@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
dawgoneit Axis vs. entek Allies
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Americans 1 B29 moved from Arawa to sz59 1 Artillery and 1 Infantry moved from Arawa to sz42 1 Artillery, 1 Infantry and 1 Transport moved from sz42 to sz49 1 Artillery and 1 Infantry moved from sz49 to Moresby 2 Fighters moved from sz42 to sz45 4 Destroyers moved from sz30 to sz42 1 Artillery, 8 Elites and 1 Marine moved from Magadan to Yakutsk 10 Elites moved from Palana to Magadan 2 B.Transports moved from sz14 to sz23 8 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz14 8 Elites moved from sz14 to Seattle 2 B.Transports moved from sz5 to sz6 8 Elites moved from Seattle to sz6 2 B.Transports and 8 Elites moved from sz6 to sz5 1 B.Transport moved from sz4 to sz5 1 Infantry and 2 Tankettes moved from Anchorage to sz5 1 B.Transport, 1 Infantry and 2 Tankettes moved from sz5 to sz4 1 Infantry and 2 Tankettes moved from sz4 to Palana 2 Artillerys and 1 Marine moved from Alaska to sz4 1 Elite moved from Alaska to sz4 4 Elites moved from Alaska to sz4 2 Artillerys, 5 Elites and 1 Marine moved from sz4 to Palana 8 Elites moved from sz5 to Alaska Purchase Units - Americans Americans buy 2 Artillerys, 1 B.Transport, 8 Elites, 2 Fighters, 1 Infantry and 2 Tankettes; Remaining resources: 0 PUs; Combat - Americans Battle in sz59 Americans attack with 1 B29 Thai defend with 1 Transport Americans roll dice for 1 B29 in sz59, round 2 : 1/1 hits, 0.83 expected hits Thai roll dice for 1 Transport in sz59, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Thai lost in sz59 Americans win with 1 B29 remaining. Battle score for attacker is 6 Casualties for Thai: 1 Transport Battle in Moresby Americans attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 AAGun, 1 Factory and 1 Tank Americans roll dice for 1 Artillery and 1 Infantry in Moresby, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Tank in Moresby, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Moresby Americans win, taking Moresby from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Tank Battle in sz45 Americans attack with 2 Fighters Yamamoto defend with 1 S.Sub Americans roll dice for 2 Fighters in sz45, round 2 : 1/2 hits, 1.00 expected hits 1 S.Sub owned by the Yamamoto lost in sz45 Americans win with 2 Fighters remaining. Battle score for attacker is 9 Casualties for Yamamoto: 1 S.Sub Non Combat Move - Americans 2 Fighters moved from sz45 to sz42 1 Fighter moved from Hilo to Wake 1 Fighter moved from Pearl Harbor to Wake 1 B.Transport and 1 Submarine moved from sz25 to sz30 1 B29 moved from sz59 to Arawa Place Units - Americans 2 Tankettes placed in Alaska 2 Fighters placed in Anchorage 1 B.Transport placed in sz25 2 Artillerys placed in Pearl Harbor 1 Infantry placed in Hilo 8 Elites placed in San Francisco Turn Complete - Americans Americans collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Yamamoto : -0.50 Americans : 0.50 Thai : -0.17
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TripleA Turn Summary: Masaharu round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Masaharu 3 Infantrys moved from Amursk to Belogorsk 1 B.Transport moved from sz1 to sz15 3 Infantrys moved from Akina to sz15 1 Infantry moved from N.Japan to sz15 1 Infantry moved from N.Japan to sz1 1 B.Transport and 4 Infantrys moved from sz15 to sz1 5 Infantrys moved from sz1 to Vostok Purchase Units - Masaharu Masaharu buy 1 Bunker and 9 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Masaharu Place Units - Masaharu 1 Bunker placed in Vostok 3 Infantrys placed in Hsingan 3 Infantrys placed in Amursk 3 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Russians 9 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao 4 Mech.Infs moved from Tulun to Quingdao 6 Infantrys and 1 Marine moved from Tulun to Ulaan Ude Purchase Units - Russians Russians buy 1 Bunker, 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 8 Infantrys and 1 Marine moved from Kaask to Tulun 4 Mech.Infs moved from Achinsk to Tulun Place Units - Russians 1 Bunker placed in Quingdao 5 Infantrys and 1 Marine placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Research Technology - Yamamoto Combat Move - Yamamoto 1 Artillery and 1 Infantry moved from Chunking to N.Chunking 1 Infantry moved from Malaya to Thailand 2 Elites and 4 Infantrys moved from Davao to sz70 2 Infantrys and 1 Transport moved from sz70 to sz59 2 Infantrys moved from sz59 to Lambok Yamamoto take Lambok from Anzac 1 B.Transport, 2 