dawgoneit Axis vs. entek Allies

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Americans
            2 Elites moved from Bikini to sz40
            2 Elites and 2 S.Subs moved from sz40 to sz70
            2 Elites moved from sz70 to Davao
            2 EarlyFighters and 2 Fighters moved from sz42 to sz70
            2 Artillerys, 2 Elites, 5 Infantrys and 5 Tanks moved from Palana to Magadan
            2 Artillerys moved from Alaska to sz4
            1 Infantry moved from Alaska to sz4
            4 Elites moved from Alaska to sz4
            3 Elites moved from Alaska to sz4
            1 Infantry moved from Alaska to sz4
            2 Infantrys moved from Alaska to sz4
            1 B.Transport, 3 Elites and 1 Infantry moved from sz4 to sz7
            3 Elites and 1 Infantry moved from sz7 to N.Japan
                  Americans take N.Japan from Masaharu
            2 Infantrys and 1 Transport moved from sz4 to sz7
            2 Infantrys moved from sz7 to N.Japan
            1 B.Transport and 4 Elites moved from sz4 to sz7
            4 Elites moved from sz7 to N.Japan
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz4 to sz7
            2 Artillerys and 1 Infantry moved from sz7 to N.Japan
            1 Destroyer moved from sz4 to sz7
    
        Purchase Units - Americans
            Americans buy 3 Destroyers, 12 Elites and 1 S.Sub; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in sz70
                Americans attack with 2 EarlyFighters, 2 Fighters and 2 S.Subs
                Yamamoto defend with 1 Destroyer and 1 Submarine
                    Americans roll dice for 2 S.Subs in sz70, round 2 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 EarlyFighters and 2 Fighters in sz70, round 2 : 2/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz70, round 2 : 0/1 hits, 0.50 expected hits
                    1 Submarine owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in sz70
                Americans win with 2 EarlyFighters, 2 Fighters and 2 S.Subs remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 1 Destroyer and 1 Submarine
            Battle in Davao
                Americans attack with 2 Elites
                Yamamoto defend with 1 AAGun, 1 Factory and 2 Infantrys
                    Americans roll dice for 2 Elites in Davao, round 2 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Infantrys in Davao, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Elite owned by the Americans lost in Davao
                    Americans roll dice for 1 Elite in Davao, round 3 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Davao, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Davao
                Americans win, taking Davao from Yamamoto with 1 Elite remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Elite
                Casualties for Yamamoto: 2 Infantrys
            Battle in Magadan
                Americans attack with 2 Artillerys, 2 Elites, 5 Infantrys and 5 Tanks
                Masaharu defend with 2 Infantrys
                    Americans roll dice for 2 Artillerys, 2 Elites, 5 Infantrys and 5 Tanks in Magadan, round 2 : 5/14 hits, 5.33 expected hits
                    Masaharu roll dice for 2 Infantrys in Magadan, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Masaharu and 1 Infantry owned by the Americans lost in Magadan
                Americans win, taking Magadan from Masaharu with 2 Artillerys, 2 Elites, 4 Infantrys and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
                Casualties for Masaharu: 2 Infantrys
    
        Non Combat Move - Americans
            4 Elites moved from San Francisco to sz23
            4 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from sz14 to Seattle
            1 B.Transport moved from sz14 to sz25
            1 Infantry moved from San Francisco to Nor Cal
            1 Destroyer moved from sz23 to sz25
            2 Destroyers and 2 Submarines moved from sz25 to sz20
            2 EarlyFighters and 2 Fighters moved from sz70 to sz42
            2 Elites and 1 Infantry moved from Anchorage to Alaska
            1 Transport moved from sz5 to sz11
    
        Place Units - Americans
            2 Destroyers placed in sz25
            1 Destroyer and 1 S.Sub placed in sz25
            2 Elites placed in Alaska
            2 Elites placed in Anchorage
            8 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.33
    Yamamoto : -0.67
    Americans : 0.50
    

    Savegame


  • TripleA Turn Summary: Masaharu round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Masaharu
            1 Elite moved from Yakutsk to sz1
            1 Elite and 1 T.Boat moved from sz1 to sz15
            1 Elite moved from Belogorsk to sz1
            1 Elite moved from Yakutsk to sz1
            3 Destroyers moved from sz1 to sz7
            1 EarlyFighter moved from Yakutsk to sz7
            3 Infantrys moved from Yakutsk to sz1
            3 Infantrys moved from Amursk to sz1
            2 Elites, 6 Infantrys and 4 Transports moved from sz1 to sz15
            3 Elites and 6 Infantrys moved from sz15 to N.Japan
            8 Infantrys moved from Akina to N.Japan
            1 Elite and 1 Infantry moved from Hsingan to Jinan
            2 Infantrys moved from Belogorsk to Quingdao
            1 Infantry moved from Hsingan to Jinan
            6 Infantrys moved from Vostok to Quingdao
            4 Infantrys moved from Quingdao to Jinan
    
        Purchase Units - Masaharu
            Masaharu buy 14 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in N.Japan
                Masaharu attack with 3 Elites and 14 Infantrys
                Americans defend with 2 Artillerys, 7 Elites and 4 Infantrys
                    Masaharu roll dice for 3 Elites and 14 Infantrys in N.Japan, round 2 : 6/17 hits, 3.83 expected hits
                    Americans roll dice for 2 Artillerys, 7 Elites and 4 Infantrys in N.Japan, round 2 : 7/13 hits, 4.33 expected hits
                    7 Infantrys owned by the Masaharu, 2 Artillerys owned by the Americans and 4 Infantrys owned by the Americans lost in N.Japan
                    Masaharu roll dice for 3 Elites and 7 Infantrys in N.Japan, round 3 : 2/10 hits, 2.67 expected hits
                    Americans roll dice for 7 Elites in N.Japan, round 3 : 1/7 hits, 2.33 expected hits
                    1 Infantry owned by the Masaharu and 2 Elites owned by the Americans lost in N.Japan
                    Masaharu roll dice for 3 Elites and 6 Infantrys in N.Japan, round 4 : 2/9 hits, 2.50 expected hits
                    Americans roll dice for 5 Elites in N.Japan, round 4 : 0/5 hits, 1.67 expected hits
                    2 Elites owned by the Americans lost in N.Japan
                    Masaharu roll dice for 3 Elites and 6 Infantrys in N.Japan, round 5 : 2/9 hits, 2.50 expected hits
                    Americans roll dice for 3 Elites in N.Japan, round 5 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Masaharu and 2 Elites owned by the Americans lost in N.Japan
                    Masaharu roll dice for 3 Elites and 5 Infantrys in N.Japan, round 6 : 1/8 hits, 2.33 expected hits
                    Americans roll dice for 1 Elite in N.Japan, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu and 1 Elite owned by the Americans lost in N.Japan
                Masaharu win, taking N.Japan from Americans with 3 Elites and 4 Infantrys remaining. Battle score for attacker is 24
                Casualties for Masaharu: 10 Infantrys
                Casualties for Americans: 2 Artillerys, 7 Elites and 4 Infantrys
            Battle in sz7
                Masaharu attack with 3 Destroyers and 1 EarlyFighter
                British defend with 1 Transport; Americans defend with 3 B.Transports, 1 Destroyer and 1 Transport
                    Masaharu roll dice for 3 Destroyers and 1 EarlyFighter in sz7, round 2 : 3/4 hits, 1.33 expected hits
                    Americans roll dice for 3 B.Transports, 1 Destroyer and 2 Transports in sz7, round 2 : 1/6 hits, 1.33 expected hits
                1 B.Transport owned by the Americans, 1 Transport owned by the British, 1 Transport owned by the Americans and 1 EarlyFighter owned by the Masaharu lost in sz7
                    Masaharu roll dice for 3 Destroyers in sz7, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 2 B.Transports and 1 Destroyer in sz7, round 3 : 1/3 hits, 0.83 expected hits
                1 B.Transport owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz7
                    Masaharu roll dice for 2 Destroyers in sz7, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 B.Transport and 1 Destroyer in sz7, round 4 : 1/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Masaharu lost in sz7
                    Masaharu roll dice for 1 Destroyer in sz7, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 B.Transport and 1 Destroyer in sz7, round 5 : 1/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Masaharu lost in sz7
                Americans win with 1 B.Transport and 1 Destroyer remaining. Battle score for attacker is -4
                Casualties for Masaharu: 3 Destroyers and 1 EarlyFighter
                Casualties for Americans: 2 B.Transports and 1 Transport
                Casualties for British: 1 Transport
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            8 Infantrys placed in Akina
            3 Infantrys placed in Amursk
            3 Infantrys placed in Hsingan
    
