OOL
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 bombers moved from Western Germany to United Kingdom
1 fighter moved from France to 105 Sea Zone
1 fighter moved from Western Germany to 105 Sea Zone
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Southern France
1 fighter moved from Malta to Southern France
1 tactical_bomber moved from Germany to Smolensk
1 artillery moved from Bryansk to Smolensk
1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Southern France
1 fighter moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Rostov to Caucasus
2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
1 armour, 1 artillery and 1 infantry moved from Rostov to Volgograd
3 fighters moved from Bryansk to Volgograd
1 artillery, 1 fighter and 2 infantry moved from Bryansk to Tambov
1 fighter moved from Novgorod to Tambov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 bombers moved from Western Germany to United Kingdom
1 fighter moved from France to 105 Sea Zone
1 fighter moved from Western Germany to 105 Sea Zone
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Southern France
1 fighter moved from Malta to Southern France
1 tactical_bomber moved from Germany to Smolensk
1 artillery moved from Bryansk to Smolensk
1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Southern France
1 fighter moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Rostov to Caucasus
2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
1 armour, 1 artillery and 1 infantry moved from Rostov to Volgograd
3 fighters moved from Bryansk to Volgograd
1 artillery, 1 fighter and 2 infantry moved from Bryansk to Tambov
1 fighter moved from Novgorod to Tambov
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/5 hits, 0.83 expected hits
Bombing raid in United Kingdom rolls: 3,5,3,6,6 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/8 hits, 3.83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 transport; Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 105 Sea Zone
1 transport owned by the Americans lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
Casualties for Russians: 1 submarine
Casualties for Americans: 1 transport
Battle in Southern France
Germans attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Southern France, round 2 : 3/5 hits, 2.17 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Caucasus
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Battle in Volgograd
Germans attack with 1 armour, 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Volgograd, round 2 : 5/6 hits, 2.67 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Tambov
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Tambov, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Tambov, round 3 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Smolensk to Bryansk
2 fighters moved from Tambov to Bryansk
3 fighters moved from Volgograd to Bryansk
1 fighter moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
3 infantry moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 fighter moved from 105 Sea Zone to Western Germany
1 fighter moved from 105 Sea Zone to France
2 fighters moved from Normandy Bordeaux to Western Germany
3 fighters moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Southern Italy
5 mech_infantrys moved from Western Germany to Southern Italy
5 infantry moved from Western Germany to Northern Italy
1 infantry moved from Germany to Western Germany
1 armour moved from Western Germany to Northern Italy
1 cruiser, 1 destroyer and 6 submarines moved from 113 Sea Zone to 112 Sea Zone
1 armour and 1 mech_infantry moved from Karelia to Novgorod
2 artilleries moved from Bryansk to Rostov
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
5 bombers moved from United Kingdom to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
3 armour placed in Novgorod
1 artillery and 2 infantry placed in France
4 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Germans collect 59 PUs (1 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
British AA : -0.83
Russians regular : 0.83
Germans regular : 1.17
Dice went well except for that pesky inf in Smol. Love that mass SBR, no AA hits and max damage. No planes for the Luftwaffe this turn. Needed to build up garrisons to push beachheads back into the sea. Germ is still consuming too many ground troops on Eastern front skirmishes.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Samara to Volgograd
1 artillery and 2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
3 infantry moved from Russia to Samara
1 armour moved from Yakut S.S.R. to Yenisey
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Samara to Volgograd
1 artillery and 2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
3 infantry moved from Russia to Samara
1 armour moved from Yakut S.S.R. to Yenisey
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Tambov, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 1 factory_minor
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 2.17 expected hits
Germans roll dice for 1 armour and 1 artillery in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 artillery
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Tambov to Russia
Place Units - Russians
1 artillery, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : -0.50
Russians regular : 1.00
@FMErwinRommel yes you def have more luck with your SBRs than me…most games i find that I lose 2 or 3 in a mass bomb which costs more than damage done!
Stalemate in the East suits me fine…Im hoping that good convoy rolls and some good defending will push japanese economy into the low 40’s and free up more US money for the west!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kiangsi to Anhwe
3 armour and 4 mech_infantrys moved from Kwangtung to Anhwe
3 armour and 3 mech_infantrys moved from Yunnan to Anhwe
Japanese take Kweichow from Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Yunnan to Hunan
1 bomber and 1 fighter moved from Kwangtung to Anhwe
1 bomber moved from Malaya to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
5 fighters and 3 tactical_bombers moved from 6 Sea Zone to Anhwe
1 armour and 1 mech_infantry moved from Buryatia to Manchuria
1 fighter moved from Amur to Manchuria
1 fighter moved from Amur to Anhwe
1 fighter moved from Philippines to Anhwe
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 battleship and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 37 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
The Empire strikes back again. The Death Star destroyed Anhwe and Japan won all its battles, taking back Iwo. Didn’t have enough planes to take out the 5 isolated Chi in Burma or enough of anything to take Jehol. If China had occupied Kweichow, I wouldn’t have been able to take Anhwe. China can build 6 inf, so I’m glad that I had armor survive, plus ground units from my other battles. I love playing Japan.
Will need to edit Anhwe, I misread the battle casualty screen and thought I needed to take a plane to save one ground unit, while in fact I had 5 tanks left. So will restore a fighter and remove a tank.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kiangsi to Anhwe
3 armour and 4 mech_infantrys moved from Kwangtung to Anhwe
3 armour and 3 mech_infantrys moved from Yunnan to Anhwe
Japanese take Kweichow from Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Yunnan to Hunan
1 bomber and 1 fighter moved from Kwangtung to Anhwe
1 bomber moved from Malaya to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
5 fighters and 3 tactical_bombers moved from 6 Sea Zone to Anhwe
1 armour and 1 mech_infantry moved from Buryatia to Manchuria
1 fighter moved from Amur to Manchuria
1 fighter moved from Amur to Anhwe
1 fighter moved from Philippines to Anhwe
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 battleship and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 37 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
Combat - Japanese
Battle in Anhwe
Japanese attack with 6 armour, 2 bombers, 8 fighters, 2 infantry, 7 mech_infantrys and 3 tactical_bombers
British defend with 2 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers; Chinese defend with 5 artilleries, 1 fighter and 6 infantry
Japanese roll dice for 6 armour, 2 bombers, 8 fighters, 2 infantry, 7 mech_infantrys and 3 tactical_bombers in Anhwe, round 2 : 8/28 hits, 11.83 expected hits
Chinese roll dice for 2 armour, 5 artilleries, 4 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 7/21 hits, 9.00 expected hits
2 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 6 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 6 armour, 2 bombers, 8 fighters, 2 mech_infantrys and 3 tactical_bombers in Anhwe, round 3 : 12/21 hits, 10.67 expected hits
Chinese roll dice for 2 armour, 5 artilleries, 4 fighters and 2 tactical_bombers in Anhwe, round 3 : 4/13 hits, 6.33 expected hits
1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 tactical_bombers owned by the British, 1 armour owned by the Japanese, 1 fighter owned by the Chinese, 5 artilleries owned by the Chinese, 2 fighters owned by the British and 2 armour owned by the British lost in Anhwe
Japanese roll dice for 5 armour, 2 bombers, 7 fighters and 3 tactical_bombers in Anhwe, round 4 : 13/17 hits, 9.33 expected hits
Chinese roll dice for 1 fighter in Anhwe, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 5 armour, 2 bombers, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 70
Casualties for Japanese: 1 armour, 1 fighter, 2 infantry and 7 mech_infantrys
Casualties for British: 2 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Casualties for Chinese: 5 artilleries, 1 fighter and 6 infantry
Battle in Shantung
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shantung, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kiangsu
Japanese attack with 2 infantry and 1 marine
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kiangsu, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 2 infantry and 1 marine in Kiangsu, round 2 : 0/3 hits, 0.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 1 infantry and 1 marine in Kiangsu, round 3 : 1/2 hits, 0.50 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Iwo Jima
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 3/4 hits, 1.83 expected hits
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Manchuria
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Manchuria, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Manchuria, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
7 fighters and 3 tactical_bombers moved from Anhwe to Kiangsi
4 carriers, 3 destroyers and 5 submarines moved from 6 Sea Zone to 20 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 74 Sea Zone
