Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
P2V first game
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Southern Belarus to Eastern Poland Russians take Eastern Poland from Germans 2 infantry moved from Samara to Kazakhstan 2 infantry moved from Saratov to Tambov 1 infantry moved from Tula to Kursk 1 fighter and 1 tactical_bomber moved from Samara to Kazakhstan 2 fighters moved from Russia to Kursk 1 fighter moved from Russia to Tambov Combat - Russians Battle in Kursk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Kursk, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk retreated to Kursk Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia 3 infantry moved from Samara to Komi 2 armour and 2 mech_infantrys moved from Samara to Komi 2 fighters moved from Kursk to Russia 1 fighter moved from Tambov to Russia 2 armour and 1 mech_infantry moved from Karelia to Vologda 1 infantry moved from Russia to Tula 1 infantry moved from Vologda to Leningrad 1 armour and 1 mech_infantry moved from Leningrad to Yaroslavl 1 infantry moved from Vologda to Archangel 1 fighter and 2 tactical_bombers moved from Vologda to Russia 2 infantry moved from Yaroslavl to Vologda 2 infantry moved from Russia to Yaroslavl 1 infantry moved from Novgorod to Northern Belarus 2 infantry moved from Smolensk to Novgorod 4 aaGuns, 2 armour, 13 artilleries, 20 infantry and 1 mech_infantry moved from Samara to Russia 1 artillery moved from Northern Manchuria to Southern Manchuria Place Units - Russians 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,4,4 Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 1.33 Russians regular : -1.33
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone 2 infantry and 2 marines moved from Japan to 7 Sea Zone 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 marine moved from Siberia to Amur Japanese take Amur from Russians 2 fighters and 1 tactical_bomber moved from Japan to Wake Island 3 fighters moved from 7 Sea Zone to Wake Island 1 fighter moved from 7 Sea Zone to Wake Island 4 carriers, 1 cruiser, 2 destroyers, 2 infantry, 2 marines, 4 submarines and 2 transports moved from 7 Sea Zone to 24 Sea Zone 4 infantry and 2 marines moved from 24 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from Shantung to 24 Sea Zone 1 destroyer moved from 45 Sea Zone to 59 Sea Zone 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 59 Sea Zone 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Burma 2 infantry moved from Shan State to Burma 2 bombers moved from Hunan to Burma 2 infantry moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Hunan to Jehol
Combat Hit Differential Summary :
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@Pejon_88 sigh…no scrambles
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I also find it hard to see all different situations that might occur in P2V. I just saw that I could attack Wake when trying to figure out what to buy in Tokyo/SZ6.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone 2 infantry and 2 marines moved from Japan to 7 Sea Zone 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 marine moved from Siberia to Amur Japanese take Amur from Russians 2 fighters and 1 tactical_bomber moved from Japan to Wake Island 3 fighters moved from 7 Sea Zone to Wake Island 1 fighter moved from 7 Sea Zone to Wake Island 4 carriers, 1 cruiser, 2 destroyers, 2 infantry, 2 marines, 4 submarines and 2 transports moved from 7 Sea Zone to 24 Sea Zone 4 infantry and 2 marines moved from 24 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from Shantung to 24 Sea Zone 1 destroyer moved from 45 Sea Zone to 59 Sea Zone 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 59 Sea Zone 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Burma 2 infantry moved from Shan State to Burma 2 bombers moved from Hunan to Burma 2 infantry moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Hunan to Jehol Combat - Japanese Japanese creates battle in territory 38 Sea Zone Battle in Wake Island Japanese attack with 6 fighters, 4 infantry, 2 marines and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys; ANZAC defend with 1 fighter Japanese roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 6 fighters, 4 infantry, 2 marines and 1 tactical_bomber in Wake Island, round 2 : 5/13 hits, 5,00 expected hits Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Wake Island, round 2 : 2/5 hits, 2,00 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 6 fighters, 2 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry and 2 mech_infantrys Casualties for ANZAC: 1 fighter Battle in 38 Sea Zone Japanese attack with 1 artillery, 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 2 submarines and 3 transports ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the ANZAC lost in 38 Sea Zone Japanese win, taking 38 Sea Zone from Neutral with 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 2 submarines and 3 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 59 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 59 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 59 Sea Zone Japanese win, taking 59 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Jehol Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 1/6 hits, 2,67 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Jehol, round 3 : 3/5 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/8 hits, 3,67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 tactical_bomber could not land in Wake Island and was removed 2 fighters and 2 tactical_bombers moved from 59 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Malaya to Shan State 1 artillery moved from 38 Sea Zone to Shan State 3 infantry moved from French Indo China to Shan State 1 infantry moved from Yunnan to Shan State 2 fighters and 2 tactical_bombers moved from Burma to 38 Sea Zone 1 infantry moved from Honan to Hopei 1 infantry moved from Hopei to Szechwan 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Shan State 1 infantry moved from Honan to Inner Mongolia 1 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Kansu to Eastern Sinkiang 1 artillery moved from Eastern Sinkiang to Tsinghai 1 infantry moved from Tsinghai to Honan 6 fighters moved from Wake Island to 24 Sea Zone 1 cruiser and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to Hopei 2 bombers moved from Burma to Hunan 1 fighter and 1 tactical_bomber moved from Jehol to Shantung Place Units - Japanese 2 destroyers placed in 38 Sea Zone 1 infantry placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Shantung 1 submarine placed in 7 Sea Zone 1 carrier placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4 Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : -0,17 Japanese regular : -0,67 UK_Pacific regular : 0,33
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@Pejon_88 I, unintentionally had one too many planes in/around Wake Island in that attack. What happened now is that the tac without a landing space was lost. We can try and solve this anyway you like, but since it is not a league game, maybe it is easier to just let it be? You decide of course, but at least I lost a unit worth 10 IPC. What do you think?
