dawgoneit v. entek Anniversary 1941

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            2 infantry moved from Italy to Balkans
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Americans round 15

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 15
    
        Combat Move - Americans
            3 submarines moved from 59 Sea Zone to 62 Sea Zone
            1 fighter moved from 56 Sea Zone to 62 Sea Zone
            4 bombers moved from Western United States to 62 Sea Zone
            1 armour moved from French Indo-China Thailand to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Persia to Caucasus
            1 artillery and 1 infantry moved from Trans-Jordan to Persia
            1 artillery moved from Egypt to Trans-Jordan
            1 submarine moved from 12 Sea Zone to 13 Sea Zone
            1 destroyer moved from 12 Sea Zone to 13 Sea Zone
            1 submarine moved from 13 Sea Zone to 14 Sea Zone
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 4 bombers, 1 fighter and 3 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 transport
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit Japans subs stay and battle. or do they submerge?

  • '20 '19 '18 '17 '16

    @dawgoneit stay and fight!


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 15
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 4,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            3 submarines moved from 59 Sea Zone to 62 Sea Zone
            1 fighter moved from 56 Sea Zone to 62 Sea Zone
            4 bombers moved from Western United States to 62 Sea Zone
            1 armour moved from French Indo-China Thailand to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Persia to Caucasus
            1 artillery and 1 infantry moved from Trans-Jordan to Persia
            1 artillery moved from Egypt to Trans-Jordan
            1 submarine moved from 12 Sea Zone to 13 Sea Zone
            1 destroyer moved from 12 Sea Zone to 13 Sea Zone
            1 submarine moved from 13 Sea Zone to 14 Sea Zone
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 4 bombers, 1 fighter and 3 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 transport
                    Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 3 submarines in 62 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 4 bombers and 1 fighter in 62 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 62 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 62 Sea Zone
                    Americans roll dice for 3 submarines in 62 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 2 submarines in 62 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                    Americans roll dice for 4 bombers and 1 fighter in 62 Sea Zone, round 3 : 4/9 hits, 4.00 expected hits
                    1 transport owned by the Japanese, 1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 62 Sea Zone
                Americans win with 4 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 44
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 transport
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            4 bombers moved from 62 Sea Zone to Borneo
            1 fighter moved from 62 Sea Zone to 59 Sea Zone
            1 carrier and 2 destroyers moved from 56 Sea Zone to 59 Sea Zone
    
        Place Units - Americans
            2 destroyers, 1 submarine and 1 transport placed in 56 Sea Zone
            1 artillery, 1 bomber and 1 fighter placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Americans
            Americans collect 41 PUs; end with 41 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Japanese : -1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 16
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 5,4 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
            1 fighter moved from Germany to Bulgaria Romania
    
        Combat - Germans
            Battle in Bulgaria Romania
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bulgaria Romania
                Germans win, taking Bulgaria Romania from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 armour and 5 infantry moved from Germany to Poland
            1 fighter moved from Bulgaria Romania to Poland
    
        Place Units - Germans
            1 armour and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 25 PUs; end with 25 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from East Poland to Bulgaria Romania
            3 artilleries and 2 infantry moved from Ukraine to Bulgaria Romania
            1 armour moved from Caucasus to Bulgaria Romania
            1 infantry moved from Russia to Urals
            2 armour, 1 artillery and 1 infantry moved from Russia to Novosibirsk
            1 infantry moved from Chinghai to Ningxia
                  Chinese take Ningxia from Japanese
            2 armour and 4 artilleries moved from Chinghai to Novosibirsk
            1 artillery and 1 infantry moved from Caucasus to Ukraine
            1 infantry moved from Baltic States to East Poland
            2 infantry moved from Karelia S.S.R. to Baltic States
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 4 armour, 5 artilleries and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 4 armour, 5 artilleries and 1 infantry in Novosibirsk, round 2 : 6/10 hits, 4.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 4 armour, 5 artilleries and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Bulgaria Romania
                Russians attack with 1 armour, 3 artilleries and 3 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 armour, 3 artilleries and 3 infantry in Bulgaria Romania, round 2 : 1/7 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania
                    Russians roll dice for 1 armour, 3 artilleries and 2 infantry in Bulgaria Romania, round 3 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania
                    Russians roll dice for 1 armour, 3 artilleries and 1 infantry in Bulgaria Romania, round 4 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery in Bulgaria Romania, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Bulgaria Romania
                Russians win, taking Bulgaria Romania from Germans with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 infantry placed in Karelia S.S.R.
            1 artillery and 2 infantry placed in Caucasus
            1 armour, 1 artillery and 2 infantry placed in Russia
            2 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Objective 2: Russians met a national objective for an additional 10 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -1.50
    Japanese : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Fukien to French Indo-China Thailand
                  Japanese take French Indo-China Thailand from Americans
            1 armour moved from French Indo-China Thailand to Fukien
            2 armour moved from Fukien to Sikang
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
            2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            3 armour moved from Manchuria to Ningxia
            3 destroyers, 3 submarines and 1 transport moved from 36 Sea Zone to 62 Sea Zone
    
