Initial test. First time tries.
dawgoneit v. entek Anniversary 1941
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 artilleries moved from Yakut S.S.R. to Evenki National Okrug 1 artillery and 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 artillery and 2 infantry moved from Ningxia to Chinghai 1 fighter moved from 36 Sea Zone to 49 Sea Zone 1 artillery moved from French Indo-China Thailand to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 48 Sea Zone 1 artillery moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 destroyer moved from 62 Sea Zone to 36 Sea Zone 1 carrier moved from 36 Sea Zone to 62 Sea Zone 1 artillery moved from Yunnan to Burma 2 fighters moved from Hupeh to Burma 1 fighter moved from Burma to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in 49 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 49 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Chinghai Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Chinghai, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Chinghai Japanese win, taking Chinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Evenki National Okrug Japanese attack with 2 artilleries Russians defend with 1 infantry Japanese roll dice for 2 artilleries in Evenki National Okrug, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 1 artillery and 1 fighter British defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Burma, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Burma, round 3 : 2/2 hits, 0.83 expected hits British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer British defend with 1 submarine Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 36 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 5 Casualties for British: 1 submarine Non Combat Move - Japanese 1 fighter moved from 49 Sea Zone to 62 Sea Zone 1 fighter moved from Burma to 62 Sea Zone 1 fighter moved from 35 Sea Zone to French Indo-China Thailand 3 infantry moved from Sikang to Yunnan 1 artillery and 1 infantry moved from Manchuria to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 submarine moved from 62 Sea Zone to 50 Sea Zone 1 destroyer moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from Manchuria to Suiyuan Place Units - Japanese 2 destroyers, 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery and 2 infantry placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
British : -1.00 Japanese rolls : : 0.00 Chinese : -0.33 Russians : -0.33 Japanese : 1.17
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 6 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 3 destroyers moved from 6 Sea Zone to 5 Sea Zone 1 carrier moved from 6 Sea Zone to 5 Sea Zone 1 cruiser moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from 6 Sea Zone to 5 Sea Zone 3 transports moved from 4 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 3 Sea Zone 2 infantry moved from Norway to 3 Sea Zone 1 artillery, 3 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone 1 artillery and 3 infantry moved from 4 Sea Zone to Karelia S.S.R. 2 infantry moved from Caucasus to Ukraine Combat - British Battle in Karelia S.S.R. British attack with 1 artillery and 3 infantry Germans defend with 1 aaGun, 1 armour and 1 factory British roll dice for 1 battleship in Karelia S.S.R., round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Battle in Ukraine British attack with 2 infantry Germans defend with 1 infantry British roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Ukraine British roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Ukraine, round 6 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Ukraine Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in 5 Sea Zone British attack with 1 carrier, 1 cruiser, 3 destroyers and 1 fighter Germans defend with 3 destroyers, 2 submarines and 1 transport British roll dice for 1 carrier, 1 cruiser, 3 destroyers and 1 fighter in 5 Sea Zone, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 2 submarines in 5 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 3 destroyers and 1 transport in 5 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 2 destroyers owned by the British, 1 submarine owned by the Germans and 1 carrier owned by the British lost in 5 Sea Zone British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 5 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 3 destroyers and 1 transport in 5 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits 1 submarine owned by the Germans lost in 5 Sea Zone British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 5 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits Germans roll dice for 3 destroyers and 1 transport in 5 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits 2 destroyers owned by the Germans and 1 destroyer owned by the British lost in 5 Sea Zone British roll dice for 1 cruiser and 1 fighter in 5 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the British lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 1 Casualties for British: 1 carrier, 1 cruiser and 3 destroyers Casualties for Germans: 3 destroyers, 2 submarines and 1 transport