dawgoneit Axis vs. entek Allies

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Anzac
            1 Fighter moved from sz50 to sz69
            1 EarlyFighter moved from sz50 to sz46
            1 Destroyer and 1 Submarine moved from sz37 to sz46
            1 Elite moved from Lambok to Bali
            3 Artillerys moved from Lambok to Bali
            1 Marine moved from Lambok to Bali
            2 Artillerys moved from W.Australia to sz50
            2 Infantrys moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            1 Infantry moved from W.Australia to sz50
            2 Infantrys moved from Soem to sz50
            2 Artillerys, 6 Infantrys and 4 Transports moved from sz50 to sz57
            2 Artillerys and 6 Infantrys moved from sz57 to Java
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 1 EarlyFighter, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz69
                Anzac attack with 1 Fighter
                Thai defend with 1 Transport
                    Anzac roll dice for 1 Fighter in sz69, round 2 : 1/1 hits, 0.50 expected hits
                    Thai roll dice for 1 Transport in sz69, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Thai lost in sz69
                Anzac win with 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Transport
            Battle in Bali
                Anzac attack with 3 Artillerys, 1 Elite and 1 Marine
                Thai defend with 1 Infantry
                    Anzac roll dice for 3 Artillerys, 1 Elite and 1 Marine in Bali, round 2 : 1/5 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Bali, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Bali
                Anzac win, taking Bali from Yamamoto with 3 Artillerys, 1 Elite and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Java
                Anzac attack with 2 Artillerys and 6 Infantrys
                Hisaichi defend with 1 Artillery and 3 Infantrys
                    Anzac roll dice for 2 Artillerys and 6 Infantrys in Java, round 2 : 2/8 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Java, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Java
                    Anzac roll dice for 2 Artillerys and 5 Infantrys in Java, round 3 : 2/7 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 2 Artillerys and 5 Infantrys remaining. Battle score for attacker is 8
                Casualties for Anzac: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 3 Infantrys
            Battle in sz46
                Anzac attack with 1 Destroyer, 1 EarlyFighter and 1 Submarine
                Yamamoto defend with 1 Cruiser
                    Anzac roll dice for 1 Submarine in sz46, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz46, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Cruiser in sz46, round 2 : 1/1 hits, 0.50 expected hits
                    1 Cruiser owned by the Yamamoto and 1 Submarine owned by the Anzac lost in sz46
                Anzac win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Submarine
                Casualties for Yamamoto: 1 Cruiser
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz46 to Derby
            1 Fighter moved from sz69 to sz57
            2 T.Boats moved from sz58 to sz50
            2 Infantrys moved from Darwin to Derby
            1 Battleship, 1 Carrier and 1 Destroyer moved from sz50 to sz57
    