1 fighter moved from 37 Sea Zone to Philippines
1 fighter moved from Iwo Jima to 6 Sea Zone
1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 artillery moved from Shan State to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
2 bombers moved from Anhwe to Kiangsi
1 fighter moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from 37 Sea Zone to Guam
1 fighter moved from Kiangsi to 20 Sea Zone
1 fighter moved from Manchuria to 20 Sea Zone
1 infantry moved from Buryatia to Amur
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 armour
EDIT: Adding units owned by Japanese to Kiangsi: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 armour and 1 infantry placed in Kwangtung
1 transport placed in 20 Sea Zone
1 destroyer placed in 6 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
Japanese collect 56 PUs (1 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -6.00
Americans regular : -0.83
Japanese regular : 1.33
Emperor Hirohito must have made offerings to the sea god, because your subs only did one convoy damage. Actually, it was those defective U.S. torpedoes in the first year or two of the war. I didn’t lose a plane and may only lose one tt. Please send your fleet north so that I can sink it in the Kantai Kessen (single decisive battle).
@FMErwinRommel I hate this game somethimes…total cockup on my part leaving a route through for your armour…how i missed that i dont know but only 1 convoy roll out of all those subs as well…unbelievable. The japs have had amazing rolls tthis game
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from India to Szechwan
6 fighters and 2 tactical_bombers moved from 42 Sea Zone to Sumatra
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 96 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 105 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 bombers moved from Gibraltar to 105 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from India to Szechwan
6 fighters and 2 tactical_bombers moved from 42 Sea Zone to Sumatra
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 96 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 105 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 bombers moved from Gibraltar to 105 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in 105 Sea Zone
Americans attack with 2 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 105 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Germans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Sumatra
Americans attack with 1 artillery, 6 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 2 artilleries and 1 infantry
Americans roll dice for 1 artillery, 6 fighters, 3 infantry and 2 tactical_bombers in Sumatra, round 2 : 4/12 hits, 5.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery, 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - Americans
6 fighters and 2 tactical_bombers moved from Sumatra to 41 Sea Zone
5 carriers, 2 destroyers, 2 fighters and 2 submarines moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
3 bombers moved from Queensland to India
4 submarines moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to Gibraltar
2 fighters moved from 93 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Gibraltar
1 carrier, 2 destroyers and 3 transports moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 94 Sea Zone to 92 Sea Zone
2 bombers moved from 105 Sea Zone to Gibraltar
1 armour, 6 artilleries, 6 infantry and 2 marines moved from Morocco to Algeria
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : 0.67
Italians regular : 0.33
Germans regular : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 artillery and 1 infantry moved from Jehol to Manchuria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 artillery and 1 infantry moved from Jehol to Manchuria
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Manchuria
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Manchuria
Chinese win, taking Szechwan from Japanese, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Hopei
Chinese undo move 2.
1 infantry placed in Jehol
4 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 artillery and 1 infantry moved from Jehol to Manchuria
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Manchuria
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Manchuria
Chinese win, taking Szechwan from Japanese, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Hopei
Chinese undo move 2.
1 infantry placed in Jehol
4 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Combat Move - British
1 submarine moved from 92 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 destroyer and 4 submarines moved from 81 Sea Zone to 95 Sea Zone
5 fighters moved from Egypt to 95 Sea Zone
1 bomber moved from Iraq to 95 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Persia to Caucasus
@FMErwinRommel scramble to sz95? and if so OoL please
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Combat Move - British
1 submarine moved from 92 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 destroyer and 4 submarines moved from 81 Sea Zone to 95 Sea Zone
5 fighters moved from Egypt to 95 Sea Zone
1 bomber moved from Iraq to 95 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Russians take Buryatia from Japanese