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@Pejon_88 yeah we can just let it stand as is :+1:
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@wizmark OK!
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@Pejon_88 I had the move all planned out offline, but my computer crashed and im now too tired to spend the time getting it all back! Will do my best to get it out tommorow :+1:
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@wizmark No rush 😊
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 40 Sea Zone to 59 Sea Zone 6 fighters and 1 tactical_bomber moved from 40 Sea Zone to 59 Sea Zone 2 infantry moved from Morocco to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Normandy Bordeaux 5 fighters moved from 93 Sea Zone to Normandy Bordeaux
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 40 Sea Zone to 59 Sea Zone 6 fighters and 1 tactical_bomber moved from 40 Sea Zone to 59 Sea Zone 2 infantry moved from Morocco to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Normandy Bordeaux 5 fighters moved from 93 Sea Zone to Normandy Bordeaux Combat - Americans Americans creates battle in territory 95 Sea Zone Battle in 59 Sea Zone Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 59 Sea Zone Americans win, taking 95 Sea Zone from Italians, taking 59 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 5 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 5 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/7 hits, 2.83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 marine moved from Morocco to 93 Sea Zone 3 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 93 Sea Zone to 113 Sea Zone 5 fighters moved from Normandy Bordeaux to 113 Sea Zone 1 tactical_bomber moved from Eastern United States to 113 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 3 infantry, 2 submarines and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 3 infantry moved from 93 Sea Zone to Morocco 6 fighters and 1 tactical_bomber moved from 59 Sea Zone to 40 Sea Zone 4 carriers, 2 destroyers, 6 fighters, 6 submarines, 2 tactical_bombers and 2 transports moved from 32 Sea Zone to 28 Sea Zone 1 destroyer moved from 26 Sea Zone to 27 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 28 Sea Zone 2 infantry moved from 28 Sea Zone to Hawaiian Islands 1 fighter and 2 tactical_bombers moved from 28 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 2 transports placed in 104 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 1.83 Japanese regular : -0.33 Germans regular : -0.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 10
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Combat Move - British 3 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from Gibraltar to Holland Belgium 1 transport moved from 94 Sea Zone to 113 Sea Zone 2 infantry moved from United Kingdom to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Holland Belgium 1 battleship and 1 cruiser moved from 94 Sea Zone to 113 Sea Zone 1 bomber moved from Northwest Persia to Ukraine 1 armour and 1 mech_infantry moved from Northwest Persia to Northern Caucasus Russians take Southern Caucasus from Germans 5 fighters and 1 tactical_bomber moved from Northwest Persia to Northern Caucasus 2 infantry moved from Eastern India to Burma 2 fighters and 1 tactical_bomber moved from Eastern India to Burma
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 40 Sea Zone to 59 Sea Zone 6 fighters and 1 tactical_bomber moved from 40 Sea Zone to 59 Sea Zone 2 infantry moved from Morocco to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Normandy Bordeaux 5 fighters moved from 93 Sea Zone to Normandy Bordeaux Combat - Americans Americans creates battle in territory 95 Sea Zone Battle in 59 Sea Zone Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 59 Sea Zone Americans win, taking 95 Sea Zone from Italians, taking 59 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 5 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 5 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/7 hits, 2.83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 marine moved from Morocco to 93 Sea Zone 3 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 93 Sea Zone to 113 Sea Zone 5 fighters moved from Normandy Bordeaux to 113 Sea Zone 1 tactical_bomber moved from Eastern United States to 113 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 3 infantry, 2 submarines and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 3 infantry moved from 93 Sea Zone to Morocco 6 fighters and 1 tactical_bomber moved from 59 Sea Zone to 40 Sea Zone 4 carriers, 2 destroyers, 6 fighters, 6 submarines, 2 tactical_bombers and 2 transports moved from 32 Sea Zone to 28 Sea Zone 1 destroyer moved from 26 Sea Zone to 27 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 28 Sea Zone 2 infantry moved from 28 Sea Zone to Hawaiian Islands 1 fighter and 2 tactical_bombers moved from 28 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 2 transports placed in 104 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 6 infantry and 2 marines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from Gibraltar to Holland Belgium 1 transport moved from 94 Sea Zone to 113 Sea Zone 2 infantry moved from United