Non Combat Move - British 1 fighter moved from 5 Sea Zone to Norway 1 artillery and 1 infantry moved from Persia to Caucasus 2 infantry moved from Finland to Karelia S.S.R. 2 armour moved from Egypt to Persia Place Units - British 2 armour placed in Egypt 3 armour placed in India 1 armour and 2 infantry placed in Norway 1 destroyer placed in 2 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : -1.67 British rolls : : 0.00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar Italians take Gibraltar from British Combat - Italians Non Combat Move - Italians 1 infantry moved from East Poland to Baltic States 1 fighter moved from East Poland to Baltic States Place Units - Italians 1 armour and 2 infantry placed in Italy Turning on Edit Mode EDIT: Removing units owned by Italians from 14 Sea Zone: 1 destroyer EDIT: Removing units owned by Italians from 15 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 13 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Bulgaria Romania: 1 armour EDIT: Adding units owned by Italians to Baltic States: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,1,4 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 3 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 destroyer and 1 submarine moved from 12 Sea Zone to 13 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 12 Sea Zone 1 artillery moved from 12 Sea Zone to Gibraltar 1 armour moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from 12 Sea Zone to Gibraltar 1 artillery moved from Trans-Jordan to Persia 1 bomber moved from Western United States to 48 Sea Zone Combat - Americans Battle in 48 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 13 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 2 destroyers and 1 transport Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 2 destroyers and 1 transport in 13 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Italians lost in 13 Sea Zone Americans roll dice for 1 submarine in 13 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 13 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer and 1 transport in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 13 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 23 Casualties for Italians: 2 destroyers and 1 transport Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from 48 Sea Zone to 46 Sea Zone 1 bomber moved from 46 Sea Zone to Solomon Islands 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 56 Sea Zone to 53 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 2 submarines placed in 56 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians : -0.67 Americans : 1.00
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,2 and gets 0 hits Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 bomber moved from Germany to 12 Sea Zone Combat - Germans Battle in 12 Sea Zone Germans attack with 1 bomber Americans defend with 1 destroyer, 1 submarine and 2 transports 1 submarine owned by the Americans Submerged Germans roll dice for 1 bomber in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 12 Sea Zone 2 transports owned by the Americans lost in 12 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Non Combat Move - Germans 1 bomber moved from 12 Sea Zone to Germany 1 artillery moved from Germany to Poland 1 fighter moved from Germany to Baltic States 1 artillery and 2 infantry moved from Poland to Baltic States 1 artillery and 5 infantry moved from Germany to Poland Place Units - Germans 1 artillery, 1 fighter and 3 infantry placed in Germany 1 destroyer, 1 submarine and 1 transport placed in 5 Sea Zone Turn Complete - Germans Germans collect 29 PUs; end with 29 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 34 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : -0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Russia to Kazakh S.S.R. 1 artillery moved from Russia to Kazakh S.S.R. 1 artillery and 2 infantry moved from Russia to Novosibirsk 1 artillery and 1 infantry moved from Archangel to Urals 1 armour moved from Belorussia to Baltic States 1 infantry moved from Belorussia to Russia Combat - Russians Battle in Baltic States Russians attack with 1 armour Germans defend with 1 artillery, 1 fighter and 5 infantry; Italians defend with 1 armour, 1 fighter and 3 infantry Russians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery, 2 fighters and 8 infantry in Baltic States, round 2 : 6/12 hits, 4.83 expected hits 1 armour owned by the Russians lost in Baltic States Italians win with 1 armour, 1 artillery, 2 fighters and 8 infantry remaining. Battle score for attacker is -5 Casualties for Russians: 1 armour Non Combat Move - Russians Place Units - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 armour EDIT: Turning off Edit Mode 1 artillery and 5 infantry placed in Russia Russians undo move 1. 1 infantry placed in Caucasus 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 1.17 Russians : -0.50
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@Entek my tank went to the wrong place. i wouldn’t have taken my 1 tank after a large force. i hope it was ok to edit it where i wanted it to go.
