FMErwinRommel (X) vs Wizmark (L+16) BM3

  • 2024 2023 '22 '21 '20 '19

    I was so pissed at battle in Shan that I just looked at Malaya and my odds were good; but didn’t even notice you could also reach FIC. Could have used an extra inf in attacking Shan, but couldn’t continue to do that every turn.

  • '20 '19

    @FMErwinRommel please use 2nd file…slight ncm change

  • 2024 2023 '22 '21 '20 '19

    I rolled 1 for 8. If I had moved my tt from Okinawa > Japan the prior turn, it wouldn’t have been sunk and I was prepared to take the Marianas with help from my bombers in Guam. Then you couldn’t have built there this turn.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Romania to Greater Southern Germany
            1 mech_infantry moved from Belarus to Bryansk
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,2,4,1
            Italians collect 7 PUs (6 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 22 Sea Zone
    
        Non Combat Move - ANZAC
            1 cruiser moved from 34 Sea Zone to 22 Sea Zone
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 54 Sea Zone to 22 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in Queensland
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 22 Sea Zone
    
        Non Combat Move - ANZAC
            1 cruiser moved from 34 Sea Zone to 22 Sea Zone
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 54 Sea Zone to 22 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in Queensland
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Move Summary: Germans round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 factory_minor, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 105 Sea Zone
            3 bombers moved from Western Germany to 105 Sea Zone
            3 bombers moved from Western Germany to 98 Sea Zone
            1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Rostov to Caucasus
            1 infantry moved from Smolensk to Vologda
            1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Rostov to Volgograd
            1 fighter moved from Bryansk to Vologda
            2 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Tambov
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            1 submarine moved from 125 Sea Zone to 124 Sea Zone
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Submerge sub in sz105? Scramble fighter in Egypt > sz98?
    Attacking DD in sz105 with sub & 3 bombers. Attacking DD in sz98 with 3 bombers.

  • 2024 2023 '22 '21 '20 '19

    Changing my builds: -2 inf, -mech + fighter. Please allow me to do this via edit at end of my turn, rather than redo everything now.

  • '20 '19

    @FMErwinRommel No problem on the edit to purchase…its always a pain having to redo!

    No scramble to 98

    Sub fights at least one round…If my sub hits it is a first strike so kills yours before you shoot, so then submerges
    If my sub misses, but yours then hits…take my dd as casualty please and then my sub submerges
    If both subs miss, but your bombers hit please submerge my sub.
    If everybody misses everything (Unlikely!) then please continue with the same provisos as above!

    Thanks!

  • '20 '19

    @FMErwinRommel basically, no matter what my sub should survive…cant see any scenario in which you kill it!

  • 2024 2023 '22 '21 '20 '19

    My turn for perverse dice, the DD that was attacked only by air, hit. If the other DD had hit instead, I could have taken my sub as my hit. Plus only 1 of 7 defenders hit in Russia, where I could have taken an inf as a hit.

  • 2024 2023 '22 '21 '20 '19

    Oops, I didn’t do Moscow battle. ha. Let me do that now

  • 2024 2023 '22 '21 '20 '19

    I thought that my sub in sz105 would submerge not retreat. There was no chance of battle, since you wanted to submerge. I should have stayed and then submerged you. I will edit that.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 factory_minor, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 105 Sea Zone
            3 bombers moved from Western Germany to 105 Sea Zone
            3 bombers moved from Western Germany to 98 Sea Zone
            1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Rostov to Caucasus
            1 infantry moved from Smolensk to Vologda
            1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Rostov to Volgograd
            1 fighter moved from Bryansk to Vologda
            2 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Tambov
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            1 submarine moved from 125 Sea Zone to 124 Sea Zone
    