        Turn Complete - Masaharu
            Masaharu collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.17
    Americans : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Russians
            2 Infantrys moved from Tulun to Ustkut
            1 EarlyFighter moved from Ulaan Ude to Ustkut
            2 Infantrys moved from Ulaan Ude to Irkutsk
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Mech.Inf
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 3 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Ustkut, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Ustkut
                Russians win, taking Ustkut from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Mech.Inf
            Battle in Irkutsk
                Russians attack with 2 Infantrys
                Hisaichi defend with 1 Tankette
                    Russians roll dice for 2 Infantrys in Irkutsk, round 2 : 1/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in Irkutsk, round 2 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Russians and 1 Tankette owned by the Hisaichi lost in Irkutsk
                Russians win, taking Irkutsk from Hisaichi with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Tankette
    
        Non Combat Move - Russians
            5 Infantrys and 2 Mech.Infs moved from Tulun to Ulaan Ude
            8 Infantrys moved from Kaask to Tulun
            2 Infantrys moved from Krasnoyarsk to Kaask
            3 Infantrys moved from Achinsk to Krasnoyarsk
            1 EarlyFighter moved from Ustkut to Ulaan Ude
    
        Place Units - Russians
            1 Bunker placed in Ulaan Ude
            5 Infantrys and 1 Marine placed in Kaask
            3 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.17
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            7 Tanks moved from Jinan to Tientsin
            2 Tankettes moved from Jinan to Irkutsk
            3 Artillerys and 10 Infantrys moved from Jinan to Quingdao
            2 Artillerys moved from Manchuria to Tientsin
            1 Elite and 6 Infantrys moved from Hsingan to Tientsin
            2 Elites and 1 Tank moved from Vladivostok to sz79
            2 Artillerys and 3 Infantrys moved from S.Japan to sz79
            2 Artillerys, 1 B.Transport, 2 Elites, 3 Infantrys, 2 T.Boats, 1 Tank and 3 Transports moved from sz79 to sz74
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz74 to sz67
            1 Artillery moved from sz67 to Kwangsi
            1 Artillery moved from sz67 to N.French I.
            1 Infantry moved from sz67 to Kwangsi
            1 Infantry moved from sz67 to N.French I.
            2 Elites, 1 Infantry and 1 Tank moved from sz74 to Tientsin
            1 B.Transport moved from sz74 to sz78
            4 Infantrys moved from Tokyo to sz78
            4 Infantrys moved from sz78 to Nagasaki
            2 Destroyers moved from sz72 to sz70
            1 Submarine moved from sz72 to sz70
            2 Destroyers moved from sz72 to sz18
            2 Destroyers moved from sz72 to sz45
            1 Infantry moved from Phonpei to sz72
            1 B.Transport and 1 Infantry moved from sz72 to sz70
            1 Infantry moved from sz70 to Davao
            1 B.Transport moved from sz72 to sz71
            2 Tanks moved from Punay to sz71
            1 B.Transport and 2 Tanks moved from sz71 to sz70
            2 Tanks moved from sz70 to Davao
            1 Carrier moved from sz72 to sz70
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Battleship, 2 Destroyers, 1 Fighter, 7 Infantrys, 1 S.Sub and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz45
                Yamamoto attack with 2 Destroyers
                Anzac defend with 1 Destroyer
                    Yamamoto roll dice for 2 Destroyers in sz45, round 2 : 1/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Destroyer in sz45, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Anzac lost in sz45
                Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 8
                Casualties for Anzac: 1 Destroyer
            Battle in Kwangsi
                Yamamoto attack with 1 Artillery and 1 Infantry
                British defend with 1 Mech.Inf
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Kwangsi
                Yamamoto win, taking Kwangsi from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 Mech.Inf
            Battle in sz18
                Yamamoto attack with 2 Destroyers
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in sz18, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz18, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Americans lost in sz18
                Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Submarine
            Battle in sz70
                Yamamoto attack with 2 B.Transports, 1 Carrier, 2 Destroyers and 1 Submarine
                Americans defend with 2 S.Subs
                    Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 S.Subs in sz70, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 B.Transports, 1 Carrier and 2 Destroyers in sz70, round 2 : 1/3 hits, 0.83 expected hits
                1 S.Sub owned by the Americans lost in sz70
                    Yamamoto roll dice for 1 Submarine in sz70, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Sub in sz70, round 3 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the Yamamoto and 1 S.Sub owned by the Americans lost in sz70
                Yamamoto win with 2 B.Transports, 1 Carrier and 2 Destroyers remaining. Battle score for attacker is 12
                Casualties for Americans: 2 S.Subs
                Casualties for Yamamoto: 1 Submarine
            Battle in Davao
                Yamamoto attack with 1 Infantry and 2 Tanks
                Americans defend with 1 AAGun, 1 Elite and 1 Factory
                    Yamamoto roll dice for 1 Infantry and 2 Tanks in Davao, round 2 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Elite in Davao, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Americans and 1 Infantry owned by the Yamamoto lost in Davao
                Yamamoto win, taking Davao from Americans with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Elite
            Battle in Irkutsk
                Yamamoto attack with 2 Tankettes
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 2 Tankettes in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Tankettes in Irkutsk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Tankette owned by the Yamamoto lost in Irkutsk
                Yamamoto win, taking Irkutsk from Russians with 1 Tankette remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Tankette
                Casualties for Russians: 1 Infantry
            Battle in N.French I.
                Yamamoto attack with 1 Artillery and 1 Infantry
                British defend with 1 Mech.Inf
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in N.French I., round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Mech.Inf in N.French I., round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in N.French I.
                Yamamoto win, taking N.French I. from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 Mech.Inf
    