Kingdom to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Holland Belgium 1 battleship and 1 cruiser moved from 94 Sea Zone to 113 Sea Zone 1 bomber moved from Northwest Persia to Ukraine 1 armour and 1 mech_infantry moved from Northwest Persia to Northern Caucasus Russians take Southern Caucasus from Germans 5 fighters and 1 tactical_bomber moved from Northwest Persia to Northern Caucasus 2 infantry moved from Eastern India to Burma 2 fighters and 1 tactical_bomber moved from Eastern India to Burma Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Holland Belgium British attack with 5 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northern Caucasus British attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Northern Caucasus, round 2 : 2/8 hits, 4.00 expected hits Italians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Caucasus British win, taking Northern Caucasus from Italians with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 5 fighters and 1 tactical_bomber moved from Northern Caucasus to Northwest Persia 1 bomber moved from Ukraine to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 artillery and 4 infantry moved from Southern Persia to Northwest Persia 3 artilleries and 2 infantry moved from Trans-Jordan to Iraq 2 armour moved from Egypt to Iraq 2 fighters and 1 tactical_bomber moved from Burma to Eastern India 1 transport moved from 82 Sea Zone to 83 Sea Zone 2 fighters moved from 94 Sea Zone to Gibraltar 2 fighters moved from Holland Belgium to 113 Sea Zone 2 marines moved from Gibraltar to 94 Sea Zone 1 carrier, 2 cruisers, 2 marines and 2 transports moved from 94 Sea Zone to 113 Sea Zone 3 fighters moved from Holland Belgium to United Kingdom Place Units - British 1 factory_minor placed in Iraq 3 infantry placed in Egypt 3 infantry placed in Southern Persia 1 artillery and 2 marines placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 artillery placed in Eastern India 1 submarine placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Units Change Ownership Some Units in Eastern India change ownership: 1 artillery Some Units in 40 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Americans regular : 1.83 Italians regular : -0.33 Japanese regular : -1.00 Germans AA : -0.17 Germans regular : 0.33 British regular : -3.17
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TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Bessarabia to Eastern Poland 1 armour, 1 bomber and 3 mech_infantrys moved from Stalingrad to Northern Caucasus 1 infantry moved from Western Germany to Holland Belgium 2 infantry moved from France to Holland Belgium 4 fighters moved from Southern Italy to Holland Belgium
Combat Hit Differential Summary :
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@Pejon_88 That AC scramble rule seems very overpowered!
Do you want to scramble to Holland?
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@Pejon_88 nope all yours!
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Bessarabia to Eastern Poland 1 armour, 1 bomber and 3 mech_infantrys moved from Stalingrad to Northern Caucasus 1 infantry moved from Western Germany to Holland Belgium 2 infantry moved from France to Holland Belgium 4 fighters moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 4 fighters and 3 infantry British defend with 1 infantry Italians roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 2/7 hits, 2,50 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Northern Caucasus Italians attack with 1 armour, 1 bomber and 3 mech_infantrys British defend with 1 armour and 1 mech_infantry Italians roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Northern Caucasus, round 2 : 2/5 hits, 1,67 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Northern Caucasus, round 2 : 2/2 hits, 1,00 expected hits 1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians and 1 armour owned by the British lost in Northern Caucasus Italians win, taking Northern Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Italians: 2 mech_infantrys Casualties for British: 1 armour and 1 mech_infantry Battle in Eastern Poland Italians attack with 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 3 fighters moved from Holland Belgium to Western Germany 1 mech_infantry moved from Northern Italy to Western Germany 1 fighter moved from Holland Belgium to France 4 artilleries and 5 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 1 bomber moved from Northern Caucasus to Southern Italy Place Units - Italians 1 destroyer placed in 99 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from France: 1 fighter EDIT: Adding units owned by Italians to Western Germany: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,4,4,1,5,5,2 Italians collect 6 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : 1,83 Russians regular : 0,67 British regular : 0,67
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@Pejon_88 Unfortunately I updated ptv to 5.1 to play a new game, and I dont think i can get the version 4 back that we are playing. The main difference is an extra sz by malaya, which affects your fleet placement. Will you be ok if we continue with the new map? Think you will have to update to make sure we stay compatible…sorry about that…