Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules

  • '19 '17 '16

    Foxtrot Uniform Charlie Kilo

  • '19 '17 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 4,5 and gets 0 hits
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 armour moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            3 bombers moved from Bessarabia to 99 Sea Zone
            2 fighters moved from Western Germany to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Alexandria to 99 Sea Zone
            1 fighter moved from Norway to Novgorod
            1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 infantry moved from Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Germans
            British scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone
            Battle in 115 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                Russians defend with 1 submarine
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Novgorod
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 fighter and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in 99 Sea Zone
                Germans attack with 3 bombers, 3 fighters and 1 tactical_bomber
                British defend with 1 carrier, 1 cruiser, 3 fighters and 1 transport; French defend with 1 destroyer
                    Germans roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/7 hits, 3.67 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 99 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    1 destroyer owned by the French, 2 fighters owned by the Germans and 2 bombers owned by the Germans lost in 99 Sea Zone
                 retreated to 99 Sea Zone
                British win with 1 carrier, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is -36
                Casualties for Germans: 2 bombers and 2 fighters
                Casualties for French: 1 destroyer
            Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus
            Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus
            Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus
    
        Non Combat Move - Germans
            1 bomber moved from 99 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
            2 infantry moved from Bulgaria to Greece
            1 armour and 2 mech_infantrys moved from Poland to Western Ukraine
            1 aaGun, 5 artilleries and 22 infantry moved from Bessarabia to Ukraine
            2 aaGuns, 3 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
            8 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
            1 fighter moved from Novgorod to Karelia
            1 infantry moved from Vyborg to Karelia
            1 artillery and 3 infantry moved from Norway to Finland
            2 submarines moved from 124 Sea Zone to 125 Sea Zone
            1 aaGun moved from France to Western Germany
            1 artillery moved from Germany to Poland
            1 mech_infantry moved from Western Germany to Poland
            2 artilleries and 2 infantry moved from Yugoslavia to Bulgaria
            1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania
            1 artillery and 1 infantry moved from France to Western Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Germany
            1 armour, 2 infantry and 7 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
            Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.17
    Germans regular : -3.67
    British regular : 0.83
    

    Savegame

  • '19 '17 '16

    @simon33 said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:

    Foxtrot Uniform Charlie Kilo

    Didn’t think it was fair to hold you to the same OOL in round 2 so didn’t continue the attack.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Russians
            Russians spend 5 on tech rolls
                Russians rolls : 0/1 hits, 0,00 expected hits
    
        Combat Move - Russians
            1 infantry moved from Baltic States to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            11 infantry moved from Amur to Manchuria
    
        Purchase Units - Russians
            Russians buy 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 11 infantry
                Japanese defend with 4 infantry
                    Russians roll dice for 11 infantry in Manchuria, round 2 : 1/11 hits, 1,83 expected hits
                    Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 10 infantry in Manchuria, round 3 : 1/10 hits, 1,67 expected hits
                    Japanese roll dice for 3 infantry in Manchuria, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 9 infantry in Manchuria, round 4 : 3/9 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 4 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 4 infantry
                Casualties for Japanese: 4 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Amur to Manchuria
            2 infantry moved from Volgograd to Rostov
            1 aaGun moved from Bryansk to Rostov
            9 infantry moved from Russia to Bryansk
            3 aaGuns, 5 artilleries and 28 infantry moved from Belarus to Bryansk
            2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
            1 armour moved from Turkey to Trans-Jordan
            1 submarine moved from 117 Sea Zone to 109 Sea Zone
            1 infantry moved from Bryansk to Rostov
            2 infantry moved from Yenisey to Yakut S.S.R.
            1 aaGun and 4 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            1 infantry and 1 mech_infantry placed in Volgograd
            Russians undo move 2.
            Russians undo move 1.
            1 artillery and 2 infantry placed in Volgograd
            8 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,6,1
            Russians collect 34 PUs (3 lost to blockades); end with 34 PUs
    

