PTV 4.0 - aagamer (Axis) vs. regularkid (Allies)


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 marine moved from Queensland to 55 Sea Zone
            1 infantry moved from Queensland to 55 Sea Zone
            1 artillery moved from Queensland to 55 Sea Zone
            1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 55 Sea Zone to 43 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 43 Sea Zone to Java
            1 fighter moved from Northern Australia to 43 Sea Zone
            2 destroyers moved from 64 Sea Zone to 43 Sea Zone
            1 fighter moved from Northern Australia to Queensland
            1 fighter moved from Queensland to Northern Australia
            1 infantry moved from Northern Australia to Queensland
            1 artillery moved from New Guinea to Dutch New Guinea
            1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
            1 infantry moved from Kenya to Anglo-Egyptian Sudan
    
        Place Units - ANZAC
            2 destroyers placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 factory_minor, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Nenetsia to Kirov
                  Germans take Kirov from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Archangel to Nenetsia
            1 infantry moved from Southern Belarus to Northern Belarus
            1 bomber moved from Southern Belarus to Stalingrad
            1 fighter moved from Bessarabia to Southern Italy
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 destroyer moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 127 Sea Zone to 115 Sea Zone
            1 fighter and 1 tactical_bomber moved from Bessarabia to Northern Belarus
            1 fighter moved from Eastern Poland to Northern Belarus
            1 bomber moved from Poland to Northern Belarus
            1 tactical_bomber moved from Southern Belarus to Northern Belarus
    
        Combat - Germans
            Strategic bombing raid in Stalingrad
                    Russians roll AA dice in Stalingrad : 0/1 hits, 0.17 expected hits
                Bombing raid in Stalingrad rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Stalingrad causes 3 damage total. 
            Battle in Northern Belarus
                Germans attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Northern Belarus, round 2 : 4/6 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
                Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber, 2 fighters and 2 tactical_bombers moved from Northern Belarus to Southern Belarus
            1 infantry moved from Bessarabia to Ukraine
            1 bomber moved from Stalingrad to Ukraine
            2 mech_infantrys moved from Romania to Ukraine
            1 mech_infantry moved from Romania to Southern Belarus
            1 mech_infantry moved from Eastern Poland to Southern Belarus
            2 mech_infantrys moved from Poland to Southern Belarus
            3 fighters moved from Western Germany to Norway
            1 tactical_bomber moved from Norway to Leningrad
            1 infantry moved from Archangel to 130 Sea Zone
            1 infantry and 1 transport moved from 130 Sea Zone to 129 Sea Zone
            1 infantry moved from 129 Sea Zone to Norway
            1 infantry moved from Vyborg to Leningrad
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Western Germany to Holland Belgium
    
        Place Units - Germans
            1 factory_minor placed in Ukraine
            1 airfield placed in Norway
            2 mech_infantrys placed in Romania
            3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 1.00
    Russians AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 113 Sea Zone to 94 Sea Zone
            2 infantry moved from Northern Manchuria to Amur
            1 artillery moved from Northern Manchuria to Amur
    
        Combat - Russians
            Battle in Amur
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Amur, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Northern Manchuria to Amur
            1 infantry moved from Northern Manchuria to Korea
            1 artillery and 1 infantry moved from Tambov to Kursk
            1 infantry moved from Stalingrad to Rostov
            1 infantry moved from Rostov to Kursk
            1 artillery and 1 infantry moved from Stalingrad to Tambov
            1 armour and 1 mech_infantry moved from Tula to Bryansk
            1 armour moved from Russia to Bryansk
            1 infantry moved from Bryansk to Kursk
            1 infantry moved from Bryansk to Kursk
            1 infantry moved from Bryansk to Kursk
            1 infantry moved from Bryansk to Kursk
            1 artillery moved from Bryansk to Kursk
            1 artillery moved from Bryansk to Kursk
            1 artillery moved from Bryansk to Kursk
            1 artillery and 6 infantry moved from Russia to Bryansk
            1 aaGun moved from Bryansk to Kursk
    
        Place Units - Russians
            2 infantry placed in Urals
            1 tactical_bomber placed in Russia
            3 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
            Russians collect 33 PUs (3 lost to blockades); end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Russians regular : 0.17
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 bomber, 2 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Southern Manchuria to 20 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
            1 infantry moved from Siberia to Amur
            1 armour and 1 infantry moved from 5 Sea Zone to Amur
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from Southern Manchuria to Korea
            1 bomber moved from Southern Manchuria to Amur
            3 armour, 4 artilleries, 6 infantry, 1 marine and 2 mech_infantrys moved from Yunnan to Burma
            1 fighter and 3 tactical_bombers moved from Kwangtung to Burma
            1 fighter moved from French Indo China to Burma
            1 infantry moved from Davao to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from French Indo China to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to Burma
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 scramble to burma?