Elites and 2 Infantrys moved from sz70 to sz59 2 Elites and 2 Infantrys moved from sz59 to Bali 2 Fighters moved from N.G to Davao 1 Destroyer moved from sz70 to sz45 4 Destroyers moved from sz78 to sz72 2 T.Boats moved from sz75 to sz72 1 B.Transport moved from sz74 to sz78 4 Infantrys moved from Tokyo to sz78 1 B.Transport and 4 Infantrys moved from sz78 to sz74 4 Infantrys moved from sz74 to Hopeh 2 Artillerys and 11 Infantrys moved from Shantung to Hopeh 1 Transport moved from sz1 to sz15 1 Artillery and 1 Marine moved from Vladivostok to sz15 1 Artillery, 1 Marine and 1 Transport moved from sz15 to sz1 1 Infantry moved from Manchuria to Belogorsk 1 Artillery moved from Vladivostok to Manchuria 1 Elite and 2 Mech.Infs moved from Belogorsk to Vostok 1 Marine moved from sz1 to Vostok 1 Artillery moved from sz1 to Vostok 1 Transport moved from sz74 to sz79 1 Transport moved from sz60 to sz70 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 2 Cruisers, 5 Destroyers, 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.Chunking Yamamoto attack with 1 Artillery and 1 Infantry British defend with 2 Mech.Infs Yamamoto roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 2 Mech.Infs in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits 2 Mech.Infs owned by the British lost in N.Chunking Yamamoto win, taking N.Chunking from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 10 Casualties for British: 2 Mech.Infs Battle in Bali Yamamoto attack with 2 Elites and 2 Infantrys Anzac defend with 1 Infantry Yamamoto roll dice for 2 Elites and 2 Infantrys in Bali, round 2 : 2/4 hits, 1.33 expected hits Anzac roll dice for 1 Infantry in Bali, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Bali Yamamoto win, taking Bali from Anzac with 2 Elites and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Non Combat Move - Yamamoto 2 Destroyers moved from sz70 to sz72 Place Units - Yamamoto 1 Artillery and 2 Infantrys placed in Vladivostok 1 Artillery and 1 Elite placed in Davao 2 Destroyers placed in sz70 2 Cruisers and 3 Destroyers placed in sz78 3 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Yamamoto : 2.00 Anzac : -0.33 Chinese : -0.67
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Chinese 2 Infantrys moved from E.Shansi to Peking 1 Fighter moved from N.Shangsi to Peking 1 Mech.Inf moved from Shangsi to Peking 2 Infantrys moved from Sian to Shansi Purchase Units - Chinese Chinese buy 4 Infantrys, 2 Marines and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Peking Chinese attack with 1 Fighter, 2 Infantrys and 1 Mech.Inf Hisaichi defend with 1 Bunker and 1 Factory Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Mech.Inf in Peking, round 2 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Bunker in Peking, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Peking Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Peking, round 3 : 1/3 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 1 Bunker in Peking, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Peking, round 4 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Bunker in Peking, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Peking Chinese roll dice for 1 Fighter and 1 Mech.Inf in Peking, round 5 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Bunker in Peking, round 5 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Chinese and 1 Bunker owned by the Hisaichi lost in Peking Chinese win with 1 Fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 Infantrys and 1 Mech.Inf Casualties for Hisaichi: 1 Bunker Battle in Shansi Chinese attack with 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Infantrys in Shansi, round 2 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Peking to E.Shansi 3 Infantrys moved from Shangsi to E.Shansi 6 Infantrys moved from Gansu to Shangsi 4 Mech.Infs moved from Tsingnan to E.Shansi 1 Elite and 5 Infantrys moved from Tsingnan to Gansu 1 Infantry moved from Gobi to Tsingnan 6 Infantrys moved from Xining to Tsingnan 2 Mech.Infs moved from Urumal to Tsingnan 2 Infantrys moved from Urumal to Quyan 1 Infantry moved from Sian to W.Sian Place Units - Chinese 4 Infantrys and 2 Marines placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Hisaichi : 1.67 Chinese : -1.83