        Non Combat Move - Yamamoto
            3 Destroyers moved from sz78 to sz72
    
        Place Units - Yamamoto
            3 Infantrys placed in Vladivostok
            1 Battleship, 2 Destroyers, 1 S.Sub and 2 Submarines placed in sz78
            2 Infantrys placed in Tokyo
            1 Fighter and 2 Infantrys placed in Moresby
    
        Turn Complete - Yamamoto
            Yamamoto collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Yamamoto : 2.33
    Americans : 1.00
    Anzac : -0.50
    Russians : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Chinese
            3 Mech.Infs and 12 Tanks moved from E.Shansi to Peking
            1 EarlyFighter moved from Sian to Peking
            1 Elite and 1 Infantry moved from Shangsi to Shansi
            1 Elite and 1 Infantry moved from W.Sian to Hanan
            1 Artillery moved from Nanking to Kichedung
                  Chinese take Kichedung from Hisaichi
            1 Tank moved from Sian to Shantung
                  Chinese take Shantung from Hisaichi
    
        Purchase Units - Chinese
            Chinese buy 5 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Elite and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Elite and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Hanan
                Chinese attack with 1 Elite and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Elite and 1 Infantry in Hanan, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Hanan, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Hanan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hanan
                Chinese win, taking Hanan from Hisaichi with 1 Elite remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Peking
                Chinese attack with 1 EarlyFighter, 3 Mech.Infs and 12 Tanks
                Hisaichi defend with 1 Artillery, 1 Bunker, 1 Factory, 8 Infantrys, 4 Mech.Infs and 1 Tank
                    Chinese roll dice for 1 EarlyFighter, 3 Mech.Infs and 12 Tanks in Peking, round 2 : 7/16 hits, 7.33 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 1 Artillery, 1 Bunker, 8 Infantrys, 4 Mech.Infs and 1 Tank in Peking, round 2 : 6/15 hits, 5.33 expected hits
                    1 EarlyFighter owned by the Chinese, 3 Mech.Infs owned by the Chinese, 2 Tanks owned by the Chinese and 6 Infantrys owned by the Hisaichi lost in Peking
                    Chinese roll dice for 10 Tanks in Peking, round 3 : 4/10 hits, 5.00 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Bunker, 2 Infantrys, 4 Mech.Infs and 1 Tank in Peking, round 3 : 4/9 hits, 3.33 expected hits
                    4 Tanks owned by the Chinese, 1 Mech.Inf owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Peking
                    Chinese roll dice for 6 Tanks in Peking, round 4 : 4/6 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 Bunker, 3 Mech.Infs and 1 Tank in Peking, round 4 : 2/5 hits, 2.00 expected hits
                    1 Tank owned by the Hisaichi, 2 Tanks owned by the Chinese and 3 Mech.Infs owned by the Hisaichi lost in Peking
                    Chinese roll dice for 4 Tanks in Peking, round 5 : 2/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Bunker in Peking, round 5 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Hisaichi lost in Peking
                Chinese win, taking Peking from Hisaichi with 4 Tanks remaining. Battle score for attacker is -12
                Casualties for Chinese: 1 EarlyFighter, 3 Mech.Infs and 8 Tanks
                Casualties for Hisaichi: 1 Artillery, 1 Bunker, 8 Infantrys, 4 Mech.Infs and 1 Tank
    
        Non Combat Move - Chinese
            3 Infantrys moved from Shangsi to E.Shansi
            5 Infantrys and 1 Marine moved from Gansu to Shangsi
            3 Tanks moved from Sian to E.Shansi
            3 Mech.Infs moved from Tsingnan to E.Shansi
            6 Infantrys moved from Tsingnan to Gansu
            6 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Quyan to Gobi
            2 Mech.Infs moved from Urumal to Tsingnan
            2 Infantrys moved from Urumal to Quyan
            1 Infantry moved from Sian to Nanking
    
        Place Units - Chinese
            5 Infantrys and 1 Mech.Inf placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.83
    Chinese : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    Can China not build new industrial complexes?


  • TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 Elite and 6 Infantrys moved from Tientsin to Peking
            2 Artillerys moved from Malaya to sz73
            2 Elites moved from Thailand to sz73
            1 Tank moved from Fukien to Hanan
            1 Tankette moved from Fukien to Hanan
            2 Tankettes moved from Fukien to Nanking
            1 Tankette moved from Fukien to Kichedung
            1 Artillery, 1 Elite and 1 Transport moved from sz73 to sz74
            1 Artillery and 1 Elite moved from sz74 to Shantung
            2 Infantrys moved from Thailand to sz73
            2 Infantrys and 1 Transport moved from sz73 to sz74
            2 Infantrys moved from sz74 to Shantung
            1 Artillery, 1 Elite and 1 Transport moved from sz73 to sz74
            1 Artillery and 1 Elite moved from sz74 to Kichedung
            4 Tanks moved from Tientsin to Peking
            2 Infantrys moved from Hongkong to sz67
            2 Infantrys and 1 Transport moved from sz67 to sz60
            2 Infantrys moved from sz60 to N.S
            2 Transports moved from sz73 to sz60
            2 Artillerys and 2 Elites moved from S.Borneo to sz60
            2 Artillerys moved from sz60 to N.S
            2 Elites moved from sz60 to N.S
            2 Tankettes moved from Malaya to sz73
            1 Artillery moved from Thailand to sz73
            1 Marine moved from Thailand to sz73
            1 Artillery, 1 Marine, 2 Tankettes and 2 Transports moved from sz73 to sz60
            1 Artillery, 1 Marine and 2 Tankettes moved from sz60 to N.S
            7 Artillerys moved from Thailand to Malaya
            1 Elite moved from Thailand to Malaya
            1 Infantry moved from Thailand to N.French I.
            1 Elite moved from Thailand to Malaya
            1 Submarine moved from sz60 to sz58
            4 Infantrys moved from Hongkong to Kwangtung
    