  • @aagamerz13 yes full scarmble please.


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 bomber, 2 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Southern Manchuria to 20 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
            1 infantry moved from Siberia to Amur
            1 armour and 1 infantry moved from 5 Sea Zone to Amur
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from Southern Manchuria to Korea
            1 bomber moved from Southern Manchuria to Amur
            3 armour, 4 artilleries, 6 infantry, 1 marine and 2 mech_infantrys moved from Yunnan to Burma
            1 fighter and 3 tactical_bombers moved from Kwangtung to Burma
            1 fighter moved from French Indo China to Burma
            1 infantry moved from Davao to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from French Indo China to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to Burma
    
        Combat - Japanese
            UK_Pacific scrambles 2 units out of Eastern India to defend against the attack in Burma
            Battle in Korea
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Korea, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Korea, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Amur
                Japanese attack with 1 armour, 1 bomber and 4 infantry
                Russians defend with 1 aaGun, 1 artillery and 2 infantry
                    Russians roll AA dice in Amur : 1/1 hits, 0.17 expected hits
                    1 bomber owned by the Japanese lost in Amur
                    Japanese roll dice for 1 armour and 4 infantry in Amur, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Amur, round 2 : 0/3 hits, 1.00 expected hits
                    1 aaGun owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour and 4 infantry in Amur, round 3 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Amur, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour and 2 infantry in Amur, round 4 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Amur, round 4 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Amur
                    Japanese roll dice for 1 armour in Amur, round 5 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Amur, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour in Amur, round 6 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Amur, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Amur, round 7 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Amur, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Amur, round 8 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Amur, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Amur, round 9 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Amur, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Amur, round 10 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Amur, round 10 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 bomber and 4 infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
            Battle in Burma
                Japanese attack with 3 armour, 4 artilleries, 2 fighters, 8 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers
                British defend with 3 aaGuns, 5 artilleries, 2 fighters and 12 infantry
                    British roll AA dice in Burma : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 3 armour, 4 artilleries, 2 fighters, 8 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 10/23 hits, 8.67 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 2 fighters and 12 infantry in Burma, round 2 : 7/19 hits, 7.00 expected hits
                    7 infantry owned by the Japanese, 3 aaGuns owned by the British and 7 infantry owned by the British lost in Burma
                    Japanese roll dice for 3 armour, 4 artilleries, 2 fighters, 1 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Burma, round 3 : 6/16 hits, 7.00 expected hits
                    UK_Pacific roll dice for 5 artilleries, 2 fighters and 5 infantry in Burma, round 3 : 2/12 hits, 4.67 expected hits
                    1 infantry owned by the Japanese, 1 marine owned by the Japanese, 1 artillery owned by the British and 5 infantry owned by the British lost in Burma
                    Japanese roll dice for 3 armour, 4 artilleries, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Burma, round 4 : 6/14 hits, 6.50 expected hits
                    UK_Pacific roll dice for 4 artilleries and 2 fighters in Burma, round 4 : 3/6 hits, 2.67 expected hits
                    3 artilleries owned by the Japanese, 4 artilleries owned by the British and 2 fighters owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 50
                Casualties for Japanese: 3 artilleries, 8 infantry and 1 marine
                Casualties for British: 3 aaGuns, 5 artilleries, 2 fighters and 12 infantry
    
        Non Combat Move - Japanese
            3 mech_infantrys moved from Kwangtung to Yunnan
            2 infantry moved from French Indo China to Yunnan
            1 destroyer moved from 36 Sea Zone to 38 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 battleship, 3 carriers and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone
            1 fighter moved from Southern Manchuria to French Indo China
            2 tactical_bombers moved from Southern Manchuria to French Indo China
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            2 tactical_bombers moved from Davao to 36 Sea Zone
            1 fighter moved from Davao to 36 Sea Zone
            1 fighter moved from Burma to French Indo China
            1 fighter moved from Burma to Yunnan
            3 tactical_bombers moved from Burma to Yunnan
            1 fighter moved from Southern Manchuria to French Indo China
            1 fighter moved from Southern Manchuria to French Indo China
            1 bomber moved from Korea to Kwangtung
            1 submarine moved from 40 Sea Zone to 41 Sea Zone
    