        Combat - Japanese
            Battle in Ningxia
                Japanese attack with 3 armour
                Russians defend with 1 infantry
                    Japanese roll dice for 3 armour in Ningxia, round 2 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Ningxia
                Japanese win, taking Ningxia from Chinese with 2 armour remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Sikang
                Japanese attack with 2 armour
                Americans defend with 1 armour; Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 armour and 1 infantry in Sikang, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 8
                Casualties for Americans: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in 62 Sea Zone
                Japanese attack with 3 destroyers, 3 submarines and 1 transport
                Americans defend with 2 submarines
                    Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    2 submarines owned by the Americans lost in 62 Sea Zone
                Japanese win with 3 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 10
                Casualties for Americans: 2 submarines
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            3 armour placed in Manchuria
            1 fighter and 1 infantry placed in Japan
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: British round 16

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 16
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 6,5,2,5 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover Super subs
    
        Activate Technology - British
            British activating Super subs
    
        Purchase Units - British
            British buy 5 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            2 artilleries moved from United Kingdom to 6 Sea Zone
            2 infantry moved from United Kingdom to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 artilleries and 2 infantry moved from 5 Sea Zone to Baltic States
            2 artilleries and 2 infantry moved from Karelia S.S.R. to Baltic States
            1 transport moved from 4 Sea Zone to 3 Sea Zone
            1 infantry moved from United Kingdom to 3 Sea Zone
            1 infantry moved from Norway to 3 Sea Zone
            2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
            1 infantry moved from Finland to Karelia S.S.R.
            2 infantry moved from Norway to Finland
            2 infantry moved from 4 Sea Zone to Karelia S.S.R.
            1 armour moved from India to French Indo-China Thailand
                  British take French Indo-China Thailand from Japanese
            1 armour moved from Yunnan to Kwangtung
                  British take Kwangtung from Japanese
            4 armour moved from Yunnan to Sikang
            2 armour moved from India to Yunnan
            1 artillery and 1 infantry moved from India to Burma
            2 armour moved from Egypt to Persia
    
        Combat - British
            Battle in Sikang
                British attack with 4 armour
                Japanese defend with 2 armour
                    British roll dice for 4 armour in Sikang, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese and 2 armour owned by the British lost in Sikang
                British win, taking Sikang from Japanese with 2 armour remaining. Battle score for attacker is 0
                Casualties for British: 2 armour
                Casualties for Japanese: 2 armour
    
        Non Combat Move - British
    
        Place Units - British
            3 armour placed in India
            2 armour placed in Egypt
            2 artilleries and 2 infantry placed in United Kingdom
            3 infantry placed in Norway
    
        Turn Complete - British
            British collect 46 PUs; end with 46 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    Japanese : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 fighter moved from Italy to 13 Sea Zone
    
        Combat - Italians
            Battle in 13 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 destroyer
                    Italians roll dice for 1 fighter in 13 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 13 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from 13 Sea Zone to Italy
            3 infantry moved from Italy to Balkans
    
        Place Units - Italians
            3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 16
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 6,4,4 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover War Bonds
    
