dawgoneit Axis vs. entek Allies

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Americans
            1 B29 moved from Arawa to sz59
            1 Artillery and 1 Infantry moved from Arawa to sz42
            1 Artillery, 1 Infantry and 1 Transport moved from sz42 to sz49
            1 Artillery and 1 Infantry moved from sz49 to Moresby
            2 Fighters moved from sz42 to sz45
            4 Destroyers moved from sz30 to sz42
            1 Artillery, 8 Elites and 1 Marine moved from Magadan to Yakutsk
            10 Elites moved from Palana to Magadan
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from sz14 to Seattle
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            1 B.Transport moved from sz4 to sz5
            1 Infantry and 2 Tankettes moved from Anchorage to sz5
            1 B.Transport, 1 Infantry and 2 Tankettes moved from sz5 to sz4
            1 Infantry and 2 Tankettes moved from sz4 to Palana
            2 Artillerys and 1 Marine moved from Alaska to sz4
            1 Elite moved from Alaska to sz4
            4 Elites moved from Alaska to sz4
            2 Artillerys, 5 Elites and 1 Marine moved from sz4 to Palana
            8 Elites moved from sz5 to Alaska
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 1 B.Transport, 8 Elites, 2 Fighters, 1 Infantry and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz59
                Americans attack with 1 B29
                Thai defend with 1 Transport
                    Americans roll dice for 1 B29 in sz59, round 2 : 1/1 hits, 0.83 expected hits
                    Thai roll dice for 1 Transport in sz59, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Thai lost in sz59
                Americans win with 1 B29 remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Transport
            Battle in Moresby
                Americans attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 AAGun, 1 Factory and 1 Tank
                    Americans roll dice for 1 Artillery and 1 Infantry in Moresby, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tank in Moresby, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Moresby
                Americans win, taking Moresby from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
            Battle in sz45
                Americans attack with 2 Fighters
                Yamamoto defend with 1 S.Sub
                    Americans roll dice for 2 Fighters in sz45, round 2 : 1/2 hits, 1.00 expected hits
                1 S.Sub owned by the Yamamoto lost in sz45
                Americans win with 2 Fighters remaining. Battle score for attacker is 9
                Casualties for Yamamoto: 1 S.Sub
    
        Non Combat Move - Americans
            2 Fighters moved from sz45 to sz42
            1 Fighter moved from Hilo to Wake
            1 Fighter moved from Pearl Harbor to Wake
            1 B.Transport and 1 Submarine moved from sz25 to sz30
            1 B29 moved from sz59 to Arawa
    
        Place Units - Americans
            2 Tankettes placed in Alaska
            2 Fighters placed in Anchorage
            1 B.Transport placed in sz25
            2 Artillerys placed in Pearl Harbor
            1 Infantry placed in Hilo
            8 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.50
    Americans : 0.50
    Thai : -0.17
    

    Savegame


  • TripleA Turn Summary: Masaharu round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Masaharu
            3 Infantrys moved from Amursk to Belogorsk
            1 B.Transport moved from sz1 to sz15
            3 Infantrys moved from Akina to sz15
            1 Infantry moved from N.Japan to sz15
            1 Infantry moved from N.Japan to sz1
            1 B.Transport and 4 Infantrys moved from sz15 to sz1
            5 Infantrys moved from sz1 to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 1 Bunker and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Bunker placed in Vostok
            3 Infantrys placed in Hsingan
            3 Infantrys placed in Amursk
            3 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Russians
            9 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao
            4 Mech.Infs moved from Tulun to Quingdao
            6 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
            8 Infantrys and 1 Marine moved from Kaask to Tulun
            4 Mech.Infs moved from Achinsk to Tulun
    
