PTV 4.0 - aagamer (Axis) vs. regularkid (Allies)


  • TripleA Manual Gamesave Post: Italians round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            4 infantry moved from Southern Italy to 99 Sea Zone
            4 infantry and 2 transports moved from 99 Sea Zone to 101 Sea Zone
            4 infantry moved from 101 Sea Zone to Syria
            1 artillery and 3 infantry moved from Normandy Bordeaux to France
            1 artillery and 3 infantry moved from Southern France to France
            1 fighter moved from Southern Italy to France
    

    Combat Hit Differential Summary :

    Savegame


  • @regularkid scramble france


  • @aagamerz13 no scramble thanks.


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            4 infantry moved from Southern Italy to 99 Sea Zone
            4 infantry and 2 transports moved from 99 Sea Zone to 101 Sea Zone
            4 infantry moved from 101 Sea Zone to Syria
            1 artillery and 3 infantry moved from Normandy Bordeaux to France
            1 artillery and 3 infantry moved from Southern France to France
            1 fighter moved from Southern Italy to France
    
        Combat - Italians
            Battle in Syria
            Battle in France
                Italians attack with 2 artilleries, 1 fighter and 6 infantry
                French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 infantry
                    Italians roll dice for 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 2/9 hits, 2.50 expected hits
                    French roll dice for 5 infantry in France, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the French and 2 infantry owned by the Italians lost in France
                    Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in France, round 3 : 2/7 hits, 2.17 expected hits
                    French roll dice for 3 infantry in France, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans, 1 infantry owned by the French and 1 infantry owned by the Italians lost in France
                    Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in France, round 4 : 2/6 hits, 2.00 expected hits
                    French roll dice for 1 infantry in France, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in France
                Italians destroys 0PUs while taking French capital
                Italians win, taking Syria from French, taking France from French with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 3 infantry
                Casualties for French: 4 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from France to Western Germany
            2 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            3 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,6,5,2,5,5,3
            Italians collect 19 PUs (1 lost to blockades); end with 21 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.00
    Italians regular : -0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 fighter, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Southern Belarus to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Ukraine to Southern Belarus
            1 infantry moved from Northern Belarus to Southern Belarus
            2 infantry moved from Vologda to Leningrad
            1 mech_infantry moved from Eastern Poland to Southern Belarus
            1 fighter moved from Western Germany to Southern Belarus
            1 fighter moved from Southern Italy to France
            2 infantry moved from Western Germany to France
    
        Place Units - Germans
            1 fighter placed in 115 Sea Zone
            2 mech_infantrys placed in Romania
            1 armour, 1 artillery and 7 infantry placed in Western Germany
            3 infantry placed in Normandy Bordeaux
            Germans undo move 3.
            1 armour placed in Germany
            1 artillery and 8 infantry placed in Western Germany
            1 infantry placed in Poland
            Germans undo move 4.
            Germans undo move 4.
            1 armour, 1 artillery and 7 infantry placed in Western Germany
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 53 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 6 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Gorky to Vologda
                  Russians take Vologda from Germans
            1 infantry moved from Yaroslavl to Smolensk
            1 infantry moved from Yaroslavl to Smolensk
            1 artillery moved from Kursk to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 tactical_bomber moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery, 1 fighter and 2 tactical_bombers
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Ukraine, round 2 : 0/4 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Ukraine, round 3 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 2 tactical_bombers moved from Ukraine to Bryansk
            1 infantry moved from Smolensk to Bryansk
            5 artilleries and 5 infantry moved from Russia to Bryansk
            1 infantry moved from Samara to Stalingrad
            1 infantry moved from Samara to Stalingrad
            1 mech_infantry moved from Urals to Russia
            1 aaGun and 8 infantry moved from Amur to Buryatia
            1 aaGun moved from Bryansk to Kursk
            1 submarine moved from 94 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Smolensk: 1 infantry
            EDIT: Adding units owned by Russians to Yaroslavl: 1 infantry
            EDIT: Turning off Edit Mode
            6 armour and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : -3.00
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 9 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 37 Sea Zone to 38 Sea Zone
            1 infantry and 1 mech_infantry moved from Kwangtung to 21 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 38 Sea Zone
            1 mech_infantry moved from 38 Sea Zone to Sumatra
            1 infantry moved from 38 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from Davao to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Borneo
            1 artillery moved from Soviet Far East to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Amur
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Borneo
            1 armour moved from Eastern India to Central India
                  Japanese take Central India from UK_Pacific
            1 armour moved from Central India to Eastern India
            1 armour moved from Eastern India to Western India
                  Japanese take Western India from UK_Pacific
            1 armour moved from Western India to Eastern India
            1 armour moved from Eastern India to Shan State
            2 mech_infantrys moved from Eastern India to Shan State
            1 mech_infantry moved from Yunnan to Shan State
            1 armour moved from Kweichow to Shan State
            2 bombers moved from Kwangtung to 38 Sea Zone
            2 fighters and 4 tactical_bombers moved from French Indo China to 38 Sea Zone
            1 artillery and 5 infantry moved from Northern Manchuria to Buryatia
            3 armour moved from Southern Manchuria to Buryatia
            2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 5 tactical_bombers moved from 36 Sea Zone to 38 Sea Zone
            2 fighters and 1 tactical_bomber moved from Davao to 38 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 this is the big fight. scramble usa fleet planes anywhere?