        Activate Technology - Americans
            Americans activating War Bonds
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 59 Sea Zone to 62 Sea Zone
            1 bomber moved from Western United States to 62 Sea Zone
            1 fighter moved from Western United States to 62 Sea Zone
            4 bombers moved from Borneo to 62 Sea Zone
            2 destroyers, 1 submarine and 1 transport moved from 56 Sea Zone to 53 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 53 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 51 Sea Zone
            1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands
                  Americans take Caroline Islands from Japanese
            1 infantry moved from Caucasus to Ukraine
            1 artillery and 1 infantry moved from Persia to Caucasus
            1 artillery moved from Trans-Jordan to Persia
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 5 bombers, 1 carrier, 2 destroyers, 2 fighters and 1 submarine
                Japanese defend with 4 destroyers, 3 submarines and 2 transports
                    Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 5 bombers, 1 carrier, 2 destroyers and 2 fighters in 62 Sea Zone, round 2 : 6/15 hits, 6.33 expected hits
                    Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 4 destroyers and 2 transports in 62 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 4 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 62 Sea Zone
                    2 transports owned by the Japanese lost in 62 Sea Zone
                Americans win with 5 bombers, 1 carrier and 2 fighters remaining. Battle score for attacker is 36
                Casualties for Americans: 2 destroyers and 1 submarine
                Casualties for Japanese: 4 destroyers, 3 submarines and 2 transports
    
        Non Combat Move - Americans
            5 bombers moved from 62 Sea Zone to Borneo
    
        Place Units - Americans
            1 destroyer, 1 submarine and 2 transports placed in 56 Sea Zone
            1 artillery, 1 bomber and 2 infantry placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
            Americans collect 1 PU from War Bonds; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Japanese : 1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 17
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 1,2 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Balkans to Bulgaria Romania
            2 infantry moved from Balkans to Bulgaria Romania
            1 armour moved from Germany to Bulgaria Romania
            1 fighter moved from Poland to Bulgaria Romania
            2 infantry moved from Poland to Bulgaria Romania
    
        Combat - Germans
            Battle in Bulgaria Romania
                Germans attack with 1 armour, 1 fighter and 5 infantry
                Russians defend with 1 armour, 3 artilleries and 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 5 infantry in Bulgaria Romania, round 2 : 3/7 hits, 2.00 expected hits
                    Russians roll dice for 1 armour, 3 artilleries and 1 infantry in Bulgaria Romania, round 2 : 0/5 hits, 1.83 expected hits
                    1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Bulgaria Romania
                    Germans roll dice for 1 armour, 1 fighter and 5 infantry in Bulgaria Romania, round 3 : 1/7 hits, 2.00 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Bulgaria Romania, round 3 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Russians lost in Bulgaria Romania
                    Germans roll dice for 1 armour, 1 fighter and 5 infantry in Bulgaria Romania, round 4 : 2/7 hits, 2.00 expected hits
                    Russians roll dice for 1 armour in Bulgaria Romania, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Bulgaria Romania
                Germans win, taking Bulgaria Romania from Russians with 1 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 20
                Casualties for Russians: 1 armour, 3 artilleries and 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Bulgaria Romania to Germany
            6 infantry moved from Germany to Poland
    
        Place Units - Germans
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 25 PUs; end with 25 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -3.17
    

    Savegame


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Urals to Evenki National Okrug
            5 artilleries and 1 infantry moved from Novosibirsk to Evenki National Okrug
            2 armour moved from Novosibirsk to Ningxia
            1 armour moved from Novosibirsk to Ningxia
            1 armour moved from Novosibirsk to Evenki National Okrug
            1 armour moved from Russia to Evenki National Okrug
            1 infantry moved from Ukraine to Bulgaria Romania
            1 artillery moved from Ukraine to Bulgaria Romania
            1 infantry moved from East Poland to Bulgaria Romania
            1 armour moved from Baltic States to Bulgaria Romania
            1 infantry moved from Karelia S.S.R. to Baltic States
            1 infantry moved from Baltic States to East Poland
            1 infantry moved from Karelia S.S.R. to Baltic States
    
        Combat - Russians
            Battle in Ningxia
                Russians attack with 3 armour
                Japanese defend with 2 armour
                    Russians roll dice for 3 armour in Ningxia, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 2 armour in Ningxia, round 2 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Russians and 2 armour owned by the Japanese lost in Ningxia
                Russians win, taking Ningxia from Japanese with 2 armour remaining. Battle score for attacker is 5
                Casualties for Russians: 1 armour
                Casualties for Japanese: 2 armour
            Battle in Evenki National Okrug
                Russians attack with 2 armour, 5 artilleries and 2 infantry
                Japanese defend with 1 armour, 1 artillery and 3 infantry
                    Russians roll dice for 2 armour, 5 artilleries and 2 infantry in Evenki National Okrug, round 2 : 3/9 hits, 3.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Evenki National Okrug, round 2 : 2/5 hits, 1.83 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Evenki National Okrug
                    Russians roll dice for 2 armour and 5 artilleries in Evenki National Okrug, round 3 : 5/7 hits, 2.67 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Evenki National Okrug, round 3 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese, 1 artillery owned by the Russians and 1 armour owned by the Japanese lost in Evenki National Okrug
                Russians win, taking Evenki National Okrug from Japanese with 2 armour and 4 artilleries remaining. Battle score for attacker is 8
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Japanese: 1 armour, 1 artillery and 3 infantry
            Battle in Bulgaria Romania
                Russians attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 1 armour and 5 infantry
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour and 5 infantry in Bulgaria Romania, round 2 : 2/6 hits, 2.17 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bulgaria Romania
                1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Ukraine
                Germans win with 1 armour and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 aaGun, 1 artillery and 4 infantry moved from Caucasus to Ukraine
            2 infantry moved from Russia to Urals
            1 artillery moved from Russia to Urals
    
        Place Units - Russians
            1 artillery and 1 infantry placed in Karelia S.S.R.
            6 infantry placed in Caucasus
            1 armour, 1 artillery and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Russians : 3.17
    Japanese : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Fukien to Kwangtung
            2 armour moved from Manchuria to Ningxia
            1 armour moved from Manchuria to Ningxia
            2 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
            1 fighter moved from Japan to Kwangtung
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 1 armour and 1 fighter
                British defend with 1 armour
                    Japanese roll dice for 1 armour and 1 fighter in Kwangtung, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese and 1 armour owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from British with 1 armour remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 armour
            Battle in Ningxia
                Japanese attack with 3 armour
                Russians defend with 2 armour
                    Japanese roll dice for 3 armour in Ningxia, round 2 : 0/3 hits, 1.50 expected hits
                    Chinese roll dice for 2 armour in Ningxia, round 2 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese lost in Ningxia
                1 armour owned by the Japanese retreated to Suiyuan
                Chinese win with 2 armour remaining. Battle score for attacker is -10
                Casualties for Japanese: 2 armour
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 fighter placed in 62 Sea Zone
            3 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 31 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    British : 0.50
    Chinese : 1.00
    Japanese : -1.50
    

    Savegame


  • TripleA Turn Summary: British round 17

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 17
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 5 armour, 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 armour moved from Sikang to Kiangsu
                  Chinese take Hupeh from Japanese
                  Chinese take Kiangsu from Japanese
            1 armour moved from Sikang to Suiyuan
            1 armour moved from Yunnan to Suiyuan
            1 armour moved from Yunnan to Fukien
                  Chinese take Fukien from Japanese
            1 armour moved from Fukien to Kwangtung
            1 armour moved from French Indo-China Thailand to Kwangtung
            1 artillery and 1 infantry moved from Burma to French Indo-China Thailand
            3 armour moved from India to Yunnan
            2 armour moved from Persia to India
            2 armour moved from Egypt to Persia
    
        Combat - British
            Battle in Suiyuan
                British attack with 2 armour
                Japanese defend with 1 armour
                    British roll dice for 2 armour in Suiyuan, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Suiyuan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Suiyuan
                British win, taking Suiyuan from Japanese with 2 armour remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 armour
            Battle in Kwangtung
                British attack with 2 armour
                Japanese defend with 1 armour
                    British roll dice for 2 armour in Kwangtung, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 armour owned by the British lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 armour
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 artillery moved from United Kingdom to 6 Sea Zone
            1 artillery moved from United Kingdom to 6 Sea Zone
            2 infantry moved from United Kingdom to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            1 transport moved from 4 Sea Zone to 3 Sea Zone
            2 infantry moved from Norway to 3 Sea Zone
            2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
            3 infantry moved from Karelia S.S.R. to Baltic States
            2 artilleries and 2 infantry moved from 5 Sea Zone to Baltic States
            2 infantry moved from Finland to Karelia S.S.R.
            2 infantry moved from 4 Sea Zone to Karelia S.S.R.
            1 infantry moved from Norway to Finland
    
        Place Units - British
            3 armour placed in India
            2 armour placed in Egypt
            1 transport placed in 5 Sea Zone
            2 infantry placed in Norway
            2 artilleries and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 46 PUs; end with 46 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British : 1.00
    British rolls : : 0.00
    Japanese : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Italians
            5 infantry moved from Balkans to Bulgaria Romania
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 17
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 destroyers and 2 transports; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 4 units.
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Caucasus to Ukraine
            1 artillery and 1 infantry moved from Caroline Islands to 51 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria
            2 destroyers and 1 submarine moved from 51 Sea Zone to 62 Sea Zone
            2 bombers moved from Borneo to Manchuria
            3 bombers moved from Borneo to 62 Sea Zone
            1 bomber moved from Western United States to 62 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 14 Sea Zone
            Battle in 62 Sea Zone
                Americans attack with 4 bombers, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
                Japanese defend with 1 carrier, 2 destroyers and 1 fighter
                    Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 4 bombers, 1 carrier, 2 destroyers, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 7/13 hits, 5.50 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers and 1 fighter in 62 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 62 Sea Zone
                Americans win with 4 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 28
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 carrier, 2 destroyers and 1 fighter
            Battle in 14 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 14 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -5
                Casualties for Americans: 1 submarine
            Battle in Manchuria
                Americans attack with 1 artillery, 2 bombers and 1 infantry
                Japanese defend with 1 factory and 3 infantry
                    Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Manchuria, round 2 : 3/6 hits, 2.33 expected hits
                    Japanese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Americans
            3 bombers moved from 62 Sea Zone to Suiyuan
            1 transport moved from 56 Sea Zone to 53 Sea Zone
            1 artillery moved from Hawaiian Islands to 53 Sea Zone
            1 infantry moved from Hawaiian Islands to 53 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 51 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
            2 artilleries and 2 infantry moved from 51 Sea Zone to Caroline Islands
            2 bombers moved from Manchuria to Suiyuan
            1 bomber moved from 62 Sea Zone to Suiyuan
    
        Combat Move - Chinese
            1 infantry moved from Chinghai to Ningxia
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            1 bomber placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 56 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by Americans to 51 Sea Zone: 1 destroyer and 2 submarines
            EDIT: Turning off Edit Mode
            3 destroyers and 2 transports placed in 56 Sea Zone
    
        Place Units - Chinese
            4 infantry placed in Manchuria
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
            Americans collect 2 PUs from War Bonds; end with 41 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans rolls : : 0.00
    Americans : 2.17
    Japanese : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 18
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 4,3 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 fighter moved from Germany to 4 Sea Zone
    
        Combat - Germans
            Battle in 4 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 4 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
    
        Non Combat Move - Germans
            1 fighter moved from 4 Sea Zone to Poland
            10 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 armour, 1 fighter and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 25 PUs; end with 25 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 18
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 armour moved from Evenki National Okrug to Soviet Far East
                  Russians take Yakut S.S.R. from Japanese
                  Russians take Soviet Far East from Japanese
            4 artilleries moved from Evenki National Okrug to Yakut S.S.R.
            1 artillery and 2 infantry moved from Urals to Russia
            1 infantry moved from Karelia S.S.R. to Baltic States
            1 artillery moved from Karelia S.S.R. to Baltic States
            1 infantry moved from East Poland to Bulgaria Romania
            1 armour, 2 artilleries and 4 infantry moved from Ukraine to Bulgaria Romania
            1 infantry moved from Baltic States to East Poland
            6 infantry moved from Caucasus to Ukraine
            1 armour moved from Russia to Baltic States
            1 artillery and 1 infantry moved from Russia to Belorussia
    
        Combat - Russians
            Battle in Bulgaria Romania
                Russians attack with 1 armour, 2 artilleries and 5 infantry
                Germans defend with 1 armour and 3 infantry; Italians defend with 5 infantry
                    Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Bulgaria Romania, round 2 : 2/8 hits, 2.33 expected hits
                    Germans roll dice for 1 armour and 8 infantry in Bulgaria Romania, round 2 : 2/9 hits, 3.17 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bulgaria Romania
                    Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Bulgaria Romania, round 3 : 0/6 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 6 infantry in Bulgaria Romania, round 3 : 3/7 hits, 2.50 expected hits
                    3 infantry owned by the Russians lost in Bulgaria Romania
                1 armour owned by the Russians and 2 artilleries owned by the Russians retreated to East Poland
                Germans win with 1 armour and 6 infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 5 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 armour placed in Karelia S.S.R.
            1 artillery and 4 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Japanese
            2 armour, 1 artillery, 1 fighter and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

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