PTV 4.0 - aagamer (Axis) vs. regularkid (Allies)


  • TripleA Manual Gamesave Post: Italians round 2

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Romania to Southern Belarus
                  Italians take Southern Belarus from Russians
            1 armour moved from Slovakia Hungary to Southern Belarus
            1 fighter moved from Tobruk to 100 Sea Zone
            1 cruiser moved from 99 Sea Zone to 101 Sea Zone
            1 cruiser moved from 101 Sea Zone to 100 Sea Zone
            1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            1 cruiser moved from 98 Sea Zone to 100 Sea Zone
            1 battleship and 1 destroyer moved from 99 Sea Zone to 100 Sea Zone
            2 infantry moved from Southern Italy to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
            Battle in 100 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter
                British defend with 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    British roll dice for 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports in 100 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 100 Sea Zone
                    Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 100 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    British regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Romania to Southern Belarus
                  Italians take Southern Belarus from Russians
            1 armour moved from Slovakia Hungary to Southern Belarus
            1 fighter moved from Tobruk to 100 Sea Zone
            1 cruiser moved from 99 Sea Zone to 101 Sea Zone
            1 cruiser moved from 101 Sea Zone to 100 Sea Zone
            1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            1 cruiser moved from 98 Sea Zone to 100 Sea Zone
            1 battleship and 1 destroyer moved from 99 Sea Zone to 100 Sea Zone
            2 infantry moved from Southern Italy to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
            Battle in 100 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter
                British defend with 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    British roll dice for 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports in 100 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 100 Sea Zone
                    Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 100 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 2 fighters and 2 transports in 100 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
                    1 cruiser owned by the Italians and 1 carrier owned by the British lost in 100 Sea Zone
                1 cruiser owned by the Italians and 1 battleship owned by the Italians retreated to 101 Sea Zone
                British win, taking Crete from Neutral_Allies with 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is 16
                Casualties for Italians: 1 cruiser and 1 destroyer
                Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
                2 fighters owned by the British forced to land in Egypt
    
        Non Combat Move - Italians
            1 fighter moved from 100 Sea Zone to Libya
            1 artillery and 1 mech_infantry moved from Tobruk to Libya
            1 armour and 1 infantry moved from Tobruk to Libya
            1 aaGun moved from Austria to Western Germany
            2 infantry moved from Southern France to Normandy Bordeaux
            1 artillery moved from Southern France to Normandy Bordeaux
            1 artillery moved from Southern France to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 artillery moved from Greece to Bulgaria
    
        Place Units - Italians
            1 infantry and 1 mech_infantry placed in Northern Italy
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    British regular : -2.83
    

    Savegame


  • @aagamerz13 you can edit the fighters to one of the other three landing spots


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 43 Sea Zone
            1 infantry moved from Egypt to Anglo-Egyptian Sudan
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from 43 Sea Zone to Northern Australia
            1 aaGun moved from Queensland to Northern Australia
            1 aaGun moved from Queensland to Northern Australia
            3 infantry moved from Queensland to Northern Australia
            1 artillery moved from New South Wales to Queensland
            1 artillery moved from Queensland to Northern Australia
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 submarine moved from 64 Sea Zone to 55 Sea Zone
            1 cruiser and 1 destroyer moved from 65 Sea Zone to 55 Sea Zone
            EDIT: 1 marine moved from New Zealand to Queensland
            1 infantry moved from Egypt to Anglo-Egyptian Sudan
    
        Place Units - ANZAC
            1 destroyer placed in 64 Sea Zone
            1 infantry and 1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Scotland
            1 infantry moved from Algeria to Morocco
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Nigeria to French Equatorial Africa
            1 destroyer moved from 83 Sea Zone to 100 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 forgot us marine in new zealand when moved ships to queensland. editted.


  • @regularkid ok. need rule clarification. is there a rule for ptv where the planes that can launch for combat must be able to land on carriers already on the board and not those that were purchased? i dont see it enforced but i remember seeing something about that rule.


  • @aagamerz13 Yes planes can only do combat that is permitted by the current landing spots (including carriers) on the board. You can still land ur planes on newly built carriers, but you can’t make attacks that are only possible BECAUSE of a newly built carrier.