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@dawgoneit totally fine
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - Japanese Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese Combat - Japanese Non Combat Move - Japanese 3 infantry moved from Yunnan to Burma 1 infantry moved from Suiyuan to Ningxia 1 artillery and 2 infantry moved from Chinghai to Ningxia 1 artillery and 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 artillery and 2 infantry moved from Manchuria to Buryatia S.S.R. 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 artillery and 1 infantry moved from French Indo-China Thailand to Burma 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria 1 destroyer and 1 submarine moved from 50 Sea Zone to 36 Sea Zone 1 carrier and 2 fighters moved from 62 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to French Indo-China Thailand Place Units - Japanese 1 destroyer, 2 submarines and 1 transport placed in 62 Sea Zone 1 artillery and 2 infantry placed in Manchuria 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Japanese rolls : : 1.00
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - British British spend 5 on tech rolls British roll 5,1 and gets 0 hits Purchase Units - British British buy 3 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 fighter moved from Norway to 5 Sea Zone 1 battleship moved from 4 Sea Zone to 6 Sea Zone 1 destroyer moved from 2 Sea Zone to 6 Sea Zone 1 transport moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 1 armour moved from Norway to Karelia S.S.R. 1 transport moved from 4 Sea Zone to 3 Sea Zone 2 infantry moved from Norway to 3 Sea Zone 2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 transport moved from 4 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Caucasus to Eastern Ukraine 1 armour moved from Persia to Eastern Ukraine 1 armour moved from Persia to India 2 armour moved from Egypt to Persia Combat - British Battle in Eastern Ukraine British attack with 1 armour, 1 artillery and 1 infantry Germans defend with 2 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine British roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine British win, taking Eastern Ukraine from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 5 Sea Zone British attack with 1 fighter Germans defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Germans Submerged British roll dice for 1 fighter in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 15 Casualties for Germans: 1 destroyer and 1 transport Non Combat Move - British 1 fighter moved from 5 Sea Zone to Karelia S.S.R. Place Units - British 1 armour, 1 fighter and 1 infantry placed in India 2 armour placed in Egypt 1 artillery and 2 infantry placed in Norway 1 infantry placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 43 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -1.33 British : 0.17
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Baltic States to Belorussia Italians take Belorussia from Russians 2 infantry moved from Baltic States to Belorussia 1 armour moved from Baltic States to Belorussia 1 fighter moved from Baltic States to Italy Combat - Italians Non Combat Move - Italians 1 armour moved from Italy to Bulgaria Romania Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 2,6,3,6 and gets 2 hits Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 destroyer moved from 13 Sea Zone to 12 Sea Zone 1 submarine moved from 12 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 armour and 1 infantry moved from Morocco Algeria to Libya 1 armour moved from Libya to Egypt 1 artillery moved from Persia to Caucasus 1 bomber moved from Solomon Islands to 36 Sea Zone 2 fighters moved from 53 Sea Zone to 36 Sea Zone Combat - Americans Battle in 36 Sea Zone Americans attack with 1 bomber and 2 fighters Japanese defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber and 2 fighters in 36 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits 2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 36 Sea Zone Americans roll dice for 1 bomber in 36 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber and 2 fighters Casualties for Japanese: 2 destroyers and 1 fighter Non Combat Move - Americans 2 submarines moved from 56 Sea Zone to 53 Sea Zone 1 submarine moved from 53 Sea Zone to 48 Sea Zone 1 fighter moved from Western United States to 48 Sea Zone 1 carrier and 1 destroyer moved from 53 Sea Zone to 48 Sea Zone Place Units - Americans 1 bomber placed in Western United States 1 transport placed in 10 Sea Zone 3 submarines placed in 56 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : 0.00 Japanese : -0.00
