FMErwinRommel (X) vs Wizmark (L+16) BM3

  • 2024 2023 '22 '21 '20 '19

    Italy’s turn took longer than would have expected. Had to review the allied action worldwide first Then had to assess Italy’s position from the Allied fleet going to the Channel and what Germ could do and needed to do defensively, to see how Italy could help. Italy tried but failed to retake HolBel for Germ, but at least cleared the way. The Allies in EngCha gains U.S. ten points a turn without losing tt’s. Good deal at least first round when you can use just 1 troop per territory. You’re doing it very economically. Very costly for Ger to sink a fleet there because of scramble and NB repair to CVs. All comes down to poor Ital start allowing Allies to control the Med and Italy not helping break open Russia. Ger is stalled and UK has plenty cash to build ground troops in Mideast.

  • '20 '19

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @FMErwinRommel In a way things are simpler for the allies, they have to hold a line and not let the axis powers get on a steam roller. If they can form large blocks in key areas then the economics tend to see them to a victory. Thats the theory anyway! :hand_with_index_and_middle_fingers_crossed:

  • 2024 2023 '22 '21 '20 '19

    Germany can get stalled but still make substantially more than Russia. So the Euro Axis have to be able to contest the Med in order to limit Allied resources going to Mideast or Europe.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 11 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 111 Sea Zone
            1 bomber moved from Poland to 111 Sea Zone
            1 fighter moved from France to 105 Sea Zone
            1 fighter moved from Northern Italy to 105 Sea Zone
            2 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            2 fighters moved from Northern Italy to Normandy Bordeaux
            1 fighter and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
            2 bombers moved from Poland to Normandy Bordeaux
            1 artillery moved from Ukraine to Rostov
            5 fighters and 2 infantry moved from Bryansk to Rostov
            2 tactical_bombers moved from Western Ukraine to Rostov
            2 fighters moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry; Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 2/12 hits, 5.67 expected hits
                    Russians roll dice for 5 infantry in Rostov, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov
                    Germans roll dice for 1 artillery, 7 fighters and 2 tactical_bombers in Rostov, round 3 : 8/10 hits, 5.17 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 3 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Germans and 1 tactical_bomber owned by the Germans lost in Rostov
                Germans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Germans: 1 artillery, 2 infantry and 1 tactical_bomber
                Casualties for British: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in 105 Sea Zone
                Germans attack with 2 fighters
                Americans defend with 1 destroyer; Russians defend with 1 submarine
                1 submarine owned by the Russians Submerged
                    Germans roll dice for 2 fighters in 105 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 105 Sea Zone
                Germans win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Normandy Bordeaux
                Germans attack with 2 bombers, 2 fighters and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.67 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in 111 Sea Zone
                Germans attack with 1 bomber, 1 fighter, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 111 Sea Zone
                Germans win with 1 bomber, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            2 bombers moved from Normandy Bordeaux to Western Germany
            1 fighter moved from 105 Sea Zone to Western Germany
            1 fighter moved from 105 Sea Zone to France
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Normandy Bordeaux to France
            1 fighter moved from 111 Sea Zone to Western Germany
            2 tactical_bombers moved from 111 Sea Zone to Germany
            1 bomber moved from 111 Sea Zone to Western Germany
            1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            1 infantry moved from Belarus to Novgorod
            1 infantry moved from Bryansk to Belarus
            5 fighters and 1 tactical_bomber moved from Rostov to Bryansk
            2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
            2 artilleries moved from Ukraine to Bryansk
            1 fighter moved from Rostov to Ukraine
            1 fighter moved from Rostov to Western Ukraine
            1 infantry moved from Western Germany to France
            2 mech_infantrys moved from Western Germany to Germany
            1 submarine moved from 95 Sea Zone to 99 Sea Zone
            1 aaGun and 1 mech_infantry moved from Bryansk to Ukraine
            1 mech_infantry moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Bryansk to Western Ukraine
            1 fighter moved from France to Western Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
            1 artillery and 2 infantry placed in Novgorod
            4 infantry placed in Germany
            4 submarines placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
            Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Russians regular : 1.00
    Germans regular : 1.17
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    The dice stats at the end of the post don’t tell the story. I’m cursed in Rostov. I attacked with 9 planes and 3 troops with power of 34, but only rolled 2-12. Should have wiped you out on first round. You rolled 2-5. I gambled on round 2. Your 3 inf should have given 1 hit. I rolled 8-10 and you rolled 2-3. I had to take a plane and my last ground unit, so didn’t take Rostov. I should have been able to attack both Ros and Tam with that many planes. This is a good example of my prior comment on dice. Stats for the 2 rounds together look normal, but battle results weren’t. Had to calc many possible amphib scenarios with the fleet in EngCha. And the large Rus army and expanded air force are pressing me hard on the Eastern front. I was hoping that Germany’s income advantage over Rus would allow me to go on the offensive. But I’m stalled.

