 1 bomber and 1 mech_infantry
                Germans defend with 1 aaGun and 1 infantry
                    Germans roll AA dice in Karelia : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 bomber and 1 mech_infantry in Karelia, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 mech_infantry in Karelia, round 3 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 mech_infantry in Karelia, round 4 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Karelia, round 4 : 1/1 hits, 0.33 expected hits
                    1 aaGun owned by the Germans and 1 mech_infantry owned by the British lost in Karelia
                 retreated to Karelia
                Germans win, taking 93 Sea Zone from Italians with 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 aaGun
            Battle in Rostov
                British attack with 1 bomber
                Italians defend with 1 mech_infantry
                    British roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                British win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Volgograd
                British attack with 2 armour, 3 fighters and 1 mech_infantry
                Germans defend with 2 armour and 1 factory_minor
                    British roll dice for 2 armour, 3 fighters and 1 mech_infantry in Volgograd, round 2 : 2/6 hits, 2.67 expected hits
                    Germans roll dice for 2 armour in Volgograd, round 2 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Germans and 1 fighter owned by the British lost in Volgograd
                British win, taking Volgograd from Germans with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 fighter
                Casualties for Germans: 2 armour
            Battle in India
                British attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 2/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
                British win, taking India from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            2 fighters and 2 tactical_bombers moved from India to Persia
            2 infantry moved from Eastern Persia to West India
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Libya to Tobruk
            1 aaGun, 1 armour and 2 infantry moved from Tunisia to Libya
            2 fighters moved from Volgograd to Caucasus
            1 bomber moved from Rostov to Caucasus
            1 bomber moved from Karelia to Finland
            2 aaGuns, 3 infantry and 1 marine moved from Norway to Finland
    
        Place Units - British
            3 mech_infantrys placed in Persia
            3 infantry placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,4,4,4,1
            British collect 35 PUs (3 lost to blockades); end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : -0.50
    Italians regular : -0.33
    Japanese regular : -0.17
    Germans AA : -0.17
    Germans regular : 0.67
    British regular : -2.50
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Shantung : 1 infantry
    Kiangsu : 1 infantry
    Kweichow : 1 infantry
    Hopei : 1 fighter and 11 infantry
    Szechwan : 1 infantry
    Chahar : 1 infantry
    Sikang : 1 infantry
    Anhwe : 1 infantry
    India : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
    New Guinea : 1 infantry and 1 mech_infantry
    Guam : 1 airfield, 1 artillery and 1 infantry
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 2 marines
    Midway : 1 airfield
    Kazakhstan : 1 flag, 1 mech_infantry
    46 Sea Zone : 1 transport
    26 Sea Zone : 1 carrier, 1 destroyer and 2 transports
    22 Sea Zone : 1 flag
    10 Sea Zone : 1 carrier
    56 Sea Zone : 1 carrier
    54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
    Central United States : 1 factory_major
    Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
    West India : 2 aaGuns, 3 artilleries and 10 infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 airfield, 3 bombers, 1 fighter, 1 harbour and 4 infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
    Morocco : 1 aaGun and 1 infantry
    Norway : 1 flag, 1 factory_minor
    Tobruk : 1 infantry
    Libya : 1 aaGun, 2 armour, 4 fighters, 2 infantry and 3 mech_infantrys
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
    Caucasus : 1 bomber and 2 fighters
    125 Sea Zone : 1 flag
    80 Sea Zone : 1 cruiser and 1 transport
    93 Sea Zone : 1 flag, 1 submarine
    Iraq : 1 flag, 1 artillery, 1 infantry and 2 mech_infantrys
    92 Sea Zone : 3 destroyers and 6 submarines
    Eastern Persia : 1 flag, 1 infantry and 1 mech_infantry
    101 Sea Zone : 2 carriers and 3 transports
    Brazil : 1 flag
    Northwest Persia : 1 flag
    Persia : 1 flag, 1 factory_minor, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
    Finland : 1 flag, 2 aaGuns, 1 artillery, 1 bomber, 8 infantry and 2 marines
    

    Production/PUs Summary :

    Germans : 46 / 67
    Russians : 15 / 0
    Japanese : 51 / 69
    Americans : 55 / 85
    Chinese : 15 / 15
    British : 38 / 38
    UK_Pacific : 5 / 8
    Italians : 21 / 20
    ANZAC : 10 / 13
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Ukraine to Rostov
            2 fighters moved from Russia to Volgograd
            1 bomber moved from Western Germany to Volgograd
            1 infantry moved from Alexandria to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
    