        Place Units - Russians
            1 Bunker placed in Quingdao
            5 Infantrys and 1 Marine placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Artillery and 1 Infantry moved from Chunking to N.Chunking
            1 Infantry moved from Malaya to Thailand
            2 Elites and 4 Infantrys moved from Davao to sz70
            2 Infantrys and 1 Transport moved from sz70 to sz59
            2 Infantrys moved from sz59 to Lambok
                  Yamamoto take Lambok from Anzac
            1 B.Transport, 2 Elites and 2 Infantrys moved from sz70 to sz59
            2 Elites and 2 Infantrys moved from sz59 to Bali
            2 Fighters moved from N.G to Davao
            1 Destroyer moved from sz70 to sz45
            4 Destroyers moved from sz78 to sz72
            2 T.Boats moved from sz75 to sz72
            1 B.Transport moved from sz74 to sz78
            4 Infantrys moved from Tokyo to sz78
            1 B.Transport and 4 Infantrys moved from sz78 to sz74
            4 Infantrys moved from sz74 to Hopeh
            2 Artillerys and 11 Infantrys moved from Shantung to Hopeh
            1 Transport moved from sz1 to sz15
            1 Artillery and 1 Marine moved from Vladivostok to sz15
            1 Artillery, 1 Marine and 1 Transport moved from sz15 to sz1
            1 Infantry moved from Manchuria to Belogorsk
            1 Artillery moved from Vladivostok to Manchuria
            1 Elite and 2 Mech.Infs moved from Belogorsk to Vostok
            1 Marine moved from sz1 to Vostok
            1 Artillery moved from sz1 to Vostok
            1 Transport moved from sz74 to sz79
            1 Transport moved from sz60 to sz70
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 2 Cruisers, 5 Destroyers, 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.Chunking
                Yamamoto attack with 1 Artillery and 1 Infantry
                British defend with 2 Mech.Infs
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 Mech.Infs in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the British lost in N.Chunking
                Yamamoto win, taking N.Chunking from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 10
                Casualties for British: 2 Mech.Infs
            Battle in Bali
                Yamamoto attack with 2 Elites and 2 Infantrys
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 2 Elites and 2 Infantrys in Bali, round 2 : 2/4 hits, 1.33 expected hits
                    Anzac roll dice for 1 Infantry in Bali, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Bali
                Yamamoto win, taking Bali from Anzac with 2 Elites and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Yamamoto
            2 Destroyers moved from sz70 to sz72
    
        Place Units - Yamamoto
            1 Artillery and 2 Infantrys placed in Vladivostok
            1 Artillery and 1 Elite placed in Davao
            2 Destroyers placed in sz70
            2 Cruisers and 3 Destroyers placed in sz78
            3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 2.00
    Anzac : -0.33
    Chinese : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Chinese
            2 Infantrys moved from E.Shansi to Peking
            1 Fighter moved from N.Shangsi to Peking
            1 Mech.Inf moved from Shangsi to Peking
            2 Infantrys moved from Sian to Shansi
    
        Purchase Units - Chinese
            Chinese buy 4 Infantrys, 2 Marines and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Peking
                Chinese attack with 1 Fighter, 2 Infantrys and 1 Mech.Inf
                Hisaichi defend with 1 Bunker and 1 Factory
                    Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Mech.Inf in Peking, round 2 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Bunker in Peking, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Peking
                    Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Peking, round 3 : 1/3 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 1 Bunker in Peking, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Peking, round 4 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Bunker in Peking, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Peking
                    Chinese roll dice for 1 Fighter and 1 Mech.Inf in Peking, round 5 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Bunker in Peking, round 5 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the Chinese and 1 Bunker owned by the Hisaichi lost in Peking
                Chinese win with 1 Fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 Infantrys and 1 Mech.Inf
                Casualties for Hisaichi: 1 Bunker
            Battle in Shansi
                Chinese attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys in Shansi, round 2 : 1/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Fighter moved from Peking to E.Shansi
            3 Infantrys moved from Shangsi to E.Shansi
            6 Infantrys moved from Gansu to Shangsi
            4 Mech.Infs moved from Tsingnan to E.Shansi
            1 Elite and 5 Infantrys moved from Tsingnan to Gansu
            1 Infantry moved from Gobi to Tsingnan
            6 Infantrys moved from Xining to Tsingnan
            2 Mech.Infs moved from Urumal to Tsingnan
            2 Infantrys moved from Urumal to Quyan
            1 Infantry moved from Sian to W.Sian
    