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Research Technology - Germans Germans roll 5,4 and gets 0 hits Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 fighter moved from Baltic States to Karelia S.S.R. 2 armour moved from East Poland to Karelia S.S.R. 1 artillery and 5 infantry moved from Baltic States to Karelia S.S.R. 1 bomber moved from Germany to 12 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 1 artillery and 3 infantry moved from Germany to Northwestern Europe Combat - Germans Battle in Northwestern Europe Germans attack with 1 artillery and 3 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Northwestern Europe, round 2 : 3/4 hits, 1.00 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Karelia S.S.R. Germans attack with 2 armour, 1 artillery, 1 fighter and 5 infantry British defend with 1 armour, 1 artillery, 1 fighter and 7 infantry; Russians defend with 1 aaGun, 1 armour and 1 factory AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Germans roll dice for 2 armour, 1 artillery, 1 fighter and 5 infantry in Karelia S.S.R., round 2 : 3/9 hits, 3.00 expected hits Russians roll dice for 2 armour, 1 artillery, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 3/11 hits, 4.33 expected hits 3 infantry owned by the Germans and 3 infantry owned by the British lost in Karelia S.S.R. Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 3/6 hits, 2.50 expected hits Russians roll dice for 2 armour, 1 artillery, 1 fighter and 4 infantry in Karelia S.S.R., round 3 : 2/8 hits, 3.33 expected hits 2 infantry owned by the Germans and 3 infantry owned by the British lost in Karelia S.S.R. Germans roll dice for 2 armour, 1 artillery and 1 fighter in Karelia S.S.R., round 4 : 2/4 hits, 2.00 expected hits Russians roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 4 : 3/5 hits, 2.33 expected hits 1 artillery owned by the Germans, 2 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Karelia S.S.R. retreated to Karelia S.S.R. Russians win with 2 armour and 1 fighter remaining. Battle score for attacker is -4 Casualties for Germans: 2 armour, 1 artillery and 5 infantry Casualties for British: 1 artillery and 7 infantry Battle in 12 Sea Zone Germans attack with 1 bomber and 1 fighter Americans defend with 2 destroyers and 1 transport Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 2 destroyers and 1 transport in 12 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Americans and 1 fighter owned by the Germans lost in 12 Sea Zone 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 13 Casualties for Germans: 1 fighter Casualties for Americans: 2 destroyers and 1 transport Non Combat Move - Germans 1 bomber moved from 12 Sea Zone to Germany 2 infantry moved from Poland to Baltic States 3 infantry moved from Poland to East Poland 1 artillery moved from Poland to Baltic States 1 artillery moved from Poland to East Poland 1 fighter moved from Karelia S.S.R. to Baltic States Place Units - Germans 1 destroyer and 1 submarine placed in 5 Sea Zone 1 fighter and 5 infantry placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 28 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 33 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 3.17 British : 0.67 AA fire in Karelia S.S.R. : : -0.17 Americans : 0.33 Russians : -2.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 1 infantry moved from Urals to Evenki National Okrug 1 artillery and 2 infantry moved from Novosibirsk to Evenki National Okrug 1 artillery and 3 infantry moved from Kazakh S.S.R. to Chinghai Chinese take Chinghai from Japanese 1 armour moved from Karelia S.S.R. to Belorussia 1 artillery and 5 infantry moved from Russia to Belorussia 1 infantry moved from Caucasus to Ukraine Combat - Russians Battle in Evenki National Okrug Russians attack with 2 artilleries and 3 infantry Japanese defend with 2 artilleries Russians roll dice for 2 artilleries and 3 infantry in Evenki National Okrug, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 2 artilleries in Evenki National Okrug, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Japanese: 2 artilleries Battle in Ukraine Russians attack with 1 infantry Germans defend with 1 infantry Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Belorussia Russians attack with 1 armour, 1 artillery and 5 infantry Italians defend with 1 armour and 3 infantry Russians roll dice for 1 armour, 1 artillery and 5 infantry in Belorussia, round 2 : 3/7 hits, 1.83 expected hits Italians roll dice for 1 armour and 3 infantry in Belorussia, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Belorussia Russians roll dice for 1 armour, 1 artillery and 4 infantry in Belorussia, round 3 : 0/6 hits, 1.67 expected hits Italians roll dice for 1 armour in Belorussia, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour, 1 artillery and 4 infantry in Belorussia, round 4 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 armour in Belorussia, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belorussia Russians win, taking Belorussia from Italians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour and 3 infantry Non Combat Move - Russians Place Units - Russians 1 artillery and 1 infantry placed in Caucasus 2 infantry placed in Karelia S.S.R. 1 artillery and 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : -0.50 Russians : -0.17 Japanese : 0.33