  • @aagamerz13 no thanks. And Max defense order of losses please.


  • @regularkid those combat planes to carrier could land fic


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 9 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 37 Sea Zone to 38 Sea Zone
            1 infantry and 1 mech_infantry moved from Kwangtung to 21 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 38 Sea Zone
            1 mech_infantry moved from 38 Sea Zone to Sumatra
            1 infantry moved from 38 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from Davao to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Borneo
            1 artillery moved from Soviet Far East to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Amur
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Borneo
            1 armour moved from Eastern India to Central India
                  Japanese take Central India from UK_Pacific
            1 armour moved from Central India to Eastern India
            1 armour moved from Eastern India to Western India
                  Japanese take Western India from UK_Pacific
            1 armour moved from Western India to Eastern India
            1 armour moved from Eastern India to Shan State
            2 mech_infantrys moved from Eastern India to Shan State
            1 mech_infantry moved from Yunnan to Shan State
            1 armour moved from Kweichow to Shan State
            2 bombers moved from Kwangtung to 38 Sea Zone
            2 fighters and 4 tactical_bombers moved from French Indo China to 38 Sea Zone
            1 artillery and 5 infantry moved from Northern Manchuria to Buryatia
            3 armour moved from Southern Manchuria to Buryatia
            2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 5 tactical_bombers moved from 36 Sea Zone to 38 Sea Zone
            2 fighters and 1 tactical_bomber moved from Davao to 38 Sea Zone
    