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 bomber moved from Poland to 100 Sea Zone
            2 fighters moved from Tobruk to 100 Sea Zone
            2 fighters and 1 tactical_bomber moved from Southern Italy to 100 Sea Zone
            2 infantry moved from Bessarabia to Ukraine
            1 armour moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Romania to Ukraine
            1 infantry moved from Poland to Baltic States
            3 mech_infantrys moved from Germany to Baltic States
            3 armour moved from Germany to Baltic States
            1 infantry moved from Karelia to Archangel
                  Germans take Archangel from Russians
            1 submarine moved from 115 Sea Zone to 128 Sea Zone
            1 submarine moved from 115 Sea Zone to 127 Sea Zone
            1 armour and 1 mech_infantry moved from Germany to Baltic States
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 4 armour, 1 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour, 1 infantry and 4 mech_infantrys in Baltic States, round 2 : 3/9 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 1 armour, 2 infantry and 1 mech_infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in 100 Sea Zone
                Germans attack with 1 bomber, 4 fighters and 1 tactical_bomber
                British defend with 2 cruisers and 2 transports; French defend with 1 destroyer
                    Germans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                    British roll dice for 2 cruisers, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    1 destroyer owned by the French, 2 transports owned by the British and 2 cruisers owned by the British lost in 100 Sea Zone
                Germans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42
                Casualties for British: 2 cruisers and 2 transports
                Casualties for French: 1 destroyer
            Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 127 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 127 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
            1 bomber moved from 100 Sea Zone to Crete
            2 fighters moved from 100 Sea Zone to Libya
            1 fighter moved from 100 Sea Zone to Crete
            1 tactical_bomber moved from 100 Sea Zone to Greece
            1 fighter moved from 100 Sea Zone to Crete
            2 infantry moved from Romania to Bessarabia
            1 aaGun moved from Eastern Poland to Southern Belarus
            5 artilleries and 20 infantry moved from Eastern Poland to Southern Belarus
            2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Romania to Eastern Poland
            1 armour moved from Romania to Southern Belarus
            1 mech_infantry moved from Holland Belgium to Germany
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            1 tactical_bomber moved from Western Germany to Karelia
            1 fighter moved from Western Germany to Southern Italy
            5 armour moved from Poland to Southern Belarus
            1 armour moved from Poland to Southern Belarus
            1 infantry moved from Yugoslavia to Romania
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Romania
            2 armour and 1 mech_infantry placed in Poland
            1 fighter placed in Western Germany
            1 submarine placed in 115 Sea Zone
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.00
    Germans regular : 2.17
    British regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 7 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Rostov to Ukraine
            1 infantry moved from Kursk to Ukraine
            1 artillery moved from Kursk to Ukraine
            1 fighter moved from Leningrad to Ukraine
            1 infantry moved from Kursk to Bryansk
            1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Bryansk to Smolensk
            7 artilleries and 1 infantry moved from Russia to Smolensk
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Novgorod to Smolensk
            3 infantry moved from Leningrad to Northern Belarus
            1 infantry moved from Northern Belarus to Smolensk
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Vyborg to Finland
            1 fighter and 1 tactical_bomber moved from Leningrad to Archangel
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Ukraine, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 1.00 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Finland
                Russians attack with 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Finland
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            1 aaGun moved from Bryansk to Smolensk
            1 infantry moved from Kursk to Bryansk
            1 fighter moved from Ukraine to Kursk
            2 artilleries and 5 infantry moved from Sakha to Amur
            2 aaGuns and 10 infantry moved from Siberia to Amur
            1 submarine moved from 122 Sea Zone to 112 Sea Zone
    