  • '20 '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 22 PUs; 
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
            2 infantry moved from Russia to Vologda
            3 infantry moved from Tambov to Rostov
            3 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @FMErwinRommel Yes thats a kick in the teeth for Germany for sure…and now the UK/US are present in the channel in strength you have a 2 front war going on. Russians are as much a pain for you as the japs are for me! :face_with_head_bandage:

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 aaGuns, 2 armour, 2 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Malaya to India
            1 fighter moved from Malaya to Shan State
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Anhwe to Chahar
            1 destroyer moved from 44 Sea Zone to 55 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 infantry moved from French Indo China to Shan State
            2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter moved from 35 Sea Zone to Shan State
            2 fighters moved from Kwangtung to Kwangsi
            1 fighter moved from 35 Sea Zone to Kwangsi
            1 tactical_bomber moved from Kwangtung to Kwangsi
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Kwangsi
    
        Combat - Japanese
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 5,5 and causes: 10 damage to unit: factory_major
                Bombing raid in India causes 10 damage total. 
            Battle in Shan State
                Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/7 hits, 3.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Kwangsi
                Japanese attack with 6 fighters, 1 infantry and 4 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 6 fighters, 1 infantry and 4 tactical_bombers in Kwangsi, round 2 : 6/11 hits, 5.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Yenisey: 1 armour
            EDIT: Changing ownership of Yenisey from Russians to Japanese
            EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 armour
            EDIT: Removing units owned by Japanese from Yenisey: 1 armour
            EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 armour
            EDIT: Turning off Edit Mode
            2 fighters moved from Shan State to Malaya
            2 fighters moved from Shan State to French Indo China
            1 fighter moved from Kwangsi to Anhwe
            1 fighter moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to French Indo China
            3 fighters moved from Kwangsi to 35 Sea Zone
            4 tactical_bombers moved from Kwangsi to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 74 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            3 destroyers moved from 6 Sea Zone to 35 Sea Zone
            2 submarines moved from 6 Sea Zone to 35 Sea Zone
            2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            2 infantry and 2 mech_infantrys moved from 20 Sea Zone to Kwangtung
            2 mech_infantrys moved from Kwangtung to Anhwe
            1 battleship and 1 carrier moved from 35 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Shan State to French Indo China
            2 bombers moved from India to Malaya
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
    
        Place Units - Japanese
            2 destroyers and 1 submarine placed in 6 Sea Zone
            1 aaGun and 2 infantry placed in Malaya
            1 aaGun and 2 infantry placed in French Indo China
            2 armour and 1 mech_infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 1.17
    UK_Pacific AA : -0.33
    UK_Pacific regular : -0.67
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 aaGuns, 2 armour, 2 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Malaya to India
            1 fighter moved from Malaya to Shan State
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Anhwe to Chahar
            1 destroyer moved from 44 Sea Zone to 55 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 infantry moved from French Indo China to Shan State
            2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter moved from 35 Sea Zone to Shan State
            2 fighters moved from Kwangtung to Kwangsi
            1 fighter moved from 35 Sea Zone to Kwangsi
            1 tactical_bomber moved from Kwangtung to Kwangsi
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Kwangsi
    