        Combat - Japanese
            Battle in Amur
            Battle in Buryatia
                Japanese attack with 3 armour, 1 artillery and 5 infantry
                Russians defend with 1 aaGun and 8 infantry
                    Japanese roll dice for 3 armour, 1 artillery and 5 infantry in Buryatia, round 2 : 2/9 hits, 2.83 expected hits
                    Russians roll dice for 1 aaGun and 8 infantry in Buryatia, round 2 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Buryatia
                    Japanese roll dice for 3 armour, 1 artillery and 3 infantry in Buryatia, round 3 : 2/7 hits, 2.50 expected hits
                    Russians roll dice for 7 infantry in Buryatia, round 3 : 2/7 hits, 2.33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia
                    Japanese roll dice for 3 armour, 1 artillery and 1 infantry in Buryatia, round 4 : 1/5 hits, 2.17 expected hits
                    Russians roll dice for 5 infantry in Buryatia, round 4 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                    Japanese roll dice for 3 armour and 1 artillery in Buryatia, round 5 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 4 infantry in Buryatia, round 5 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Buryatia
                    Japanese roll dice for 3 armour in Buryatia, round 6 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Buryatia
                Japanese win, taking Amur from Russians, taking Buryatia from Russians with 2 armour remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 armour, 1 artillery and 5 infantry
                Casualties for Russians: 1 aaGun and 8 infantry
            Battle in Borneo
                Japanese attack with 1 artillery and 3 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Borneo
                Japanese win, taking Borneo from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Shan State
                Japanese attack with 2 armour and 3 mech_infantrys
                Americans defend with 1 marine
                    Japanese roll dice for 2 armour and 3 mech_infantrys in Shan State, round 2 : 3/5 hits, 1.83 expected hits
                    Americans roll dice for 1 marine in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Shan State
                Japanese win, taking Shan State from Americans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Americans: 1 marine
            Battle in 38 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 1 submarine, 10 tactical_bombers and 1 transport
                Americans defend with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser and 6 destroyers
                    Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 10 tactical_bombers and 1 transport in 38 Sea Zone, round 2 : 20/27 hits, 15.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 11 destroyers, 9 fighters, 1 tactical_bomber and 1 transport in 38 Sea Zone, round 2 : 13/30 hits, 13.17 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 6 destroyers owned by the ANZAC, 5 carriers owned by the Japanese, 5 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 38 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 2 destroyers, 9 fighters, 10 tactical_bombers and 1 transport in 38 Sea Zone, round 3 : 12/27 hits, 15.00 expected hits
                    Americans roll dice for 1 battleship, 3 cruisers, 3 destroyers, 9 fighters, 1 tactical_bomber and 1 transport in 38 Sea Zone, round 3 : 8/17 hits, 9.67 expected hits
                    6 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 5 fighters owned by the Americans and 1 marine owned by the Americans lost in 38 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 1 destroyer, 8 fighters, 4 tactical_bombers and 1 transport in 38 Sea Zone, round 4 : 11/19 hits, 10.33 expected hits
                    Americans roll dice for 1 battleship, 4 fighters and 1 transport in 38 Sea Zone, round 4 : 3/5 hits, 3.33 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 4 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 38 Sea Zone
                Japanese win, taking 38 Sea Zone from ANZAC with 2 battleships, 2 bombers, 2 cruisers, 1 destroyer, 6 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 142
                Casualties for Japanese: 5 carriers, 1 destroyer, 3 fighters, 1 submarine and 7 tactical_bombers
                Casualties for ANZAC: 1 cruiser and 6 destroyers
                Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport
            Battle in Sumatra
    
        Non Combat Move - Japanese
            2 bombers moved from 38 Sea Zone to French Indo China
            2 fighters moved from 38 Sea Zone to 37 Sea Zone
            4 fighters and 3 tactical_bombers moved from 38 Sea Zone to French Indo China
            1 aaGun moved from Northern Manchuria to Southern Manchuria
            1 infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Kwangtung to Yunnan
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 fighters
            EDIT: Adding units owned by Japanese to French Indo China: 2 fighters
            EDIT: Removing units owned by Japanese from French Indo China: 2 fighters
            EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 carrier
            EDIT: Adding units owned by Japanese to 21 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine placed in 40 Sea Zone
            2 infantry placed in Eastern India
            1 armour and 1 mech_infantry placed in Kwangtung
            1 destroyer placed in 6 Sea Zone
            2 infantry and 1 mech_infantry placed in French Indo China
            3 infantry placed in Southern Manchuria
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.00
    Japanese regular : 1.67
    Russians regular : -1.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 1 destroyer, 4 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Holland Belgium to 113 Sea Zone
            1 marine moved from 113 Sea Zone to Normandy Bordeaux
            2 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from 113 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
    

    Combat Hit Differential Summary :

    Savegame


  • @regularkid scramble normandy?