        Place Units - Russians
            7 artilleries and 3 infantry placed in Russia
            1 tactical_bomber placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 41 PUs; end with 41 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 artilleries, 1 carrier, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 destroyer moved from 7 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 22 Sea Zone
            1 artillery moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Honan to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Shansi to Honan
            1 infantry moved from Jehol to Shansi
            1 infantry moved from Southern Manchuria to Jehol
            1 infantry moved from Kiangsi to Anhwe
            1 mech_infantry moved from Kiangsi to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
            1 submarine moved from 38 Sea Zone to 81 Sea Zone
            1 submarine moved from 38 Sea Zone to 40 Sea Zone
            1 artillery moved from Sumatra to 38 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 36 Sea Zone
            1 infantry moved from Manilla to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
            1 infantry moved from Hunan to Kwangsi
            1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea
            1 artillery moved from Kiangsi to Hunan
            2 bombers moved from Borneo to 22 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Hopei
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry moved from Guam to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Kwangsi
            1 marine moved from Celebes to 45 Sea Zone
            1 cruiser and 1 marine moved from 45 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Hopei to Kwangsi
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 36 Sea Zone
            2 bombers moved from 22 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Borneo
            1 destroyer moved from 45 Sea Zone to 37 Sea Zone
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 carrier moved from 38 Sea Zone to 36 Sea Zone
            1 battleship moved from 38 Sea Zone to 36 Sea Zone
            1 cruiser moved from 38 Sea Zone to 37 Sea Zone
            1 carrier moved from 38 Sea Zone to 37 Sea Zone
            1 destroyer moved from 38 Sea Zone to 36 Sea Zone
            1 cruiser moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from 38 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 38 Sea Zone to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to Davao
            1 tactical_bomber moved from 36 Sea Zone to Davao
            1 fighter moved from French Indo China to 36 Sea Zone
            1 transport moved from 38 Sea Zone to 36 Sea Zone
            1 fighter moved from French Indo China to Kwangsi
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 37 Sea Zone to French Indo China
    
        Place Units - Japanese
            3 artilleries placed in French Indo China
            2 armour and 1 mech_infantry placed in Kwangtung
            3 infantry placed in Southern Manchuria
            1 carrier, 1 submarine and 1 transport placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.17
    Japanese regular : -1.50
    ANZAC regular : 0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Americans
            1 bomber moved from Gibraltar to Southern Italy
            1 fighter moved from 55 Sea Zone to 46 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 scramble fighter in Italy to intercept bomber?



  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Americans
            1 bomber moved from Gibraltar to Southern Italy
            1 fighter moved from 55 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Air Battle in Southern Italy
                Americans attacks with 1 units heading to Southern Italy
                Italians launches 1 interceptors out of Southern Italy
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 0/1 hits, 0.33 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Southern Italy
                    Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern Italy rolls: 7 and causes: 6 damage to unit: airfield
                Bombing raid in Southern Italy causes 6 damage total. 
            Battle in 46 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 bomber moved from Southern Italy to Algeria
            1 mech_infantry moved from Central United States to 104 Sea Zone
            1 aaGun moved from Central United States to 104 Sea Zone
            1 artillery moved from Central United States to 104 Sea Zone
            2 infantry moved from Central United States to 104 Sea Zone
            1 aaGun, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 90 Sea Zone
            1 infantry moved from French Guiana to 90 Sea Zone
            1 aaGun, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 90 Sea Zone to 93 Sea Zone
            1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
            1 transport moved from 93 Sea Zone to 90 Sea Zone
            1 infantry moved from French Guiana to 90 Sea Zone
            1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Morocco
            1 destroyer and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone
            1 fighter moved from 46 Sea Zone to 55 Sea Zone
            2 carriers moved from 27 Sea Zone to 55 Sea Zone
            1 destroyer moved from 27 Sea Zone to 55 Sea Zone
            1 marine moved from Queensland to 55 Sea Zone
            1 cruiser and 1 marine moved from 55 Sea Zone to 27 Sea Zone
            1 infantry, 1 marine and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
            2 fighters moved from Eastern United States to 27 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 104 Sea Zone
            1 carrier placed in 11 Sea Zone
            1 destroyer placed in 11 Sea Zone
            2 fighters placed in Western United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : -0.33
    Attackers Fire,  : -0.17
    Italians AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Kansu to Inner Mongolia
            1 fighter moved from Kansu to Inner Mongolia
    
        Combat - Chinese
            Chinese creates battle in territory Kiangsi
            Battle in Inner Mongolia
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Kiangsi from Japanese, taking Inner Mongolia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Tsinghai, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Tsinghai, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Inner Mongolia to Szechwan
            9 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            3 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : -1.00
    

    Savegame


  • haven’t rolled UK yet. changing out one sub for a transport in my purchase.