        Combat - Italians
            Battle in Trans-Jordan
            Battle in Volgograd
                Italians attack with 1 bomber and 2 fighters
                British defend with 2 armour, 1 factory_minor and 1 mech_infantry
                    Italians roll dice for 1 bomber and 2 fighters in Volgograd, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the British, 1 fighter owned by the Italians and 1 armour owned by the British lost in Volgograd
                    Italians roll dice for 1 bomber and 1 fighter in Volgograd, round 3 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Italians and 1 armour owned by the British lost in Volgograd
                Italians win, taking Trans-Jordan from British with 1 bomber remaining. Battle score for attacker is -4
                Casualties for Italians: 2 fighters
                Casualties for British: 2 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Volgograd to Tambov
            1 infantry moved from Bulgaria to Romania
            1 fighter moved from Western Germany to Southern Italy
            2 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from Western Germany to France
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Ukraine
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
            Italians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    British regular : 0.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 fighter moved from 56 Sea Zone to 44 Sea Zone
            1 fighter moved from 56 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 submarine and 2 transports
                1 submarine owned by the Japanese Submerged
                    2 transports owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to 56 Sea Zone
            1 fighter moved from 37 Sea Zone to 56 Sea Zone
            1 destroyer moved from 33 Sea Zone to 56 Sea Zone
            1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            2 aaGuns, 2 artilleries, 1 fighter and 3 infantry moved from New South Wales to Queensland
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Caroline Islands to Hawaiian Islands
            1 fighter moved from Caroline Islands to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
            EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun and 1 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.17
    

    Territory Summary for ANZAC :

    Marshall Islands : 1 flag
    Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 marine
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    Hawaiian Islands : 1 fighter
    44 Sea Zone : 1 flag, 1 submarine
    35 Sea Zone : 1 flag
    56 Sea Zone : 1 destroyer and 2 fighters
    54 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
    62 Sea Zone : 1 submarine and 1 transport
    Egypt : 2 infantry
    

    Production/PUs Summary :

    Germans : 46 / 67
    Russians : 15 / 0
    Japanese : 51 / 69
    Americans : 55 / 85
    Chinese : 15 / 15
    British : 37 / 38
    UK_Pacific : 5 / 8
    Italians : 22 / 22
    ANZAC : 10 / 13
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 fighter moved from 56 Sea Zone to 44 Sea Zone
            1 fighter moved from 56 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 submarine and 2 transports
                1 submarine owned by the Japanese Submerged
                    2 transports owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to 56 Sea Zone
            1 fighter moved from 37 Sea Zone to 56 Sea Zone
            1 destroyer moved from 33 Sea Zone to 56 Sea Zone
            1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            2 aaGuns, 2 artilleries, 1 fighter and 3 infantry moved from New South Wales to Queensland
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Caroline Islands to Hawaiian Islands
            1 fighter moved from Caroline Islands to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
            EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun and 1 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun and 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
    
        Combat - French
            Battle in Trans-Jordan
                French attack with 2 infantry
                Italians defend with 1 infantry
                    French roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                French win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Norway to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    French regular : 0.67
    Japanese regular : -0.33
    ANZAC regular : 0.17
    

    Territory Summary for ANZAC and French :

    Marshall Islands : 1 flag
    Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 marine
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    Hawaiian Islands : 1 fighter
    44 Sea Zone : 1 flag, 1 submarine
    35 Sea Zone : 1 flag
    56 Sea Zone : 1 destroyer and 2 fighters
    54 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
    62 Sea Zone : 1 submarine and 1 transport
    Trans-Jordan : 2 infantry
    Egypt : 2 infantry
    United Kingdom : 1 fighter and 2 infantry
    Tobruk : 1 flag, 3 infantry
    Libya : 1 flag
    

    Production/PUs Summary :

    Germans : 46 / 67
    Russians : 15 / 0
    Japanese : 51 / 69
    Americans : 55 / 85
    Chinese : 15 / 15
    British : 38 / 38
    UK_Pacific : 5 / 8
    Italians : 21 / 22
    ANZAC : 10 / 13
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Russia to Volgograd
                  Germans take Volgograd from British
            1 infantry moved from Russia to Samara
                  Germans take Samara from Russians
            2 infantry moved from Novgorod to Archangel
            3 bombers moved from Western Germany to United Kingdom
            1 tactical_bomber moved from 112 Sea Zone to United Kingdom
            2 fighters moved from 112 Sea Zone to United Kingdom
            2 fighters moved from Russia to Archangel
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
    
        Combat - Germans
            Air Battle in United Kingdom
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 intercept london?