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TripleA Turn Summary: Hisaichi round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Hisaichi 2 Tanks moved from Tientsin to Peking 1 Infantry moved from Hopeh to Shantung 4 Infantrys moved from Tientsin to Peking 3 Fighters moved from Belogorsk to Vostok 1 Infantry moved from N.French I. to Chunking 2 Infantrys moved from S.Borneo to sz60 2 Infantrys and 1 Transport moved from sz60 to sz59 2 Infantrys moved from sz59 to Bava 2 Infantrys moved from S.Borneo to sz60 2 Infantrys and 1 Transport moved from sz60 to sz59 2 Infantrys moved from sz59 to Bava 1 Destroyer moved from sz73 to sz59 1 Destroyer moved from sz60 to sz73 6 Infantrys moved from Hongkong to Kwangtung 6 Infantrys moved from Korea to sz74 6 Infantrys moved from sz74 to Shantung Purchase Units - Hisaichi Hisaichi buy 2 Bunkers, 2 Fighters and 20 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Bava Hisaichi attack with 4 Infantrys Dutch defend with 1 Infantry Hisaichi roll dice for 4 Infantrys in Bava, round 2 : 0/4 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Bava, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Bava Hisaichi roll dice for 3 Infantrys in Bava, round 3 : 0/3 hits, 0.50 expected hits Dutch roll dice for 1 Infantry in Bava, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 3 Infantrys in Bava, round 4 : 1/3 hits, 0.50 expected hits Dutch roll dice for 1 Infantry in Bava, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Bava Hisaichi win, taking Bava from Dutch with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Dutch: 1 Infantry Non Combat Move - Hisaichi Place Units - Hisaichi 1 Bunker, 2 Fighters and 1 Infantry placed in Belogorsk 1 Bunker and 3 Infantrys placed in Peking 4 Infantrys placed in S.Borneo 6 Infantrys placed in Malaya 6 Infantrys placed in Hongkong Turn Complete - Hisaichi Hisaichi collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Hisaichi : -0.67 Dutch : 0.00
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You can skip the dutch
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TripleA Turn Summary: Thai round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Thai 1 Artillery and 1 Marine moved from Sumatra to Java 2 Infantrys moved from Soem to Lambok 1 Artillery, 1 Elite and 9 Infantrys moved from N.French I. to Thailand 4 Artillerys and 5 Infantrys moved from Phuket to Thailand Purchase Units - Thai Thai buy 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 1 Transport placed in sz73 4 Infantrys placed in Phuket Turn Complete - Thai Thai collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - British 4 Artillerys and 4 Elites moved from Calcutta to sz63 4 Artillerys, 4 Elites and 4 Transports moved from sz63 to sz66 2 Artillerys and 3 Elites moved from N.S to Sumatra British take Sumatra from Thai 4 Artillerys and 4 Elites moved from sz66 to N.S 3 Mech.Infs moved from Bengal to N.Chunking 3 Mech.Infs moved from Dheli to Bengal 2 Marines moved from Palana to Magadan 1 Elite moved from Magadan to Yakutsk 1 Transport moved from sz4 to sz6 Purchase Units - British British buy 4 Artillerys, 4 Elites, 3 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in N.Chunking British attack with 3 Mech.Infs Yamamoto defend with 1 Artillery and 1 Infantry British roll dice for 3 Mech.Infs in N.Chunking, round 2 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 3 Mech.Infs in N.Chunking, round 3 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 3 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the British lost in N.Chunking British roll dice for 2 Mech.Infs in N.Chunking, round 4 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 4 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the British lost in N.Chunking 1 Mech.Inf retreated to W.Chunking Yamamoto win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -10 Casualties for British: 2 Mech.Infs Non Combat Move - British 1 Artillery, 1 Infantry and 9 Mech.Infs moved from Burma to Bengal Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from sz66: 4 Transports EDIT: Adding units owned by British to sz63: 4 Transports EDIT: Turning off Edit Mode 4 Artillerys and 4 Elites placed in Calcutta 3 Mech.Infs placed in Dheli 3 Infantrys placed in Moresby Turn Complete - British British collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
British : -2.67 Yamamoto : 0.00