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Americans
            1 bomber moved from Gibraltar to Southern Italy
            1 fighter moved from 55 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Air Battle in Southern Italy
                Americans attacks with 1 units heading to Southern Italy
                Italians launches 1 interceptors out of Southern Italy
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 0/1 hits, 0.33 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Southern Italy
                    Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern Italy rolls: 7 and causes: 6 damage to unit: airfield
                Bombing raid in Southern Italy causes 6 damage total. 
            Battle in 46 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 bomber moved from Southern Italy to Algeria
            1 mech_infantry moved from Central United States to 104 Sea Zone
            1 aaGun moved from Central United States to 104 Sea Zone
            1 artillery moved from Central United States to 104 Sea Zone
            2 infantry moved from Central United States to 104 Sea Zone
            1 aaGun, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 90 Sea Zone
            1 infantry moved from French Guiana to 90 Sea Zone
            1 aaGun, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 90 Sea Zone to 93 Sea Zone
            1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
            1 transport moved from 93 Sea Zone to 90 Sea Zone
            1 infantry moved from French Guiana to 90 Sea Zone
            1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Morocco
            1 destroyer and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone
            1 fighter moved from 46 Sea Zone to 55 Sea Zone
            2 carriers moved from 27 Sea Zone to 55 Sea Zone
            1 destroyer moved from 27 Sea Zone to 55 Sea Zone
            1 marine moved from Queensland to 55 Sea Zone
            1 cruiser and 1 marine moved from 55 Sea Zone to 27 Sea Zone
            1 infantry, 1 marine and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
            2 fighters moved from Eastern United States to 27 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 104 Sea Zone
            1 carrier placed in 11 Sea Zone
            1 destroyer placed in 11 Sea Zone
            2 fighters placed in Western United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Kansu to Inner Mongolia
            1 fighter moved from Kansu to Inner Mongolia
    
        Combat - Chinese
            Chinese creates battle in territory Kiangsi
            Battle in Inner Mongolia
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Kiangsi from Japanese, taking Inner Mongolia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Tsinghai, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Tsinghai, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Inner Mongolia to Szechwan
            9 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            3 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 112 Sea Zone to 127 Sea Zone
            1 fighter moved from United Kingdom to 127 Sea Zone
            1 bomber moved from Morocco to 99 Sea Zone
            2 fighters moved from Gibraltar to 101 Sea Zone
            2 fighters moved from Egypt to 101 Sea Zone
            1 infantry moved from Alexandria to Tobruk
            1 artillery moved from Alexandria to Tobruk
            1 infantry moved from Alexandria to Tobruk
            1 artillery moved from Anglo-Egyptian Sudan to Kenya
            2 infantry moved from Anglo-Egyptian Sudan to Kenya
            1 infantry moved from Union of South Africa to 73 Sea Zone
            1 armour moved from Union of South Africa to 73 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone
            1 armour and 1 infantry moved from 74 Sea Zone to Kenya
            1 tactical_bomber moved from Yunnan to Shan State
            2 fighters moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Alexandria to Tobruk
            1 mech_infantry moved from Alexandria to Tobruk
            1 artillery moved from Alexandria to Tobruk
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
            Battle in 101 Sea Zone
                British attack with 4 fighters
                Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 4 fighters in 101 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 101 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 2 fighters owned by the British lost in 101 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 15
                Casualties for British: 2 fighters
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
            Battle in Tobruk
                British attack with 2 artilleries, 3 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 3/6 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 127 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 127 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 127 Sea Zone
                British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Kenya
                British attack with 1 armour, 1 artillery and 3 infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Kenya, round 2 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 3/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians and 3 infantry owned by the British lost in Kenya
                    British roll dice for 1 armour and 1 artillery in Kenya, round 3 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 armour owned by the British lost in Kenya
                Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16
                Casualties for British: 1 armour, 1 artillery and 3 infantry
                Casualties for Italians: 1 infantry
            Battle in Shan State
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            2 fighters moved from 101 Sea Zone to 83 Sea Zone
            1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
            1 armour and 1 infantry moved from Alexandria to Egypt
            2 fighters and 1 tactical_bomber moved from Shan State to Eastern India
            5 infantry moved from Yunnan to Burma
            1 aaGun moved from Yunnan to Burma
            2 aaGuns moved from Eastern India to Burma
            4 artilleries and 5 infantry moved from Eastern India to Burma
            1 infantry moved from Eastern India to Burma
            1 fighter moved from 127 Sea Zone to Scotland
            1 bomber moved from 99 Sea Zone to Malta
            1 mech_infantry moved from Morocco to Algeria
            1 aaGun and 1 infantry moved from Morocco to Algeria
            1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
    
