dawgoneit v. entek Anniversary 1941

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Japanese round 13

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 13
    
        Research Technology - Japanese
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo-China Thailand to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to India
            1 fighter moved from French Indo-China Thailand to India
            2 fighters moved from 36 Sea Zone to India
            2 artilleries and 3 infantry moved from Suiyuan to Ningxia
            1 artillery and 1 infantry moved from Manchuria to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
            1 bomber moved from Japan to 48 Sea Zone
            4 submarines moved from 36 Sea Zone to 48 Sea Zone
    
        Combat - Japanese
            Battle in 48 Sea Zone
                Japanese attack with 1 bomber and 4 submarines
                Americans defend with 1 carrier, 1 destroyer and 1 submarine
    

    Combat Hit Differential Summary :

    Japanese rolls : : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    Submerge the subs or keep them in the fight?


  • @Entek said in dawgoneit v. entek Anniversary 1941:

    Submerge

    Submerge

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 13
    
        Research Technology - Japanese
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo-China Thailand to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to India
            1 fighter moved from French Indo-China Thailand to India
            2 fighters moved from 36 Sea Zone to India
            2 artilleries and 3 infantry moved from Suiyuan to Ningxia
            1 artillery and 1 infantry moved from Manchuria to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
            1 bomber moved from Japan to 48 Sea Zone
            4 submarines moved from 36 Sea Zone to 48 Sea Zone
    
        Combat - Japanese
            Battle in 48 Sea Zone
                Japanese attack with 1 bomber and 4 submarines
                Americans defend with 1 carrier, 1 destroyer and 1 submarine
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 4 submarines in 48 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 bomber in 48 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 carrier and 1 destroyer in 48 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 48 Sea Zone
                Japanese win with 1 bomber and 3 submarines remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 carrier and 1 destroyer
            Battle in India
                Japanese attack with 3 fighters and 1 infantry
                British defend with 1 aaGun, 2 armour and 1 factory; Americans defend with 1 fighter
                    AA fire in India : 1/3 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 2 fighters and 1 infantry in India, round 2 : 3/3 hits, 1.17 expected hits
                    British roll dice for 2 armour and 1 fighter in India, round 2 : 1/3 hits, 1.67 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the Americans and 2 armour owned by the British lost in India
                Japanese win, taking India from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 fighters
                Casualties for British: 2 armour
                Casualties for Americans: 1 fighter
    
        Non Combat Move - Japanese
            1 fighter moved from India to 36 Sea Zone
            1 infantry moved from Manchuria to Buryatia S.S.R.
            1 fighter moved from Japan to 36 Sea Zone
            1 bomber moved from 48 Sea Zone to French Indo-China Thailand
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone
            1 fighter placed in 62 Sea Zone
            1 armour and 2 infantry placed in Manchuria
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Japanese rolls : : 0.00
    Americans : 0.33
    AA fire in India : : 0.00
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 13
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 2 armour, 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 unit repaired.
            2 armour, 1 artillery and 2 infantry moved from Baltic States to Poland
            1 artillery and 1 infantry moved from Ukraine to Bulgaria Romania
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            2 artilleries moved from United Kingdom to 6 Sea Zone
            2 infantry moved from United Kingdom to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 artilleries and 2 infantry moved from 5 Sea Zone to Poland
            1 transport moved from 4 Sea Zone to 3 Sea Zone
            2 infantry moved from United Kingdom to 3 Sea Zone
            2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
            2 armour moved from Persia to India
            2 armour moved from Egypt to Persia
            1 artillery and 2 infantry moved from Norway to Finland
            2 infantry moved from 4 Sea Zone to Karelia S.S.R.
            1 infantry moved from Karelia S.S.R. to Baltic States
            1 fighter moved from Belorussia to 5 Sea Zone
    