        Purchase Units - Hisaichi
            Hisaichi buy 9 Infantrys, 2 Marines, 6 Mech.Infs, 1 Tank and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Nanking
                Hisaichi attack with 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Tankettes in Nanking, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Nanking, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Tankettes in Nanking, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Nanking, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Nanking
                Hisaichi win, taking Nanking from Chinese with 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Kichedung
                Hisaichi attack with 1 Artillery, 1 Elite and 1 Tankette
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Tankette in Kichedung, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery in Kichedung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Kichedung
                Hisaichi win, taking Kichedung from Chinese with 1 Artillery, 1 Elite and 1 Tankette remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery
            Battle in Peking
                Hisaichi attack with 1 Elite, 6 Infantrys and 4 Tanks
                Chinese defend with 1 Factory and 4 Tanks
                    Hisaichi roll dice for 1 Elite, 6 Infantrys and 4 Tanks in Peking, round 2 : 5/11 hits, 3.50 expected hits
                    Chinese roll dice for 4 Tanks in Peking, round 2 : 3/4 hits, 2.00 expected hits
                    4 Tanks owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Peking
                Hisaichi win, taking Peking from Chinese with 1 Elite, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Chinese: 4 Tanks
            Battle in Shantung
                Hisaichi attack with 1 Artillery, 1 Elite and 2 Infantrys
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Shantung, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Tank in Shantung, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Tank
            Battle in Hanan
                Hisaichi attack with 1 Tank and 1 Tankette
                Chinese defend with 1 Elite
                    Hisaichi roll dice for 1 Tank and 1 Tankette in Hanan, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Elite in Hanan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi and 1 Elite owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Tankette
                Casualties for Chinese: 1 Elite
            Battle in N.S
                Hisaichi attack with 3 Artillerys, 2 Elites, 2 Infantrys, 1 Marine and 2 Tankettes
                British defend with 1 Artillery and 2 Infantrys; Dutch defend with 1 Bunker, 1 Infantry and 1 Tank
                    Hisaichi roll dice for 3 Artillerys, 2 Elites, 2 Infantrys, 1 Marine and 2 Tankettes in N.S, round 2 : 3/10 hits, 3.83 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 1 Bunker, 3 Infantrys and 1 Tank in N.S, round 2 : 2/6 hits, 2.33 expected hits
                    1 Infantry owned by the British, 1 Infantry owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 3 Artillerys, 2 Elites, 1 Marine and 2 Tankettes in N.S, round 3 : 4/8 hits, 3.50 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker, 1 Infantry and 1 Tank in N.S, round 3 : 1/4 hits, 1.67 expected hits
                    1 Tankette owned by the Hisaichi, 1 Artillery owned by the British, 1 Infantry owned by the British, 1 Bunker owned by the Dutch and 1 Tank owned by the Dutch lost in N.S
                Hisaichi win, taking N.S from Dutch with 3 Artillerys, 2 Elites, 1 Marine and 1 Tankette remaining. Battle score for attacker is 13
                Casualties for Hisaichi: 2 Infantrys and 1 Tankette
                Casualties for British: 1 Artillery and 2 Infantrys
                Casualties for Dutch: 1 Bunker, 1 Infantry and 1 Tank
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            2 Infantrys and 2 Marines placed in S.Borneo
            3 Mech.Infs, 1 Tank and 2 Tankettes placed in Hongkong
            3 Infantrys, 3 Mech.Infs and 2 Tankettes placed in Seoul
            3 Infantrys placed in Belogorsk
            Hisaichi undo move 4.
            Hisaichi undo move 3.
            6 Infantrys placed in Malaya
            1 Infantry and 2 Tankettes placed in Belogorsk
            3 Mech.Infs placed in Seoul
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Seoul: 6 Infantrys
            EDIT: Adding units owned by Hisaichi to Korea: 6 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Hisaichi
            Hisaichi collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    Chinese : 1.17
    Dutch : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Thai
            2 Infantrys moved from Phuket to sz73
            2 Infantrys and 1 Transport moved from sz73 to sz71
            2 Infantrys moved from sz71 to S
                  Thai take S from Americans
    
        Purchase Units - Thai
            Thai buy 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
            4 Infantrys moved from Malaya to Thailand
            3 Infantrys moved from Malaya to Thailand
            4 Infantrys moved from Phuket to Thailand
    
        Place Units - Thai
            1 Transport placed in sz73
            2 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - British
            4 Artillerys moved from Calcutta to sz63
            2 Artillerys moved from E.India to sz63
            4 Elites moved from Calcutta to sz63
            2 Elites moved from E.India to sz63
            6 Artillerys, 6 Elites and 6 Transports moved from sz63 to sz66
            6 Artillerys and 6 Elites moved from sz66 to N.S
            2 Fighters moved from sz66 to N.S
            1 Artillery and 1 Infantry moved from Bengal to Burma
            3 Mech.Infs moved from Bengal to Hanan
            1 Transport moved from sz4 to sz6
            3 Infantrys moved from Palana to Magadan
            2 Infantrys moved from Sukhalin to Ostrov
                  Russians take Ostrov from Hisaichi
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Bunker, 2 Elites, 1 Infantry, 3 Mech.Infs and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.S
                British attack with 6 Artillerys, 6 Elites and 2 Fighters
                Hisaichi defend with 3 Artillerys, 2 Elites, 1 Marine and 1 Tankette
                    British roll dice for 6 Artillerys, 6 Elites and 2 Fighters in N.S, round 2 : 8/14 hits, 7.00 expected hits
                    Hisaichi roll dice for 3 Artillerys, 2 Elites, 1 Marine and 1 Tankette in N.S, round 2 : 0/7 hits, 2.17 expected hits
                    2 Elites owned by the Hisaichi, 1 Tankette owned by the Hisaichi, 3 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in N.S
                British win, taking N.S from Hisaichi with 6 Artillerys, 6 Elites and 2 Fighters remaining. Battle score for attacker is 27
                Casualties for Hisaichi: 3 Artillerys, 2 Elites, 1 Marine and 1 Tankette
            Battle in Hanan
                British attack with 3 Mech.Infs
                Hisaichi defend with 1 Tank
                    British roll dice for 3 Mech.Infs in Hanan, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Hanan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Mech.Inf owned by the British lost in Hanan
                British win, taking Hanan from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 0
                Casualties for British: 1 Mech.Inf
                Casualties for Hisaichi: 1 Tank
            Battle in Burma
                British attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Burma
                British win, taking Burma from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - British
            2 Artillerys and 2 Elites moved from E.India to Bengal
            1 Mech.Inf moved from Chunking to Hanan
            1 Infantry moved from W.Chunking to Chunking
            3 Mech.Infs moved from Dheli to Bengal
            2 Fighters moved from N.S to sz66
    
        Place Units - British
            1 Bunker placed in Bengal
            2 Artillerys and 2 Elites placed in Calcutta
            2 Transports placed in sz63
            3 Mech.Infs placed in Dheli
            1 Artillery and 1 Infantry placed in Calcutta
            British undo move 5.
            2 Artillerys placed in Calcutta
            1 Infantry placed in Vancouver
            British undo move 5.
            1 Artillery placed in Vancouver
            1 Artillery placed in Calcutta
    