        Combat - Germans
            Battle in 105 Sea Zone
                Germans attack with 3 bombers and 1 submarine
                Americans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 bombers in 105 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 105 Sea Zone
                1 submarine owned by the Germans retreated to 110 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 98 Sea Zone
                Germans attack with 3 bombers
                British defend with 1 destroyer
                    Germans roll dice for 3 bombers in 98 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 bomber owned by the Germans lost in 98 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is -4
                Casualties for Germans: 1 bomber
                Casualties for British: 1 destroyer
            Battle in Caucasus
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Volgograd
                Germans attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Tambov
                Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Vologda, round 5 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Vologda, round 6 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 6 infantry
            EDIT: Changing ownership of Russia from Russians to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            3 bombers moved from 105 Sea Zone to Germany
            1 artillery moved from Southern France to France
            2 bombers moved from 98 Sea Zone to Southern Italy
            1 infantry moved from Northern Italy to Yugoslavia
            1 mech_infantry moved from Southern Italy to Yugoslavia
            2 mech_infantrys moved from Southern Italy to Western Germany
            1 fighter moved from Southern Italy to France
            1 fighter moved from Ukraine to Southern Italy
            1 fighter moved from Rostov to Southern Italy
            2 artilleries and 3 infantry moved from Bryansk to Rostov
            2 aaGuns, 16 armour, 18 artilleries, 7 infantry and 24 mech_infantrys moved from Bryansk to Russia
            3 armour and 3 mech_infantrys moved from Western Ukraine to Russia
            2 armour and 5 mech_infantrys moved from Ukraine to Russia
            1 artillery moved from Novgorod to Karelia
            1 fighter moved from Vologda to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            1 fighter moved from Tambov to Novgorod
            1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
            1 fighter moved from Caucasus to Rostov
            1 fighter moved from Volgograd to Rostov
            1 tactical_bomber moved from Caucasus to Rostov
            1 tactical_bomber moved from Volgograd to Rostov
            1 armour moved from Ukraine to Bryansk
            1 cruiser and 4 submarines moved from 112 Sea Zone to 113 Sea Zone
            1 artillery moved from Novgorod to Belarus
            1 aaGun moved from Germany to Greater Southern Germany
            1 mech_infantry moved from Germany to Romania
            1 infantry moved from Western Germany to Greater Southern Germany
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Yugoslavia
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Western Ukraine
            3 mech_infantrys placed in Novgorod
            3 infantry placed in France
            4 infantry and 2 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 infantry
            EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
            EDIT: Adding units owned by Germans to Novgorod: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,5,6,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
            Germans collect 58 PUs (7 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Russians from 17 to 0
            EDIT: Changing PUs for Germans from 83 to 100
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Russians regular : -3.33
    Germans regular : -1.50
    British regular : 0.67
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    After all those turns of being in Bry but not attacking Moscow, it became a habit. I had decided what units to attack with, but just overlooked it. Max convoy damage of 7 was higher than I ever, but at least I got to 100. How the tides of war change based on who the allies decide to attack. Poor Japan. I shot myself in the foot by not taking Shan with sufficient force. Bad timing with the U.S. ready to rampage throughout my Empire.

  • 2024 2023 '22 '21 '20 '19

    The raw Russian conscripts left to defend Moscow either just surrendered without a fight or ran away, because no one hit. That makes up for my downed bomber, as bombers can be used as soon as they’re built, but Germany can only build a limited number of troops inside Russia and the ones built in Germany have a longer journey.

  • '20 '19

    TripleA Move Summary: Russians round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Combat Move - Russians
            3 infantry moved from Samara to Volgograd
            3 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd
            1 fighter moved from Samara to Volgograd
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Combat Move - Russians
            3 infantry moved from Samara to Volgograd
            3 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd
            1 fighter moved from Samara to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/8 hits, 3.17 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Russians
            5 armour and 5 mech_infantrys moved from Kazakhstan to Shensi
            4 fighters and 1 tactical_bomber moved from Volgograd to Shensi
            4 aaGuns, 16 artilleries and 44 infantry moved from Samara to Kazakhstan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 1.83
    

    Savegame

  • '20 '19

    @FMErwinRommel Considering the overkill that came their way its no wonder they ran away! :joy:

    Time to go spread the revolution with our chinese brethren instead :hammer_and_wrench: :hammer_and_wrench: (I know its not a sickle but emojis are limited!)

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