        Place Units - Anzac
            2 Artillerys and 1 Elite placed in W.Australia
            3 Infantrys placed in Darwin
            1 EarlyFighter placed in Melbourne
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.00
    Yamamoto : 0.17
    Anzac : -0.50
    Thai : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Americans
            3 Artillerys, 2 EarlyFighters, 49 Elites, 3 Fighters, 5 Infantrys, 2 Marines and 4 Tankettes moved from Yakutsk to Vostok
            1 B29 moved from Arawa to sz67
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 1 Carrier, 2 EarlyFighters, 8 Elites and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz67
                Americans attack with 1 B29
                Hisaichi defend with 3 Transports
                    Americans roll dice for 1 B29 in sz67, round 2 : 1/1 hits, 0.83 expected hits
                    Hisaichi roll dice for 3 Transports in sz67, round 2 : 0/3 hits, 0.50 expected hits
                    1 Transport owned by the Hisaichi lost in sz67
                    Americans roll dice for 1 B29 in sz67, round 3 : 1/1 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Transports in sz67, round 3 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the Hisaichi lost in sz67
                    Americans roll dice for 1 B29 in sz67, round 4 : 1/1 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Transport in sz67, round 4 : 1/1 hits, 0.17 expected hits
                    1 Transport owned by the Hisaichi and 1 B29 owned by the Americans lost in sz67
                Hisaichi win with no units remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 3 Transports
                Casualties for Americans: 1 B29
            Battle in Vostok
                Americans attack with 3 Artillerys, 2 EarlyFighters, 49 Elites, 3 Fighters, 5 Infantrys, 2 Marines and 4 Tankettes
                Hisaichi defend with 1 Artillery, 10 Fighters, 9 Infantrys and 4 Tankettes; Masaharu defend with 1 Artillery, 3 Bunkers, 2 Elites, 23 Infantrys and 1 Tank; Yamamoto defend with 2 Artillerys, 1 Elite, 8 Infantrys and 1 Marine
                    Americans roll dice for 3 Artillerys, 2 EarlyFighters, 49 Elites, 3 Fighters, 5 Infantrys, 2 Marines and 4 Tankettes in Vostok, round 2 : 32/68 hits, 31.00 expected hits
                Units damaged: 3 Bunkers owned by the Masaharu
                    Masaharu roll dice for 4 Artillerys, 3 Bunkers, 3 Elites, 10 Fighters, 40 Infantrys, 1 Marine, 1 Tank and 4 Tankettes in Vostok, round 2 : 29/66 hits, 25.33 expected hits
                    2 Marines owned by the Americans, 17 Infantrys owned by the Masaharu, 4 Infantrys owned by the Yamamoto, 13 Elites owned by the Americans, 3 Artillerys owned by the Americans, 5 Infantrys owned by the Americans, 4 Tankettes owned by the Hisaichi, 4 Infantrys owned by the Hisaichi, 2 EarlyFighters owned by the Americans and 4 Tankettes owned by the Americans lost in Vostok
                    Americans roll dice for 36 Elites and 3 Fighters in Vostok, round 3 : 15/39 hits, 19.50 expected hits
                    Masaharu roll dice for 4 Artillerys, 3 Bunkers, 3 Elites, 10 Fighters, 15 Infantrys, 1 Marine and 1 Tank in Vostok, round 3 : 21/37 hits, 16.33 expected hits
                    6 Infantrys owned by the Masaharu, 4 Infantrys owned by the Yamamoto, 21 Elites owned by the Americans and 5 Infantrys owned by the Hisaichi lost in Vostok
                    Americans roll dice for 15 Elites and 3 Fighters in Vostok, round 4 : 13/18 hits, 9.00 expected hits
                    Masaharu roll dice for 4 Artillerys, 3 Bunkers, 3 Elites, 10 Fighters, 1 Marine and 1 Tank in Vostok, round 4 : 12/22 hits, 11.33 expected hits
                    2 Elites owned by the Masaharu, 1 Marine owned by the Yamamoto, 1 Fighter owned by the Hisaichi, 1 Elite owned by the Yamamoto, 2 Artillerys owned by the Yamamoto, 1 Artillery owned by the Masaharu, 12 Elites owned by the Americans, 1 Tank owned by the Masaharu, 3 Bunkers owned by the Masaharu and 1 Artillery owned by the Hisaichi lost in Vostok
                    Americans roll dice for 3 Elites and 3 Fighters in Vostok, round 5 : 3/6 hits, 3.00 expected hits
                    Masaharu roll dice for 9 Fighters in Vostok, round 5 : 8/9 hits, 6.00 expected hits
                    3 Fighters owned by the Americans, 3 Fighters owned by the Hisaichi and 3 Elites owned by the Americans lost in Vostok
                Masaharu win with 6 Fighters remaining. Battle score for attacker is -96
                Casualties for Americans: 3 Artillerys, 2 EarlyFighters, 49 Elites, 3 Fighters, 5 Infantrys, 2 Marines and 4 Tankettes
                Casualties for Hisaichi: 1 Artillery, 4 Fighters, 9 Infantrys and 4 Tankettes
                Casualties for Masaharu: 1 Artillery, 3 Bunkers, 2 Elites, 23 Infantrys and 1 Tank
                Casualties for Yamamoto: 2 Artillerys, 1 Elite, 8 Infantrys and 1 Marine
    
        Non Combat Move - Americans
            11 Elites moved from Magadan to Yakutsk
            2 Tankettes moved from Palana to Yakutsk
            10 Elites and 1 Marine moved from Palana to Magadan
            1 B.Transport moved from sz4 to sz5
            2 Tankettes moved from Anchorage to sz5
            1 B.Transport and 2 Tankettes moved from sz5 to sz4
            1 Infantry moved from Alaska to sz4
            8 Elites moved from Alaska to sz4
            8 Elites, 1 Infantry and 2 Tankettes moved from sz4 to Palana
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from sz14 to Seattle
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from sz5 to Alaska
            3 Destroyers and 1 Submarine moved from sz25 to sz30
            4 Destroyers moved from sz30 to sz42
            2 Artillerys and 1 Infantry moved from Townsville to sz41
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz41 to sz42
            2 Artillerys and 1 Infantry moved from sz42 to Arawa
    
        Place Units - Americans
            1 Carrier placed in sz25
            2 EarlyFighters placed in sz25
            2 Artillerys placed in Alaska
            2 Tankettes placed in Anchorage
            8 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Masaharu : 11.00
    Americans : 1.00
    