    Combat Hit Differential Summary :

    Russians rolls : 0,00
    Japanese regular : 1,00
    Russians regular : 0,00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 3,5 and gets 0 hits
    
        Combat Move - Japanese
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from 37 Sea Zone to Java
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
            1 armour moved from Shan State to India
                  Japanese take Burma from UK_Pacific
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Shan State to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
            1 bomber moved from French Indo China to Hopei
            1 infantry moved from Chahar to Hopei
            1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
            1 infantry moved from Hunan to Kweichow
            2 artilleries and 10 infantry moved from Hunan to Yunnan
            1 armour and 1 mech_infantry moved from French Indo China to Yunnan
            1 fighter moved from French Indo China to 44 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 3 carriers, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat - Japanese
            Battle in Ceylon
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2.83 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in India
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 3/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the British lost in India
                Japanese captures 3PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry and 1 mech_infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry in Yunnan, round 2 : 6/14 hits, 3.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Hopei
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
            1 aaGun moved from Hunan to Yunnan
            1 bomber moved from Hopei to French Indo China
            2 transports moved from 39 Sea Zone to 37 Sea Zone
            2 fighters and 3 tactical_bombers moved from French Indo China to 6 Sea Zone
            2 battleships, 2 carriers, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from Kwangsi to Burma
            1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
            2 fighters moved from 42 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
            1 tactical_bomber moved from India to French Indo China
            1 infantry moved from Malaya to Shan State
    
        Place Units - Japanese
            3 carriers and 3 submarines placed in 6 Sea Zone
            1 infantry placed in Japan
            2 artilleries and 1 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 56 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 3.50
    UK_Pacific regular : -0.67
    ANZAC regular : 0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - British
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - British
            British spend 0 on tech rolls
                British roll 6,4 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover Airborne_Forces
    
        Activate Technology - British
            British activating Airborne_Forces
            British giving technology to UK_Pacific: Airborne_Forces
    
        Combat Move - British
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - British
            British spend 0 on tech rolls
                British roll 6,4 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover Airborne_Forces
    
        Activate Technology - British
            British activating Airborne_Forces
            British giving technology to UK_Pacific: Airborne_Forces
    
        Combat Move - British
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 artilleries moved from 99 Sea Zone to Greece
            2 infantry moved from 99 Sea Zone to Greece
            4 fighters and 1 tactical_bomber moved from Cyprus to 97 Sea Zone
            1 destroyer moved from 96 Sea Zone to 97 Sea Zone
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 battleship moved from 81 Sea Zone to 99 Sea Zone
            1 bomber moved from Egypt to 97 Sea Zone
            2 fighters moved from Egypt to Greece
    
        Airborne Attack Move - British
            1 infantry moved from Cyprus to Greece
    
        Purchase Units - British
            British buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    scramble?

  • '19 '17 '16

    Regretfully, I’m going to say no scramble.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 2,4 and gets 0 hits
    
        Combat Move - Americans
            1 bomber moved from Gibraltar to Western Germany
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Germans
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 factory_minor, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Western Germany causes 6 damage total. 
            Battle in Philippines
    
        Non Combat Move - Americans
            3 aaGuns, 1 armour, 1 artillery, 7 infantry and 4 mech_infantrys moved from Spain to Southern France
            1 bomber moved from Western Germany to Spain
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Spain
            6 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Spain
            2 infantry moved from 91 Sea Zone to Spain
            1 armour and 1 mech_infantry moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Western United States to Hawaiian Islands
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            1 fighter placed in Western United States
            8 infantry placed in Eastern United States
            Americans undo move 3.
            8 infantry placed in Central United States
            1 factory_minor placed in Spain
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
            5 artilleries and 15 infantry moved from Shensi to Hopei
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 5 artilleries and 15 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 artilleries and 15 infantry in Hopei, round 2 : 2/20 hits, 5,00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 5 artilleries and 14 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Manchuria
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Szechwan
            1 infantry placed in Sikang
            Chinese undo move 3.
            1 infantry placed in Shensi
            Chinese undo move 3.
            1 infantry placed in Hopei
            Chinese undo move 3.
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    
        Research Technology - British
            British spend 0 on tech rolls
                British roll 6,4 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover Airborne_Forces
    