  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Russia to Volgograd
                  Germans take Volgograd from British
            1 infantry moved from Russia to Samara
                  Germans take Samara from Russians
            2 infantry moved from Novgorod to Archangel
            3 bombers moved from Western Germany to United Kingdom
            1 tactical_bomber moved from 112 Sea Zone to United Kingdom
            2 fighters moved from 112 Sea Zone to United Kingdom
            2 fighters moved from Russia to Archangel
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 6 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                    British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits
                Bombing raid in United Kingdom rolls: 5,3,8 and causes: 16 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
                Bombing raid in United Kingdom causes 22 damage total.  Damaged units is as follows: factory_major = 16, airfield = 6
            Battle in Archangel
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter moved from Archangel to Tambov
            2 aaGuns moved from Russia to Tambov
            8 infantry moved from Poland to Baltic States
            3 bombers moved from United Kingdom to Western Germany
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 tactical_bomber moved from United Kingdom to 112 Sea Zone
            2 infantry moved from Greater Southern Germany to Northern Italy
            2 aaGuns moved from Germany to Poland
            3 infantry moved from Germany to Poland
            2 infantry moved from Greater Southern Germany to Western Germany
            1 infantry moved from Greater Southern Germany to Northern Italy
            1 infantry moved from Karelia to Novgorod
            1 fighter moved from Archangel to Russia
    
        Place Units - Germans
            3 infantry placed in Novgorod
            1 armour and 2 mech_infantrys placed in Russia
            1 bomber and 1 fighter placed in Western Germany
            1 destroyer and 2 transports placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.67
    Russians regular : -0.33
    Germans regular : 0.67
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 10:52:00 AM
    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 2 artilleries moved from Vyborg to Finland
            2 infantry moved from Caucasus to Kazakhstan
            2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Yakut S.S.R. : 2 aaGuns and 18 infantry
    Kazakhstan : 2 infantry
    113 Sea Zone : 1 submarine
    Finland : 2 aaGuns and 2 artilleries
    

    Production/PUs Summary :

    Germans : 50 / 67
    Russians : 13 / 0
    Japanese : 51 / 69
    Americans : 55 / 85
    Chinese : 15 / 15
    British : 36 / 38
    UK_Pacific : 5 / 8
    Italians : 21 / 22
    ANZAC : 10 / 13
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers, 1 fighter and 2 tactical_bombers moved from Yunnan to Kazakhstan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kiangsi to Kiangsu
            1 mech_infantry moved from Kwangtung to Kiangsu
            1 infantry moved from Kiangsi to Anhwe
            2 infantry moved from Jehol to Chahar
            2 infantry moved from Jehol to Shantung
            1 fighter moved from Japan to Anhwe
            1 fighter moved from Japan to Shantung
            1 fighter moved from Japan to Kiangsu
            1 fighter moved from Kiangsi to Chahar
            1 tactical_bomber moved from Kiangsi to Anhwe
            2 artilleries moved from Burma to India
            1 submarine moved from 37 Sea Zone to 56 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 56 Sea Zone
                  Japanese take 35 Sea Zone from ANZAC
            1 fighter moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 56 Sea Zone
            1 tactical_bomber moved from Hunan to Szechwan
            1 fighter moved from Hunan to Kiangsu
            2 fighters moved from Philippines to Guam
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 fighter moved from 36 Sea Zone to 56 Sea Zone
            1 tactical_bomber moved from French Indo China to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from Burma to India
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in India
                Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in India, round 2 : 0/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in India
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in India, round 3 : 3/3 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for British: 1 infantry
            Battle in 56 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers
                Americans defend with 1 carrier; ANZAC defend with 1 destroyer and 2 fighters
                    Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -1.67
    UK_Pacific regular : 0.33
    

    Savegame


  • @aagamerz13 Hi. need ool for the sea battle since it will affect my decision


  • @aagamerz13 said in L20 6-6-6 (allies+11 bid) vs aagamerz13 (not allies) BM3:

    @aagamerz13 Hi. need ool for the sea battle since it will affect my decision

    1 hit only take it from the CV,
    2 hits only take both from CV
    3 hits take the ships, more than 3 max D


