OOL
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2 french inf on a US tt in channel
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 99 PUs;
Germans buy 4 fighters, 5 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 infantry moved from Tambov to Volgograd
1 artillery moved from Rostov to Volgograd
2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers moved from Rostov to Caucasus
2 bombers and 2 fighters moved from Southern Italy to Sardinia
1 fighter moved from France to 105 Sea Zone
3 bombers moved from Germany to 105 Sea Zone
2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 99 PUs;
Germans buy 4 fighters, 5 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 infantry moved from Tambov to Volgograd
1 artillery moved from Rostov to Volgograd
2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers moved from Rostov to Caucasus
2 bombers and 2 fighters moved from Southern Italy to Sardinia
1 fighter moved from France to 105 Sea Zone
3 bombers moved from Germany to 105 Sea Zone
2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 105 Sea Zone
Germans attack with 3 bombers and 1 fighter
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 3 bombers and 1 fighter in 105 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 105 Sea Zone
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sardinia
Germans attack with 2 bombers and 2 fighters
Americans defend with 1 marine
Germans roll dice for 2 bombers and 2 fighters in Sardinia, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 marine in Sardinia, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Sardinia
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Volgograd
Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
British defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 2 : 2/7 hits, 2.67 expected hits
British roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Caucasus
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 3 : 0/7 hits, 2.67 expected hits
British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 4 : 3/7 hits, 2.67 expected hits
British roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Non Combat Move - Germans
1 fighter moved from Rostov to Northern Italy
2 fighters moved from Sardinia to Western Germany
1 fighter moved from 105 Sea Zone to France
4 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from Novgorod to Western Germany
1 mech_infantry moved from Yugoslavia to Western Germany
1 aaGun and 1 infantry moved from Greater Southern Germany to Western Germany
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 artillery moved from Karelia to Finland
2 mech_infantrys moved from Novgorod to Finland
1 mech_infantry moved from Romania to Germany
9 infantry moved from Southern Italy to Northern Italy
1 fighter and 2 tactical_bombers moved from Caucasus to Rostov
2 fighters and 1 tactical_bomber moved from Volgograd to Rostov
3 artilleries moved from Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
2 aaGuns, 21 armour, 18 artilleries, 7 infantry and 32 mech_infantrys moved from Russia to Samara
1 armour and 2 mech_infantrys moved from Bryansk to Rostov
1 artillery moved from Belarus to Bryansk
1 infantry moved from Yugoslavia to Greater Southern Germany
2 bombers moved from Sardinia to Northern Italy
2 bombers moved from 105 Sea Zone to Western Germany
1 bomber moved from 105 Sea Zone to Northern Italy
2 infantry moved from Bulgaria to Yugoslavia
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
1 submarine placed in 97 Sea Zone
1 submarine placed in 93 Sea Zone
2 submarines placed in 113 Sea Zone
2 fighters and 4 infantry placed in Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,6,1,4,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Russians regular : 1.00
Germans regular : 0.33
British regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 99 PUs;
Germans buy 4 fighters, 5 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 infantry moved from Tambov to Volgograd
1 artillery moved from Rostov to Volgograd
2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers moved from Rostov to Caucasus
2 bombers and 2 fighters moved from Southern Italy to Sardinia
1 fighter moved from France to 105 Sea Zone
3 bombers moved from Germany to 105 Sea Zone
2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 105 Sea Zone
Germans attack with 3 bombers and 1 fighter
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 3 bombers and 1 fighter in 105 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 105 Sea Zone
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sardinia
Germans attack with 2 bombers and 2 fighters
Americans defend with 1 marine
Germans roll dice for 2 bombers and 2 fighters in Sardinia, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 marine in Sardinia, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Sardinia
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Volgograd
Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
British defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 2 : 2/7 hits, 2.67 expected hits
British roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Caucasus
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 3 : 0/7 hits, 2.67 expected hits
British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 4 : 3/7 hits, 2.67 expected hits
British roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Non Combat Move - Germans
1 fighter moved from Rostov to Northern Italy
2 fighters moved from Sardinia to Western Germany
1 fighter moved from 105 Sea Zone to France
4 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from Novgorod to Western Germany
1 mech_infantry moved from Yugoslavia to Western Germany
1 aaGun and 1 infantry moved from Greater Southern Germany to Western Germany
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 artillery moved from Karelia to Finland
2 mech_infantrys moved from Novgorod to Finland
1 mech_infantry moved from Romania to Germany
9 infantry moved from Southern Italy to Northern Italy
1 fighter and 2 tactical_bombers moved from Caucasus to Rostov
2 fighters and 1 tactical_bomber moved from Volgograd to Rostov
3 artilleries moved from Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
2 aaGuns, 21 armour, 18 artilleries, 7 infantry and 32 mech_infantrys moved from Russia to Samara
1 armour and 2 mech_infantrys moved from Bryansk to Rostov
1 artillery moved from Belarus to Bryansk
1 infantry moved from Yugoslavia to Greater Southern Germany
2 bombers moved from Sardinia to Northern Italy
2 bombers moved from 105 Sea Zone to Western Germany
1 bomber moved from 105 Sea Zone to Northern Italy
2 infantry moved from Bulgaria to Yugoslavia
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
1 submarine placed in 97 Sea Zone
1 submarine placed in 93 Sea Zone
2 submarines placed in 113 Sea Zone
2 fighters and 4 infantry placed in Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,6,1,4,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.00
Russians regular : 1.00
Germans regular : 0.33
British regular : -1.67
Couldn’t do everything that I wanted to, but achieved my main goals. And took out the U.S. DD and the last marine without losing a fighter. Just as the Allies can pivot between northern and southern Europe, so the Axis can pivot to face the challenge.