        Activate Technology - British
            British activating Airborne_Forces
            British giving technology to UK_Pacific: Airborne_Forces
    
        Combat Move - British
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 artilleries moved from 99 Sea Zone to Greece
            2 infantry moved from 99 Sea Zone to Greece
            4 fighters and 1 tactical_bomber moved from Cyprus to 97 Sea Zone
            1 destroyer moved from 96 Sea Zone to 97 Sea Zone
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 battleship moved from 81 Sea Zone to 99 Sea Zone
            1 bomber moved from Egypt to 97 Sea Zone
            2 fighters moved from Egypt to Greece
    
        Airborne Attack Move - British
            1 infantry moved from Cyprus to Greece
    
        Purchase Units - British
            British buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - British
            Battle in Greece
                British attack with 2 artilleries, 2 fighters and 3 infantry
                Germans defend with 2 infantry; Italians defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 2 artilleries, 2 fighters and 3 infantry in Greece, round 2 : 2/7 hits, 2,50 expected hits
                    Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Greece, round 2 : 2/4 hits, 1,50 expected hits
                    1 mech_infantry owned by the Italians, 2 infantry owned by the Germans, 2 infantry owned by the British and 1 armour owned by the Italians lost in Greece
                British win, taking Greece from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                Casualties for British: 2 infantry
                Casualties for Germans: 2 infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 2 cruisers and 2 transports
                    British roll dice for 1 bomber, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 97 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    2 destroyers owned by the British, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                    2 transports owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42
                Casualties for British: 2 destroyers
                Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
    
        Non Combat Move - British
            2 fighters moved from Greece to Turkey
            1 infantry moved from Northwest Persia to Turkey
            2 armour and 1 mech_infantry moved from Egypt to Saudi Arabia
            1 bomber moved from 97 Sea Zone to Cyprus
            1 fighter moved from 97 Sea Zone to Rostov
            3 fighters and 1 tactical_bomber moved from 97 Sea Zone to Cyprus
            1 fighter moved from Gibraltar to Turkey
            1 armour moved from Gibraltar to Southern France
            1 fighter moved from Spain to Southern France
            2 infantry moved from Gibraltar to Spain
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
    
        Place Units - British
            3 infantry placed in Egypt
            1 factory_minor placed in Saudi Arabia
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -2,83
    Italians regular : 0,33
    Japanese regular : 0,33
    Germans AA : -0,17
    Germans regular : 0,50
    British regular : -1,00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 4
    
        Combat Move - Italians
            1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone
            1 artillery and 2 infantry moved from Bessarabia to Eastern Poland
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 1/8 hits, 2.33 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Eastern Poland
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 97 Sea Zone
                Italians attack with 1 bomber and 1 fighter
                British defend with 1 cruiser
                    Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 97 Sea Zone
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from 97 Sea Zone to Southern Italy
            1 aaGun, 1 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
            1 armour moved from Western Ukraine to Ukraine
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    Russians regular : -0.33
    British regular : -0.83
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 4
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 5 PUs; 
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from New South Wales to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
    
        Combat Move - French
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 4
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 5 PUs; 
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from New South Wales to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
    
        Combat Move - French
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Spain: 1 artillery and 1 infantry
            EDIT: Adding units owned by French to Southern France: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 4
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 5 PUs; 
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from New South Wales to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
    
        Combat Move - French
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Spain: 1 artillery and 1 infantry
            EDIT: Adding units owned by French to Southern France: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 6,6 and gets 2 hits
            Germans removing all Technology Tokens after successful research.
            Germans discover War Bonds
    