        Place Units - Chinese
            4 Infantrys and 2 Marines placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.67
    Chinese : -1.83
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Hisaichi
            2 Tanks moved from Tientsin to Peking
            1 Infantry moved from Hopeh to Shantung
            4 Infantrys moved from Tientsin to Peking
            3 Fighters moved from Belogorsk to Vostok
            1 Infantry moved from N.French I. to Chunking
            2 Infantrys moved from S.Borneo to sz60
            2 Infantrys and 1 Transport moved from sz60 to sz59
            2 Infantrys moved from sz59 to Bava
            2 Infantrys moved from S.Borneo to sz60
            2 Infantrys and 1 Transport moved from sz60 to sz59
            2 Infantrys moved from sz59 to Bava
            1 Destroyer moved from sz73 to sz59
            1 Destroyer moved from sz60 to sz73
            6 Infantrys moved from Hongkong to Kwangtung
            6 Infantrys moved from Korea to sz74
            6 Infantrys moved from sz74 to Shantung
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Bunkers, 2 Fighters and 20 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Bava
                Hisaichi attack with 4 Infantrys
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 4 Infantrys in Bava, round 2 : 0/4 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Bava, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Bava
                    Hisaichi roll dice for 3 Infantrys in Bava, round 3 : 0/3 hits, 0.50 expected hits
                    Dutch roll dice for 1 Infantry in Bava, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Infantrys in Bava, round 4 : 1/3 hits, 0.50 expected hits
                    Dutch roll dice for 1 Infantry in Bava, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Bava
                Hisaichi win, taking Bava from Dutch with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 Bunker, 2 Fighters and 1 Infantry placed in Belogorsk
            1 Bunker and 3 Infantrys placed in Peking
            4 Infantrys placed in S.Borneo
            6 Infantrys placed in Malaya
            6 Infantrys placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.67
    Dutch : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    You can skip the dutch


  • TripleA Turn Summary: Thai round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Thai
            1 Artillery and 1 Marine moved from Sumatra to Java
            2 Infantrys moved from Soem to Lambok
            1 Artillery, 1 Elite and 9 Infantrys moved from N.French I. to Thailand
            4 Artillerys and 5 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Transport placed in sz73
            4 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - British
            4 Artillerys and 4 Elites moved from Calcutta to sz63
            4 Artillerys, 4 Elites and 4 Transports moved from sz63 to sz66
            2 Artillerys and 3 Elites moved from N.S to Sumatra
                  British take Sumatra from Thai
            4 Artillerys and 4 Elites moved from sz66 to N.S
            3 Mech.Infs moved from Bengal to N.Chunking
            3 Mech.Infs moved from Dheli to Bengal
            2 Marines moved from Palana to Magadan
            1 Elite moved from Magadan to Yakutsk
            1 Transport moved from sz4 to sz6
    
        Purchase Units - British
            British buy 4 Artillerys, 4 Elites, 3 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.Chunking
                British attack with 3 Mech.Infs
                Yamamoto defend with 1 Artillery and 1 Infantry
                    British roll dice for 3 Mech.Infs in N.Chunking, round 2 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 3 Mech.Infs in N.Chunking, round 3 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 3 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the British lost in N.Chunking
                    British roll dice for 2 Mech.Infs in N.Chunking, round 4 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 4 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the British lost in N.Chunking
                1 Mech.Inf retreated to W.Chunking
                Yamamoto win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -10
                Casualties for British: 2 Mech.Infs
    
        Non Combat Move - British
            1 Artillery, 1 Infantry and 9 Mech.Infs moved from Burma to Bengal
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from sz66: 4 Transports
            EDIT: Adding units owned by British to sz63: 4 Transports
            EDIT: Turning off Edit Mode
            4 Artillerys and 4 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
            3 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British : -2.67
    Yamamoto : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Anzac
            1 Artillery and 1 Marine moved from N.Australia to sz49
            1 Artillery moved from N.Australia to sz49
            2 Artillerys, 1 Marine and 2 Transports moved from sz49 to sz50
            1 Elite moved from W.Australia to sz50
            2 Artillerys, 1 Elite and 1 Marine moved from sz50 to Soem
                  Anzac take Soem from Thai
            2 Transports moved from sz49 to sz50
            2 Artillerys moved from W.Australia to sz50
            2 Artillerys moved from sz50 to Soem
            3 Infantrys moved from Darwin to Derby
            1 Battleship, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 2 T.Boats and 1 Transport moved from sz49 to sz50
    
        Purchase Units - Anzac
            Anzac buy 2 Destroyers and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
            1 Fighter moved from Melbourne to sz50
    