        Place Units - Japanese
            1 armour and 2 tactical_bombers placed in French Indo China
            1 bomber and 2 mech_infantrys placed in Kwangtung
            1 artillery and 2 infantry placed in Southern Manchuria
            2 artilleries placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.00
    British AA : -0.83
    UK_Pacific regular : -2.33
    Russians regular : -0.67
    Russians AA : 0.83
    

    Savegame



  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from United Kingdom to 113 Sea Zone
            1 artillery moved from United Kingdom to 113 Sea Zone
            1 mech_infantry moved from United Kingdom to 113 Sea Zone
            5 infantry moved from United Kingdom to 113 Sea Zone
            1 artillery moved from 113 Sea Zone to Holland Belgium
            1 armour and 1 marine moved from 113 Sea Zone to Holland Belgium
            4 infantry and 1 mech_infantry moved from 113 Sea Zone to Holland Belgium
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
            1 submarine moved from 115 Sea Zone to 129 Sea Zone
            1 infantry moved from 113 Sea Zone to Holland Belgium
            2 fighters moved from Gibraltar to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            1 fighter moved from 43 Sea Zone to 39 Sea Zone
            1 artillery moved from Java to 43 Sea Zone
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            2 fighters moved from 43 Sea Zone to 42 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Sumatra
    
        Combat - Americans
            Battle in 129 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 129 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 transport
            Battle in 39 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
                Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 1 marine and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 42 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Neutral with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Sumatra
    
        Non Combat Move - Americans
            4 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 39 Sea Zone to Java
            1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 fighter moved from 43 Sea Zone to 55 Sea Zone
            1 marine moved from New Zealand to 65 Sea Zone
            1 infantry and 1 mech_infantry moved from New Zealand to 65 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
            1 infantry and 1 mech_infantry moved from 55 Sea Zone to Queensland
            1 marine moved from 55 Sea Zone to Queensland
            1 carrier and 1 destroyer moved from 31 Sea Zone to 55 Sea Zone
            2 fighters moved from Hawaiian Islands to 55 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 carrier moved from 93 Sea Zone to 113 Sea Zone
            1 bomber moved from Holland Belgium to United Kingdom
            2 fighters moved from Holland Belgium to 113 Sea Zone
            2 fighters moved from Eastern United States to 27 Sea Zone
            1 armour moved from Central United States to 104 Sea Zone
            1 infantry moved from Central United States to 104 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from 93 Sea Zone to Morocco
            2 fighters moved from Queensland to 55 Sea Zone
            1 tactical_bomber moved from Queensland to 55 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
            2 fighters placed in Eastern United States
            1 transport placed in 11 Sea Zone
            1 transport placed in 104 Sea Zone
            2 infantry placed in Western United States
            1 artillery and 1 infantry placed in Central United States
            1 submarine placed in 11 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 1
            Americans collect 60 PUs (1 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : -0.33
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Honan to Shansi
            1 infantry moved from Hopei to Anhwe
            1 fighter moved from Tsinghai to Anhwe
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shansi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shansi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Honan
            1 fighter moved from Anhwe to Hopei
            1 infantry moved from Tsinghai to Inner Mongolia
            1 infantry moved from Tsinghai to Honan
            3 artilleries and 9 infantry moved from Tsinghai to Hopei
    
        Place Units - Chinese
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from United Kingdom to 113 Sea Zone
            1 artillery moved from United Kingdom to 113 Sea Zone
            1 mech_infantry moved from United Kingdom to 113 Sea Zone
            5 infantry moved from United Kingdom to 113 Sea Zone
            1 artillery moved from 113 Sea Zone to Holland Belgium
            1 armour and 1 marine moved from 113 Sea Zone to Holland Belgium
            4 infantry and 1 mech_infantry moved from 113 Sea Zone to Holland Belgium
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
            1 submarine moved from 115 Sea Zone to 129 Sea Zone
            1 infantry moved from 113 Sea Zone to Holland Belgium
            2 fighters moved from Gibraltar to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            1 fighter moved from 43 Sea Zone to 39 Sea Zone
            1 artillery moved from Java to 43 Sea Zone
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            2 fighters moved from 43 Sea Zone to 42 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Sumatra
    
        Combat - Americans
            Battle in 129 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 129 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 transport
            Battle in 39 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
                Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 1 marine and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 42 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Neutral with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Sumatra
    