        Combat - British
            Battle in India
                British attack with 2 armour
                Japanese defend with 1 aaGun, 1 factory and 1 infantry
                    British roll dice for 2 armour in India, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 2 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 5 Sea Zone
                British attack with 1 battleship, 1 destroyer, 1 fighter and 2 transports
                Germans defend with 1 destroyer and 1 submarine
                    British roll dice for 1 battleship, 1 destroyer, 1 fighter and 2 transports in 5 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 5 Sea Zone
                    British roll dice for 1 battleship, 1 destroyer, 1 fighter and 2 transports in 5 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 5 Sea Zone
                British win with 1 battleship, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in Poland
                British attack with 2 armour, 3 artilleries and 4 infantry
                Germans defend with 1 artillery and 8 infantry
                    British roll dice for 2 armour, 3 artilleries and 4 infantry in Poland, round 2 : 4/9 hits, 3.33 expected hits
                    Germans roll dice for 1 artillery and 8 infantry in Poland, round 2 : 4/9 hits, 3.00 expected hits
                    4 infantry owned by the Germans and 4 infantry owned by the British lost in Poland
                    British roll dice for 2 armour and 3 artilleries in Poland, round 3 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Poland, round 3 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans and 3 artilleries owned by the British lost in Poland
                    British roll dice for 2 armour in Poland, round 4 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Poland, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Poland
                    British roll dice for 1 armour in Poland, round 5 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery in Poland, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Poland
                British win, taking Poland from Germans with 1 armour remaining. Battle score for attacker is -1
                Casualties for British: 1 armour, 3 artilleries and 4 infantry
                Casualties for Germans: 1 artillery and 8 infantry
            Battle in Bulgaria Romania
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 armour
                    British roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Bulgaria Romania, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Bulgaria Romania
                British win, taking Bulgaria Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            1 fighter moved from 5 Sea Zone to East Poland
    
        Place Units - British
            2 armour placed in Egypt
            1 destroyer placed in 5 Sea Zone
            1 artillery and 1 infantry placed in Norway
            2 artilleries and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 46 PUs; end with 46 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : 2.50
    British rolls : : 0.00
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 artillery and 5 infantry moved from Balkans to Bulgaria Romania
            1 fighter moved from Italy to Bulgaria Romania
    
        Combat - Italians
            Battle in Bulgaria Romania
                Italians attack with 1 artillery, 1 fighter and 5 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 5 infantry in Bulgaria Romania, round 2 : 2/7 hits, 1.83 expected hits
                    British roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Bulgaria Romania
                Italians win, taking Bulgaria Romania from British with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Bulgaria Romania to Italy
    
        Place Units - Italians
            1 destroyer placed in 14 Sea Zone
            1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 13
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 3,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Shipyards
    
        Activate Technology - Americans
            Americans activating Shipyards
    
        Purchase Units - Americans
            Americans buy 2 bombers and 4 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 submarine moved from 48 Sea Zone to 35 Sea Zone
            2 bombers moved from Western United States to 62 Sea Zone
            2 submarines moved from 59 Sea Zone to 62 Sea Zone
            1 submarine moved from 59 Sea Zone to 62 Sea Zone
            2 submarines moved from 13 Sea Zone to 14 Sea Zone
            1 artillery moved from Gibraltar to 12 Sea Zone
            1 artillery and 1 transport moved from 12 Sea Zone to 13 Sea Zone
            1 infantry moved from Morocco Algeria to 13 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
            1 artillery and 1 infantry moved from 14 Sea Zone to Balkans
            1 artillery moved from Morocco Algeria to Libya
            1 artillery and 1 infantry moved from Libya to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Eastern Ukraine to Caucasus
            1 armour moved from Persia to India
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 62 Sea Zone
                Americans attack with 2 bombers and 3 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 3 submarines in 62 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 2 bombers in 62 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 62 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 62 Sea Zone
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 22
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
            Battle in 14 Sea Zone
                Americans attack with 2 submarines and 1 transport
                Italians defend with 1 destroyer
                    Americans roll dice for 2 submarines in 14 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 14 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer in 14 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 14 Sea Zone
                Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 3
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in Balkans
    
        Non Combat Move - Americans
            2 bombers moved from 62 Sea Zone to Western United States
            2 submarines moved from 56 Sea Zone to 59 Sea Zone
    
        Place Units - Americans
            4 submarines placed in 56 Sea Zone
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 42 PUs; end with 42 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Americans : -1.17
    Japanese : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 14
    
        Research Technology - Germans
                Germans roll 3,5 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 artillery and 10 infantry moved from Germany to Poland
    
        Combat - Germans
            Battle in Poland
                Germans attack with 1 artillery and 10 infantry
                British defend with 1 armour
                    Germans roll dice for 1 artillery and 10 infantry in Poland, round 2 : 2/11 hits, 2.17 expected hits
                    British roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Poland
                Germans win, taking Poland from British with 1 artillery and 9 infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
    
