@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
P2V first game
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@Pejon_88 although when playing as japan I always feel they ae not strong enough! :joy: :joy:
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@wizmark actually it works from land haha. Accoring to the rules:
New Unit - Marines: Cost 5; Attack at 1; Attack at 2 when involved with an amphibious assault; Defend at 2; No bonus from artillery; Can be loaded onto cruisers and battleships (1 to a ship).
Note: During amphibious assaults, Battleships and Cruisers may bombard territories other than the one they unload their marines into. Also during amphibious assaults, Marines attack at 2 even if they arrived over land (to join an amphibious assault by other ground units). Kamikazes (by themselves) do not prevent and cannot be used against a marine amphibious assault that is from a different power’s cruiser/battleship. Marines loaded in the combat movement phase must conduct amphibious assault in that same phase.
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@wizmark Yeah very interesting. Isn’t that always the case ;) ;)
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Bulgaria to Bessarabia 1 artillery and 2 infantry moved from Bulgaria to Romania 1 armour and 3 mech_infantrys moved from Northern Caucasus to Stalingrad 8 artilleries and 5 infantry moved from Southern Italy to Northern Italy 1 aaGun and 2 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 fighter moved from France to Southern Italy Place Units - Italians 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,4,1,6,6,6,3 Italians collect 9 PUs (5 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 9
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 64 Sea Zone 1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea 1 fighter moved from Queensland to New Guinea
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 64 Sea Zone 1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea 1 fighter moved from Queensland to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Queensland to Wake Island 1 fighter moved from New Guinea to Queensland 1 artillery moved from New South Wales to Queensland 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from Eastern India to Northwest Persia Place Units - ANZAC 1 submarine and 1 transport placed in 64 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 40 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 38 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.17
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 64 Sea Zone 1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea 1 fighter moved from Queensland to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Queensland to Wake Island 1 fighter moved from New Guinea to Queensland 1 artillery moved from New South Wales to Queensland 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from Eastern India to Northwest Persia Place Units - ANZAC 1 submarine and 1 transport placed in 64 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 40 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 38 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.17
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 71 PUs; Germans buy 6 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Northern Belarus 3 armour and 2 mech_infantrys moved from Germany to Baltic States 6 armour and 8 mech_infantrys moved from Eastern Poland to Baltic States 2 tactical_bombers moved from Eastern Poland to Northern Belarus 1 fighter and 1 tactical_bomber moved from Ukraine to Kazakhstan 1 infantry moved from Stalingrad to Kazakhstan Combat - Germans Battle in Northern Belarus Germans attack with 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Northern Belarus, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Northern Belarus, round 3 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Northern Belarus, round 4 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Northern Belarus Germans win with 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 9 armour and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour and 10 mech_infantrys in Baltic States, round 2 : 4/19 hits, 7,67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 9 armour and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Kazakhstan to Stalingrad 1 armour moved from Ukraine to Stalingrad 1 infantry moved from Stalingrad to Northern Caucasus 12 armour and 12 mech_infantrys moved from Southern Caucasus to Stalingrad 1 infantry moved from Kursk to Tambov 2 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Western Ukraine 1 aaGun moved from Eastern Poland to Baltic States 1 aaGun moved from Eastern Poland to Western Ukraine 1 fighter moved from Eastern Poland to Stalingrad 7 armour and 7 mech_infantrys moved from Greece to Romania 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Western Germany to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 2 fighters moved from Southern Italy to Norway 1 tactical_bomber moved from Southern Italy to Norway 1 aaGun moved from France to Western Germany 2 tactical_bombers moved from Northern Belarus to Ukraine 1 bomber moved from Southern Italy to Western Germany 1 bomber moved from Southern Italy to Ukraine Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 artilleries placed in Stalingrad 2 artilleries and 7 infantry placed in Germany 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,1,3,5,1,3,3 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,5,4,6 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,1 Germans collect 51 PUs (3 lost to blockades); end with 51 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : -5,50
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@Pejon_88 I wonder if it is required/preferred to build more inf and art in this game with Germany than in BM3. Do you know?
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@Pejon_88 well i played against sovietishcat as the axis in my first league game ptv, and from about round 6 onwards i literally just built inf with the odd fighter or tac every turn just to keep a front line…won the game with the japanese in the end. With all the extra territories its v hard for germany to push to leningrad, stalingrad and caucasus and to keep the western allies out as well…I found mechs just too expensive to buy!
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@wizmark I agree! I wonder what the preferred tactic is with Germany in this game!