        Place Units - Anzac
            3 Infantrys placed in W.Australia
            3 Infantrys placed in Darwin
            2 Destroyers placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Americans
            10 Elites moved from Magadan to Yakutsk
            2 Tankettes moved from Palana to Yakutsk
            2 Artillerys, 5 Elites, 1 Infantry and 1 Marine moved from Palana to Magadan
            1 Artillery and 1 Infantry moved from Moresby to sz49
            1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz50
            1 Artillery and 1 Infantry moved from sz50 to Soem
            1 Submarine moved from sz30 to sz42
            1 B.Transport moved from sz30 to sz42
            2 Artillerys and 1 Infantry moved from Pearl Harbor to sz25
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz25 to sz30
            2 Artillerys and 1 Infantry moved from sz30 to Majuru
            2 Fighters moved from Anchorage to Magadan
            2 Tankettes moved from Alaska to sz4
            11 Elites moved from Alaska to sz4
            11 Elites and 2 Tankettes moved from sz4 to Palana
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from sz14 to Seattle
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from sz5 to Alaska
            1 Destroyer moved from sz42 to sz45
            1 Destroyer moved from sz42 to sz18
            1 Fighter moved from sz42 to sz18
            1 Fighter moved from sz42 to sz45
            1 B29 moved from Arawa to sz18
    
        Purchase Units - Americans
            Americans buy 4 Destroyers, 8 Elites, 1 Infantry, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz18
                Americans attack with 1 B29, 1 Destroyer and 1 Fighter
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 B29, 1 Destroyer and 1 Fighter in sz18, round 2 : 1/3 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz18
                Americans win with 1 B29, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in sz45
                Americans attack with 1 Destroyer and 1 Fighter
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Destroyer and 1 Fighter in sz45, round 2 : 2/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz45, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz45
                Americans win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            1 Fighter moved from sz45 to sz42
            1 B29 and 1 Fighter moved from sz18 to sz42
            1 B29 moved from sz42 to Arawa
            2 Fighters moved from Wake to Arawa
    
        Place Units - Americans
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
            8 Elites placed in San Francisco
            1 Infantry and 1 Marine placed in Anchorage
            2 Tankettes placed in Alaska
    
        Turn Complete - Americans
            Americans collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.00
    Americans : 0.50
    

    Savegame


  • TripleA Turn Summary: Masaharu round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Masaharu
            1 B.Transport moved from sz1 to sz15
            3 Infantrys moved from Akina to sz15
            1 B.Transport and 3 Infantrys moved from sz15 to sz1
            3 Infantrys moved from sz1 to Vostok
            3 Infantrys moved from Amursk to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 1 Destroyer and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
            1 Infantry moved from Vostok to Belogorsk
    
        Place Units - Masaharu
            1 Destroyer placed in sz1
            2 Infantrys placed in Amursk
            3 Infantrys placed in Hsingan
            3 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Russians
            4 Mech.Infs moved from Tulun to Hsingan
            4 Marines moved from Quingdao to Hsingan
            17 Infantrys moved from Quingdao to Hsingan
            2 EarlyFighters moved from Quingdao to Hsingan
            2 Artillerys moved from Quingdao to Hsingan
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Hsingan
                Russians attack with 2 Artillerys, 2 EarlyFighters, 17 Infantrys, 4 Marines and 4 Mech.Infs
                Masaharu defend with 1 Bunker, 1 Factory and 12 Infantrys; Yamamoto defend with 9 Infantrys
                    Russians roll dice for 2 Artillerys, 2 EarlyFighters, 17 Infantrys, 4 Marines and 4 Mech.Infs in Hsingan, round 2 : 2/29 hits, 7.83 expected hits
                Units damaged: 1 Bunker owned by the Masaharu
                    Masaharu roll dice for 1 Bunker and 21 Infantrys in Hsingan, round 2 : 8/22 hits, 7.50 expected hits
                    8 Infantrys owned by the Russians and 1 Infantry owned by the Yamamoto lost in Hsingan
                    Russians roll dice for 2 Artillerys, 2 EarlyFighters, 9 Infantrys, 4 Marines and 4 Mech.Infs in Hsingan, round 3 : 5/21 hits, 6.50 expected hits
                    Masaharu roll dice for 1 Bunker and 20 Infantrys in Hsingan, round 3 : 9/21 hits, 7.17 expected hits
                    9 Infantrys owned by the Russians and 5 Infantrys owned by the Yamamoto lost in Hsingan
                2 Artillerys, 4 Marines and 4 Mech.Infs retreated to Quingdao
                Masaharu win with 1 Bunker and 15 Infantrys remaining. Battle score for attacker is -22
                Casualties for Russians: 17 Infantrys
                Casualties for Yamamoto: 6 Infantrys
    
