@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
dawgoneit Axis vs. entek Allies
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TripleA Turn Summary: Anzac round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Anzac 1 Fighter moved from sz50 to sz69 1 EarlyFighter moved from sz50 to sz46 1 Destroyer and 1 Submarine moved from sz37 to sz46 1 Elite moved from Lambok to Bali 3 Artillerys moved from Lambok to Bali 1 Marine moved from Lambok to Bali 2 Artillerys moved from W.Australia to sz50 2 Infantrys moved from Derby to sz50 1 Infantry moved from Derby to sz50 1 Infantry moved from W.Australia to sz50 2 Infantrys moved from Soem to sz50 2 Artillerys, 6 Infantrys and 4 Transports moved from sz50 to sz57 2 Artillerys and 6 Infantrys moved from sz57 to Java Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Destroyer, 1 EarlyFighter, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in sz69 Anzac attack with 1 Fighter Thai defend with 1 Transport Anzac roll dice for 1 Fighter in sz69, round 2 : 1/1 hits, 0.50 expected hits Thai roll dice for 1 Transport in sz69, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Thai lost in sz69 Anzac win with 1 Fighter remaining. Battle score for attacker is 6 Casualties for Thai: 1 Transport Battle in Bali Anzac attack with 3 Artillerys, 1 Elite and 1 Marine Thai defend with 1 Infantry Anzac roll dice for 3 Artillerys, 1 Elite and 1 Marine in Bali, round 2 : 1/5 hits, 2.17 expected hits Yamamoto roll dice for 1 Infantry in Bali, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Bali Anzac win, taking Bali from Yamamoto with 3 Artillerys, 1 Elite and 1 Marine remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Java Anzac attack with 2 Artillerys and 6 Infantrys Hisaichi defend with 1 Artillery and 3 Infantrys Anzac roll dice for 2 Artillerys and 6 Infantrys in Java, round 2 : 2/8 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery and 3 Infantrys in Java, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Java Anzac roll dice for 2 Artillerys and 5 Infantrys in Java, round 3 : 2/7 hits, 1.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java Anzac win, taking Java from Hisaichi with 2 Artillerys and 5 Infantrys remaining. Battle score for attacker is 8 Casualties for Anzac: 1 Infantry Casualties for Hisaichi: 1 Artillery and 3 Infantrys Battle in sz46 Anzac attack with 1 Destroyer, 1 EarlyFighter and 1 Submarine Yamamoto defend with 1 Cruiser Anzac roll dice for 1 Submarine in sz46, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz46, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Cruiser in sz46, round 2 : 1/1 hits, 0.50 expected hits 1 Cruiser owned by the Yamamoto and 1 Submarine owned by the Anzac lost in sz46 Anzac win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Submarine Casualties for Yamamoto: 1 Cruiser Non Combat Move - Anzac 1 EarlyFighter moved from sz46 to Derby 1 Fighter moved from sz69 to sz57 2 T.Boats moved from sz58 to sz50 2 Infantrys moved from Darwin to Derby 1 Battleship, 1 Carrier and 1 Destroyer moved from sz50 to sz57 Place Units - Anzac 2 Artillerys and 1 Elite placed in W.Australia 3 Infantrys placed in Darwin 1 EarlyFighter placed in Melbourne 1 Destroyer placed in sz37 Turn Complete - Anzac Anzac collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Hisaichi : -1.00 Yamamoto : 0.17 Anzac : -0.50 Thai : -0.17