        Non Combat Move - Americans
            4 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 39 Sea Zone to Java
            1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 fighter moved from 43 Sea Zone to 55 Sea Zone
            1 marine moved from New Zealand to 65 Sea Zone
            1 infantry and 1 mech_infantry moved from New Zealand to 65 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
            1 infantry and 1 mech_infantry moved from 55 Sea Zone to Queensland
            1 marine moved from 55 Sea Zone to Queensland
            1 carrier and 1 destroyer moved from 31 Sea Zone to 55 Sea Zone
            2 fighters moved from Hawaiian Islands to 55 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 carrier moved from 93 Sea Zone to 113 Sea Zone
            1 bomber moved from Holland Belgium to United Kingdom
            2 fighters moved from Holland Belgium to 113 Sea Zone
            2 fighters moved from Eastern United States to 27 Sea Zone
            1 armour moved from Central United States to 104 Sea Zone
            1 infantry moved from Central United States to 104 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from 93 Sea Zone to Morocco
            2 fighters moved from Queensland to 55 Sea Zone
            1 tactical_bomber moved from Queensland to 55 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
            2 fighters placed in Eastern United States
            1 transport placed in 11 Sea Zone
            1 transport placed in 104 Sea Zone
            2 infantry placed in Western United States
            1 artillery and 1 infantry placed in Central United States
            1 submarine placed in 11 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 1
            Americans collect 60 PUs (1 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Honan to Shansi
            1 infantry moved from Hopei to Anhwe
            1 fighter moved from Tsinghai to Anhwe
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shansi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shansi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Honan
            1 fighter moved from Anhwe to Hopei
            1 infantry moved from Tsinghai to Inner Mongolia
            1 infantry moved from Tsinghai to Honan
            3 artilleries and 9 infantry moved from Tsinghai to Hopei
    
        Place Units - Chinese
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            2 fighters moved from United Kingdom to 114 Sea Zone
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
    
        Combat - British
            Battle in 114 Sea Zone
                British attack with 1 destroyer, 2 fighters and 1 submarine
                Germans defend with 1 destroyer and 1 submarine
                    British roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 2 fighters in 114 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 114 Sea Zone
                    British roll dice for 1 submarine in 114 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 114 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 114 Sea Zone
                British win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
    
        Non Combat Move - British
            2 fighters moved from 114 Sea Zone to Holland Belgium
            1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 aaGun moved from United Kingdom to 113 Sea Zone
            1 armour moved from United Kingdom to 113 Sea Zone
            2 infantry moved from United Kingdom to 113 Sea Zone
            1 aaGun, 1 armour and 2 infantry moved from 113 Sea Zone to Holland Belgium
            1 fighter moved from Tunisia to Egypt
            1 mech_infantry moved from Tanganyika Territory to 74 Sea Zone
            1 armour moved from Belgian Congo to Egypt
            1 carrier, 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport moved from 74 Sea Zone to 83 Sea Zone
            1 mech_infantry moved from 83 Sea Zone to Egypt
            1 fighter moved from Kenya to Egypt
            2 artilleries moved from Eastern India to Western India
            1 infantry moved from Southern Persia to Baluchistan
            1 infantry moved from Southern Persia to Baluchistan
            1 artillery and 1 infantry moved from Morocco to Algeria
    
        Place Units - British
            1 destroyer placed in 113 Sea Zone
            2 fighters placed in United Kingdom
            1 submarine placed in 100 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in Eastern India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 0.17
    Japanese regular : 0.00
    Germans regular : -1.17
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Southern Italy to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Crete
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Southern France to Normandy Bordeaux
            1 artillery and 2 infantry moved from Northern Italy to Southern France
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 destroyers placed in 99 Sea Zone
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Celebes
            1 fighter moved from Northern Australia to 38 Sea Zone
            1 submarine moved from 43 Sea Zone to 38 Sea Zone
            2 infantry moved from Anglo-Egyptian Sudan to Egypt
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 38 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 38 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 38 Sea Zone
                ANZAC win, taking Celebes from Japanese, taking 38 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery moved from Dutch New Guinea to New Guinea
            1 fighter moved from 38 Sea Zone to Sumatra
            EDIT: 1 infantry moved from Dutch New Guinea to Java
            EDIT: ANZAC undo move 3.
            EDIT: 1 infantry moved from Dutch New Guinea to Celebes
            EDIT: 1 infantry moved from Celebes to Java
            1 fighter moved from Northern Australia to Java
            1 aaGun and 1 infantry moved from Northern Australia to Queensland
            1 cruiser and 4 destroyers moved from 43 Sea Zone to 55 Sea Zone
            1 fighter moved from 55 Sea Zone to Java
            1 fighter moved from 55 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 64 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.17
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Celebes
            1 fighter moved from Northern Australia to 38 Sea Zone
            1 submarine moved from 43 Sea Zone to 38 Sea Zone
            2 infantry moved from Anglo-Egyptian Sudan to Egypt
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 38 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 38 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 38 Sea Zone
                ANZAC win, taking Celebes from Japanese, taking 38 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery moved from Dutch New Guinea to New Guinea
            1 fighter moved from 38 Sea Zone to Sumatra
            EDIT: 1 infantry moved from Dutch New Guinea to Java
            EDIT: ANZAC undo move 3.
            EDIT: 1 infantry moved from Dutch New Guinea to Celebes
            EDIT: 1 infantry moved from Celebes to Java
            1 fighter moved from Northern Australia to Java
            1 aaGun and 1 infantry moved from Northern Australia to Queensland
            1 cruiser and 4 destroyers moved from 43 Sea Zone to 55 Sea Zone
            1 fighter moved from 55 Sea Zone to Java
            1 fighter moved from 55 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 64 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            3 infantry moved from Tunisia to Algeria
            1 fighter moved from United Kingdom to Gibraltar
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 1 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 infantry moved from Kirov to Gorky
                  Germans take Gorky from Russians
            1 infantry moved from Vologda to Yaroslavl
                  Germans take Yaroslavl from Russians
            1 infantry moved from Leningrad to Northern Belarus
                  Germans take Northern Belarus from Russians
            1 tactical_bomber moved from Leningrad to Kursk
            1 bomber, 2 fighters and 2 tactical_bombers moved from Southern Belarus to Kursk
            4 armour, 1 bomber, 1 infantry and 6 mech_infantrys moved from Ukraine to Kursk
    