    Savegame


  • TripleA Turn Summary: Masaharu round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Masaharu
            10 Infantrys moved from Belogorsk to Vostok
            1 Cruiser moved from sz1 to sz15
            1 Transport moved from sz1 to sz15
            3 Infantrys moved from Akina to sz15
            1 Cruiser, 3 Infantrys and 1 Transport moved from sz15 to sz1
            3 Infantrys moved from sz1 to Vostok
            3 Infantrys moved from Amursk to sz1
            3 Infantrys moved from sz1 to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 1 Bunker and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Bunker placed in Vostok
            3 Infantrys placed in Amursk
            3 Infantrys placed in Hsingan
            3 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Russians
            1 Marine moved from Quingdao to Hsingan
            8 Infantrys moved from Quingdao to Hsingan
            2 EarlyFighters moved from Quingdao to Hsingan
            2 Mech.Infs moved from Tulun to Hsingan
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Hsingan
                Russians attack with 2 EarlyFighters, 8 Infantrys, 1 Marine and 2 Mech.Infs
                Hisaichi defend with 5 Infantrys; Masaharu defend with 1 Factory and 3 Infantrys
                    Russians roll dice for 2 EarlyFighters, 8 Infantrys, 1 Marine and 2 Mech.Infs in Hsingan, round 2 : 4/13 hits, 3.33 expected hits
                    Masaharu roll dice for 8 Infantrys in Hsingan, round 2 : 2/8 hits, 2.67 expected hits
                    2 Infantrys owned by the Russians and 4 Infantrys owned by the Hisaichi lost in Hsingan
                    Russians roll dice for 2 EarlyFighters, 6 Infantrys, 1 Marine and 2 Mech.Infs in Hsingan, round 3 : 4/11 hits, 3.00 expected hits
                    Masaharu roll dice for 4 Infantrys in Hsingan, round 3 : 0/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Masaharu and 1 Infantry owned by the Hisaichi lost in Hsingan
                Russians win, taking Hsingan from Masaharu with 2 EarlyFighters, 6 Infantrys, 1 Marine and 2 Mech.Infs remaining. Battle score for attacker is 12
                Casualties for Russians: 2 Infantrys
                Casualties for Hisaichi: 5 Infantrys
                Casualties for Masaharu: 3 Infantrys
    
        Non Combat Move - Russians
            2 EarlyFighters moved from Hsingan to Quingdao
            5 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao
            5 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            7 Infantrys and 1 Marine moved from Kaask to Tulun
            2 Infantrys moved from Kyzyl to Kaask
            1 Mech.Inf moved from Achinsk to Tulun
            1 Mech.Inf moved from Achinsk to Tulun
            2 Infantrys moved from Achinsk to Kyzyl
    
        Place Units - Russians
            1 Bunker placed in Quingdao
            5 Infantrys and 1 Marine placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -2.00
    Russians : 1.67
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Elite and 1 Tank moved from Davao to sz70
            1 Elite, 1 Tank and 1 Transport moved from sz70 to sz60
            1 Tank moved from sz60 to N.S
            1 Elite moved from sz60 to N.S
            2 Fighters moved from sz60 to N.S
            1 Destroyer moved from sz70 to sz45
            1 Transport moved from sz70 to sz45
            1 Infantry moved from Phonpei to sz45
            1 Infantry and 1 Transport moved from sz45 to sz70
            1 Infantry moved from Samar to sz70
            2 Infantrys moved from sz70 to Davao
            1 Destroyer moved from sz72 to sz18
            1 Infantry moved from Hopeh to E.Shansi
                  Hisaichi take E.Shansi from Chinese
            1 Infantry moved from Shantung to Hopeh
            1 Infantry moved from sz74 to Tientsin
            4 Elites and 4 Tanks moved from Tokyo to S.Japan
            1 Destroyer moved from sz74 to sz79
            1 Transport moved from sz1 to sz79
            1 Cruiser moved from sz1 to sz79
    
        Purchase Units - Yamamoto
            Yamamoto buy 7 Destroyers, 3 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.S
                Yamamoto attack with 1 Elite, 2 Fighters and 1 Tank
                British defend with 1 Artillery and 2 Elites
                    Yamamoto roll dice for 1 Elite, 2 Fighters and 1 Tank in N.S, round 2 : 2/4 hits, 2.00 expected hits
                    British roll dice for 1 Artillery and 2 Elites in N.S, round 2 : 1/3 hits, 1.00 expected hits
                    1 Elite owned by the British, 1 Elite owned by the Yamamoto and 1 Artillery owned by the British lost in N.S
                    Yamamoto roll dice for 2 Fighters and 1 Tank in N.S, round 3 : 3/3 hits, 1.50 expected hits
                    British roll dice for 1 Elite in N.S, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the British lost in N.S
                Yamamoto win, taking N.S from British with 2 Fighters and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Elite
                Casualties for British: 1 Artillery and 2 Elites
    