        Turn Complete - British
            British collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    British : 1.33
    Hisaichi : -2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Americans
            1 B.Transport and 1 Destroyer moved from sz7 to sz2
            2 Elites moved from Magadan to sz2
            2 Infantrys moved from Magadan to sz2
            1 B.Transport, 2 Elites and 2 Infantrys moved from sz2 to sz1
            1 Destroyer moved from sz2 to sz1
            2 Infantrys moved from sz1 to Amursk
            2 Elites moved from sz1 to Amursk
            2 Artillerys, 2 Infantrys and 5 Tanks moved from Magadan to Yakutsk
            2 Destroyers and 2 Submarines moved from sz20 to sz18
            2 Infantrys moved from Midway to sz11
            2 Artillerys moved from Hilo to sz25
            1 Infantry moved from Hilo to sz25
            1 Infantry moved from Hilo to sz25
            2 Infantrys and 1 Transport moved from sz11 to sz20
            2 Infantrys and 1 Transport moved from sz20 to sz30
            2 Artillerys, 1 B.Transport, 4 Destroyers, 2 Infantrys and 1 S.Sub moved from sz25 to sz30
            2 Artillerys and 4 Infantrys moved from sz30 to Majuru
            2 Submarines moved from sz42 to sz45
            2 EarlyFighters and 2 Fighters moved from sz42 to sz45
            1 B29 moved from Alaska to sz45
            2 B.Transports moved from sz14 to sz23
            4 Elites moved from San Francisco to sz23
            4 Elites moved from San Francisco to sz23
            1 Infantry moved from Nor Cal to Portland
            2 B.Transports and 8 Elites moved from sz23 to sz14
            7 Elites moved from sz14 to Seattle
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            1 Marine moved from Seattle to British Columbia
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from sz5 to Alaska
            4 Elites moved from Alaska to sz4
            1 B.Transport moved from sz4 to sz5
            2 Elites moved from Anchorage to sz5
            1 B.Transport and 2 Elites moved from sz5 to sz4
            1 Infantry moved from Alaska to sz4
            1 Infantry moved from Umnak to sz4
            1 Infantry moved from Adak to sz4
            6 Elites and 3 Infantrys moved from sz4 to Palana
            1 Infantry moved from Kamchatka to Palana
            1 Elite moved from sz14 to Seattle
    
        Purchase Units - Americans
            Americans buy 1 Carrier, 1 EarlyFighter, 12 Elites, 1 Fighter and 1 Submarine; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Amursk
                Americans attack with 2 Elites and 2 Infantrys
                Masaharu defend with 1 AAGun, 1 Factory and 3 Infantrys
                    Americans roll dice for 2 Elites and 2 Infantrys in Amursk, round 2 : 1/4 hits, 1.33 expected hits
                    Masaharu roll dice for 3 Infantrys in Amursk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Masaharu and 1 Infantry owned by the Americans lost in Amursk
                    Americans roll dice for 2 Elites and 1 Infantry in Amursk, round 3 : 1/3 hits, 1.17 expected hits
                    Masaharu roll dice for 2 Infantrys in Amursk, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu lost in Amursk
                    Americans roll dice for 2 Elites and 1 Infantry in Amursk, round 4 : 1/3 hits, 1.17 expected hits
                    Masaharu roll dice for 1 Infantry in Amursk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Amursk
                Americans win, taking Amursk from Masaharu with 2 Elites and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Masaharu: 3 Infantrys
            Battle in Yakutsk
                Americans attack with 2 Artillerys, 2 Infantrys and 5 Tanks
                Masaharu defend with 1 Infantry
                    Americans roll dice for 2 Artillerys, 2 Infantrys and 5 Tanks in Yakutsk, round 2 : 3/9 hits, 3.83 expected hits
                    Masaharu roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Yakutsk
                Americans win, taking Yakutsk from Masaharu with 2 Artillerys, 2 Infantrys and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in sz18
                Americans attack with 2 Destroyers and 2 Submarines
                Yamamoto defend with 2 Destroyers
                    Americans roll dice for 2 Submarines in sz18, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 2 Destroyers in sz18, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz18, round 2 : 2/2 hits, 1.00 expected hits
                    2 Submarines owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18
                    Americans roll dice for 2 Destroyers in sz18, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz18, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Destroyers in sz18, round 4 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz18, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Destroyers in sz18, round 5 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz18, round 5 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Destroyers in sz18, round 6 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz18, round 6 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz18
                Americans win with 2 Destroyers remaining. Battle score for attacker is 4
                Casualties for Americans: 2 Submarines
                Casualties for Yamamoto: 2 Destroyers
            Battle in sz45
                Americans attack with 1 B29, 2 EarlyFighters, 2 Fighters and 2 Submarines
                Yamamoto defend with 2 Destroyers
                    Americans roll dice for 2 Submarines in sz45, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 B29, 2 EarlyFighters and 2 Fighters in sz45, round 2 : 4/5 hits, 2.50 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz45, round 2 : 1/2 hits, 1.00 expected hits
                    1 Submarine owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz45
                Americans win with 1 B29, 2 EarlyFighters, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 10
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 2 Destroyers
    
        Non Combat Move - Americans
            1 B29 moved from sz45 to N.Australia
            2 Fighters moved from sz45 to sz42
            2 EarlyFighters moved from sz45 to sz42
    
        Place Units - Americans
            1 Carrier and 1 Submarine placed in sz25
            1 EarlyFighter and 1 Fighter placed in sz25
            2 Elites placed in Alaska
            2 Elites placed in Anchorage
            8 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 79 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -1.33
    Yamamoto : -1.00
    Americans : -1.67
    

    Savegame


  • TripleA Turn Summary: Masaharu round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Masaharu
            1 T.Boat and 4 Transports moved from sz15 to sz1
            3 Tanks moved from Quingdao to Amursk
    