        Non Combat Move - Russians
            2 EarlyFighters moved from Hsingan to Quingdao
            6 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao
            8 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            5 Infantrys and 1 Marine moved from Kaask to Tulun
            2 Infantrys moved from Achinsk to Kyzyl
            2 Mech.Infs moved from Achinsk to Tulun
    
        Place Units - Russians
            1 Bunker placed in Quingdao
            5 Infantrys and 1 Marine placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 2.33
    Russians : -7.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 T.Boat moved from sz72 to sz18
            1 T.Boat moved from sz72 to sz45
            2 Fighters moved from Davao to sz45
            1 Destroyer moved from sz72 to sz18
            2 Infantrys moved from Tokyo to sz78
            1 Cruiser and 1 Infantry moved from sz78 to sz79
            1 Cruiser and 1 Infantry moved from sz78 to sz72
            1 Destroyer moved from sz78 to sz79
            2 Destroyers moved from sz78 to sz72
            1 Artillery moved from Manchuria to Belogorsk
            1 B.Transport moved from sz74 to sz78
            1 Infantry moved from Tokyo to sz78
            1 B.Transport and 1 Infantry moved from sz78 to sz74
            1 Infantry moved from sz74 to Shantung
            1 Destroyer moved from sz72 to sz74
            1 Artillery and 1 Elite moved from Davao to sz70
            1 Artillery, 1 Elite and 1 Transport moved from sz70 to sz60
            2 Elites and 2 Infantrys moved from Bali to sz59
            2 Infantrys moved from Lambok to sz59
            1 B.Transport, 2 Elites, 4 Infantrys and 1 Transport moved from sz59 to sz60
            1 Artillery, 3 Elites and 4 Infantrys moved from sz60 to N.S
            1 Infantry moved from Belogorsk to Vostok
            1 Artillery moved from Vladivostok to Manchuria
            2 Infantrys moved from Vladivostok to Manchuria
            1 Infantry moved from sz79 to Manchuria
            1 Infantry moved from sz72 to Phonpei
    
        Purchase Units - Yamamoto
            Yamamoto buy 9 Destroyers and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz45
                Yamamoto attack with 2 Fighters and 1 T.Boat
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 2 Fighters and 1 T.Boat in sz45, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 Destroyer in sz45, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz45
                Yamamoto win with 2 Fighters and 1 T.Boat remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in sz18
                Yamamoto attack with 1 Destroyer and 1 T.Boat
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Destroyer and 1 T.Boat in sz18, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 T.Boat in sz18, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz18, round 3 : 1/1 hits, 0.50 expected hits
                1 T.Boat owned by the Yamamoto lost in sz18
                    Yamamoto roll dice for 1 Destroyer in sz18, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in sz18, round 4 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz18
                Americans win with 1 Destroyer remaining. Battle score for attacker is -13
                Casualties for Yamamoto: 1 Destroyer and 1 T.Boat
            Battle in N.S
                Yamamoto attack with 1 Artillery, 3 Elites and 4 Infantrys
                British defend with 4 Artillerys and 4 Elites
                    Yamamoto roll dice for 1 Artillery, 3 Elites and 4 Infantrys in N.S, round 2 : 1/8 hits, 2.67 expected hits
                    British roll dice for 4 Artillerys and 4 Elites in N.S, round 2 : 1/8 hits, 2.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in N.S
                    Yamamoto roll dice for 1 Artillery, 3 Elites and 3 Infantrys in N.S, round 3 : 2/7 hits, 2.50 expected hits
                    British roll dice for 3 Artillerys and 4 Elites in N.S, round 3 : 0/7 hits, 2.33 expected hits
                    2 Artillerys owned by the British lost in N.S
                    Yamamoto roll dice for 1 Artillery, 3 Elites and 3 Infantrys in N.S, round 4 : 1/7 hits, 2.50 expected hits
                    British roll dice for 1 Artillery and 4 Elites in N.S, round 4 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in N.S
                    Yamamoto roll dice for 1 Artillery, 3 Elites and 2 Infantrys in N.S, round 5 : 2/6 hits, 2.33 expected hits
                    British roll dice for 4 Elites in N.S, round 5 : 1/4 hits, 1.33 expected hits
                    2 Elites owned by the British and 1 Infantry owned by the Yamamoto lost in N.S
                    Yamamoto roll dice for 1 Artillery, 3 Elites and 1 Infantry in N.S, round 6 : 1/5 hits, 2.17 expected hits
                    British roll dice for 2 Elites in N.S, round 6 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the British lost in N.S
                    Yamamoto roll dice for 1 Artillery, 3 Elites and 1 Infantry in N.S, round 7 : 2/5 hits, 2.17 expected hits
                    British roll dice for 1 Elite in N.S, round 7 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the British lost in N.S
                Yamamoto win, taking N.S from British with 1 Artillery, 3 Elites and 1 Infantry remaining. Battle score for attacker is 26
                Casualties for Yamamoto: 3 Infantrys
                Casualties for British: 4 Artillerys and 4 Elites
    