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to India 2 artilleries and 4 infantry moved from Burma to India 1 fighter moved from 36 Sea Zone to India 2 fighters moved from French Indo-China Thailand to India 1 bomber moved from Japan to India 1 artillery and 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 artillery and 1 infantry moved from Manchuria to Suiyuan 1 artillery and 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Suiyuan Combat - Japanese Battle in India Japanese attack with 3 artilleries, 1 bomber, 3 fighters and 5 infantry British defend with 1 aaGun, 5 armour, 1 artillery, 1 factory, 1 fighter and 2 infantry AA fire in India : 1/4 hits, 1.33 expected hits 1 bomber owned by the Japanese lost in India Japanese roll dice for 3 artilleries, 3 fighters and 5 infantry in India, round 2 : 4/11 hits, 3.83 expected hits British roll dice for 5 armour, 1 artillery, 1 fighter and 2 infantry in India, round 2 : 5/9 hits, 4.17 expected hits 5 infantry owned by the Japanese, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in India Japanese roll dice for 3 artilleries and 3 fighters in India, round 3 : 5/6 hits, 2.50 expected hits British roll dice for 4 armour and 1 fighter in India, round 3 : 0/5 hits, 2.67 expected hits 1 fighter owned by the British and 4 armour owned by the British lost in India Japanese win, taking India from British with 3 artilleries and 3 fighters remaining. Battle score for attacker is 18 Casualties for Japanese: 1 bomber and 5 infantry Casualties for British: 5 armour, 1 artillery, 1 fighter and 2 infantry Non Combat Move - Japanese 2 fighters moved from India to 36 Sea Zone 4 destroyers and 3 submarines moved from 62 Sea Zone to 36 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 fighter moved from India to French Indo-China Thailand Place Units - Japanese 1 destroyer placed in 62 Sea Zone 1 artillery and 2 infantry placed in Manchuria 1 artillery, 1 bomber and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : -1.83 Japanese rolls : : 0.00 AA fire in India : : -0.33 Japanese : 2.67
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Research Technology - British British spend 5 on tech rolls British roll 6,3,2 and gets 1 hit British removing all Technology Tokens after successful research. British discover Heavy Bomber Activate Technology - British British activating Heavy Bomber Purchase Units - British British buy 2 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from United Kingdom to 6 Sea Zone 1 artillery moved from Norway to 6 Sea Zone 1 infantry moved from Norway to 6 Sea Zone 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 artillery, 1 battleship, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 3 infantry moved from 5 Sea Zone to Baltic States 1 armour moved from Eastern Ukraine to Baltic States 1 armour moved from Karelia S.S.R. to Baltic States 1 transport moved from 4 Sea Zone to 3 Sea Zone 1 infantry moved from Norway to 3 Sea Zone 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Karelia S.S.R. 2 armour moved from Persia to India 1 artillery and 1 infantry moved from Eastern Ukraine to Ukraine 2 armour moved from Egypt to Persia Combat - British Battle in India British attack with 2 armour Japanese defend with 1 aaGun, 3 artilleries and 1 factory British roll dice for 2 armour in India, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 3 artilleries in India, round 2 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Japanese lost in India British roll dice for 2 armour in India, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 2 armour remaining. Battle score for attacker is 12 Casualties for Japanese: 3 artilleries Battle in 5 Sea Zone British attack with 1 battleship, 1 destroyer, 1 fighter and 2 transports Germans defend with 1 destroyer and 2 submarines British roll dice for 1 battleship, 1 destroyer, 1 fighter and 2 transports in 5 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 2 submarines in 5 