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Americans 3 Artillerys, 2 EarlyFighters, 49 Elites, 3 Fighters, 5 Infantrys, 2 Marines and 4 Tankettes moved from Yakutsk to Vostok 1 B29 moved from Arawa to sz67 Purchase Units - Americans Americans buy 2 Artillerys, 1 Carrier, 2 EarlyFighters, 8 Elites and 2 Tankettes; Remaining resources: 0 PUs; Combat - Americans Battle in sz67 Americans attack with 1 B29 Hisaichi defend with 3 Transports Americans roll dice for 1 B29 in sz67, round 2 : 1/1 hits, 0.83 expected hits Hisaichi roll dice for 3 Transports in sz67, round 2 : 0/3 hits, 0.50 expected hits 1 Transport owned by the Hisaichi lost in sz67 Americans roll dice for 1 B29 in sz67, round 3 : 1/1 hits, 0.83 expected hits Hisaichi roll dice for 2 Transports in sz67, round 3 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Hisaichi lost in sz67 Americans roll dice for 1 B29 in sz67, round 4 : 1/1 hits, 0.83 expected hits Hisaichi roll dice for 1 Transport in sz67, round 4 : 1/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi and 1 B29 owned by the Americans lost in sz67 Hisaichi win with no units remaining. Battle score for attacker is 0 Casualties for Hisaichi: 3 Transports Casualties for Americans: 1 B29 Battle in Vostok Americans attack with 3 Artillerys, 2 EarlyFighters, 49 Elites, 3 Fighters, 5 Infantrys, 2 Marines and 4 Tankettes Hisaichi defend with 1 Artillery, 10 Fighters, 9 Infantrys and 4 Tankettes; Masaharu defend with 1 Artillery, 3 Bunkers, 2 Elites, 23 Infantrys and 1 Tank; Yamamoto defend with 2 Artillerys, 1 Elite, 8 Infantrys and 1 Marine Americans roll dice for 3 Artillerys, 2 EarlyFighters, 49 Elites, 3 Fighters, 5 Infantrys, 2 Marines and 4 Tankettes in Vostok, round 2 : 32/68 hits, 31.00 expected hits Units damaged: 3 Bunkers owned by the Masaharu Masaharu roll dice for 4 Artillerys, 3 Bunkers, 3 Elites, 10 Fighters, 40 Infantrys, 1 Marine, 1 Tank and 4 Tankettes in Vostok, round 2 : 29/66 hits, 25.33 expected hits 2 Marines owned by the Americans, 17 Infantrys owned by the Masaharu, 4 Infantrys owned by the Yamamoto, 13 Elites owned by the Americans, 3 Artillerys owned by the Americans, 5 Infantrys owned by the Americans, 4 Tankettes owned by the Hisaichi, 4 Infantrys owned by the Hisaichi, 2 EarlyFighters owned by the Americans and 4 Tankettes owned by the Americans lost in Vostok Americans roll dice for 36 Elites and 3 Fighters in Vostok, round 3 : 15/39 hits, 19.50 expected hits Masaharu roll dice for 4 Artillerys, 3 Bunkers, 3 Elites, 10 Fighters, 15 Infantrys, 1 Marine and 1 Tank in Vostok, round 3 : 21/37 hits, 16.33 expected hits 6 Infantrys owned by the Masaharu, 4 Infantrys owned by the Yamamoto, 21 Elites owned by the Americans and 5 Infantrys owned by the Hisaichi lost in Vostok Americans roll dice for 15 Elites and 3 Fighters in Vostok, round 4 : 13/18 hits, 9.00 expected hits Masaharu roll dice for 4 Artillerys, 3 Bunkers, 3 Elites, 10 Fighters, 1 Marine and 1 Tank in Vostok, round 4 : 12/22 hits, 11.33 expected hits 2 Elites owned by the Masaharu, 1 Marine owned by the Yamamoto, 1 Fighter owned by the Hisaichi, 1 Elite owned by the Yamamoto, 2 Artillerys owned by the Yamamoto, 1 Artillery owned by the Masaharu, 12 Elites owned by the Americans, 1 Tank owned by the Masaharu, 3 Bunkers owned by the Masaharu and 1 Artillery owned by the Hisaichi lost in Vostok Americans roll dice for 3 Elites and 3 Fighters in Vostok, round 5 : 3/6 hits, 3.00 expected hits Masaharu roll dice for 9 Fighters in Vostok, round 5 : 8/9 hits, 6.00 expected hits 3 Fighters owned by the Americans, 3 Fighters owned by the Hisaichi and 3 Elites owned by the Americans lost in Vostok Masaharu win with 6 Fighters remaining. Battle score for attacker is -96 Casualties for Americans: 3 