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TripleA Turn Summary: Anzac round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Anzac 1 Artillery and 1 Marine moved from N.Australia to sz49 1 Artillery moved from N.Australia to sz49 2 Artillerys, 1 Marine and 2 Transports moved from sz49 to sz50 1 Elite moved from W.Australia to sz50 2 Artillerys, 1 Elite and 1 Marine moved from sz50 to Soem Anzac take Soem from Thai 2 Transports moved from sz49 to sz50 2 Artillerys moved from W.Australia to sz50 2 Artillerys moved from sz50 to Soem 3 Infantrys moved from Darwin to Derby 1 Battleship, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 2 T.Boats and 1 Transport moved from sz49 to sz50 Purchase Units - Anzac Anzac buy 2 Destroyers and 6 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac 1 Fighter moved from Melbourne to sz50 Place Units - Anzac 3 Infantrys placed in W.Australia 3 Infantrys placed in Darwin 2 Destroyers placed in sz37 Turn Complete - Anzac Anzac collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Americans 10 Elites moved from Magadan to Yakutsk 2 Tankettes moved from Palana to Yakutsk 2 Artillerys, 5 Elites, 1 Infantry and 1 Marine moved from Palana to Magadan 1 Artillery and 1 Infantry moved from Moresby to sz49 1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz50 1 Artillery and 1 Infantry moved from sz50 to Soem 1 Submarine moved from sz30 to sz42 1 B.Transport moved from sz30 to sz42 2 Artillerys and 1 Infantry moved from Pearl Harbor to sz25 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz25 to sz30 2 Artillerys and 1 Infantry moved from sz30 to Majuru 2 Fighters moved from Anchorage to Magadan 2 Tankettes moved from Alaska to sz4 11 Elites moved from Alaska to sz4 11 Elites and 2 Tankettes moved from sz4 to Palana 2 B.Transports moved from sz14 to sz23 8 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz14 8 Elites moved from sz14 to Seattle 2 B.Transports moved from sz5 to sz6 8 Elites moved from Seattle to sz6 2 B.Transports and 8 Elites moved from sz6 to sz5 8 Elites moved from sz5 to Alaska 1 Destroyer moved from sz42 to sz45 1 Destroyer moved from sz42 to sz18 1 Fighter moved from sz42 to sz18 1 Fighter moved from sz42 to sz45 1 B29 moved from Arawa to sz18 Purchase Units - Americans Americans buy 4 Destroyers, 8 Elites, 1 Infantry, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; Combat - Americans Battle in sz18 Americans attack with 1 B29, 1 Destroyer and 1 Fighter Yamamoto defend with 1 Destroyer Americans roll dice for 1 B29, 1 Destroyer and 1 Fighter in sz18, round 2 : 1/3 hits, 1.67 expected hits Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz18 Americans win with 1 B29, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in sz45 Americans attack with 1 Destroyer and 1 Fighter Yamamoto defend with 1 Destroyer Americans roll dice for 1 Destroyer and 1 Fighter in sz45, round 2 : 2/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Destroyer in sz45, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz45 Americans win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans 1 Fighter moved from sz45 to sz42 1 B29 and 1 Fighter moved from sz18 to sz42 1 B29 moved from sz42 to Arawa 2 Fighters moved from Wake to Arawa Place Units - Americans 2 Destroyers placed in sz25 2 Destroyers placed in sz25 8 Elites placed in San Francisco 1 Infantry and 1 Marine placed in Anchorage 2 Tankettes placed in Alaska Turn Complete - Americans Americans collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Yamamoto : -1.00 Americans : 0.50
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TripleA Turn Summary: Masaharu round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Masaharu 1 B.Transport moved from sz1 to sz15 3 Infantrys moved from Akina to sz15 1 B.Transport and 3 Infantrys moved from sz15 to sz1 3 Infantrys moved from sz1 to Vostok 3 Infantrys moved from Amursk to Belogorsk Purchase Units - Masaharu Masaharu buy 1 Destroyer and 8 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Masaharu 1 Infantry moved from Vostok to Belogorsk Place Units - Masaharu 1 Destroyer placed in sz1 2 Infantrys placed in Amursk 3 Infantrys placed in Hsingan 3 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Russians 4 Mech.Infs moved from Tulun to Hsingan 4 Marines moved from Quingdao to Hsingan 17 Infantrys moved from Quingdao to Hsingan 2 EarlyFighters moved from Quingdao to Hsingan 2 Artillerys moved from Quingdao to Hsingan Purchase Units - Russians Russians buy 1 Bunker, 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Hsingan Russians attack with 2 Artillerys, 2 EarlyFighters, 17 Infantrys, 4 Marines and 4 Mech.Infs Masaharu defend with 1 Bunker, 1 Factory and 12 Infantrys; Yamamoto defend with 9 Infantrys Russians roll dice for 2 Artillerys, 2 EarlyFighters, 17 Infantrys, 4 Marines and 4 Mech.Infs in Hsingan, round 2 : 2/29 hits, 7.83 expected hits Units damaged: 1 Bunker owned by the Masaharu Masaharu