ksmckay (axis) vs 666 (allies+15)

  • '19

    TripleA Manual Gamesave Post: Italians round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
            2 mech_infantrys moved from Caucasus to Persia
            1 bomber moved from Yugoslavia to Persia
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 fighter moved from Southern France to 92 Sea Zone
            1 battleship, 1 cruiser and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from Southern France to 93 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery, 4 fighters, 1 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    attacking gib with 1 inf 1 art 2 marine 4 ftrs (2 CA 1 BB), vs your 1 aa 2 inf (UK) 3 ftrs (US)

    1 cv 1 dd 2 ca (1 marine) 1 bb (1 marine) in sz92.

    Scramble?


  • @ksmckay said in ksmckay (axis) vs 666 (allies+15):

    attacking gib with 1 inf 1 art 2 marine 4 ftrs (2 CA 1 BB), vs your 1 aa 2 inf (UK) 3 ftrs (US)

    1 cv 1 dd 2 ca (1 marine) 1 bb (1 marine) in sz92.

    Scramble?

    yeah I think so, send one up to stop the bombardment

  • '19

    TripleA Manual Gamesave Post: Italians round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
            2 mech_infantrys moved from Caucasus to Persia
            1 bomber moved from Yugoslavia to Persia
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 fighter moved from Southern France to 92 Sea Zone
            1 battleship, 1 cruiser and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from Southern France to 93 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery, 4 fighters, 1 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
            British scrambles to create a battle in territory 92 Sea Zone
            Battle in 92 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport
                Americans defend with 1 fighter
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 fighter owned by the Americans lost in 92 Sea Zone
                Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 10
                Casualties for Americans: 1 fighter
            Battle in Gibraltar
                Italians attack with 1 artillery, 4 fighters, 1 infantry and 2 marines
                British defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry; Americans defend with 2 fighters
                    British roll AA dice in Gibraltar : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery, 4 fighters, 1 infantry and 2 marines in Gibraltar, round 2 : 5/8 hits, 3.33 expected hits
                    British roll dice for 1 aaGun, 2 fighters and 2 infantry in Gibraltar, round 2 : 2/4 hits, 2.00 expected hits
                    1 aaGun owned by the British, 2 fighters owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                Italians win, taking Gibraltar from British with 4 fighters and 2 marines remaining. Battle score for attacker is 24
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 1 aaGun and 2 infantry
                Casualties for Americans: 2 fighters
            Battle in Persia
                Italians attack with 1 bomber and 2 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Persia, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Persia
                Italians win, taking Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Iraq
                Italians attack with 2 armour and 2 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 2 armour and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Iraq
                Italians win, taking Iraq from Americans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Persia to Northwest Persia
            1 mech_infantry moved from Ukraine to Caucasus
            1 infantry moved from Rostov to Caucasus
            2 infantry moved from Ukraine to Bessarabia
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : 1.33
    British AA : -0.50
    British regular : -0.33
    

    Savegame

  • '19

    posting for save as I am running remotely

  • '19

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
            2 mech_infantrys moved from Caucasus to Persia
            1 bomber moved from Yugoslavia to Persia
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 fighter moved from Southern France to 92 Sea Zone
            1 battleship, 1 cruiser and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from Southern France to 93 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery, 4 fighters, 1 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
            British scrambles to create a battle in territory 92 Sea Zone
            Battle in 92 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport
                Americans defend with 1 fighter
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 fighter owned by the Americans lost in 92 Sea Zone
                Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 10
                Casualties for Americans: 1 fighter
            Battle in Gibraltar
                Italians attack with 1 artillery, 4 fighters, 1 infantry and 2 marines
                British defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry; Americans defend with 2 fighters
                    British roll AA dice in Gibraltar : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery, 4 fighters, 1 infantry and 2 marines in Gibraltar, round 2 : 5/8 hits, 3.33 expected hits
                    British roll dice for 1 aaGun, 2 fighters and 2 infantry in Gibraltar, round 2 : 2/4 hits, 2.00 expected hits
                    1 aaGun owned by the British, 2 fighters owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                Italians win, taking Gibraltar from British with 4 fighters and 2 marines remaining. Battle score for attacker is 24
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 1 aaGun and 2 infantry
                Casualties for Americans: 2 fighters
            Battle in Persia
                Italians attack with 1 bomber and 2 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Persia, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Persia
                Italians win, taking Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Iraq
                Italians attack with 2 armour and 2 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 2 armour and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Iraq
                Italians win, taking Iraq from Americans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Persia to Northwest Persia
            1 mech_infantry moved from Ukraine to Caucasus
            1 infantry moved from Rostov to Caucasus
            2 infantry moved from Ukraine to Bessarabia
            1 infantry moved from France to Southern France
            1 infantry moved from Albania to Yugoslavia
            1 mech_infantry moved from Northern Italy to Western Germany
            1 artillery and 1 infantry moved from Western Germany to Northern Italy
            2 aaGuns moved from Southern Italy to Northern Italy
            2 fighters moved from Gibraltar to Southern France
            2 fighters moved from Gibraltar to 92 Sea Zone
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 fighter placed in Southern Italy
            1 infantry and 2 marines placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
            Italians collect 19 PUs (4 lost to blockades); end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : 1.33
    British AA : -0.50
    British regular : -0.33
    