        Place Units - Germans
            1 artillery and 9 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 25 PUs; end with 25 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour, 2 artilleries and 2 infantry moved from Ukraine to Bulgaria Romania
            1 infantry moved from East Poland to Bulgaria Romania
            1 infantry moved from Caucasus to Ukraine
            1 infantry moved from Karelia S.S.R. to Baltic States
            1 artillery moved from Karelia S.S.R. to Baltic States
            1 infantry moved from Baltic States to East Poland
            1 armour, 1 artillery and 1 infantry moved from Russia to Novosibirsk
            2 artilleries and 2 infantry moved from Evenki National Okrug to Novosibirsk
            1 artillery and 3 infantry moved from Chinghai to Novosibirsk
    
        Combat - Russians
            Battle in Bulgaria Romania
                Russians attack with 1 armour, 2 artilleries and 3 infantry
                Italians defend with 1 artillery and 4 infantry
                    Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Bulgaria Romania, round 2 : 3/6 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Bulgaria Romania, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bulgaria Romania
                    Russians roll dice for 1 armour and 2 artilleries in Bulgaria Romania, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Bulgaria Romania
                    Russians roll dice for 1 armour and 2 artilleries in Bulgaria Romania, round 4 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Bulgaria Romania, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Bulgaria Romania
                Russians win, taking Bulgaria Romania from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 7
                Casualties for Russians: 3 infantry
                Casualties for Italians: 1 artillery and 4 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 armour, 1 artillery and 1 infantry placed in Russia
            1 artillery and 1 infantry placed in Karelia S.S.R.
            1 artillery and 1 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Objective 2: Russians met a national objective for an additional 10 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 14
    
        Research Technology - Japanese
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 62 Sea Zone
            3 destroyers moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to India
            2 fighters moved from 36 Sea Zone to India
            1 bomber moved from French Indo-China Thailand to India
            3 artilleries and 6 infantry moved from Ningxia to Chinghai
                  Japanese take Chinghai from Chinese
            1 artillery and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug
                  Japanese take Evenki National Okrug from Russians
            1 artillery and 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            1 armour moved from Manchuria to Stanovoj Chrebet
            2 infantry moved from Manchuria to Buryatia S.S.R.
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 3 destroyers and 1 transport
                Americans defend with 1 submarine
                    Japanese roll dice for 3 destroyers and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win with 3 destroyers and 1 transport remaining. Battle score for attacker is 5
                Casualties for Americans: 1 submarine
            Battle in 62 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans lost in 62 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 5
                Casualties for Americans: 1 submarine
            Battle in India
                Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                British defend with 1 aaGun, 2 armour and 1 factory; Americans defend with 1 armour
                    AA fire in India : 2/3 hits, 1.00 expected hits
                    1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in India
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in India, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 3 armour in India, round 2 : 2/3 hits, 1.50 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the British lost in India
                British win with 2 armour remaining. Battle score for attacker is -24
                Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Casualties for British: 1 armour
                1 fighter owned by the Japanese retreated
    
        Non Combat Move - Japanese
            1 carrier moved from 36 Sea Zone to 62 Sea Zone
            1 fighter moved from India to French Indo-China Thailand
    
        Place Units - Japanese
            1 destroyer, 2 fighters and 2 submarines placed in 62 Sea Zone
            3 armour placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    British : 0.50
    Japanese rolls : : 0.00
    Americans : -0.33
    AA fire in India : : 1.00
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: British round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 14
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 3,3 and gets 0 hits
    
        Purchase Units - British
            British buy 3 armour, 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - British
            1 armour moved from India to French Indo-China Thailand
                  British take Burma from Japanese
            1 fighter moved from East Poland to Baltic States
            2 infantry moved from Karelia S.S.R. to Baltic States
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            2 artilleries moved from United Kingdom to 6 Sea Zone
            2 infantry moved from United Kingdom to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from Finland to Karelia S.S.R.
            1 transport moved from 4 Sea Zone to 3 Sea Zone
            2 infantry moved from United Kingdom to 3 Sea Zone
            2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
            2 infantry moved from 4 Sea Zone to Karelia S.S.R.
            1 artillery moved from Finland to Karelia S.S.R.
            1 artillery and 1 infantry moved from Norway to Finland
            2 artilleries and 2 infantry moved from 5 Sea Zone to Baltic States
            2 armour moved from Persia to India
            2 armour moved from Egypt to Trans-Jordan
    