        Place Units - British
            1 carrier and 1 destroyer placed in 83 Sea Zone
            1 submarine placed in 83 Sea Zone
            1 submarine placed in 109 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from 109 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,4
            UK_Pacific collect 8 PUs; end with 8 PUs
            Some Units in Eastern India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Italians regular : 3.83
    Japanese regular : -1.33
    Defenders Fire,  : -0.33
    Attackers Fire,  : -0.17
    Germans regular : -0.17
    British regular : 2.17
    Italians AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Libya to Malta
            2 armour moved from Southern Belarus to Northern Belarus
            1 artillery moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
    
        Combat - Italians
            Battle in Malta
                Italians attack with 1 fighter
                British defend with 1 airfield and 1 bomber
                    Italians roll dice for 1 fighter in Malta, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 bomber in Malta, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the British lost in Malta
                Italians win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for British: 1 bomber
            Battle in Northern Belarus
                Italians attack with 2 armour
                Russians defend with 3 infantry
                    Italians roll dice for 2 armour in Northern Belarus, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Northern Belarus, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the Italians lost in Northern Belarus
                Russians win with 2 infantry remaining. Battle score for attacker is -9
                Casualties for Italians: 2 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            1 fighter moved from Malta to Libya
            1 artillery moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Greece to Bulgaria
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Russians regular : 1.00
    British regular : -0.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
            1 fighter moved from Northern Australia to Dutch New Guinea
            1 fighter moved from Queensland to Dutch New Guinea
            1 fighter moved from Queensland to Dutch New Guinea
            1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
                  ANZAC take Ethiopia from Italians
    
        Combat - ANZAC
            Battle in Dutch New Guinea
                ANZAC attack with 3 fighters and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Changing ownership of Kenya from Italians to British
            EDIT: Turning off Edit Mode
            3 fighters moved from Dutch New Guinea to Northern Australia
            1 transport moved from 55 Sea Zone to 56 Sea Zone
            1 artillery moved from Northern Australia to 56 Sea Zone
            1 infantry moved from Northern Australia to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea
            1 aaGun moved from Northern Australia to Queensland
            1 infantry moved from New South Wales to Queensland
            1 marine moved from New South Wales to Queensland
            1 destroyer moved from 64 Sea Zone to 55 Sea Zone
            1 infantry moved from Anglo-Egyptian Sudan to Kenya
    
        Place Units - ANZAC
            2 destroyers placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
            1 fighter moved from Northern Australia to Dutch New Guinea
            1 fighter moved from Queensland to Dutch New Guinea
            1 fighter moved from Queensland to Dutch New Guinea
            1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
                  ANZAC take Ethiopia from Italians
    
        Combat - ANZAC
            Battle in Dutch New Guinea
                ANZAC attack with 3 fighters and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Changing ownership of Kenya from Italians to British
            EDIT: Turning off Edit Mode
            3 fighters moved from Dutch New Guinea to Northern Australia
            1 transport moved from 55 Sea Zone to 56 Sea Zone
            1 artillery moved from Northern Australia to 56 Sea Zone
            1 infantry moved from Northern Australia to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea
            1 aaGun moved from Northern Australia to Queensland
            1 infantry moved from New South Wales to Queensland
            1 marine moved from New South Wales to Queensland
            1 destroyer moved from 64 Sea Zone to 55 Sea Zone
            1 infantry moved from Anglo-Egyptian Sudan to Kenya
    