        Activate Technology - Germans
            Germans activating War Bonds
    
        Combat Move - Germans
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            5 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 artillery moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 mech_infantry moved from Poland to Belarus
                  Germans take Belarus from Russians
            1 bomber moved from Western Germany to Greece
            1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
            1 artillery and 1 infantry moved from Bulgaria to Greece
            3 artilleries and 5 infantry moved from Ukraine to Rostov
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_major; Remaining resources: 49 PUs; 0 techTokens; 
            Germans buy 6 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Germans
            Battle in Novgorod
            Battle in Greece
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 artilleries and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 2 : 3/5 hits, 2.33 expected hits
                    British roll dice for 2 artilleries and 1 infantry in Greece, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans, 2 artilleries owned by the British and 1 infantry owned by the British lost in Greece
                Germans win, taking Greece from British with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 infantry
                Casualties for British: 2 artilleries and 1 infantry
            Battle in Rostov
                Germans attack with 3 artilleries and 5 infantry
                British defend with 1 fighter; Russians defend with 1 aaGun and 3 infantry
                    Germans roll dice for 3 artilleries and 5 infantry in Rostov, round 2 : 3/8 hits, 2.33 expected hits
                    Russians roll dice for 1 aaGun, 1 fighter and 3 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
                    2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
                3 artilleries owned by the Germans and 3 infantry owned by the Germans retreated to Ukraine
                Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 aaGun and 2 infantry
    
        Non Combat Move - Germans
            2 aaGuns, 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
            1 aaGun, 1 artillery and 1 infantry moved from Romania to Bulgaria
            1 bomber moved from Greece to Western Germany
            1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
            1 infantry moved from Germany to Western Germany
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            1 fighter moved from Karelia to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            1 artillery and 1 infantry placed in Germany
            2 artilleries, 1 fighter and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
            Germans collect 48 PUs; end with 48 PUs
            Germans collect 5 PUs from War Bonds; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 1.33
    British regular : 0.00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians rolls : 0/1 hits, 0,00 expected hits
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 infantry moved from Bryansk to Belarus
            2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
            1 aaGun and 4 infantry moved from Timguska to Novosibirsk
            2 infantry moved from Volgograd to Rostov
            1 aaGun moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Rostov
            8 infantry and 1 mech_infantry moved from Russia to Bryansk
            2 infantry moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Korea to Manchuria
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
            1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
    
        Place Units - Russians
            2 infantry placed in Volgograd
            4 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,6,6,4,4,2,4,1,2,1,6,1,2,3,6,4,3,1,4
            Russians collect 32 PUs (3 lost to blockades); end with 32 PUs
    

    Combat Hit Differential Summary :

    Russians rolls : 0,00
    Germans regular : -0,33
    Russians regular : 1,17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 4,1 and gets 0 hits
    
        Combat Move - Japanese
            1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from India to 39 Sea Zone
            1 infantry moved from Ceylon to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 armour moved from India to Eastern Persia
                  Japanese take West India from UK_Pacific
                  Japanese take Eastern Persia from British
            1 artillery and 1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
            1 armour and 1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Burma to Szechwan
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
            2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            2 tactical_bombers moved from French Indo China to Philippines
    
        Purchase Units - Japanese
            Japanese buy 5 artilleries, 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 tactical_bomber and 2 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Celebes
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 4/6 hits, 2.83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Philippines
                Japanese attack with 2 artilleries, 2 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 2 artilleries, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 4/6 hits, 2.33 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Szechwan, round 2 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
            1 aaGun, 1 artillery and 7 infantry moved from Yunnan to Hunan
            2 tactical_bombers moved from Philippines to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Caroline Islands
            1 carrier, 2 fighters and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            4 carriers, 1 destroyer, 1 fighter and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from India to West India
            1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Kwangsi
            3 fighters and 1 tactical_bomber moved from Celebes to 42 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 fighter placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in India
            3 artilleries and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 0.00
    Japanese regular : 2.00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 3,3 and gets 0 hits
    
        Combat Move - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    just rolling for technology. coming up soon

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