FMErwinRommel (X) vs Wizmark (L+16) BM3


  • 2020 2019

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Romania to Greater Southern Germany
            1 mech_infantry moved from Belarus to Bryansk
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,2,4,1
            Italians collect 7 PUs (6 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019

    TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 22 Sea Zone
    
        Non Combat Move - ANZAC
            1 cruiser moved from 34 Sea Zone to 22 Sea Zone
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 54 Sea Zone to 22 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in Queensland
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 22 Sea Zone
    
        Non Combat Move - ANZAC
            1 cruiser moved from 34 Sea Zone to 22 Sea Zone
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 54 Sea Zone to 22 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in Queensland
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019

    TripleA Move Summary: Germans round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 factory_minor, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 105 Sea Zone
            3 bombers moved from Western Germany to 105 Sea Zone
            3 bombers moved from Western Germany to 98 Sea Zone
            1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Rostov to Caucasus
            1 infantry moved from Smolensk to Vologda
            1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Rostov to Volgograd
            1 fighter moved from Bryansk to Vologda
            2 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Tambov
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            1 submarine moved from 125 Sea Zone to 124 Sea Zone
    

    Savegame


  • 2020 2019

    Submerge sub in sz105? Scramble fighter in Egypt > sz98?
    Attacking DD in sz105 with sub & 3 bombers. Attacking DD in sz98 with 3 bombers.


  • 2020 2019

    Changing my builds: -2 inf, -mech + fighter. Please allow me to do this via edit at end of my turn, rather than redo everything now.


  • 2019

    @FMErwinRommel No problem on the edit to purchase…its always a pain having to redo!

    No scramble to 98

    Sub fights at least one round…If my sub hits it is a first strike so kills yours before you shoot, so then submerges
    If my sub misses, but yours then hits…take my dd as casualty please and then my sub submerges
    If both subs miss, but your bombers hit please submerge my sub.
    If everybody misses everything (Unlikely!) then please continue with the same provisos as above!

    Thanks!


  • 2019

    @FMErwinRommel basically, no matter what my sub should survive…cant see any scenario in which you kill it!


  • 2020 2019

    My turn for perverse dice, the DD that was attacked only by air, hit. If the other DD had hit instead, I could have taken my sub as my hit. Plus only 1 of 7 defenders hit in Russia, where I could have taken an inf as a hit.


  • 2020 2019

    Oops, I didn’t do Moscow battle. ha. Let me do that now


  • 2020 2019

    I thought that my sub in sz105 would submerge not retreat. There was no chance of battle, since you wanted to submerge. I should have stayed and then submerged you. I will edit that.


  • 2020 2019

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 factory_minor, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 105 Sea Zone
            3 bombers moved from Western Germany to 105 Sea Zone
            3 bombers moved from Western Germany to 98 Sea Zone
            1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Rostov to Caucasus
            1 infantry moved from Smolensk to Vologda
            1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Rostov to Volgograd
            1 fighter moved from Bryansk to Vologda
            2 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Tambov
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            1 submarine moved from 125 Sea Zone to 124 Sea Zone
    
        Combat - Germans
            Battle in 105 Sea Zone
                Germans attack with 3 bombers and 1 submarine
                Americans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 bombers in 105 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 105 Sea Zone
                1 submarine owned by the Germans retreated to 110 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 98 Sea Zone
                Germans attack with 3 bombers
                British defend with 1 destroyer
                    Germans roll dice for 3 bombers in 98 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 bomber owned by the Germans lost in 98 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is -4
                Casualties for Germans: 1 bomber
                Casualties for British: 1 destroyer
            Battle in Caucasus
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Volgograd
                Germans attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Tambov
                Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Vologda, round 5 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Vologda, round 6 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 6 infantry
            EDIT: Changing ownership of Russia from Russians to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            3 bombers moved from 105 Sea Zone to Germany
            1 artillery moved from Southern France to France
            2 bombers moved from 98 Sea Zone to Southern Italy
            1 infantry moved from Northern Italy to Yugoslavia
            1 mech_infantry moved from Southern Italy to Yugoslavia
            2 mech_infantrys moved from Southern Italy to Western Germany
            1 fighter moved from Southern Italy to France
            1 fighter moved from Ukraine to Southern Italy
            1 fighter moved from Rostov to Southern Italy
            2 artilleries and 3 infantry moved from Bryansk to Rostov
            2 aaGuns, 16 armour, 18 artilleries, 7 infantry and 24 mech_infantrys moved from Bryansk to Russia
            3 armour and 3 mech_infantrys moved from Western Ukraine to Russia
            2 armour and 5 mech_infantrys moved from Ukraine to Russia
            1 artillery moved from Novgorod to Karelia
            1 fighter moved from Vologda to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            1 fighter moved from Tambov to Novgorod
            1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
            1 fighter moved from Caucasus to Rostov
            1 fighter moved from Volgograd to Rostov
            1 tactical_bomber moved from Caucasus to Rostov
            1 tactical_bomber moved from Volgograd to Rostov
            1 armour moved from Ukraine to Bryansk
            1 cruiser and 4 submarines moved from 112 Sea Zone to 113 Sea Zone
            1 artillery moved from Novgorod to Belarus
            1 aaGun moved from Germany to Greater Southern Germany
            1 mech_infantry moved from Germany to Romania
            1 infantry moved from Western Germany to Greater Southern Germany
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Yugoslavia
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Western Ukraine
            3 mech_infantrys placed in Novgorod
            3 infantry placed in France
            4 infantry and 2 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 infantry
            EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
            EDIT: Adding units owned by Germans to Novgorod: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,5,6,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
            Germans collect 58 PUs (7 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Russians from 17 to 0
            EDIT: Changing PUs for Germans from 83 to 100
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Russians regular : -3.33
    Germans regular : -1.50
    British regular : 0.67
    