        Non Combat Move - Yamamoto
            2 Destroyers moved from sz70 to sz72
            2 Fighters moved from sz45 to Iwo Jima
    
        Place Units - Yamamoto
            3 Infantrys placed in Vladivostok
            2 Infantrys placed in Tokyo
            4 Destroyers placed in sz70
            5 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    British : -6.00
    Yamamoto : -7.33
    Americans : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Chinese
            1 Infantry moved from E.Shansi to Peking
            1 Fighter, 3 Infantrys, 9 Mech.Infs and 3 Tanks moved from E.Shansi to Peking
            2 Mech.Infs moved from Sian to Peking
            2 Mech.Infs moved from Tsingnan to N.Chunking
            1 Infantry moved from W.Sian to N.Chunking
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 1 Fighter and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Peking
                Chinese attack with 1 Fighter, 4 Infantrys, 11 Mech.Infs and 3 Tanks
                Hisaichi defend with 1 Bunker, 1 Factory, 7 Infantrys and 2 Tanks
                    Chinese roll dice for 1 Fighter, 4 Infantrys, 11 Mech.Infs and 3 Tanks in Peking, round 2 : 5/19 hits, 7.00 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 1 Bunker, 7 Infantrys and 2 Tanks in Peking, round 2 : 4/10 hits, 3.83 expected hits
                    4 Infantrys owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Peking
                    Chinese roll dice for 1 Fighter, 11 Mech.Infs and 3 Tanks in Peking, round 3 : 7/15 hits, 5.67 expected hits
                    Hisaichi roll dice for 1 Bunker, 3 Infantrys and 2 Tanks in Peking, round 3 : 3/6 hits, 2.50 expected hits
                3 Mech.Infs owned by the Chinese, 2 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi and 3 Infantrys owned by the Hisaichi lost in Peking
                Chinese win, taking Peking from Hisaichi with 1 Fighter, 8 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 7
                Casualties for Chinese: 4 Infantrys and 3 Mech.Infs
                Casualties for Hisaichi: 1 Bunker, 7 Infantrys and 2 Tanks
            Battle in N.Chunking
                Chinese attack with 1 Infantry and 2 Mech.Infs
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Infantry and 2 Mech.Infs in N.Chunking, round 2 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in N.Chunking
                2 Mech.Infs retreated to W.Sian
                Yamamoto win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            1 Elite and 5 Infantrys moved from Gansu to Shangsi
            1 Infantry moved from Shangsi to E.Shansi
            2 Infantrys moved from Shangsi to Sian
            7 Infantrys moved from Tsingnan to Gansu
            2 Marines moved from Xining to Tsingnan
            4 Infantrys moved from Xining to Tsingnan
            2 Infantrys moved from Quyan to Gobi
            4 Mech.Infs moved from Urumal to Tsingnan
            1 Fighter moved from Peking to Shangsi
    