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers, 1 fighter and 2 tactical_bombers moved from Yunnan to Kazakhstan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kiangsi to Kiangsu
            1 mech_infantry moved from Kwangtung to Kiangsu
            1 infantry moved from Kiangsi to Anhwe
            2 infantry moved from Jehol to Chahar
            2 infantry moved from Jehol to Shantung
            1 fighter moved from Japan to Anhwe
            1 fighter moved from Japan to Shantung
            1 fighter moved from Japan to Kiangsu
            1 fighter moved from Kiangsi to Chahar
            1 tactical_bomber moved from Kiangsi to Anhwe
            2 artilleries moved from Burma to India
            1 submarine moved from 37 Sea Zone to 56 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 56 Sea Zone
                  Japanese take 35 Sea Zone from ANZAC
            1 fighter moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 56 Sea Zone
            1 tactical_bomber moved from Hunan to Szechwan
            1 fighter moved from Hunan to Kiangsu
            2 fighters moved from Philippines to Guam
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 fighter moved from 36 Sea Zone to 56 Sea Zone
            1 tactical_bomber moved from French Indo China to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from Burma to India
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in India
                Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in India, round 2 : 0/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in India
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in India, round 3 : 3/3 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for British: 1 infantry
            Battle in 56 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers
                Americans defend with 1 carrier; ANZAC defend with 1 destroyer and 2 fighters
                    Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    ANZAC roll dice for 1 carrier, 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    1 destroyer owned by the ANZAC, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 56 Sea Zone
                    Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 56 Sea Zone, round 3 : 3/7 hits, 3.67 expected hits
                    ANZAC roll dice for 2 fighters in 56 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 56 Sea Zone
                Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Japanese: 1 destroyer and 2 submarines
                Casualties for ANZAC: 1 destroyer and 2 fighters
                Casualties for Americans: 1 carrier
            Battle in Kiangsu
                Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Guam
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 1 airfield, 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Guam, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 fighters and 2 infantry in Guam, round 3 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Guam, round 3 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Kazakhstan
                Japanese attack with 2 bombers, 1 fighter and 2 tactical_bombers
                British defend with 1 mech_infantry; Russians defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Kazakhstan, round 2 : 4/5 hits, 3.00 expected hits
                    British roll dice for 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.00 expected hits
                    2 tactical_bombers owned by the Japanese, 2 infantry owned by the Russians and 1 mech_infantry owned by the British lost in Kazakhstan
                Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -12
                Casualties for Japanese: 2 tactical_bombers
                Casualties for Russians: 2 infantry
                Casualties for British: 1 mech_infantry
            Battle in Anhwe
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers and 1 fighter moved from Kazakhstan to Samara
            1 tactical_bomber moved from Szechwan to Yunnan
            1 fighter moved from Guam to 20 Sea Zone
            1 fighter moved from 46 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            1 carrier and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 42 Sea Zone
            1 armour moved from Philippines to 35 Sea Zone
            1 armour, 2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 armour moved from 42 Sea Zone to Java
            2 fighters moved from 56 Sea Zone to 42 Sea Zone
            1 armour and 2 infantry moved from Shan State to Burma
            1 infantry moved from Kwangsi to Yunnan
            1 mech_infantry moved from Kwangtung to Hunan
            1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
            1 fighter moved from Shantung to Hunan
            1 fighter moved from Chahar to Jehol
            1 aaGun and 9 infantry moved from Manchuria to Jehol
            2 bombers moved from Samara to Russia
            1 fighter moved from Kiangsu to Kwangsi
            1 fighter moved from Kiangsu to Kwangsi
            1 tactical_bomber moved from Hunan to French Indo China
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 20 Sea Zone
            1 infantry placed in Kwangtung
            2 infantry and 1 mech_infantry placed in French Indo China
            3 infantry placed in Manchuria
            2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.67
    Japanese regular : -1.83
    ANZAC regular : -0.50
    UK_Pacific regular : 0.33
    British regular : 1.00
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 8:32:25 AM
    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 factory_minor, 3 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Libya to 96 Sea Zone
            3 bombers moved from Gibraltar to 96 Sea Zone
            1 submarine moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 3 bombers, 2 fighters and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 bombers and 2 fighters in 96 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                Americans win with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            1 armour and 3 mech_infantrys moved from Libya to Tobruk
            2 fighters moved from Libya to Tobruk
            3 bombers and 2 fighters moved from 96 Sea Zone to Gibraltar
            5 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 aaGun and 1 infantry moved from Morocco to Algeria
            1 aaGun and 5 infantry moved from Eastern United States to New Brunswick Nova Scotia
            2 carriers and 3 transports moved from 101 Sea Zone to 106 Sea Zone
            2 marines moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Gibraltar to Norway
            1 artillery, 4 infantry and 1 marine moved from Finland to Norway
    