Please use second post, I forgot to move my CA from harms way, sz113 > sx114.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Combat Move - Russians
1 armour and 1 mech_infantry moved from Shensi to Chahar
4 armour and 4 mech_infantrys moved from Shensi to Suiyuyan
2 artilleries and 1 infantry moved from Kazakhstan to Volgograd
14 artilleries and 43 infantry moved from Kazakhstan to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Combat Move - Russians
1 armour and 1 mech_infantry moved from Shensi to Chahar
4 armour and 4 mech_infantrys moved from Shensi to Suiyuyan
2 artilleries and 1 infantry moved from Kazakhstan to Volgograd
14 artilleries and 43 infantry moved from Kazakhstan to Caucasus
Combat - Russians
Battle in Suiyuyan
Russians attack with 4 armour and 4 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 4 armour and 4 mech_infantrys in Suiyuyan, round 2 : 4/8 hits, 2.67 expected hits
Japanese roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Chahar
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
Russians roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Volgograd
Russians attack with 2 artilleries and 1 infantry
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Caucasus
Russians attack with 14 artilleries and 43 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 14 artilleries and 43 infantry in Caucasus, round 2 : 18/57 hits, 14.17 expected hits
Germans roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 0/4 hits, 1.33 expected hits
1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 14 artilleries and 43 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Shensi to Northwest Persia
4 aaGuns moved from Kazakhstan to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0.83
Germans regular : -2.00
Russians regular : 4.50
@FMErwinRommel Yes the only problem with an allied focus on the pac is that g becomes a big beast!
Still plenty of swing left in the game and G economy wont get much bigger now, so allies still ahve a good fighting chance…especially if all the convoys on J bite…although looking at the rolls against G, they were shocking!
It was nice to see all 6 axis defence rolls fail, makes up a bit for the marine and dd failing to score against the air assaults
The last two rounds on the Eastern front, the defenders have mostly given up with battle fatigue. I should get something for rolling 4-6’s in the Cauc. Well, the Russian mobile army must know it can never come home again. Smart for the Russian air force to join the UK resistance. Not much need for them in China with the U.S. in position to invade the coast. Just wish Germany could help Japan, but it will take time to get there. In a game with ArtofWar, Germany eventually sent bombers and fighters. But in that game, Japan owned China, so it was easy to fly to the coast in 2 turns.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 2 infantry moved from Malaya to Shan State
1 bomber moved from Yunnan to India
1 bomber and 3 fighters moved from Yunnan to Shan State
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 submarines moved from 37 Sea Zone to 54 Sea Zone
Japanese take 42 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 marine moved from Japan to 6 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 1 marine and 11 submarines moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 infantry and 1 marine moved from 22 Sea Zone to Marianas
Submerge subs in sz20 and sz54?
Attacking sz54 with 2 subs; you defend with DD, sub & tt. Attacking sz20 with sub, 3 fighters & 2 TAC; you defend with DD & sub.