        Combat - British
            Battle in French Indo-China Thailand
                British attack with 1 armour
                Japanese defend with 1 fighter
                    British roll dice for 1 armour in French Indo-China Thailand, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter in French Indo-China Thailand, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 armour owned by the British lost in French Indo-China Thailand
                Japanese win with no units remaining. Battle score for attacker is 5
                Casualties for British: 1 armour
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - British
    
        Place Units - British
            3 armour placed in India
            1 artillery and 1 infantry placed in Norway
            2 artilleries and 3 infantry placed in United Kingdom
            British undo move 2.
            1 artillery placed in United Kingdom
            British undo move 3.
            1 artillery and 1 infantry placed in Norway
            1 destroyer placed in 5 Sea Zone
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Objective 3: British met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    British : 0.50
    Japanese : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 fighter moved from Italy to 14 Sea Zone
            4 infantry moved from Italy to Balkans
    
        Combat - Italians
            Battle in 14 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    Italians roll dice for 1 fighter in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Americans lost in 14 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Balkans
                Italians attack with 4 infantry
                Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 4 infantry in Balkans, round 2 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Balkans, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Balkans
                    Italians roll dice for 3 infantry in Balkans, round 3 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Balkans, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Balkans
                    Italians roll dice for 2 infantry in Balkans, round 4 : 1/2 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Balkans, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Balkans
                1 infantry owned by the Italians retreated to Italy
                Americans win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Italians: 3 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from 14 Sea Zone to Italy
    
        Place Units - Italians
            3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Americans : 1.00
    

    Savegame


  • TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 14
    
        Combat Move - Americans
            1 submarine moved from 14 Sea Zone to 12 Sea Zone
            1 artillery moved from Balkans to Czechoslovakia Hungary
                  Americans take Czechoslovakia Hungary from Germans
            1 artillery moved from Caucasus to Ukraine
            1 infantry moved from Trans-Jordan to Persia
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Libya to Egypt
            1 armour moved from India to French Indo-China Thailand
                  Americans take French Indo-China Thailand from Japanese
            3 submarines moved from 59 Sea Zone to 62 Sea Zone
            1 submarine moved from 59 Sea Zone to 62 Sea Zone
            4 bombers moved from Western United States to 62 Sea Zone
    

    Savegame


  • @Entek Japans subs stay and battle. or do they submerge?

  • '20 '19 '18 '17 '16

    @dawgoneit keep em up


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 14
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 submarine moved from 14 Sea Zone to 12 Sea Zone
            1 artillery moved from Balkans to Czechoslovakia Hungary
                  Americans take Czechoslovakia Hungary from Germans
            1 artillery moved from Caucasus to Ukraine
            1 infantry moved from Trans-Jordan to Persia
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Libya to Egypt
            1 armour moved from India to French Indo-China Thailand
                  Americans take French Indo-China Thailand from Japanese
            3 submarines moved from 59 Sea Zone to 62 Sea Zone
            1 submarine moved from 59 Sea Zone to 62 Sea Zone
            4 bombers moved from Western United States to 62 Sea Zone
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 4 bombers and 4 submarines
                Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 3 submarines
                    Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
                    2 submarines owned by the Americans lost in 62 Sea Zone
                    Americans roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 4 bombers in 62 Sea Zone, round 2 : 3/8 hits, 3.33 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 62 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    2 submarines owned by the Americans, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 62 Sea Zone
                3 submarines owned by the Japanese Submerged
                    Americans roll dice for 4 bombers in 62 Sea Zone, round 3 : 4/8 hits, 3.33 expected hits
                    Japanese roll dice for 2 fighters in 62 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 62 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 18
                Casualties for Americans: 1 bomber and 4 submarines
                Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
    
        Non Combat Move - Americans
            3 bombers moved from 62 Sea Zone to Western United States
            4 submarines moved from 56 Sea Zone to 59 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 56 Sea Zone
            1 fighter placed in 56 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 46 PUs; end with 46 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : : 0.00
    Americans : -0.67
    Japanese : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 15
    
        Research Technology - Germans
                Germans roll 4,5 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Germany to Czechoslovakia Hungary
            1 infantry moved from Germany to Balkans
                  Italians take Balkans from Americans
            2 infantry moved from Germany to Balkans
    