        Combat - Germans
            Battle in Kursk
                Germans attack with 4 armour, 2 bombers, 2 fighters, 1 infantry, 6 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 aaGun, 4 artilleries and 7 infantry
                    Russians roll AA dice in Kursk : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 4 armour, 2 bombers, 2 fighters, 1 infantry, 6 mech_infantrys and 3 tactical_bombers in Kursk, round 2 : 3/18 hits, 7.83 expected hits
                    Russians roll dice for 1 aaGun, 4 artilleries and 7 infantry in Kursk, round 2 : 5/11 hits, 3.67 expected hits
                    2 infantry owned by the Russians, 1 infantry owned by the Germans, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Germans lost in Kursk
                    Germans roll dice for 4 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Kursk, round 3 : 6/13 hits, 6.67 expected hits
                    Russians roll dice for 4 artilleries and 5 infantry in Kursk, round 3 : 4/9 hits, 3.00 expected hits
                    5 infantry owned by the Russians, 1 artillery owned by the Russians, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Kursk
                    Germans roll dice for 2 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Kursk, round 4 : 7/9 hits, 5.00 expected hits
                    Russians roll dice for 3 artilleries in Kursk, round 4 : 1/3 hits, 1.00 expected hits
                    3 artilleries owned by the Russians and 1 armour owned by the Germans lost in Kursk
                Germans win, taking Kursk from Russians with 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -9
                Casualties for Germans: 3 armour, 1 infantry and 6 mech_infantrys
                Casualties for Russians: 1 aaGun, 4 artilleries and 7 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Leningrad to Southern Belarus
            1 infantry moved from Nenetsia to Vologda
            1 infantry moved from Archangel to Vologda
            2 mech_infantrys moved from Romania to Eastern Poland
            2 tactical_bombers moved from Kursk to Southern Belarus
            2 bombers moved from Kursk to Southern Belarus
            2 fighters moved from Kursk to Southern Belarus
            1 submarine moved from 115 Sea Zone to 128 Sea Zone
            1 tactical_bomber moved from Kursk to Ukraine
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 115 Sea Zone
            1 destroyer and 1 submarine placed in 113 Sea Zone
            1 armour placed in Normandy Bordeaux
            4 infantry placed in Western Germany
            1 fighter placed in 115 Sea Zone
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.33
    Germans regular : -3.50
    Russians AA : -0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Northern Manchuria to Korea
            1 infantry moved from Northern Manchuria to Korea
            8 infantry moved from Northern Manchuria to Amur
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Russia to Gorky
            1 infantry moved from Russia to Yaroslavl
            1 infantry moved from Russia to Gorky
            1 infantry moved from Russia to Yaroslavl
            1 fighter and 1 tactical_bomber moved from Russia to Ukraine
            1 tactical_bomber moved from Russia to Gorky
            1 fighter moved from Russia to Yaroslavl
            1 tactical_bomber moved from Russia to Ukraine
            1 artillery and 1 infantry moved from Tambov to Kursk
            3 armour and 2 mech_infantrys moved from Bryansk to Kursk
            1 fighter moved from Russia to Gorky
    
        Combat - Russians
            Battle in Korea
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 1 artillery in Korea, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Korea, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Korea
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Amur
                Russians attack with 8 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 8 infantry in Amur, round 2 : 3/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 8 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Gorky
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Gorky, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Gorky, round 3 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Gorky, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Gorky
                Russians win, taking Gorky from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Yaroslavl
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Yaroslavl, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Yaroslavl
                Russians win, taking Yaroslavl from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Germans defend with 1 factory_minor and 1 tactical_bomber
                    Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Ukraine, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 tactical_bomber in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 tactical_bomber
            Battle in Kursk
                Russians attack with 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                Germans defend with 1 armour
                    Russians roll dice for 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kursk, round 2 : 2/7 hits, 2.83 expected hits
                    Germans roll dice for 1 armour in Kursk, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 3 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 aaGun moved from Tambov to Kursk
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Gorky to Russia
            1 fighter moved from Yaroslavl to Russia
            3 artilleries and 2 infantry moved from Russia to Bryansk
            2 infantry moved from Urals to Samara
            1 tactical_bomber moved from Ukraine to Bryansk
            1 aaGun moved from Northern Manchuria to Amur
    
        Place Units - Russians
            1 mech_infantry placed in Urals
            5 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.17
    Germans regular : 0.00
    Russians regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 38 Sea Zone
            1 artillery and 5 infantry moved from Southern Manchuria to Northern Manchuria
                  Japanese take Northern Manchuria from Chinese
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Soviet Far East
            2 bombers moved from Kwangtung to Anhwe
            1 infantry moved from Shansi to Anhwe
            1 infantry moved from Kiangsi to Kwangtung
            3 armour, 1 artillery and 2 mech_infantrys moved from Burma to Eastern India
            1 mech_infantry moved from Yunnan to Hunan
            1 armour moved from French Indo China to Kweichow
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
            1 fighter moved from 36 Sea Zone to 45 Sea Zone
            1 fighter moved from 36 Sea Zone to 38 Sea Zone
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
            2 tactical_bombers moved from Yunnan to Kweichow
            1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Soviet Far East from Russians with 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is -14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 38 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 38 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 38 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Kweichow
                Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Eastern India
                Japanese attack with 3 armour, 1 artillery and 2 mech_infantrys
                British defend with 2 artilleries; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Eastern India, round 2 : 1/6 hits, 2.50 expected hits
                    UK_Pacific roll dice for 2 artilleries in Eastern India, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the British lost in Eastern India
                    Japanese roll dice for 3 armour and 2 mech_infantrys in Eastern India, round 3 : 3/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 artillery in Eastern India, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Eastern India
                Japanese captures 9PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Eastern India from UK_Pacific with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
                Casualties for British: 2 artilleries
            Battle in Hunan
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 4 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 fighter and 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            2 bombers moved from Anhwe to Kwangtung
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Davao
            1 fighter moved from French Indo China to Manilla
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Manilla to Davao
            2 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from 38 Sea Zone to 36 Sea Zone
            1 aaGun moved from Southern Manchuria to Northern Manchuria
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 45 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Kweichow to 36 Sea Zone
            1 tactical_bomber moved from Kweichow to French Indo China
            1 tactical_bomber moved from Hunan to French Indo China
            1 fighter moved from Szechwan to French Indo China
            1 tactical_bomber moved from Szechwan to French Indo China
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Davao
    
        Place Units - Japanese
            2 infantry placed in Japan
            3 armour placed in Southern Manchuria
            1 transport placed in 21 Sea Zone
            1 destroyer placed in 37 Sea Zone
            1 fighter and 1 tactical_bomber placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Eastern India: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 1.67
    Japanese regular : -4.83
    UK_Pacific regular : 0.00
    ANZAC regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 carrier, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Sumatra to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 38 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Borneo
            1 infantry moved from Queensland to 55 Sea Zone
            1 mech_infantry moved from Queensland to 55 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 38 Sea Zone
            1 infantry and 1 mech_infantry moved from 38 Sea Zone to Malaya
            1 marine moved from Queensland to 55 Sea Zone
            2 cruisers and 1 marine moved from 55 Sea Zone to 43 Sea Zone
            1 marine moved from Java to 43 Sea Zone
            2 cruisers and 2 marines moved from 43 Sea Zone to 38 Sea Zone
            1 marine moved from 38 Sea Zone to Shan State
            1 marine moved from 38 Sea Zone to Malaya
            1 bomber moved from United Kingdom to 113 Sea Zone
            1 infantry moved from Holland Belgium to France
                  French take France from Germans
            4 transports moved from 113 Sea Zone to 93 Sea Zone
            2 fighters moved from Eastern United States to 113 Sea Zone
    