roll dice for 1 Bunker and 21 Infantrys in Hsingan, round 2 : 8/22 hits, 7.50 expected hits 8 Infantrys owned by the Russians and 1 Infantry owned by the Yamamoto lost in Hsingan Russians roll dice for 2 Artillerys, 2 EarlyFighters, 9 Infantrys, 4 Marines and 4 Mech.Infs in Hsingan, round 3 : 5/21 hits, 6.50 expected hits Masaharu roll dice for 1 Bunker and 20 Infantrys in Hsingan, round 3 : 9/21 hits, 7.17 expected hits 9 Infantrys owned by the Russians and 5 Infantrys owned by the Yamamoto lost in Hsingan 2 Artillerys, 4 Marines and 4 Mech.Infs retreated to Quingdao Masaharu win with 1 Bunker and 15 Infantrys remaining. Battle score for attacker is -22 Casualties for Russians: 17 Infantrys Casualties for Yamamoto: 6 Infantrys Non Combat Move - Russians 2 EarlyFighters moved from Hsingan to Quingdao 6 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao 8 Infantrys and 1 Marine moved from Tulun to Ulaan Ude 5 Infantrys and 1 Marine moved from Kaask to Tulun 2 Infantrys moved from Achinsk to Kyzyl 2 Mech.Infs moved from Achinsk to Tulun Place Units - Russians 1 Bunker placed in Quingdao 5 Infantrys and 1 Marine placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Masaharu : 2.33 Russians : -7.33
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TripleA Turn Summary: Yamamoto round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Research Technology - Yamamoto Combat Move - Yamamoto 1 T.Boat moved from sz72 to sz18 1 T.Boat moved from sz72 to sz45 2 Fighters moved from Davao to sz45 1 Destroyer moved from sz72 to sz18 2 Infantrys moved from Tokyo to sz78 1 Cruiser and 1 Infantry moved from sz78 to sz79 1 Cruiser and 1 Infantry moved from sz78 to sz72 1 Destroyer moved from sz78 to sz79 2 Destroyers moved from sz78 to sz72 1 Artillery moved from Manchuria to Belogorsk 1 B.Transport moved from sz74 to sz78 1 Infantry moved from Tokyo to sz78 1 B.Transport and 1 Infantry moved from sz78 to sz74 1 Infantry moved from sz74 to Shantung 1 Destroyer moved from sz72 to sz74 1 Artillery and 1 Elite moved from Davao to sz70 1 Artillery, 1 Elite and 1 Transport moved from sz70 to sz60 2 Elites and 2 Infantrys moved from Bali to sz59 2 Infantrys moved from Lambok to sz59 1 B.Transport, 2 Elites, 4 Infantrys and 1 Transport moved from sz59 to sz60 1 Artillery, 3 Elites and 4 Infantrys moved from sz60 to N.S 1 Infantry moved from Belogorsk to Vostok 1 Artillery moved from Vladivostok to Manchuria 2 Infantrys moved from Vladivostok to Manchuria 1 Infantry moved from sz79 to Manchuria 1 Infantry moved from sz72 to Phonpei Purchase Units - Yamamoto Yamamoto buy 9 Destroyers and 5 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz45 Yamamoto attack with 2 Fighters and 1 T.Boat Americans defend with 1 Destroyer Yamamoto roll dice for 2 Fighters and 1 T.Boat in sz45, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 Destroyer in sz45, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz45 Yamamoto win with 2 Fighters and 1 T.Boat remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in sz18 Yamamoto attack with 1 Destroyer and 1 T.Boat Americans defend with 1 Destroyer Yamamoto roll dice for 1 Destroyer and 1 T.Boat in sz18, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Destroyer and 1 T.Boat in sz18, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz18, round 3 : 1/1 hits, 0.50 expected hits 1 T.Boat owned by the Yamamoto lost in sz18 Yamamoto roll dice for 1 Destroyer in sz18, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in sz18, round 4 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz18 Americans win with 1 Destroyer remaining. Battle score for attacker is -13 Casualties for Yamamoto: 1 Destroyer and 1 T.Boat Battle in N.S Yamamoto attack with 1 Artillery, 3 Elites and 4 Infantrys British defend with 4 Artillerys and 4 Elites Yamamoto roll dice for 1 Artillery, 3 Elites and 4 Infantrys in N.S, round 2 : 1/8 hits, 2.67 expected hits British roll dice for 4 Artillerys and 4 Elites in N.S, round 2 : 1/8 hits, 2.67 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in N.S Yamamoto roll dice for 1 Artillery, 3 Elites and 3 Infantrys in N.S, round 3 : 2/7 hits, 2.50 expected hits British roll dice for 3 Artillerys and 4 Elites in N.S, round 3 : 0/7 hits, 2.33 expected hits 2 Artillerys owned by the British lost in N.S Yamamoto roll dice for 1 Artillery, 3 Elites and 3 Infantrys in N.S, round 4 : 1/7 hits, 2.50 expected hits British roll dice for 1 Artillery and 4 Elites in N.S, round 4 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in N.S