        Combat - Germans
            Battle in Czechoslovakia Hungary
                Germans attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery
                    Germans roll dice for 1 artillery and 1 infantry in Czechoslovakia Hungary, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Czechoslovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Czechoslovakia Hungary
                Germans win, taking Czechoslovakia Hungary from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            1 infantry moved from Germany to Czechoslovakia Hungary
            4 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 armour, 1 fighter and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour, 4 artilleries and 6 infantry moved from Novosibirsk to Chinghai
            1 armour moved from Russia to Chinghai
            1 infantry moved from Karelia S.S.R. to Baltic States
            1 artillery moved from Karelia S.S.R. to Baltic States
            2 artilleries moved from Bulgaria Romania to Ukraine
            1 infantry moved from Ukraine to Bulgaria Romania
            1 armour moved from Bulgaria Romania to Baltic States
            1 artillery and 1 infantry moved from Caucasus to Ukraine
            1 infantry moved from East Poland to Ukraine
            1 infantry moved from Baltic States to East Poland
    
        Combat - Russians
            Battle in Chinghai
                Russians attack with 2 armour, 4 artilleries and 6 infantry
                Japanese defend with 3 artilleries and 6 infantry
                    Russians roll dice for 2 armour, 4 artilleries and 6 infantry in Chinghai, round 2 : 3/12 hits, 4.00 expected hits
                    Japanese roll dice for 3 artilleries and 6 infantry in Chinghai, round 2 : 2/9 hits, 3.00 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chinghai
                    Russians roll dice for 2 armour, 4 artilleries and 4 infantry in Chinghai, round 3 : 2/10 hits, 3.67 expected hits
                    Japanese roll dice for 3 artilleries and 3 infantry in Chinghai, round 3 : 3/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Chinghai
                    Russians roll dice for 2 armour, 4 artilleries and 1 infantry in Chinghai, round 4 : 4/7 hits, 2.67 expected hits
                    Japanese roll dice for 3 artilleries and 1 infantry in Chinghai, round 4 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Chinghai
                Russians win, taking Chinghai from Japanese with 2 armour, 4 artilleries and 1 infantry remaining. Battle score for attacker is 15
                Casualties for Russians: 5 infantry
                Casualties for Japanese: 3 artilleries and 6 infantry
    
        Non Combat Move - Russians
            1 artillery and 1 infantry moved from Russia to Novosibirsk
    
        Place Units - Russians
            2 infantry placed in Karelia S.S.R.
            1 armour, 2 artilleries and 3 infantry placed in Caucasus
            Russians undo move 2.
            2 armour, 1 artillery and 2 infantry placed in Russia
            1 armour, 1 artillery and 1 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Objective 2: Russians met a national objective for an additional 10 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Russians : -1.33
    Japanese : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 15
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Shipyards
    
        Activate Technology - Japanese
            Japanese activating Shipyards
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Evenki National Okrug to Novosibirsk
            1 artillery and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 armour moved from Stanovoj Chrebet to Yakut S.S.R.
            1 armour moved from Yakut S.S.R. to Evenki National Okrug
            1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            3 armour moved from Manchuria to Fukien
            3 destroyers and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            3 submarines moved from 48 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in Novosibirsk
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                    Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone
            1 fighter placed in 62 Sea Zone
            3 armour placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Japanese rolls : : 1.00
    Russians : 0.00
    Japanese : 1.50
    

    Savegame


  • TripleA Turn Summary: British round 15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 15
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 3,3,4 and gets 0 hits
    
        Purchase Units - British
            British buy 3 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat Move - British
            5 armour moved from India to Yunnan
                  Chinese take Yunnan from Japanese
            2 armour moved from Trans-Jordan to India
            1 artillery and 4 infantry moved from Karelia S.S.R. to Baltic States
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            2 artilleries moved from United Kingdom to 6 Sea Zone
            2 infantry moved from United Kingdom to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 artilleries and 2 infantry moved from 5 Sea Zone to Baltic States
            1 transport moved from 4 Sea Zone to 3 Sea Zone
            1 artillery moved from Norway to 3 Sea Zone
            1 infantry moved from United Kingdom to 3 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
            1 artillery and 1 infantry moved from Finland to Karelia S.S.R.
            1 artillery and 1 infantry moved from 4 Sea Zone to Karelia S.S.R.
            1 infantry moved from Norway to Finland
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in India
            2 armour placed in Egypt
            3 infantry placed in Norway
            2 artilleries and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame

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