    Savegame


  • WTH…auggh,


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Hawaiian Islands to Queensland
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5
            ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Algeria to Morocco
            2 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 8 infantry and 1 marine
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    54 Sea Zone : 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 transport
    52 Sea Zone : 1 submarine
    62 Sea Zone : 2 submarines
    Trans-Jordan : 3 infantry
    Morocco : 3 infantry
    Norway : 1 infantry
    

    Production/PUs Summary :

    Germans : 48 / 69
    Russians : 24 / 30
    Japanese : 58 / 82
    Americans : 56 / 83
    Chinese : 4 / 4
    British : 30 / 35
    UK_Pacific : 5 / 8
    Italians : 23 / 33
    ANZAC : 10 / 10
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @ksmckay FYI…the two ansz fighters are on 1 usa CV

  • '19

    bit surprised you stuck it out there. But you didnt give me any good alternatives to be conservative.

    This game is very different for me. Never given up Norway like this and almost never go to Egypt with Germans. Interested to see how it plays out. Also, generally super conservative with German Air in early rounds, so interesting to see how the decision to clear the early UK fleet plays out.


  • @ksmckay said in ksmckay (axis) vs 666 (allies+15):

    bit surprised you stuck it out there. But you didnt give me any good alternatives to be conservative.

    This game is very different for me. Never given up Norway like this and almost never go to Egypt with Germans. Interested to see how it plays out. Also, generally super conservative with German Air in early rounds, so interesting to see how the decision to clear the early UK fleet plays out.

    Personally, when I play the Euro axis, if I can’t contain R everything falls apart for me, my G mech advances into the ME and Africa come at the expense of letting R loose. I can’t figure a way to make that work, but that’s me.

    W/respect to GIB and the US/UK turn, I had a hard time deciding what to do, I almost emptied NOR to put a foothold on the mainland. Perhaps that would have been a better move but I have had a lot of success with the USA stationed firm in NOR, so I went with that and the loses in the other areas.

    if I only knew your land forces attacking GIB were going to roll all one’s I wouldn’t have sent the fighter to stop the bombardment. Please let me know this in the future.

  • '19

    if I only knew your land forces attacking GIB were going to roll all one’s I wouldn’t have sent the fighter to stop the bombardment. Please let me know this in the future.

    Ha yeah, once the aa missed gib was doomed.

    Personally, when I play the Euro axis, if I can’t contain R everything falls apart for me, my G mech advances into the ME and Africa come at the expense of letting R loose. I can’t figure a way to make that work, but that’s me.

    Yeah, thats how I feel. I usually just dance around in the area but gotta try it and see how it turns out.

    W/respect to GIB and the US/UK turn, I had a hard time deciding what to do, I almost emptied NOR to put a foothold on the mainland. Perhaps that would have been a better move but I have had a lot of success with the USA stationed firm in NOR, so I went with that and the loses in the other areas.

    Yeah, I dont know what I would have done. I think this is the right play but its not obvious. Problem is Norway is an expensive investment. But I think if you had gone to the mainland you wouldnt have been able to do anything really (except give Russia a tad more breathing room). I could have easily stacked Paris and there is almost no way you would have been able to hold out in Normandy next turn.

    I tend to try and defend Normandy, Norway, and Greece at all costs and then focus on Moscow, but it takes a while and Allies eventually build up too much and I have a hard time getting a win in Pac so eventually even with Moscow falling, Allies grind away.

    We will see.

  • '19

    TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Volgograd to Kazakhstan
            16 armour and 14 mech_infantrys moved from Northwest Persia to Trans-Jordan
            1 armour moved from Caucasus to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
            2 bombers moved from Yugoslavia to Trans-Jordan
            1 bomber moved from Slovakia Hungary to Trans-Jordan
            2 fighters moved from Southern Italy to Trans-Jordan
            5 bombers moved from Western Germany to Trans-Jordan
            1 fighter moved from Western Germany to 91 Sea Zone
            2 fighters moved from Western Germany to 112 Sea Zone
            1 fighter moved from Germany to 112 Sea Zone
            2 fighters and 1 tactical_bomber moved from Finland to 112 Sea Zone
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 5 fighters and 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 112 Sea Zone
                Germans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 91 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    assume no scramble in 112. can easily roll it if you want.