Yamamoto roll dice for 1 Artillery, 3 Elites and 2 Infantrys in N.S, round 5 : 2/6 hits, 2.33 expected hits British roll dice for 4 Elites in N.S, round 5 : 1/4 hits, 1.33 expected hits 2 Elites owned by the British and 1 Infantry owned by the Yamamoto lost in N.S Yamamoto roll dice for 1 Artillery, 3 Elites and 1 Infantry in N.S, round 6 : 1/5 hits, 2.17 expected hits British roll dice for 2 Elites in N.S, round 6 : 0/2 hits, 0.67 expected hits 1 Elite owned by the British lost in N.S Yamamoto roll dice for 1 Artillery, 3 Elites and 1 Infantry in N.S, round 7 : 2/5 hits, 2.17 expected hits British roll dice for 1 Elite in N.S, round 7 : 0/1 hits, 0.33 expected hits 1 Elite owned by the British lost in N.S Yamamoto win, taking N.S from British with 1 Artillery, 3 Elites and 1 Infantry remaining. Battle score for attacker is 26 Casualties for Yamamoto: 3 Infantrys Casualties for British: 4 Artillerys and 4 Elites Non Combat Move - Yamamoto 2 Destroyers moved from sz70 to sz72 2 Fighters moved from sz45 to Iwo Jima Place Units - Yamamoto 3 Infantrys placed in Vladivostok 2 Infantrys placed in Tokyo 4 Destroyers placed in sz70 5 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
British : -6.00 Yamamoto : -7.33 Americans : 0.00
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Chinese 1 Infantry moved from E.Shansi to Peking 1 Fighter, 3 Infantrys, 9 Mech.Infs and 3 Tanks moved from E.Shansi to Peking 2 Mech.Infs moved from Sian to Peking 2 Mech.Infs moved from Tsingnan to N.Chunking 1 Infantry moved from W.Sian to N.Chunking Purchase Units - Chinese Chinese buy 1 Bunker, 1 Fighter and 9 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Peking Chinese attack with 1 Fighter, 4 Infantrys, 11 Mech.Infs and 3 Tanks Hisaichi defend with 1 Bunker, 1 Factory, 7 Infantrys and 2 Tanks Chinese roll dice for 1 Fighter, 4 Infantrys, 11 Mech.Infs and 3 Tanks in Peking, round 2 : 5/19 hits, 7.00 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 1 Bunker, 7 Infantrys and 2 Tanks in Peking, round 2 : 4/10 hits, 3.83 expected hits 4 Infantrys owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Peking Chinese roll dice for 1 Fighter, 11 Mech.Infs and 3 Tanks in Peking, round 3 : 7/15 hits, 5.67 expected hits Hisaichi roll dice for 1 Bunker, 3 Infantrys and 2 Tanks in Peking, round 3 : 3/6 hits, 2.50 expected hits 3 Mech.Infs owned by the Chinese, 2 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi and 3 Infantrys owned by the Hisaichi lost in Peking Chinese win, taking Peking from Hisaichi with 1 Fighter, 8 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 7 Casualties for Chinese: 4 Infantrys and 3 Mech.Infs Casualties for Hisaichi: 1 Bunker, 7 Infantrys and 2 Tanks Battle in N.Chunking Chinese attack with 1 Infantry and 2 Mech.Infs Yamamoto defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Infantry and 2 Mech.Infs in N.Chunking, round 2 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in N.Chunking 2 Mech.Infs retreated to W.Sian Yamamoto win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Non Combat Move - Chinese 1 Elite and 5 Infantrys moved from Gansu to Shangsi 1 Infantry moved from Shangsi to E.Shansi 2 Infantrys moved from Shangsi to Sian 7 Infantrys moved from Tsingnan to Gansu 2 Marines moved from Xining to Tsingnan 4 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from Quyan to Gobi 4 Mech.Infs moved from Urumal to Tsingnan 1 Fighter moved from Peking to Shangsi Place Units - Chinese 1 Bunker placed in Sian 6 Infantrys placed in Xining 1 Fighter and 3 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Hisaichi : 0.67 Yamamoto : 0.33 Chinese : -1.67
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TripleA Turn Summary: Hisaichi round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Hisaichi 7 Infantrys moved from Shantung to Shansi 2 Infantrys moved from Nanking to Shansi 6 Infantrys moved from Kwangtung to Hankou 3 Infantrys moved from S.Borneo to sz60 3 Infantrys moved from Bava to sz59 3 Infantrys and 2 Transports moved from sz59 to sz60 1 Infantry moved from S.Borneo to sz60 1 Destroyer moved from sz59 to sz60 3 Infantrys moved from Malaya to sz60 1 Infantry moved from Malaya to sz60 11 Infantrys moved from sz60 to Sumatra 3 Infantrys moved from N.French I. to Burma 3 Transports moved from sz74 to sz67 6 Infantrys moved from Hongkong to sz67 6 Infantrys and 3 Transports moved from sz67 to sz74 6 Infantrys moved from sz74 to Tientsin 2 Fighters moved from Belogorsk to Tientsin 1 Artillery and 2 Infantrys moved from Belogorsk