        Place Units - ANZAC
            2 destroyers placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 fighter moved from Scotland to United Kingdom
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Egypt to Anglo-Egyptian Sudan
            1 infantry moved from Algeria to Tunisia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 infantry moved from Karelia to Archangel
            1 mech_infantry moved from Baltic States to Leningrad
                  Germans take Leningrad from Russians
            1 infantry moved from Western Germany to 115 Sea Zone
            1 infantry and 1 transport moved from 115 Sea Zone to 130 Sea Zone
            1 infantry moved from 130 Sea Zone to Nenetsia
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            2 infantry moved from Bessarabia to Ukraine
            3 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
            1 armour and 2 mech_infantrys moved from Romania to Ukraine
            1 tactical_bomber moved from Greece to Ukraine
            1 bomber and 1 fighter moved from Crete to Ukraine
            1 submarine moved from 128 Sea Zone to 127 Sea Zone
            1 submarine moved from 115 Sea Zone to 127 Sea Zone
            1 tactical_bomber moved from Western Germany to 127 Sea Zone
            1 tactical_bomber moved from Karelia to Northern Belarus
            1 artillery and 1 infantry moved from Southern Belarus to Northern Belarus
    
        Combat - Germans
            Battle in Nenetsia
            Battle in 127 Sea Zone
                Germans attack with 2 submarines and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 2 submarines in 127 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 tactical_bomber in 127 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 127 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 127 Sea Zone
                Germans win, taking Nenetsia from Russians with 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Northern Belarus
                Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Northern Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Northern Belarus, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Northern Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Northern Belarus
                    Germans roll dice for 1 artillery and 1 tactical_bomber in Northern Belarus, round 4 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Northern Belarus, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Northern Belarus
                    Germans roll dice for 1 artillery and 1 tactical_bomber in Northern Belarus, round 5 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Northern Belarus, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Northern Belarus
                Germans win, taking Northern Belarus from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 5 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 5 infantry in Archangel, round 2 : 2/5 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 4 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 4 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 7/13 hits, 5.33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 4 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 3 infantry
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            1 bomber moved from Ukraine to Southern Belarus
            4 armour and 3 mech_infantrys moved from Baltic States to Southern Belarus
            1 aaGun moved from Eastern Poland to Southern Belarus
            2 armour and 1 mech_infantry moved from Poland to Southern Belarus
            1 mech_infantry moved from Germany to Eastern Poland
            1 fighter moved from Ukraine to Bessarabia
            1 tactical_bomber moved from Ukraine to Bessarabia
            1 fighter moved from Southern Italy to Western Germany
            1 fighter moved from Libya to Southern Italy
            1 fighter moved from Crete to Eastern Poland
            1 tactical_bomber moved from 127 Sea Zone to Norway
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Libya to Bessarabia
            1 infantry moved from Romania to Bessarabia
            1 tactical_bomber moved from Northern Belarus to Southern Belarus
    
        Place Units - Germans
            1 bomber and 2 mech_infantrys placed in Poland
            3 mech_infantrys placed in Romania
            3 infantry placed in Normandy Bordeaux
            1 fighter and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : 0.67
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            2 artilleries and 14 infantry moved from Amur to Northern Manchuria
            1 infantry moved from Smolensk to Northern Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Northern Belarus
    
        Combat - Russians
            Battle in Northern Belarus
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Northern Belarus
                Russians win, taking Northern Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Northern Manchuria
                Russians attack with 2 artilleries and 14 infantry
                Japanese defend with 1 aaGun and 5 infantry
                    Russians roll dice for 2 artilleries and 14 infantry in Northern Manchuria, round 2 : 5/16 hits, 3.33 expected hits
                    Japanese roll dice for 1 aaGun and 5 infantry in Northern Manchuria, round 2 : 2/5 hits, 1.67 expected hits
                    4 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Northern Manchuria
                    Russians roll dice for 2 artilleries and 12 infantry in Northern Manchuria, round 3 : 3/14 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Northern Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Northern Manchuria
                Russians win, taking Northern Manchuria from Japanese with 2 artilleries and 12 infantry remaining. Battle score for attacker is 14
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 aaGun and 5 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Amur to Northern Manchuria
            1 aaGun moved from Amur to Northern Manchuria
            1 fighter and 1 tactical_bomber moved from Northern Belarus to Russia
            3 aaGuns, 2 armour, 12 artilleries, 20 infantry and 2 mech_infantrys moved from Smolensk to Bryansk
            1 tactical_bomber moved from Stalingrad to Russia
            1 infantry moved from Bryansk to Kursk
            1 infantry moved from Kursk to Rostov
            1 artillery and 1 infantry moved from Kursk to Tambov
            1 aaGun moved from Kursk to Tambov
            1 fighter moved from Kursk to Russia
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            7 artilleries and 1 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Bryansk
            1 armour and 1 mech_infantry moved from Bryansk to Tula
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Stalingrad
            1 armour, 1 artillery and 6 infantry placed in Russia
            1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.00
    Germans regular : -0.33
    Russians regular : 2.33
    