        Combat - Americans
            Battle in Borneo
            Battle in Shan State
            Battle in Malaya
            Battle in 113 Sea Zone
                British loiter and taunt; Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 113 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 113 Sea Zone
                Americans win, taking Borneo from Japanese, taking Shan State from Japanese, taking Malaya from Japanese with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Malaya: 1 marine
            EDIT: Adding units owned by Americans to 38 Sea Zone: 1 cruiser and 1 marine
            EDIT: Removing units owned by Americans from 38 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            1 fighter moved from 113 Sea Zone to Holland Belgium
            1 armour moved from Morocco to 93 Sea Zone
            1 infantry moved from Morocco to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 armour and 1 infantry moved from 113 Sea Zone to Holland Belgium
            1 fighter moved from 113 Sea Zone to Holland Belgium
            1 infantry moved from Central United States to 104 Sea Zone
            1 artillery moved from Central United States to 104 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
            5 carriers moved from 55 Sea Zone to 38 Sea Zone
            1 fighter moved from Java to 38 Sea Zone
            8 fighters moved from 55 Sea Zone to 38 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 38 Sea Zone
            1 battleship and 5 destroyers moved from 55 Sea Zone to 38 Sea Zone
            1 submarine moved from 27 Sea Zone to 55 Sea Zone
            2 fighters moved from 27 Sea Zone to Queensland
            1 submarine moved from 42 Sea Zone to 38 Sea Zone
            1 submarine moved from 27 Sea Zone to 65 Sea Zone
            1 carrier moved from 27 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
            1 bomber moved from 113 Sea Zone to Holland Belgium
            1 submarine moved from 129 Sea Zone to 114 Sea Zone
            2 infantry moved from Western United States to 11 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            2 infantry moved from 27 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 airfield placed in Holland Belgium
            2 transports placed in 104 Sea Zone
            2 submarines placed in 11 Sea Zone
            2 tactical_bombers placed in Western United States
            1 artillery and 2 infantry placed in Central United States
            Americans undo move 3.
            1 submarine placed in 104 Sea Zone
            1 submarine placed in 11 Sea Zone
            1 carrier placed in 104 Sea Zone
            Americans undo move 6.
            Americans undo move 5.
            2 submarines placed in 11 Sea Zone
            Americans undo move 5.
            Americans undo move 5.
            1 carrier placed in 104 Sea Zone
            2 submarines placed in 11 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
            Americans collect 66 PUs (2 lost to blockades); end with 66 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Germans regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
            Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
            1 infantry moved from Inner Mongolia to Chahar
            1 infantry moved from Inner Mongolia to Chahar
            1 infantry moved from Hopei to Szechwan
            1 fighter moved from Hopei to Szechwan
            1 infantry moved from Hopei to Szechwan
            1 infantry moved from Hopei to Hunan
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Anhwe
            3 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Anhwe
            1 artillery moved from Hopei to Anhwe
            1 artillery moved from Hopei to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Shansi
            Chinese creates battle in territory Kiangsi
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 2/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Shansi from Japanese, taking Kiangsi from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 artilleries and 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 9 infantry in Anhwe, round 2 : 2/11 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Honan to Hopei
            1 fighter moved from Szechwan to Hopei
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Japanese regular : -1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 carrier, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Sumatra to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 38 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Borneo
            1 infantry moved from Queensland to 55 Sea Zone
            1 mech_infantry moved from Queensland to 55 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 38 Sea Zone
            1 infantry and 1 mech_infantry moved from 38 Sea Zone to Malaya
            1 marine moved from Queensland to 55 Sea Zone
            2 cruisers and 1 marine moved from 55 Sea Zone to 43 Sea Zone
            1 marine moved from Java to 43 Sea Zone
            2 cruisers and 2 marines moved from 43 Sea Zone to 38 Sea Zone
            1 marine moved from 38 Sea Zone to Shan State
            1 marine moved from 38 Sea Zone to Malaya
            1 bomber moved from United Kingdom to 113 Sea Zone
            1 infantry moved from Holland Belgium to France
                  French take France from Germans
            4 transports moved from 113 Sea Zone to 93 Sea Zone
            2 fighters moved from Eastern United States to 113 Sea Zone
    