to Vostok Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 1 Bunker and 23 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Burma Hisaichi attack with 3 Infantrys British defend with 1 Bunker Hisaichi roll dice for 3 Infantrys in Burma, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 Bunker in Burma, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Burma Hisaichi roll dice for 2 Infantrys in Burma, round 3 : 0/2 hits, 0.33 expected hits British roll dice for 1 Bunker in Burma, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Burma 1 Infantry retreated to N.French I. British win with 1 Bunker remaining. Battle score for attacker is -4 Casualties for Hisaichi: 2 Infantrys Battle in Sumatra Hisaichi attack with 11 Infantrys British defend with 2 Artillerys and 3 Elites Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 11 Infantrys in Sumatra, round 2 : 2/11 hits, 1.83 expected hits British roll dice for 2 Artillerys and 3 Elites in Sumatra, round 2 : 2/5 hits, 1.67 expected hits 2 Artillerys owned by the British and 2 Infantrys owned by the Hisaichi lost in Sumatra Hisaichi roll dice for 9 Infantrys in Sumatra, round 3 : 1/9 hits, 1.50 expected hits British roll dice for 3 Elites in Sumatra, round 3 : 1/3 hits, 1.00 expected hits 1 Elite owned by the British and 1 Infantry owned by the Hisaichi lost in Sumatra Hisaichi roll dice for 8 Infantrys in Sumatra, round 4 : 1/8 hits, 1.33 expected hits British roll dice for 2 Elites in Sumatra, round 4 : 1/2 hits, 0.67 expected hits 1 Elite owned by the British and 1 Infantry owned by the Hisaichi lost in Sumatra Hisaichi roll dice for 7 Infantrys in Sumatra, round 5 : 0/7 hits, 1.17 expected hits British roll dice for 1 Elite in Sumatra, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Sumatra Hisaichi roll dice for 6 Infantrys in Sumatra, round 6 : 2/6 hits, 1.00 expected hits British roll dice for 1 Elite in Sumatra, round 6 : 0/1 hits, 0.33 expected hits 1 Elite owned by the British lost in Sumatra Hisaichi win, taking Sumatra from British with 6 Infantrys remaining. Battle score for attacker is 10 Casualties for Hisaichi: 5 Infantrys Casualties for British: 2 Artillerys and 3 Elites Battle in Shansi Hisaichi attack with 9 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 9 Infantrys in Shansi, round 2 : 3/9 hits, 1.50 expected hits Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 8 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi Place Units - Hisaichi 1 Bunker and 3 Infantrys placed in Belogorsk 4 Artillerys placed in S.Borneo 6 Infantrys placed in Malaya 6 Infantrys placed in Hongkong 8 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Hisaichi : -0.83 British : 2.00 Chinese : 0.67
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TripleA Turn Summary: Dutch round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Thai 1 Artillery, 1 Elite and 2 Infantrys moved from Thailand to Burma 1 Infantry moved from N.French I. to Burma Purchase Units - Thai Thai buy 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Artillery, 1 Elite and 3 Infantrys British defend with 1 Bunker Thai roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Burma, round 2 : 3/5 hits, 1.50 expected hits British roll dice for 1 Bunker in Burma, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the British lost in Burma Thai win, taking Burma from British with 1 Artillery, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 Bunker Non Combat Move - Thai 2 Infantrys moved from Phuket to sz73 2 Infantrys and 1 Transport moved from sz73 to sz60 2 Infantrys moved from sz60 to N.S 2 Infantrys moved from Phuket to Thailand 1 Infantry moved from Lambok to Bali 1 Artillery and 1 Marine moved from Java to Sumatra Place Units - Thai 1 Transport placed in sz73 4 Infantrys placed in Phuket Turn Complete - Thai Thai collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
British : -0.50 Thai : 1.50