    Savegame


  • @regularkid So, there is an error where it is forcing me to go through manch to attack korea instead of directly from the seazone. I’ll have to edit that but I need to verify this is an issue and not a map nuance.


  • @aagamerz13 hey Hey, you cannot attack korea from the seazone. The lines were redrawn in version 4.0 of the game.

    this is how the seazone should look on your map. Screen Shot 2020-08-17 at 2.15.31 PM.png

    If this is not how it looks, you need to update your map to version 4.0. Here is how you do that.

    1. Click Download Maps
    2. Click the “Good Quality” Tab
    3. Click the button that says “Update”
    4. Click on Path to Victory to update.

    Then, you reload our saved game, you will see the map drawn in the right place.


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Borneo to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 artillery moved from 38 Sea Zone to Shan State
            1 submarine moved from 81 Sea Zone to 74 Sea Zone
            2 infantry moved from Southern Manchuria to Korea
            1 infantry moved from Jehol to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 transport moved from 20 Sea Zone to 7 Sea Zone
            1 infantry moved from Iwo Jima to 7 Sea Zone
            1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
            2 bombers moved from Borneo to Korea
            2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
            4 artilleries, 1 infantry and 1 marine moved from French Indo China to Yunnan
            5 infantry and 1 mech_infantry moved from Kwangsi to Yunnan
            1 artillery moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Kiangsi
            2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
            1 armour moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
    
        Combat - Japanese
            Battle in 74 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 74 Sea Zone
                Japanese win, taking 74 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in Amur
            Battle in Siberia
            Battle in Korea
                Japanese attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Korea, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                    Japanese roll dice for 2 bombers and 1 infantry in Korea, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers and 1 infantry in Korea, round 4 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers and 1 infantry in Korea, round 5 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Korea, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Amur from Russians, taking Siberia from Russians with 2 bombers remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 3 armour, 4 artilleries, 6 infantry, 1 marine and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 armour, 4 artilleries, 6 infantry, 1 marine and 2 mech_infantrys in Yunnan, round 2 : 6/16 hits, 5.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 armour, 4 artilleries, 6 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 4/5 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
    
        Non Combat Move - Japanese
            Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
            2 bombers moved from Korea to Southern Manchuria
            1 aaGun moved from Japan to 7 Sea Zone
            1 aaGun and 1 transport moved from 7 Sea Zone to 22 Sea Zone
            1 infantry moved from Guam to 22 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
            1 destroyer moved from 22 Sea Zone to 7 Sea Zone
            1 submarine moved from 7 Sea Zone to 36 Sea Zone
            1 aaGun and 1 infantry moved from 20 Sea Zone to Southern Manchuria
            1 artillery moved from Honan to Anhwe
            1 infantry moved from Hopei to Honan
            2 fighters and 1 tactical_bomber moved from Borneo to Southern Manchuria
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Southern Manchuria
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Caroline Islands to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Davao
            1 fighter moved from French Indo China to 36 Sea Zone
            1 fighter moved from Kwangsi to 36 Sea Zone
            1 fighter moved from Shan State to 36 Sea Zone
            1 fighter moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
            2 tactical_bombers moved from Shan State to Kwangtung
    
        Place Units - Japanese
            1 carrier placed in 7 Sea Zone
            1 armour and 2 infantry placed in Southern Manchuria
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            5 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -1.17
    UK_Pacific regular : -0.67
    Russians regular : 0.67
    

    Savegame

Suggested Topics

  • 12
  • 5
  • 27
  • 28
  • 41
  • 65
  • 22
  • 51
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

47
Online

16.1k
Users

37.7k
Topics

1.6m
Posts