        Purchase Units - Masaharu
            Masaharu buy 1 Cruiser, 1 Destroyer and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - Masaharu
            Battle in sz1
                Masaharu attack with 1 T.Boat and 4 Transports
                Americans defend with 1 B.Transport and 1 Destroyer
                    Masaharu roll dice for 1 T.Boat and 4 Transports in sz1, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 B.Transport and 1 Destroyer in sz1, round 2 : 1/2 hits, 0.67 expected hits
                1 B.Transport owned by the Americans and 1 Transport owned by the Masaharu lost in sz1
                    Masaharu roll dice for 1 T.Boat and 3 Transports in sz1, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in sz1, round 3 : 1/1 hits, 0.50 expected hits
                    1 Transport owned by the Masaharu lost in sz1
                    Masaharu roll dice for 1 T.Boat and 2 Transports in sz1, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in sz1, round 4 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 T.Boat and 2 Transports in sz1, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in sz1, round 5 : 1/1 hits, 0.50 expected hits
                    1 Transport owned by the Masaharu lost in sz1
                    Masaharu roll dice for 1 T.Boat and 1 Transport in sz1, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in sz1, round 6 : 1/1 hits, 0.50 expected hits
                    1 Transport owned by the Masaharu lost in sz1
                    Masaharu roll dice for 1 T.Boat in sz1, round 7 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in sz1, round 7 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 T.Boat owned by the Masaharu lost in sz1
                Americans win with no units remaining. Battle score for attacker is -13
                Casualties for Masaharu: 1 T.Boat and 4 Transports
                Casualties for Americans: 1 B.Transport and 1 Destroyer
            Battle in Amursk
                Masaharu attack with 3 Tanks
                Americans defend with 2 Elites and 1 Infantry; Russians defend with 1 AAGun and 1 Factory
                    Masaharu roll dice for 3 Tanks in Amursk, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 2 Elites and 1 Infantry in Amursk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Elite owned by the Americans, 1 Infantry owned by the Americans and 1 Tank owned by the Masaharu lost in Amursk
                    Masaharu roll dice for 2 Tanks in Amursk, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Elite in Amursk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Americans and 1 Tank owned by the Masaharu lost in Amursk
                Masaharu win, taking Amursk from Russians with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Masaharu: 2 Tanks
                Casualties for Americans: 2 Elites and 1 Infantry
    
        Non Combat Move - Masaharu
            1 Elite and 6 Infantrys moved from Jinan to Quingdao
            3 Infantrys moved from Hsingan to Quingdao
    
        Place Units - Masaharu
            1 Cruiser, 1 Destroyer and 1 Transport placed in sz15
    
        Turn Complete - Masaharu
            Masaharu collect 24 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.50
    Americans : 1.83
    Russians : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Russians
            1 Infantry moved from Ustkut to Irkutsk
            1 Infantry moved from Ustkut to Angarsk
                  Russians take Angarsk from Hisaichi
            1 EarlyFighter moved from Ulaan Ude to Irkutsk
            1 Artillery and 2 Infantrys moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Russians buy 1 EarlyFighter and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Irkutsk
                Russians attack with 1 EarlyFighter and 1 Infantry
                Yamamoto defend with 1 Tankette
                    Russians roll dice for 1 EarlyFighter and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Tankette in Irkutsk, round 2 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Russians lost in Irkutsk
                 retreated to Irkutsk
                Yamamoto win with 1 Tankette remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Infantry
            Battle in Jinan
                Russians attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Jinan, round 2 : 2/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Jinan
                Russians win, taking Jinan from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Irkutsk to Ulaan Ude
            1 Infantry moved from Tulun to Ustkut
            7 Infantrys moved from Tulun to Ulaan Ude
            7 Infantrys and 1 Marine moved from Kaask to Tulun
            3 Infantrys moved from Krasnoyarsk to Kaask
            3 Infantrys moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            1 EarlyFighter and 3 Infantrys placed in Achinsk
            Russians undo move 2.
            Russians undo move 1.
            1 EarlyFighter and 5 Infantrys placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.50
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Submarines moved from sz78 to sz18
            2 Destroyers moved from sz78 to sz18
            2 Infantrys moved from Moresby to New Guinea
            2 Tanks moved from Moresby to New Guinea
            1 Fighter moved from Moresby to New Guinea
            1 Destroyer moved from sz70 to sz45
            1 Destroyer moved from sz70 to sz45
            1 B.Transport moved from sz70 to sz71
            2 Tanks moved from Davao to sz70
            1 B.Transport and 2 Tanks moved from sz70 to sz48
            2 Tanks moved from sz48 to N.G
            1 Tank moved from Moresby to New Guinea
            1 Artillery and 1 Infantry moved from Kwangsi to Chunking
            1 Artillery and 1 Infantry moved from N.French I. to Burma
            3 Infantrys moved from Vladivostok to Manchuria
            4 Infantrys moved from Nagasaki to sz74
            4 Infantrys moved from sz74 to Tientsin
            2 Artillerys, 3 Elites, 7 Infantrys and 8 Tanks moved from Tientsin to Peking
            1 Tankette moved from Irkutsk to Jinan
            3 Infantrys moved from Quingdao to Jinan
            1 Artillery moved from Quingdao to Jinan
            1 Infantry moved from Tokyo to sz78
            1 Infantry and 1 S.Sub moved from sz78 to sz68
            1 Infantry moved from sz68 to N.B
                  Yamamoto take N.B from British
            1 B.Transport moved from sz60 to sz67
            2 Transports moved from sz67 to sz79
            1 Infantry moved from Tokyo to sz78
            1 B.Transport and 1 Infantry moved from sz78 to sz68
            1 Infantry moved from sz68 to Spralty
                  Yamamoto take Spralty from Americans
            1 B.Transport moved from sz71 to sz72
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Bunker, 3 Destroyers, 1 Fighter, 9 Infantrys, 1 S.Sub and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz45
                Yamamoto attack with 2 Destroyers
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz45, round 2 : 0/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz45
                    Americans roll dice for 1 Submarine in sz45, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz45, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz45, round 4 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz45, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz45, round 5 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz45, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz45, round 6 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz45, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz45, round 7 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz45, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz45, round 8 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz45, round 8 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in sz45
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 1 Submarine
            Battle in Burma
                Yamamoto attack with 1 Artillery and 1 Infantry
                British defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Burma
                1 Artillery retreated to N.French I.
                British win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Infantry
            Battle in Chunking
                Yamamoto attack with 1 Artillery and 1 Infantry
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Chunking, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Chunking
                Yamamoto win, taking Chunking from Chinese with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Jinan
                Yamamoto attack with 1 Artillery, 3 Infantrys and 1 Tankette
                Russians defend with 1 Artillery and 2 Infantrys
                    Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tankette in Jinan, round 2 : 0/5 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Jinan, round 2 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tankette in Jinan, round 3 : 2/5 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Jinan, round 3 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Tankette owned by the Yamamoto lost in Jinan
                    Yamamoto roll dice for 1 Artillery and 3 Infantrys in Jinan, round 4 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in Jinan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Jinan
                Yamamoto win, taking Jinan from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Tankette
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in sz18
                Yamamoto attack with 2 Destroyers and 2 Submarines
                Americans defend with 2 Destroyers
                    Yamamoto roll dice for 2 Submarines in sz18, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz18, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 2 Destroyers in sz18, round 2 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz18
                    Yamamoto roll dice for 1 Submarine in sz18, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz18, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz18, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz18
                Yamamoto win with 2 Destroyers and 1 Submarine remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 2 Destroyers
            Battle in New Guinea
                Yamamoto attack with 1 Fighter, 2 Infantrys and 3 Tanks
                Anzac defend with 1 Artillery and 5 Infantrys
                    Yamamoto roll dice for 1 Fighter, 2 Infantrys and 3 Tanks in New Guinea, round 2 : 3/6 hits, 2.33 expected hits
                    British roll dice for 1 Artillery and 5 Infantrys in New Guinea, round 2 : 2/6 hits, 2.00 expected hits
                    3 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in New Guinea
                    Yamamoto roll dice for 1 Fighter and 3 Tanks in New Guinea, round 3 : 2/4 hits, 2.00 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in New Guinea, round 3 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Anzac lost in New Guinea
                    Yamamoto roll dice for 1 Fighter and 3 Tanks in New Guinea, round 4 : 0/4 hits, 2.00 expected hits
                    British roll dice for 1 Artillery in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Fighter and 3 Tanks in New Guinea, round 5 : 4/4 hits, 2.00 expected hits
                    British roll dice for 1 Artillery in New Guinea, round 5 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Tank owned by the Yamamoto lost in New Guinea
                Yamamoto win, taking New Guinea from British with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 2 Infantrys and 1 Tank
                Casualties for Anzac: 1 Artillery and 5 Infantrys
    
