It’s not perfect, but it has the same level of detail as a regular axis and allies piece considering it’s size. I’m not sure I will need help designing anymore. I figured it out for myself.[0_1603832941634_Type 59 (1).stl](Uploading 100%)
Axis and Allies: Cold War
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OK, you’re using the 1940 map, so I’m wondering - are you keeping the basic framework of A&A play as well, research and purchase first, then combat move, resolve combat, noncombat move, place new units and collect income?
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Do you have a link to this 1942 Cold War game ?
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So is this kinda going to be your setup ? I was looking at another game. I think that has more influence on territories but haven’t seen it all what’s in game.
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There was a game that attempted to do exactly what you’re asking for. It was called East & West, Global War in 1948. While it’s not sold anymore, looking into what all they did may help you in your quest.
-Midnight_Reaper
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It’s a very cool idea, but a major task. Also, it kind of stretches quite far away from the pretty straight-forward A&A-mechanic of building units and rolling dice. In this Cold War there seems to be a lot more emphasis on diplomacy and events. Not saying it’s bad, but likely it will be a very different game from A&A in the end. Perhaps it should start off as such?
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Here’s the map so far. More changes coming yet.
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Ya it works.