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 5 Sea Zone British roll dice for 1 battleship, 1 destroyer, 1 fighter and 2 transports in 5 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 5 Sea Zone British win with 1 battleship, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 20 Casualties for Germans: 1 destroyer and 2 submarines Battle in Baltic States British attack with 2 armour, 1 artillery and 3 infantry Germans defend with 1 artillery, 1 fighter and 2 infantry British roll dice for 2 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 3/6 hits, 2.17 expected hits Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.67 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Baltic States British roll dice for 2 armour, 1 artillery and 2 infantry in Baltic States, round 3 : 4/5 hits, 2.00 expected hits Italians roll dice for 1 fighter in Baltic States, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Baltic States British win, taking Baltic States from Italians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 17 Casualties for British: 1 infantry Casualties for Germans: 1 artillery, 1 fighter and 2 infantry Battle in Ukraine British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine British win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from 5 Sea Zone to Belorussia Place Units - British 2 armour placed in Egypt 1 artillery and 2 infantry placed in Norway 2 artilleries and 5 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 4.17 Italians : -1.33 Japanese : -1.33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Non Combat Move - Italians 1 artillery and 5 infantry moved from Italy to Balkans Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 artillery moved from Caucasus to Eastern Ukraine 1 fighter moved from 48 Sea Zone to 35 Sea Zone 1 bomber moved from Western United States to 62 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 armour moved from Egypt to Persia 1 infantry moved from Libya to Egypt 1 artillery and 1 infantry moved from Morocco Algeria to Libya 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria Combat - Americans Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 62 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 bomber in 62 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 62 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 submarines moved from 56 Sea Zone to 59 Sea Zone 2 submarines moved from 53 Sea Zone to 59 Sea Zone 1 fighter moved from 35 Sea Zone to India Place Units - Americans 2 bombers placed in Western United States 1 destroyer and 2 submarines placed in 56 Sea Zone Americans undo move 2. 2 submarines placed in 56 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 Americans : 0.17 Japanese : 0.67
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 13 Research Technology - Germans Germans roll 1,1 and gets 0 hits Purchase Units - Germans Germans buy 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 bomber and 1 fighter moved from Germany to 5 Sea Zone Combat - Germans Battle in 5 Sea Zone Germans attack with 1 bomber and 1 fighter British defend with 1 battleship, 1 destroyer and 2 transports Germans roll dice for 1 bomber and 1 fighter in 5 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits British roll dice for 1 battleship, 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 fighter owned by the Germans and 1 bomber owned by the Germans lost in 5 Sea Zone British win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is -22 Casualties for Germans: 1 bomber and 1 fighter Non Combat Move - Germans 5 infantry moved from Germany to Poland 1 artillery and 2 infantry moved from Northwestern Europe to Germany 1 artillery and 2 infantry moved from East Poland to Poland 1 infantry moved from East Poland to Poland Place Units - Germans 1 destroyer and 1 submarine placed in 5 Sea Zone 8 infantry placed in Germany Turn Complete - Germans Germans collect 26 PUs; end with 26 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -1.33 British : 1.00
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 13 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 artilleries and 2 infantry moved from Caucasus to Ukraine 1 infantry moved from Belorussia to East Poland Russians take East Poland from Germans 2 infantry moved from Belorussia to Baltic States 1 armour moved from Belorussia to Ukraine 1 artillery moved from Belorussia to Baltic States 2 infantry moved from Karelia S.S.R. to Baltic States Combat - Russians Non Combat Move - Russians Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Russia 1 artillery and 1 infantry placed in Karelia S.S.R. 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :