Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
dawgoneit v. entek Anniversary 1941
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Italy to Balkans Non Combat Move - Italians Place Units - Italians 2 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 15 Combat Move - Americans 3 submarines moved from 59 Sea Zone to 62 Sea Zone 1 fighter moved from 56 Sea Zone to 62 Sea Zone 4 bombers moved from Western United States to 62 Sea Zone 1 armour moved from French Indo-China Thailand to Sikang Chinese take Sikang from Japanese 1 infantry moved from Persia to Caucasus 1 artillery and 1 infantry moved from Trans-Jordan to Persia 1 artillery moved from Egypt to Trans-Jordan 1 submarine moved from 12 Sea Zone to 13 Sea Zone 1 destroyer moved from 12 Sea Zone to 13 Sea Zone 1 submarine moved from 13 Sea Zone to 14 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 4 bombers, 1 fighter and 3 submarines Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 transport
Combat Hit Differential Summary :
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@dawgoneit Japans subs stay and battle. or do they submerge?
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@dawgoneit stay and fight!
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,1 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 3 submarines moved from 59 Sea Zone to 62 Sea Zone 1 fighter moved from 56 Sea Zone to 62 Sea Zone 4 bombers moved from Western United States to 62 Sea Zone 1 armour moved from French Indo-China Thailand to Sikang Chinese take Sikang from Japanese 1 infantry moved from Persia to Caucasus 1 artillery and 1 infantry moved from Trans-Jordan to Persia 1 artillery moved from Egypt to Trans-Jordan 1 submarine moved from 12 Sea Zone to 13 Sea Zone 1 destroyer moved from 12 Sea Zone to 13 Sea Zone 1 submarine moved from 13 Sea Zone to 14 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 4 bombers, 1 fighter and 3 submarines Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 transport Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 3 submarines in 62 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 4 bombers and 1 fighter in 62 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 62 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 62 Sea Zone Americans roll dice for 3 submarines in 62 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 2 submarines in 62 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits Americans roll dice for 4 bombers and 1 fighter in 62 Sea Zone, round 3 : 4/9 hits, 4.00 expected hits 1 transport owned by the Japanese, 1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 62 Sea Zone Americans win with 4 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 44 Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 transport Casualties for Americans: 1 submarine Non Combat Move - Americans 4 bombers moved from 62 Sea Zone to Borneo 1 fighter moved from 62 Sea Zone to 59 Sea Zone 1 carrier and 2 destroyers moved from 56 Sea Zone to 59 Sea Zone Place Units - Americans 2 destroyers, 1 submarine and 1 transport placed in 56 Sea Zone 1 artillery, 1 bomber and 1 fighter placed in Western United States Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : -1.00 Japanese : -1.17
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 5,4 and gets 0 hits Purchase Units - Germans Germans buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 artillery and 2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 1 fighter moved from Germany to Bulgaria Romania Combat - Germans Battle in Bulgaria Romania Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour and 5 infantry moved from Germany to Poland 1 fighter moved from Bulgaria Romania to Poland Place Units - Germans 1 armour and 6 infantry placed in Germany Turn Complete - Germans Germans collect 25 PUs; end with 25 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : -0.33
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from East Poland to Bulgaria Romania 3 artilleries and 2 infantry moved from Ukraine to Bulgaria Romania 1 armour moved from Caucasus to Bulgaria Romania 1 infantry moved from Russia to Urals 2 armour, 1 artillery and 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Chinghai to Ningxia Chinese take Ningxia from Japanese 2 armour and 4 artilleries moved from Chinghai to Novosibirsk 1 artillery and 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Baltic States to East Poland 2 infantry moved from Karelia S.S.R. to Baltic States Combat - Russians Battle in Novosibirsk Russians attack with 4 armour, 5 artilleries and 1 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 4 armour, 5 artilleries and 1 infantry in Novosibirsk, round 2 : 6/10 hits, 4.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 4 armour, 5 artilleries and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Bulgaria Romania Russians attack with 1 armour, 3 artilleries and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 armour, 3 artilleries and 3 infantry in Bulgaria Romania, round 2 : 1/7 hits, 2.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania Russians roll dice for 1 armour, 3 artilleries and 2 infantry in Bulgaria Romania, round 3 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania Russians roll dice for 1 armour, 3 artilleries and 1 infantry in Bulgaria Romania, round 4 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 artillery in Bulgaria Romania, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians Place Units - Russians 2 infantry placed in Karelia S.S.R. 1 artillery and 2 infantry placed in Caucasus 1 armour, 1 artillery and 2 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -1.50 Japanese : -0.67
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Fukien to French Indo-China Thailand Japanese take French Indo-China Thailand from Americans 1 armour moved from French Indo-China Thailand to Fukien 2 armour moved from Fukien to Sikang 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 3 armour moved from Manchuria to Ningxia 3 destroyers, 3 submarines and 1 transport moved from 36 Sea Zone to 62 Sea Zone Combat - Japanese Battle in Ningxia Japanese attack with 3 armour Russians defend with 1 infantry Japanese roll dice for 3 armour in Ningxia, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Ningxia Japanese win, taking Ningxia from Chinese with 2 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Sikang Japanese attack with 2 armour Americans defend with 1 armour; Chinese defend with 1 infantry Japanese roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 armour and 1 infantry in Sikang, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 8 Casualties for Americans: 1 armour Casualties for Chinese: 1 infantry Battle in 62 Sea Zone Japanese attack with 3 destroyers, 3 submarines and 1 transport Americans defend with 2 submarines Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 2 submarines owned by the Americans lost in 62 Sea Zone Japanese win with 3 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 10 Casualties for Americans: 2 submarines Non Combat Move - Japanese Place Units - Japanese 3 armour placed in Manchuria 1 fighter and 1 infantry placed in Japan 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : 1.00
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TripleA Turn Summary: British round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16 Research Technology - British British spend 5 on tech rolls British roll 6,5,2,5 and gets 1 hit British removing all Technology Tokens after successful research. British discover Super subs Activate Technology - British British activating Super subs Purchase Units - British British buy 5 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 artilleries moved from United Kingdom to 6 Sea Zone 2 infantry moved from United Kingdom to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 artilleries and 2 infantry moved from 5 Sea Zone to Baltic States 2 artilleries and 2 infantry moved from Karelia S.S.R. to Baltic States 1 transport moved from 4 Sea Zone to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 1 infantry moved from Norway to 3 Sea Zone 2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 1 infantry moved from Finland to Karelia S.S.R. 2 infantry moved from Norway to Finland 2 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 armour moved from India to French Indo-China Thailand British take French Indo-China Thailand from Japanese 1 armour moved from Yunnan to Kwangtung British take Kwangtung from Japanese 4 armour moved from Yunnan to Sikang 2 armour moved from India to Yunnan 1 artillery and 1 infantry moved from India to Burma 2 armour moved from Egypt to Persia Combat - British Battle in Sikang British attack with 4 armour Japanese defend with 2 armour British roll dice for 4 armour in Sikang, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 armour owned by the British lost in Sikang British win, taking Sikang from Japanese with 2 armour remaining. Battle score for attacker is 0 Casualties for British: 2 armour Casualties for Japanese: 2 armour Non Combat Move - British Place Units - British 3 armour placed in India 2 armour placed in Egypt 2 artilleries and 2 infantry placed in United Kingdom 3 infantry placed in Norway Turn Complete - British British collect 46 PUs; end with 46 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
British : 0.00 Japanese : 1.00
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from Italy to 13 Sea Zone Combat - Italians Battle in 13 Sea Zone Italians attack with 1 fighter Americans defend with 1 destroyer Italians roll dice for 1 fighter in 13 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 13 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 fighter moved from 13 Sea Zone to Italy 3 infantry moved from Italy to Balkans Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.50 Americans : -0.33
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 6,4,4 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover War Bonds Activate Technology - Americans Americans activating War Bonds Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 59 Sea Zone to 62 Sea Zone 1 bomber moved from Western United States to 62 Sea Zone 1 fighter moved from Western United States to 62 Sea Zone 4 bombers moved from Borneo to 62 Sea Zone 2 destroyers, 1 submarine and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands Americans take Caroline Islands from Japanese 1 infantry moved from Caucasus to Ukraine 1 artillery and 1 infantry moved from Persia to Caucasus 1 artillery moved from Trans-Jordan to Persia Combat - Americans Battle in 62 Sea Zone Americans attack with 5 bombers, 1 carrier, 2 destroyers, 2 fighters and 1 submarine Japanese defend with 4 destroyers, 3 submarines and 2 transports Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 5 bombers, 1 carrier, 2 destroyers and 2 fighters in 62 Sea Zone, round 2 : 6/15 hits, 6.33 expected hits Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 4 destroyers and 2 transports in 62 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 4 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 62 Sea Zone 2 transports owned by the Japanese lost in 62 Sea Zone Americans win with 5 bombers, 1 carrier and 2 fighters remaining. Battle score for attacker is 36 Casualties for Americans: 2 destroyers and 1 submarine Casualties for Japanese: 4 destroyers, 3 submarines and 2 transports Non Combat Move - Americans 5 bombers moved from 62 Sea Zone to Borneo Place Units - Americans 1 destroyer, 1 submarine and 2 transports placed in 56 Sea Zone 1 artillery, 1 bomber and 2 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Americans collect 1 PU from War Bonds; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : 0.17 Japanese : 1.17
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 17 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 1,2 and gets 0 hits Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 infantry moved from Balkans to Bulgaria Romania 2 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Germany to Bulgaria Romania 1 fighter moved from Poland to Bulgaria Romania 2 infantry moved from Poland to Bulgaria Romania Combat - Germans Battle in Bulgaria Romania Germans attack with 1 armour, 1 fighter and 5 infantry Russians defend with 1 armour, 3 artilleries and 1 infantry Germans roll dice for 1 armour, 1 fighter and 5 infantry in Bulgaria Romania, round 2 : 3/7 hits, 2.00 expected hits Russians roll dice for 1 armour, 3 artilleries and 1 infantry in Bulgaria Romania, round 2 : 0/5 hits, 1.83 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Bulgaria Romania Germans roll dice for 1 armour, 1 fighter and 5 infantry in Bulgaria Romania, round 3 : 1/7 hits, 2.00 expected hits Russians roll dice for 1 armour and 1 artillery in Bulgaria Romania, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Russians lost in Bulgaria Romania Germans roll dice for 1 armour, 1 fighter and 5 infantry in Bulgaria Romania, round 4 : 2/7 hits, 2.00 expected hits Russians roll dice for 1 armour in Bulgaria Romania, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 1 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 20 Casualties for Russians: 1 armour, 3 artilleries and 1 infantry Non Combat Move - Germans 1 fighter moved from Bulgaria Romania to Germany 6 infantry moved from Germany to Poland Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 25 PUs; end with 25 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -3.17
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 17 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Urals to Evenki National Okrug 5 artilleries and 1 infantry moved from Novosibirsk to Evenki National Okrug 2 armour moved from Novosibirsk to Ningxia 1 armour moved from Novosibirsk to Ningxia 1 armour moved from Novosibirsk to Evenki National Okrug 1 armour moved from Russia to Evenki National Okrug 1 infantry moved from Ukraine to Bulgaria Romania 1 artillery moved from Ukraine to Bulgaria Romania 1 infantry moved from East Poland to Bulgaria Romania 1 armour moved from Baltic States to Bulgaria Romania 1 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from Baltic States to East Poland 1 infantry moved from Karelia S.S.R. to Baltic States Combat - Russians Battle in Ningxia Russians attack with 3 armour Japanese defend with 2 armour Russians roll dice for 3 armour in Ningxia, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 2 armour in Ningxia, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the Russians and 2 armour owned by the Japanese lost in Ningxia Russians win, taking Ningxia from Japanese with 2 armour remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Casualties for Japanese: 2 armour Battle in Evenki National Okrug Russians attack with 2 armour, 5 artilleries and 2 infantry Japanese defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 2 armour, 5 artilleries and 2 infantry in Evenki National Okrug, round 2 : 3/9 hits, 3.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Evenki National Okrug, round 2 : 2/5 hits, 1.83 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Evenki National Okrug Russians roll dice for 2 armour and 5 artilleries in Evenki National Okrug, round 3 : 5/7 hits, 2.67 expected hits Japanese roll dice for 1 armour and 1 artillery in Evenki National Okrug, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 artillery owned by the Russians and 1 armour owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 2 armour and 4 artilleries remaining. Battle score for attacker is 8 Casualties for Russians: 1 artillery and 2 infantry Casualties for Japanese: 1 armour, 1 artillery and 3 infantry Battle in Bulgaria Romania Russians attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 armour and 5 infantry Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour and 5 infantry in Bulgaria Romania, round 2 : 2/6 hits, 2.17 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bulgaria Romania 1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Ukraine Germans win with 1 armour and 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun, 1 artillery and 4 infantry moved from Caucasus to Ukraine 2 infantry moved from Russia to Urals 1 artillery moved from Russia to Urals Place Units - Russians 1 artillery and 1 infantry placed in Karelia S.S.R. 6 infantry placed in Caucasus 1 armour, 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : 3.17 Japanese : 0.33
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Fukien to Kwangtung 2 armour moved from Manchuria to Ningxia 1 armour moved from Manchuria to Ningxia 2 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 fighter moved from Japan to Kwangtung Combat - Japanese Battle in Kwangtung Japanese attack with 1 armour and 1 fighter British defend with 1 armour Japanese roll dice for 1 armour and 1 fighter in Kwangtung, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 armour owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 armour remaining. Battle score for attacker is -5 Casualties for Japanese: 1 fighter Casualties for British: 1 armour Battle in Ningxia Japanese attack with 3 armour Russians defend with 2 armour Japanese roll dice for 3 armour in Ningxia, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 2 armour in Ningxia, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese lost in Ningxia 1 armour owned by the Japanese retreated to Suiyuan Chinese win with 2 armour remaining. Battle score for attacker is -10 Casualties for Japanese: 2 armour Non Combat Move - Japanese Place Units - Japanese 1 carrier, 2 destroyers and 1 fighter placed in 62 Sea Zone 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 30 PUs; end with 31 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
British : 0.50 Chinese : 1.00 Japanese : -1.50
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TripleA Turn Summary: British round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 17 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 5 armour, 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 armour moved from Sikang to Kiangsu Chinese take Hupeh from Japanese Chinese take Kiangsu from Japanese 1 armour moved from Sikang to Suiyuan 1 armour moved from Yunnan to Suiyuan 1 armour moved from Yunnan to Fukien Chinese take Fukien from Japanese 1 armour moved from Fukien to Kwangtung 1 armour moved from French Indo-China Thailand to Kwangtung 1 artillery and 1 infantry moved from Burma to French Indo-China Thailand 3 armour moved from India to Yunnan 2 armour moved from Persia to India 2 armour moved from Egypt to Persia Combat - British Battle in Suiyuan British attack with 2 armour Japanese defend with 1 armour British roll dice for 2 armour in Suiyuan, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Suiyuan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Suiyuan British win, taking Suiyuan from Japanese with 2 armour remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in Kwangtung British attack with 2 armour Japanese defend with 1 armour British roll dice for 2 armour in Kwangtung, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Japanese: 1 armour Non Combat Move - British 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 2 infantry moved from United Kingdom to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 transport moved from 4 Sea Zone to 3 Sea Zone 2 infantry moved from Norway to 3 Sea Zone 2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 3 infantry moved from Karelia S.S.R. to Baltic States 2 artilleries and 2 infantry moved from 5 Sea Zone to Baltic States 2 infantry moved from Finland to Karelia S.S.R. 2 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 infantry moved from Norway to Finland Place Units - British 3 armour placed in India 2 armour placed in Egypt 1 transport placed in 5 Sea Zone 2 infantry placed in Norway 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 46 PUs; end with 46 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
British : 1.00 British rolls : : 0.00 Japanese : 0.00
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 17 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 5 infantry moved from Balkans to Bulgaria Romania Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 17 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 bomber, 3 destroyers and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 artillery and 1 infantry moved from Caucasus to Ukraine 1 artillery and 1 infantry moved from Caroline Islands to 51 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria 2 destroyers and 1 submarine moved from 51 Sea Zone to 62 Sea Zone 2 bombers moved from Borneo to Manchuria 3 bombers moved from Borneo to 62 Sea Zone 1 bomber moved from Western United States to 62 Sea Zone Combat - Americans Americans creates battle in territory 14 Sea Zone Battle in 62 Sea Zone Americans attack with 4 bombers, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport Japanese defend with 1 carrier, 2 destroyers and 1 fighter Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 4 bombers, 1 carrier, 2 destroyers, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 7/13 hits, 5.50 expected hits Japanese roll dice for 1 carrier, 2 destroyers and 1 fighter in 62 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 62 Sea Zone Americans win with 4 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 28 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 carrier, 2 destroyers and 1 fighter Battle in 14 Sea Zone Americans attack with 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 14 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -5 Casualties for Americans: 1 submarine Battle in Manchuria Americans attack with 1 artillery, 2 bombers and 1 infantry Japanese defend with 1 factory and 3 infantry Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Manchuria, round 2 : 3/6 hits, 2.33 expected hits Japanese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - Americans 3 bombers moved from 62 Sea Zone to Suiyuan 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 artillery moved from Hawaiian Islands to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone 2 artilleries and 2 infantry moved from 51 Sea Zone to Caroline Islands 2 bombers moved from Manchuria to Suiyuan 1 bomber moved from 62 Sea Zone to Suiyuan Combat Move - Chinese 1 infantry moved from Chinghai to Ningxia Non Combat Move - Chinese Place Units - Americans 1 bomber placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from 56 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 51 Sea Zone: 1 destroyer and 2 submarines EDIT: Turning off Edit Mode 3 destroyers and 2 transports placed in 56 Sea Zone Place Units - Chinese 4 infantry placed in Manchuria Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Americans collect 2 PUs from War Bonds; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans rolls : : 0.00 Americans : 2.17 Japanese : -0.67
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 18 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,3 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 fighter moved from Germany to 4 Sea Zone Combat - Germans Battle in 4 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 4 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Non Combat Move - Germans 1 fighter moved from 4 Sea Zone to Poland 10 infantry moved from Germany to Poland Place Units - Germans 1 armour, 1 fighter and 5 infantry placed in Germany Turn Complete - Germans Germans collect 25 PUs; end with 25 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 18 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 armour moved from Evenki National Okrug to Soviet Far East Russians take Yakut S.S.R. from Japanese Russians take Soviet Far East from Japanese 4 artilleries moved from Evenki National Okrug to Yakut S.S.R. 1 artillery and 2 infantry moved from Urals to Russia 1 infantry moved from Karelia S.S.R. to Baltic States 1 artillery moved from Karelia S.S.R. to Baltic States 1 infantry moved from East Poland to Bulgaria Romania 1 armour, 2 artilleries and 4 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Baltic States to East Poland 6 infantry moved from Caucasus to Ukraine 1 armour moved from Russia to Baltic States 1 artillery and 1 infantry moved from Russia to Belorussia Combat - Russians Battle in Bulgaria Romania Russians attack with 1 armour, 2 artilleries and 5 infantry Germans defend with 1 armour and 3 infantry; Italians defend with 5 infantry Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Bulgaria Romania, round 2 : 2/8 hits, 2.33 expected hits Germans roll dice for 1 armour and 8 infantry in Bulgaria Romania, round 2 : 2/9 hits, 3.17 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bulgaria Romania Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Bulgaria Romania, round 3 : 0/6 hits, 2.00 expected hits Germans roll dice for 1 armour and 6 infantry in Bulgaria Romania, round 3 : 3/7 hits, 2.50 expected hits 3 infantry owned by the Russians lost in Bulgaria Romania 1 armour owned by the Russians and 2 artilleries owned by the Russians retreated to East Poland Germans win with 1 armour and 6 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 5 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians Place Units - Russians 2 armour placed in Karelia S.S.R. 1 artillery and 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -2.33
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japanese 2 armour, 1 artillery, 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :