OOL
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Foxtrot Uniform Charlie Kilo
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 4,5 and gets 0 hits
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
3 bombers moved from Bessarabia to 99 Sea Zone
2 fighters moved from Western Germany to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to 99 Sea Zone
1 fighter moved from Norway to Novgorod
1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;
Combat - Germans
British scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 fighter and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in 99 Sea Zone
Germans attack with 3 bombers, 3 fighters and 1 tactical_bomber
British defend with 1 carrier, 1 cruiser, 3 fighters and 1 transport; French defend with 1 destroyer
Germans roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/7 hits, 3.67 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 99 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
1 destroyer owned by the French, 2 fighters owned by the Germans and 2 bombers owned by the Germans lost in 99 Sea Zone
retreated to 99 Sea Zone
British win with 1 carrier, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is -36
Casualties for Germans: 2 bombers and 2 fighters
Casualties for French: 1 destroyer
Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus
Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus
Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus
Non Combat Move - Germans
1 bomber moved from 99 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
2 infantry moved from Bulgaria to Greece
1 armour and 2 mech_infantrys moved from Poland to Western Ukraine
1 aaGun, 5 artilleries and 22 infantry moved from Bessarabia to Ukraine
2 aaGuns, 3 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
8 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Novgorod to Karelia
1 infantry moved from Vyborg to Karelia
1 artillery and 3 infantry moved from Norway to Finland
2 submarines moved from 124 Sea Zone to 125 Sea Zone
1 aaGun moved from France to Western Germany
1 artillery moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
2 artilleries and 2 infantry moved from Yugoslavia to Bulgaria
1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from France to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Germany
1 armour, 2 infantry and 7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 1.17
Germans regular : -3.67
British regular : 0.83
@simon33 said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:
Foxtrot Uniform Charlie Kilo
Didn’t think it was fair to hold you to the same OOL in round 2 so didn’t continue the attack.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hits, 0,00 expected hits
Combat Move - Russians
1 infantry moved from Baltic States to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
11 infantry moved from Amur to Manchuria
Purchase Units - Russians
Russians buy 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat - Russians
Battle in Manchuria
Russians attack with 11 infantry
Japanese defend with 4 infantry
Russians roll dice for 11 infantry in Manchuria, round 2 : 1/11 hits, 1,83 expected hits
Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 3 : 1/10 hits, 1,67 expected hits
Japanese roll dice for 3 infantry in Manchuria, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 9 infantry in Manchuria, round 4 : 3/9 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 4 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 4 infantry
Casualties for Japanese: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Amur to Manchuria
2 infantry moved from Volgograd to Rostov
1 aaGun moved from Bryansk to Rostov
9 infantry moved from Russia to Bryansk
3 aaGuns, 5 artilleries and 28 infantry moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
1 armour moved from Turkey to Trans-Jordan
1 submarine moved from 117 Sea Zone to 109 Sea Zone
1 infantry moved from Bryansk to Rostov
2 infantry moved from Yenisey to Yakut S.S.R.
1 aaGun and 4 infantry moved from Yenisey to Timguska
Place Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry and 1 mech_infantry placed in Volgograd
Russians undo move 2.
Russians undo move 1.
1 artillery and 2 infantry placed in Volgograd
8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,6,1
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs
Combat Hit Differential Summary :
Russians rolls : 0,00
Japanese regular : 1,00
Russians regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 3,5 and gets 0 hits
Combat Move - Japanese
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 37 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 armour moved from Shan State to India
Japanese take Burma from UK_Pacific
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
1 bomber moved from French Indo China to Hopei
1 infantry moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 infantry moved from Hunan to Kweichow
2 artilleries and 10 infantry moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 fighter moved from French Indo China to 44 Sea Zone
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 carriers, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens;
Combat - Japanese
Battle in Ceylon
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2.83 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in India
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 3/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in India
Japanese captures 3PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry in Yunnan, round 2 : 6/14 hits, 3.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 aaGun moved from Hunan to Yunnan
1 bomber moved from Hopei to French Indo China
2 transports moved from 39 Sea Zone to 37 Sea Zone
2 fighters and 3 tactical_bombers moved from French Indo China to 6 Sea Zone
2 battleships, 2 carriers, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Kwangsi to Burma
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 tactical_bomber moved from India to French Indo China
1 infantry moved from Malaya to Shan State
Place Units - Japanese
3 carriers and 3 submarines placed in 6 Sea Zone
1 infantry placed in Japan
2 artilleries and 1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 53 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 3.50
UK_Pacific regular : -0.67
ANZAC regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4
Research Technology - British
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4
Research Technology - British
British spend 0 on tech rolls
British roll 6,4 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Airborne_Forces
Activate Technology - British
British activating Airborne_Forces
British giving technology to UK_Pacific: Airborne_Forces
Combat Move - British
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4
Research Technology - British
British spend 0 on tech rolls
British roll 6,4 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Airborne_Forces
Activate Technology - British
British activating Airborne_Forces
British giving technology to UK_Pacific: Airborne_Forces
Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 artilleries moved from 99 Sea Zone to Greece
2 infantry moved from 99 Sea Zone to Greece
4 fighters and 1 tactical_bomber moved from Cyprus to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 battleship moved from 81 Sea Zone to 99 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
2 fighters moved from Egypt to Greece
Airborne Attack Move - British
1 infantry moved from Cyprus to Greece
Purchase Units - British
British buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat - British
Combat Hit Differential Summary :
scramble?
Regretfully, I’m going to say no scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2,4 and gets 0 hits
Combat Move - Americans
1 bomber moved from Gibraltar to Western Germany
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Purchase Units - Americans
Americans buy 2 carriers, 1 factory_minor, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in Philippines
Non Combat Move - Americans
3 aaGuns, 1 armour, 1 artillery, 7 infantry and 4 mech_infantrys moved from Spain to Southern France
1 bomber moved from Western Germany to Spain
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Spain
2 infantry moved from 91 Sea Zone to Spain
1 armour and 1 mech_infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
1 fighter placed in Western United States
8 infantry placed in Eastern United States
Americans undo move 3.
8 infantry placed in Central United States
1 factory_minor placed in Spain
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
5 artilleries and 15 infantry moved from Shensi to Hopei
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 5 artilleries and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 15 infantry in Hopei, round 2 : 2/20 hits, 5,00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 artilleries and 14 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Manchuria
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in Sikang
Chinese undo move 3.
1 infantry placed in Shensi
Chinese undo move 3.
1 infantry placed in Hopei
Chinese undo move 3.
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Research Technology - British
British spend 0 on tech rolls
British roll 6,4 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Airborne_Forces
Activate Technology - British
British activating Airborne_Forces
British giving technology to UK_Pacific: Airborne_Forces
Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 artilleries moved from 99 Sea Zone to Greece
2 infantry moved from 99 Sea Zone to Greece
4 fighters and 1 tactical_bomber moved from Cyprus to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 battleship moved from 81 Sea Zone to 99 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
2 fighters moved from Egypt to Greece
Airborne Attack Move - British
1 infantry moved from Cyprus to Greece
Purchase Units - British
British buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat - British
Battle in Greece
British attack with 2 artilleries, 2 fighters and 3 infantry
Germans defend with 2 infantry; Italians defend with 1 armour and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 2 artilleries, 2 fighters and 3 infantry in Greece, round 2 : 2/7 hits, 2,50 expected hits
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Greece, round 2 : 2/4 hits, 1,50 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Germans, 2 infantry owned by the British and 1 armour owned by the Italians lost in Greece
British win, taking Greece from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Germans: 2 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers and 2 transports
British roll dice for 1 bomber, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 97 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
2 destroyers owned by the British, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