        Non Combat Move - Yamamoto
            1 Fighter moved from New Guinea to Moresby
            1 Battleship moved from sz78 to sz72
            1 Carrier moved from sz70 to sz72
    
        Place Units - Yamamoto
            3 Destroyers and 1 S.Sub placed in sz78
            1 Artillery, 1 Bunker, 1 Fighter and 1 Tank placed in Moresby
            Yamamoto undo move 2.
            1 Artillery, 1 Bunker, 1 Fighter and 1 Infantry placed in Moresby
            1 Artillery, 2 Infantrys and 1 Tank placed in Davao
            3 Infantrys placed in Vladivostok
            3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    British : -1.00
    Yamamoto : -3.00
    Americans : -0.67
    Chinese : 0.67
    Russians : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Chinese
            1 Elite and 1 Infantry moved from Shansi to Nanking
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 1 Fighter, 3 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Nanking
                Chinese attack with 1 Elite and 1 Infantry
                Hisaichi defend with 2 Tankettes
                    Chinese roll dice for 1 Elite and 1 Infantry in Nanking, round 2 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Tankettes in Nanking, round 2 : 0/2 hits, 0.33 expected hits
                    2 Tankettes owned by the Hisaichi lost in Nanking
                Chinese win, taking Nanking from Hisaichi with 1 Elite and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Tankettes
    
        Non Combat Move - Chinese
            1 Infantry moved from Shangsi to Shansi
            4 Infantrys and 1 Marine moved from Shangsi to E.Shansi
            6 Infantrys moved from Gansu to Shangsi
            2 Mech.Infs moved from Tsingnan to Sian
            1 Mech.Inf moved from Xining to Shangsi
            6 Infantrys moved from Tsingnan to Gansu
            5 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Gobi to Tsingnan
            2 Infantrys moved from Quyan to Gobi
            4 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            1 Bunker placed in Sian
            1 Fighter, 3 Infantrys and 2 Mech.Infs placed in Xining
            3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Chinese : 1.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            1 Artillery, 1 Elite and 1 Tankette moved from Kichedung to Nanking
            1 Artillery, 1 Elite and 1 Infantry moved from Shantung to Shansi
            3 Mech.Infs moved from Hongkong to Hanan
            2 Infantrys and 2 Marines moved from S.Borneo to sz60
            2 Infantrys and 2 Marines moved from sz60 to N.S
            1 Artillery moved from Malaya to sz60
            1 Marine moved from Malaya to sz60
            1 Artillery moved from Malaya to sz60
            1 Elite moved from Malaya to sz60
            1 Artillery moved from Malaya to sz60
            1 Elite moved from Malaya to sz60
            3 Artillerys, 2 Elites and 1 Marine moved from sz60 to N.S
            1 Battleship moved from sz73 to sz60
            1 Submarine moved from sz67 to sz60
            6 Infantrys moved from Korea to sz74
            6 Infantrys moved from sz74 to Hopeh
            3 Mech.Infs moved from Seoul to Hopeh
            4 Tanks moved from Peking to Hopeh
            1 Elite moved from Peking to Hopeh
            3 Infantrys moved from Peking to Hopeh
            1 Tank moved from Hopeh to Shansi
            2 Infantrys moved from Thailand to Burma
            1 Infantry moved from N.French I. to Burma
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Elites, 21 Infantrys, 1 Mech.Inf and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Nanking
                Hisaichi attack with 1 Artillery, 1 Elite and 1 Tankette
                Chinese defend with 1 Elite and 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Tankette in Nanking, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Nanking, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Nanking
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Tankette in Nanking, round 3 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Elite in Nanking, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in Nanking
                Hisaichi win, taking Nanking from Chinese with 1 Artillery, 1 Elite and 1 Tankette remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Elite and 1 Infantry
            Battle in Hanan
                Hisaichi attack with 3 Mech.Infs
                British defend with 3 Mech.Infs
                    Hisaichi roll dice for 3 Mech.Infs in Hanan, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 3 Mech.Infs in Hanan, round 2 : 1/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Hanan
                2 Mech.Infs retreated to Kiangsi
                Chinese win with 3 Mech.Infs remaining. Battle score for attacker is -5
                Casualties for Hisaichi: 1 Mech.Inf
            Battle in Burma
                Hisaichi attack with 3 Infantrys
                British defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 3 Infantrys in Burma, round 2 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Burma
                2 Infantrys retreated to N.French I.
                British win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Infantry
            Battle in N.S
                Hisaichi attack with 3 Artillerys, 2 Elites, 2 Infantrys and 3 Marines
                British defend with 6 Artillerys and 6 Elites
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Artillerys, 2 Elites, 2 Infantrys and 3 Marines in N.S, round 2 : 2/10 hits, 3.83 expected hits
                    British roll dice for 6 Artillerys and 6 Elites in N.S, round 2 : 5/12 hits, 4.00 expected hits
                    2 Artillerys owned by the British, 2 Infantrys owned by the Hisaichi and 3 Marines owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 3 Artillerys and 2 Elites in N.S, round 3 : 2/5 hits, 2.33 expected hits
                    British roll dice for 4 Artillerys and 6 Elites in N.S, round 3 : 2/10 hits, 3.33 expected hits
                    2 Artillerys owned by the British and 2 Artillerys owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 1 Artillery and 2 Elites in N.S, round 4 : 0/3 hits, 1.50 expected hits
                    British roll dice for 2 Artillerys and 6 Elites in N.S, round 4 : 1/8 hits, 2.67 expected hits
                    1 Artillery owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 2 Elites in N.S, round 5 : 0/2 hits, 1.00 expected hits
                    British roll dice for 2 Artillerys and 6 Elites in N.S, round 5 : 2/8 hits, 2.67 expected hits
                    2 Elites owned by the Hisaichi lost in N.S
                British win with 2 Artillerys and 6 Elites remaining. Battle score for attacker is -17
                Casualties for Hisaichi: 3 Artillerys, 2 Elites, 2 Infantrys and 3 Marines
                Casualties for British: 4 Artillerys
            Battle in Shansi
                Hisaichi attack with 1 Artillery, 1 Elite, 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Tank in Shansi, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Artillery, 1 Elite and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Infantry moved from Kwangtung to Kiangsi
            1 Infantry moved from Kwangtung to Macau
            2 Infantrys moved from Kwangtung to Hankou
            1 Tank moved from Hongkong to Macau
            1 Tankette moved from Hongkong to Macau
            1 Tankette moved from Hongkong to Hankou
    