        Non Combat Move - Yamamoto
            2 Fighters moved from N.S to sz60
            1 B.Transport moved from sz60 to sz73
            1 Infantry moved from Thailand to sz73
            1 B.Transport and 1 Infantry moved from sz73 to sz60
            1 Infantry moved from sz60 to Sumatra
    
        Place Units - Yamamoto
            3 Infantrys placed in Vladivostok
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Vladivostok: 3 Infantrys
            EDIT: Adding units owned by Masaharu to Manchuria: 3 Infantrys
            EDIT: Turning off Edit Mode
            3 Mech.Infs placed in Kwangsi
            4 Destroyers placed in sz70
            3 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Yamamoto : 1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Combat Move - Chinese
            7 Infantrys moved from N.Shangsi to E.Shansi
            1 Elite, 1 Fighter, 3 Infantrys, 6 Mech.Infs and 3 Tanks moved from Peking to Hopeh
            1 Fighter moved from Hopeh to sz74
            1 Fighter moved from Gansu to Hopeh
            1 Elite, 5 Infantrys and 4 Mech.Infs moved from Shansi to Shantung
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in sz74
                Chinese attack with 1 Fighter
                Yamamoto defend with 1 B.Transport
                    Chinese roll dice for 1 Fighter in sz74, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 B.Transport in sz74, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Fighter in sz74, round 3 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 B.Transport in sz74, round 3 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Yamamoto lost in sz74
                Chinese win with 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 B.Transport
            Battle in Hopeh
                Chinese attack with 1 Elite, 1 Fighter, 3 Infantrys, 6 Mech.Infs and 3 Tanks
                Yamamoto defend with 2 Artillerys and 7 Infantrys
                    Chinese roll dice for 1 Elite, 1 Fighter, 3 Infantrys, 6 Mech.Infs and 3 Tanks in Hopeh, round 2 : 7/14 hits, 5.67 expected hits
                    Hisaichi roll dice for 2 Artillerys and 7 Infantrys in Hopeh, round 2 : 4/9 hits, 3.00 expected hits
                1 Mech.Inf owned by the Chinese, 7 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Hopeh
                    Chinese roll dice for 1 Elite, 1 Fighter, 5 Mech.Infs and 3 Tanks in Hopeh, round 3 : 5/10 hits, 4.33 expected hits
                    Hisaichi roll dice for 2 Artillerys in Hopeh, round 3 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Yamamoto lost in Hopeh
                Chinese win, taking Hopeh from Hisaichi with 1 Elite, 1 Fighter, 5 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 11
                Casualties for Chinese: 3 Infantrys and 1 Mech.Inf
                Casualties for Yamamoto: 2 Artillerys and 7 Infantrys
            Battle in E.Shansi
                Chinese attack with 7 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 7 Infantrys in E.Shansi, round 2 : 1/7 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in E.Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in E.Shansi
                Chinese win, taking E.Shansi from Hisaichi with 7 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Shantung
                Chinese attack with 1 Elite, 5 Infantrys and 4 Mech.Infs
                Hisaichi defend with 6 Infantrys
                    Chinese roll dice for 1 Elite, 5 Infantrys and 4 Mech.Infs in Shantung, round 2 : 3/10 hits, 3.33 expected hits
                    Hisaichi roll dice for 6 Infantrys in Shantung, round 2 : 1/6 hits, 2.00 expected hits
                    3 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 1 Elite, 4 Infantrys and 4 Mech.Infs in Shantung, round 3 : 4/9 hits, 3.17 expected hits
                    Hisaichi roll dice for 3 Infantrys in Shantung, round 3 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 Elite, 4 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 6 Infantrys
    
        Non Combat Move - Chinese
            1 Fighter moved from Hopeh to Peking
            1 Fighter moved from sz74 to Peking
            4 Infantrys and 2 Marines moved from Gansu to Shangsi
            6 Infantrys moved from Tsingnan to Sikang
            6 Infantrys moved from Xining to Tsingnan
            3 Infantrys moved from Quyan to Gobi
            1 Mech.Inf moved from Urumal to Tsingnan
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            3 Infantrys placed in Peking
            2 Artillerys, 2 Infantrys, 1 Marine and 1 Mech.Inf placed in Xining
            3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.00
    Yamamoto : -0.33
    Chinese : 2.33
    

    Savegame


  • @Entek i think its about time to call this 1. good game my friend. care for another. (as if i have to ask)Lol

  • '20 '19 '18 '17 '16

    @dawgoneit Of course, same sides?


  • @Entek I’ll get one launched here soon.
    do you want to play any more games? or would you like to just play 2?

  • '20 '19 '18 '17 '16

    I’m up for more

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