    Savegame


  • 2020 2019

    After all those turns of being in Bry but not attacking Moscow, it became a habit. I had decided what units to attack with, but just overlooked it. Max convoy damage of 7 was higher than I ever, but at least I got to 100. How the tides of war change based on who the allies decide to attack. Poor Japan. I shot myself in the foot by not taking Shan with sufficient force. Bad timing with the U.S. ready to rampage throughout my Empire.


  • 2020 2019

    The raw Russian conscripts left to defend Moscow either just surrendered without a fight or ran away, because no one hit. That makes up for my downed bomber, as bombers can be used as soon as they’re built, but Germany can only build a limited number of troops inside Russia and the ones built in Germany have a longer journey.


  • 2019

    TripleA Move Summary: Russians round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Combat Move - Russians
            3 infantry moved from Samara to Volgograd
            3 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd
            1 fighter moved from Samara to Volgograd
    

    Savegame


  • 2019

    TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Combat Move - Russians
            3 infantry moved from Samara to Volgograd
            3 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd
            1 fighter moved from Samara to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/8 hits, 3.17 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Russians
            5 armour and 5 mech_infantrys moved from Kazakhstan to Shensi
            4 fighters and 1 tactical_bomber moved from Volgograd to Shensi
            4 aaGuns, 16 artilleries and 44 infantry moved from Samara to Kazakhstan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 1.83
    

    Savegame


  • 2019

    @FMErwinRommel Considering the overkill that came their way its no wonder they ran away! 😂

    Time to go spread the revolution with our chinese brethren instead 🛠 🛠 (I know its not a sickle but emojis are limited!)


  • 2020 2019

    Wow, I was expecting a more conventional move to Volgo and then to Cauc. There must be a spy somewhere, how did you know Japan was going to attack Sui? Nothing like kicking a guy when he’s down.


  • 2019

    @FMErwinRommel you had far too much stuff that could hit volgo…even with UK air support. Going to kazak is much safer.

    And would be a shame to waste all that lovely armour in static defence…much more fun to rampage through china!


  • 2020 2019

    TripleA Move Summary: Japanese round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 8 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 armour moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 armour moved from Yenisey to Yakut S.S.R.
            1 artillery moved from Chahar to Suiyuyan
            1 armour moved from Hopei to Suiyuyan
            1 armour moved from Kweichow to Suiyuyan
            2 bombers moved from Yunnan to Suiyuyan
            1 artillery, 1 fighter and 1 infantry moved from Malaya to Shan State
            1 infantry moved from Kwangsi to French Indo China
            1 artillery, 1 fighter and 1 infantry moved from Yunnan to French Indo China
            1 fighter moved from Kwangtung to French Indo China
            1 fighter and 1 infantry moved from Yunnan to Szechwan
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
    

    Savegame


  • 2020 2019

    TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 8 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 armour moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 armour moved from Yenisey to Yakut S.S.R.
            1 artillery moved from Chahar to Suiyuyan
            1 armour moved from Hopei to Suiyuyan
            1 armour moved from Kweichow to Suiyuyan
            2 bombers moved from Yunnan to Suiyuyan
            1 artillery, 1 fighter and 1 infantry moved from Malaya to Shan State
            1 infantry moved from Kwangsi to French Indo China
            1 artillery, 1 fighter and 1 infantry moved from Yunnan to French Indo China
            1 fighter moved from Kwangtung to French Indo China
            1 fighter and 1 infantry moved from Yunnan to Szechwan
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 41 Sea Zone
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Suiyuyan
                Japanese attack with 2 armour, 1 artillery and 2 bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 armour, 1 artillery and 2 bombers in Suiyuyan, round 2 : 2/5 hits, 2.67 expected hits
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 2/4 hits, 1.33 expected hits
                    1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 1 armour and 2 bombers in Suiyuyan, round 3 : 2/3 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 armour and 1 artillery
                Casualties for Chinese: 4 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 3 : 0/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 artillery and 1 fighter in Shan State, round 4 : 0/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 fighter in Shan State, round 5 : 1/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in French Indo China
                Japanese attack with 1 artillery, 2 fighters and 2 infantry
                British defend with 2 mech_infantrys; UK_Pacific defend with 1 factory_minor
                    Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in French Indo China, round 2 : 1/5 hits, 1.83 expected hits
                    UK_Pacific roll dice for 2 mech_infantrys in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in French Indo China
                    Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in French Indo China, round 3 : 3/5 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
            triggerRussiansDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Japanese
            1 fighter moved from Shan State to Malaya
            2 fighters moved from French Indo China to Yunnan
            1 fighter moved from Szechwan to Yunnan
            1 infantry moved from Yunnan to Kweichow
            1 artillery moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kwangtung to Anhwe
            2 bombers moved from Suiyuyan to Yunnan
            1 aaGun moved from Kwangsi to Yunnan
            1 mech_infantry moved from Kwangtung to Yunnan
            1 armour moved from Hunan to Yunnan
            1 infantry moved from Yunnan to Hunan
            1 mech_infantry moved from Yakut S.S.R. to Amur
            1 infantry moved from Amur to Korea
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 marines moved from Philippines to 35 Sea Zone
            2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 marines, 7 submarines and 6 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            2 marines moved from 6 Sea Zone to Japan
            3 fighters moved from Philippines to 6 Sea Zone
            3 fighters moved from 6 Sea Zone to Japan
            1 fighter moved from 21 Sea Zone to 6 Sea Zone
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Malaya
            3 infantry placed in Kwangtung
            3 infantry placed in Japan
            2 destroyers and 3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
            Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -2.83
    UK_Pacific regular : -1.33
    

