@insanehoshi cool, thank you. Wasn’t sure if there were similar parameters to maritime air patrol where you have to come off patrol then next turn can attack or whatnot.
V3 capital ship repair questions
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The rules state that each repair at a shipyard takes up a production slot. The dockyard rules simply state that they can repair 1(minor), or up to 5(major) ships. Nothing about production slots. Does a production slot mean it needs to use a factory slot? If so, how would you use a dockyard on an island for repairs? Or are repairs not related to factory production? Can a major shipyard, only connected to a minor factory, still repair 5 ships?
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The production slot refers to the shipyard, not the factory. In other words you could place 5 infantry AND 5 ships at a territory with a major shipyard and a major factory. The shipyard is a factory for ships but needs to be connected to the factory for supply purposes.
If you had a major shipyard and wanted to repair 2 capital ships you would be left with only 3 slots in your shipyard to build ships. You must be connected to a major factory for your shipyard to be operable.
You can’t have a major shipyard with only a minor factory. It requires a major factory to to have a major shipyard. My best guess if you were cut off from your major factory and were left with only a minor factory connected your shipyard you would have to downgrade it to a minor shipyard until they were reconnected again.
Dockyards don’t have to be connected to factories. Repairing a capital ship at a dockyard doesn’t take a factory slot.
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@GeneralHandGrenade Excellent! Thank you, GHG.
“In other words you could place 5 infantry AND 5 ships at a territory with a major shipyard and a major factory. The shipyard is a factory for ships but needs to be connected to the factory for supply purposes.”
Completely changed my understanding of shipyards!