@FMErwinRommel fight in both…again as the g turn, in sz 20 take the dd as the sub casualty if it hits and submerge if just subs left.
stay and fight to the end in 54 (good move! didnt see that one!) sub 1st cas ualty, dd second
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 2 infantry moved from Malaya to Shan State
1 bomber moved from Yunnan to India
1 bomber and 3 fighters moved from Yunnan to Shan State
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 submarines moved from 37 Sea Zone to 54 Sea Zone
Japanese take 42 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 marine moved from Japan to 6 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 1 marine and 11 submarines moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 infantry and 1 marine moved from 22 Sea Zone to Marianas
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in 54 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 submarine; ANZAC defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
retreated to 20 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Marianas
Japanese attack with 1 infantry and 1 marine
Americans defend with 1 harbour and 1 infantry
Japanese roll dice for 1 infantry and 1 marine in Marianas, round 2 : 1/2 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Marianas
Japanese win, taking Marianas from Americans with 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 bomber, 4 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 4 fighters and 2 infantry in Shan State, round 2 : 2/7 hits, 3.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers and 11 submarines
Americans defend with 1 destroyer
Japanese roll dice for 11 submarines in 21 Sea Zone, round 2 : 5/11 hits, 3.67 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers and 11 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Guam
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking Guam from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone
3 fighters and 2 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from Korea to Manchuria
1 mech_infantry moved from Amur to Manchuria
1 bomber moved from India to Yunnan
1 bomber and 4 fighters moved from Shan State to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Manchuria to Jehol
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Anhwe to Hunan
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
3 infantry placed in French Indo China
2 infantry placed in Kwangtung
1 destroyer placed in 20 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3,4,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3,2,4,5,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,3,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
Japanese collect 41 PUs (18 lost to blockades); end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 1.00
UK_Pacific AA : -0.17
UK_Pacific regular : -0.33
ANZAC regular : -0.50
The critical battles went my way. SZ54 was 50/50 because your sub had first strike chance. It was worth the risk to sink 21 points with max loss to me of 12 points. More importantly, taking out a tt and a DD. The only DD the U.S. has to sink my subs in sz54 would leave your fleet w/o a DD to face all my subs. Wished I had an arty for Marianas, but won anyway. But hated to lose my only tt. Wanted to gamble in sz25 to get your other DD, but didn’t want to risk my fleet if you attacked it. Wanted to take out Chahar & Hopei, but was unlikely to capture them; and would weaken Yunnan’s garrison against an all out UK attack there. Also risked losing a plane. 18 convoy damage hurts, but I still earned 44. U.S. has enough troops, tt’s & planes to cause major damage this turn.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 2 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 bomber moved from United Kingdom to Southern France
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from Java to Sumatra
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from Queensland to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Borneo
6 fighters moved from 35 Sea Zone to Borneo
1 carrier and 2 fighters moved from 35 Sea Zone to 41 Sea Zone
Americans take 43 Sea Zone from Japanese
Americans take 37 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from Queensland to Malaya
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to Borneo
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 2 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 bomber moved from United Kingdom to Southern France
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from Java to Sumatra
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from Queensland to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Borneo
6 fighters moved from 35 Sea Zone to Borneo
1 carrier and 2 fighters moved from 35 Sea Zone to 41 Sea Zone
Americans take 43 Sea Zone from Japanese
Americans take 37 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from Queensland to Malaya
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to Borneo
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 8 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Strategic bombing raid in Malaya
Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits
Bombing raid in Malaya rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in 22 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 22 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Americans attack with 3 artilleries, 7 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 3 artilleries, 7 fighters, 3 infantry and 2 tactical_bombers in Borneo, round 2 : 6/15 hits, 6.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 2 artilleries, 7 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Sumatra
Americans attack with 2 artilleries, 2 bombers and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Sumatra, round 2 : 1/6 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Americans roll dice for 2 artilleries, 2 bombers and 1 infantry in Sumatra, round 3 : 1/5 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 20 Sea Zone
Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 19 Sea Zone to Chahar
2 fighters moved from 20 Sea Zone to 41 Sea Zone
2 bombers moved from Sumatra to Burma
1 bomber moved from Malaya to Burma
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
6 carriers moved from 35 Sea Zone to 43 Sea Zone
7 fighters and 2 tactical_bombers moved from Borneo to 43 Sea Zone
1 fighter and 2 tactical_bombers moved from 20 Sea Zone to 43 Sea Zone
1 bomber moved from Western United States to Queensland
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 bomber moved from Southern France to Morocco
3 bombers moved from United Kingdom to Morocco
1 armour, 5 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 5 artilleries, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 8 infantry, 1 tactical_bomber and 8 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Eastern United States to 92 Sea Zone
2 bombers moved from Eastern United States to Morocco
Place Units - Americans
1 artillery and 3 infantry placed in Central United States
2 bombers placed in Eastern United States
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
Americans undo move 3.
Americans undo move 1.
2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -2.33
Japanese regular : 1.67
Japanese AA : -0.17
Germans AA : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Hopei to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 0.67