    Savegame


  • 2020 2019

    Some tense moments when first round dice went against me, but then you missed and I won all battles. Felt I had no choice but to defend home waters and let you go wherever else you wanted.


  • 2019

    TripleA Move Summary: Americans round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 bombers, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 91 Sea Zone to 105 Sea Zone
            2 bombers moved from United Kingdom to 105 Sea Zone
            1 fighter moved from 91 Sea Zone to 105 Sea Zone
            1 fighter moved from 91 Sea Zone to 105 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            4 artilleries moved from Marianas to 22 Sea Zone
            4 infantry moved from Marianas to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 22 Sea Zone to 35 Sea Zone
            5 artilleries and 5 infantry moved from 35 Sea Zone to Philippines
            10 fighters moved from 22 Sea Zone to Philippines
            4 tactical_bombers moved from 22 Sea Zone to Philippines
    

    Savegame


  • 2019

    TripleA Turn Summary: Americans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 bombers, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 91 Sea Zone to 105 Sea Zone
            2 bombers moved from United Kingdom to 105 Sea Zone
            1 fighter moved from 91 Sea Zone to 105 Sea Zone
            1 fighter moved from 91 Sea Zone to 105 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            4 artilleries moved from Marianas to 22 Sea Zone
            4 infantry moved from Marianas to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 22 Sea Zone to 35 Sea Zone
            5 artilleries and 5 infantry moved from 35 Sea Zone to Philippines
            10 fighters moved from 22 Sea Zone to Philippines
            4 tactical_bombers moved from 22 Sea Zone to Philippines
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 105 Sea Zone
                Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 105 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Philippines
                Americans attack with 5 artilleries, 10 fighters, 5 infantry and 4 tactical_bombers
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
                    Americans roll dice for 5 artilleries, 10 fighters, 5 infantry and 4 tactical_bombers in Philippines, round 2 : 12/24 hits, 11.00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                Americans win, taking Philippines from Japanese with 5 artilleries, 10 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            10 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone
            1 destroyer moved from 22 Sea Zone to 20 Sea Zone
            1 destroyer moved from 22 Sea Zone to 21 Sea Zone
            8 carriers and 2 fighters moved from 22 Sea Zone to 35 Sea Zone
            1 destroyer moved from 22 Sea Zone to 35 Sea Zone
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
            1 submarine moved from 22 Sea Zone to 20 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 22 Sea Zone to 36 Sea Zone
            2 submarines moved from 22 Sea Zone to 43 Sea Zone
            2 submarines moved from 22 Sea Zone to 44 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 carrier moved from 26 Sea Zone to 10 Sea Zone
            2 bombers moved from Queensland to Java
            2 bombers moved from Western United States to Queensland
            5 submarines moved from 22 Sea Zone to 35 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            5 artilleries moved from Morocco to 91 Sea Zone
            6 infantry moved from Morocco to 91 Sea Zone
            1 armour, 5 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 submarine and 6 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 5 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
            2 bombers moved from 105 Sea Zone to United Kingdom
            2 fighters moved from 105 Sea Zone to 110 Sea Zone
            2 bombers moved from Eastern United States to United Kingdom
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            3 carriers, 2 cruisers and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
            4 fighters moved from Morocco to 110 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 bomber placed in Western United States
            1 artillery and 1 infantry placed in Central United States
            2 bombers and 1 fighter placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : 0.00
    Germans regular : -0.17
    

    Savegame


  • 2019

    TripleA Move Summary: Chinese round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
    

    Savegame


Log in to reply
 

20th Anniversary Give Away

In January 2000 this site came to life and now we're celebrating our 20th Anniversary with a prize giveaway of 30+ prizes. See this link for the list of prizes and winners.
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys
T-shirts, Hats, and More

Suggested Topics

  • 117
  • 31
  • 100
  • 185
  • 215
  • 34
  • 83
  • 108
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

43
Online

14.9k
Users

35.7k
Topics

1.5m
Posts