Artillerys, 2 EarlyFighters, 49 Elites, 3 Fighters, 5 Infantrys, 2 Marines and 4 Tankettes Casualties for Hisaichi: 1 Artillery, 4 Fighters, 9 Infantrys and 4 Tankettes Casualties for Masaharu: 1 Artillery, 3 Bunkers, 2 Elites, 23 Infantrys and 1 Tank Casualties for Yamamoto: 2 Artillerys, 1 Elite, 8 Infantrys and 1 Marine Non Combat Move - Americans 11 Elites moved from Magadan to Yakutsk 2 Tankettes moved from Palana to Yakutsk 10 Elites and 1 Marine moved from Palana to Magadan 1 B.Transport moved from sz4 to sz5 2 Tankettes moved from Anchorage to sz5 1 B.Transport and 2 Tankettes moved from sz5 to sz4 1 Infantry moved from Alaska to sz4 8 Elites moved from Alaska to sz4 8 Elites, 1 Infantry and 2 Tankettes moved from sz4 to Palana 2 B.Transports moved from sz14 to sz23 8 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz14 8 Elites moved from sz14 to Seattle 2 B.Transports moved from sz5 to sz6 8 Elites moved from Seattle to sz6 2 B.Transports and 8 Elites moved from sz6 to sz5 8 Elites moved from sz5 to Alaska 3 Destroyers and 1 Submarine moved from sz25 to sz30 4 Destroyers moved from sz30 to sz42 2 Artillerys and 1 Infantry moved from Townsville to sz41 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz41 to sz42 2 Artillerys and 1 Infantry moved from sz42 to Arawa Place Units - Americans 1 Carrier placed in sz25 2 EarlyFighters placed in sz25 2 Artillerys placed in Alaska 2 Tankettes placed in Anchorage 8 Elites placed in San Francisco Turn Complete - Americans Americans collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00 Masaharu : 11.00 Americans : 1.00
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TripleA Turn Summary: Masaharu round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Masaharu 10 Infantrys moved from Belogorsk to Vostok 1 Cruiser moved from sz1 to sz15 1 Transport moved from sz1 to sz15 3 Infantrys moved from Akina to sz15 1 Cruiser, 3 Infantrys and 1 Transport moved from sz15 to sz1 3 Infantrys moved from sz1 to Vostok 3 Infantrys moved from Amursk to sz1 3 Infantrys moved from sz1 to Vostok Purchase Units - Masaharu Masaharu buy 1 Bunker and 9 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Masaharu Place Units - Masaharu 1 Bunker placed in Vostok 3 Infantrys placed in Amursk 3 Infantrys placed in Hsingan 3 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Russians 1 Marine moved from Quingdao to Hsingan 8 Infantrys moved from Quingdao to Hsingan 2 EarlyFighters moved from Quingdao to Hsingan 2 Mech.Infs moved from Tulun to Hsingan Purchase Units - Russians Russians buy 1 Bunker, 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Hsingan Russians attack with 2 EarlyFighters, 8 Infantrys, 1 Marine and 2 Mech.Infs Hisaichi defend with 5 Infantrys; Masaharu defend with 1 Factory and 3 Infantrys Russians roll dice for 2 EarlyFighters, 8 Infantrys, 1 Marine and 2 Mech.Infs in Hsingan, round 2 : 4/13 hits, 3.33 expected hits Masaharu roll dice for 8 Infantrys in Hsingan, round 2 : 2/8 hits, 2.67 expected hits 2 Infantrys owned by the Russians and 4 Infantrys owned by the Hisaichi lost in Hsingan Russians roll dice for 2 EarlyFighters, 6 Infantrys, 1 Marine and 2 Mech.Infs in Hsingan, round 3 : 4/11 hits, 3.00 expected hits Masaharu roll dice for 4 Infantrys in Hsingan, round 3 : 0/4 hits, 1.33 expected hits 3 Infantrys owned by the Masaharu and 1 Infantry owned by the Hisaichi lost in Hsingan Russians win, taking Hsingan from Masaharu with 2 EarlyFighters, 6 Infantrys, 1 Marine and 2 Mech.Infs remaining. Battle score for attacker is 12 Casualties for Russians: 