        Combat - Japanese
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 5,5 and causes: 10 damage to unit: factory_major
                Bombing raid in India causes 10 damage total. 
            Battle in Shan State
                Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/7 hits, 3.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Kwangsi
                Japanese attack with 6 fighters, 1 infantry and 4 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 6 fighters, 1 infantry and 4 tactical_bombers in Kwangsi, round 2 : 6/11 hits, 5.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Yenisey: 1 armour
            EDIT: Changing ownership of Yenisey from Russians to Japanese
            EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 armour
            EDIT: Removing units owned by Japanese from Yenisey: 1 armour
            EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 armour
            EDIT: Turning off Edit Mode
            2 fighters moved from Shan State to Malaya
            2 fighters moved from Shan State to French Indo China
            1 fighter moved from Kwangsi to Anhwe
            1 fighter moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to French Indo China
            3 fighters moved from Kwangsi to 35 Sea Zone
            4 tactical_bombers moved from Kwangsi to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 74 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            3 destroyers moved from 6 Sea Zone to 35 Sea Zone
            2 submarines moved from 6 Sea Zone to 35 Sea Zone
            2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            2 infantry and 2 mech_infantrys moved from 20 Sea Zone to Kwangtung
            2 mech_infantrys moved from Kwangtung to Anhwe
            1 battleship and 1 carrier moved from 35 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Shan State to French Indo China
            2 bombers moved from India to Malaya
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
    
        Place Units - Japanese
            2 destroyers and 1 submarine placed in 6 Sea Zone
            1 aaGun and 2 infantry placed in Malaya
            1 aaGun and 2 infantry placed in French Indo China
            2 armour and 1 mech_infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 1.17
    UK_Pacific AA : -0.33
    UK_Pacific regular : -0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Western Australia to 55 Sea Zone
            1 bomber moved from Queensland to 55 Sea Zone
            4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            2 artilleries moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to 115 Sea Zone
            1 fighter moved from United Kingdom to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Western Australia to 55 Sea Zone
            1 bomber moved from Queensland to 55 Sea Zone
            4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            2 artilleries moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to 115 Sea Zone
            1 fighter moved from United Kingdom to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in 115 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 115 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Marshall Islands
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Marshall Islands from Japanese, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 55 Sea Zone
                Americans attack with 2 bombers, 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 bombers, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 54 Sea Zone to Hawaiian Islands
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
            2 bombers moved from 55 Sea Zone to Yunnan
            1 armour moved from Northwest Persia to Kazakhstan
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Western United States to Hawaiian Islands
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery moved from 30 Sea Zone to Johnston Island
            1 bomber moved from 115 Sea Zone to Archangel
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
            1 fighter and 1 tactical_bomber placed in Western United States
            1 carrier and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : -0.33
    Germans regular : -0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Suiyuyan to Chahar
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Suiyuyan to Chahar
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 5 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Yunnan
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Japanese regular : -1.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Combat Move - British
            1 destroyer moved from 110 Sea Zone to 111 Sea Zone
            2 fighters moved from 110 Sea Zone to 111 Sea Zone
            2 fighters moved from United Kingdom to 111 Sea Zone
            3 infantry moved from Yunnan to Shan State
            1 tactical_bomber moved from India to Shan State
            1 fighter moved from West India to Shan State
            2 fighters moved from Yunnan to Shan State
            1 artillery moved from Trans-Jordan to 81 Sea Zone
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 submarine moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 bomber moved from Egypt to Cyprus
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Western Australia to 55 Sea Zone
            1 bomber moved from Queensland to 55 Sea Zone
            4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            2 artilleries moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to 115 Sea Zone
            1 fighter moved from United Kingdom to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in 115 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 115 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Marshall Islands
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Marshall Islands from Japanese, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 55 Sea Zone
                Americans attack with 2 bombers, 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 bombers, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 54 Sea Zone to Hawaiian Islands
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
            2 bombers moved from 55 Sea Zone to Yunnan
            1 armour moved from Northwest Persia to Kazakhstan
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Western United States to Hawaiian Islands
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery moved from 30 Sea Zone to Johnston Island
            1 bomber moved from 115 Sea Zone to Archangel
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
            1 fighter and 1 tactical_bomber placed in Western United States
            1 carrier and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Suiyuyan to Chahar
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 5 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Yunnan
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 6 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 7 PUs; 
            UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 110 Sea Zone to 111 Sea Zone
            2 fighters moved from 110 Sea Zone to 111 Sea Zone
            2 fighters moved from United Kingdom to 111 Sea Zone
            3 infantry moved from Yunnan to Shan State
            1 tactical_bomber moved from India to Shan State
            1 fighter moved from West India to Shan State
            2 fighters moved from Yunnan to Shan State
            1 artillery moved from Trans-Jordan to 81 Sea Zone
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 submarine moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 bomber moved from Egypt to Cyprus
    