  • @regularkid no scramble


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 1 destroyer, 4 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Holland Belgium to 113 Sea Zone
            1 marine moved from 113 Sea Zone to Normandy Bordeaux
            2 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from 113 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 2 armour, 2 artilleries, 1 bomber, 4 fighters, 6 infantry, 1 marine and 1 mech_infantry
                Germans defend with 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry
                    Germans roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 4 fighters, 6 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 8/17 hits, 6.17 expected hits
                    Germans roll dice for 1 aaGun, 1 armour, 3 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 3/11 hits, 3.83 expected hits
                    1 aaGun owned by the Germans, 1 artillery owned by the Germans, 7 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/14 hits, 5.67 expected hits
                    Germans roll dice for 1 armour and 2 artilleries in Normandy Bordeaux, round 3 : 3/3 hits, 1.17 expected hits
                    2 artilleries owned by the Germans, 1 armour owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 armour, 2 artilleries, 1 bomber, 4 fighters, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 26
                Casualties for Americans: 6 infantry
                Casualties for Germans: 1 aaGun, 1 armour, 3 artilleries and 7 infantry
    
        Non Combat Move - Americans
            4 transports moved from 93 Sea Zone to 104 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Central United States to 104 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 93 Sea Zone to Morocco
            2 fighters moved from Normandy Bordeaux to 113 Sea Zone
            1 fighter moved from Normandy Bordeaux to Gibraltar
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 carrier moved from 104 Sea Zone to 29 Sea Zone
            2 tactical_bombers moved from Western United States to Hawaiian Islands
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 27 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from New Zealand to 65 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 65 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Java
            1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 submarine moved from 55 Sea Zone to 43 Sea Zone
            1 carrier moved from 65 Sea Zone to 43 Sea Zone
            2 fighters moved from Queensland to 43 Sea Zone
            2 infantry moved from 55 Sea Zone to Queensland
            2 submarines moved from 11 Sea Zone to 27 Sea Zone
            2 aaGuns moved from Western United States to Central United States
    
        Place Units - Americans
            4 infantry and 1 mech_infantry placed in Central United States
            1 carrier and 1 destroyer placed in 11 Sea Zone
            4 fighters placed in Western United States
            1 airfield placed in Java
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 1,2,3,2,6
            Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Kiangsi to Fukien
                  Chinese take Fukien from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Hopei to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Kweichow from Japanese with 1 fighter remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Hopei
            1 infantry moved from Hopei to Hunan
            1 artillery moved from Hopei to Kiangsi
            2 infantry moved from Hopei to Kiangsi
            1 infantry moved from Hopei to Kiangsi
            1 infantry moved from Hopei to Kiangsi
            1 artillery moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hopei
            1 artillery and 7 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Shansi to Anhwe
            1 infantry moved from Chahar to Shansi
            1 infantry moved from Hopei to Kiangsi
            1 infantry moved from Hopei to Kiangsi
    
        Place Units - Chinese
            3 infantry placed in Hopei
            1 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 25 PUs
    
        Purchase Units - British
            British buy 1 artillery, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Baluchistan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 fighter moved from 100 Sea Zone to Iraq
            1 fighter moved from Baluchistan to Iraq
            1 fighter moved from Gibraltar to 101 Sea Zone
            1 artillery and 1 infantry moved from Baluchistan to 82 Sea Zone
            1 artillery and 1 infantry moved from 82 Sea Zone to Iraq
            1 destroyer and 1 submarine moved from 100 Sea Zone to 82 Sea Zone
            1 artillery and 1 infantry moved from Baluchistan to Southern Persia
            1 infantry moved from Tunisia to Libya
                  British take Libya from Italians
    