2 Infantrys Casualties for Hisaichi: 5 Infantrys Casualties for Masaharu: 3 Infantrys Non Combat Move - Russians 2 EarlyFighters moved from Hsingan to Quingdao 5 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao 5 Infantrys and 1 Marine moved from Tulun to Ulaan Ude 7 Infantrys and 1 Marine moved from Kaask to Tulun 2 Infantrys moved from Kyzyl to Kaask 1 Mech.Inf moved from Achinsk to Tulun 1 Mech.Inf moved from Achinsk to Tulun 2 Infantrys moved from Achinsk to Kyzyl Place Units - Russians 1 Bunker placed in Quingdao 5 Infantrys and 1 Marine placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Masaharu : -2.00 Russians : 1.67
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TripleA Turn Summary: Yamamoto round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Research Technology - Yamamoto Combat Move - Yamamoto 1 Elite and 1 Tank moved from Davao to sz70 1 Elite, 1 Tank and 1 Transport moved from sz70 to sz60 1 Tank moved from sz60 to N.S 1 Elite moved from sz60 to N.S 2 Fighters moved from sz60 to N.S 1 Destroyer moved from sz70 to sz45 1 Transport moved from sz70 to sz45 1 Infantry moved from Phonpei to sz45 1 Infantry and 1 Transport moved from sz45 to sz70 1 Infantry moved from Samar to sz70 2 Infantrys moved from sz70 to Davao 1 Destroyer moved from sz72 to sz18 1 Infantry moved from Hopeh to E.Shansi Hisaichi take E.Shansi from Chinese 1 Infantry moved from Shantung to Hopeh 1 Infantry moved from sz74 to Tientsin 4 Elites and 4 Tanks moved from Tokyo to S.Japan 1 Destroyer moved from sz74 to sz79 1 Transport moved from sz1 to sz79 1 Cruiser moved from sz1 to sz79 Purchase Units - Yamamoto Yamamoto buy 7 Destroyers, 3 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.S Yamamoto attack with 1 Elite, 2 Fighters and 1 Tank British defend with 1 Artillery and 2 Elites Yamamoto roll dice for 1 Elite, 2 Fighters and 1 Tank in N.S, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 Artillery and 2 Elites in N.S, round 2 : 1/3 hits, 1.00 expected hits 1 Elite owned by the British, 1 Elite owned by the Yamamoto and 1 Artillery owned by the British lost in N.S Yamamoto roll dice for 2 Fighters and 1 Tank in N.S, round 3 : 3/3 hits, 1.50 expected hits British roll dice for 1 Elite in N.S, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the British lost in N.S Yamamoto win, taking N.S from British with 2 Fighters and 1 Tank remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Elite Casualties for British: 1 Artillery and 2 Elites Non Combat Move - Yamamoto 2 Fighters moved from N.S to sz60 1 B.Transport moved from sz60 to sz73 1 Infantry moved from Thailand to sz73 1 B.Transport and 1 Infantry moved from sz73 to sz60 1 Infantry moved from sz60 to Sumatra Place Units - Yamamoto 3 Infantrys placed in Vladivostok Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Vladivostok: 3 Infantrys EDIT: Adding units owned by Masaharu to Manchuria: 3 Infantrys EDIT: Turning off Edit Mode 3 Mech.Infs placed in Kwangsi 4 Destroyers placed in sz70 3 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
British : -0.33 Yamamoto : 1.50