        Place Units - Chinese
            1 Bunker placed in Sian
            6 Infantrys placed in Xining
            1 Fighter and 3 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Yamamoto : 0.33
    Chinese : -1.67
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Hisaichi
            7 Infantrys moved from Shantung to Shansi
            2 Infantrys moved from Nanking to Shansi
            6 Infantrys moved from Kwangtung to Hankou
            3 Infantrys moved from S.Borneo to sz60
            3 Infantrys moved from Bava to sz59
            3 Infantrys and 2 Transports moved from sz59 to sz60
            1 Infantry moved from S.Borneo to sz60
            1 Destroyer moved from sz59 to sz60
            3 Infantrys moved from Malaya to sz60
            1 Infantry moved from Malaya to sz60
            11 Infantrys moved from sz60 to Sumatra
            3 Infantrys moved from N.French I. to Burma
            3 Transports moved from sz74 to sz67
            6 Infantrys moved from Hongkong to sz67
            6 Infantrys and 3 Transports moved from sz67 to sz74
            6 Infantrys moved from sz74 to Tientsin
            2 Fighters moved from Belogorsk to Tientsin
            1 Artillery and 2 Infantrys moved from Belogorsk to Vostok
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 1 Bunker and 23 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Burma
                Hisaichi attack with 3 Infantrys
                British defend with 1 Bunker
                    Hisaichi roll dice for 3 Infantrys in Burma, round 2 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 Bunker in Burma, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Burma
                    Hisaichi roll dice for 2 Infantrys in Burma, round 3 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Bunker in Burma, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Burma
                1 Infantry retreated to N.French I.
                British win with 1 Bunker remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 2 Infantrys
            Battle in Sumatra
                Hisaichi attack with 11 Infantrys
                British defend with 2 Artillerys and 3 Elites
                    Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 11 Infantrys in Sumatra, round 2 : 2/11 hits, 1.83 expected hits
                    British roll dice for 2 Artillerys and 3 Elites in Sumatra, round 2 : 2/5 hits, 1.67 expected hits
                    2 Artillerys owned by the British and 2 Infantrys owned by the Hisaichi lost in Sumatra
                    Hisaichi roll dice for 9 Infantrys in Sumatra, round 3 : 1/9 hits, 1.50 expected hits
                    British roll dice for 3 Elites in Sumatra, round 3 : 1/3 hits, 1.00 expected hits
                    1 Elite owned by the British and 1 Infantry owned by the Hisaichi lost in Sumatra
                    Hisaichi roll dice for 8 Infantrys in Sumatra, round 4 : 1/8 hits, 1.33 expected hits
                    British roll dice for 2 Elites in Sumatra, round 4 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the British and 1 Infantry owned by the Hisaichi lost in Sumatra
                    Hisaichi roll dice for 7 Infantrys in Sumatra, round 5 : 0/7 hits, 1.17 expected hits
                    British roll dice for 1 Elite in Sumatra, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Sumatra
                    Hisaichi roll dice for 6 Infantrys in Sumatra, round 6 : 2/6 hits, 1.00 expected hits
                    British roll dice for 1 Elite in Sumatra, round 6 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the British lost in Sumatra
                Hisaichi win, taking Sumatra from British with 6 Infantrys remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 5 Infantrys
                Casualties for British: 2 Artillerys and 3 Elites
            Battle in Shansi
                Hisaichi attack with 9 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 9 Infantrys in Shansi, round 2 : 3/9 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 8 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 Bunker and 3 Infantrys placed in Belogorsk
            4 Artillerys placed in S.Borneo
            6 Infantrys placed in Malaya
            6 Infantrys placed in Hongkong
            8 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.83
    British : 2.00
    Chinese : 0.67
    

    Savegame


  • TripleA Turn Summary: Dutch round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Thai
            1 Artillery, 1 Elite and 2 Infantrys moved from Thailand to Burma
            1 Infantry moved from N.French I. to Burma
    
        Purchase Units - Thai
            Thai buy 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 1 Artillery, 1 Elite and 3 Infantrys
                British defend with 1 Bunker
                    Thai roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Burma, round 2 : 3/5 hits, 1.50 expected hits
                    British roll dice for 1 Bunker in Burma, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the British lost in Burma
                Thai win, taking Burma from British with 1 Artillery, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Bunker
    
        Non Combat Move - Thai
            2 Infantrys moved from Phuket to sz73
            2 Infantrys and 1 Transport moved from sz73 to sz60
            2 Infantrys moved from sz60 to N.S
            2 Infantrys moved from Phuket to Thailand
            1 Infantry moved from Lambok to Bali
            1 Artillery and 1 Marine moved from Java to Sumatra
    