2 transports owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for British: 2 destroyers
Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
Non Combat Move - British
2 fighters moved from Greece to Turkey
1 infantry moved from Northwest Persia to Turkey
2 armour and 1 mech_infantry moved from Egypt to Saudi Arabia
1 bomber moved from 97 Sea Zone to Cyprus
1 fighter moved from 97 Sea Zone to Rostov
3 fighters and 1 tactical_bomber moved from 97 Sea Zone to Cyprus
1 fighter moved from Gibraltar to Turkey
1 armour moved from Gibraltar to Southern France
1 fighter moved from Spain to Southern France
2 infantry moved from Gibraltar to Spain
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Place Units - British
3 infantry placed in Egypt
1 factory_minor placed in Saudi Arabia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -2,83
Italians regular : 0,33
Japanese regular : 0,33
Germans AA : -0,17
Germans regular : 0,50
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4
Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Bessarabia to Eastern Poland
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 1/8 hits, 2.33 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Poland
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 cruiser
Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 97 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Italians
1 bomber and 1 fighter moved from 97 Sea Zone to Southern Italy
1 aaGun, 1 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Ukraine
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Russians regular : -0.33
British regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 5 PUs;
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Egypt to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 5 PUs;
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Egypt to Anglo Egyptian Sudan
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Spain: 1 artillery and 1 infantry
EDIT: Adding units owned by French to Southern France: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 5 PUs;
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Egypt to Anglo Egyptian Sudan
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Spain: 1 artillery and 1 infantry
EDIT: Adding units owned by French to Southern France: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 6,6 and gets 2 hits
Germans removing all Technology Tokens after successful research.
Germans discover War Bonds
Activate Technology - Germans
Germans activating War Bonds
Combat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
5 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 artillery moved from Poland to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Poland to Belarus
Germans take Belarus from Russians
1 bomber moved from Western Germany to Greece
1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
1 artillery and 1 infantry moved from Bulgaria to Greece
3 artilleries and 5 infantry moved from Ukraine to Rostov
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 49 PUs; 0 techTokens;
Germans buy 6 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - Germans
Battle in Novgorod
Battle in Greece
Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 2 : 3/5 hits, 2.33 expected hits
British roll dice for 2 artilleries and 1 infantry in Greece, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 2 artilleries owned by the British and 1 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in Rostov
Germans attack with 3 artilleries and 5 infantry
British defend with 1 fighter; Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 3 artilleries and 5 infantry in Rostov, round 2 : 3/8 hits, 2.33 expected hits
Russians roll dice for 1 aaGun, 1 fighter and 3 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
3 artilleries owned by the Germans and 3 infantry owned by the Germans retreated to Ukraine
Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Non Combat Move - Germans
2 aaGuns, 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Romania to Bulgaria
1 bomber moved from Greece to Western Germany
1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
1 infantry moved from Germany to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Karelia to Western Germany
Place Units - Germans
3 artilleries placed in Ukraine
1 artillery and 1 infantry placed in Germany
2 artilleries, 1 fighter and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
Germans collect 48 PUs; end with 48 PUs
Germans collect 5 PUs from War Bonds; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 1.33
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0,00 expected hits
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
1 aaGun and 4 infantry moved from Timguska to Novosibirsk
2 infantry moved from Volgograd to Rostov
1 aaGun moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
8 infantry and 1 mech_infantry moved from Russia to Bryansk
2 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Korea to Manchuria
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
Place Units - Russians
2 infantry placed in Volgograd
4 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,6,6,4,4,2,4,1,2,1,6,1,2,3,6,4,3,1,4
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs
Combat Hit Differential Summary :
Russians rolls : 0,00
Germans regular : -0,33
Russians regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4,1 and gets 0 hits
Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 armour and 1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Burma to Szechwan
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from French Indo China to Philippines
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens;
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 4/6 hits, 2.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 artilleries, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 4/6 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Szechwan, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 aaGun, 1 artillery and 7 infantry moved from Yunnan to Hunan
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Caroline Islands
1 carrier, 2 fighters and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
4 carriers, 1 destroyer, 1 fighter and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from India to West India
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
3 fighters and 1 tactical_bomber moved from Celebes to 42 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
3 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.00
Japanese regular : 2.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3,3 and gets 0 hits
Combat Move - Americans
Combat Hit Differential Summary :
just rolling for technology. coming up soon