        Combat - Americans
            Battle in Borneo
            Battle in Shan State
            Battle in Malaya
            Battle in 113 Sea Zone
                British loiter and taunt; Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 113 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 113 Sea Zone
                Americans win, taking Borneo from Japanese, taking Shan State from Japanese, taking Malaya from Japanese with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Malaya: 1 marine
            EDIT: Adding units owned by Americans to 38 Sea Zone: 1 cruiser and 1 marine
            EDIT: Removing units owned by Americans from 38 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            1 fighter moved from 113 Sea Zone to Holland Belgium
            1 armour moved from Morocco to 93 Sea Zone
            1 infantry moved from Morocco to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 armour and 1 infantry moved from 113 Sea Zone to Holland Belgium
            1 fighter moved from 113 Sea Zone to Holland Belgium
            1 infantry moved from Central United States to 104 Sea Zone
            1 artillery moved from Central United States to 104 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
            5 carriers moved from 55 Sea Zone to 38 Sea Zone
            1 fighter moved from Java to 38 Sea Zone
            8 fighters moved from 55 Sea Zone to 38 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 38 Sea Zone
            1 battleship and 5 destroyers moved from 55 Sea Zone to 38 Sea Zone
            1 submarine moved from 27 Sea Zone to 55 Sea Zone
            2 fighters moved from 27 Sea Zone to Queensland
            1 submarine moved from 42 Sea Zone to 38 Sea Zone
            1 submarine moved from 27 Sea Zone to 65 Sea Zone
            1 carrier moved from 27 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
            1 bomber moved from 113 Sea Zone to Holland Belgium
            1 submarine moved from 129 Sea Zone to 114 Sea Zone
            2 infantry moved from Western United States to 11 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            2 infantry moved from 27 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 airfield placed in Holland Belgium
            2 transports placed in 104 Sea Zone
            2 submarines placed in 11 Sea Zone
            2 tactical_bombers placed in Western United States
            1 artillery and 2 infantry placed in Central United States
            Americans undo move 3.
            1 submarine placed in 104 Sea Zone
            1 submarine placed in 11 Sea Zone
            1 carrier placed in 104 Sea Zone
            Americans undo move 6.
            Americans undo move 5.
            2 submarines placed in 11 Sea Zone
            Americans undo move 5.
            Americans undo move 5.
            1 carrier placed in 104 Sea Zone
            2 submarines placed in 11 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
            Americans collect 66 PUs (2 lost to blockades); end with 66 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
            Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
            1 infantry moved from Inner Mongolia to Chahar
            1 infantry moved from Inner Mongolia to Chahar
            1 infantry moved from Hopei to Szechwan
            1 fighter moved from Hopei to Szechwan
            1 infantry moved from Hopei to Szechwan
            1 infantry moved from Hopei to Hunan
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Anhwe
            3 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Anhwe
            1 artillery moved from Hopei to Anhwe
            1 artillery moved from Hopei to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Shansi
            Chinese creates battle in territory Kiangsi
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 2/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Shansi from Japanese, taking Kiangsi from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 artilleries and 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 9 infantry in Anhwe, round 2 : 2/11 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Honan to Hopei
            1 fighter moved from Szechwan to Hopei
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
            1 destroyer moved from 113 Sea Zone to 94 Sea Zone
            1 fighter moved from Holland Belgium to Gibraltar
            1 destroyer moved from 113 Sea Zone to 94 Sea Zone
            1 fighter moved from Egypt to 101 Sea Zone
            1 fighter moved from Egypt to Baluchistan
            1 destroyer moved from 83 Sea Zone to 100 Sea Zone
            1 carrier and 1 submarine moved from 83 Sea Zone to 100 Sea Zone
            1 armour moved from Egypt to 83 Sea Zone
            1 armour and 1 transport moved from 83 Sea Zone to 82 Sea Zone
            2 artilleries moved from Western India to Baluchistan
            1 artillery and 1 infantry moved from Algeria to Tunisia
    
        Combat - British
            Battle in 101 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 101 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
    
        Non Combat Move - British
            1 fighter moved from 101 Sea Zone to 100 Sea Zone
            1 armour moved from 82 Sea Zone to Baluchistan
            1 fighter moved from United Kingdom to Holland Belgium
            1 artillery moved from United Kingdom to 113 Sea Zone
            2 infantry moved from United Kingdom to 113 Sea Zone
            1 aaGun moved from United Kingdom to 113 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 113 Sea Zone to Holland Belgium
    
        Place Units - British
            1 transport placed in 113 Sea Zone
            2 fighters placed in United Kingdom
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Americans regular : -0.33
    Japanese regular : -1.33
    Germans regular : -0.50
    

    Savegame

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