  • '19

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Volgograd to Kazakhstan
            16 armour and 14 mech_infantrys moved from Northwest Persia to Trans-Jordan
            1 armour moved from Caucasus to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
            2 bombers moved from Yugoslavia to Trans-Jordan
            1 bomber moved from Slovakia Hungary to Trans-Jordan
            2 fighters moved from Southern Italy to Trans-Jordan
            5 bombers moved from Western Germany to Trans-Jordan
            1 fighter moved from Western Germany to 91 Sea Zone
            2 fighters moved from Western Germany to 112 Sea Zone
            1 fighter moved from Germany to 112 Sea Zone
            2 fighters and 1 tactical_bomber moved from Finland to 112 Sea Zone
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 5 fighters and 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 112 Sea Zone
                Germans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 91 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kazakhstan
                Germans attack with 1 armour, 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 3 infantry in Kazakhstan, round 2 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 3 infantry in Kazakhstan, round 3 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 3 infantry in Kazakhstan, round 4 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Trans-Jordan
                Germans attack with 16 armour, 8 bombers, 2 fighters and 14 mech_infantrys
                British defend with 1 airfield, 4 artilleries, 1 fighter, 16 infantry, 1 marine and 1 tactical_bomber; French defend with 2 infantry; ANZAC defend with 1 infantry; Americans defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 16 armour, 8 bombers, 2 fighters and 14 mech_infantrys in Trans-Jordan, round 2 : 22/40 hits, 16.67 expected hits
                    British roll dice for 1 armour, 4 artilleries, 1 fighter, 19 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 7/28 hits, 10.00 expected hits
                    1 infantry owned by the ANZAC, 2 infantry owned by the French, 2 artilleries owned by the British, 7 mech_infantrys owned by the Germans, 16 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Trans-Jordan
                    Germans roll dice for 16 armour, 8 bombers, 2 fighters and 7 mech_infantrys in Trans-Jordan, round 3 : 18/33 hits, 15.50 expected hits
                    British roll dice for 1 armour, 2 artilleries, 1 fighter, 1 marine and 1 tactical_bomber in Trans-Jordan, round 3 : 4/6 hits, 2.67 expected hits
                    1 marine owned by the British, 1 tactical_bomber owned by the British, 1 armour owned by the Americans, 2 artilleries owned by the British, 4 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 16 armour, 8 bombers, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 65
                Casualties for Germans: 11 mech_infantrys
                Casualties for ANZAC: 1 infantry
                Casualties for Americans: 1 armour and 1 mech_infantry
                Casualties for British: 4 artilleries, 1 fighter, 16 infantry, 1 marine and 1 tactical_bomber
                Casualties for French: 2 infantry
    
        Non Combat Move - Germans
            8 bombers and 2 fighters moved from Trans-Jordan to Iraq
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 112 Sea Zone to Gibraltar
            4 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
            1 fighter moved from Western Germany to Southern Italy
            2 submarines moved from 113 Sea Zone to 105 Sea Zone
            11 infantry and 5 mech_infantrys moved from Germany to Poland
            5 mech_infantrys moved from Poland to Baltic States
            5 mech_infantrys moved from Eastern Poland to Baltic States
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 artillery and 1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Belarus
            1 armour, 5 infantry and 7 mech_infantrys moved from Finland to Vyborg
            1 aaGun moved from Ukraine to Bessarabia
            2 mech_infantrys moved from Caucasus to Kazakhstan
            1 aaGun moved from Caucasus to Volgograd
            1 aaGun and 4 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Germany
            1 artillery moved from Western Germany to France
    
        Place Units - Germans
            3 infantry placed in Volgograd
            5 armour and 5 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
            Germans collect 49 PUs (1 lost to blockades); end with 49 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : 4.33
    British regular : -1.67
    

    Savegame

  • '19

    also, you said 2 anz ftrs on us cv but i only see one. if you meant to have 2 feel free to adjust


  • @ksmckay said in ksmckay (axis) vs 666 (allies+15):

    also, you said 2 anz ftrs on us cv but i only see one. if you meant to have 2 feel free to adjust

    really, ok, I will look, & DAMN those rd 1 battles in Gib and TRJ couldn’t have gone much worse for me…

  • '19

    @666 yeah, TrJ round 1 was pretty bad. Allies wish I had started with the TrJ battle instead of the Kazakh Battle. -3.5 in Kazakh but +8 in TrJ.

    But even if the battles had gone average they would have been bad results for allies. You needed good luck and you didnt get it of course. I think you could have defended Gib better and then blocked in Iraq. All the ME troops were going to get slaughtered eventually, once you moved them to Iraq on UK7, I think whenever allies can delay things they should. Now Germany can just turn around and has one less theater to worry about.


  • @ksmckay i wanted G to move further into the ME, I was just hoping to kill more of those expensive units…but you are right it would have been even better if I had made a stand where ITA attacked. Something for me to consider next time.


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    Test summary from TripleA, engine version: 2.2.20868, time: 10:24:04 AM
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