        Place Units - Hisaichi
            3 Infantrys placed in Belogorsk
            3 Infantrys placed in Peking
            6 Infantrys placed in Malaya
            2 Elites and 2 Tankettes placed in S.Borneo
            Hisaichi undo move 4.
            2 Elites and 2 Infantrys placed in S.Borneo
            4 Infantrys and 2 Tankettes placed in Hongkong
            3 Infantrys, 1 Mech.Inf and 2 Tankettes placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -7.17
    British : -2.33
    Chinese : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from Sumatra to N.S
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Thai
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 Transport moved from sz73 to sz60
            1 Infantry moved from sz60 to Sumatra
                  Thai take Sumatra from Dutch
            1 Infantry moved from S to sz71
            1 Infantry and 1 Transport moved from sz71 to sz70
            1 Infantry moved from sz70 to Boho
                  Thai take Boho from Americans
            5 Infantrys moved from Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 5 Infantrys
                British defend with 1 Artillery and 1 Infantry
                    Thai roll dice for 5 Infantrys in Burma, round 2 : 1/5 hits, 0.83 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Burma
                    Thai roll dice for 5 Infantrys in Burma, round 3 : 0/5 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Burma
                    Thai roll dice for 4 Infantrys in Burma, round 4 : 0/4 hits, 0.67 expected hits
                    British roll dice for 1 Artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 4 Infantrys in Burma, round 5 : 1/4 hits, 0.67 expected hits
                    British roll dice for 1 Artillery in Burma, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Burma
                Thai win, taking Burma from British with 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Thai
            5 Infantrys moved from Thailand to Malaya
            1 Infantry moved from Phuket to Malaya
    
        Place Units - Thai
            2 Infantrys placed in Phuket
            1 Transport placed in sz73
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Thai : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - British
            2 Artillerys and 2 Elites moved from Calcutta to sz63
            2 Artillerys, 2 Elites and 2 Transports moved from sz63 to sz66
            2 Artillerys and 2 Elites moved from sz66 to Thailand
            3 Infantrys moved from Bengal to Burma
            2 Artillerys and 2 Elites moved from Bengal to Burma
            3 Mech.Infs moved from Bengal to Chunking
            3 Mech.Infs moved from Hanan to Kwangsi
                  British take Kwangsi from Yamamoto
            3 Mech.Infs moved from Kwangsi to Kiangsi
            2 Fighters moved from sz66 to sz73
            1 Artillery and 1 Infantry moved from Vancouver to sz6
            1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4
            1 Artillery and 1 Infantry moved from sz4 to Palana
            3 Infantrys moved from Magadan to Yakutsk
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Elite, 4 Infantrys, 1 Marine, 3 Mech.Infs and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in sz73
                British attack with 2 Fighters
                Thai defend with 1 Transport
                    British roll dice for 2 Fighters in sz73, round 2 : 2/2 hits, 1.00 expected hits
                    Thai roll dice for 1 Transport in sz73, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Thai lost in sz73
                British win with 2 Fighters remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Transport
            Battle in Kiangsi
                British attack with 3 Mech.Infs
                Hisaichi defend with 1 Infantry and 2 Mech.Infs
                    British roll dice for 3 Mech.Infs in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry and 2 Mech.Infs in Kiangsi, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi lost in Kiangsi
                    British roll dice for 3 Mech.Infs in Kiangsi, round 3 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Mech.Infs in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Hisaichi lost in Kiangsi
                British win, taking Kiangsi from Yamamoto with 3 Mech.Infs remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 1 Infantry and 2 Mech.Infs
            Battle in Burma
                British attack with 2 Artillerys, 2 Elites and 3 Infantrys
                Thai defend with 4 Infantrys
                    British roll dice for 2 Artillerys, 2 Elites and 3 Infantrys in Burma, round 2 : 4/7 hits, 2.50 expected hits
                    Thai roll dice for 4 Infantrys in Burma, round 2 : 2/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Burma
                British win, taking Burma from Thai with 2 Artillerys, 2 Elites and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for British: 2 Infantrys
                Casualties for Thai: 4 Infantrys
            Battle in Chunking
                British attack with 3 Mech.Infs
                Yamamoto defend with 1 Artillery
                    British roll dice for 3 Mech.Infs in Chunking, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery in Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Mech.Inf owned by the British lost in Chunking
                British win, taking Chunking from Yamamoto with 2 Mech.Infs remaining. Battle score for attacker is -1
                Casualties for British: 1 Mech.Inf
                Casualties for Yamamoto: 1 Artillery
            Battle in Thailand
                British attack with 2 Artillerys and 2 Elites
                Thai defend with 1 Infantry
                    British roll dice for 2 Artillerys and 2 Elites in Thailand, round 2 : 1/4 hits, 2.00 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Artillery owned by the British lost in Thailand
                British win, taking Thailand from Thai with 1 Artillery and 2 Elites remaining. Battle score for attacker is -2
                Casualties for British: 1 Artillery
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            2 Fighters moved from sz73 to sz66
            6 Transports moved from sz66 to sz63
            2 T.Boats moved from sz66 to sz64
            1 Artillery moved from Calcutta to sz63
            1 Artillery moved from sz63 to E.India
            3 Mech.Infs moved from Dheli to Bengal
    
        Place Units - British
            1 S.Sub placed in sz6
            1 Elite and 1 Marine placed in Vancouver
            4 Artillerys and 4 Infantrys placed in Calcutta
            3 Mech.Infs placed in Dheli
    
        Turn Complete - British
            British collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    British : 2.50
    Yamamoto : -1.00
    Thai : 1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Anzac
            1 EarlyFighter moved from sz50 to Java
            1 Infantry moved from Derby to sz50
            1 Infantry and 1 Transport moved from sz50 to sz57
            1 Infantry moved from Soem to sz57
            2 Infantrys moved from sz57 to Java
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 4 Elites and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Anzac roll dice for 1 EarlyFighter and 2 Infantrys in Java, round 2 : 2/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from Java to sz50
            1 Elite moved from Darwin to N.Australia
            2 Infantrys moved from Darwin to N.Australia
    
        Place Units - Anzac
            2 Artillerys and 1 Elite placed in W.Australia
            3 Elites placed in Darwin
            1 Marine placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Anzac : 1.33
    

    Savegame

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