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TripleA Move Summary: Russians round 10
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Southern Belarus to Eastern Poland Russians take Eastern Poland from Germans 2 infantry moved from Samara to Kazakhstan 2 infantry moved from Saratov to Tambov 1 infantry moved from Tula to Kursk 1 fighter and 1 tactical_bomber moved from Samara to Kazakhstan 2 fighters moved from Russia to Kursk 1 fighter moved from Russia to Tambov
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Southern Belarus to Eastern Poland Russians take Eastern Poland from Germans 2 infantry moved from Samara to Kazakhstan 2 infantry moved from Saratov to Tambov 1 infantry moved from Tula to Kursk 1 fighter and 1 tactical_bomber moved from Samara to Kazakhstan 2 fighters moved from Russia to Kursk 1 fighter moved from Russia to Tambov Combat - Russians Battle in Kursk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Kursk, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk retreated to Kursk Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia 3 infantry moved from Samara to Komi 2 armour and 2 mech_infantrys moved from Samara to Komi 2 fighters moved from Kursk to Russia 1 fighter moved from Tambov to Russia 2 armour and 1 mech_infantry moved from Karelia to Vologda 1 infantry moved from Russia to Tula 1 infantry moved from Vologda to Leningrad 1 armour and 1 mech_infantry moved from Leningrad to Yaroslavl 1 infantry moved from Vologda to Archangel 1 fighter and 2 tactical_bombers moved from Vologda to Russia 2 infantry moved from Yaroslavl to Vologda 2 infantry moved from Russia to Yaroslavl 1 infantry moved from Novgorod to Northern Belarus 2 infantry moved from Smolensk to Novgorod 4 aaGuns, 2 armour, 13 artilleries, 20 infantry and 1 mech_infantry moved from Samara to Russia 1 artillery moved from Northern Manchuria to Southern Manchuria Place Units - Russians 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,4,4 Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 1.33 Russians regular : -1.33
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone 2 infantry and 2 marines moved from Japan to 7 Sea Zone 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 marine moved from Siberia to Amur Japanese take Amur from Russians 2 fighters and 1 tactical_bomber moved from Japan to Wake Island 3 fighters moved from 7 Sea Zone to Wake Island 1 fighter moved from 7 Sea Zone to Wake Island 4 carriers, 1 cruiser, 2 destroyers, 2 infantry, 2 marines, 4 submarines and 2 transports moved from 7 Sea Zone to 24 Sea Zone 4 infantry and 2 marines moved from 24 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from Shantung to 24 Sea Zone 1 destroyer moved from 45 Sea Zone to 59 Sea Zone 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 59 Sea Zone 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Burma 2 infantry moved from Shan State to Burma 2 bombers moved from Hunan to Burma 2 infantry moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Hunan to Jehol
Combat Hit Differential Summary :
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@Pejon_88 sigh…no scrambles
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I also find it hard to see all different situations that might occur in P2V. I just saw that I could attack Wake when trying to figure out what to buy in Tokyo/SZ6.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone 2 infantry and 2 marines moved from Japan to 7 Sea Zone 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 marine moved from Siberia to Amur Japanese take Amur from Russians 2 fighters and 1 tactical_bomber moved from Japan to Wake Island 3 fighters moved from 7 Sea Zone to Wake Island 1 fighter moved from 7 Sea Zone to Wake Island 4 carriers, 1 cruiser, 2 destroyers, 2 infantry, 2 marines, 4 submarines and 2 transports moved from 7 Sea Zone to 24 Sea Zone 4 infantry and 2 marines moved from 24 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from Shantung to 24 Sea Zone 1 destroyer moved from 45 Sea Zone to 59 Sea Zone 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 59 Sea Zone 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Burma 2 infantry moved from Shan State to Burma 2 bombers moved from Hunan to Burma 2 infantry moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Hunan to Jehol Combat - Japanese Japanese creates battle in territory 38 Sea Zone Battle in Wake Island Japanese attack with 6 fighters, 4 infantry, 2 marines and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys; ANZAC defend with 1 fighter Japanese roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 6 fighters, 4 infantry, 2 marines and 1 tactical_bomber in Wake Island, round 2 : 5/13 hits, 5,00 expected hits Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Wake Island, round 2 : 2/5 hits, 2,00 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 6 fighters, 2 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry and 2 mech_infantrys Casualties for ANZAC: 1 fighter Battle in 38 Sea Zone Japanese attack with 1 artillery, 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 2 submarines and 3 transports ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the ANZAC lost in 38 Sea Zone Japanese win, taking 38 Sea Zone from Neutral with 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 2 submarines and 3 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 59 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 59 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 59 Sea Zone Japanese win, taking 59 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Jehol Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 1/6 hits, 2,67 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Jehol, round 3 : 3/5 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/8 hits, 3,67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 tactical_bomber could not land in Wake Island and was removed 2 fighters and 2 tactical_bombers moved from 59 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Malaya to Shan State 1 artillery moved from 38 Sea Zone to Shan State 3 infantry moved from French Indo China to Shan State 1 infantry moved from Yunnan to Shan State 2 fighters and 2 tactical_bombers moved from Burma to 38 Sea Zone 1 infantry moved from Honan to Hopei 1 infantry moved from Hopei to Szechwan 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Shan State 1 infantry moved from Honan to Inner Mongolia 1 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Kansu to Eastern Sinkiang 1 artillery moved from Eastern Sinkiang to Tsinghai 1 infantry moved from Tsinghai to Honan 6 fighters moved from Wake Island to 24 Sea Zone 1 cruiser and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to Hopei 2 bombers moved from Burma to Hunan 1 fighter and 1 tactical_bomber moved from Jehol to Shantung Place Units - Japanese 2 destroyers placed in 38 Sea Zone 1 infantry placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Shantung 1 submarine placed in 7 Sea Zone 1 carrier placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4 Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : -0,17 Japanese regular : -0,67 UK_Pacific regular : 0,33
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@Pejon_88 I, unintentionally had one too many planes in/around Wake Island in that attack. What happened now is that the tac without a landing space was lost. We can try and solve this anyway you like, but since it is not a league game, maybe it is easier to just let it be? You decide of course, but at least I lost a unit worth 10 IPC. What do you think?
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@Pejon_88 yeah we can just let it stand as is :+1:
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@wizmark OK!