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TripleA Turn Summary: British round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - British 1 Infantry moved from Moresby to New Guinea British take New Guinea from Yamamoto 1 Infantry moved from Moresby to E.G British take E.G from Yamamoto 4 Artillerys and 4 Elites moved from Calcutta to sz63 4 Artillerys, 4 Elites and 4 Transports moved from sz63 to sz66 4 Artillerys and 4 Elites moved from sz66 to N.S 2 Fighters moved from sz66 to N.S 1 Mech.Inf moved from W.Chunking to N.Chunking 1 Mech.Inf moved from Bengal to N.Chunking 3 Mech.Infs moved from Dheli to Bengal 2 Marines moved from Magadan to Yakutsk Purchase Units - British British buy 4 Artillerys, 1 Destroyer, 4 Elites, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in N.S British attack with 4 Artillerys, 4 Elites and 2 Fighters Yamamoto defend with 1 Artillery, 3 Elites and 1 Infantry; Thai defend with 2 Infantrys British roll dice for 4 Artillerys, 4 Elites and 2 Fighters in N.S, round 2 : 8/10 hits, 5.00 expected hits Yamamoto roll dice for 1 Artillery, 3 Elites and 3 Infantrys in N.S, round 2 : 3/7 hits, 2.33 expected hits 2 Infantrys owned by the Thai, 1 Elite owned by the British, 3 Elites owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Artillerys owned by the British lost in N.S British win, taking N.S from Yamamoto with 2 Artillerys, 3 Elites and 2 Fighters remaining. Battle score for attacker is 10 Casualties for British: 2 Artillerys and 1 Elite Casualties for Yamamoto: 1 Artillery, 3 Elites and 1 Infantry Casualties for Thai: 2 Infantrys Battle in N.Chunking British attack with 2 Mech.Infs Yamamoto defend with 1 Artillery and 1 Infantry British roll dice for 2 Mech.Infs in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 Mech.Infs in N.Chunking, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 2 Mech.Infs in N.Chunking, round 4 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Mech.Inf owned by the British lost in N.Chunking British roll dice for 1 Mech.Inf in N.Chunking, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in N.Chunking, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 Mech.Inf in N.Chunking, round 6 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in N.Chunking, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 Mech.Inf in N.Chunking, round 7 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in N.Chunking, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 Mech.Inf in N.Chunking, round 8 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in N.Chunking, round 8 : 0/1 hits, 0.33 expected hits British roll dice for 1 Mech.Inf in N.Chunking, round 9 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in N.Chunking, round 9 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in N.Chunking British win, taking N.Chunking from Yamamoto with 1 Mech.Inf remaining. Battle score for attacker is 1 Casualties for British: 1 Mech.Inf Casualties for Yamamoto: 1 Artillery and 1 Infantry Non Combat Move - British 2 Fighters moved from N.S to sz66 4 Transports moved from sz66 to sz63 Place Units - British 4 Artillerys and 4 Elites placed in Calcutta 3 Mech.Infs placed in Dheli 1 Destroyer placed in sz49 1 Marine placed in Vancouver Turn Complete - British British collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
British : 1.33 Yamamoto : -2.00
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TripleA Turn Summary: Anzac round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Anzac 1 Infantry moved from W.Australia to sz50 1 Infantry moved from W.Australia to sz50 1 Infantry and 1 T.Boat moved from sz50 to sz58 1 Infantry moved from sz58 to Celebs Anzac take Celebs from Yamamoto 1 Infantry and 1 T.Boat moved from sz50 to sz58 1 Infantry moved from sz58 to Halma Anzac take Halma from Yamamoto 4 Artillerys, 1 Elite and 1 Marine moved from Soem to Lambok 2 Infantrys moved from Derby to sz50 2 Infantrys and 1 Transport moved from sz50 to sz57 2 Infantrys moved from sz57 to Java Anzac take Java from Hisaichi Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Destroyer, 3 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Anzac Battle in Lambok Anzac attack with 4 Artillerys, 1 Elite and 1 Marine Thai defend with 1 Infantry Anzac roll dice for 4 Artillerys, 1 Elite and 1 Marine in Lambok, round 2 : 2/6 hits, 2.50 expected hits Yamamoto roll dice for 1 Infantry in Lambok, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac and 1 Infantry owned by the Thai lost in Lambok Anzac win, taking Lambok from Yamamoto with 3 Artillerys, 1 Elite and 1 Marine remaining. Battle score for attacker is -2 Casualties for Anzac: 1 Artillery Casualties for Thai: 1 Infantry Non Combat Move - Anzac 2 Destroyers moved from sz37 to sz46 1 Infantry moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 3 Infantrys moved from Darwin to Derby 2 Infantrys moved from sz50 to Soem Place Units - Anzac 2 Artillerys and 1 Infantry placed in W.Australia 2 Infantrys placed in Darwin 1 Destroyer and 1 Submarine placed in sz37 Turn Complete - Anzac Anzac collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Yamamoto : 0.67 Anzac : -0.50