        Combat - British
            Battle in 101 Sea Zone
                British attack with 1 fighter
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 101 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Italians: 2 transports
            Battle in Iraq
                British attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Iraq, round 2 : 5/6 hits, 2.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            2 fighters moved from Iraq to Trans-Jordan
            3 infantry moved from Egypt to Trans-Jordan
            1 carrier and 1 submarine moved from 100 Sea Zone to 94 Sea Zone
            2 destroyers moved from 94 Sea Zone to 113 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 aaGun, 3 artilleries, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
            1 fighter moved from 101 Sea Zone to Cyprus
            2 aaGuns, 1 armour and 1 artillery moved from Holland Belgium to Normandy Bordeaux
            4 infantry moved from Holland Belgium to Normandy Bordeaux
            3 aaGuns moved from United Kingdom to 113 Sea Zone
            3 infantry moved from United Kingdom to 113 Sea Zone
            3 aaGuns and 3 infantry moved from 113 Sea Zone to Normandy Bordeaux
            2 fighters moved from Holland Belgium to Normandy Bordeaux
    
        Place Units - British
            1 submarine placed in 113 Sea Zone
            1 artillery and 2 infantry placed in Egypt
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : -0.33
    Japanese regular : -0.67
    Germans AA : -0.50
    Germans regular : 1.00
    Neutral_Axis regular : 0.00
    British regular : 2.50
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            3 infantry moved from France to Southern France
            2 artilleries moved from France to Southern France
            1 artillery and 2 infantry moved from Greece to Albania
            1 fighter moved from Western Germany to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            2 infantry placed in Southern France
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 64 Sea Zone
            1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 aaGun moved from Queensland to 55 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
            1 aaGun and 1 infantry moved from 43 Sea Zone to Java
            1 submarine moved from 55 Sea Zone to 43 Sea Zone
            1 destroyer and 2 submarines moved from 64 Sea Zone to 43 Sea Zone
            2 fighters moved from Queensland to Java
            1 fighter moved from Northern Australia to Java
            1 marine moved from New South Wales to Queensland
            1 aaGun moved from Northern Australia to Queensland
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 3,3,5,4,6
            ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 64 Sea Zone
            1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 aaGun moved from Queensland to 55 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
            1 aaGun and 1 infantry moved from 43 Sea Zone to Java
            1 submarine moved from 55 Sea Zone to 43 Sea Zone
            1 destroyer and 2 submarines moved from 64 Sea Zone to 43 Sea Zone
            2 fighters moved from Queensland to Java
            1 fighter moved from Northern Australia to Java
            1 marine moved from New South Wales to Queensland
            1 aaGun moved from Northern Australia to Queensland
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 3,3,5,4,6
            ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from Tunisia to Algeria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 16 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            1 infantry moved from Leningrad to Vologda
            1 bomber moved from Southern Belarus to Vologda
            1 mech_infantry moved from Romania to Ukraine
            1 bomber moved from Southern Belarus to Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 artillery and 1 factory_minor
                    Germans roll dice for 1 bomber and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                 retreated to Ukraine
                Russians win with 1 artillery remaining. Battle score for attacker is -5
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Vologda to Poland
            1 bomber moved from Ukraine to Poland
            3 fighters and 2 tactical_bombers moved from Southern Belarus to Western Germany
            2 aaGuns, 13 armour, 4 artilleries, 19 infantry and 10 mech_infantrys moved from Southern Belarus to Eastern Poland
            1 infantry moved from Poland to Eastern Poland
            1 mech_infantry moved from Romania to Eastern Poland
            1 fighter moved from France to Western Germany
            2 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            6 infantry moved from Western Germany to France
            1 fighter moved from Western Germany to Norway
            1 fighter moved from Western Germany to Norway
            13 armour and 11 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Western Germany to France
            1 infantry moved from Germany to Poland
            1 fighter moved from Southern Italy to Western Germany
            1 fighter moved from Western Germany to France
    
        Place Units - Germans
            3 infantry placed in Romania
            3 infantry placed in Poland
            10 infantry placed in Germany
            1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 52 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : -0.33
    

    Savegame

Suggested Topics

  • 11
  • 54
  • 95
  • 128
  • 119
  • 77
  • 106
  • 146
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

17.0k

Users

39.3k

Topics

1.7m

Posts