        Combat - British
            Battle in 111 Sea Zone
                British attack with 1 destroyer and 4 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 4 fighters in 111 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 111 Sea Zone
                British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Cyprus
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 marine
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 marine in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Italians lost in Cyprus
                British win, taking Cyprus from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 marine
            Battle in Shan State
                British attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/7 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Shan State to Yunnan
            4 infantry moved from India to Burma
            1 submarine moved from 81 Sea Zone to 71 Sea Zone
            1 bomber moved from Cyprus to Persia
            4 infantry moved from Iraq to Northwest Persia
            1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
            3 infantry moved from Caucasus to Rostov
            3 armour and 6 mech_infantrys moved from Northwest Persia to Kazakhstan
            2 fighters moved from Egypt to Persia
            2 fighters moved from 111 Sea Zone to United Kingdom
            2 fighters moved from 111 Sea Zone to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 destroyer placed in 71 Sea Zone
            2 transports placed in 110 Sea Zone
            3 infantry placed in Iraq
            3 infantry placed in Persia
            Turning on Edit Mode
            EDIT: Removing units owned by British from Northwest Persia: 3 infantry
            EDIT: Adding units owned by British to Caucasus: 3 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
            EDIT: Adding units owned by British to Iraq: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
            British collect 36 PUs (1 lost to blockades); end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Americans regular : 0.00
    Italians regular : -0.33
    Japanese regular : -2.67
    Germans regular : -0.83
    British regular : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Axis rolled 0-for-12. I didn’t foresee bomber sinking Ger tt. I shall have to destroy that bomber. But it may reduce my ability to hit other targets. You are adding too many tt’s to the Chan and the pipeline from the U.S.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
            2 infantry moved from Western Germany to Holland Belgium
            2 bombers and 2 fighters moved from Northern Italy to Holland Belgium
            1 fighter moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 2 bombers, 3 fighters and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 2 bombers, 3 fighters and 2 infantry in Holland Belgium, round 2 : 4/7 hits, 3.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 99 Sea Zone
                Germans loiter and taunt; Italians attack with 1 fighter
                British defend with 1 submarine and 1 transport
                1 submarine owned by the British Submerged
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            2 bombers and 2 fighters moved from Holland Belgium to Northern Italy
            1 fighter moved from Holland Belgium to Southern Italy
            1 fighter moved from 99 Sea Zone to Northern Italy
            1 infantry moved from Northern Italy to Western Germany
            1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
            1 artillery and 1 infantry moved from Yugoslavia to Albania
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
            Italians collect 9 PUs (2 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Italians regular : 0.83
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
            2 infantry moved from Western Germany to Holland Belgium
            2 bombers and 2 fighters moved from Northern Italy to Holland Belgium
            1 fighter moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 2 bombers, 3 fighters and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 2 bombers, 3 fighters and 2 infantry in Holland Belgium, round 2 : 4/7 hits, 3.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 99 Sea Zone
                Germans loiter and taunt; Italians attack with 1 fighter
                British defend with 1 submarine and 1 transport
                1 submarine owned by the British Submerged
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            2 bombers and 2 fighters moved from Holland Belgium to Northern Italy
            1 fighter moved from Holland Belgium to Southern Italy
            1 fighter moved from 99 Sea Zone to Northern Italy
            1 infantry moved from Northern Italy to Western Germany
            1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
            1 artillery and 1 infantry moved from Yugoslavia to Albania
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
            Italians collect 9 PUs (2 lost to blockades); end with 10 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 fighter and 3 infantry
            EDIT: Adding units owned by Italians to Western Germany: 1 fighter and 3 infantry
            EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
            EDIT: Adding units owned by Italians to Western Germany: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Italians regular : 0.83
    

    Savegame

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