        Place Units - Thai
            1 Transport placed in sz73
            4 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    British : -0.50
    Thai : 1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - British
            1 Infantry moved from Moresby to New Guinea
                  British take New Guinea from Yamamoto
            1 Infantry moved from Moresby to E.G
                  British take E.G from Yamamoto
            4 Artillerys and 4 Elites moved from Calcutta to sz63
            4 Artillerys, 4 Elites and 4 Transports moved from sz63 to sz66
            4 Artillerys and 4 Elites moved from sz66 to N.S
            2 Fighters moved from sz66 to N.S
            1 Mech.Inf moved from W.Chunking to N.Chunking
            1 Mech.Inf moved from Bengal to N.Chunking
            3 Mech.Infs moved from Dheli to Bengal
            2 Marines moved from Magadan to Yakutsk
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Destroyer, 4 Elites, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.S
                British attack with 4 Artillerys, 4 Elites and 2 Fighters
                Yamamoto defend with 1 Artillery, 3 Elites and 1 Infantry; Thai defend with 2 Infantrys
                    British roll dice for 4 Artillerys, 4 Elites and 2 Fighters in N.S, round 2 : 8/10 hits, 5.00 expected hits
                    Yamamoto roll dice for 1 Artillery, 3 Elites and 3 Infantrys in N.S, round 2 : 3/7 hits, 2.33 expected hits
                    2 Infantrys owned by the Thai, 1 Elite owned by the British, 3 Elites owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Artillerys owned by the British lost in N.S
                British win, taking N.S from Yamamoto with 2 Artillerys, 3 Elites and 2 Fighters remaining. Battle score for attacker is 10
                Casualties for British: 2 Artillerys and 1 Elite
                Casualties for Yamamoto: 1 Artillery, 3 Elites and 1 Infantry
                Casualties for Thai: 2 Infantrys
            Battle in N.Chunking
                British attack with 2 Mech.Infs
                Yamamoto defend with 1 Artillery and 1 Infantry
                    British roll dice for 2 Mech.Infs in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 Mech.Infs in N.Chunking, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 Mech.Infs in N.Chunking, round 4 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Mech.Inf owned by the British lost in N.Chunking
                    British roll dice for 1 Mech.Inf in N.Chunking, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in N.Chunking, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Mech.Inf in N.Chunking, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in N.Chunking, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Mech.Inf in N.Chunking, round 7 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in N.Chunking, round 7 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Mech.Inf in N.Chunking, round 8 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in N.Chunking, round 8 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Mech.Inf in N.Chunking, round 9 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in N.Chunking, round 9 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in N.Chunking
                British win, taking N.Chunking from Yamamoto with 1 Mech.Inf remaining. Battle score for attacker is 1
                Casualties for British: 1 Mech.Inf
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
    
        Non Combat Move - British
            2 Fighters moved from N.S to sz66
            4 Transports moved from sz66 to sz63
    
        Place Units - British
            4 Artillerys and 4 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Destroyer placed in sz49
            1 Marine placed in Vancouver
    
        Turn Complete - British
            British collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British : 1.33
    Yamamoto : -2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Anzac
            1 Infantry moved from W.Australia to sz50
            1 Infantry moved from W.Australia to sz50
            1 Infantry and 1 T.Boat moved from sz50 to sz58
            1 Infantry moved from sz58 to Celebs
                  Anzac take Celebs from Yamamoto
            1 Infantry and 1 T.Boat moved from sz50 to sz58
            1 Infantry moved from sz58 to Halma
                  Anzac take Halma from Yamamoto
            4 Artillerys, 1 Elite and 1 Marine moved from Soem to Lambok
            2 Infantrys moved from Derby to sz50
            2 Infantrys and 1 Transport moved from sz50 to sz57
            2 Infantrys moved from sz57 to Java
                  Anzac take Java from Hisaichi
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 3 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Lambok
                Anzac attack with 4 Artillerys, 1 Elite and 1 Marine
                Thai defend with 1 Infantry
                    Anzac roll dice for 4 Artillerys, 1 Elite and 1 Marine in Lambok, round 2 : 2/6 hits, 2.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Lambok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Thai lost in Lambok
                Anzac win, taking Lambok from Yamamoto with 3 Artillerys, 1 Elite and 1 Marine remaining. Battle score for attacker is -2
                Casualties for Anzac: 1 Artillery
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Anzac
            2 Destroyers moved from sz37 to sz46
            1 Infantry moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            3 Infantrys moved from Darwin to Derby
            2 Infantrys moved from sz50 to Soem
    
        Place Units - Anzac
            2 Artillerys and 1 Infantry placed in W.Australia
            2 Infantrys placed in Darwin
            1 Destroyer and 1 Submarine placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.67
    Anzac : -0.50
    

    Savegame

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