        Place Units - Americans
            1 factory_minor placed in Finland
            1 fighter and 2 infantry placed in Norway
            1 destroyer placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            2 infantry placed in Western United States
            1 destroyer and 2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : -0.33
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour, 2 infantry and 2 marines
    New Guinea : 1 mech_infantry
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    Dutch New Guinea : 1 flag, 1 infantry
    33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 2 transports
    26 Sea Zone : 1 carrier and 1 destroyer
    22 Sea Zone : 1 flag
    10 Sea Zone : 1 destroyer and 2 transports
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
    Gibraltar : 3 bombers and 2 fighters
    New Brunswick Nova Scotia : 1 aaGun and 5 infantry
    Algeria : 1 aaGun and 1 infantry
    Norway : 1 flag, 1 artillery, 1 factory_minor, 2 fighters, 6 infantry and 1 marine
    Tobruk : 1 armour, 2 fighters and 3 mech_infantrys
    125 Sea Zone : 1 flag
    96 Sea Zone : 1 submarine
    106 Sea Zone : 2 carriers and 3 transports
    97 Sea Zone : 5 submarines
    92 Sea Zone : 2 destroyers
    101 Sea Zone : 1 destroyer
    Finland : 1 flag, 1 factory_minor and 1 infantry
    

    Production/PUs Summary :

    Germans : 50 / 67
    Russians : 13 / 0
    Japanese : 61 / 74
    Americans : 55 / 81
    Chinese : 8 / 15
    British : 36 / 38
    UK_Pacific : 2 / 0
    Italians : 21 / 22
    ANZAC : 10 / 13
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 factory_minor, 3 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Libya to 96 Sea Zone
            3 bombers moved from Gibraltar to 96 Sea Zone
            1 submarine moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 3 bombers, 2 fighters and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 bombers and 2 fighters in 96 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                Americans win with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            1 armour and 3 mech_infantrys moved from Libya to Tobruk
            2 fighters moved from Libya to Tobruk
            3 bombers and 2 fighters moved from 96 Sea Zone to Gibraltar
            5 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 aaGun and 1 infantry moved from Morocco to Algeria
            1 aaGun and 5 infantry moved from Eastern United States to New Brunswick Nova Scotia
            2 carriers and 3 transports moved from 101 Sea Zone to 106 Sea Zone
            2 marines moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Gibraltar to Norway
            1 artillery, 4 infantry and 1 marine moved from Finland to Norway
    
        Place Units - Americans
            1 factory_minor placed in Finland
            1 fighter and 2 infantry placed in Norway
            1 destroyer placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            2 infantry placed in Western United States
            1 destroyer and 2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : -0.33
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour, 2 infantry and 2 marines
    New Guinea : 1 mech_infantry
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    Dutch New Guinea : 1 flag, 1 infantry
    33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 2 transports
    26 Sea Zone : 1 carrier and 1 destroyer
    22 Sea Zone : 1 flag
    10 Sea Zone : 1 destroyer and 2 transports
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
    Gibraltar : 3 bombers and 2 fighters
    New Brunswick Nova Scotia : 1 aaGun and 5 infantry
    Algeria : 1 aaGun and 1 infantry
    Norway : 1 flag, 1 artillery, 1 factory_minor, 2 fighters, 6 infantry and 1 marine
    Tobruk : 1 armour, 2 fighters and 3 mech_infantrys
    125 Sea Zone : 1 flag
    96 Sea Zone : 1 submarine
    106 Sea Zone : 2 carriers and 3 transports
    97 Sea Zone : 5 submarines
    92 Sea Zone : 2 destroyers
    101 Sea Zone : 1 destroyer
    Finland : 1 flag, 1 factory_minor and 1 infantry
    

    Production/PUs Summary :

    Germans : 50 / 67
    Russians : 13 / 0
    Japanese : 61 / 74
    Americans : 55 / 81
    Chinese : 8 / 15
    British : 36 / 38
    UK_Pacific : 2 / 0
    Italians : 21 / 22
    ANZAC : 10 / 13
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 fighter and 3 infantry moved from Hopei to Chahar
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 7 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Hopei
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 0.00
    

    Territory Summary for Chinese :

    Kweichow : 1 infantry
    Hopei : 1 fighter and 12 infantry
    Szechwan : 2 infantry
    

    Production/PUs Summary :

    Germans : 50 / 67
    Russians : 13 / 0
    Japanese : 60 / 74
    Americans : 55 / 81
    Chinese : 9 / 9
    British : 36 / 38
    UK_Pacific : 2 / 0
    Italians : 21 / 22
    ANZAC : 10 / 13
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

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