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Combat Move - Chinese 7 Infantrys moved from N.Shangsi to E.Shansi 1 Elite, 1 Fighter, 3 Infantrys, 6 Mech.Infs and 3 Tanks moved from Peking to Hopeh 1 Fighter moved from Hopeh to sz74 1 Fighter moved from Gansu to Hopeh 1 Elite, 5 Infantrys and 4 Mech.Infs moved from Shansi to Shantung Purchase Units - Chinese Chinese buy 2 Artillerys, 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in sz74 Chinese attack with 1 Fighter Yamamoto defend with 1 B.Transport Chinese roll dice for 1 Fighter in sz74, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 B.Transport in sz74, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Fighter in sz74, round 3 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 B.Transport in sz74, round 3 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Yamamoto lost in sz74 Chinese win with 1 Fighter remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 B.Transport Battle in Hopeh Chinese attack with 1 Elite, 1 Fighter, 3 Infantrys, 6 Mech.Infs and 3 Tanks Yamamoto defend with 2 Artillerys and 7 Infantrys Chinese roll dice for 1 Elite, 1 Fighter, 3 Infantrys, 6 Mech.Infs and 3 Tanks in Hopeh, round 2 : 7/14 hits, 5.67 expected hits Hisaichi roll dice for 2 Artillerys and 7 Infantrys in Hopeh, round 2 : 4/9 hits, 3.00 expected hits 1 Mech.Inf owned by the Chinese, 7 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Hopeh Chinese roll dice for 1 Elite, 1 Fighter, 5 Mech.Infs and 3 Tanks in Hopeh, round 3 : 5/10 hits, 4.33 expected hits Hisaichi roll dice for 2 Artillerys in Hopeh, round 3 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Yamamoto lost in Hopeh Chinese win, taking Hopeh from Hisaichi with 1 Elite, 1 Fighter, 5 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 11 Casualties for Chinese: 3 Infantrys and 1 Mech.Inf Casualties for Yamamoto: 2 Artillerys and 7 Infantrys Battle in E.Shansi Chinese attack with 7 Infantrys Yamamoto defend with 1 Infantry Chinese roll dice for 7 Infantrys in E.Shansi, round 2 : 1/7 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in E.Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in E.Shansi Chinese win, taking E.Shansi from Hisaichi with 7 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Shantung Chinese attack with 1 Elite, 5 Infantrys and 4 Mech.Infs Hisaichi defend with 6 Infantrys Chinese roll dice for 1 Elite, 5 Infantrys and 4 Mech.Infs in Shantung, round 2 : 3/10 hits, 3.33 expected hits Hisaichi roll dice for 6 Infantrys in Shantung, round 2 : 1/6 hits, 2.00 expected hits 3 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung Chinese roll dice for 1 Elite, 4 Infantrys and 4 Mech.Infs in Shantung, round 3 : 4/9 hits, 3.17 expected hits Hisaichi roll dice for 3 Infantrys in Shantung, round 3 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Hisaichi lost in Shantung Chinese win, taking Shantung from Hisaichi with 1 Elite, 4 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 10 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 6 Infantrys Non Combat Move - Chinese 1 Fighter moved from Hopeh to Peking 1 Fighter moved from sz74 to Peking 4 Infantrys and 2 Marines moved from Gansu to Shangsi 6 Infantrys moved from Tsingnan to Sikang 6 Infantrys moved from Xining to Tsingnan 3 Infantrys moved from Quyan to Gobi 1 Mech.Inf moved from Urumal to Tsingnan 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 3 Infantrys placed in Peking 2 Artillerys, 2 Infantrys, 1 Marine and 1 Mech.Inf placed in Xining 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Hisaichi : -2.00 Yamamoto : -0.33 Chinese : 2.33
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@Entek i think its about time to call this 1. good game my friend. care for another. (as if i have to ask)Lol
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@dawgoneit Of course, same sides?
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@Entek I’ll get one launched here soon.
do you want to play any more games? or would you like to just play 2? -
I’m up for more